Oh Wheatly. My only gripe was how retarded the placement of the fact sphere was. Cost me a few attempts. Oh and the animal king being real was a bit of a wake up call. I'm curious why Glados didn't let Chell out by the parking lot. I mean a field of wheat seems unessecary and a car might be semi useful.
Er, its been a few hundred years. And the Combine had already invaded before the events of the first game. That wheat field might be the parking lot.
Not to mention GLaDOS still hates her guts, she's just sick of trying to kill her.
There's no evidence that's it's been longer than the span between half life one and 2. 20 years with a giant mutant potato running amok would surely lead to some decay but I seriously doubt the facility would be there a century later without GLados there to fix it up.
All we know for sure is that Wheatly should not be left in charge of relaxtion vaults.
That's the whole reason the facility was coming apart in the first place: all that growth and disrepair from the beginning of the game was there to indicate that it had been a long-ass time. Also The Final Hours of Portal 2 reveals that a century is a very conservative estimate of the time that has passed.
I might have felt slightly let down by the lack of puzzle difficulty in the single player if (a) the plot wasn't a thing of beauty, and (b) the co-op campaign didn't exist. The co-op had the puzzles that had me stopping to scratch my head and think and feeling awesome when they were done.
But then I was in the lucky position of having a good mate to co-op with.
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SenshiBALLING OUT OF CONTROLWavefrontRegistered Userregular
edited May 2011
One thing that irks me a little bit in retrospect is that GLaDOS is nowhere near as robotic as she is in the first game. It's difficult to describe, but she seems a lot more human for no apparent reason. Maybe it was the whole "relive your final moments for the last 100+ years" thing but it's weird.
One thing that irks me a little bit in retrospect is that GLaDOS is nowhere near as robotic as she is in the first game. It's difficult to describe, but she seems a lot more human for no apparent reason. Maybe it was the whole "relive your final moments for the last 100+ years" thing but it's weird.
That's intentional.
There's an interview that deals with a fair few story questions and goes over this, but I can't find a link
One thing that irks me a little bit in retrospect is that GLaDOS is nowhere near as robotic as she is in the first game. It's difficult to describe, but she seems a lot more human for no apparent reason. Maybe it was the whole "relive your final moments for the last 100+ years" thing but it's weird.
While she was 100% robotic for most of Portal, she was pretty human-like towards the end. To me she never seemed more human in Portal 2 than she did after the escape in Portal.
One thing that irks me a little bit in retrospect is that GLaDOS is nowhere near as robotic as she is in the first game. It's difficult to describe, but she seems a lot more human for no apparent reason. Maybe it was the whole "relive your final moments for the last 100+ years" thing but it's weird.
While she was 100% robotic for most of Portal, she was pretty human-like towards the end. To me she never seemed more human in Portal 2 than she did after the escape in Portal.
Gotta disagree here, the things she pulled after the escape in Portal were still pretty robotic, it was as if she was following a list of if-then-elses in order to get Chell to comply with her demands, it all seemed very calculated. In Portal 2, she's still an AI but she's become a great deal more human with not only her speech but also her emotions and shit.
The way I see it the change comes over her when you
destroy the first personality core at the end of Portal. After that she starts sounding how she does in 2, and talking about how she could put the neurotoxin on cereal or rub it right into her eyes.
I did feel the game was a bit easy, but that's probably more to due with the fact that we've all played portal 1 and there are only so much truly different ways of using portals that you can wrap your head around.
I'm all for them taking out all the twitch timey trickey jump bits though. It's a puzzle game, the challenge should be in the planning, not the execution. Lots of portal 1 mods relied on them and they were all extremely frustrating.
On that note, if anyone knows some good portal 1 or 2 mods/levels that do focus on the puzzle element, I'm all ears (digital ears? eyes?).
I thought the coop did a good job of increasing the difficulty and feeling more like 'challenge puzzles' to supplement the singleplayer mode which is more about the story.
Besides, it's Valve. I'm pretty certain we'll get free DLC.
One thing that irks me a little bit in retrospect is that GLaDOS is nowhere near as robotic as she is in the first game. It's difficult to describe, but she seems a lot more human for no apparent reason. Maybe it was the whole "relive your final moments for the last 100+ years" thing but it's weird.
