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Posts

  • kedinikkedinik Captain of Industry Registered User regular
    edited April 2011
    Well right, hit them when they move out. Force them to stay at home and fend off blink shenanigans with their army of slow thors.

    I think pure stalker does pretty well against thors, any ways?

    At least, that sounds like the least inefficient option but I'm just throwing out ideas here.

    kedinik on
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  • peacekeeperpeacekeeper AustraliaRegistered User regular
    edited April 2011
    void rays shit all over thors, carriers would actually do well there

    peacekeeper on
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited April 2011
    What Thorzain did is kind of the equivalent of the P deathball in PvZ.

    Stop it before it gets rolling and thrash their base, because once it's up it's really really hard to stop.

    3cl1ps3 on
  • Walrus von ZeppelinWalrus von Zeppelin Registered User regular
    edited April 2011
    What are the TSL matches tomorrow?

    Walrus von Zeppelin on
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited April 2011
    Naniwa v Cruncher is the only one I remember.

    3cl1ps3 on
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited April 2011
    Everyone should be watching http://www.own3d.tv/live/25/MyStarCraft.de_-_Khaldor right now. Kas vs. MC, finals, MC up 1-0.

    3cl1ps3 on
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited April 2011
    boxer vs someone

    Variable on
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  • FrozenzenFrozenzen Registered User regular
    edited April 2011
    void rays shit all over thors, carriers would actually do well there

    Thors are actually really strong against void rays once you have a bunch of them thanks to the splash.

    Heh, makes me think about magic boxing void rays, but I'm pretty sure there were marines there.

    And stalkers are pretty bad against thors cost for cost last I checked, but probably better than zealots considering the blue flame hellions.

    Frozenzen on
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited April 2011
    Variable wrote: »
    boxer vs someone

    Oh! Boxer vs. HasuObs.

    3cl1ps3 on
  • redraptorredraptor Registered User regular
    edited April 2011
    So I have a concern with the gateway build time reduction in PvZ.

    I feel like its going to kill Gasless openings before they even get explored. A weakness has already been two gate opening but that was hidden as they are so unpopular right now.

    Without speed a couple stalkers in your base is an absolute nightmare. This forces you to really almost blindly accentuate the non-economic parts of the build, like putting down your crawlers really really early and prioritizing queen production over anything else.

    Proxy 2 gates will get more popular as well, and for example throwing two gates down in the middle of Shattered temple is very tough to deal with if you do not get an early speed.

    I know its an intended PvP balance change but I feel like it might have its most profound changes in another matchup. At least for people trying exploratory openings in PvZ. Even a gas around 18-20 might be too late to negate damage.

    redraptor on
  • FrozenzenFrozenzen Registered User regular
    edited April 2011
    3 T in the semis and a TvT final would be hilarious considering the amount of whine that ensued upon ro8 being 5 p and 3 t.

    Frozenzen on
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited April 2011
    Apparently Tyler is pissed about the impending 4gate change (tweeted about it). Said he's "tired of casual play negatively affecting pro play."

    I don't know how he can think that the 4gate isn't a problem for PvP. Like, it's holding that matchup back so badly.

    3cl1ps3 on
  • SerpicoSerpico Registered User regular
    edited April 2011
    Frozenzen wrote: »
    I thought it was the scan that did it, forgot he had a raven as well.

    I wonder how the hell you are supposed to stop that push once it gets rolling, mass gateway units just melt to hellions/thors, and strike cannons are amazing against colossi and immortals.

    Not saying it's op mind you, just straight up wondering.

    yeah i have no fucking idea

    like, its similar to the thor/banshee/raven/marine allin

    but better

    and with higher numbers and higher upgrades

    like, i can't think of anything that would help there, thorzain had enough vikings to target down the colossus and shit

    maybe just attack him early? but he was so well defended

    i want to hear mc's thoughts on this

    or even tyler's by proxy

    4 ways (that I know of).

    Cheese/heavy early pressure like 4-gate (not perfect since the build incorporates a lot of bunkers) before the first thor/+1 armor finishes.

    If it's a big map, you can harass him to death.

    Mass mass mass Immortal, and engage in a position where only a few Thors can strike cannon at a time - you can kill the Thors during Strike being cast and clean up. Probably MC's best chance since you have to pass through a choke at some point to engage, but he spent a shit-ton of gass on HTs/sentries and didn't have nearly enough Immortals in addition to engaging on even ground

    Mass mass mass VRs and hope the guy doesn't get enough vikings/marines (probably won't work).

    Serpico on
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited April 2011
    kas kinda gave this game to mc. he was behind really quick, and then that frontal attack during the drop was just bad.

    Variable on
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  • Fizban140Fizban140 Registered User, __BANNED USERS regular
    edited April 2011
    3clipse wrote: »
    Apparently Tyler is pissed about the impending 4gate change (tweeted about it). Said he's "tired of casual play negatively affecting pro play."

    I don't know how he can think that the 4gate isn't a problem for PvP. Like, it's holding that matchup back so badly.
    Did you see Incontrol vs Cruncher last night? It was pretty good, I think PvP is evolving, or has been, more than just 4 gate.

    Fizban140 on
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited April 2011
    I'm gonna wait to see what they actually do before getting worried at all

    Variable on
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  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited April 2011
    It just struck me as weird. He's the only pro I've seen say that the 4gate is completely fine. Every other one thinks it's too strong.

    3cl1ps3 on
  • undeinPiratundeinPirat Registered User regular
    edited April 2011
    3clipse wrote: »
    Apparently Tyler is pissed about the impending 4gate change (tweeted about it). Said he's "tired of casual play negatively affecting pro play."

