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X Rebirth announced

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Posts

  • SiliconStewSiliconStew Registered User regular
    edited November 2013
    The construction ship you're given in the campaign is unique. You can't build the required station with any other construction ship. Had to revert about 8 hours due to ordering it built in one of the "friendly" pre-gate sectors because I figured "hey free station, let's try it out". The station must be built in Fervid Corona.

    If one of your ships complains that it has no fuel to make a jump, click on the captain's picture on the monitor and select "Don't use jump fuel". If you stick around the sector for 15-20 minutes the ship will jump in. You can try the "Buy fuel" option, but since it would have to go find some first it's likely to take even longer. I haven't even found a place that sells it yet. If you don't choose either option, the ship will never follow you to your destination.

    I had to buy a new container ship (ask for shipyard directions when in DeVries) since campaign bugs meant I didn't get my original one back after the mission to retrieve it. The smaller freigher I was given from another mission wasn't the right type to do the food ration campaign mission. I just sold the Tarantus (sic) for 28 million since it is broken and won't go anywhere anyway (though given the way things have been going, this decision will probably break my campaign at some future point). There are 2 shipyard docks. One for large ships and one for smaller ships. You can buy food rations in Gushing Spring so no need to run back through the gate to buy some for that quest.

    I think at this point you are better off capturing and then selling ships vs trying to repair and crew them. Even if you do fix them, more than likely the ship AI will be broken and won't do anything anyway. Building new ships is expensive but at least they work (so far).

    Transferring cargo between ships to build a station takes forever. Even after savegame editing in all the required components into the cargo of my container ship (because fuck trying to do that many broken-ass trades in this game), with the construction ship in place and the container ship in the same sector, it took nearly 2 hours to transfer the 8 items between ships. First the ship is slow when traveling in-sector so it took a long time to cover the 20km to the new station, you can only queue up 3 sell orders at a time so you have to babysit the whole process, once docked it takes several minutes to transfer, after each order the ship will undock and fly in a slow loop back to dock again before transferring the next order, and from all my previous experiences with other missions completely breaking in-progress trade AI you can't be doing much anything else while this is going on.

    I could probably live with most of their console-derived design limitations if things actually worked. But what we got is an initial beta, feature complete, but a fucking buggy-ass mess.

    SiliconStew on
    Just remember that half the people you meet are below average intelligence.
    AcharenusDissociater
  • AiserouAiserou Registered User regular
    There's a patch today that in addition to fixing some crashes, tries to make traders get stuck less.

    I haven't gotten to mess with it much because of work, but over lunch I gave it two trade orders and it managed to finish the first one and start moving towards the second one while I was in another zone, which is more progress than I've seen it do before.

    Now if I can just figure out how to get my Titurels unstuck I'll be set. Seems like, after being captured and working fine for a short while, they like to get stuck at their jump-in point in Fervid Corona and then never move again. They don't have any trade orders stuck or anything, and their engines are still damaged from capturing but they show a top speed, have an engineer and constructor drones, and have already moved a few zones. Not really sure what else to check. I can't even sell them now (not that I want to because one has a captain with 3 five star skills) because I tried to send one to the shipyard for drones in an effort to get it to move (sending it for repairs appears to be greyed out unless the ship is already in the system) and now the shipyard won't let me use it for modifying or selling ships because it is expecting mine to show up at any time. Fun times.

  • DarkMechaDarkMecha The Outer SpaceRegistered User regular
    The sad state of this game atm and my furious desire for an open world space sim has me contemplating going back to EVE for awhile.

    Steam Profile | My Art | NID: DarkMecha (SW-4787-9571-8977) | PSN: DarkMecha
  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    I'm probably going to reinstall X3:AP for my empire building fix and dabble with X:R here and there while it gets patched.

    TheKoolEagleFiatilBanzai5150ElvenshaeStrikor
  • DissociaterDissociater Registered User regular
    The construction ship you're given in the campaign is unique. You can't build the required station with any other construction ship. Had to revert about 8 hours due to ordering it built in one of the "friendly" pre-gate sectors because I figured "hey free station, let's try it out". The station must be built in Fervid Corona.

    If one of your ships complains that it has no fuel to make a jump, click on the captain's picture on the monitor and select "Don't use jump fuel". If you stick around the sector for 15-20 minutes the ship will jump in. You can try the "Buy fuel" option, but since it would have to go find some first it's likely to take even longer. I haven't even found a place that sells it yet. If you don't choose either option, the ship will never follow you to your destination.

