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Portal 2! IT'S HERE! IT'S OUT!

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Posts

  • Ethereal IllusionEthereal Illusion Registered User regular
    edited April 2011
    Arthil wrote: »

    So... spoilery? I guess. Yes.
    *Chell to GlaDOS* Momma?

    I also honestly don't think GlaDOS actually deleted Caroline, she's quite the scheming... woman? So it makes sense that she would keep up the act just to save face. Think about it really, really hard. If GlaDOS had really lost her 'conscience' Chell would have been jackhammered into the elevator wall by those first four turrets.

    Don't really even have to go this far.
    Just listen to the end credits :p

    Ethereal Illusion on
    camo_sig2.png
  • WeX MajorsWeX Majors 8th Floor, MegashipRegistered User regular
    edited April 2011
    So I've been thinking about this game literally all day at work and I'm not sure if anyone's picked up on this since I've been gone. So let's talk about Paint!
    In case you haven't noticed, the entire area of the game in Chapter 6 & 7 work to explain two things:
    The ending
    and why everything in Aperture is always so fucking white.
    Yep, the tiles are white because they're still painted with the seemingly unlimited supply of white paint that they had as far back as the 60's. Because everything in that underground section that's portable is not naturally occuring. Think of that first area where you have to walk across the steel girders while Cave's talking about Asbestos. Those sections were clearly painted white on purpose.
    This makes sense when you see the first poster with the 3P (Proton Portal Pack) on it, showing that they had developed this idea WAY before we thought they had.
    I know you're asking "But WeX, what does that have to do with the Borealis?" Well, I'm glad you asked.
    Let's say you're Cave Johnson. You've got this amazing new technology that can put any other company on the planet to shame. Yet, you still constantly get beat out by Black Mesa. And since you're CJ, you're incredibly vain and narcissistic. You need to beat Mesa, but the government doesn't seem to be totally committed to the 3P. You've got this giant underground facility that no one even KNOWS about. Hell, you could probably survive Armageddon and no one would even know! (More on that later)
    You need to think on a grander scale! Go Big Or Go Home!

    This is why that place is so damn huge. Whenever some new technology comes along, it's either made more efficient, or to produce bigger results. Common sense and history have shown that you go efficient first, but Aperture doesn't pay attention to either one of those.
    So I feel safe in calling that the thing that's on the borealis, the thing everyone is freaking out over letting the combine even fucking know about, is the beginning of a project designed to launch earth's first interstellar space fleet. Because based solely on how our Portal Gun works, it's theoretically possible to throw your first portal, wait for it to rotate into a clear orbital path, and then throw your second portal down a runway. Gravity(or lack thereof really) will do the rest.

    WeX Majors on
  • Lord YodLord Yod Registered User regular
    edited April 2011
    kal wrote: »
    Lord Yod wrote: »
    kal wrote: »
    ok need some help
    I'm at the point in Chapter 8 where the repulsion tube crashes through the walkway and drops gel on the walkway itself and the wall but wither I'm either timing it wrong or doing something wrong cause I'm not making the jump to the opposite catwalk. what the hell am i missing?

    Can you screenshot this, I can't recall the puzzle specifically.

    Not so much a puzzle but yeah gimme a sec.

    ok pics should be on my steam id

    also do not look if you don't want to be spoiled

    So I mean this in the nicest way possible
    Just jump while you're running across the blue patch and it'll fling you across

