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X Rebirth announced

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Posts

  • OrcaOrca Also known as Espressosaurus WrexRegistered User regular
    X3 is about modding the shit out of it. If it means no cheevos, you should be ok with it, because your gaming experience will be so much better for adding the mods.

  • ButtcleftButtcleft Registered User regular
    modified status is just for some web thing that you upload your saves to or something, I think.

    and does not let you get steam achievements, has absolutely no effect in game.

  • BroncbusterBroncbuster Registered User regular
    So, EST is the only thing I'm running. anything else good for a total noob I should know about?

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  • OrcaOrca Also known as Espressosaurus WrexRegistered User regular
    MARS. It goes with everything.

  • ButtcleftButtcleft Registered User regular
    MARS basically makes your turrets better.

    I also like the bail plugin that makes NPCs sometimes bail out of their ships in NPC on NPC combat.

    If you want to do ANYTHING in the terran sectors, then I can not recommend hard enough the Trans Orbital Accelerator to Gate converter. basically makes it possible to jump into terran sectors instead of having to fly through every single one to get where you are going.

  • OrcaOrca Also known as Espressosaurus WrexRegistered User regular
    Buttcleft wrote:
    MARS basically makes your turrets better.

    I also like the bail plugin that makes NPCs sometimes bail out of their ships in NPC on NPC combat.

    If you want to do ANYTHING in the terran sectors, then I can not recommend hard enough the Trans Orbital Accelerator to Gate converter. basically makes it possible to jump into terran sectors instead of having to fly through every single one to get where you are going.

    Goblins make your life so much easier when you want to collect all your ill-gotten spoils after a long combat. :D

  • ButtcleftButtcleft Registered User regular
    edited August 2011
    Only time I ever use fighter drones is when I'm in my TL.

    Just a shame there is a limit on how many goblinized drones you can launch, because my TL has like 200 Mk.2 drones on it.

    Then again, non-goblin drones dont auto-return and must be picked up in space individually so maybe thats a good thing.

    Buttcleft on
  • OrcaOrca Also known as Espressosaurus WrexRegistered User regular
    Yeah, non-goblin drones are lame.

    I can't believe they thought it was a good idea to make them just launch and then...uh...let the player manually manage a brazillian drones.

  • BroncbusterBroncbuster Registered User regular
    Got all that stuff, MARS is fuck-awesome.

    I haven't tried the goblins out yet. Is there anything specific I need to operate them? Just standard issue Drones and a Key?

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  • Anon the FelonAnon the Felon In bat country.Registered User regular
    I really can't wait for this. I spent so much time in TC that whenever I boot it up now I just kind of go "meh" and shut it back down.

    I'm really hoping Rebirth fixes at least a majority of issues I had with TC. It will give me a nice fresh slate to start with to build a space empire of cool.

  • ButtcleftButtcleft Registered User regular
    Got all that stuff, MARS is fuck-awesome.

    I haven't tried the goblins out yet. Is there anything specific I need to operate them? Just standard issue Drones and a Key?

    go into the option menu and bind a key to launch goblins, have fighter drones in your cargo bay, then mash button when bad things appear.

  • BroncbusterBroncbuster Registered User regular
    edited August 2011
    Ah, thanks that what I was missing. Another thing, it took me 2 days to find that Left Control was the bees-knees.

    Broncbuster on
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  • L Ron HowardL Ron Howard The duck MinnesotaRegistered User regular
    What is MARS? If it's the turret one, I can never find an active download for it. I've looked around, but every link goes back to the guy's site, and it's in german, and the link always 404s.

  • BroncbusterBroncbuster Registered User regular
    MARS is the Auto-Turret shooter.

    EST is the one with broken links to the script trader. You can download the German version and it works. I did it, it includes the English library to operate in X3 TC.

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  • BroncbusterBroncbuster Registered User regular
    So... I picked up a Split Elephant. It doesn't seem to be able to allow my haulers to dock....? Is it for fighters only? That would make me sad.

