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[BATTLEFIELD 3] - Jets spotted (new trailer in the op)

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Posts

  • ForumiteForumite Registered User, __BANNED USERS regular
    edited June 2011
    Map preorders are god damn stupid and just splits players up for no good reason

    Forumite on
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  • CarbonFireCarbonFire See you in the countryRegistered User regular
    edited June 2011
    Forumite wrote: »
    Map preorders are god damn stupid and just splits players up [strike]for no good reason[/strike] so EA can sell more map packs for big $$$

    Yeah, it sucks to see Battlefield co-opted in this way, but it was sort of inevitable.

    CarbonFire on
    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
  • NickTheNewbieNickTheNewbie Registered User regular
    edited June 2011
    The maps will probably be available to everyone after the first patch, anyway. Don't you guys remember the booster packs? They're all free now!

    NickTheNewbie on
  • CarbonFireCarbonFire See you in the countryRegistered User regular
    edited June 2011
    The maps will probably be available to everyone after the first patch, anyway. Don't you guys remember the booster packs? They're all free now!

    The Booster packs went free in patch 1.5, which was a full 4 years after BF2's release. And those were a relative failure compared to how well map packs do these days. EA is going to milk this cow dry.

    Moo.

    CarbonFire on
    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
  • Mr.SunshineMr.Sunshine Registered User regular
    edited June 2011
    MegaMek wrote: »
    rRootagea wrote: »
    that video makes it look like there are faction specific weapon limitations

    That's cool. I liked how bf2 kept in mind the real life weapons used by individual armies. If a real life MEC hypothetically existed, of course.

    In the MP video an american soldier guns down a bunch of rusians with an AK-74u. So until DICE says faction-specific loadouts are in game I wouldn't get my hopes up there.

    You could always pick up someones weapon after you killed them... I'm going to assume that the person playing in that demo was someone who's played Battlefield before and did just that. It's also Battlefield 3 and not Bad Company, faction specific weapons have always been in BF but not in BC. I think, not sure how BC1 did things.

    Mr.Sunshine on
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited June 2011
    Fizban140 wrote: »
    http://www.youtube.com/watch?v=TkiSRwzqI_c&feature=player_embedded

    Pretty good video. They got rid of the medic class, merged it with assault. Great idea really I think.

    The first few minutes of this video are really good. I especially like how they pointed out that the squad leader is back, which gives me some hope for some kind of command interface more sophisticated than Bad Company 2's lackluster offering. There were fewer insights as the video dragged on, and the whole "the Russians are wearing chemical warfare suits, are there chemical weapons in the game?!" is kind of silly when the better explanation is that those suits look cool. Also, they failed to note that the rubble in the last bit of the video immediately vanishes when it hits the ground, something I didn't notice until the video was slowed down. That's disappointing :(

    Also, MegaMek, given that we've heard that flashlights are for engineers and given that the guy using the AK-74SU with the flashlight to gun down Russians in the video was assault, it seems to offer more evidence in favor of the idea that there are team-specific guns, because the American in that video probably picked up that gun from an enemy engineer.

    TychoCelchuuu on
  • chasehatesbearschasehatesbears Registered User regular
    edited June 2011
    Senshi wrote: »
    Fizban140 wrote: »
    BF2 did all of those things, my favorite map was Dragon Valley.

    yes, the china maps had a much better aesthetic than the arabia maps

    I don't understand why maps based out of the Middle East are always deserts.

    1330419260_ae82987637.jpg

    That is not a desert.

    ...and if that's Afghanistan, it's also not the Middle East...

    Still, I don't know what you people are talking about with BF2 and desert maps. I don't remember any giant deserts in BF2. The Gulf of Oman was the closest, and that wasn't exactly just flat sand. Karkand was desert-y but that was a city, same with Sharqi Peninsula and Mashtuur City. The rest of the maps were all in China.