    I had to buy a new container ship (ask for shipyard directions when in DeVries) since campaign bugs meant I didn't get my original one back after the mission to retrieve it. The smaller freigher I was given from another mission wasn't the right type to do the food ration campaign mission. I just sold the Tarantus (sic) for 28 million since it is broken and won't go anywhere anyway (though given the way things have been going, this decision will probably break my campaign at some future point). There are 2 shipyard docks. One for large ships and one for smaller ships. You can buy food rations in Gushing Spring so no need to run back through the gate to buy some for that quest.

    I think at this point you are better off capturing and then selling ships vs trying to repair and crew them. Even if you do fix them, more than likely the ship AI will be broken and won't do anything anyway. Building new ships is expensive but at least they work (so far).

    Transferring cargo between ships to build a station takes forever. Even after savegame editing in all the required components into the cargo of my container ship (because fuck trying to do that many broken-ass trades in this game), with the construction ship in place and the container ship in the same sector, it took nearly 2 hours to transfer the 8 items between ships. First the ship is slow when traveling in-sector so it took a long time to cover the 20km to the new station, you can only queue up 3 sell orders at a time so you have to babysit the whole process, once docked it takes several minutes to transfer, after each order the ship will undock and fly in a slow loop back to dock again before transferring the next order, and from all my previous experiences with other missions completely breaking in-progress trade AI you can't be doing much anything else while this is going on.

    I could probably live with most of their console-derived design limitations if things actually worked. But what we got is an initial beta, feature complete, but a fucking buggy-ass mess.

    Unfortunately, in my game, clicking on the captain's picture on the monitor does nothing. Another bug!

  • HeirHeir Ausitn, TXRegistered User regular
    Welp...reading all these comments has at least convinced me to not purchased this until maybe after the holidays. Really sounds like a "lite" version of previous X games. :(

    With that said, I might pick up X3:AP. Last game I played was Terran Conflict..which I loved.

    What's different in AP vs. TC?

    camo_sig2.png
  • JesDerJesDer Registered User regular
    WAR !

    Elvenshae
  • ElvenshaeElvenshae Registered User regular
    Heir wrote: »
    Welp...reading all these comments has at least convinced me to not purchased this until maybe after the holidays. Really sounds like a "lite" version of previous X games. :(

    With that said, I might pick up X3:AP. Last game I played was Terran Conflict..which I loved.

    What's different in AP vs. TC?

    Lots of general improvements, some of which were covered by mods previously, like energy cell fabs no longer needing resources (they now take ... crystals? ... as a secondary input), WAR! as JesDer says, and I'm sure some other stuff that I just haven't run into yet.

  • HeirHeir Ausitn, TXRegistered User regular
    War?! That's enough for me to say "shut up and take my money!"

    camo_sig2.png
  • TheKoolEagleTheKoolEagle Registered User regular
    yeah there is quite a large war going on near omicron lyrae and terran sectors, any traders/ships that aren't you will die in those sectors.

    kind of sucks because when I order an m5 to deploy a satellite network they deploy 1 satellite in the system I wanted, and then go to Omicron Lyrae to die.

    Soon though. Soon I will push the Terran menance in their poopers and get them out of my profits.

    uNMAGLm.png Mon-Fri 8:30 PM CST - 11:30 PM CST
  • DissociaterDissociater Registered User regular
    edited November 2013
    So for those who have had any luck controlling trading ships in X:R. If you have them set on follow and you move to a new area either by super highway or whatever and get to your new destination. What happens if you remove them from squad at that point. Do they continue to try to get to your last space, or do they stop moving wherever they are? I guess I mean if I want for them to wait for me in any given sector, do I have to wait for them to get there before I leave it?

    Also, what happens if I give a trade ship orders to buy or sell in my current sector, and then I leave the sector before they buy or sell? Do the 'updating rendezvous point' orders override the buy or sell order?

    e: I'm giving it another try since the last patch apparently fixed some trader ship issues.

    Dissociater on
  • JesDerJesDer Registered User regular
    Heir wrote: »
    War?! That's enough for me to say "shut up and take my money!"

    Really there are lots of small changes everywhere but the constant war zone is the big thing ... Honestly I never finished the story missions .. I did enough to get the player HQ and then just built my endless empire. I guess you can become friends with the terrans, but that sounded boring since I really liked blowing up their stuff or just stealing it. (I had already made friends with the pirates soo I need someone to fight besides the Xenon).

  • OrcaOrca Also known as Espressosaurus WrexRegistered User regular
    X:R is too close to X3:R.

  • FiatilFiatil Registered User regular
    Orca wrote: »
    X:R is too close to X3:R.