    If that's the case, how do I mass transfer the energy cells to the Elephant? I don't want to do it 200 at a time with my M3.

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  • ButtcleftButtcleft Registered User regular
    edited August 2011
    you cant dock Transport class ships.

    You can only dock M5, M4 and M3s.

    I tend to just have a few transport ships loaded with E-Cells and equipped with jump drives, so if I can make it to the sector I just undock them and use transporters to transfer the load to my TL. Or just have them jump to me, leaving them enough E-Cells to jump back.

    Buttcleft on
  • BroncbusterBroncbuster Registered User regular
    so, autofollow your TL and hit transport wares and it's like frieght exchange with...?

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  • ElvenshaeElvenshae Registered User regular
    If that's the case, how do I mass transfer the energy cells to the Elephant?

    Freight drones.

  • ButtcleftButtcleft Registered User regular
    Elvenshae wrote:
    If that's the case, how do I mass transfer the energy cells to the Elephant?

    Freight drones.

    Freight drones are useless, Jumping in a TS and using it to buy energy/restock your ship is a thousand times less micromanagy than using freight drones.

  • ElvenshaeElvenshae Registered User regular
    ... if you own a freight transporter.

    If you don't, freight drones are way better than doing it yourself.

  • ButtcleftButtcleft Registered User regular
    edited August 2011
    Elvenshae wrote:
    ... if you own a freight transporter.

    If you don't, freight drones are way better than doing it yourself.

    Freight drones require way to much micro, and TS class ships are cheap and easy to come by. Equip it with a jump drive and max out its cargo space, park it at a solar power plant and fill it up with E-Cells.

    Order it to jump to you when you need to refill on e-cells, use transporter to drop the load in your cargo hold, then order it to jump back, dock and fill up for next time.

    Much easier than dealing with transfering cargo 800 units at a time with drones that need micromanaging

    Buttcleft on
  • Virgil_Leads_YouVirgil_Leads_You Proud Father House GardenerRegistered User regular
    edited September 2011
    There was a new interview yesterday. There's only going to be one personally piloted ship, with various drones you can directly control from said ship.
    Bernd Lehahn: Many… I am writ­ing a series of post­ings for our own forums for the next few days in which I describe in depth a lot of the new game design and cool features.
    One very cool new fea­ture is drones for exam­ple. The player will have only ONE ship to fly him­self. But this one ship is super cool.

    You can move around inside, trans­port and talk to NPCs aboard etc. But you also can still own and con­trol drones and cap­i­tal ships.

    Drones can even be CONTROLLED IN FIRST PERSON, so in real­ity you still have lots of ships to steer from cockpit view.

    The only dif­fer­ence is that this is done using a vir­tual real­ity sys­tem (gog­gles come down from top of your cock­pit and the co-pilot takes over fly­ing the main ship) and you won’t die if these drones get destroyed.

    This sys­tem gives us a lot more free­dom in design­ing new and very diverse experiences

    Virgil_Leads_You on
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  • Anon the FelonAnon the Felon In bat country.Registered User regular
    Not sure how I feel about that. Part of what makes X so great is the ability to decide to jump in a super fast fighter for some dog fighting, then get in a capital class ship, jump into a pirate system and trash them....

  • Virgil_Leads_YouVirgil_Leads_You Proud Father House GardenerRegistered User regular
    Yeah, It's going to be a bit different.

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  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    Usually I'm pessimistic with changes like this, but I'm going to wait and see before I pass judgement.

  • RendRend Registered User regular
    I just bought X3:TC because I saw the awesome post linking the tutorial vid and it looked like a single player version of EvE, which basically meant I had already bought it, but I just didn't know it yet.

    I have been playing the f' out of it the past few days. I am showing no signs of stopping. What is it about space that's so good? There's not even anything there!

