When he said he was genuinely sorry. And that being the last line in the game makes it kind of sad.
Well the devs said he was sincere when he said it IIRC. So yeah.
Wouldn't be surprised to see him return at some point. He could bring Gnome Chomsky with him.
Part of me would love to see him come back, because I loved his character and I am a big Merchant fan.
But I think if he did come back in any way (in either Portal 3 or another HL universe game), it would lessen the impact of his fate in this game. he was programmed to be dumb, he didn't deserve to be spaced. And it makes it sad. I like that little nugget sitting in my otherwise incredibly positive ending.
Going through the timeline of Aperture Science, they are very well-to-do and have money for equipment and test subjects in the 60s, buying a salt mine, fitting it out with things, hiring astronauts, olympians, etc.
Then they go through some tough times in the 70s, Black Mesa stealing some ideas I guess, the repulsion gel being taken off the market, etc.
Then by the 80s, they're hiring hobos off the park benches they sleep on for $60, and they're not even completing an enclosed test environment anymore and everything is minimalistic.
What happened in the 90s/2000s (when does Portal 1 take place?) that they were able to build this super-future-technologicaly facility and AI and hire real scientists and build the gigantic structure that is the testing facility and test subject relaxation center?
Most of this has probably already been discussed, but I'm lttp since I just finished it, so curious.
My daughter loved the ending. She wanted to watch it again but I couldn't find a way to replay just the end for her. Is there an easy way to do this? Other than Youtube?
You get a chapter select when you start a new game.
Going through the timeline of Aperture Science, they are very well-to-do and have money for equipment and test subjects in the 60s, buying a salt mine, fitting it out with things, hiring astronauts, olympians, etc.
Then they go through some tough times in the 70s, Black Mesa stealing some ideas I guess, the repulsion gel being taken off the market, etc.
Then by the 80s, they're hiring hobos off the park benches they sleep on for $60, and they're not even completing an enclosed test environment anymore and everything is minimalistic.
What happened in the 90s/2000s (when does Portal 1 take place?) that they were able to build this super-future-technologicaly facility and AI and hire real scientists and build the gigantic structure that is the testing facility and test subject relaxation center?
Most of this has probably already been discussed, but I'm lttp since I just finished it, so curious.
From my understanding
40s-50s : Doing great
60-70s : Doing Bad
80s : Government finds out about their Portal Tech, grants them infinite money. Testing Mandatory
1996 : Bring you Daughter to Work Day & GLaDOS' initial activation, she floods the enrichment center with neurotoxin, killing everyone.
When he said he was genuinely sorry. And that being the last line in the game makes it kind of sad.
Well the devs said he was sincere when he said it IIRC. So yeah.
Wouldn't be surprised to see him return at some point. He could bring Gnome Chomsky with him.
Stephen Merchant really impressed me as a voice actor. Dude did a stand-up job on delivering the jokes exactly how they should be. And I genuinely felt his remorse at the end too.
As for the '99,999,999' bit at the start? I really doubt that's meant to be an accurate count.
Going through the timeline of Aperture Science, they are very well-to-do and have money for equipment and test subjects in the 60s, buying a salt mine, fitting it out with things, hiring astronauts, olympians, etc.
Then they go through some tough times in the 70s, Black Mesa stealing some ideas I guess, the repulsion gel being taken off the market, etc.
Then by the 80s, they're hiring hobos off the park benches they sleep on for $60, and they're not even completing an enclosed test environment anymore and everything is minimalistic.
What happened in the 90s/2000s (when does Portal 1 take place?) that they were able to build this super-future-technologicaly facility and AI and hire real scientists and build the gigantic structure that is the testing facility and test subject relaxation center?
Most of this has probably already been discussed, but I'm lttp since I just finished it, so curious.
From my understanding
40s-50s : Doing great
60-70s : Doing Bad
80s : Government finds out about their Portal Tech, grants them infinite money. Testing Mandatory
1996 : Bring you Daughter to Work Day & GLaDOS' initial activation, she floods the enrichment center with neurotoxin, killing everyone.
I saw something somewhere that said that Black Mesa didn't steal anything, but they managed to come up with equivalent things on their own.
