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[BATTLEFIELD 3] - Jets spotted (new trailer in the op)

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Posts

  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited June 2011
    emp123 wrote: »
    Man, I'm so glad that I don't demand perfect visuals from my system. My lone 5850 has served me well and I expect it to serve me well for some time yet. I care about the destructible environments so much more that running my game at ultra-perfect settings.

    Well, I was pretty sure my 4850 would run the game like shit and since this is probably the prettiest games to come out in a long while I figure what the fuck might as well try and make it look as pretty as possible.

    Oh, don't get me wrong, I'm not criticizing folks. I'm just broke, so there's no anguish over the fact that BF3 looks great and I probably won't be able to run it as well as BC2. That's the part I'm happy about.

    Ninja Snarl P on
  • NickTheNewbieNickTheNewbie Registered User regular
    edited June 2011
    Developer's twitter
    http://twitter.com/#!/Demize99/status/82788457973428224
    Squad Leaders can spawn on any squadmate, squad members can only spawn on the Leader. Keeps pace up without tons o spawns.

    It can still be a little hard to totally wipe out that squad since the squad leader can always come back, but I think that's a fair compromise between BF2 and BC2 that I'm willing to accept.

    NickTheNewbie on
  • BeltaineBeltaine BOO BOO DOO DE DOORegistered User regular
    edited June 2011
    This needs to be here now!

    I need to shoot mans.

    E3 videos are not helping. :)

    Beltaine on
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    PSN: Beltaine-77 | Steam: beltane77 | Battle.net BadHaggis#1433
  • GutterkisserGutterkisser Registered User regular
    edited June 2011
    Squad Leaders can spawn on any squadmate, squad members can only spawn on the Leader. Keeps pace up without tons o spawns.

    I was wondering how the squad spawns were managed, that sounds like a great idea to me. Squad leaders won't resort to being a concealed spawn point, and spotting/targeting leaders will be a meaningful objective in a firefight.

    Gutterkisser on
  • CarbonFireCarbonFire See you in the countryRegistered User regular
    edited June 2011
    Squad Leaders can spawn on any squadmate, squad members can only spawn on the Leader. Keeps pace up without tons o spawns.

    I was wondering how the squad spawns were managed, that sounds like a great idea to me. Squad leaders won't resort to being a concealed spawn point, and spotting/targeting leaders will be a meaningful objective in a firefight.

    Actually the squad leader will probably not be your primary target at the start of a firefight, because if you kill him first, you'll only get about 15 seconds or so to mop up the rest of his crew before he spawns and lets his whole squad back in. Luckily with squads of 4, mopping up shouldn't be too difficult, assuming you've got some sort of motion detector / UAV support.

    I hope they also institute a no squad-switching while dead rule, to prevent Squad Leaders from piggy-backing on each other.

    Coming from BC2, I also hope they go back to a high ticket count + faster bleed. Low ticket counts in BC2 tended to make people play a lot more conservatively, slowing the speed of the action way down, making objectives less of a focal point and making each kill worth way too much.

    CarbonFire on
    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
  • SurikoSuriko AustraliaRegistered User regular
    edited June 2011
    So some new magazine scans are floating around /v/.

    Ground vehicles now have regenerating health.

    ...Not happy with that. :(

    Suriko on
  • 101101 Registered User regular
    edited June 2011
    I like the spawn system, now if they add a cool down on being revived to stop medic squads it'll be perfect.

    The regenerating vehicle health is a bit odd. I wonder what the reasoning behind it is.

    101 on
  • MegaMekMegaMek Girls like girls. Registered User regular
    edited June 2011
    Suriko wrote: »
    So some new magazine scans are floating around /v/.

    Ground vehicles now have regenerating health.

    ...Not happy with that. :(

    Wait, what? I- But...

    Ok, my mind is full of fuck. I need to think about this a second.

    EDIT: Ok I need more info on this to formulate a real opinion. Which magazine?

    MegaMek on
    Is time a gift or punishment?
  • SurikoSuriko AustraliaRegistered User regular
    edited June 2011
    No reasoning was given, it was mentioned at the end of the paragraph and no more (doesn't seem to be a misunderstanding, as they talk about the gradual breaking down of vehicles separately, and note they don't know about helis or jets).

    I still dislike regenerating health (let alone in a game with a dedicated medic class), but regenerating vehicles is pretty bizarre.

    Edit: The only other thing of real note in the scans is that scores have been given the MW1->MW2 effect. Everything adds an order of magnitude more to your score compared to BC2 - kills are 100 points, suppression is 10, assists are 50.

    Suriko on
  • emp123emp123 Registered User regular
    edited June 2011
    Regenerating people health is fine because any class can kill another person. Regenerating vehicle health is stupid because only one class can take out vehicles.