    Lord Yod on
    steam_sig.png
  • randombattlerandombattle Registered User regular
    edited April 2011
    WeX Majors wrote: »
    So I've been thinking about this game literally all day at work and I'm not sure if anyone's picked up on this since I've been gone. So let's talk about Paint!
    In case you haven't noticed, the entire area of the game in Chapter 6 & 7 work to explain two things:
    The ending
    and why everything in Aperture is always so fucking white.
    Yep, the tiles are white because they're still painted with the seemingly unlimited supply of white paint that they had as far back as the 60's. Because everything in that underground section that's portable is not naturally occuring. Think of that first area where you have to walk across the steel girders while Cave's talking about Asbestos. Those sections were clearly painted white on purpose.
    This makes sense when you see the first poster with the 3P (Proton Portal Pack) on it, showing that they had developed this idea WAY before we thought they had.
    I know you're asking "But WeX, what does that have to do with the Borealis?" Well, I'm glad you asked.
    Let's say you're Cave Johnson. You've got this amazing new technology that can put any other company on the planet to shame. Yet, you still constantly get beat out by Black Mesa. And since you're CJ, you're incredibly vain and narcissistic. You need to beat Mesa, but the government doesn't seem to be totally committed to the 3P. You've got this giant underground facility that no one even KNOWS about. Hell, you could probably survive Armageddon and no one would even know! (More on that later)
    You need to think on a grander scale! Go Big Or Go Home!

    This is why that place is so damn huge. Whenever some new technology comes along, it's either made more efficient, or to produce bigger results. Common sense and history have shown that you go efficient first, but Aperture doesn't pay attention to either one of those.
    So I feel safe in calling that the thing that's on the borealis, the thing everyone is freaking out over letting the combine even fucking know about, is the beginning of a project designed to launch earth's first interstellar space fleet. Because based solely on how our Portal Gun works, it's theoretically possible to throw your first portal, wait for it to rotate into a clear orbital path, and then throw your second portal down a runway. Gravity(or lack thereof really) will do the rest.
    Nah
    The Borealis probably has nothing to do with portals because they perfected the portal technology. They wouldn't have vitrified a portal experiment in the old aperture labs since that is the tech they continued developing.

    I would say the Borealis has something way more dangerous seeing how it blew that concreted door right off it's hinges from the inside out.

    Plus Episode 3 won't use portals in it because they have flat out said they want to keep portals to portal.

    randombattle on
    itsstupidbutidontcare2.gif
    I never asked for this!
  • Fig-DFig-D Tustin, CA, USRegistered User regular
    edited April 2011
    Okay. So apparently I'm a dumb. I could use some help here (not a puzzle help)

    Spoiler ahead:
    Where's the Borealis? I managed to completely miss it.

    Also, I really wish I could choose test rooms to replay instead of guessing at the chapter they're in.

    Fig-D on
    SteamID - Fig-D :: PSN - Fig-D
  • StericaSterica Yes Registered User, Moderator mod
    edited April 2011
    I find it funny that Aperture seems to have produced way more awesome shit than Black Mesa has, and yet is not as successful.

    I heard that Cave Johnson is basically an ambitious, charismatic Tesla. Which is fitting.

    Sterica on
    YL9WnCY.png
  • KrathoonKrathoon Registered User regular
    edited April 2011
    The whole Cave Johnson thing was just sad.

    Krathoon on
  • StericaSterica Yes Registered User, Moderator mod
    edited April 2011
    Just as a general tip, you can get achievements in commentary mode. It's an easy way to jump from chapter to chapter (and most chapters are pretty short).

    Sterica on
    YL9WnCY.png
  • Lord YodLord Yod Registered User regular
    edited April 2011
    Fig-D wrote: »
    Okay. So apparently I'm a dumb. I could use some help here (not a puzzle help)

    Spoiler ahead:
    Where's the Borealis? I managed to completely miss it.
    When you pick up GlaDOS as a potato in the old Aperture office building, there's a smaller building on top. Go up there and in the back, behind a shelf, is a door that'll open for you. There's 3 or 4 vitrified doors and an open one leading to the drydock. You need to play the messages at the vitrified doors for one of the achievements.
    Also, I really wish I could choose test rooms to replay instead of guessing at the chapter they're in.

    I'm cheevo hunting and this pisses me off so much.