    Except for the gameplay sadly.

    steam_sig.png
  • SiliconStewSiliconStew Registered User regular
    Unfortunately, in my game, clicking on the captain's picture on the monitor does nothing. Another bug!

    Try dropping it from your squad and re-adding it. Go into the ship properties and make sure Jumpdrive=OK. If you are re-adding to squad via the map or owned property page, click the x int the top right corner afterwards so you can quickly get back to see the message in time. There's a very, very tiny box of info text that appears just above where the radial menu would be that says something like "info: jumpdrive" during this time.
    So for those who have had any luck controlling trading ships in X:R. If you have them set on follow and you move to a new area either by super highway or whatever and get to your new destination. What happens if you remove them from squad at that point. Do they continue to try to get to your last space, or do they stop moving wherever they are? I guess I mean if I want for them to wait for me in any given sector, do I have to wait for them to get there before I leave it?

    Also, what happens if I give a trade ship orders to buy or sell in my current sector, and then I leave the sector before they buy or sell? Do the 'updating rendezvous point' orders override the buy or sell order?

    e: I'm giving it another try since the last patch apparently fixed some trader ship issues.

    This isn't definitive since I have basically abondoned all trade except for campaign requirements, but as far as I can tell, dropping from squad will leave the ship where it's at. Dropping from squad may remove trade orders, not sure if that happens as soon as it's dropped or if it's cleared when you re-add to squad. If you move far enough for them to need to use the jumpdrive (without fuel) I believe the no-fuel jumpdrive timer is resetting every time you change sectors. I've had little luck getting ships to move with me unless I wait out the 10-15 minutes in my destination zone. If they actually have fuel, the jump drive is supposed to only take about 10 seconds.

    I don't think move orders override trade orders. At least that's how it should work, assuming no bugs.

    Just remember that half the people you meet are below average intelligence.
  • JesDerJesDer Registered User regular
    I still dont understand why your ships need to be in your SQUAD to get trade orders .. It makes no sense.

    ElvenshaeSir Carcass
  • TheKoolEagleTheKoolEagle Registered User regular
    one thing I don't understand is why is everyone in a giant space traffic jam in X:R, I mean it looks cool... but I feel it is a bit immersion breaking to fly all around those people laughing at their stupidity for waiting in space traffic.

    It seems like they added more 'life' to the universe, but that life is braindead and doesn't really need to be there.

    minor complaint for sure compared to other bigger problems, but still a bit silly

    uNMAGLm.png Mon-Fri 8:30 PM CST - 11:30 PM CST
  • DarkMechaDarkMecha The Outer SpaceRegistered User regular
    I figured the "space traffic" is people in "car ships" - like civilian traffic. To keep order they are in virutal lanes, which avoids a retarded swarm of ships and collisions.

    Steam Profile | My Art | NID: DarkMecha (SW-4787-9571-8977) | PSN: DarkMecha
    Elvenshae
  • BubbyBubby Registered User regular
    The visuals in Rebirth are pretty great, lightyears ahead of X3.

    Elvenshae
  • MuddBuddMuddBudd Registered User regular
    Bubby wrote: »
    The visuals in Rebirth are pretty great, lightyears ahead of X3.

    That's why this is so heartbreaking.

    In other news, the Egosoft forums appear to be down.

    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
    Elvenshae
  • ButtcleftButtcleft Registered User regular
    MuddBudd wrote: »
    Bubby wrote: »
    The visuals in Rebirth are pretty great, lightyears ahead of X3.

    That's why this is so heartbreaking.

    In other news, the Egosoft forums appear to be down.

    Working fine for me.

  • MuddBuddMuddBudd Registered User regular
    Buttcleft wrote: »
    MuddBudd wrote: »
    Bubby wrote: »
    The visuals in Rebirth are pretty great, lightyears ahead of X3.

    That's why this is so heartbreaking.

    In other news, the Egosoft forums appear to be down.

    Working fine for me.

    Yeah it seems back up now.

    Re: The civilian traffic. I kind of like it, actually. At first, I thought it was a more elegant solution to Station Complexes connections. But that turned out not to be the case, obviously.

    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • DissociaterDissociater Registered User regular
    Seems as though some of the trading is working again. I've successfully managed to supply 300 food to Fervid Corona. I've tested a bunch of stuff with trading. Your trading ship has to have constuction loader drones in it in order to pick up or drop off goods. Without them it will add to the number of planned trips but never complete (this seems to be what breaks the constuction ship you get as part of the campaign). I've so far tested the following: Setting up a trading run through the trading window on the radial menu (without entering the system in question). And I've gone on extra jumps and stuff after giving a trade order and it didn't break the trader. I've also given orders, then left the ship's squad and it continues the trade order.