    Maybe the regen only occurs in single player? I didnt look that the scans since I dont feel like venturing into 4chan at the moment.

    emp123 on
  • SurikoSuriko AustraliaRegistered User regular
    edited June 2011
    They were playing multi in the article, so I'd assume they're talking about MP.

    Oh yeah, co-op has "at least" 10 unique maps. Another thing from the article.

    Edit: Megamek: PSM3

    Suriko on
  • emp123emp123 Registered User regular
    edited June 2011
    Maybe the regen only happens in the Co-Op multi?


    I...I really dont want vehicle health regen. Im fine with vehicles repairing if theyre taken to their spawn point or something (like, if you fly a helicopter over the helipad itll regen health sort of thing), but just driving around and regening health? Not cool. But maybe itll be alright?

    emp123 on
  • MegaMekMegaMek Girls like girls. Registered User regular
    edited June 2011
    Bleh, I don't get that one.

    Guess I'll just have to wait for DICE to talk about it in a more official capacity.

    MegaMek on
    Is time a gift or punishment?
  • Fizban140Fizban140 Registered User, __BANNED USERS regular
    edited June 2011
    I am fine with regenerating health on vehicles actually, makes them more durable without the lame "Let me hop out and repair this and hope no one steals or blows it up while I am out). Also I am guessing they removed the engineer repair radius in vehicles as well.

    Basically it is like an engineer hopping out and repairing (my guess) except now you dont need to hop out and get your shit stolen to repair. Not sure what anyone has against this.

    Fizban140 on
  • MegaMekMegaMek Girls like girls. Registered User regular
    edited June 2011
    They could make them more durable by just giving them more health. Or making engineers repair faster. This change doesn't make much sense as far as I'm concerned.

    MegaMek on
    Is time a gift or punishment?
  • SurikoSuriko AustraliaRegistered User regular
    edited June 2011
    Yeah, vehicles self-repairing makes sort of sense if this was set in the far future, but modern day?

    Repairing by engineers isn't always (or even mostly) done by an engineer driving and then hopping out, either. If durability is a problem, there are many other more sensible ways to address it - making vehicles break down (oh look...), making anti-vehicle weapons weaker, etc.

    Suriko on
  • Fizban140Fizban140 Registered User, __BANNED USERS regular
    edited June 2011
    Suriko wrote: »
    Yeah, vehicles self-repairing makes sort of sense if this was set in the far future, but modern day?

    Repairing by engineers isn't always (or even mostly) done by an engineer driving and then hopping out, either. If durability is a problem, there are many other more sensible ways to address it - making vehicles break down (oh look...), making anti-vehicle weapons weaker, etc.

    This is battlefield, the multiplayer arcade shooter. It has never been realistic, how the fuck do you repair a vehicle anyways? You don't, that isn't a think that happen, you don't add life back onto a vehicle. You fix the treads, or some technical part of it that gave an error, you don't add life points to machines or people.

    It is a game, last thing I am concerned with is "Does this make sense in the real world?"

    Fizban140 on
  • NickTheNewbieNickTheNewbie Registered User regular
    edited June 2011
    I remember hearing something during E3 to the extent of "vehicles can slowly regenerate health, but cannot be fully repaired unless aided by an engineer."

    NickTheNewbie on
  • SurikoSuriko AustraliaRegistered User regular
    edited June 2011
    Oh awesome, this argument again.

    There are degrees of realism between simulation and arcade. ArmA2-esque milsims and abstract arcade shooters like TF2 have a huge, huge gulf between them. Vehicles magically self repairing is a mechanic without any even vague attempt at explanation, wheras engineers repairing vehicles is a standin for a guy getting out and doing repairs.

    Yes, it's a game. That doesn't mean there can't be some sort of internal consistency. The battlefield series is arcadey, but it isn't that arcadey.

    ...and I really hate this server is busy message. :P

    Suriko on
  • MegaMekMegaMek Girls like girls. Registered User regular
    edited June 2011
    There's a massive gap between "abstract game mechanics where you hit your vehicle with a wrench to fix it" and "abstract game mechanics where the game does everything for you."

    MegaMek on
    Is time a gift or punishment?
  • MulletudeMulletude Registered User regular
    edited June 2011
    I imagine the vehicle self repair something like it will only self repair when not in direct combat, you have to pull back and get out of sight etc. And I can't imagine it will be a fast process.

    Health regen in BC2 isn't exactly fast. Had a close call with a grenade last nite and spent the next ten seconds with a partially blurry and blood splattered screen and that muffled sound you get when injured...It was right in the middle of a rapefest at point B and before I could recover I was shotgunned by somebody I never heard or saw coming.

