I feel like we've neutered monsters pretty easily. I never felt like lava was a big deal. And your characterization of lightning is pretty disingenuous. It doesn't have to be guaranteed destruction. The obvious solution is to build differently.
without wood?
under glass domes?
I still haven't seen it operate so I can't really form a serious opinion on it, but I really don't want to log on to find horrible destruction everywhere for no reason other than "I was offline and couldn't put out the fire in time"
How frequent are lightning strikes, and how frequently do they light fires? It would be nice to know that it acts something moderately like reality; I've seen trees struck by lightning from twenty yards away (it is fucking terrifying, I'll tell you that much) and not start fires, since, you know, everything is soaking fucking wet from the rain.
Since Bukkit updated we had 3 lightning storms. During the storms lightning struck very frequently and lasted maybe a minute or two. I would say lightning happened every 5 seconds or so on average. I don't think there is any pattern to how it strikes.
For instance we have a floating island in the sky with trees all over it, and lightning has yet to strike it. I also built a floating airship-thing which is made out of wool and wood entirely and that hasn't been struck either. There are also a bunch of towers all around (Uriel can attest to that since he played on my server once) and as far as I could see they didn't get struck either. Height doesn't have anything to do with it, as far as I can tell.
And as I said earlier every time I've seen a tree get struck by lightning it caught fire.
I feel like we've neutered monsters pretty easily. I never felt like lava was a big deal. And your characterization of lightning is pretty disingenuous. It doesn't have to be guaranteed destruction. The obvious solution is to build differently.
Disingenuous? Have you even played with lightning on yet? I promise you that any lightning strike on a tree burns it down. If that tree is anywhere near another tree, it obviously catches fire as well. Ever seen a forest biome? They will get pretty close to totally destroyed by 1 lightning strike. Thats not disingenuous, thats what happens when you start a fire in dense woods as I'm sure anyone who ever tried this will tell you.
"arbitrarily destroying everything"
Aneurhythmia on
0
MrMonroepassed outon the floor nowRegistered Userregular
I found a 2 or 3 layer deep, large pool of lava with a crust of obsidian... What's a good way to harvest that obsidian without it falling in the lava and getting destroyed?
forget that obsidian
I've tried various methods before, usually involving bucketing out very carefully all the lava underneath the layer of obsidian, and let me say this: the vast majority of the obsidian I obtained from that endeavor came from pouring water over the dozens of buckets of lava I carted up to a storage facility.
Just don't bother with it. Obsidian is a startlingly commonplace element when it comes down to it, and it's far, far easier to cast out of lava and water than to dig out of the ground.
I feel like we've neutered monsters pretty easily. I never felt like lava was a big deal. And your characterization of lightning is pretty disingenuous. It doesn't have to be guaranteed destruction. The obvious solution is to build differently.
Disingenuous? Have you even played with lightning on yet? I promise you that any lightning strike on a tree burns it down. If that tree is anywhere near another tree, it obviously catches fire as well. Ever seen a forest biome? They will get pretty close to totally destroyed by 1 lightning strike. Thats not disingenuous, thats what happens when you start a fire in dense woods as I'm sure anyone who ever tried this will tell you.
"arbitrarily destroying everything"
are you being deliberately obtuse or are you saying you just like the idea of entire biomes being turned into grassland?
edit: although, now I think of it, wouldn't it be totally excellent if saplings could plant themselves so that forests would regenerate if you burned it down and would slowly creep across all the area they can actually grow in?
21stCenturyCall me Pixel, or Pix for short![They/Them]Registered Userregular
edited April 2011
I don't mind lightning strikes as long as the rain extinguishes or, at the very least, makes fires subside much more quickly. i mean, i like the idea of lightning strikes sometimes burning away half a tree or maybe part of a house, but not all of it.
When we update to 1.5 i will disable lightning temporarily to do some testing as i will be able to generate rain/lighting on command to test what effect rain has on fire and stuff.
I thought rain was able to put out exposed torches as well, or was that just a fan rumor that got started?
Rain doesn't do that currently, though notch could add it in the future but he hasn't said anything on the subject.
For those of you waiting for the server to go to 1.5 I literally am just waiting for bukkit to put out a recommended and as soon as they do I will do the update.
ultimakay on
0
MrMonroepassed outon the floor nowRegistered Userregular
When we update to 1.5 i will disable lightning temporarily to do some testing as i will be able to generate rain/lighting on command to test what effect rain has on fire and stuff.
