I find the cheap AI to be pretty much like all of the original AIs used to be. Cheap. And I am ok with that.
My biggest disappointment is with the online kombat. I can play with a friend who lives 30 miles from me perfectly fine but I have yet to get into a match that didn't have lag that made me fight 20 times worse than I know I do.
So why aren't we doing a bats night with this yet?
It was decided to do a tournament instead. And a lot of the people who I know participate in that sort of thing are pretty disappointed in the netcode.
Barrabas on
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Triple BBastard of the NorthMARegistered Userregular
On the hardest difficultly its like playing someone in the matrix... It knows what your going to do the millisecond you do it
And that is why i hate it.
I find that tendency frustrating to the point of wanting to stick wasps in my eyes.
But it's either that or deal with the broken online interface and the horrendous lag.
I really can't believe the game turned out like this.
Man think of us PS3 dudes who would happily deal with the lag.
Also I cannot for the life of me understand all the love for Kano. I went through the ladder with him and I think he's one of the top three worst characters in the game.
So why aren't we doing a bats night with this yet?
It was decided to do a tournament instead. And a lot of the people who I know participate in that sort of thing are pretty disappointed in the netcode.
The netcode is not as stellar as Capcoms but it's servicable. I haven't run into too much trouble myself, but yeah, it could be better. Still, a good King of the Hill bats or something similar might be good if folks were interested.
Masume on
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XBox ID - therealmasume
PS4 ID - realmasume
On the hardest difficultly its like playing someone in the matrix... It knows what your going to do the millisecond you do it
And that is why i hate it.
I find that tendency frustrating to the point of wanting to stick wasps in my eyes.
But it's either that or deal with the broken online interface and the horrendous lag.
I really can't believe the game turned out like this.
Man think of us PS3 dudes who would happily deal with the lag.
Also I cannot for the life of me understand all the love for Kano. I went through the ladder with him and I think he's one of the top three worst characters in the game.
When the PSN is back on I promise you that you'll wish you hadn't bothered. It's not worth the waiting.
Though there is the possibility it will be better on the ps3 given the attention the game has gotten thus far for the PS3. There was no 360 demo or exclusive character so it could be like Black Ops in reverse
But if it's anything like the 360 versin online you're in for disappointment. It's unplayable. Not only that the lack of search optoins and proper lobbies kills it stone dead, along with the dreadful matchmaking. The server (singular) is constantly down anyway. I can't see them fixing this; they'd have to redesign the entire game.
The netcode is not as stellar as Capcoms but it's servicable.
Not even close.
Considering the amount of negative edge that's in the game, the input delay (which is when the lag is at it's best, if you see what I mean) alone stuffs that right up. You can't react to moves quick enough, and with the rampant and ridiculous teleporting in the game (nothing will persuade me Raiden's anything other than broken) it's the fast track to frustration.
I haven't found a single playable match in two weeks and I can play SSF4 just fine.
ghost whistler on
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DunxcoShould get a suitNever skips breakfastRegistered Userregular
edited May 2011
That's because Kano is meant to be played a little differently to the rest of the cast.
Kano lacks the necessary tools for a decent mix-up in close quarters, has short and simple kombos, an amazingly good projectile, and an attack directed at an unblockable space created when opponents are trying to avoid his projectile.
If anything, Kano is the Ryu of Mortal Kombat. Take that as you will, but the knife is fast and is one of the strongest projectiles in the game, pound for pound. Coupled with his basic kombo strings ending with knocking the player far away (thanks, Kanoball!) and doing respectable damage in the early-mid 30%.
The metagame hasn't had enough opportunity to evolve yet, but I am comfortable in saying this: If we see Kano played at a high level, his applications will be at their strongest when he is far away from his enemy, pelting them with knives, countering jump-ins with a diagonal Kanoball, and punishing up-close mistakes with simple strings that end in a Kanoball to reset the distance, and using his unblockable, armoured X-Ray to maximum effect. He is not the rush-down type. A Kano played well will probably be patient, making the opponent come to him, dealing some damage and getting the opponent away from him to restart the cycle.
I take it you don't have anyone locally to play it with
Since PSN has been down I've been bringing it on campus like every other day and now I don't even really care if the online was perfect at this point. Local play makes MK a bit more fun imo
Ghost whistler: what time of day are you playing? Although I have experiencedag in some (not even the majority) of ranked/player matches, I haven't had nearly the amount of problems out are describing. I have never tried going into rooms or anything so maybe the issue is here? Are the games still hosted on the server or are they locally hosted if you challenge someone?