    In that instance the health regen isn't even overpowered. I can't see vehicle regen making the engineer class obsolete.

    Mulletude on
    XBL-Dug Danger WiiU-DugDanger Steam-http://steamcommunity.com/id/DugDanger/
  • GutterkisserGutterkisser Registered User regular
    edited June 2011
    Like NickTheNewbie said, they mentioned it at E3 along the lines of heavily damaged vehicles repairing just enough to get them 'out of the red', and only when not under fire of course.

    If it means I won't hop into abandoned vehicles to be instantly greeted with alarms and flashing lights, sounds ok to me.

    Gutterkisser on
  • darleysamdarleysam On my way to UKRegistered User regular
    edited June 2011
    Just watched the videos in the OP, and I want this game so hard.

    darleysam on
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  • jefe414jefe414 "My Other Drill Hole is a Teleporter" Mechagodzilla is Best GodzillaRegistered User regular
    edited June 2011
    Like NickTheNewbie said, they mentioned it at E3 along the lines of heavily damaged vehicles repairing just enough to get them 'out of the red', and only when not under fire of course.

    If it means I won't hop into abandoned vehicles to be instantly greeted with alarms and flashing lights, sounds ok to me.

    This. If a tank can "self-repair" just enough to take one anti-armor hit and not explode, I'm fine with that. provided:
    1- no self repair if an enemy is with in "X" distance
    2- Currently under fire (dunno, in the blast radius of an explosion?)
    3- Self repair isn't more than, say, 25% total health?

    jefe414 on
    Xbox Live: Jefe414
  • 101101 Registered User regular
    edited June 2011
    jefe414 wrote: »
    Like NickTheNewbie said, they mentioned it at E3 along the lines of heavily damaged vehicles repairing just enough to get them 'out of the red', and only when not under fire of course.

    If it means I won't hop into abandoned vehicles to be instantly greeted with alarms and flashing lights, sounds ok to me.

    This. If a tank can "self-repair" just enough to take one anti-armor hit and not explode, I'm fine with that. provided:
    1- no self repair if an enemy is with in "X" distance
    2- Currently under fire (dunno, in the blast radius of an explosion?)
    3- Self repair isn't more than, say, 25% total health?

    This would be fine, even if that 3rd part was higher (say 50%).

    Coming off of BC2 there's two main changes I'd like to see in BF3:

    Being in a squad is not optional.
    The beginning base is completely off limits to the opposing team. Pushing back a team to their spawn, stealing all their vehicles and then sitting in the base happens far too often for my liking - If a team has a bit of a buffer between them and the enemy they can at least try and mount a come-back.

    101 on
  • NickTheNewbieNickTheNewbie Registered User regular
    edited June 2011
    I don't agree with the mandatory squad thing. Some people just aren't cut out for team work, or want to dick around on their own. You can't penalize a squad by taking one of their slots just for the sake of making sure everyone's in a squad.

    NickTheNewbie on
  • Xenogear_0001Xenogear_0001 Registered User regular
    edited June 2011
    This game is going to consume me.

    I for one, am incredibly impressed with the tech showcased here. I'm quite interested to see if this engine gets used for anything else--it really ought to be.

    Xenogear_0001 on
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  • SatsumomoSatsumomo Rated PG! Registered User regular
    edited June 2011
    I don't agree with the mandatory squad thing. Some people just aren't cut out for team work, or want to dick around on their own. You can't penalize a squad by taking one of their slots just for the sake of making sure everyone's in a squad.

    Counterpoint:

    I join a game, there are 3 four player squads, another squad with only two dudes, and a last squad with one dude. These last 2 squads are locked.

    Heyo! I'm left alone with no option to join another squad. I used to kick people in the PA server, if they were in a squad by themselves, had it locked, and were playing recon.

    Satsumomo on
  • Fizban140Fizban140 Registered User, __BANNED USERS regular
    edited June 2011
    Satsumomo wrote: »
    I don't agree with the mandatory squad thing. Some people just aren't cut out for team work, or want to dick around on their own. You can't penalize a squad by taking one of their slots just for the sake of making sure everyone's in a squad.

    Counterpoint:

    I join a game, there are 3 four player squads, another squad with only two dudes, and a last squad with one dude. These last 2 squads are locked.

    Heyo! I'm left alone with no option to join another squad. I used to kick people in the PA server, if they were in a squad by themselves, had it locked, and were playing recon.
    Raising the squad cap seems like an easy alternative that will make all groups happy. You can't make a game and force people to play a certain way, you can force the gameplay but you can't force people to play that way. If they want to play one way and the game won't allow it, they won't play the game.

    I really don't see what is so bad about having a sniper on his own, really though they need to limit it to a few snipers per team.

