So, been bumming around in x3:AP, got an energy cell complex set up, and it's feeding a PPC/2GJ shield complex, seems to be working out fairly well.
How crazy is trying to mod this game? Because man would I love to be able to automate my nav sat deployment (I like to stick a sat at 0,0,0 in every system, which gets to be a hassle because you have to tell the ship to fly to 0,0,0, then poop out a sat, then tell it to move to the next system, and so on.)
This looks like it can do what you want. Modding's fairly straightforward - if I recall correctly it's basically just download this plugin manager and do everything through it.
That does indeed look like what I want. Downloaded, time to see how well it works.
:edit: Also, I meant modding in the sense of making my own, though with that mod you linked that's less of a priority.
NEO|Phyte on
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
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MaratastikJust call me Mara, please!Registered Userregular
Careful though, placing a satellite in every system can slow things down like, woah. At least it did in X3 Reunion. Having a satellite or ship/station in system requires more CPU power to simulate since you're provided more information in real-time. Might not have as big a hit in Terran conflict.
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NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
Oh hell yes, was poking around my complexes a bit, and found a thing I can poke where you can manually switch things between intermediate product and final product. Now my complexes can sell off all the extra ore/silicon they generate for additional dosh.
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
I could be remembering wrong, but didn't your universal traders work much better when you had satellites in many sectors, so they can see the prices of goods bought and sold and better make their next decision?
I could be remembering wrong, but didn't your universal traders work much better when you had satellites in many sectors, so they can see the prices of goods bought and sold and better make their next decision?
Nope - that's true.
Also, I'm pretty sure the game simulates everything happening in every sector anyway; it doesn't drop into the "full simulartion" mode unless you're actually present in the system. Satellites don't affect that. Again, that's how I remember it happening - as evidenced by all the explosions that occur when I jumpdrive into a really busy sector and the game suddenly realizes that the M1 and the M2 are two pieces of matter sharing the same position in space-time.
NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
Dunno about whitelisting, but I know the Bonus Pack comes with a blacklist dongle, which is very handy in AP, what with those war sectors that your traders will cheerily wander into and proceed to die horribly in.
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
Dunno about whitelisting, but I know the Bonus Pack comes with a blacklist dongle, which is very handy in AP, what with those war sectors that your traders will cheerily wander into and proceed to die horribly in.
You could also just park a fleet of unimaginable destructive power in the war sector, built of only the mightiest ships equipped with the rarest and most powerful weapons, trillions of credits of investment, to protect your 200k credit trader.
Is this game supposed to have a decent UI this time? Because I remember sitting through multiple tutorials about how to use the in-game menu system in X2. I also remember failing to get a little drone to fly back and forth between supply buildings for some reason. (Come to think of it, Steam says I only played X2 for two hours. Did I even get past the tutorials?)
It'd be even better if I could use Steam's big picture mode with it, but that might be asking too much.
I'm trying to start up a new game of AP as suicidal squid, and fuck I have no clue how to make any frigging money with that ship to start, anyone have any experience with it? I want to invest several hours of my life into this character to watch the autopilot run me into an asteroid and blow my ship up
With everything exposed in the god engine ui stuff changed and got automated quite a bit. Seem to recall the mods/scripts getting rolled into official game a couple times in X3 & X3:TC.
Actually in many hundreds of hours think I only did campaign once. Not sure I even finished TC campaign. Loses somthing when your doing missions in a cap ship.
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NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
I'm trying to start up a new game of AP as suicidal squid, and fuck I have no clue how to make any frigging money with that ship to start, anyone have any experience with it? I want to invest several hours of my life into this character to watch the autopilot run me into an asteroid and blow my ship up
SS starts you in what, an m5 with some guns on it? Pick up some convoy escort/patrol/defend station missions.
Also, things I find hilarious: starting scenarios that start you with no guns, when the flight school tutorial thing requires guns to be completed.
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
I'm trying to start up a new game of AP as suicidal squid, and fuck I have no clue how to make any frigging money with that ship to start, anyone have any experience with it? I want to invest several hours of my life into this character to watch the autopilot run me into an asteroid and blow my ship up
SS starts you in what, an m5 with some guns on it? Pick up some convoy escort/patrol/defend station missions.
Also, things I find hilarious: starting scenarios that start you with no guns, when the flight school tutorial thing requires guns to be completed.