The cores basically forced her to act like a machine. She says so herself.
Once the morality core was destroyed she acted as she wanted.
I do question the anger core though. You'd think that would have been vetoed
King Riptor on
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One thing that irks me a little bit in retrospect is that GLaDOS is nowhere near as robotic as she is in the first game. It's difficult to describe, but she seems a lot more human for no apparent reason. Maybe it was the whole "relive your final moments for the last 100+ years" thing but it's weird.
The cores basically forced her to act like a machine. She says so herself.
Once the morality core was destroyed she acted as she wanted.
I do question the anger core though. You'd think that would have been vetoed
Given that GLaDOS had murderous impulses well before any of the personality cores were installed, I'd wager that the Anger Core was there to provide "noise" in tandem with the other cores. Nonspecific uncontrollable rage makes it difficult to make any kind of decision, so if they could just make GLaDOS fume and sputter at nothing in particular, that's a win over actively deciding to gas everyone to death.
Kupi on
My favorite musical instrument is the air-raid siren.
One thing that irks me a little bit in retrospect is that GLaDOS is nowhere near as robotic as she is in the first game. It's difficult to describe, but she seems a lot more human for no apparent reason. Maybe it was the whole "relive your final moments for the last 100+ years" thing but it's weird.
The cores basically forced her to act like a machine. She says so herself.
Once the morality core was destroyed she acted as she wanted.
I do question the anger core though. You'd think that would have been vetoed
Given that GLaDOS had murderous impulses well before any of the personality cores were installed, I'd wager that the Anger Core was there to provide "noise" in tandem with the other cores. Nonspecific uncontrollable rage makes it difficult to make any kind of decision, so if they could just make GLaDOS fume and sputter at nothing in particular, that's a win over actively deciding to gas everyone to death.
That worked exceptionally well then
King Riptor on
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augustwhere you come from is goneRegistered Userregular
One thing that irks me a little bit in retrospect is that GLaDOS is nowhere near as robotic as she is in the first game. It's difficult to describe, but she seems a lot more human for no apparent reason. Maybe it was the whole "relive your final moments for the last 100+ years" thing but it's weird.
While she was 100% robotic for most of Portal, she was pretty human-like towards the end. To me she never seemed more human in Portal 2 than she did after the escape in Portal.
Gotta disagree here, the things she pulled after the escape in Portal were still pretty robotic, it was as if she was following a list of if-then-elses in order to get Chell to comply with her demands, it all seemed very calculated. In Portal 2, she's still an AI but she's become a great deal more human with not only her speech but also her emotions and shit.
Which is weird.
The other guys have pretty much already pointed it out but you need to go watch the ending of 1 again because the reason is illustrated pretty clearly.
GLaDOS in Portal 2 is intentionally voiced midway between her fully robotic mode and herself sans-morality core from Portal 1, which was sultry and deadly. She's intended to sound extremely bitter in Portal 2, which they pulled off rather well.
If you think her emotional voicing doesn't make sense, I recommend you go play through the final boss battle of Portal 1 again.
I did feel the game was a bit easy, but that's probably more to due with the fact that we've all played portal 1 and there are only so much truly different ways of using portals that you can wrap your head around.
I'm all for them taking out all the twitch timey trickey jump bits though. It's a puzzle game, the challenge should be in the planning, not the execution. Lots of portal 1 mods relied on them and they were all extremely frustrating.
On that note, if anyone knows some good portal 1 or 2 mods/levels that do focus on the puzzle element, I'm all ears (digital ears? eyes?).
The "flash version" map pack or whatever it was called was really good.
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chiasaur11Never doubt a raccoon.Do you think it's trademarked?Registered Userregular
I did feel the game was a bit easy, but that's probably more to due with the fact that we've all played portal 1 and there are only so much truly different ways of using portals that you can wrap your head around.
I'm all for them taking out all the twitch timey trickey jump bits though. It's a puzzle game, the challenge should be in the planning, not the execution. Lots of portal 1 mods relied on them and they were all extremely frustrating.
