Man, I'm so glad that I don't demand perfect visuals from my system. My lone 5850 has served me well and I expect it to serve me well for some time yet. I care about the destructible environments so much more that running my game at ultra-perfect settings.
Well, I was pretty sure my 4850 would run the game like shit and since this is probably the prettiest games to come out in a long while I figure what the fuck might as well try and make it look as pretty as possible.
Oh, don't get me wrong, I'm not criticizing folks. I'm just broke, so there's no anguish over the fact that BF3 looks great and I probably won't be able to run it as well as BC2. That's the part I'm happy about.
Squad Leaders can spawn on any squadmate, squad members can only spawn on the Leader. Keeps pace up without tons o spawns.
It can still be a little hard to totally wipe out that squad since the squad leader can always come back, but I think that's a fair compromise between BF2 and BC2 that I'm willing to accept.
Squad Leaders can spawn on any squadmate, squad members can only spawn on the Leader. Keeps pace up without tons o spawns.
I was wondering how the squad spawns were managed, that sounds like a great idea to me. Squad leaders won't resort to being a concealed spawn point, and spotting/targeting leaders will be a meaningful objective in a firefight.
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CarbonFireSee youin the countryRegistered Userregular
Squad Leaders can spawn on any squadmate, squad members can only spawn on the Leader. Keeps pace up without tons o spawns.
I was wondering how the squad spawns were managed, that sounds like a great idea to me. Squad leaders won't resort to being a concealed spawn point, and spotting/targeting leaders will be a meaningful objective in a firefight.
Actually the squad leader will probably not be your primary target at the start of a firefight, because if you kill him first, you'll only get about 15 seconds or so to mop up the rest of his crew before he spawns and lets his whole squad back in. Luckily with squads of 4, mopping up shouldn't be too difficult, assuming you've got some sort of motion detector / UAV support.
I hope they also institute a no squad-switching while dead rule, to prevent Squad Leaders from piggy-backing on each other.
Coming from BC2, I also hope they go back to a high ticket count + faster bleed. Low ticket counts in BC2 tended to make people play a lot more conservatively, slowing the speed of the action way down, making objectives less of a focal point and making each kill worth way too much.
No reasoning was given, it was mentioned at the end of the paragraph and no more (doesn't seem to be a misunderstanding, as they talk about the gradual breaking down of vehicles separately, and note they don't know about helis or jets).
I still dislike regenerating health (let alone in a game with a dedicated medic class), but regenerating vehicles is pretty bizarre.
Edit: The only other thing of real note in the scans is that scores have been given the MW1->MW2 effect. Everything adds an order of magnitude more to your score compared to BC2 - kills are 100 points, suppression is 10, assists are 50.
Regenerating people health is fine because any class can kill another person. Regenerating vehicle health is stupid because only one class can take out vehicles.
Maybe the regen only occurs in single player? I didnt look that the scans since I dont feel like venturing into 4chan at the moment.
I...I really dont want vehicle health regen. Im fine with vehicles repairing if theyre taken to their spawn point or something (like, if you fly a helicopter over the helipad itll regen health sort of thing), but just driving around and regening health? Not cool. But maybe itll be alright?
I am fine with regenerating health on vehicles actually, makes them more durable without the lame "Let me hop out and repair this and hope no one steals or blows it up while I am out). Also I am guessing they removed the engineer repair radius in vehicles as well.
Basically it is like an engineer hopping out and repairing (my guess) except now you dont need to hop out and get your shit stolen to repair. Not sure what anyone has against this.
They could make them more durable by just giving them more health. Or making engineers repair faster. This change doesn't make much sense as far as I'm concerned.
Yeah, vehicles self-repairing makes sort of sense if this was set in the far future, but modern day?
Repairing by engineers isn't always (or even mostly) done by an engineer driving and then hopping out, either. If durability is a problem, there are many other more sensible ways to address it - making vehicles break down (oh look...), making anti-vehicle weapons weaker, etc.
Yeah, vehicles self-repairing makes sort of sense if this was set in the far future, but modern day?
Repairing by engineers isn't always (or even mostly) done by an engineer driving and then hopping out, either. If durability is a problem, there are many other more sensible ways to address it - making vehicles break down (oh look...), making anti-vehicle weapons weaker, etc.
This is battlefield, the multiplayer arcade shooter. It has never been realistic, how the fuck do you repair a vehicle anyways? You don't, that isn't a think that happen, you don't add life back onto a vehicle. You fix the treads, or some technical part of it that gave an error, you don't add life points to machines or people.
It is a game, last thing I am concerned with is "Does this make sense in the real world?"
I remember hearing something during E3 to the extent of "vehicles can slowly regenerate health, but cannot be fully repaired unless aided by an engineer."