    Apparently that is Afghanistan, my bad. Not that "Middle East" is a very precise or useful term anyway.

    I don't think the claim is that the MEC maps are nothing but sand, but consistently sand based (though like you mentioned, Gulf of Oman was on a beach).

    chasehatesbears on
  • BlindPsychicBlindPsychic Registered User regular
    edited June 2011
    Battlefield 4 should take place during the second Morocco-Mauritania war of 2020

    BlindPsychic on
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited June 2011
    Someone has to invade Monaco. That map would be fantastic. Paris sounds like a pretty great setting too, though. Really, since I had no issues with BF2's settings at all, I'm trusting BF3 to be stupendous in that respect.

    TychoCelchuuu on
  • NickTheNewbieNickTheNewbie Registered User regular
    edited June 2011
    Have we talked about the apparent switch from magazines in reserve to a general bullet count? Let's talk about that switch.


    I am disappointed in that switch.

    NickTheNewbie on
  • 0Replace4Displace0Replace4Displace The best girls are ships and guns. Registered User regular
    edited June 2011
    I'm alright with it. It's not necessarily realistic, but the addition of the 30+1 mechanic and ability to switch firing modes has me excited enough.

    I want to see some shotguns.

    0Replace4Displace on
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  • CarbonFireCarbonFire See you in the countryRegistered User regular
    edited June 2011
    Have we talked about the apparent switch from magazines in reserve to a general bullet count? Let's talk about that switch.


    I am disappointed in that switch.

    Be prepared for many other disappointments. As much as DICE wants to get back to the greatness that was BF2, they just as much want to attract players from COD. And those are two very, very different games.

    CarbonFire on
    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
  • SenshiSenshi BALLING OUT OF CONTROL WavefrontRegistered User regular
    edited June 2011
    Yeah firing modes making a reappearance gave me a boner

    Senshi on
  • TheExAmTheExAm Gerrymandered your districts Registered User regular
    edited June 2011
    CarbonFire wrote: »
    Have we talked about the apparent switch from magazines in reserve to a general bullet count? Let's talk about that switch.


    I am disappointed in that switch.

    Be prepared for many other disappointments. As much as DICE wants to get back to the greatness that was BF2, they just as much want to attract players from COD. And those are two very, very different games.

    This isn't "from COD". Bad Company 2 used the ammo pool method. To be honest, I like it better. I hated the method from BF2 where you stupidly dropped the magazine. The armed forces don't fucking do that. And if you did keep the mag you unloaded, using the mag system would be even more confusing. Unless you want the BF series to become a sim. I know I don't.

    TheExAm on
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    Battlemans: DiscoCabbage | Elite: Dangerous: Aleksandr Khabaj
  • Fizban140Fizban140 Registered User, __BANNED USERS regular
    edited June 2011
    I just don't understand these kids.

    http://www.reddit.com/r/gaming/comments/hy24b/battlefield_3_preorder_dlc_boycott_coordination/


    The developer wants to reward customers who pre-order by giving them more weapon options that will be completely balanced with the main game? INCONCEIVABLE!!

    Fizban140 on
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited June 2011
    Yeah, I don't really care because it's basically the same result either way. It's not like we're playing ArmA or something where it's important to get everything 100% right, and although I'd prefer mags, an ammo pool is more or less the same when you're actually playing.

    TychoCelchuuu on
  • Fizban140Fizban140 Registered User, __BANNED USERS regular
    edited June 2011
    Ammo pool is much, much better for a gameplay reason.

    All the realism....people have plenty of other options and battlefield has always been arcade.

    Fizban140 on
  • NickTheNewbieNickTheNewbie Registered User regular
    edited June 2011
    TheExAm wrote: »
    CarbonFire wrote: »
    Have we talked about the apparent switch from magazines in reserve to a general bullet count? Let's talk about that switch.


    I am disappointed in that switch.

