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X Rebirth announced

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Posts

  • DissociaterDissociater Registered User regular
  • DashuiDashui Registered User regular
    This is the bestest news. I had almost forgotten about this game, too. They announced way back, showed off a small teaser, and then completely disappeared with nary an update to their game's page. And now poof! "Trailers! Play it in a few months!"

    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
    Elvenshae
  • TheKoolEagleTheKoolEagle Registered User regular
    I watched the 5 minute video on RPS, and I did begin to cum everywhere. I will be cleaning my carpets this weekend.

    uNMAGLm.png Mon-Fri 8:30 PM CST - 11:30 PM CST
  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    Dashui wrote: »
    This is the bestest news. I had almost forgotten about this game, too. They announced way back, showed off a small teaser, and then completely disappeared with nary an update to their game's page. And now poof! "Trailers! Play it in a few months!"

    They've done sporadic announcements through their newsletter, which is also how I found out the release date. There hasn't been much information in quite a while, though. Glad to hear it's on track.

  • RendRend Registered User regular
    welp

    Gonna send out a mass email to everyone I know apologizing for my imminent disappearance in a few months.

    ElvenshaeZellpherL Ron Howard
  • DissociaterDissociater Registered User regular
    I feel like this would be unreal with the Oculus Rift.

    ElvenshaeDarmakZellpherL Ron Howard
  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Needs Oculus Rift: 0g edition

    Elvenshae
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    I feel like this would be unreal with the Oculus Rift.

    I especially think it would be cool because of how nice the cockpit looks. Being able to look around it would be neato, and I think it could be used to target things so you could be flying straight ahead and target for info/combat/interaction things to the side/above/below.

    JtgVX0H.png
  • DissociaterDissociater Registered User regular
    Darmak wrote: »
    I feel like this would be unreal with the Oculus Rift.

    I especially think it would be cool because of how nice the cockpit looks. Being able to look around it would be neato, and I think it could be used to target things so you could be flying straight ahead and target for info/combat/interaction things to the side/above/below.

    Yeah that's what I was thinking. Make it do nothing but change the angle of your view and control the rest with a joystick. It would be so crazy immersive.

    Elvenshae
  • ZellpherZellpher Registered User regular
    Darmak wrote: »
    I feel like this would be unreal with the Oculus Rift.

    I especially think it would be cool because of how nice the cockpit looks. Being able to look around it would be neato, and I think it could be used to target things so you could be flying straight ahead and target for info/combat/interaction things to the side/above/below.

    Yeah that's what I was thinking. Make it do nothing but change the angle of your view and control the rest with a joystick. It would be so crazy immersive.

    I would buy an OR immediately if this is a thing.

    L Ron HowardHeir
  • L Ron HowardL Ron Howard The duck MinnesotaRegistered User regular
    Pre-ordered!

  • ButtcleftButtcleft Registered User regular
    Okay egosoft.

    heres my wallet.

    just.. just take everything and gimme now.

  • BroncbusterBroncbuster Registered User regular
    I'm ready for heart break, any word on coop/multi?

    steam_sig.png
    Origin: Broncbuster
  • TheKoolEagleTheKoolEagle Registered User regular
    I'm ready for heart break, any word on coop/multi?

    won't happen, they would have to totally redesign the seta drive for this to work :(

    that said I am planning on trying out a rift at pax prime, and if it is sexy, I will be ordering one specifically to play with X: Rebirth

    uNMAGLm.png Mon-Fri 8:30 PM CST - 11:30 PM CST
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    I'm ready for heart break, any word on coop/multi?

    won't happen, they would have to totally redesign the seta drive for this to work :(

    that said I am planning on trying out a rift at pax prime, and if it is sexy, I will be ordering one specifically to play with X: Rebirth

    Will the seta drive be in Rebirth? I mean, I guess it would but they showed off a boost ability which could replace the seta and "highway" things.

    JtgVX0H.png
    Elvenshae
  • NEO|PhyteNEO|Phyte They follow the stars, bound together. Strands in a braid till the end.Registered User regular
    A total redesign of the seta wouldn't necessarily be required, just have time flow at the rate of the slowest set speed. Not exactly ideal, considering seta's purpose, but what can ya do?

    It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
    Warframe/Steam: NFyt
  • ButtcleftButtcleft Registered User regular
    X series is not a multiplayer game, I don't want some bullshit shoehorned multi screwing up a perfectly fine game.