There are degrees of realism between simulation and arcade. ArmA2-esque milsims and abstract arcade shooters like TF2 have a huge, huge gulf between them. Vehicles magically self repairing is a mechanic without any even vague attempt at explanation, wheras engineers repairing vehicles is a standin for a guy getting out and doing repairs.
Yes, it's a game. That doesn't mean there can't be some sort of internal consistency. The battlefield series is arcadey, but it isn't that arcadey.
...and I really hate this server is busy message. :P
There's a massive gap between "abstract game mechanics where you hit your vehicle with a wrench to fix it" and "abstract game mechanics where the game does everything for you."
I imagine the vehicle self repair something like it will only self repair when not in direct combat, you have to pull back and get out of sight etc. And I can't imagine it will be a fast process.
Health regen in BC2 isn't exactly fast. Had a close call with a grenade last nite and spent the next ten seconds with a partially blurry and blood splattered screen and that muffled sound you get when injured...It was right in the middle of a rapefest at point B and before I could recover I was shotgunned by somebody I never heard or saw coming.
In that instance the health regen isn't even overpowered. I can't see vehicle regen making the engineer class obsolete.
Like NickTheNewbie said, they mentioned it at E3 along the lines of heavily damaged vehicles repairing just enough to get them 'out of the red', and only when not under fire of course.
If it means I won't hop into abandoned vehicles to be instantly greeted with alarms and flashing lights, sounds ok to me.
Like NickTheNewbie said, they mentioned it at E3 along the lines of heavily damaged vehicles repairing just enough to get them 'out of the red', and only when not under fire of course.
If it means I won't hop into abandoned vehicles to be instantly greeted with alarms and flashing lights, sounds ok to me.
This. If a tank can "self-repair" just enough to take one anti-armor hit and not explode, I'm fine with that. provided:
1- no self repair if an enemy is with in "X" distance
2- Currently under fire (dunno, in the blast radius of an explosion?)
3- Self repair isn't more than, say, 25% total health?
Like NickTheNewbie said, they mentioned it at E3 along the lines of heavily damaged vehicles repairing just enough to get them 'out of the red', and only when not under fire of course.
If it means I won't hop into abandoned vehicles to be instantly greeted with alarms and flashing lights, sounds ok to me.
This. If a tank can "self-repair" just enough to take one anti-armor hit and not explode, I'm fine with that. provided:
1- no self repair if an enemy is with in "X" distance
2- Currently under fire (dunno, in the blast radius of an explosion?)
3- Self repair isn't more than, say, 25% total health?
This would be fine, even if that 3rd part was higher (say 50%).
Coming off of BC2 there's two main changes I'd like to see in BF3:
Being in a squad is not optional.
The beginning base is completely off limits to the opposing team. Pushing back a team to their spawn, stealing all their vehicles and then sitting in the base happens far too often for my liking - If a team has a bit of a buffer between them and the enemy they can at least try and mount a come-back.
I don't agree with the mandatory squad thing. Some people just aren't cut out for team work, or want to dick around on their own. You can't penalize a squad by taking one of their slots just for the sake of making sure everyone's in a squad.
I for one, am incredibly impressed with the tech showcased here. I'm quite interested to see if this engine gets used for anything else--it really ought to be.
I don't agree with the mandatory squad thing. Some people just aren't cut out for team work, or want to dick around on their own. You can't penalize a squad by taking one of their slots just for the sake of making sure everyone's in a squad.
Counterpoint:
I join a game, there are 3 four player squads, another squad with only two dudes, and a last squad with one dude. These last 2 squads are locked.
Heyo! I'm left alone with no option to join another squad. I used to kick people in the PA server, if they were in a squad by themselves, had it locked, and were playing recon.
I don't agree with the mandatory squad thing. Some people just aren't cut out for team work, or want to dick around on their own. You can't penalize a squad by taking one of their slots just for the sake of making sure everyone's in a squad.
Counterpoint:
I join a game, there are 3 four player squads, another squad with only two dudes, and a last squad with one dude. These last 2 squads are locked.
Heyo! I'm left alone with no option to join another squad. I used to kick people in the PA server, if they were in a squad by themselves, had it locked, and were playing recon.
Raising the squad cap seems like an easy alternative that will make all groups happy. You can't make a game and force people to play a certain way, you can force the gameplay but you can't force people to play that way. If they want to play one way and the game won't allow it, they won't play the game.
I really don't see what is so bad about having a sniper on his own, really though they need to limit it to a few snipers per team.
Sometimes squads will just be full or locked and that's that. Your argument seems to be more against locking squads than forcing someone into a squad. If you really want to be a squad, make your own and wait for people to join.
I've been in games were 2 or 3 people are running alone, not in a squad, and I'm left alone in a squad, and they never join it. I'm reduced to running all the way to the main objective because I've got no one to spawn in on.