    Lord Yod on
    steam_sig.png
  • WeX MajorsWeX Majors 8th Floor, MegashipRegistered User regular
    edited April 2011
    It's legit hidden, it in fact has nothing to do whatsoever with the plot of the game and is in the back of a room that you already get an achievement for finding in the first damn place.
    as soon as you get the 70's waiting area, in that control room where you flip the switch for the beta chamber is a little hidden door behind a bookcase looking thing. Press play on the three doors, and then walk into the one with the blown off door.

    WeX Majors on
  • Raiden333Raiden333 Registered User regular
    edited April 2011
    My buddy and I just beat co-op chapter 3.

    Ohmygod ohmygod ohmygod. Portal 2 should just tell you up front, "Yeah, the singleplayer is really just for the story, the real puzzle-meat is in the co-op mode, so I hope you have a friend." These puzzles are fucking brilliant.

    It helps that the friend who I'm playing with is a perfect teammate for me. It seems like we're both solving exactly half of the puzzles, without even trying to divvy up the work. Our brains just click faster on different concepts.

    Raiden333 on
    There was a steam sig here. It's gone now.
  • StericaSterica Yes Registered User, Moderator mod
    edited April 2011
    Krathoon wrote: »
    The whole Cave Johnson thing was just sad.
    The whole final part of the testing with sick Cave Johnson was so damn depressing. Even if he does probably have the blood of many hobos on his hands.

    Sterica on
    YL9WnCY.png
  • LemmingLemming Registered User regular
    edited April 2011
    Cave Johnson
    fucking loved caves

    Lemming on
  • kalkal Registered User regular
    edited April 2011
    Lord Yod wrote: »
    kal wrote: »
    Lord Yod wrote: »
    kal wrote: »
    ok need some help
    I'm at the point in Chapter 8 where the repulsion tube crashes through the walkway and drops gel on the walkway itself and the wall but wither I'm either timing it wrong or doing something wrong cause I'm not making the jump to the opposite catwalk. what the hell am i missing?

    Can you screenshot this, I can't recall the puzzle specifically.

    Not so much a puzzle but yeah gimme a sec.

    ok pics should be on my steam id

    also do not look if you don't want to be spoiled

    So I mean this in the nicest way possible
    Just jump while you're running across the blue patch and it'll fling you across

    Yeah i figured it out. Apparently drinking and Portal aren't mixing tonight.

    kal on
    camo_sig.png
  • Raiden333Raiden333 Registered User regular
    edited April 2011
    Rorus Raz wrote: »
    Krathoon wrote: »
    The whole Cave Johnson thing was just sad.
    The whole final part of the testing with sick Cave Johnson was so damn depressing. Even if he does probably have the blood of many hobos on his hands.
    I would pay Valve $20 for a co-op DLC episode set in 70's Aperture, narrated by Cave, where instead of robots you play as hobos.

    I mean, robots and hobos are equally expendable and replaceable, so no mechanics changes would be needed.

    Raiden333 on
    There was a steam sig here. It's gone now.
  • WeX MajorsWeX Majors 8th Floor, MegashipRegistered User regular
    edited April 2011
    Also, regarding my earlier plot guess,
    They also said that when the ship vanished it took half the dry dock with it. Here's a pic of the room. Does that look like anything is really missing?

    And yes, they want to keep Portals in portal, and I agree with that. But that doesn't mean you can't have that be the catalyst. a Ship-sized portal wouldn't really work for gameplay, but it's certainly do-able as a plot device.

    So my general point is that I think it HAS to have some sort of cross-technology, because why even bother having that ship pop up like that. Just say it's from some other company or whatever.

    WeX Majors on
  • ZxerolZxerol for the smaller pieces, my shovel wouldn't do so i took off my boot and used my shoeRegistered User regular
    edited April 2011
    Rorus Raz wrote: »
    Krathoon wrote: »
    The whole Cave Johnson thing was just sad.
    The whole final part of the testing with sick Cave Johnson was so damn depressing. Even if he does probably have the blood of many hobos on his hands.