    That being said, I have a couple of questions.
    1. Am I trying to go too fast? I find myself dying a lot (started as a terran defender for my first run), and making money seems to be very slow, if I go by the cost of ships.
    2. I am playing vanilla. Is this a mistake?
    3. Seriously what the hell is it with this game I can't stop somebody help

  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    I don't know if playing vanilla is a mistake, but the X series is kinda like the Elder Scrolls series. It's just better with mods.

  • Virgil_Leads_YouVirgil_Leads_You Proud Father House GardenerRegistered User regular
    I think playing a run, without outright cheating is the way to go.
    It's fun with and without mods. Most mods will try to avoid plot sectors, but things do sometimes happen, and the more interesting ones might indirectly disable a plot.

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  • OrcaOrca Also known as Espressosaurus WrexRegistered User regular
    Like I've said before, you don't play an X game for the plot.

    You play it because you get to play Transport Tycoon IN SPAAAACEEEE!!!

  • BroncbusterBroncbuster Registered User regular
    I think the bonus pack does everything that automates some of the trading resupplying. I would suggest getting them.

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  • emp123emp123 Registered User regular
    Im still not sure that X3 has a plot.

  • Virgil_Leads_YouVirgil_Leads_You Proud Father House GardenerRegistered User regular
    edited September 2011
    In case you feel like modding your game. These are links to Mods that I've enjoyed.

    Improved Races
    (artificial life and war, player and race sector takeovers, sector taxes, etc.

    Pirate Guild & Yaki Armada (Creates pirate missons, shipyards, and overall military might.)

    Anarkis Defense Systems
    (improved carrier and empire defense logic and set up. Pirate Guild and Yaki Armada will effectively use this)

    Combat Mod 4
    & Ship Rebalance Mod (tweaks combat and adds ships and weapons)

    M.A.R.S. (smart ship turrets and drones.)

    Terran restoration project (bundle of mods that give the terrans a working economy by adding stations and traders and ships)

    NPC Bailing mod (npc firefights will cause npcs to bail their ships, similarly to player firefights)

    The official bonus package has some good economy mods which can help empire building.

    Litcube's Bounce (Player Owned Autopilot Controlled Ship Collision Avoidance)

    Most of those will have recommended mods and addons as well.
    Cycrow has an excellent plugin manager to install those, too.

    Then you have the mods which will promise almost entirely new games.
    I'm really waiting for vers. 2.0 of the X-tended Mod to arrive. 1.2 is an incredible piece of work, but I'm looking forward to the plots and missions that 2.0 will provide.

    X-Timelines is going to be an exciting teamup from many of the mod superstars. This will probably be a suitable rival to the X-tended Mod.

    Virgil_Leads_You on
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  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    Egosoft wrote:
    Egosoft is very pleased to announce the release of X3: Albion Prelude, a new episode in the story of X3: Terran Conflict. X3: Albion Prelude reveals an X Universe in flux - the simmering tensions and conflict of ideologies between Earth and the X Universe's Commonwealth has escalated into a war on a scale never before witnessed in the X Universe. With the fleets of the X Universe's main races battling the forces of Earth, corporations old and new gain an increasingly large stake in the future direction of the X Universe. Corporate expansion and technological breakthroughs will provide the X Universe with a quantum leap forward in economic development, but the road to the new status quo is a rocky one and only the bold or ruthless will make the whole journey.

    X3: Albion Prelude provides a welcome bridge from the X Universe we know and love to the X Universe that will be experienced in X Rebirth. This new adventure will also feature more than 30 new ships and stations. A new Stock Exchange feature will enable players to speculate in local markets in a bid to increase their wealth. With this will also come tools to monitor and analyse economic developments and progress. Users with high-end machines will also benefit from some improved graphical quality settings. It is important to note that X3: Albion Prelude will NOT feature savegame compatibility with X3: Terran Conflict.