I don't agree with the mandatory squad thing. Some people just aren't cut out for team work, or want to dick around on their own. You can't penalize a squad by taking one of their slots just for the sake of making sure everyone's in a squad.
The thing is I don't really see it as much of a penalty - even the worst wookie is (fairly often) closer to the fight then your base spawn point. Plus if there are squad leaders in BF3 I guess it's possible that they'll have the ability to kick other squad members?
I'll be honest and say that my main gripe with being outside a squad is having to haul my ass over to the fight every time I die. Which is particularly grating with the game is full.
I also don't quite understand the mindset of being on your own in this game, being in a squad has no negatives.
This would be fine, even if that 3rd part was higher (say 50%).
Coming off of BC2 there's two main changes I'd like to see in BF3:
Being in a squad is not optional. The beginning base is completely off limits to the opposing team. Pushing back a team to their spawn, stealing all their vehicles and then sitting in the base happens far too often for my liking - If a team has a bit of a buffer between them and the enemy they can at least try and mount a come-back.
And add to that every map needs to be wide enough that you can try multiple escape routes if you do get bottled up. A couple BC2 maps are so narrow you have nowhere else to go but right into the teeth of the enemy who is hammering the shit out of your entire base and has a clear view of everyone spawning.
It's all about dat KDR mang. Progaming MLG shit up in here, errday.
Hopefully, with the addition of TDM, those types can stay fuck away from the objective gametypes I would be playing.
What? BF has never been an MLG game, and KDR really isn't important in MLG. I have no idea what you are talking about at all. KDR also isn't important in pretty much any competitive game. Besides killing enemies is a very valid strategy.
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Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
edited June 2011
Obviously, my joke and overall point has been lost to you.
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TheExAmGerrymandered your districtsRegistered Userregular
I for one, am incredibly impressed with the tech showcased here. I'm quite interested to see if this engine gets used for anything else--it really ought to be.
The new Need For Speed game is using it.
TheExAm on
Battlemans: DiscoCabbage | Elite: Dangerous: Aleksandr Khabaj
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CarbonFireSee youin the countryRegistered Userregular
I for one, am incredibly impressed with the tech showcased here. I'm quite interested to see if this engine gets used for anything else--it really ought to be.
The new Need For Speed game is using it.
Yeah, it seems like Frostbite 2 will be EA's goto engine for a lot of their in-house development for the time being.
Posts
Oh, don't get me wrong, I'm not criticizing folks. I'm just broke, so there's no anguish over the fact that BF3 looks great and I probably won't be able to run it as well as BC2. That's the part I'm happy about.
http://twitter.com/#!/Demize99/status/82788457973428224
It can still be a little hard to totally wipe out that squad since the squad leader can always come back, but I think that's a fair compromise between BF2 and BC2 that I'm willing to accept.
I need to shoot mans.
E3 videos are not helping.
PSN: Beltaine-77 | Steam: beltane77 | Battle.net BadHaggis#1433
I was wondering how the squad spawns were managed, that sounds like a great idea to me. Squad leaders won't resort to being a concealed spawn point, and spotting/targeting leaders will be a meaningful objective in a firefight.
Actually the squad leader will probably not be your primary target at the start of a firefight, because if you kill him first, you'll only get about 15 seconds or so to mop up the rest of his crew before he spawns and lets his whole squad back in. Luckily with squads of 4, mopping up shouldn't be too difficult, assuming you've got some sort of motion detector / UAV support.
I hope they also institute a no squad-switching while dead rule, to prevent Squad Leaders from piggy-backing on each other.
Coming from BC2, I also hope they go back to a high ticket count + faster bleed. Low ticket counts in BC2 tended to make people play a lot more conservatively, slowing the speed of the action way down, making objectives less of a focal point and making each kill worth way too much.
Ground vehicles now have regenerating health.
...Not happy with that.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
The regenerating vehicle health is a bit odd. I wonder what the reasoning behind it is.
Wait, what? I- But...
Ok, my mind is full of fuck. I need to think about this a second.
EDIT: Ok I need more info on this to formulate a real opinion. Which magazine?
I still dislike regenerating health (let alone in a game with a dedicated medic class), but regenerating vehicles is pretty bizarre.
Edit: The only other thing of real note in the scans is that scores have been given the MW1->MW2 effect. Everything adds an order of magnitude more to your score compared to BC2 - kills are 100 points, suppression is 10, assists are 50.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
Maybe the regen only occurs in single player? I didnt look that the scans since I dont feel like venturing into 4chan at the moment.
Oh yeah, co-op has "at least" 10 unique maps. Another thing from the article.