    Sir CarcassOrcaDarmakElvenshaeHeirkelleyberryTOGSolid
  • TheKoolEagleTheKoolEagle Registered User regular
    I'd like to be able to do coop in the X universe, but I'll have star citizen for that in the future, so I'm fine with this being tuned for single player only

    uNMAGLm.png Mon-Fri 8:30 PM CST - 11:30 PM CST
  • NEO|PhyteNEO|Phyte They follow the stars, bound together. Strands in a braid till the end.Registered User regular
    You know, considering that I threw money at star citizen, I haven't paid ANY attention to it at all. I should probably change that.

    But yeah, some co-op X would be kinda neat. Especially if your buddy(s) could take turret seats in your ship and stuff. Reenact things like the tie fighter battle in A New Hope.

    It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
    Warframe/Steam: NFyt
    Elvenshae
  • DashuiDashui Registered User regular
    NEO|Phyte wrote: »
    You know, considering that I threw money at star citizen, I haven't paid ANY attention to it at all. I should probably change that.

    But yeah, some co-op X would be kinda neat. Especially if your buddy(s) could take turret seats in your ship and stuff. Reenact things like the tie fighter battle in A New Hope.

    You only fly that one ship in the game, but you can release and directly control powerful drones with different capabilities. So the host could still fly the ship and the other player would fly the drones!

    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
  • The EnderThe Ender Registered User regular
    I'll keep an eye on this, and watch some Let's Play stuff before making a decision after it comes out.

    I never minded the bugginess (I'm a Firaxis customer), but the combat felt really anemic to me, mostly due to the game's lackluster damage modeling & 'splosions. I know that X has always focused more on Space Inc than 'splosions, but I've been spoiled by Bridge Commander, so I need visceral machine-bleeding combat.

    Lighting looks impressive, but it's X, so that's sort-of to be expected.

    With Love and Courage
  • TheKoolEagleTheKoolEagle Registered User regular
    as long as i get my space trading and station building sim included i'm happy. and it sounds like both of those still exist.

    having a rift for this does sound orgasmic as well.

    uNMAGLm.png Mon-Fri 8:30 PM CST - 11:30 PM CST
  • ButtcleftButtcleft Registered User regular
    The Ender wrote: »
    I'll keep an eye on this, and watch some Let's Play stuff before making a decision after it comes out.

    I never minded the bugginess (I'm a Firaxis customer), but the combat felt really anemic to me, mostly due to the game's lackluster damage modeling & 'splosions. I know that X has always focused more on Space Inc than 'splosions, but I've been spoiled by Bridge Commander, so I need visceral machine-bleeding combat.

    Lighting looks impressive, but it's X, so that's sort-of to be expected.
    Did you ever get into fleet combat?

    Because, Jumping a fleet of M1s, M2s, M6s, M6+s, and M8s into an enemy sector and watching the resulting fireworks is quite fun.

  • BroncbusterBroncbuster Registered User regular
    edited August 2013
    huh. So, been reading a bunch on the Egosoft website, I am surprised you're bound to 1 ship to pilot.

    Edit, link:
    http://forum.egosoft.com/viewtopic.php?t=306576

    Broncbuster on
    steam_sig.png
    Origin: Broncbuster
  • ButtcleftButtcleft Registered User regular
    huh. So, been reading a bunch on the Egosoft website, I am surprised you're bound to 1 ship to pilot.

    Edit, link:
    http://forum.egosoft.com/viewtopic.php?t=306576

    Its been public knowledge since they announced rebirth.

    You pilot one ship, but you can control a large variety of drones that you launch from your ship.

    Elvenshae
  • LorkLork Registered User regular
    Buttcleft wrote: »
    The Ender wrote: »
    I'll keep an eye on this, and watch some Let's Play stuff before making a decision after it comes out.

    I never minded the bugginess (I'm a Firaxis customer), but the combat felt really anemic to me, mostly due to the game's lackluster damage modeling & 'splosions. I know that X has always focused more on Space Inc than 'splosions, but I've been spoiled by Bridge Commander, so I need visceral machine-bleeding combat.

    Lighting looks impressive, but it's X, so that's sort-of to be expected.
    Did you ever get into fleet combat?

    Because, Jumping a fleet of M1s, M2s, M6s, M6+s, and M8s into an enemy sector and watching the resulting fireworks is quite fun.
    Watching them all crash into each other ten seconds later and thinking about all the money you just lost because of the game's atrocious pathfinding AI is the opposite of fun for me. I know Egosoft is a small team and everything, but they really need to a guy to work on their UI, a guy to work on their flight model and camera controls, and a guy to work on their AI, respectively. With those aspects as they are, all the X games I've tried have been basically unplayable, and if they don't do something drastic I expect Rebirth to be the same.