    Yeah that part was pretty unnerving to me.
    The game has been filled to brim with sardonic, black humor, and you're laughing your butt off listening to insane hilarity this guy has been spouting off the past few test chambers. And then all off a sudden, he's coughing and choking and you're thinking, "So, where's the joke? This isn't funny at all. This isn't funny!" The mood whiplash hurts like a motherfucker.

    And then he starts going off his nut about lemons, and all was good again. Mostly. Until Glados had to say, "Goodbye, sir."

    Zxerol on
  • VeganVegan Registered User regular
    edited April 2011
    I'm feeling like the screenshot function was added to Steam specifically for people stuck on P2. Very hard to describe where you're stuck.

    Vegan on
    steam_sig.png
  • StragintStragint Do Not Gift Always DeclinesRegistered User regular
    edited April 2011
    Maddoc wrote: »
    Woot, all single player cheevos done.

    All that's left is Co-Op, and an eventual Commentary play through.

    Where did you find the portrait and all the doors?

    Stragint on
    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
    What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak

    I never fear death or dyin', I only fear never trying.
  • BarcardiBarcardi All the Wizards Under A Rock: AfganistanRegistered User regular
    edited April 2011
    So i have encountered a strange problem... is it a problem?

    right after
    glados becomes a potato and i fall

    i cannot move at all, or look around, or zoom. Is this normal or a bug or something?

    Barcardi on
  • WeX MajorsWeX Majors 8th Floor, MegashipRegistered User regular
    edited April 2011
    Man, that question is probably going to the be the #1 asked question
    SO I'm saving this link for the future:

    Spoilers, but that should be obvious

    WeX Majors on
  • undeinPiratundeinPirat Registered User regular
    edited April 2011
    i think the largest feature this added to the source engine is middle wheel zoom

    or maybe i never noticed before

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • WeX MajorsWeX Majors 8th Floor, MegashipRegistered User regular
    edited April 2011
    Oh, another thing I was thinking about today.
    If Moon Rocks are capable of being ported onto, and are so potent for this job that they can be crushed, grounded and then mixed with other ingredients to form a paint that is ALSO a portable surface
    What is in the moon, that isn't just in earth proper? Because when you get underground, the top of the cave isn't portable. Nor is any other bit of nature in the entire game.
    God damn spoilers. Hurry up internet and finish!

    WeX Majors on
  • Stabbity StyleStabbity Style He/Him | Warning: Mothership Reporting Kennewick, WARegistered User regular
    edited April 2011
    i think the largest feature this added to the source engine is middle wheel zoom

    or maybe i never noticed before

    HL2 had zoom, that I'm assuming you could've bound to middle mouse wheel.

    Stabbity Style on
    SijLqhH.pngSteam: stabbitystyle | XBL: Stabbity Style | PSN: Stabbity_Style | Twitch: stabbitystyle
  • undeinPiratundeinPirat Registered User regular
    edited April 2011
    WeX Majors wrote: »
    Oh, another thing I was thinking about today.
    If Moon Rocks are capable of being ported onto, and are so potent for this job that they can be crushed, grounded and then mixed with other ingredients to form a paint that is ALSO a portable surface
    What is in the moon, that isn't just in earth proper? Because when you get underground, the top of the cave isn't portable. Nor is any other bit of nature in the entire game.
    God damn spoilers. Hurry up internet and finish!
    cheese

    edit: wrt to zoom, yeah i know its always been there

    but native mapping to middle mouse so i actually use it without rebinding it

    thats the stuff

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • VeganVegan Registered User regular
    edited April 2011
    I want a remake of Cave Story starring Cave Johnson.

    Vegan on
    steam_sig.png
  • Lord YodLord Yod Registered User regular
    edited April 2011
    Most of the time I'd rather switch weapons with the mouse wheel.