On that note, if anyone knows some good portal 1 or 2 mods/levels that do focus on the puzzle element, I'm all ears (digital ears? eyes?).
The "flash version" map pack or whatever it was called was really good.
Good enough for Valve to sell, even.
Glad I downloaded. Unlike the prequel-y one. That sucked.
Oh Wheatly. My only gripe was how retarded the placement of the fact sphere was. Cost me a few attempts. Oh and the animal king being real was a bit of a wake up call. I'm curious why Glados didn't let Chell out by the parking lot. I mean a field of wheat seems unessecary and a car might be semi useful.
The developers have hinted at the fact that Portal 2 takes place hundreds of years into the future. Since this is in the Half-Life universe this means there are probably no cars left around to be had anymore since it is a post apocalyptic setting<3
Chell is basically ejected from Aperture Science into what is most likely a hostile wasteland
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited May 2011
To be honest WRT difficulty, I did find the whole "Find the single place you can put a portal" stuff annoying. At the same time I loved the game a lot and I don't think it was significantly easier than Portal was. It didn't have many twitch puzzles in comparison, but I don't think those were hard in the first place. Personally I would have liked some because when you pull them off it's just so damn awesome to be flying around everywhere.
I remember reading a comment about the lack of keyboard and mouse control for PS3 and Xbox 360 saying that it wouldn't be a huge disadvantage because the game wasn't much of a twitch shooter. How did Portal in the Orange Box for PS3 play compared to Portal 2, did you miss the finesse of a mouse for aiming?
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited May 2011
I played the original with my nephew and it isn't as bad as you might think. It makes those puzzles a LOT harder because you have to preplan all your movements. I played Portal 2 on my 360 though and never had any problems. I could perhaps forsee them not using as many twitch puzzles because they could be a bitch with a control pad.
The first time I played through Portal, it was on the 360, and it wasn't bad at all. The use of analog sticks caught me up maybe once or twice, but it still played fine overall.
I remember reading a comment about the lack of keyboard and mouse control for PS3 and Xbox 360 saying that it wouldn't be a huge disadvantage because the game wasn't much of a twitch shooter. How did Portal in the Orange Box for PS3 play compared to Portal 2, did you miss the finesse of a mouse for aiming?
Honestly I never had an issue. Thinking about it I'd probably have more trouble with a mouse and keyboard than a controller.
King Riptor on
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Man I don't get the complaints about the second game being so incredibly super easy compared to the first one.
Personally there was never a place in the first game that had me seriously stumped for any amount of time. But there were a couple of places in the second game that did. Those were largely to do with the gel and getting it where you needed it. In general though, both games were designed to have the player funnel through them without too much difficulty. I don't think my playtime was extended much in the first game by being stuck on puzzles for a long time, and I can't imagine that most people found that either. Just some minutes taking the whole puzzle in and thinking it through most of the time.
Implementation wise there might have been less twitch but I didn't really notice that, pretty much because there wasn't much twitch in the first game either. It's not really that kind of game.
Oh Wheatly. My only gripe was how retarded the placement of the fact sphere was. Cost me a few attempts. Oh and the animal king being real was a bit of a wake up call. I'm curious why Glados didn't let Chell out by the parking lot. I mean a field of wheat seems unessecary and a car might be semi useful.
The developers have hinted at the fact that Portal 2 takes place hundreds of years into the future. Since this is in the Half-Life universe this means there are probably no cars left around to be had anymore since it is a post apocalyptic setting<3
Chell is basically ejected from Aperture Science into what is most likely a hostile wasteland
I'm just saying it doesn't make sense to me is all. A facility that big would not last that amount of time. I'm not just talking about the debris I mean shit even Glados didn't know about like audio recordings of Cave or the entire sealed area. None of that would work at all. It would be a ruin not a partially collapsed building menaced by a mutant potato
King Riptor on
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I actually wished for lots more twitch puzzles, plus more cerebral puzzles. Other than a couple of places I got stuck at (I wasn't able to find the one spot I needed to put a portal, apparently) the entire game was a cakewalk and I just breezed through it (the first one too).