    Steam Profile: Lork
    DrakeThe Ender
  • DashuiDashui Registered User regular
    Buttcleft wrote: »
    huh. So, been reading a bunch on the Egosoft website, I am surprised you're bound to 1 ship to pilot.

    Edit, link:
    http://forum.egosoft.com/viewtopic.php?t=306576

    Its been public knowledge since they announced rebirth.

    You pilot one ship, but you can control a large variety of drones that you launch from your ship.

    I think you can also have other ships, including the big ones, in your fleet? You can give them orders but you can't directly control them. That's my understanding, at least. Correct me if I'm wrong.

    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
  • GarthorGarthor Registered User regular
    Dashui wrote: »
    Buttcleft wrote: »
    huh. So, been reading a bunch on the Egosoft website, I am surprised you're bound to 1 ship to pilot.

    Edit, link:
    http://forum.egosoft.com/viewtopic.php?t=306576

    Its been public knowledge since they announced rebirth.

    You pilot one ship, but you can control a large variety of drones that you launch from your ship.

    I think you can also have other ships, including the big ones, in your fleet? You can give them orders but you can't directly control them. That's my understanding, at least. Correct me if I'm wrong.

    Yes. Direct control of larger ships is removed, because the tradeoff is either they're boring as hell to fly, or they don't really work well as big fuck-off ships.

    I don't think they've addressed whether you can directly control smaller ships that you own?

  • ElvenshaeElvenshae Registered User regular
    Garthor wrote: »
    Dashui wrote: »
    Buttcleft wrote: »
    huh. So, been reading a bunch on the Egosoft website, I am surprised you're bound to 1 ship to pilot.

    Edit, link:
    http://forum.egosoft.com/viewtopic.php?t=306576

    Its been public knowledge since they announced rebirth.

    You pilot one ship, but you can control a large variety of drones that you launch from your ship.

    I think you can also have other ships, including the big ones, in your fleet? You can give them orders but you can't directly control them. That's my understanding, at least. Correct me if I'm wrong.

    Yes. Direct control of larger ships is removed, because the tradeoff is either they're boring as hell to fly, or they don't really work well as big fuck-off ships.

    I don't think they've addressed whether you can directly control smaller ships that you own?

    I thought direct control was main ship + drones only, but I can't find where I read that.

  • ButtcleftButtcleft Registered User regular
    edited August 2013
    Lork wrote: »
    Buttcleft wrote: »
    The Ender wrote: »
    I'll keep an eye on this, and watch some Let's Play stuff before making a decision after it comes out.

    I never minded the bugginess (I'm a Firaxis customer), but the combat felt really anemic to me, mostly due to the game's lackluster damage modeling & 'splosions. I know that X has always focused more on Space Inc than 'splosions, but I've been spoiled by Bridge Commander, so I need visceral machine-bleeding combat.

    Lighting looks impressive, but it's X, so that's sort-of to be expected.
    Did you ever get into fleet combat?

    Because, Jumping a fleet of M1s, M2s, M6s, M6+s, and M8s into an enemy sector and watching the resulting fireworks is quite fun.
    Watching them all crash into each other ten seconds later and thinking about all the money you just lost because of the game's atrocious pathfinding AI is the opposite of fun for me. I know Egosoft is a small team and everything, but they really need to a guy to work on their UI, a guy to work on their flight model and camera controls, and a guy to work on their AI, respectively. With those aspects as they are, all the X games I've tried have been basically unplayable, and if they don't do something drastic I expect Rebirth to be the same.

    Have you played Terran Conflict? Because 90% of your complaints were solved in Terran Conflict.

    Buttcleft on
    Sir CarcassDarmakElvenshae
  • Ah_PookAh_Pook Registered User regular
    this looks just incredible. jesus.

  • NEO|PhyteNEO|Phyte They follow the stars, bound together. Strands in a braid till the end.Registered User regular
    Which is not to say that the pathfinding is totally awesome. Being in-system with a ship that's collecting pebbles is a good way to get that ship killed.

    It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
    Warframe/Steam: NFyt
    Elvenshae
  • DockenDocken Registered User regular
    Always been a little bummed at the one ship concept, but I guess it could be fine provided they REALLY pump the upgrades you can get, with one off special upgrades, boatloads of normal upgrades and upgrades you only find by searching ancient areas/ secret places etc... Plus the ship needs to change based on the stuff put on it.