Edit: I've never been totally unable to connect which is what I assume you mean when you say the singular server is down. I play at what I can only assume are peak times at 7-9pm est so I am curious.
I take it you don't have anyone locally to play it with
Since PSN has been down I've been bringing it on campus like every other day and now I don't even really care if the online was perfect at this point. Local play makes MK a bit more fun imo
It's interesting.
I don't have anyone who is serious into FG's to play with locally, but believe you when you say it's fun. The casual matches I've had with friends where we flail without playing with skill are fun.
Without a lot of people to play against, though....I think that's why fighting games died the first time around when arcades went tits up.
The online has to work in these.
Bizazedo on
XBL: Bizazedo
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
So why aren't we doing a bats night with this yet?
It was decided to do a tournament instead. And a lot of the people who I know participate in that sort of thing are pretty disappointed in the netcode.
The netcode is not as stellar as Capcoms but it's servicable. I haven't run into too much trouble myself, but yeah, it could be better. Still, a good King of the Hill bats or something similar might be good if folks were interested.
While serviceable most of the time in regular 1 vs 1, or 2 vs 2, king of the hill is truly terrible lag wise. I wouldn't do anything with that until they patch that.
It's too bad it wasn't better and their aren't ranbats for it. The rooms you could make would be perfect for it since you could get everyone in their and just challenge your opponents. It would probably speed ranbats up immensely.
I agree with that in a sense, biz. I mean, I enjoy playing against PA dudes and whatnot for the same reason I like local play, as they essentially become people I know and play with regularly.
Playing against random faceless people doesn't hold my interest for too long whether the online play is flawless or not
Ghost whistler: what time of day are you playing? Although I have experiencedag in some (not even the majority) of ranked/player matches, I haven't had nearly the amount of problems out are describing. I have never tried going into rooms or anything so maybe the issue is here? Are the games still hosted on the server or are they locally hosted if you challenge someone?
Edit: I've never been totally unable to connect which is what I assume you mean when you say the singular server is down. I play at what I can only assume are peak times at 7-9pm est so I am curious.
Going into rooms is the only way you can guarantee to find eople, not that it mitigates the lag or guarantees that people will be local as anyone can join any lobby. Regular matchmaking is completely broken. Even if it does eventually find someoner they coulkd be from anywhere with no way of knowing short of checking their ga,ercard which isnt possible in ranked until you finish the match.
For americansd it might be easier since without filters thats where the majority of players will be anyway.
I suspect the majority of peopel playign online don't notice the lag because they aren't playing seriously. That's not meant to be a slight, people play how they please, but if you want to play the game 'properly' you need to have the time to react, pull off combos etc, and right now that's not possible IME.
I'm within the USA so that probably explains it. I understand what you mean in regards to playing the game properly, however I think it is a far cry from unplayable. There have been many games where I have been combo'd into oblivion by someone who clearly knew what they were doing and timed their juggles. That definitely isn't the case with every lobby, I don't mean to claim that.
I may be fortunate due to geography, but unplayable seems to be excessive.
So I was all set to buy this but everyone is pooping on the netcode...I dunno....
Why do you want to play MK?
A) Awesome action, fun fights, fantastic violence, easy to pick up, reletively deep with combos and specials that you can get into a learn and be creative with. And for playing online with friends for fun and fighting randoms for a challenge.
Same as the above but - you have past experience with fighting games that have apparently flawless netcodes where lag was nonexistant. Super serious online where you want to show off your MK prowess after spending hours and hours and hours practicing to get every last % hit point out of your awesome combo you made up.
If A) - definately buy it. You wont regret it. The game is fantastic.
if - Still a fantastic game. Maybe wait till they patch the netcode stuff?
But honestly, as someone who admittedly has no past "fighting games online" experience I really, genuinely do not have a problem with the netcode beyond the odd match feeling swimmy, and full King Of the Hill games turning into slow motion.
K but seriously guys, what are these bats I keep hearing about?
I swear when you first saying flying rodents I thought you meant me. I am also curious what the hell a ranbat is. I saw it in the mvc3 thread.
RANking BATtles
Organized fights for points, usually divided into seasons. Starts out with pool play and then the top 4 or 8 (or more) run a standard double elimination bracket. We did them with Street Fighter for quite a while, then people lost interest and attendance dropped.
I honestly do not think there is enough interest in playing MK online right now to pull them off.
So I was all set to buy this but everyone is pooping on the netcode...I dunno....
im in this same boat, but the $30 TRU sale tipped me pretty definitively towards buying it anyway. now if TRU would just have it in stock ever i could go forward with that plan.