The difference was Cave's insistence on 'not releasing this stuff until it's damn ready', that saw Aperture make invention A, and rather than sell it, they used it to create/test invention B, which they used to test invention C, and so on.
Black Mesa just sold invention A, then started work on the next thing.
So I just saw a Youtube video of (mid-late game spoiler):
The Borealis dry-dock! I explored all over that area and somehow missed that door. I would have been floored if I had found that on my own! Arrgh! That's so awesome though!
I don't think they actually removed her mind/soul/personality from Caroline's body. I think it was some sort of "this is what her personality is like, and the AI will now be exactly like that," or some sort of thing.
Well Cave started the Mind -> A.I research because he was dying, no? He obviously wanted to transfer his mind into a machine so he could live on. If it was just an A.I acting like him it wouldn't help him much at all. For this reason I understood it as Carolines actual mind to be part of Glados
Ah maybe... I just figured Cave wanted that because he thought he was brilliant and the only good enough candidate to run Aperture.
Who were those guys in cryo-stasis at the end of the co-op campaign? Were they just test subjects like Chell or was it staff as well or does no one know
Who were those guys in cryo-stasis at the end of the co-op campaign? Were they just test subjects like Chell or was it staff as well or does no one know
I assume the government realised they existed again
At a government hearing regarding the take a wish foundation and the reverse Heimlich they mentioned they had a working portal gun. They got back on track fairly fast
King Riptor on
I have a podcast now. It's about video games and anime!Find it here.
It's the problem that we're going into Portal 2 fully trained from the first game. That's why there was a lot less tutorial than in the first (to a point I was actually surprised by how quickly it gets to feeling like you're through the tutorial and into the main game), and I suppose why some people feel it's too easy. Blaming 'idiot' playtesters is just a case of "well that didn't affect me". That comment about people forgetting they can walk through portals themselves? Sounds idiotic, but it actually is a thing. Hurrrrfff I'm an idiot, but I was one of those people. Just because you happen to be the best at video games, doesn't mean all games should be made for your staggering expertise. Getting frustrated by difficult puzzles or repeated deaths is not fun, and not the kind of game Valve wanted to put out.
I'm with you, I was one of those people that had a brain-fart and forgot I could walk through my own portals. Even with the reminder a moment before. I'm no idiot either. I got all the achievements in the first game, which was quite a challenge. I can see the argument for wanting more challenge rooms though. I know I do. Still, I firmly believe the game was exactly as hard as it needed to be for the maximum amount of people to enjoy it. There's DLC coming for those who want more, so just hold on to your potatoes Dr. Jones.
The last game that really made me feel smart for solving its puzzles was probably the Half-Life 2 mod "Research & Development". Which was absolutely brilliant and everyone should play it if they have any interest at all in First Person puzzle games.
It's a really quality mod, and just like the guy behind Minerva, I feel as if Valve ought to have hired this guy as well.
It's the problem that we're going into Portal 2 fully trained from the first game. That's why there was a lot less tutorial than in the first (to a point I was actually surprised by how quickly it gets to feeling like you're through the tutorial and into the main game), and I suppose why some people feel it's too easy. Blaming 'idiot' playtesters is just a case of "well that didn't affect me". That comment about people forgetting they can walk through portals themselves? Sounds idiotic, but it actually is a thing. Hurrrrfff I'm an idiot, but I was one of those people. Just because you happen to be the best at video games, doesn't mean all games should be made for your staggering expertise. Getting frustrated by difficult puzzles or repeated deaths is not fun, and not the kind of game Valve wanted to put out.
I'm with you, I was one of those people that had a brain-fart and forgot I could walk through my own portals. Even with the reminder a moment before. I'm no idiot either. I got all the achievements in the first game, which was quite a challenge. I can see the argument for wanting more challenge rooms though. I know I do. Still, I firmly believe the game was exactly as hard as it needed to be for the maximum amount of people to enjoy it. There's DLC coming for those who want more, so just hold on to your potatoes Dr. Jones.
The last game that really made me feel smart for solving its puzzles was probably the Half-Life 2 mod "Research & Development". Which was absolutely brilliant and everyone should play it if they have any interest at all in First Person puzzle games.