    Broncbuster
  • TheKoolEagleTheKoolEagle Registered User regular
    I think hell has frozen over, instead of nude yisha mods, there is a desexualised yisha mod that gives her a mesh pattern over her boobs instead, there is also a desexualized bar one that replaces the girl banners with asian stuff

    WHAT IS GOING ON HERE.

    uNMAGLm.png Mon-Fri 8:30 PM CST - 11:30 PM CST
    ElvenshaeBanzai5150StrikorDarmakDarkMechaDyvionBRIAN BLESSEDAvynte
  • StrikorStrikor Calibrations? Calibrations! Registered User regular
    It's like I don't even know you anymore, Nexusmods!

    ElvenshaeDarkMechaAvynte
  • MuddBuddMuddBudd Registered User regular
    I think hell has frozen over, instead of nude yisha mods, there is a desexualised yisha mod that gives her a mesh pattern over her boobs instead, there is also a desexualized bar one that replaces the girl banners with asian stuff

    WHAT IS GOING ON HERE.

    Apparently I'm not the only one who was bothered by those. I was thinking of replacing them with dudes.

    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • ButtcleftButtcleft Registered User regular
    edited November 2013
    I think hell has frozen over, instead of nude yisha mods, there is a desexualised yisha mod that gives her a mesh pattern over her boobs instead, there is also a desexualized bar one that replaces the girl banners with asian stuff

    WHAT IS GOING ON HERE.

    Its either the end of days, or a bright new future for humanity.

    Buttcleft on
    ElvenshaeBRIAN BLESSED
  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    X-Rebirth is so buggy that the nude mods glitched out obviously.

    wWuzwvJ.png
    DarmakBRIAN BLESSED
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    The mod actually was supposed to give her 4 tits but ended up covering everything instead.

    JtgVX0H.png
    Strikor
  • ButtcleftButtcleft Registered User regular
    Figured out why I couldn't hire a Marine Officer.

    the skunk was full, which I would have realized if I had actually gone into the back of the ship and looked.

  • The Black HunterThe Black Hunter The key is a minimum of compromise, and a simple, unimpeachable reason to existRegistered User regular
    edited November 2013
    I think the more personal aspect of the game is great. The Skunk does feel "lived in", a bit of work on that aspect and I could feel like I have my own Firefly or Bebop, it would be awesome to fly around in one of those "freedom frigates". I still don't know anything about the ships in this game. aside from that the rest of the new gameplay is poorly implemented. I shouldn't have to fly within 50 meters of each docking point to see what's available, that's just silly tedious and very backwards. This game is set in the future yet the methods for advertising goods and wares are medieval.

    The Black Hunter on
  • Ratsult2Ratsult2 Registered User regular
    I think the more personal aspect of the game is great. The Skunk does feel "lived in", a bit of work on that aspect and I could feel like I have my own Firefly or Bebop, it would be awesome to fly around in one of those "freedom frigates". I still don't know anything about the ships in this game. aside from that the rest of the new gameplay is poorly implemented. I shouldn't have to fly within 50 meters of each docking point to see what's available, that's just silly tedious and very backwards. This game is set in the future yet the methods for advertising goods and wares are medieval.

    I think you can upgrade that with better sensors.

  • KhavallKhavall British ColumbiaRegistered User regular
    Maybe it gets better with upgrades and it's just because I was stuck on the e-cell and am waiting 'till that shit is fixed, but I found the skunk to actually feel super small.

    Like I would rather actually walk down a hallway and through a cargo berth when I'm going through my ship(as long as I don't have to do that often), then suddenly teleport down a hallway and be in a cramped little space with one room.

    Serenity had spaces, and felt real.

    The Skunk has a place and a room and the cockpit.

  • BubbyBubby Registered User regular
    So why exactly is the space sim dead? Mass Effect proved there's a huge appetite for space games, a space sim with an actual budget behind it and good marketing would sell pretty damn well I'd imagine. All the things people wanted from Rebirth, only done with ME level production values would be a hell of a game.

  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited November 2013
    Partly because the last giant space sim games did not sell very well so publishers are unwilling to task risks anymore. Whether there actually is or is not an audience for it has very little to do with it. It's all about publisher expectations for big space sim games.

    There's lots of smaller space games around, although few dedicated sims with high production values and polish. Egosoft are very much not a company that are known for being skilled at the latter. They're so bad at it that they really should be just giving up on trying and outsource that area of development but they probably wont.