That would make sense. I mean I am playing MK online almost everyday. I only dropped outta the tournament because my schedule is really erratic. But it OS probably true there aren't enough people interested.
And Tekken 6 is still really bad online, but yes, it used to be worse.
According to actual devs and people who work on netcode, it is way, way harder to get decent netplay in 3d games. Street Fighter 4 and Mortal Kombat 9 are weird cases for that: Street Fighter 4 uses 3d models, but it still uses them like 2d sprites, for the most part (which is why it's all hitboxes and stuff), while Mortal Kombat 9 looks like it not only uses 3d models, but also uses the type of collision detection found in 3d fighting games. Which is mostly about limbs, not hitboxes. You'll see it in practice mode, the way characters limbs highlight when you use attacks. I'd put money on it being the reason why there are stance specific combos as well, because limbs don't have static, unchanging hitboxes the way traditional 2d fighters have.
You know what this game needs? A second part to the story, a 'what if' in which you play all the bad guys and stomp the good guys, with you getting to be a cheap ass son of a bitch to Raiden with Shao Khan for the last fight.
The game is supposed to be region locked for matchmaking. That might apply to the actual rooms too. I'm not sure about that though.
Is it indeed; well it doesn't play that way. I've been matched against people from all over the world regardless of the fact im' in the UK. Even though SSF4 plays fine and allows me to chhose whom I face I still struggle if I choose a distant connection.
Posts
It is hardwired TOO well to attack as soon as I release the block button.... They did not program any 'human judgement error' into the AI...
On the hardest difficultly its like playing someone in the matrix... It knows what your going to do the millisecond you do it
And that is why i hate it.
I find that tendency frustrating to the point of wanting to stick wasps in my eyes.
But it's either that or deal with the broken online interface and the horrendous lag.
I really can't believe the game turned out like this.
My biggest disappointment is with the online kombat. I can play with a friend who lives 30 miles from me perfectly fine but I have yet to get into a match that didn't have lag that made me fight 20 times worse than I know I do.
Wii U - 'Nocero'
XBox ID - therealmasume
PS4 ID - realmasume
It was decided to do a tournament instead. And a lot of the people who I know participate in that sort of thing are pretty disappointed in the netcode.
Man think of us PS3 dudes who would happily deal with the lag.
Also I cannot for the life of me understand all the love for Kano. I went through the ladder with him and I think he's one of the top three worst characters in the game.
The netcode is not as stellar as Capcoms but it's servicable. I haven't run into too much trouble myself, but yeah, it could be better. Still, a good King of the Hill bats or something similar might be good if folks were interested.
Wii U - 'Nocero'
XBox ID - therealmasume
PS4 ID - realmasume
When the PSN is back on I promise you that you'll wish you hadn't bothered. It's not worth the waiting.
Though there is the possibility it will be better on the ps3 given the attention the game has gotten thus far for the PS3. There was no 360 demo or exclusive character so it could be like Black Ops in reverse
But if it's anything like the 360 versin online you're in for disappointment. It's unplayable. Not only that the lack of search optoins and proper lobbies kills it stone dead, along with the dreadful matchmaking. The server (singular) is constantly down anyway. I can't see them fixing this; they'd have to redesign the entire game.
Not even close.
Considering the amount of negative edge that's in the game, the input delay (which is when the lag is at it's best, if you see what I mean) alone stuffs that right up. You can't react to moves quick enough, and with the rampant and ridiculous teleporting in the game (nothing will persuade me Raiden's anything other than broken) it's the fast track to frustration.
I haven't found a single playable match in two weeks and I can play SSF4 just fine.
Kano lacks the necessary tools for a decent mix-up in close quarters, has short and simple kombos, an amazingly good projectile, and an attack directed at an unblockable space created when opponents are trying to avoid his projectile.
If anything, Kano is the Ryu of Mortal Kombat. Take that as you will, but the knife is fast and is one of the strongest projectiles in the game, pound for pound. Coupled with his basic kombo strings ending with knocking the player far away (thanks, Kanoball!) and doing respectable damage in the early-mid 30%.
The metagame hasn't had enough opportunity to evolve yet, but I am comfortable in saying this: If we see Kano played at a high level, his applications will be at their strongest when he is far away from his enemy, pelting them with knives, countering jump-ins with a diagonal Kanoball, and punishing up-close mistakes with simple strings that end in a Kanoball to reset the distance, and using his unblockable, armoured X-Ray to maximum effect. He is not the rush-down type. A Kano played well will probably be patient, making the opponent come to him, dealing some damage and getting the opponent away from him to restart the cycle.