Just went back to beat Portal 1. Around chamber 18 or 19 in that game, it starts getting twitchy. I'm thinking of the room where you fling yourself higher and higher onto different platforms (pretty vague, I know)
That ones not necessarily that twitchy. You don't lose momentum, so if you miss with your portal you can just wait until you fall and come up again.
The moving platform before the "joke" is more twitchy than that (it's basically timed portal placement). Portal 2 has a few moving platform parts, but usually there's a floor below instead of evil death sludge.
But it's not that puzzles are harder in Portal 1 for those cases. It's just the penalty for not using a viable solution is usually a loading screen instead of mild inconvenience.
Oh Wheatly. My only gripe was how retarded the placement of the fact sphere was. Cost me a few attempts. Oh and the animal king being real was a bit of a wake up call. I'm curious why Glados didn't let Chell out by the parking lot. I mean a field of wheat seems unessecary and a car might be semi useful.
The developers have hinted at the fact that Portal 2 takes place hundreds of years into the future. Since this is in the Half-Life universe this means there are probably no cars left around to be had anymore since it is a post apocalyptic setting<3
Chell is basically ejected from Aperture Science into what is most likely a hostile wasteland
I'm just saying it doesn't make sense to me is all. A facility that big would not last that amount of time. I'm not just talking about the debris I mean shit even Glados didn't know about like audio recordings of Cave or the entire sealed area. None of that would work at all. It would be a ruin not a partially collapsed building menaced by a mutant potato
Maybe the crazies at Aperture Science built the facility to last? Most of it is underground in giant caves so it's not exposed to the elements either
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PaperLuigi44My amazement is at maximum capacity.Registered Userregular
Man I don't get the complaints about the second game being so incredibly super easy compared to the first one.
Personally there was never a place in the first game that had me seriously stumped for any amount of time. But there were a couple of places in the second game that did. Those were largely to do with the gel and getting it where you needed it. In general though, both games were designed to have the player funnel through them without too much difficulty. I don't think my playtime was extended much in the first game by being stuck on puzzles for a long time, and I can't imagine that most people found that either. Just some minutes taking the whole puzzle in and thinking it through most of the time.
Implementation wise there might have been less twitch but I didn't really notice that, pretty much because there wasn't much twitch in the first game either. It's not really that kind of game.
Have I ever mentioned that like the cut of your jib? Because this is exactly how I feel.
Maybe the crazies at Aperture Science built the facility to last? Most of it is underground in giant caves so it's not exposed to the elements either
There's no maybe about it.
What with all the recordings, the Lab Boys at Aperture clearly put a lot of thought into the possibility of an apocalypse, and went out of their way to ensure that testing would continue regardless.
The entire opening section is there to say 'even if the world has ended, Science will continue, because we planned for this.'
Maybe the crazies at Aperture Science built the facility to last? Most of it is underground in giant caves so it's not exposed to the elements either
There's no maybe about it.
What with all the recordings, the Lab Boys at Aperture clearly put a lot of thought into the possibility of an apocalypse, and went out of their way to ensure that testing would continue regardless.
The entire opening section is there to say 'even if the world has ended, Science will continue, because we planned for this.'
Even if the apocalypse was due to box/button related malfunctions! Truly the greatest of scientific minds!
Skull2185 on
Everyone has a price. Throw enough gold around and someone will risk disintegration.
Man I don't get the complaints about the second game being so incredibly super easy compared to the first one.
Personally there was never a place in the first game that had me seriously stumped for any amount of time. But there were a couple of places in the second game that did. Those were largely to do with the gel and getting it where you needed it. In general though, both games were designed to have the player funnel through them without too much difficulty. I don't think my playtime was extended much in the first game by being stuck on puzzles for a long time, and I can't imagine that most people found that either. Just some minutes taking the whole puzzle in and thinking it through most of the time.
Implementation wise there might have been less twitch but I didn't really notice that, pretty much because there wasn't much twitch in the first game either. It's not really that kind of game.