    I don't know how he can think that the 4gate isn't a problem for PvP. Like, it's holding that matchup back so badly.

    well at pro level i think most of them think that defensive 4 gate wins (which it does with great micro)

    so offensive 4 gate really doesn't hurt them as much as it does others who can't pull off the defensive 4 gate

    so them balancing out the 4 gate isnt really balancing at pro level

    but i think for everyone else and spectators patching out 4 gate being good is alright

    overall im mixed on the incoming changes, i think you should balance top down, but at the same time, pvp really isnt pleasant to watch most of the time

    i dont know

    undeinPirat on
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  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited April 2011
    oh god

    you gotta scout your base before gas

    jeeeeesussssss

    edit - thank god. I think he can hold this

    Variable on
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  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited April 2011
    Very nice proxy gate defense by Kas here.

    3cl1ps3 on
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited April 2011
    oh my god

    that's just terrible

    Variable on
    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited April 2011
    Aaand as soon as I say that he loses a bunch of marines needlessly.

    3cl1ps3 on
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited April 2011
    Kas absolutely could have held that and won that game, he just played it out wrong.

    3cl1ps3 on
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited April 2011
    yeah no doubt

    Variable on
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  • undeinPiratundeinPirat Registered User regular
    edited April 2011
    mc is going to win, he picked purple

    undeinPirat on
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  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    edited April 2011
    I've always thought that Gateways should have some advantage over Warpgates. Currently there is no reason to not have Warpgates, so I approve the changes.

    I think that there should be something akin to Tech Labs vs Reactors. Have a unit that can only be produced while the Gateway isn't in Warpgate mode. Something powerful and worth it, or at least worth keeping a Gateway or two in normal mode.

    Edit: Even better, have said Gateway unit only available after an upgrade in the Cybercore. That way, a player could scout a Cybercore upgrade spinning and not know whether it's Warpgate tech or the other tech. More mind games could occur if a scout sees Gateways and then dies. Protoss player then converts all his Warpgates back to Gateways and hits with the surprising tech switch. If the attack goes well, simply change your Gateways to Warpgates for a faster reinforce. So meta.

    MNC Dover on
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  • KetherialKetherial Registered User regular
    edited April 2011
    can someone post a list of the upcoming balance changes? or a page number where they're listed?

    Ketherial on
  • chuckleberryfinnchuckleberryfinn Ireland Registered User regular
    edited April 2011
    Watching Jinro's stream makes me want to have the Korean language SC2.
    Dig that Adjutant's Korean voice. :)

    chuckleberryfinn on
    No Protoss players were underpowered during this post.
  • FrozenzenFrozenzen Registered User regular
    edited April 2011
    Nothing concrete yet Ketherial, just a blue post saying they are planning to do something akin to increasing warpgate research, decreasing production time of certain units.

    And MC just 4-0 Kas, heh.

    Frozenzen on
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited April 2011
    is he streaming currently?

    ... though I gotta leave in like 10 minutes anyway

    Variable on
    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
  • FrozenzenFrozenzen Registered User regular
    edited April 2011
    The games just ended, was on the copenhagen thing we linked a few posts ago.

    Frozenzen on
  • undeinPiratundeinPirat Registered User regular
    edited April 2011
    Ketherial wrote: »
    can someone post a list of the upcoming balance changes? or a page number where they're listed?

    they havent actually said what changes are going to happen, other than 4gate is looking to be fixed in the upcoming patch

    undeinPirat on
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  • SceptreSceptre Registered User regular
    edited April 2011
    So I've been struggling a lot lately vs the super heavy infestor usage that's become popular in PvZ. Basically, if they get enough infestors there is no death ball in the world that can save you. They also have become really popular in the midgame, which can be very frustrating to deal with.

    I've been mulling over what the best way to tackle this problem is, and I feel like it has a lot to do with templar. For those Protoss of you who are also finding the heavy infestor usage to be problematic, here's a replay of me executing what I think is the best response to it.


    repimg-33-205047.jpg

    Sceptre on
  • MMMigMMMig Registered User regular
    edited April 2011
    The best response is to switch to zerg.

    We have t-shirts.

    MMMig on
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    Witty signature comment goes here...

    wra
  • SceptreSceptre Registered User regular
    edited April 2011
    Also: throw me into the boat of people who aren't thrilled about the warp gate change. Depending on the change, it could potentially change EVERYTHING about the way protoss opens. This is all at a time when the 'problem' matchup is rapidly evolving and shifting.

    Sceptre on
  • KetherialKetherial Registered User regular
    edited April 2011
    thank god for the 4 gate change. pvp is terrible at the moment.

    i havent seen too much evolution in pvp but maybe i havent watched enough games.

    Ketherial on
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited April 2011
    Well, let's see what the change is first before we assume it's going to drastically alter how Protoss plays.

    3cl1ps3 on
  • undeinPiratundeinPirat Registered User regular
    edited April 2011
    bring back goon range so we can have fun fakesies scouting battles like in bw

    (never stop having bw nostalgia even though sc2 is sweet)

    undeinPirat on
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  • FrozenzenFrozenzen Registered User regular
    edited April 2011
    3clipse wrote: »
    Well, let's see what the change is first before we assume it's going to drastically alter how Protoss plays.

    Any kind of changes to gateway production buildtime is likely to have a large impact on how you open as protoss, might make attacking before warpgates are available feasible for one, which it isn't really at the moment.

    Frozenzen on
  • kedinikkedinik Captain of Industry Registered User regular
    edited April 2011
    I'm pretty sure that late-game zerg will be unbeatable on large maps when the game gets more figured out. Mostly because of nydus play.

    kedinik on
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