    Fizban140 on
  • NickTheNewbieNickTheNewbie Registered User regular
    edited June 2011
    Sometimes squads will just be full or locked and that's that. Your argument seems to be more against locking squads than forcing someone into a squad. If you really want to be a squad, make your own and wait for people to join.

    NickTheNewbie on
  • SatsumomoSatsumomo Rated PG! Registered User regular
    edited June 2011
    Wait I said that wrong.

    I've been in games were 2 or 3 people are running alone, not in a squad, and I'm left alone in a squad, and they never join it. I'm reduced to running all the way to the main objective because I've got no one to spawn in on.

    Satsumomo on
  • 101101 Registered User regular
    edited June 2011
    I don't agree with the mandatory squad thing. Some people just aren't cut out for team work, or want to dick around on their own. You can't penalize a squad by taking one of their slots just for the sake of making sure everyone's in a squad.

    The thing is I don't really see it as much of a penalty - even the worst wookie is (fairly often) closer to the fight then your base spawn point. Plus if there are squad leaders in BF3 I guess it's possible that they'll have the ability to kick other squad members?

    I'll be honest and say that my main gripe with being outside a squad is having to haul my ass over to the fight every time I die. Which is particularly grating with the game is full.

    I also don't quite understand the mindset of being on your own in this game, being in a squad has no negatives.

    101 on
  • subediisubedii Registered User regular
    edited June 2011
    101 wrote: »

    I also don't quite understand the mindset of being on your own in this game, being in a squad has no negatives.

    They steals MAH KILLS!

    What don't you understand?!!?1!

    subedii on
  • ZxerolZxerol for the smaller pieces, my shovel wouldn't do so i took off my boot and used my shoeRegistered User regular
    edited June 2011
    It's all about dat KDR mang. Progaming MLG shit up in here, errday.

    Hopefully, with the addition of TDM, those types can stay fuck away from the objective gametypes I would be playing.

    Zxerol on
  • MulletudeMulletude Registered User regular
    edited June 2011
    101 wrote: »

    This would be fine, even if that 3rd part was higher (say 50%).

    Coming off of BC2 there's two main changes I'd like to see in BF3:

    Being in a squad is not optional.
    The beginning base is completely off limits to the opposing team. Pushing back a team to their spawn, stealing all their vehicles and then sitting in the base happens far too often for my liking - If a team has a bit of a buffer between them and the enemy they can at least try and mount a come-back.

    And add to that every map needs to be wide enough that you can try multiple escape routes if you do get bottled up. A couple BC2 maps are so narrow you have nowhere else to go but right into the teeth of the enemy who is hammering the shit out of your entire base and has a clear view of everyone spawning.

    Mulletude on
    XBL-Dug Danger WiiU-DugDanger Steam-http://steamcommunity.com/id/DugDanger/
  • Fizban140Fizban140 Registered User, __BANNED USERS regular
    edited June 2011
    Zxerol wrote: »
    It's all about dat KDR mang. Progaming MLG shit up in here, errday.

    Hopefully, with the addition of TDM, those types can stay fuck away from the objective gametypes I would be playing.

    What? BF has never been an MLG game, and KDR really isn't important in MLG. I have no idea what you are talking about at all. KDR also isn't important in pretty much any competitive game. Besides killing enemies is a very valid strategy.

    Fizban140 on
  • ZxerolZxerol for the smaller pieces, my shovel wouldn't do so i took off my boot and used my shoeRegistered User regular
    edited June 2011
    Obviously, my joke and overall point has been lost to you.

    Zxerol on
  • TheExAmTheExAm Gerrymandered your districts Registered User regular
    edited June 2011
    This game is going to consume me.

    I for one, am incredibly impressed with the tech showcased here. I'm quite interested to see if this engine gets used for anything else--it really ought to be.

    The new Need For Speed game is using it.

    TheExAm on
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    Battlemans: DiscoCabbage | Elite: Dangerous: Aleksandr Khabaj
  • CarbonFireCarbonFire See you in the countryRegistered User regular
    edited June 2011
    TheExAm wrote: »
    This game is going to consume me.

    I for one, am incredibly impressed with the tech showcased here. I'm quite interested to see if this engine gets used for anything else--it really ought to be.

    The new Need For Speed game is using it.

    Yeah, it seems like Frostbite 2 will be EA's goto engine for a lot of their in-house development for the time being.

    CarbonFire on
    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
  • Fizban140Fizban140 Registered User, __BANNED USERS regular
    edited June 2011
    Zxerol wrote: »
    Obviously, my joke and overall point has been lost to you.

    Didn't sound funny to me at all.

    MLG is one of the biggest gaming tournaments in the world, don't see what competitive gaming has to do with this game.

    Fizban140 on
This discussion has been closed.