    Be prepared for many other disappointments. As much as DICE wants to get back to the greatness that was BF2, they just as much want to attract players from COD. And those are two very, very different games.

    This isn't "from COD". Bad Company 2 used the ammo pool method. To be honest, I like it better. I hated the method from BF2 where you stupidly dropped the magazine. The armed forces don't fucking do that. And if you did keep the mag you unloaded, using the mag system would be even more confusing. Unless you want the BF series to become a sim. I know I don't.

    I don't think the dropped magazine concept is incredibly annoying from a gameplay perspective.

    1. It makes you think before reloading, which is especially important now so that people don't take willy-nilly advantage of the one-in-the-chamber mechanic.
    2. Most of the time, you end up dying before using all of that ammo.
    3. In the event where you don't die, it gives the support class the opportunity to do the thing they were entirely created to do.

    NickTheNewbie on
  • TheExAmTheExAm Gerrymandered your districts Registered User regular
    edited June 2011
    If I want to have a full magazine going into my next gunfight, I have to throw away valuable ammo in that system. It's dumb, and it has no purpose other than to be a mildly interesting roadblock, if only because it makes you question what the developers were thinking.

    People are always firing their weapons. The support class will have plenty to be doing.

    TheExAm on
    6Jx6HOg.png
    Battlemans: DiscoCabbage | Elite: Dangerous: Aleksandr Khabaj
  • tofutofu Registered User regular
    edited June 2011
    Fizban140 wrote: »
    I just don't understand these kids.

    http://www.reddit.com/r/gaming/comments/hy24b/battlefield_3_preorder_dlc_boycott_coordination/


    The developer wants to reward customers who pre-order by giving them more weapon options that will be completely balanced with the main game? INCONCEIVABLE!!

    Yes, splitting the user base at launch is a great idea and I wish more companies would do it

    tofu on
  • programjunkieprogramjunkie Registered User regular
    edited June 2011
    Fizban140 wrote: »
    Ammo pool is much, much better for a gameplay reason.

    All the realism....people have plenty of other options and battlefield has always been arcade.

    I've seen it work well in mixed realism / arcade. A good example is Firearms HL, which had per mag ammo counts, and a button to merge magazines which took a few seconds of standing still to do. I think it was a good mix.
    Fizban140 wrote: »
    I just don't understand these kids.

    http://www.reddit.com/r/gaming/comments/hy24b/battlefield_3_preorder_dlc_boycott_coordination/


    The developer wants to reward customers who pre-order by giving them more weapon options that will be completely balanced with the main game? INCONCEIVABLE!!

    I agree with them, though not necessarily to the point of a boycott. I don't mind an early game advantage, but it's dogshit to not give paying customers access to all options in a competitive game in the long haul. It's entirely possible that preload option will be, by at least a margin, clearly superior to the other options for a given map / game type, or even in general.

    programjunkie on
  • Fizban140Fizban140 Registered User, __BANNED USERS regular
    edited June 2011
    Fizban140 wrote: »
    Ammo pool is much, much better for a gameplay reason.

    All the realism....people have plenty of other options and battlefield has always been arcade.

    I've seen it work well in mixed realism / arcade. A good example is Firearms HL, which had per mag ammo counts, and a button to merge magazines which took a few seconds of standing still to do. I think it was a good mix.
    Fizban140 wrote: »
    I just don't understand these kids.

    http://www.reddit.com/r/gaming/comments/hy24b/battlefield_3_preorder_dlc_boycott_coordination/


    The developer wants to reward customers who pre-order by giving them more weapon options that will be completely balanced with the main game? INCONCEIVABLE!!

    I agree with them, though not necessarily to the point of a boycott. I don't mind an early game advantage, but it's dogshit to not give paying customers access to all options in a competitive game in the long haul. It's entirely possible that preload option will be, by at least a margin, clearly superior to the other options for a given map / game type, or even in general.
    From a competitive stand point it is stupid, but a guy working on the game tweeted it won't affect gameplay. Also any sort of competitive server can disable those weapons, thank god for PC.