It's the problem that we're going into Portal 2 fully trained from the first game. That's why there was a lot less tutorial than in the first (to a point I was actually surprised by how quickly it gets to feeling like you're through the tutorial and into the main game), and I suppose why some people feel it's too easy. Blaming 'idiot' playtesters is just a case of "well that didn't affect me". That comment about people forgetting they can walk through portals themselves? Sounds idiotic, but it actually is a thing. Hurrrrfff I'm an idiot, but I was one of those people. Just because you happen to be the best at video games, doesn't mean all games should be made for your staggering expertise. Getting frustrated by difficult puzzles or repeated deaths is not fun, and not the kind of game Valve wanted to put out.
It's the problem that we're going into Portal 2 fully trained from the first game. That's why there was a lot less tutorial than in the first (to a point I was actually surprised by how quickly it gets to feeling like you're through the tutorial and into the main game), and I suppose why some people feel it's too easy. Blaming 'idiot' playtesters is just a case of "well that didn't affect me". That comment about people forgetting they can walk through portals themselves? Sounds idiotic, but it actually is a thing. Hurrrrfff I'm an idiot, but I was one of those people. Just because you happen to be the best at video games, doesn't mean all games should be made for your staggering expertise. Getting frustrated by difficult puzzles or repeated deaths is not fun, and not the kind of game Valve wanted to put out.
I'm with you, I was one of those people that had a brain-fart and forgot I could walk through my own portals. Even with the reminder a moment before. I'm no idiot either. I got all the achievements in the first game, which was quite a challenge. I can see the argument for wanting more challenge rooms though. I know I do. Still, I firmly believe the game was exactly as hard as it needed to be for the maximum amount of people to enjoy it. There's DLC coming for those who want more, so just hold on to your potatoes Dr. Jones.
The timer in the beginning of the game first says 50 days, then, it says 99,999,999 before cutting off. Now whether that's a roll-over glitch or it's been longer than 99,999,999 or if it glitched halfway through and repeated itself, 9,999 - 9,999, we don't know.
9,999 = >27 years
99,999,999 = >273,972 years
Doesn't really pinpoint anything, but those are the only hints we really get.
The only puzzle I got stuck on had to do with the white fluid:
The one after Cave talks about how gel moon dust is poisonous and you have to somehow get up to the top of the tower to get momentum to make it up to the exit. Then he talks about Caroline taking charge if the guys can't devise a way to put his mind into AI. I couldn't figure out how to get the white gel up to the top of the tower. Must have spent 30 minutes just walking around that test area. Then I finally accidentally got some on the side of the tower and it clicked. Felt so stupid, but also brilliant at the same time.
Character spoilers:
My wife called the Caroline/GLaDOS combination early on when she was first introduced. I picked up on it shortly after, and it was an awesome reveal when Cave starts talking about putting people's minds into AI. And making Caroline take charge of Aperture even if she fights it. That kinda gives an insight as to why GLaDOS would be so homicidal to the scientists if they "stole" her mind from her body and forced her into an AI.
I wish there was more:
Old test chambers with Cave Johnson speaking. Just so awesome and funny. "What do these people buy? Beard dirt?"
Ending spoilers:
I had the moon spoiled to me from multiple sources, it was just impossible to avoid. So during the last fight when the moon appeared I knew that was what I had to do. Partially spoiled the moment, as I'm not sure my brain would have made the moon dust gel/moon is portalable connection as quickly as it did.
Actually getting out was awesome. Very cool ending and I'm happy for Chell. I almost wish she hadn't been pulled back in after Portal 1, that they had made her get up so you didn't think she was dead from the explosion, but the Chell/GLaDOS relationship through Portal 2 would have been hard to replace if they used a new test subject.
"I'm in spaaaaaaaccccceeee!!!!!" is now an oft-quoted line in my household. Which is awesome.
I don't think they actually removed her mind/soul/personality from Caroline's body. I think it was some sort of "this is what her personality is like, and the AI will now be exactly like that," or some sort of thing.
I was really worried about getting the ending spoiled for me, or any parts of the game. I was struggling for free gaming time after I bought it and I tried really hard to avoid getting spoiled all to hell.
But I managed it. And I sat down on a wednesday night and decided "Fuck everything else, I am finishing Portal 2"
I am so glad I was spoiler free, because the ending was incredible and I didn't see any of it coming.
