As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

[BATTLEFIELD 3] - Jets spotted (new trailer in the op)

1777880828395

Posts

  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    edited August 2011
    Klyka wrote:
    We had Stingers back in DESERT COMBAT. I mean, really, they were badass and they didn't even lock on!

    Desert Combat was basically the best thing ever. I miss weaving the Little Bird amongst the streets and making people poop themselves when they saw me do a 360 degree roll around a corner. I really wish that dev team didn't go on to do such lackluster games :(.

    TOGSolid on
    wWuzwvJ.png
  • Fizban140Fizban140 Registered User, __BANNED USERS regular
    TOGSolid wrote:
    Klyka wrote:
    We had Stingers back in DESERT COMBAT. I mean, really, they were badass and they didn't even lock on!

    Desert Combat was basically the best thing ever. I really wish that dev team didn't go on to do such lackluster games :(.

    I can't remember, who were they and what did they do? I played that game far too much and I am ashamed I can't remember.

  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    edited August 2011
    Fizban140 wrote:
    TOGSolid wrote:
    Klyka wrote:
    We had Stingers back in DESERT COMBAT. I mean, really, they were badass and they didn't even lock on!

    Desert Combat was basically the best thing ever. I really wish that dev team didn't go on to do such lackluster games :(.

    I can't remember, who were they and what did they do? I played that game far too much and I am ashamed I can't remember.
    Kaos Studios - The creators of Frontlines: Fuel of War and Homefront.

    TOGSolid on
    wWuzwvJ.png
  • Mr.SunshineMr.Sunshine Registered User regular
    edited August 2011
    Don't you mean Modern Combat? Cause I'm pretty sure Desert Combat was the 1942 total conversion mod and the guys that did that are working at DICE now.

    Someone means something.

    Mr.Sunshine on
  • MulletudeMulletude Registered User regular
    DC was a mod for 1942. And I am almost positive they became Kaos.

    DC was fantastic. Nothing like nerd rage that spawned when I would use the stinger as a rail gun to take out infantry.

    XBL-Dug Danger WiiU-DugDanger Steam-http://steamcommunity.com/id/DugDanger/
  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    I was a beta tester for Desert Combat. Frank Delise went on to found Kaos studios.

    SC2 EU ID Klyka.110
    lTDyp.jpg
  • Fizban140Fizban140 Registered User, __BANNED USERS regular
    Man Kaos went way down hill, DC was so much more fun than 1942.

  • Mr.SunshineMr.Sunshine Registered User regular
    Ah so...

    Hmm, I coulda sworn I read that some dudes who did that found work at DICE.

  • MulletudeMulletude Registered User regular
    Found this on wikipedia:

    On September 1, 2004, Digital Illusions CE (DICE) bought Trauma Studios, the developers of the Desert Combat Battlefield 1942 Modification to help work on Battlefield 2.
    Shortly before the release of Battlefield 2, DICE announced that the company has "decided to discontinue the New York office, Trauma Studios." DICE will no longer pay $200,000 in outstanding funds from the original deal.

    XBL-Dug Danger WiiU-DugDanger Steam-http://steamcommunity.com/id/DugDanger/
  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    edited August 2011
    I don't know if the entire team moved on to Kaos, maybe some really went to DICE.

    The best thing was the first test with the jets in the game. I was one of 5 people who got to fly them for the first time ever. It was glorious.

    Klyka on
    SC2 EU ID Klyka.110
    lTDyp.jpg
  • Fizban140Fizban140 Registered User, __BANNED USERS regular
    Can anyone in alpha comment on bullet drop? I am assuming it wasn't an issue on the small map.

  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    Fizban140 wrote:
    Can anyone in alpha comment on bullet drop? I am assuming it wasn't an issue on the small map.

    I only ever saw bullet drop with the sniper rifle.

    SC2 EU ID Klyka.110
    lTDyp.jpg
  • SatsumomoSatsumomo Rated PG! Registered User regular
    Rockets had way less drop than their BC2 counterparts, that's for sure.

  • emp123emp123 Registered User regular
    edited August 2011
    So if I have the Medal of Honor Limited Edition on the 360, I'll get early beta access on the PC right?

    emp123 on
  • Vic_HazardVic_Hazard Registered User regular
    So, squad perks obviously gives a perk to your whole squad. So it's like 50% effective? If Flak jacket gives you 25% resistance to bullets a squad flak jacket will give everyone 12,5?

  • Fizban140Fizban140 Registered User, __BANNED USERS regular
    What the hell, I thought that was for vehicles only.

  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    Mulletude wrote:
    DC was a mod for 1942.