    Fizban140 on
  • NickTheNewbieNickTheNewbie Registered User regular
    edited June 2011
    TheExAm wrote: »
    If I want to have a full magazine going into my next gunfight, I have to throw away valuable ammo in that system. It's dumb, and it has no purpose other than to be a mildly interesting roadblock, if only because it makes you question what the developers were thinking.

    People are always firing their weapons. The support class will have plenty to be doing.

    I don't know if I just suck a lot, or if I have better trigger discipline or something. I just don't run out of ammo that often, and if I do, it's because I wasn't squaded up with a support guy. The whole concept of topping off a mag seems silly to me, and I curse goldeneye for starting the trend. Do you guys all just instinctively reload whenever you're not firing?

    NickTheNewbie on
  • NeliNeli Registered User regular
    edited June 2011
    In a game with an ammo pool, yea. As soon as I'm clear I always reload

    Neli on
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    I have stared into Satan's asshole, and it fucking winked at me.
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  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited June 2011
    Neli wrote: »
    In a game with an ammo pool, yea. As soon as I'm clear I always reload

    Pretty much this right here.

    Speaking of ammo, I wish assaults would drop ammo more often in BC2, goddamn is it ever annoying to need ammo and there's assaults all around you and nobody is dropping shit and even after you request ammo they ignore you.

    Darmak on
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  • HyperAquaBlastHyperAquaBlast Registered User regular
    edited June 2011
    TheExAm wrote: »
    If I want to have a full magazine going into my next gunfight, I have to throw away valuable ammo in that system. It's dumb, and it has no purpose other than to be a mildly interesting roadblock, if only because it makes you question what the developers were thinking.

    People are always firing their weapons. The support class will have plenty to be doing.

    I don't know if I just suck a lot, or if I have better trigger discipline or something. I just don't run out of ammo that often, and if I do, it's because I wasn't squaded up with a support guy. The whole concept of topping off a mag seems silly to me, and I curse goldeneye for starting the trend. Do you guys all just instinctively reload whenever you're not firing?

    Yeah I am with you Nick. I would like the set mags approach if only to fulfill my pet peave of people who habitually fire 6 rounds and then reload and then fire 2 rounds and then reload again. It should work that if you reload your gun after firing 20 rounds then you'll have a magazine in your pack with only 10 rounds in it until you meet a support man.

    I think it could be a good game play mechanic even with the arcadey life that battlefield has. Could also balance firefights I think with the new suppression mechanic.

    HyperAquaBlast on
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  • NickTheNewbieNickTheNewbie Registered User regular
    edited June 2011
    If it's a game with an ammo pool, yeah I abuse the shit out of the system. I reload that shit like it's time crisis. If it's a magazine based system, though, I enjoy the extra bit of tactical thought that you have to put into reloading beyond "do I have enough time to do it".

    NickTheNewbie on
  • BlindPsychicBlindPsychic Registered User regular
    edited June 2011
    Mags are a great meta-gaming choice if the gameplay will work with it. It can create tension and force you to make a choice and sometimes force you to use another weapon when you run low. It doesn't really work in relatively low-lethality games like BC2 because you have to pound so many fucking bullets into and around guys to actually kill them it just slows the game down and makes it less lethal ultimately.

    In stuff like RO where you can pop a guy in a bullet or two its adds to the tension and makes you think. I think MW2 or Blops in HC would benefit a lot from this mechanic, lord knows the games don't make you think much to begin with.

    BlindPsychic on
  • TheExAmTheExAm Gerrymandered your districts Registered User regular
    edited June 2011
    TheExAm wrote: »
    If I want to have a full magazine going into my next gunfight, I have to throw away valuable ammo in that system. It's dumb, and it has no purpose other than to be a mildly interesting roadblock, if only because it makes you question what the developers were thinking.