When we update to 1.5 i will disable lightning temporarily to do some testing as i will be able to generate rain/lighting on command to test what effect rain has on fire and stuff.
thanks, Perkūnas
haha, I had to look up who that was but that is quite on target. commandbook lets us turn whatever item we are holding into thor's hammer and we can call down lighting wherever we look. I am not even joking about the thors hammer part, the command is literally /thor
I feel like we've neutered monsters pretty easily. I never felt like lava was a big deal. And your characterization of lightning is pretty disingenuous. It doesn't have to be guaranteed destruction. The obvious solution is to build differently.
Disingenuous? Have you even played with lightning on yet? I promise you that any lightning strike on a tree burns it down. If that tree is anywhere near another tree, it obviously catches fire as well. Ever seen a forest biome? They will get pretty close to totally destroyed by 1 lightning strike. Thats not disingenuous, thats what happens when you start a fire in dense woods as I'm sure anyone who ever tried this will tell you.
"arbitrarily destroying everything"
are you being deliberately obtuse or are you saying you just like the idea of entire biomes being turned into grassland?
edit: although, now I think of it, wouldn't it be totally excellent if saplings could plant themselves so that forests would regenerate if you burned it down and would slowly creep across all the area they can actually grow in?
I was thinking more about man-made structures. But yeah, re-seeding would be pretty neat.
Good call. For anyone else that's interested, code below
Code for the batch file:
@ECHO OFF
SET MCDIR=C:\Users\John\AppData\Roaming\.minecraft\bin\
IF EXIST %MCDIR%minecraft-1.5.jar rename %MCDIR%minecraft.jar minecraft-1.4.jar
IF EXIST %MCDIR%minecraft-1.5.jar rename %MCDIR%minecraft-1.5.jar minecraft.jar
"C:\Users\John\Documents\Programs\Minecraft.exe"
Step 1: If you have version 1.5, put the 1.4 minecraft.jar in your bin folder and rename to minecraft-1.4.jar. If you have version 1.4, put the 1.5 in and rename to minecraft-1.5.
Step 2: Replace the MCDIR in the script above with wherever your bin folder is located..
Step 3: Replace that last line with the directory path to your launcher.
This will launch 1.5. To launch 1.4, replace the appropriate filenames in the code.
I feel like we've neutered monsters pretty easily. I never felt like lava was a big deal. And your characterization of lightning is pretty disingenuous. It doesn't have to be guaranteed destruction. The obvious solution is to build differently.
Disingenuous? Have you even played with lightning on yet? I promise you that any lightning strike on a tree burns it down. If that tree is anywhere near another tree, it obviously catches fire as well. Ever seen a forest biome? They will get pretty close to totally destroyed by 1 lightning strike. Thats not disingenuous, thats what happens when you start a fire in dense woods as I'm sure anyone who ever tried this will tell you.
"arbitrarily destroying everything"
are you being deliberately obtuse or are you saying you just like the idea of entire biomes being turned into grassland?
edit: although, now I think of it, wouldn't it be totally excellent if saplings could plant themselves so that forests would regenerate if you burned it down and would slowly creep across all the area they can actually grow in?
I was thinking more about man-made structures. But yeah, re-seeding would be pretty neat.
Warning: the preceding post may be more sarcastic than it appears. Proceed at own risk. Individual results may vary. Offers not valid in Canada or where prohibited by fraud statutes.
That's pretty neat. The trees seem like they grow too quickly and spread too quickly though. I'm sure that's editable. It'd be nice to have that when lightning catches the world on fire.
probably a good test would be to make a block say 10 x 10 x 10 of wool or wood, light it onfire and then make it rain and see it it puts the fire out or not.
Time, mainly. I just havent had the time to get it done yet. It may well get done tomorrow as my desk broke so my desktop PC won't really be doing anything else until I can find a new desk.
edit: Oh and thanks for the reminder though, I tend to forget stuff if I have a lot going on.
Very simple mod that just tells you what biome you're in. Pretty sure it's client side only so you can run this on the server. Requires 1.5, but their might be a 1.4 version I dunno.
Also yeah, I refuse to play on the server until it's updated because I need weather. Sorry.
Very simple mod that just tells you what biome you're in. Pretty sure it's client side only so you can run this on the server. Requires 1.5, but their might be a 1.4 version I dunno.
Also yeah, I refuse to play on the server until it's updated because I need weather. Sorry.
I am at the point were I may just back everything up and throw experimental build #714 on the server to see if it works all right.
Ok I will do it, there will be some downtime as I have to make sure all of our core plugins work when I do the update. It will probably be in a few hours and there is no guarantee that it will work. I will also be installing the plugin that disables lighting from starting fires since its been confirmed that rain isn't putting out fires like it was intended to do.
So I hit a snag when I was running through the plugins I would have to update, there is a good chance that minecart mania will not work with 1.5. I am going to try it but so far the 1.5 version of mcm is still in beta and has not been released yet.