Portaling onto the moon just made me so happy and put a giant, idiotic grin on my face which didn't go away until a minute or so after I had watched the new menu title screen.
Also, I believed Wheately.
When he said he was genuinely sorry. And that being the last line in the game makes it kind of sad.
I don't think they actually removed her mind/soul/personality from Caroline's body. I think it was some sort of "this is what her personality is like, and the AI will now be exactly like that," or some sort of thing.
Well Cave started the Mind -> A.I research because he was dying, no? He obviously wanted to transfer his mind into a machine so he could live on. If it was just an A.I acting like him it wouldn't help him much at all. For this reason I understood it as Carolines actual mind to be part of Glados
I don't think they actually removed her mind/soul/personality from Caroline's body. I think it was some sort of "this is what her personality is like, and the AI will now be exactly like that," or some sort of thing.
Ah, perhaps. I wrote that based on my own impressions, but I just now came across an unused audio file of Caroline telling Mr. Johnson "NO, I don't want to do that!" that is supposedly related to the whole AI transfer thing. Speculation though since it's not explicitly stated in the audio file what she is saying no to.
Oh, during the later part of the game, did anyone else:
See P-body when Wheatley "creates" an exit for you in a test chamber? I saw him the first time, but just out of the corner of my eye, so I died so it would do it again, and this time zoomed in and saw P-body standing there, then run through the exit.
My daughter loved the ending. She wanted to watch it again but I couldn't find a way to replay just the end for her. Is there an easy way to do this? Other than Youtube?
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I might have felt slightly let down by the lack of puzzle difficulty in the single player if (a) the plot wasn't a thing of beauty, and (b) the co-op campaign didn't exist. The co-op had the puzzles that had me stopping to scratch my head and think and feeling awesome when they were done.
But then I was in the lucky position of having a good mate to co-op with.
That's intentional.
There's an interview that deals with a fair few story questions and goes over this, but I can't find a link
While she was 100% robotic for most of Portal, she was pretty human-like towards the end. To me she never seemed more human in Portal 2 than she did after the escape in Portal.
Gotta disagree here, the things she pulled after the escape in Portal were still pretty robotic, it was as if she was following a list of if-then-elses in order to get Chell to comply with her demands, it all seemed very calculated. In Portal 2, she's still an AI but she's become a great deal more human with not only her speech but also her emotions and shit.
Which is weird.
I'm all for them taking out all the twitch timey trickey jump bits though. It's a puzzle game, the challenge should be in the planning, not the execution. Lots of portal 1 mods relied on them and they were all extremely frustrating.
On that note, if anyone knows some good portal 1 or 2 mods/levels that do focus on the puzzle element, I'm all ears (digital ears? eyes?).
Chapter 5 was the easiest one, so I disagree.
The cores basically forced her to act like a machine. She says so herself.
Once the morality core was destroyed she acted as she wanted.
I do question the anger core though. You'd think that would have been vetoed
Given that GLaDOS had murderous impulses well before any of the personality cores were installed, I'd wager that the Anger Core was there to provide "noise" in tandem with the other cores. Nonspecific uncontrollable rage makes it difficult to make any kind of decision, so if they could just make GLaDOS fume and sputter at nothing in particular, that's a win over actively deciding to gas everyone to death.
That worked exceptionally well then
The other guys have pretty much already pointed it out but you need to go watch the ending of 1 again because the reason is illustrated pretty clearly.
If you think her emotional voicing doesn't make sense, I recommend you go play through the final boss battle of Portal 1 again.
Or listen to this:
http://www.youtube.com/watch?v=bz85eQZ9Tp8&feature=related
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The "flash version" map pack or whatever it was called was really good.
Good enough for Valve to sell, even.
Glad I downloaded. Unlike the prequel-y one. That sucked.
Why I fear the ocean.
The developers have hinted at the fact that Portal 2 takes place hundreds of years into the future. Since this is in the Half-Life universe this means there are probably no cars left around to be had anymore since it is a post apocalyptic setting<3
Chell is basically ejected from Aperture Science into what is most likely a hostile wasteland
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Honestly I never had an issue. Thinking about it I'd probably have more trouble with a mouse and keyboard than a controller.