    Elvenshae
  • LorkLork Registered User regular
    Buttcleft wrote: »
    Lork wrote: »
    Buttcleft wrote: »
    The Ender wrote: »
    I'll keep an eye on this, and watch some Let's Play stuff before making a decision after it comes out.

    I never minded the bugginess (I'm a Firaxis customer), but the combat felt really anemic to me, mostly due to the game's lackluster damage modeling & 'splosions. I know that X has always focused more on Space Inc than 'splosions, but I've been spoiled by Bridge Commander, so I need visceral machine-bleeding combat.

    Lighting looks impressive, but it's X, so that's sort-of to be expected.
    Did you ever get into fleet combat?

    Because, Jumping a fleet of M1s, M2s, M6s, M6+s, and M8s into an enemy sector and watching the resulting fireworks is quite fun.
    Watching them all crash into each other ten seconds later and thinking about all the money you just lost because of the game's atrocious pathfinding AI is the opposite of fun for me. I know Egosoft is a small team and everything, but they really need to a guy to work on their UI, a guy to work on their flight model and camera controls, and a guy to work on their AI, respectively. With those aspects as they are, all the X games I've tried have been basically unplayable, and if they don't do something drastic I expect Rebirth to be the same.

    Have you played Terran Conflict? Because 90% of your complaints were solved in Terran Conflict.
    Terran Conflict was the last one I played and exactly none of those issues were solved by it. In fact, all of the examples I'm thinking of were from Terran Conflict.

    Steam Profile: Lork
  • NEO|PhyteNEO|Phyte They follow the stars, bound together. Strands in a braid till the end.Registered User regular
    So, been bumming around in x3:AP, got an energy cell complex set up, and it's feeding a PPC/2GJ shield complex, seems to be working out fairly well.

    How crazy is trying to mod this game? Because man would I love to be able to automate my nav sat deployment (I like to stick a sat at 0,0,0 in every system, which gets to be a hassle because you have to tell the ship to fly to 0,0,0, then poop out a sat, then tell it to move to the next system, and so on.)

    It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
    Warframe/Steam: NFyt
  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    Kazoo wrote: »
    XiaNaphryz wrote: »
    Release date announced!

    November 15th for Europe, November 19th for US

    Scale and detail trailer:

    http://www.youtube.com/watch?v=NEbL1p5vZpw

    Controls:

    http://www.youtube.com/watch?v=rtXV34Py2fI

    Aaaaand I'm sold. This looks like an X game that is accessible. I've got X2, X3:TC and Albion Prelude, but I've never found then accessible enough to really get into.

    X

    Accessible

    I'll believe it when I see it but if it is? Ohhhh shiiiiiiiiiiiiit.

    wWuzwvJ.png
    AyulinElvenshae
  • JesDerJesDer Registered User regular
    X is very accessible .... compared to Dwarf Fortress.


    I am so happy they put a date on Rebirth! Now I want to play X but I don't want to take a few days to remember how to play it.

  • DreadBertDreadBert Registered User regular
    Ah memories, once I loaded a half dozen helper mods into the game and ran a laptop side-by-side for all the spreadsheets & maps it got MUCH easier to navigate. Never had another game that needed that many references on-hand.

    Loved the heck out of the X3 & TC but seemed to take a good 20 or so hours to really start getting the game figured out. These days folks seem to start whining if it takes more then 4 hours to finish a game.

  • OrcaOrca Also known as Espressosaurus WrexRegistered User regular
    edited August 2013
    The complexity is fine. Just make the flight model fun to fly.

    Oh yeah, a non-shit story and non-shit story missions would be nice too.

    Orca on
    Drake
  • AyulinAyulin Registered User regular
    NEO|Phyte wrote: »
    So, been bumming around in x3:AP, got an energy cell complex set up, and it's feeding a PPC/2GJ shield complex, seems to be working out fairly well.

    How crazy is trying to mod this game? Because man would I love to be able to automate my nav sat deployment (I like to stick a sat at 0,0,0 in every system, which gets to be a hassle because you have to tell the ship to fly to 0,0,0, then poop out a sat, then tell it to move to the next system, and so on.)

    This looks like it can do what you want. Modding's fairly straightforward - if I recall correctly it's basically just download this plugin manager and do everything through it.

    steam_sig.png
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