    Lord Yod on
    steam_sig.png
  • Triple BTriple B Bastard of the North MARegistered User regular
    edited April 2011
    I beat this today.

    Honestly I'm never quick to hand out perfect scores, but...seriously you guys I'm almost ready to call this a 10. I can't find a good reason not to, other than the old "nothing's perfect" thing, but...

    Endgame spoilers do not read if you haven't beaten the single-player:
    I'M ON THE MOON HOLY SHIT

    Also, I have to admit, I did not expect GlaDOS to let me go. At all. Then I was going up the elevator and OH GOD SO MANY TURRETS THEY'RE GOING TO FUCKING SHOOT M--they're singing. They're singing. The turrets are fucking singing and now there's a whole orchestra of them what the FUCK this is so deliciously insane

    Triple B on
    Steam/XBL/PSN: FiveAgainst1
  • Hank_ScorpioHank_Scorpio Registered User regular
    edited April 2011
    i think the largest feature this added to the source engine is middle wheel zoom

    or maybe i never noticed before

    This game officially has the best dynamic shadows I've ever seen. I can't remember if HL2 had them but they could not have been anywhere near as good as this.

    Also, this is the first source game I can think of that has rain effects. I was waiting years for them to finally get that into a game after the tech demo they had showing it off on a dual core processor or something.

    Here we go

    http://www.youtube.com/watch?v=e2LhfzbFo4g

    Hank_Scorpio on
  • KrathoonKrathoon Registered User regular
    edited April 2011
    Zxerol wrote: »
    Rorus Raz wrote: »
    Krathoon wrote: »
    The whole Cave Johnson thing was just sad.
    The whole final part of the testing with sick Cave Johnson was so damn depressing. Even if he does probably have the blood of many hobos on his hands.

    Yeah that part was pretty unnerving to me.
    The game has been filled to brim with sardonic, black humor, and you're laughing your butt off listening to insane hilarity this guy has been spouting off the past few test chambers. And then all off a sudden, he's coughing and choking and you're thinking, "So, where's the joke? This isn't funny at all. This isn't funny!" The mood whiplash hurts like a motherfucker.

    And then he starts going off his nut about lemons, and all was good again. Mostly. Until Glados had to say, "Goodbye, sir."
    What makes it the most unsettling is that it seems like that phase of the company was just buried like he was. So, there was a whole company just decaying under another one.

    Krathoon on
  • chiasaur11chiasaur11 Never doubt a raccoon. Do you think it's trademarked?Registered User regular
    edited April 2011
    Criminey.

    It was just PRETTY GREAT, but then the ending...

    Perfect. Seriously, glad I went unspoiled.

    So great!

    chiasaur11 on
  • tofutofu Registered User regular
    edited April 2011
    Barcardi wrote: »
    So i have encountered a strange problem... is it a problem?

    right after
    glados becomes a potato and i fall

    i cannot move at all, or look around, or zoom. Is this normal or a bug or something?

    Sounds like a scripting bug, just start a new game (that's the beginning of a chapter)

    i think the largest feature this added to the source engine is middle wheel zoom

    or maybe i never noticed before

    This game officially has the best dynamic shadows I've ever seen. I can't remember if HL2 had them but they could not have been anywhere near as good as this.

    Also, this is the first source game I can think of that has rain effects. I was waiting years for them to finally get that into a game after the tech demo they had showing it off on a dual core processor or something.

    Here we go

    http://www.youtube.com/watch?v=e2LhfzbFo4g
    L4D2 has rain and other weather effects

    tofu on
  • Lord YodLord Yod Registered User regular
    edited April 2011
    You know what? There are test subjects in Africa who don't even have monitors in their test chambers. Why don't you think about that before you break any more of them?