Since PSN has been down I've been bringing it on campus like every other day and now I don't even really care if the online was perfect at this point. Local play makes MK a bit more fun imo
Edit: I've never been totally unable to connect which is what I assume you mean when you say the singular server is down. I play at what I can only assume are peak times at 7-9pm est so I am curious.
WoWtcg and general gaming podcast
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What do flying rodents have to do with MK?
It's interesting.
I don't have anyone who is serious into FG's to play with locally, but believe you when you say it's fun. The casual matches I've had with friends where we flail without playing with skill are fun.
Without a lot of people to play against, though....I think that's why fighting games died the first time around when arcades went tits up.
The online has to work in these.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
While serviceable most of the time in regular 1 vs 1, or 2 vs 2, king of the hill is truly terrible lag wise. I wouldn't do anything with that until they patch that.
It's too bad it wasn't better and their aren't ranbats for it. The rooms you could make would be perfect for it since you could get everyone in their and just challenge your opponents. It would probably speed ranbats up immensely.
Playing against random faceless people doesn't hold my interest for too long whether the online play is flawless or not
Going into rooms is the only way you can guarantee to find eople, not that it mitigates the lag or guarantees that people will be local as anyone can join any lobby. Regular matchmaking is completely broken. Even if it does eventually find someoner they coulkd be from anywhere with no way of knowing short of checking their ga,ercard which isnt possible in ranked until you finish the match.
For americansd it might be easier since without filters thats where the majority of players will be anyway.
I suspect the majority of peopel playign online don't notice the lag because they aren't playing seriously. That's not meant to be a slight, people play how they please, but if you want to play the game 'properly' you need to have the time to react, pull off combos etc, and right now that's not possible IME.
I may be fortunate due to geography, but unplayable seems to be excessive.
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And I like to them all of them went away with the word "Bollocks" added to their daily vocabulary.
Podcast WHORING: Episodes 2-8 (Thanks Zonghui)
Why do you want to play MK?
A) Awesome action, fun fights, fantastic violence, easy to pick up, reletively deep with combos and specials that you can get into a learn and be creative with. And for playing online with friends for fun and fighting randoms for a challenge.
If A) - definately buy it. You wont regret it. The game is fantastic.
if
But honestly, as someone who admittedly has no past "fighting games online" experience I really, genuinely do not have a problem with the netcode beyond the odd match feeling swimmy, and full King Of the Hill games turning into slow motion.
Id wait to see how that turns out.... (if online is a main concern for you)
I swear when you first saying flying rodents I thought you meant me. I am also curious what the hell a ranbat is. I saw it in the mvc3 thread.
WoWtcg and general gaming podcast
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RANking BATtles
Organized fights for points, usually divided into seasons. Starts out with pool play and then the top 4 or 8 (or more) run a standard double elimination bracket. We did them with Street Fighter for quite a while, then people lost interest and attendance dropped.
I honestly do not think there is enough interest in playing MK online right now to pull them off.
im in this same boat, but the $30 TRU sale tipped me pretty definitively towards buying it anyway. now if TRU would just have it in stock ever i could go forward with that plan.
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If you're casual or haven't really played fighters online, it's probably okay. Just so long as winning isn't a priority.
As for patching..
I dunno, has any fighting game ever had its netcode improved after shipping?
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
And Tekken 6 is still really bad online, but yes, it used to be worse.
According to actual devs and people who work on netcode, it is way, way harder to get decent netplay in 3d games. Street Fighter 4 and Mortal Kombat 9 are weird cases for that: Street Fighter 4 uses 3d models, but it still uses them like 2d sprites, for the most part (which is why it's all hitboxes and stuff), while Mortal Kombat 9 looks like it not only uses 3d models, but also uses the type of collision detection found in 3d fighting games. Which is mostly about limbs, not hitboxes. You'll see it in practice mode, the way characters limbs highlight when you use attacks. I'd put money on it being the reason why there are stance specific combos as well, because limbs don't have static, unchanging hitboxes the way traditional 2d fighters have.
Hopefully they figure something out.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
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didnt blazblue get a patch that made the online way better? and im pretty sure they patched KOF11, but it was too late for anyone to care.
KoF11 but like you said, people stopped caring and well...it didn't do much anyway.
I'd pay $5 for that. Maybe even $10.
Is it indeed; well it doesn't play that way. I've been matched against people from all over the world regardless of the fact im' in the UK. Even though SSF4 plays fine and allows me to chhose whom I face I still struggle if I choose a distant connection.