    People are always firing their weapons. The support class will have plenty to be doing.

    I don't know if I just suck a lot, or if I have better trigger discipline or something. I just don't run out of ammo that often, and if I do, it's because I wasn't squaded up with a support guy. The whole concept of topping off a mag seems silly to me, and I curse goldeneye for starting the trend. Do you guys all just instinctively reload whenever you're not firing?

    Yeah I am with you Nick. I would like the set mags approach if only to fulfill my pet peave of people who habitually fire 6 rounds and then reload and then fire 2 rounds and then reload again. It should work that if you reload your gun after firing 20 rounds then you'll have a magazine in your pack with only 10 rounds in it until you meet a support man.

    I think it could be a good game play mechanic even with the arcadey life that battlefield has. Could also balance firefights I think with the new suppression mechanic.
    I'd actually be okay with it if hitting a resupply pack would refill your spare mags. As long as you get to keep those mags in the first place.

    TheExAm on
    6Jx6HOg.png
    Battlemans: DiscoCabbage | Elite: Dangerous: Aleksandr Khabaj
  • JerkbotJerkbot some kind of hypnotist Registered User regular
    edited June 2011
    Fizban140 wrote: »
    I just don't understand these kids.

    http://www.reddit.com/r/gaming/comments/hy24b/battlefield_3_preorder_dlc_boycott_coordination/


    The developer wants to reward customers who pre-order by giving them more weapon options that will be completely balanced with the main game? INCONCEIVABLE!!

    Weapons that players who didn't pre-order will never be able to use and that may well not be "completely balanced".

    And the maps. If you're on a server that's running the DLC maps and you haven't preordered or purchased them (something that, IIRC, you won't be able to do on launch day), you're gonna get kicked. It'll hurt the MP communities that have been so strong in BF2 and BC2.

    Wait, what the fuck am I saying- i'm still gonna buy it and have a track record of just enjoying being mad at things. Still, the same type of protest worked when they were going to put microtransactions in BC1, if you'll remember.
    I'm hopeful it'll work here, because after all, it's a win-win for everyone if we can get those unlockables by leveling. You'll still get the pre-order maps 'cause i doubt they'll do anything to change the plans for Back to Karkand at this point.

    Jerkbot on
    VyQGM.jpg
  • MulletudeMulletude Registered User regular
    edited June 2011
    If it's a game with an ammo pool, yeah I abuse the shit out of the system. I reload that shit like it's time crisis. If it's a magazine based system, though, I enjoy the extra bit of tactical thought that you have to put into reloading beyond "do I have enough time to do it".

    Playing medic in BC2 makes reloading a tough choice because of how long it takes on the LMG's. But otherwise i'll slap a new mag in every time i've fired and am not in direct contact.

    It definitely is a force of habit for a lot of FPS fans I am guessing.

    Mulletude on
    XBL-Dug Danger WiiU-DugDanger Steam-http://steamcommunity.com/id/DugDanger/
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited June 2011
    I reload so much that now when I play Quake I instinctively try to reload. It's funny, though, because in games like Red Orchestra, where you can't just mash the reload key all the time, I don't, but in Quake, where you never reload, I find myself trying to reload. Weird stuff.

    TychoCelchuuu on
  • SatsumomoSatsumomo Rated PG! Registered User regular
    edited June 2011
    TheExAm wrote: »
    CarbonFire wrote: »
    Have we talked about the apparent switch from magazines in reserve to a general bullet count? Let's talk about that switch.


    I am disappointed in that switch.

    Be prepared for many other disappointments. As much as DICE wants to get back to the greatness that was BF2, they just as much want to attract players from COD. And those are two very, very different games.

    This isn't "from COD". Bad Company 2 used the ammo pool method. To be honest, I like it better. I hated the method from BF2 where you stupidly dropped the magazine. The armed forces don't fucking do that. And if you did keep the mag you unloaded, using the mag system would be even more confusing. Unless you want the BF series to become a sim. I know I don't.