Personally there was never a place in the first game that had me seriously stumped for any amount of time. But there were a couple of places in the second game that did. Those were largely to do with the gel and getting it where you needed it. In general though, both games were designed to have the player funnel through them without too much difficulty. I don't think my playtime was extended much in the first game by being stuck on puzzles for a long time, and I can't imagine that most people found that either. Just some minutes taking the whole puzzle in and thinking it through most of the time.
Implementation wise there might have been less twitch but I didn't really notice that, pretty much because there wasn't much twitch in the first game either. It's not really that kind of game.
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The moving platform before the "joke" is more twitchy than that (it's basically timed portal placement). Portal 2 has a few moving platform parts, but usually there's a floor below instead of evil death sludge.
But it's not that puzzles are harder in Portal 1 for those cases. It's just the penalty for not using a viable solution is usually a loading screen instead of mild inconvenience.
Maybe the crazies at Aperture Science built the facility to last? Most of it is underground in giant caves so it's not exposed to the elements either
Have I ever mentioned that like the cut of your jib? Because this is exactly how I feel.
There's no maybe about it.
What with all the recordings, the Lab Boys at Aperture clearly put a lot of thought into the possibility of an apocalypse, and went out of their way to ensure that testing would continue regardless.
The entire opening section is there to say 'even if the world has ended, Science will continue, because we planned for this.'
Even if the apocalypse was due to box/button related malfunctions! Truly the greatest of scientific minds!
It's the problem that we're going into Portal 2 fully trained from the first game. That's why there was a lot less tutorial than in the first (to a point I was actually surprised by how quickly it gets to feeling like you're through the tutorial and into the main game), and I suppose why some people feel it's too easy. Blaming 'idiot' playtesters is just a case of "well that didn't affect me". That comment about people forgetting they can walk through portals themselves? Sounds idiotic, but it actually is a thing. Hurrrrfff I'm an idiot, but I was one of those people. Just because you happen to be the best at video games, doesn't mean all games should be made for your staggering expertise. Getting frustrated by difficult puzzles or repeated deaths is not fun, and not the kind of game Valve wanted to put out.
I'm with you, I was one of those people that had a brain-fart and forgot I could walk through my own portals. Even with the reminder a moment before. I'm no idiot either. I got all the achievements in the first game, which was quite a challenge. I can see the argument for wanting more challenge rooms though. I know I do. Still, I firmly believe the game was exactly as hard as it needed to be for the maximum amount of people to enjoy it. There's DLC coming for those who want more, so just hold on to your potatoes Dr. Jones.
9,999 = >27 years
99,999,999 = >273,972 years
Doesn't really pinpoint anything, but those are the only hints we really get.
The only puzzle I got stuck on had to do with the white fluid:
Character spoilers:
I wish there was more:
Ending spoilers:
Actually getting out was awesome. Very cool ending and I'm happy for Chell. I almost wish she hadn't been pulled back in after Portal 1, that they had made her get up so you didn't think she was dead from the explosion, but the Chell/GLaDOS relationship through Portal 2 would have been hard to replace if they used a new test subject.
"I'm in spaaaaaaaccccceeee!!!!!" is now an oft-quoted line in my household. Which is awesome.
I have way too many spoiler tags in this post.
Re: Character Spoilers
But I managed it. And I sat down on a wednesday night and decided "Fuck everything else, I am finishing Portal 2"
I am so glad I was spoiler free, because the ending was incredible and I didn't see any of it coming.
Also, I believed Wheately.
Well Cave started the Mind -> A.I research because he was dying, no? He obviously wanted to transfer his mind into a machine so he could live on. If it was just an A.I acting like him it wouldn't help him much at all. For this reason I understood it as Carolines actual mind to be part of Glados
Wouldn't be surprised to see him return at some point. He could bring Gnome Chomsky with him.
Oh, during the later part of the game, did anyone else:
My daughter loved the ending. She wanted to watch it again but I couldn't find a way to replay just the end for her. Is there an easy way to do this? Other than Youtube?