Fucking shit-ass flight school tutorial telling you to shoot missiles at drones fuck!
I'm not bitter, or anything, about that $200,000 missile you had me shoot at that $200 drone. When all the missile factories are out of stock. Forever.
I may just start off as the argon trader and swap out to a combat ship asap, so I can then wage my holy war on the boron, paranid, split, teladi, and terran.
If you are going to begin a holy war, then I would caution you into doing it much later into your career, long after you've bought the factories you'll need from the various enemy races to produce weapons and goods you'll need to fuel your war machine.
and have a fleet capable of repelling any assault against you core complex sectors.
planning ahead is for babies, holy war jihad from the getgo!
I'll probably start with one race at a time, like the boron, no one likes the boron.
I cant wait for the inevitable "MY ENTIRE FLEET WAS DESTROYED BY THE SQUIDS!WTF!" post.
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L Ron HowardThe duckMinnesotaRegistered Userregular
Boron? More like Moron! MIRITE!
I played X3, I think, years ago. I never beat it, but had an economic empire that would make Wall St cry itself to sleep each night out of sheer jealousy.
I'm trying to start up a new game of AP as suicidal squid, and fuck I have no clue how to make any frigging money with that ship to start, anyone have any experience with it? I want to invest several hours of my life into this character to watch the autopilot run me into an asteroid and blow my ship up
SS starts you in what, an m5 with some guns on it? Pick up some convoy escort/patrol/defend station missions.
Also, things I find hilarious: starting scenarios that start you with no guns, when the flight school tutorial thing requires guns to be completed.
Fucking shit-ass flight school tutorial telling you to shoot missiles at drones fuck!
I'm not bitter, or anything, about that $200,000 missile you had me shoot at that $200 drone. When all the missile factories are out of stock. Forever.
What? Pretty sure they give you a mosquito to shoot. Also you can just not do the flight school!
Because, Jumping a fleet of M1s, M2s, M6s, M6+s, and M8s into an enemy sector and watching the resulting fireworks is quite fun.
I did some fleet stuff, working within the limitations of the game's AI / pathing (collisions and general AI dumbfuckery was a real problem for conducting a large battle, but whatever, I don't expect my space sims to also be strategic war simulators), and it was fun. But the weapons and ships in X have never interacted in a very convincing way for me; parts don't shear off, particle effects are generally hum drum (they look fine, not bad, but nothing special), holes don't get punched into hulls, etc. There's nothing wrong with that, and the game's not battle-centric anyway, but it was a turn-off for me.
Like I said, eyes are currently peeled. I'll pick up the new one if it offers slightly better combat to go with the trading sim component.
NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
My adventures in space industry continue, I've got factories running for PPCs, 2GJ shields, FAAs, then mosquito/hornet/tomahawk missiles because I didn't feel like bumming around space buying them for the AP version of the Hub plot, which is apparently vastly different from the TC one based on the major differences between what's on a wiki I've been using and what's in the game.
Of course, while the factories are RUNNING, I'm pretty sure the mosquito missiles are the only things actually getting purchased, so I may have to set up ships to sell my goods for me.
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
I'm trying to start up a new game of AP as suicidal squid, and fuck I have no clue how to make any frigging money with that ship to start, anyone have any experience with it? I want to invest several hours of my life into this character to watch the autopilot run me into an asteroid and blow my ship up
SS starts you in what, an m5 with some guns on it? Pick up some convoy escort/patrol/defend station missions.
Also, things I find hilarious: starting scenarios that start you with no guns, when the flight school tutorial thing requires guns to be completed.
Fucking shit-ass flight school tutorial telling you to shoot missiles at drones fuck!
I'm not bitter, or anything, about that $200,000 missile you had me shoot at that $200 drone. When all the missile factories are out of stock. Forever.
What? Pretty sure they give you a mosquito to shoot. Also you can just not do the flight school!
Nope - Terran start, so you can only shoot Terran missiles, and the Terran missile factories are proper fucked at the beginning of the game.
Plus, it was, like, my first time playing, so "Hey! I'm a Tutorial!" seemed like a good idea.
Terran Start is great, because it gets you the Vidar if you follow the terran missions.
The Vidar, with a compliment of elegromagnetic pulse cannons and matter/antimatter launchers is an engine of destruction. Its a M6 Corvette that flies like a fighter and can take on, with a half decent piloting skill, literally anything else in the game. Even the dread xenon capital ships.