    I don't think the dropped magazine concept is incredibly annoying from a gameplay perspective.

    1. It makes you think before reloading, which is especially important now so that people don't take willy-nilly advantage of the one-in-the-chamber mechanic.
    2. Most of the time, you end up dying before using all of that ammo.
    3. In the event where you don't die, it gives the support class the opportunity to do the thing they were entirely created to do.

    No, he meant that it's stupid that you drop the whole magazine, you don't keep it for later use. Like ending up with a magazine that has only 10 bullets left, instead of being left with nothing at all.

    Satsumomo on
  • NickTheNewbieNickTheNewbie Registered User regular
    edited June 2011
    Well I understand what be meant about dropping the whole magazine. My stance is just that, in the fast paced yet tactical world of battlefield, it's an acceptable gameplay mechanic, for the reasons I listed above.

    NickTheNewbie on
  • Fizban140Fizban140 Registered User, __BANNED USERS regular
    edited June 2011
    The circle jerk on reddit is getting...out of hand.

    Are there any new multiplayer videos? I really thought E3 would deliver more than my grandparents playing BF3.

    Fizban140 on
  • SatsumomoSatsumomo Rated PG! Registered User regular
    edited June 2011
    Nope, nada. :(

    BF3 will be at Dreamhack, people who received a special invitation get to play, and if you preorder on-site, you also get to play. It's next Saturday, here's to hoping they deliver new footage this time.

    Also, "Your questions on the DLC bonuses answered". They didn't answer my question though.

    Satsumomo on
  • JerkbotJerkbot some kind of hypnotist Registered User regular
    edited June 2011
    Satsumomo wrote: »
    Nope, nada. :(

    BF3 will be at Dreamhack, people who received a special invitation get to play, and if you preorder on-site, you also get to play. It's next Saturday, here's to hoping they deliver new footage this time.

    Also, "Your questions on the DLC bonuses answered". They didn't answer my question though.

    Can you get Back to Karkand by just buying the limited edition, or do you have to pre-order it? Or is the limited edition a pre-order only deal? I can't recall exactly what they said.

    Jerkbot on
    VyQGM.jpg
  • DashuiDashui Registered User regular
    edited June 2011
    Jerkbot wrote: »
    Satsumomo wrote: »
    Nope, nada. :(

    BF3 will be at Dreamhack, people who received a special invitation get to play, and if you preorder on-site, you also get to play. It's next Saturday, here's to hoping they deliver new footage this time.

    Also, "Your questions on the DLC bonuses answered". They didn't answer my question though.

    Can you get Back to Karkand by just buying the limited edition, or do you have to pre-order it? Or is the limited edition a pre-order only deal? I can't recall exactly what they said.

    I'm pretty sure that if you pre-order the game, almost anywhere, you get the limited edition. After the game comes out, however, only the standard edition will be available. There have been several other games that have done this, too, and from EA, so I'm guessing that formula will hold true with Battlefield 3.

    Dashui on
    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
  • kyleh613kyleh613 Registered User regular
    edited June 2011
    Ideally I would really like the map pack to just be included period in all brand new copies and used copies are shit out of luck. I don't like this move at all and I hope EA caves under pressure but i'm gonna pre-order anyways so what do I care I guess?

    The general consensus seems to be this wont really splinter the community to much on servers but who knows.

    kyleh613 on
  • MrDelishMrDelish Registered User regular
    edited June 2011
    Fizban140 wrote: »
    The circle jerk on reddit is getting...out of hand.

    Are there any new multiplayer videos? I really thought E3 would deliver more than my grandparents playing BF3.

    The weapons I could not care less about but apparently you missed the part where the pre-order bonus includes maps. Splitting the community at/near release is a huge mistake and something I don't agree with but will pre-order anyway.

    MrDelish on
This discussion has been closed.