    So it was, it's been ages since those days so my memory gets a bit fuzzy.

    wWuzwvJ.png
  • CarbonFireCarbonFire See you in the countryRegistered User regular
    edited August 2011
    Klyka wrote:

    No more sniper slugs (hopefully)!

    CarbonFire on
    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
  • TaranisTaranis Registered User regular
    Klyka wrote:
    Fizban140 wrote:
    Can anyone in alpha comment on bullet drop? I am assuming it wasn't an issue on the small map.

    I only ever saw bullet drop with the sniper rifle.

    So you didn't have to aim low at closer targets even with other weapons?

    EH28YFo.jpg
  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    Taranis wrote:
    Klyka wrote:
    Fizban140 wrote:
    Can anyone in alpha comment on bullet drop? I am assuming it wasn't an issue on the small map.

    I only ever saw bullet drop with the sniper rifle.

    So you didn't have to aim low at closer targets even with other weapons?

    Aim low? No, I didn't. I just shot them. Pew pew.

    SC2 EU ID Klyka.110
    lTDyp.jpg
  • emp123emp123 Registered User regular
    So I just talked to a EA person and they said that you get beta access according to what system you own Medal of Honor for. So, if you own Medal of Honor Limited for 360, for 2 days youll be limited to BF3 on 360 (because the closed beta is 48hours). Shitty, but whatever.

  • TaranisTaranis Registered User regular
    Klyka wrote:
    Taranis wrote:
    Klyka wrote:
    Fizban140 wrote:
    Can anyone in alpha comment on bullet drop? I am assuming it wasn't an issue on the small map.

    I only ever saw bullet drop with the sniper rifle.

    So you didn't have to aim low at closer targets even with other weapons?

    Aim low? No, I didn't. I just shot them. Pew pew.

    So by "bullet drop" they mean that bullets simply drop a long distances, rather than meaning that the game uses realistic bullet physics.

    EH28YFo.jpg
  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    Yeah, long range shooting involves compensating for the drop, but that's all that's going on. You don't have to worry about the wind carrying you bullets or anything like that.

    wWuzwvJ.png
  • DurrikenDurriken Registered User regular
    BF3 looks mind-blowingly awesome. Can't freakin' wait.

    Pray for the Lost; Rejoice for the Saved; Cry for the Damned.
    There are creatures out there who want your soul, creatures that are willing to rip away your husk of a body in order to obtain it. They hunger in darkness and hunt in blood. Will you be lost...saved...or damned? Your choice.
  • TaranisTaranis Registered User regular
    TOGSolid wrote:
    Yeah, long range shooting involves compensating for the drop, but that's all that's going on. You don't have to worry about the wind carrying you bullets or anything like that.

    Well my point was that bullets travel in a perceptible arc. At closer distances your point of aim is much lower than the point of impact, but at farther distances the opposite is true (hence the drop).

    EH28YFo.jpg
  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    Taranis wrote:
    TOGSolid wrote:
    Yeah, long range shooting involves compensating for the drop, but that's all that's going on. You don't have to worry about the wind carrying you bullets or anything like that.

    Well my point was that bullets travel in a perceptible arc. At closer distances your point of aim is much lower than the point of impact, but at farther distances the opposite is true (hence the drop).

    It's an arcade video game. The only thing that happens is that bullets drop over long ranges.

    SC2 EU ID Klyka.110
    lTDyp.jpg
  • TheExAmTheExAm Gerrymandered your districts Registered User regular
    CarbonFire wrote:
    Klyka wrote:

    No more sniper slugs (hopefully)!
    Slugs had drop, you just didn't notice because you weren't looking through a long range scope.

    http://www.youtube.com/watch?v=q6i9tpKiWKM&feature=player_detailpage#t=25s

    6Jx6HOg.png
    Battlemans: DiscoCabbage | Elite: Dangerous: Aleksandr Khabaj
  • Fizban140Fizban140 Registered User, __BANNED USERS regular
    Wow, that makes me hate the game even more. What a load of shit.

  • TheExAmTheExAm Gerrymandered your districts Registered User regular
    edited August 2011
    Taranis wrote:
    TOGSolid wrote:
    Yeah, long range shooting involves compensating for the drop, but that's all that's going on. You don't have to worry about the wind carrying you bullets or anything like that.

    Well my point was that bullets travel in a perceptible arc. At closer distances your point of aim is much lower than the point of impact, but at farther distances the opposite is true (hence the drop).
    That is, if the weapon is sighted for any particular distance. If the weapon is just sighted so that the barrel and sights are perfectly parallel (and I expect that most of the guns will be like this for simplicity's sake), you won't be dealing with the point of impact being higher than your sights at close ranges.

    So, realistic bullet physics? Yes. Realistic sight alignment? Probably not.
    Fizban140 wrote:
    Wow, that makes me hate the game even more. What a load of shit.