It's a really quality mod, and just like the guy behind Minerva, I feel as if Valve ought to have hired this guy as well.
I assume the government realised they existed again
At a government hearing regarding the take a wish foundation and the reverse Heimlich they mentioned they had a working portal gun. They got back on track fairly fast
Ah, that explains it. Thanks! It was interesting seeing as well:
The old backpack Ghostbusters sized portal device in the diagrams too, compared to the sleek handheld one.
Added Sporky's image to the background for any of you who want it. Endgame spoiler though.
When he said he was genuinely sorry. And that being the last line in the game makes it kind of sad.
Well the devs said he was sincere when he said it IIRC. So yeah.
Wouldn't be surprised to see him return at some point. He could bring Gnome Chomsky with him.
Part of me would love to see him come back, because I loved his character and I am a big Merchant fan.
But I think if he did come back in any way (in either Portal 3 or another HL universe game), it would lessen the impact of his fate in this game. he was programmed to be dumb, he didn't deserve to be spaced. And it makes it sad. I like that little nugget sitting in my otherwise incredibly positive ending.
Wheatley's remorse at the end is important in establishing GLaDOS as a villainess. He recovers his benign nature when removed from the mainframe, whereas GLaDOS was still clearly homicidal when isolated in her potato prison.
Wheatley had just stuffed her into a potato. And this was after he had been attached to her brain, forcing her to be stupid. If I was GLaDOS, I'd want to put a magnet to his hard drive, too.
Hard to say her actions as a potato keep her 'villainous' to the player. Vengeful, though ...
Finished up single player and then did all of coop with a friend in a marathon session Saturday night, and I have to say I'm still not seeing the complaints that it's not as good as Portal 1. It seems like Valve literally could not have done anything to make those people feel differently.
The dialog was great, the story was engaging, the puzzles were interesting, as were most of the new mechanics, just like in the first game. Except now this time we also got an incredibly awesome coop mode. Seriously, I thought the coop experience was just amazing: that marathon session was probably the most enjoyable gaming I've had since Super Mario Galaxy 2. It was everything that's awesome about Portal (well, not so much in the story department, but meh), but exploring, discovering, and figuring out with a friend along the way. The euphoric "aha moments" were even more powerful with a friend, and there was an added bonus that was never really present in either game's single player modes: deaths/failing could actually be funny. I found myself laughing quite a few times at the various SNAFUs in our attempts at things throughout our play through.
To me, this game was everything Portal 1 was, but more.
Do you think it's possible she's a daughter of Cave and Caroline? Probably quite a stretch, since they'd probably have to be in their 50/60s when they have her in order to fit the potato science experiment timeline of 1996 bring your daughter to work day.
Also, considering that in 1996 was bring your daughter to work day, and Chell made a potato experiment for it which looks like she was in grade school. She ages from being put in "stasis" the first time until when she wakes up for Portal 1, but from Portal 1 to Portal 2, she doesn't age at all?
Also, the stasis capsules from Portal 1 (and the comic) look more like your cryogenic sleep that could preserve your age, where staying in a hotel room in a normal bed doesn't seem like it would do that.
Do you think it's possible she's a daughter of Cave and Caroline? Probably quite a stretch, since they'd probably have to be in their 50/60s when they have her in order to fit the potato science experiment timeline of 1996 bring your daughter to work day.
Also, considering that in 1996 was bring your daughter to work day, and Chell made a potato experiment for it which looks like she was in grade school. She ages from being put in "stasis" the first time until when she wakes up for Portal 1, but from Portal 1 to Portal 2, she doesn't age at all?
Also, the stasis capsules from Portal 1 (and the comic) look more like your cryogenic sleep that could preserve your age, where staying in a hotel room in a normal bed doesn't seem like it would do that.
I consider it one of the few design flaws that Chell hasn't aged between games, indeed, she appears younger!
I think even Valve would've thought about her as Caroline's daughter, since the narrative is so enclosed, but it just doesn't work time wise.
Do you think it's possible she's a daughter of Cave and Caroline? Probably quite a stretch, since they'd probably have to be in their 50/60s when they have her in order to fit the potato science experiment timeline of 1996 bring your daughter to work day.