    For owners of the X Superbox, X3: Albion Prelude will be available as a free download on Steam, while for owners of X3: Terran Conflict it will be available at the 'add-on' price of €9.99. For players new to the series, X3: Terran Conflict and X3: Albion Prelude will be available for purchase as a bundle. Time your purchase right and you could enjoy substantial discounts in the Steam holiday sale too!

    X3: Albion Prelude will be available on Steam or direct download in English, German, French (text and audio) and Italian (text only) languages. X3: Albion Prelude will also soon be available for MAC OS through the Apple App Store and Deliver2Mac. A boxed retail version of X3: Albion Prelude will also be available for the PC early in 2012.
    In order to find out a bit more about Albion Prelude and get some inside info on its surprising arrival, I grabbed a few moments with some of the development team to ask them some questions about it.

    Q: What!? Why?
    A: [CBJ] With the development of X Rebirth still going strong and the hunger for information about it among members of the Community even stronger, we realised that the Universe the player would be entering on its release, although nominally the same, would be almost unrecognisable in shape and scale. There are a number of key events that take place in the X Universe which affect how it develops. These events are, we concluded, too important to gloss over in a Rebirth intro video and too complex to try and convey in a Rebirth press release. We took the decision to provide a 'bridge' in the saga to try and tell the story of these events.

    Having been heavily involved in the development and organisation of the original X3: Terran Conflict release, I personally felt there was some unfinished business to take care of before we moved onto the next chapter of the Egosoft story. There was a growing feeling that members of the community wanted one last 'fix' of X3 to keep them going. There have been some really good mods released for Terran Conflict over the last couple of years, so we felt it would also be appropriate to draw on the talents and products of some of the community's finest in order to help in Albion Prelude's relatively accelerated development cycle. On the subject of modding, we also wanted to give the people even more scope to modify the game. To that end we've added more script commands, more access to the UI from scripts, more global variables, and more MD features.

    Q: What's the Albion in the title?
    A: [Markus Pohl] Albion was only recently discovered when the new game starts. What makes it stand out from other systems is the fact that it has an excessive amount of mineral resources, because the main planet of this system is geologically unstable and appears to be breaking apart. Two of the largest corporations are now competing to make use of this unique system; the Plutarch Mining Corporation (PMC) have mineral monopoly on their mind wherever they operate and they see Albion as a chance to tighten their grip on the whole Argon economy.

    Jonferson Space Dynamics Division (JSDD or Jonferco), on the other hand, are a high-tech organisation specialising in propulsion technology. They can build accelerator gates based on the same technology used in the Terran system and want to improve this technology to build a highway system. They see Albion as an example of how the whole universe could eventually bring a lot more of its economy into open space.

    Q: What can you tell us about the development of Albion Prelude?
    A: [BurnIt!] Well, my primary focus was on implementing the war system for the game together with Klaus. But when that was still in the very early planning phase I spent some time adding new script commands and among other things I got to play with the new graph display CBJ just implemented.

    When I got to the war system this was a whole new dimension of game functionality. Where we only affected the universe in little bits before, having some stations built or destroyed, the scope of an actual war spanning multiple sectors was much larger. Keeping track of all the involved objects, setting up scenarios and changing several sectors depending on who is currently winning (and also taking into account how the player can influence our plans ;)) was something that we have never done before. In the end we hope all our hard work will pay off and the players will have a lot of fun doing their part for the war effort, be it on the front line or further back supplying the fleet with what they need to win!

    Q: The trailer video for Albion Prelude is a little different to what we're used to. Can you tell us a bit more about it?
    A: [metalvenom] There was talk in the office at Egosoft of maybe including some limited live-action footage for this project. I just so happens that I have a very nice DSLR camera that can shoot HD video (I finally found a use for it!). After locating some talent that I thought would suit the part, I set out to buy some lighting equipment. I walked into my flat the following week with a truck-load of studio lights, a huge green screen and some tripods. My girlfriend was not too impressed that I turned our living room into a film studio (no dinners for week ;) ). This was the first time I've worked with green screen and it was quite a challenge but also very rewarding. I merged this live footage with some normal in-game action and Alex Preuss, Egosoft's lead artist, was kind enough to take time out of his hectic schedule to help with some CGI work that really brought this video together. So in this new video expect a nice blend of in-game footage, live action and CGI.