    Life of the party right here.

    TheExAm on
    6Jx6HOg.png
    Battlemans: DiscoCabbage | Elite: Dangerous: Aleksandr Khabaj
  • MegaMekMegaMek Girls like girls. Registered User regular
    TheExAm wrote:
    CarbonFire wrote:
    Klyka wrote:

    No more sniper slugs (hopefully)!
    Slugs had drop, you just didn't notice because you weren't looking through a long range scope.

    http://www.youtube.com/watch?v=q6i9tpKiWKM&feature=player_detailpage#t=25s

    Ahahaha, that's great. No wonder I loved the 249.

    Is time a gift or punishment?
  • MrDelishMrDelish Registered User regular
    yes, we all know how much you hate BC2

    stop bitching about it already

  • Fizban140Fizban140 Registered User, __BANNED USERS regular
    I mean I enjoy playing BC2, but it is heavily flawed game.

    Just hopeful that BF3 is not an improvement on BC2, but a completely different game.

  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    edited August 2011
    Fizban140 wrote:
    I mean I enjoy playing BC2, but it is heavily flawed game.

    Just hopeful that BF3 is not an improvement on BC2, but a completely different game.

    BF3 is what you get when you take every BF game ever, throw it in a blender, and then strain all the chunks out leaving only delicious Purée.

    TOGSolid on
    wWuzwvJ.png
  • HalfhandHalfhand a stalwart bastion of terrible ideas Registered User regular
    what makes me shit bricks is that infantry combat has never really been that good in BF games, but in the BF3 alpha it was better and tighter than any other multiplayer FPS I've ever played.

    corio2.jpg
  • ApostateApostate Prince SpaceRegistered User regular
    TheExAm wrote:
    Taranis wrote:
    TOGSolid wrote:
    Yeah, long range shooting involves compensating for the drop, but that's all that's going on. You don't have to worry about the wind carrying you bullets or anything like that.

    Well my point was that bullets travel in a perceptible arc. At closer distances your point of aim is much lower than the point of impact, but at farther distances the opposite is true (hence the drop).
    That is, if the weapon is sighted for any particular distance. If the weapon is just sighted so that the barrel and sights are perfectly parallel (and I expect that most of the guns will be like this for simplicity's sake), you won't be dealing with the point of impact being higher than your sights at close ranges.

    So, realistic bullet physics? Yes. Realistic sight alignment? Probably not.
    Yeah what he is asking about is called parallax. Like ExAm said most FPSs just fudge it so that you are viewing your sight as if you were looking directly through the barrel. This is also why your head is visible when coming over a ridge before you can see over the ridge. Your view is actually looking out of your weapon (usually out of the neck or top of the chest) and not where your models eyes are.

  • TaranisTaranis Registered User regular
    edited August 2011
    Apostate wrote:
    TheExAm wrote:
    Taranis wrote:
    TOGSolid wrote:
    Yeah, long range shooting involves compensating for the drop, but that's all that's going on. You don't have to worry about the wind carrying you bullets or anything like that.

    Well my point was that bullets travel in a perceptible arc. At closer distances your point of aim is much lower than the point of impact, but at farther distances the opposite is true (hence the drop).
    That is, if the weapon is sighted for any particular distance. If the weapon is just sighted so that the barrel and sights are perfectly parallel (and I expect that most of the guns will be like this for simplicity's sake), you won't be dealing with the point of impact being higher than your sights at close ranges.

    So, realistic bullet physics? Yes. Realistic sight alignment? Probably not.
    Yeah what he is asking about is called parallax. Like ExAm said most FPSs just fudge it so that you are viewing your sight as if you were looking directly through the barrel. This is also why your head is visible when coming over a ridge before you can see over the ridge. Your view is actually looking out of your weapon (usually out of the neck or top of the chest) and not where your models eyes are.

    Most of it is due to parallax, but that isn't to say that barrel harmonics don't cause an actual ( though somewhat slight) rise in the bullet's trajectory (that is then made even more apparent by your weapon's zero). The coriolis effect also plays a (more significant) role, at much larger distances.

    Edit: But yes, parallax is what I was originally referring to.

    Taranis on
    EH28YFo.jpg
  • Fizban140Fizban140 Registered User, __BANNED USERS regular
    This thread is getting really gun nerdy.

    That is why I am glad the Battlefield series is an arcade shooter.

  • CarbonFireCarbonFire See you in the countryRegistered User regular
    towercaspianborder.jpg



    Totally called it :mrgreen:
    I fully expect that tower will be destroyed every single game.

    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
  • Renegade WolfRenegade Wolf Registered User regular
    Probably by me crashing my jet into it accidentally.
    Except it won't. Because I don't have a computer that can run it :(

This discussion has been closed.