The terran missions are available to everyone. You just need to get over there to start it. Which can take a bit for the other starts, but I usually pick up the free M3s at the start anyway and get jumpdrives
Terran Start is great, because it gets you the Vidar if you follow the terran missions.
The Vidar, with a compliment of elegromagnetic pulse cannons and matter/antimatter launchers is an engine of destruction. Its a M6 Corvette that flies like a fighter and can take on, with a half decent piloting skill, literally anything else in the game. Even the dread xenon capital ships.
Which is hilarious because it literally just serves as target practice. "Hey, try boarding (you cannot succeed) this priceless goddamned one-of-a-kind ship, so you know how to board ships for the last mission (note: no ships may be boarded for the last mission)!"
I could be remembering wrong, but didn't your universal traders work much better when you had satellites in many sectors, so they can see the prices of goods bought and sold and better make their next decision?
Nope - that's true.
Also, I'm pretty sure the game simulates everything happening in every sector anyway; it doesn't drop into the "full simulartion" mode unless you're actually present in the system. Satellites don't affect that. Again, that's how I remember it happening - as evidenced by all the explosions that occur when I jumpdrive into a really busy sector and the game suddenly realizes that the M1 and the M2 are two pieces of matter sharing the same position in space-time.
Yeah, that's why out of sector combat is very much different than in sector combat. I didn't mean having eyes in a sector was "full simulation" mode. Just that it is more system intensive than if you don't have eyes in the sector. Being physically in sector uses even more CPU resources of course. My guess is there's three levels of simulation:
1) Dark sector: Nothing you own is present in the sector: Minimal resources
2) Light sector: Have ship/satellite/station in sector, but player is outside of sector: Moderate resources
3) Current sector: The sector in which player currently resides: Most resources.
Level 2 and 3 are definitely a thing. I'm not 100% positive on level 1, but I'm pretty certain there's a difference because in X3 Reunion, I used the cheat code to place a satellite in every sector near the beginning of the game and my fps dropped from 60 to 30, prompting me to reload a save and deciding to not put a satellite in every sector. It would be more efficient too, since the game doesn't need to provide the player with nearly as much information nearly as often for a dark sector. You could essentially just black box everything going on. I could very much be wrong though.
Yeah, when there's no information at all on what's going on in a sector they're probably just cheating and doing some bulk simple sims to handle resources and merchants and such.
I would expect that they would only do that on distant dark ones though, since they likely want to retain some coherence in the immediate neighbourhood
NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
edited August 2013
Mmmm, I am currently sitting in an OTAS Boreas. Not fully armed yet, but I have MARS, full shields, 16 PPCs, 8 FAAs, and a handful of other stuff that I cannibalized from my previous ship. Time to go try out my new toy.
:edit: ahahaha, took on a Xenon J and its support no problem. Along with a pair of Qs and support. I am death.
NEO|Phyte on
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
Between X3/TC/AP I probably have 1.5/2k hours played. I really hope they make being a pirate a totally practical thing. Black markets to sell capped ships/buy upgrades.
Secondly, boarding needed a lot of work. I never found it very engaging or challenging. Mostly just a time sink until you got your M7M 5 star Marines. Then it just became a snoozefest that let you make a few hundred mil in less than 15 minutes.
Whoever designed the way marines launched from ships was a jerk.
Posts
That does indeed look like what I want. Downloaded, time to see how well it works.
:edit: Also, I meant modding in the sense of making my own, though with that mod you linked that's less of a priority.
Warframe/Steam: NFyt
Warframe/Steam: NFyt
Nope - that's true.
Also, I'm pretty sure the game simulates everything happening in every sector anyway; it doesn't drop into the "full simulartion" mode unless you're actually present in the system. Satellites don't affect that. Again, that's how I remember it happening - as evidenced by all the explosions that occur when I jumpdrive into a really busy sector and the game suddenly realizes that the M1 and the M2 are two pieces of matter sharing the same position in space-time.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Warframe/Steam: NFyt
You could also just park a fleet of unimaginable destructive power in the war sector, built of only the mightiest ships equipped with the rarest and most powerful weapons, trillions of credits of investment, to protect your 200k credit trader.
because why not?