    Q: X3AP will include a new Stock Exchange feature. Can you tell us a bit more about how this works?
    A: [mark_a_condren] The Stock Exchange adds another element to the TRADE and THINK parts of the game. Early on in the game before you have your own trader ships and stations you can be a bit limited in the ways you can get the credits coming in, and let's face it, flying from station to station yourself early on can get a bit repetitive. The Stock Exchange provides another avenue to try to build your fortune, or possibly lose it. Each cluster of sectors owned by a particular race or faction may have a Local Stock Exchange present. With the introduction of the Stock Exchange some Trading Stations in central sectors have started advertising as Stock Exchange stations in an attempt to draw in new customers and clients.

    The Stock Exchange is by no means a sure thing for making credits; you can lose them just as fast as making them if you don't invest wisely. The more 'THINK' you put into your investments the more credits you are likely to make. Working out just when to buy and when to sell is all part of the experience when trading, just like any other trading part of the game. You can buy and sell Commodity shares, which are the normal wares that are in the game, like e-cells and Maja Snails etc, and the share prices are based on the actual in-game supply and demand for these wares. You can also invest in Corporate shares for any of the Corporations found in the game, and in true Teladi style where profit is concerned, they have successfully petitioned to allow some 'not so legitimate' factions to be listed also. Company shares are also available for smaller companies that may have registered for share listing with the exchange; these are the kinds of businesses you would think to find spread out across the X Universe. Since the Teladi are involved in Stock Exchanges, each transaction, both buying and selling, attracts a small 'transaction fee' that goes towards the operation of the Stock Exchange system (and lining Teladi pockets). As the economy evolves the Stock Exchange will become a more lively place to make short and long term investments, making it the perfect way to try to 'get those extra credits', whether it's to pay for more missiles or more Universe Traders.

    I hope that answers some of your questions about this surprise addition to the X franchise. Hopefully more questions will be answered as you play it! - Toastie

  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    It would be cool if you could come along with a powerful fleet and bet a whole bunch of money on one company, then start crippling the competition to make the stock rise.

    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • ZeroczZerocz Space Cowboy In SpaceRegistered User regular
    It would be cool if you could come along with a powerful fleet and bet a whole bunch of money on one company, then start crippling the competition to make the stock rise.

    That's pretty much the X series long-term economic plan in a nutshell.

  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    Release date announced!

    November 15th for Europe, November 19th for US

    Elvenshae
  • XiaNaphryzXiaNaphryz Registered User regular
    edited August 2013
    Release date announced!

    November 15th for Europe, November 19th for US

    Scale and detail trailer:

    http://www.youtube.com/watch?v=NEbL1p5vZpw

    Controls:

    http://www.youtube.com/watch?v=rtXV34Py2fI

    XiaNaphryz on
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  • emp123emp123 Registered User regular
    Jesus fuck

    MoorkusZellpherL Ron Howard
  • darleysamdarleysam On my way to UKRegistered User regular
    edited August 2013
    And so soon after @Tube was finished with Skyrim, too.

    edit: gonna need to factor both this and Space Engine into my plans when I finally come to build a new PC.

    darleysam on
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    Elvenshae
  • KazooKazoo Get in the van. I have candy.Registered User regular
    XiaNaphryz wrote: »
    Release date announced!

    November 15th for Europe, November 19th for US

    Scale and detail trailer:

    http://www.youtube.com/watch?v=NEbL1p5vZpw

    Controls:

    http://www.youtube.com/watch?v=rtXV34Py2fI

    Aaaaand I'm sold. This looks like an X game that is accessible. I've got X2, X3:TC and Albion Prelude, but I've never found then accessible enough to really get into.

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