Also, considering that in 1996 was bring your daughter to work day, and Chell made a potato experiment for it which looks like she was in grade school. She ages from being put in "stasis" the first time until when she wakes up for Portal 1, but from Portal 1 to Portal 2, she doesn't age at all?
Also, the stasis capsules from Portal 1 (and the comic) look more like your cryogenic sleep that could preserve your age, where staying in a hotel room in a normal bed doesn't seem like it would do that.
I consider it one of the few design flaws that Chell hasn't aged between games, indeed, she appears younger!
I think even Valve would've thought about her as Caroline's daughter, since the narrative is so enclosed, but it just doesn't work time wise.
She was in stasis. She's not supposed to have aged.
Do you think it's possible she's a daughter of Cave and Caroline? Probably quite a stretch, since they'd probably have to be in their 50/60s when they have her in order to fit the potato science experiment timeline of 1996 bring your daughter to work day.
Also, considering that in 1996 was bring your daughter to work day, and Chell made a potato experiment for it which looks like she was in grade school. She ages from being put in "stasis" the first time until when she wakes up for Portal 1, but from Portal 1 to Portal 2, she doesn't age at all?
Also, the stasis capsules from Portal 1 (and the comic) look more like your cryogenic sleep that could preserve your age, where staying in a hotel room in a normal bed doesn't seem like it would do that.
I consider it one of the few design flaws that Chell hasn't aged between games, indeed, she appears younger!
I think even Valve would've thought about her as Caroline's daughter, since the narrative is so enclosed, but it just doesn't work time wise.
She was in stasis. She's not supposed to have aged.
To Catherine, Chell is the daughter she always wanted but never had, due to Cave's distracting obsession with science and failing health. Caroline is the part of Glados that saw Chell in stasis, and then tried to set her free through the testing tracks.
Do you think it's possible she's a daughter of Cave and Caroline? Probably quite a stretch, since they'd probably have to be in their 50/60s when they have her in order to fit the potato science experiment timeline of 1996 bring your daughter to work day.
Also, considering that in 1996 was bring your daughter to work day, and Chell made a potato experiment for it which looks like she was in grade school. She ages from being put in "stasis" the first time until when she wakes up for Portal 1, but from Portal 1 to Portal 2, she doesn't age at all?
Also, the stasis capsules from Portal 1 (and the comic) look more like your cryogenic sleep that could preserve your age, where staying in a hotel room in a normal bed doesn't seem like it would do that.
I consider it one of the few design flaws that Chell hasn't aged between games, indeed, she appears younger!
I think even Valve would've thought about her as Caroline's daughter, since the narrative is so enclosed, but it just doesn't work time wise.
She was in stasis. She's not supposed to have aged.
That's what I would assume, but it appears
That the neurotoxin hit when Chell was there with others for the science experiments (daughter to work day) with potato batteries, given that they've not been cleaned up and are overgrown. If so, Chell couldn't write neatly which indicates a younger age, perhaps mid-grade school age. But in Portal 1, she is obviously older. So how did she get older in stasis?
I don't really have any answers, but it popped in my head.
Contrary to their appearance, the extended relaxation chamber (hotel room) is ageless stasis, while the relaxation pods aren't. Just another visual gag of reversed expectations!
Contrary to their appearance, the extended relaxation chamber (hotel room) is ageless stasis, while the relaxation pods aren't. Just another visual gag of reversed expectations!
Yeah, essentially that would have to be what happened. Which I suppose does fit in pretty well with "Take a Wish" and "Reverse Heimlich".
Heh, I kind of spoiled the ending for myself in a different way. I actually avoided seeing anything about the ending, but when I got to it...
So I go for the Stalemate Resolution Button, and then of course the game goes onto rails. I'm sort of watching the action, listening to the dialog, wondering if there will be a point where I take control again or if it's on full autopilot for the rest of the game. Looking at Wheatley and the chaos around the room, still listening to the dialog, clicking on my mouse buttons randomly for the hell of it, when all of a sudden even more hell is breaking loose in the room and suddenly I'm on the moon. I actually had no idea what was going on or why since I never actually noticed the moon in the sky and intentionally fired at it. I just happened to be clicking mouse buttons to see if I had any control right as the game gave back control for shooting and completely skipped over the "what do I do? Oh, shoot at the moon" part. Whoops.