Edit: Megamek: PSM3
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
I...I really dont want vehicle health regen. Im fine with vehicles repairing if theyre taken to their spawn point or something (like, if you fly a helicopter over the helipad itll regen health sort of thing), but just driving around and regening health? Not cool. But maybe itll be alright?
Guess I'll just have to wait for DICE to talk about it in a more official capacity.
Basically it is like an engineer hopping out and repairing (my guess) except now you dont need to hop out and get your shit stolen to repair. Not sure what anyone has against this.
Repairing by engineers isn't always (or even mostly) done by an engineer driving and then hopping out, either. If durability is a problem, there are many other more sensible ways to address it - making vehicles break down (oh look...), making anti-vehicle weapons weaker, etc.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
This is battlefield, the multiplayer arcade shooter. It has never been realistic, how the fuck do you repair a vehicle anyways? You don't, that isn't a think that happen, you don't add life back onto a vehicle. You fix the treads, or some technical part of it that gave an error, you don't add life points to machines or people.
It is a game, last thing I am concerned with is "Does this make sense in the real world?"
There are degrees of realism between simulation and arcade. ArmA2-esque milsims and abstract arcade shooters like TF2 have a huge, huge gulf between them. Vehicles magically self repairing is a mechanic without any even vague attempt at explanation, wheras engineers repairing vehicles is a standin for a guy getting out and doing repairs.
Yes, it's a game. That doesn't mean there can't be some sort of internal consistency. The battlefield series is arcadey, but it isn't that arcadey.
...and I really hate this server is busy message. :P
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
Health regen in BC2 isn't exactly fast. Had a close call with a grenade last nite and spent the next ten seconds with a partially blurry and blood splattered screen and that muffled sound you get when injured...It was right in the middle of a rapefest at point B and before I could recover I was shotgunned by somebody I never heard or saw coming.
In that instance the health regen isn't even overpowered. I can't see vehicle regen making the engineer class obsolete.
If it means I won't hop into abandoned vehicles to be instantly greeted with alarms and flashing lights, sounds ok to me.
This. If a tank can "self-repair" just enough to take one anti-armor hit and not explode, I'm fine with that. provided:
1- no self repair if an enemy is with in "X" distance
2- Currently under fire (dunno, in the blast radius of an explosion?)
3- Self repair isn't more than, say, 25% total health?
This would be fine, even if that 3rd part was higher (say 50%).
Coming off of BC2 there's two main changes I'd like to see in BF3:
Being in a squad is not optional.
The beginning base is completely off limits to the opposing team. Pushing back a team to their spawn, stealing all their vehicles and then sitting in the base happens far too often for my liking - If a team has a bit of a buffer between them and the enemy they can at least try and mount a come-back.
I for one, am incredibly impressed with the tech showcased here. I'm quite interested to see if this engine gets used for anything else--it really ought to be.
Counterpoint:
I join a game, there are 3 four player squads, another squad with only two dudes, and a last squad with one dude. These last 2 squads are locked.
Heyo! I'm left alone with no option to join another squad. I used to kick people in the PA server, if they were in a squad by themselves, had it locked, and were playing recon.
I really don't see what is so bad about having a sniper on his own, really though they need to limit it to a few snipers per team.
I've been in games were 2 or 3 people are running alone, not in a squad, and I'm left alone in a squad, and they never join it. I'm reduced to running all the way to the main objective because I've got no one to spawn in on.
The thing is I don't really see it as much of a penalty - even the worst wookie is (fairly often) closer to the fight then your base spawn point. Plus if there are squad leaders in BF3 I guess it's possible that they'll have the ability to kick other squad members?
I'll be honest and say that my main gripe with being outside a squad is having to haul my ass over to the fight every time I die. Which is particularly grating with the game is full.
I also don't quite understand the mindset of being on your own in this game, being in a squad has no negatives.
They steals MAH KILLS!
What don't you understand?!!?1!
Hopefully, with the addition of TDM, those types can stay fuck away from the objective gametypes I would be playing.
And add to that every map needs to be wide enough that you can try multiple escape routes if you do get bottled up. A couple BC2 maps are so narrow you have nowhere else to go but right into the teeth of the enemy who is hammering the shit out of your entire base and has a clear view of everyone spawning.
What? BF has never been an MLG game, and KDR really isn't important in MLG. I have no idea what you are talking about at all. KDR also isn't important in pretty much any competitive game. Besides killing enemies is a very valid strategy.
The new Need For Speed game is using it.
Battlemans: DiscoCabbage | Elite: Dangerous: Aleksandr Khabaj
Yeah, it seems like Frostbite 2 will be EA's goto engine for a lot of their in-house development for the time being.
Didn't sound funny to me at all.
MLG is one of the biggest gaming tournaments in the world, don't see what competitive gaming has to do with this game.