    Lord Yod on
    steam_sig.png
  • randombattlerandombattle Registered User regular
    edited April 2011
    WeX Majors wrote: »
    Oh, another thing I was thinking about today.
    If Moon Rocks are capable of being ported onto, and are so potent for this job that they can be crushed, grounded and then mixed with other ingredients to form a paint that is ALSO a portable surface
    What is in the moon, that isn't just in earth proper? Because when you get underground, the top of the cave isn't portable. Nor is any other bit of nature in the entire game.
    God damn spoilers. Hurry up internet and finish!

    Nothing.

    There is nothing special
    About the moon at all. Or the moon rocks. The portal gun just needs a smooth flat surface like concrete or fine mud/dust. The surface of the moon is covered in a fine powder of moon dust so a portal can attach itself fine on the surface.

    The real point is the portal gun has no limited range. Like the part where you climb back up the elevator shaft at the end of the old aperture lab. You can skip 90% of that shaft by zooming and aiming for the top section.

    randombattle on
    itsstupidbutidontcare2.gif
    I never asked for this!
  • CheesecakeRecipeCheesecakeRecipe "Should not be allowed to post in the Steam Thread" - Isorn Squalor Victoria, Squalor Victoria!Registered User regular
    edited April 2011
    i think the largest feature this added to the source engine is middle wheel zoom

    or maybe i never noticed before

    This game officially has the best dynamic shadows I've ever seen. I can't remember if HL2 had them but they could not have been anywhere near as good as this.

    Also, this is the first source game I can think of that has rain effects. I was waiting years for them to finally get that into a game after the tech demo they had showing it off on a dual core processor or something.

    Here we go

    http://www.youtube.com/watch?v=e2LhfzbFo4g

    Left 4 Dead 2 had some amazing rain, though a bit different than what's shown in that tech demo.

    CheesecakeRecipe on
  • PwnanObrienPwnanObrien He's right, life sucks. Registered User regular
    edited April 2011
    Man, I kinda hope Cave Johnson used his discoveries to...
    ...Venture Brothers season 4 spoiler incoming...
    fixit.jpg

    PwnanObrien on
    Mwx884o.jpg
  • undeinPiratundeinPirat Registered User regular
    edited April 2011
    WeX Majors wrote: »
    Oh, another thing I was thinking about today.
    If Moon Rocks are capable of being ported onto, and are so potent for this job that they can be crushed, grounded and then mixed with other ingredients to form a paint that is ALSO a portable surface
    What is in the moon, that isn't just in earth proper? Because when you get underground, the top of the cave isn't portable. Nor is any other bit of nature in the entire game.
    God damn spoilers. Hurry up internet and finish!

    Nothing.

    There is nothing special
    About the moon at all. Or the moon rocks. The portal gun just needs a smooth flat surface like concrete or fine mud/dust. The surface of the moon is covered in a fine powder of moon dust so a portal can attach itself fine on the surface.

    The real point is the portal gun has no limited range. Like the part where you climb back up the elevator shaft at the end of the old aperture lab. You can skip 90% of that shaft by zooming and aiming for the top section.
    you do know that the white paint is made out of moon rock's ground up (cave johnson says so, and is why he is dieing because of the experiments), and thus why it conducts portals

    the whole point of the shooting the portal on the moon was to cement that concept

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • RMS OceanicRMS Oceanic Registered User regular
    edited April 2011
    Man, I kinda hope Cave Johnson used his discoveries to...
    ...Venture Brothers season 4 spoiler incoming...
    fixit.jpg

    I'm gonna need some fanart of this.

    RMS Oceanic on
  • TeaSpoonTeaSpoon Registered User regular
    edited April 2011
    I thought the game took place in Aperture Science, but it says Aperture Laboratories everywhere. I blame Still Alive.

    TeaSpoon on
  • Triple BTriple B Bastard of the North MARegistered User regular
    edited April 2011
    TeaSpoon wrote: »
    I thought the game took place in Aperture Science, but it says Wheatley Laboratories everywhere.

    Triple B on
    Steam/XBL/PSN: FiveAgainst1
This discussion has been closed.