And then, incidentally, I had pretty much a repeat incident in coop:
So we're at the final vault door, GlaDOS is pumped, then she says the door won't open and tells us to do something. There was some comment about the camera on the door. I'm just sort of firing portals randomly at the door/camera -- where they don't actually do anything -- because it amuses me, not sure what my friend is doing (I think the same?) and then suddenly BAM, we win, ending cinematic. I never actually figured out what was supposed to be going on there.
And then, incidentally, I had pretty much a repeat incident in coop:
So we're at the final vault door, GlaDOS is pumped, then she says the door won't open and tells us to do something. There was some comment about the camera on the door. I'm just sort of firing portals randomly at the door/camera -- where they don't actually do anything -- because it amuses me, not sure what my friend is doing (I think the same?) and then suddenly BAM, we win, ending cinematic. I never actually figured out what was supposed to be going on there.
The camera is there to check if you're human or not, so that the door won't accidentally open for an AI gone nutso. If you emote, though, the camera thinks 'oh, hey, they're showing emotions, they must be human!' and so opens. Cue cinematic and credits.
Willeth on
@vgreminders - Don't miss out on timed events in gaming! @gamefacts - Totally and utterly true gaming facts on the regular!
And then, incidentally, I had pretty much a repeat incident in coop:
So we're at the final vault door, GlaDOS is pumped, then she says the door won't open and tells us to do something. There was some comment about the camera on the door. I'm just sort of firing portals randomly at the door/camera -- where they don't actually do anything -- because it amuses me, not sure what my friend is doing (I think the same?) and then suddenly BAM, we win, ending cinematic. I never actually figured out what was supposed to be going on there.
The camera is there to check if you're human or not, so that the door won't accidentally open for an AI gone nutso. If you emote, though, the camera thinks 'oh, hey, they're showing emotions, they must be human!' and so opens. Cue cinematic and credits.
Weird, I didn't notice either of us doing an emote. Was this explained in dialog or something because I didn't catch that at all.
And then, incidentally, I had pretty much a repeat incident in coop:
So we're at the final vault door, GlaDOS is pumped, then she says the door won't open and tells us to do something. There was some comment about the camera on the door. I'm just sort of firing portals randomly at the door/camera -- where they don't actually do anything -- because it amuses me, not sure what my friend is doing (I think the same?) and then suddenly BAM, we win, ending cinematic. I never actually figured out what was supposed to be going on there.
The camera is there to check if you're human or not, so that the door won't accidentally open for an AI gone nutso. If you emote, though, the camera thinks 'oh, hey, they're showing emotions, they must be human!' and so opens. Cue cinematic and credits.
Weird, I didn't notice either of us doing an emote. Was this explained in dialog or something because I didn't catch that at all.
Glados just says something like "It will only open for humans! You have to do something!"
I've had Cara Mia Bella stuck in my head for going on 48 hours now. I love that song so much.
GSM on
We'll get back there someday.
0
Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
edited May 2011
Regarding Chell's age:
I believe the was first captured during take your daughter to work day, but what we don't see, because it happened before the events of Portal 1, is all the time she spent at the testing facility between the time she (and presumably others) were captured and everyone else gassed and when she was woken to start the testing in Portal 1.
GladOS could have had her doing any number of non-portal related testing in the intervening years. This time could have also been the origin of her recalcitrance about talking to machines, or talking at all for that matter.
At any rate, the ratman knew there were testing stats on her and how she was ranked (amongst over 1 thousand others) well before the events of Portal 1, so presumably those stats were generated in the time span between take your daughter to work day and T-0 for Portal 1.
Just_Bri_Thanks on
...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
Posts
But I think if he did come back in any way (in either Portal 3 or another HL universe game), it would lessen the impact of his fate in this game. he was programmed to be dumb, he didn't deserve to be spaced. And it makes it sad. I like that little nugget sitting in my otherwise incredibly positive ending.
Then they go through some tough times in the 70s, Black Mesa stealing some ideas I guess, the repulsion gel being taken off the market, etc.