It'd be even better if I could use Steam's big picture mode with it, but that might be asking too much.
Actually in many hundreds of hours think I only did campaign once. Not sure I even finished TC campaign. Loses somthing when your doing missions in a cap ship.
Also, things I find hilarious: starting scenarios that start you with no guns, when the flight school tutorial thing requires guns to be completed.
Warframe/Steam: NFyt
I'm not bitter, or anything, about that $200,000 missile you had me shoot at that $200 drone. When all the missile factories are out of stock. Forever.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Can't haul/trade anything, can't shoot anything, and to get out of the ass end of space you need to go through 3 split sectors who aggro you.
it truly is for masochists.
and have a fleet capable of repelling any assault against you core complex sectors.
I'll probably start with one race at a time, like the boron, no one likes the boron.
I cant wait for the inevitable "MY ENTIRE FLEET WAS DESTROYED BY THE SQUIDS!WTF!" post.
I played X3, I think, years ago. I never beat it, but had an economic empire that would make Wall St cry itself to sleep each night out of sheer jealousy.
What? Pretty sure they give you a mosquito to shoot. Also you can just not do the flight school!
I did some fleet stuff, working within the limitations of the game's AI / pathing (collisions and general AI dumbfuckery was a real problem for conducting a large battle, but whatever, I don't expect my space sims to also be strategic war simulators), and it was fun. But the weapons and ships in X have never interacted in a very convincing way for me; parts don't shear off, particle effects are generally hum drum (they look fine, not bad, but nothing special), holes don't get punched into hulls, etc. There's nothing wrong with that, and the game's not battle-centric anyway, but it was a turn-off for me.
Like I said, eyes are currently peeled. I'll pick up the new one if it offers slightly better combat to go with the trading sim component.
Of course, while the factories are RUNNING, I'm pretty sure the mosquito missiles are the only things actually getting purchased, so I may have to set up ships to sell my goods for me.
Warframe/Steam: NFyt
Nope - Terran start, so you can only shoot Terran missiles, and the Terran missile factories are proper fucked at the beginning of the game.
Plus, it was, like, my first time playing, so "Hey! I'm a Tutorial!" seemed like a good idea.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
The Vidar, with a compliment of elegromagnetic pulse cannons and matter/antimatter launchers is an engine of destruction. Its a M6 Corvette that flies like a fighter and can take on, with a half decent piloting skill, literally anything else in the game. Even the dread xenon capital ships.
Which is hilarious because it literally just serves as target practice. "Hey, try boarding (you cannot succeed) this priceless goddamned one-of-a-kind ship, so you know how to board ships for the last mission (note: no ships may be boarded for the last mission)!"
Yeah, that's why out of sector combat is very much different than in sector combat. I didn't mean having eyes in a sector was "full simulation" mode. Just that it is more system intensive than if you don't have eyes in the sector. Being physically in sector uses even more CPU resources of course. My guess is there's three levels of simulation:
1) Dark sector: Nothing you own is present in the sector: Minimal resources
2) Light sector: Have ship/satellite/station in sector, but player is outside of sector: Moderate resources
3) Current sector: The sector in which player currently resides: Most resources.
Level 2 and 3 are definitely a thing. I'm not 100% positive on level 1, but I'm pretty certain there's a difference because in X3 Reunion, I used the cheat code to place a satellite in every sector near the beginning of the game and my fps dropped from 60 to 30, prompting me to reload a save and deciding to not put a satellite in every sector. It would be more efficient too, since the game doesn't need to provide the player with nearly as much information nearly as often for a dark sector. You could essentially just black box everything going on. I could very much be wrong though.
Well, at the very least you would need Boarding Pods to do so, which is not what they teach you how to use, and not what they provide you with.
I would expect that they would only do that on distant dark ones though, since they likely want to retain some coherence in the immediate neighbourhood
:edit: ahahaha, took on a Xenon J and its support no problem. Along with a pair of Qs and support. I am death.
Warframe/Steam: NFyt
I don't know if that was the case previously, but it's up on the front page now.
http://store.steampowered.com/app/2870/
Hell yeah!
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Secondly, boarding needed a lot of work. I never found it very engaging or challenging. Mostly just a time sink until you got your M7M 5 star Marines. Then it just became a snoozefest that let you make a few hundred mil in less than 15 minutes.
Whoever designed the way marines launched from ships was a jerk.