    Mass effect ,while set in space, had little not no actual space ship parts. You could walk around in a space ship and you could click on a space map to go to space places, but you couldn't directly control your space ship in space fighting other space ships. So, really, all ME showed is "people like role playing games set in space". It was about as far away from freespace 2 style games as it is possible to get while still being, technically, in space. There honestly is a massive jump between "rpg in space" and "simulator". ME was just a fantasy rpg with bolts on. It could have been set in a fantasy world just as easily, with a sea ship instead of a space ship, going to different continents on a single fantasy planet, and they would barely have had to change any of the gameplay. Just different art assets and different adjectives in the plotline.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
    ElvenshaeBRIAN BLESSEDZeroczTOGSolidDrake
  • AcharenusAcharenus Registered User regular
    Khavall wrote: »
    Maybe it gets better with upgrades and it's just because I was stuck on the e-cell and am waiting 'till that shit is fixed, but I found the skunk to actually feel super small.

    Like I would rather actually walk down a hallway and through a cargo berth when I'm going through my ship(as long as I don't have to do that often), then suddenly teleport down a hallway and be in a cramped little space with one room.

    Serenity had spaces, and felt real.

    The Skunk has a place and a room and the cockpit.

    Yeh the skunk was to tiny for me to feel anything in particular about it and the people all feel far to artificial. It's like someone tried to make a more human feeling ship but stopped at uncanny valley.

  • Banzai5150Banzai5150 Registered User regular
    Partly because the last giant space sim games did not sell very well so publishers are unwilling to task risks anymore. Whether there actually is or is not an audience for it has very little to do with it. It's all about publisher expectations for big space sim games.

    There's lots of smaller space games around, although few dedicated sims with high production values and polish. Egosoft are very much not a company that are known for being skilled at the latter. They're so bad at it that they really should be just giving up on trying and outsource that area of development but they probably wont.

    Mass effect ,while set in space, had little not no actual space ship parts. You could walk around in a space ship and you could click on a space map to go to space places, but you couldn't directly control your space ship in space fighting other space ships. So, really, all ME showed is "people like role playing games set in space". It was about as far away from freespace 2 style games as it is possible to get while still being, technically, in space.

    We have SC and E:D coming up, perhaps they can do something right?

    50433.png?1681748850
    Elvenshae
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited November 2013
    Banzai5150 wrote: »
    Partly because the last giant space sim games did not sell very well so publishers are unwilling to task risks anymore. Whether there actually is or is not an audience for it has very little to do with it. It's all about publisher expectations for big space sim games.

    There's lots of smaller space games around, although few dedicated sims with high production values and polish. Egosoft are very much not a company that are known for being skilled at the latter. They're so bad at it that they really should be just giving up on trying and outsource that area of development but they probably wont.

    Mass effect ,while set in space, had little not no actual space ship parts. You could walk around in a space ship and you could click on a space map to go to space places, but you couldn't directly control your space ship in space fighting other space ships. So, really, all ME showed is "people like role playing games set in space". It was about as far away from freespace 2 style games as it is possible to get while still being, technically, in space.

    We have SC and E:D coming up, perhaps they can do something right?

    Who knows man. I mean, I hope so, but you just can't look at ME and make any predictions either way from that. The genres are too different.
    Fingers crossed. Space sims are one of my favourite dead genres.
    The only reason I'm not playing rebirth is I know egosoft. Right about now is the time I should jump into AP. Next time I feel like an X game I will pick that up. In about a year I'll pick up rebirth.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • Banzai5150Banzai5150 Registered User regular
    I uninstalled Rebirth and installed AP as I never put much time into it like I had planned on. I had put in a chunk into TC but stopped playing when I kept losing huge gaps of time. I'm currently in the mood to lose as much time as I can in a great space game.

    50433.png?1681748850
    DoctorArch
  • ButtcleftButtcleft Registered User regular
    edited November 2013
    Khavall wrote: »
    Maybe it gets better with upgrades and it's just because I was stuck on the e-cell and am waiting 'till that shit is fixed, but I found the skunk to actually feel super small.

    Like I would rather actually walk down a hallway and through a cargo berth when I'm going through my ship(as long as I don't have to do that often), then suddenly teleport down a hallway and be in a cramped little space with one room.

    Serenity had spaces, and felt real.

    The Skunk has a place and a room and the cockpit.

    Serenity was also a cargo ship capable of carrying dozens of heads of cattle and god only knows what else.

    the skunk is a personal ship. Remember it was designed during the Terran Conflict as a long range recon ship, It wasn't a purpose built luxury yacht.

    Buttcleft on
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