If mcm does not end up working with 1.5 in its present shape would people want the server to go back to 1.4 till mcm is up to date or would people prefer to be on 1.5 and not have mcm running?
ultimakay on
0
MrMonroepassed outon the floor nowRegistered Userregular
edited April 2011
I would say update and let the railways stop functioning for a little while, but then I really can't play much in the coming days so my vote doesn't count for much
Posts
Since Bukkit updated we had 3 lightning storms. During the storms lightning struck very frequently and lasted maybe a minute or two. I would say lightning happened every 5 seconds or so on average. I don't think there is any pattern to how it strikes.
For instance we have a floating island in the sky with trees all over it, and lightning has yet to strike it. I also built a floating airship-thing which is made out of wool and wood entirely and that hasn't been struck either. There are also a bunch of towers all around (Uriel can attest to that since he played on my server once) and as far as I could see they didn't get struck either. Height doesn't have anything to do with it, as far as I can tell.
And as I said earlier every time I've seen a tree get struck by lightning it caught fire.
"arbitrarily destroying everything"
forget that obsidian
I've tried various methods before, usually involving bucketing out very carefully all the lava underneath the layer of obsidian, and let me say this: the vast majority of the obsidian I obtained from that endeavor came from pouring water over the dozens of buckets of lava I carted up to a storage facility.
Just don't bother with it. Obsidian is a startlingly commonplace element when it comes down to it, and it's far, far easier to cast out of lava and water than to dig out of the ground.
are you being deliberately obtuse or are you saying you just like the idea of entire biomes being turned into grassland?
edit: although, now I think of it, wouldn't it be totally excellent if saplings could plant themselves so that forests would regenerate if you burned it down and would slowly creep across all the area they can actually grow in?
Check out my site, the Bismuth Heart | My Twitter
Rain doesn't do that currently, though notch could add it in the future but he hasn't said anything on the subject.
For those of you waiting for the server to go to 1.5 I literally am just waiting for bukkit to put out a recommended and as soon as they do I will do the update.
thanks, Perkūnas
haha, I had to look up who that was but that is quite on target. commandbook lets us turn whatever item we are holding into thor's hammer and we can call down lighting wherever we look. I am not even joking about the thors hammer part, the command is literally /thor
Presumably by keeping a backup of your 1.4 .jar file somewhere else and replacing the 1.5 one with that when you need to roll back.
Set two laptops next to each other.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
I was thinking more about man-made structures. But yeah, re-seeding would be pretty neat.
So, manually copying the different jars every time? Is there some way to just launch the jar straight up?
@ECHO OFF
SET MCDIR=C:\Users\John\AppData\Roaming\.minecraft\bin\
IF EXIST %MCDIR%minecraft-1.5.jar rename %MCDIR%minecraft.jar minecraft-1.4.jar
IF EXIST %MCDIR%minecraft-1.5.jar rename %MCDIR%minecraft-1.5.jar minecraft.jar
"C:\Users\John\Documents\Programs\Minecraft.exe"
Step 1: If you have version 1.5, put the 1.4 minecraft.jar in your bin folder and rename to minecraft-1.4.jar. If you have version 1.4, put the 1.5 in and rename to minecraft-1.5.
Step 2: Replace the MCDIR in the script above with wherever your bin folder is located..
Step 3: Replace that last line with the directory path to your launcher.
This will launch 1.5. To launch 1.4, replace the appropriate filenames in the code.
John
:P
Twitter Steam
Nature Overhaul (1.4)
http://www.youtube.com/watch?v=1HPGFm9ZE9o
https://dust514.com/recruit/kUfWrW/
Oh god your av made me laugh so much. Also ARGH BUKKIT UPDATE ALREADY! I had to get that out of my system.
Why no render yet?
Time, mainly. I just havent had the time to get it done yet. It may well get done tomorrow as my desk broke so my desktop PC won't really be doing anything else until I can find a new desk.
edit: Oh and thanks for the reminder though, I tend to forget stuff if I have a lot going on.
maybe hes been staring at bukkit's site waiting for the update for to long.
https://dust514.com/recruit/kUfWrW/
I wonder if they did some background stuff for Minecraft that's making it harder than normal to tweak with.
Battlemans: DiscoCabbage | Elite: Dangerous: Aleksandr Khabaj
Very simple mod that just tells you what biome you're in. Pretty sure it's client side only so you can run this on the server. Requires 1.5, but their might be a 1.4 version I dunno.
Also yeah, I refuse to play on the server until it's updated because I need weather. Sorry.
I am at the point were I may just back everything up and throw experimental build #714 on the server to see if it works all right.
If mcm does not end up working with 1.5 in its present shape would people want the server to go back to 1.4 till mcm is up to date or would people prefer to be on 1.5 and not have mcm running?