Then by the 80s, they're hiring hobos off the park benches they sleep on for $60, and they're not even completing an enclosed test environment anymore and everything is minimalistic.
What happened in the 90s/2000s (when does Portal 1 take place?) that they were able to build this super-future-technologicaly facility and AI and hire real scientists and build the gigantic structure that is the testing facility and test subject relaxation center?
Most of this has probably already been discussed, but I'm lttp since I just finished it, so curious.
From my understanding
60-70s : Doing Bad
80s : Government finds out about their Portal Tech, grants them infinite money. Testing Mandatory
1996 : Bring you Daughter to Work Day & GLaDOS' initial activation, she floods the enrichment center with neurotoxin, killing everyone.
As for the '99,999,999' bit at the start? I really doubt that's meant to be an accurate count.
The difference was Cave's insistence on 'not releasing this stuff until it's damn ready', that saw Aperture make invention A, and rather than sell it, they used it to create/test invention B, which they used to test invention C, and so on.
Black Mesa just sold invention A, then started work on the next thing.
Ah maybe... I just figured Cave wanted that because he thought he was brilliant and the only good enough candidate to run Aperture.
Wheatley and the moon. I only wish somewhere on it there was the other core.
Hey hey, spoilers! Some of us haven't finished co-op yet!
Spoilers, holy crap.
At a government hearing regarding the take a wish foundation and the reverse Heimlich they mentioned they had a working portal gun. They got back on track fairly fast
Like this?
Here's a transparent png, you can put him wherever you want:
The last game that really made me feel smart for solving its puzzles was probably the Half-Life 2 mod "Research & Development". Which was absolutely brilliant and everyone should play it if they have any interest at all in First Person puzzle games.
It's a really quality mod, and just like the guy behind Minerva, I feel as if Valve ought to have hired this guy as well.
Gosh yes. One of my favourite mods of all time.
Sporky, you are the best uncle ever!!!! I would like to give you infinity internet dollars!
Ah, that explains it. Thanks! It was interesting seeing as well:
Added Sporky's image to the background for any of you who want it. Endgame spoiler though.
Credit where credit is due for the source of the original: (url contains spoilers)
I simply added to it for more awesome.
Haha, I just realised where the soundtrack was from.
Awesome film.
Hard to say her actions as a potato keep her 'villainous' to the player. Vengeful, though ...
PSN: ShogunGunshow
Origin: ShogunGunshow
The dialog was great, the story was engaging, the puzzles were interesting, as were most of the new mechanics, just like in the first game. Except now this time we also got an incredibly awesome coop mode. Seriously, I thought the coop experience was just amazing: that marathon session was probably the most enjoyable gaming I've had since Super Mario Galaxy 2. It was everything that's awesome about Portal (well, not so much in the story department, but meh), but exploring, discovering, and figuring out with a friend along the way. The euphoric "aha moments" were even more powerful with a friend, and there was an added bonus that was never really present in either game's single player modes: deaths/failing could actually be funny. I found myself laughing quite a few times at the various SNAFUs in our attempts at things throughout our play through.
To me, this game was everything Portal 1 was, but more.
Also, considering that in 1996 was bring your daughter to work day, and Chell made a potato experiment for it which looks like she was in grade school. She ages from being put in "stasis" the first time until when she wakes up for Portal 1, but from Portal 1 to Portal 2, she doesn't age at all?
Also, the stasis capsules from Portal 1 (and the comic) look more like your cryogenic sleep that could preserve your age, where staying in a hotel room in a normal bed doesn't seem like it would do that.
I think even Valve would've thought about her as Caroline's daughter, since the narrative is so enclosed, but it just doesn't work time wise.
She was in stasis. She's not supposed to have aged.
SniperGuyGaming on PSN / SniperGuy710 on Xbone Live
Sexification statis!
That's what I would assume, but it appears
I don't really have any answers, but it popped in my head.
And then, incidentally, I had pretty much a repeat incident in coop:
@gamefacts - Totally and utterly true gaming facts on the regular!
Is there a way to determine who plays which bot in coop? Or do you always get assigned randomly?
Edit: Found a video that goes through most of the dialog.
I think "we" got it after "try something" or "you can't give up now."
Yup, as far as I can tell, host plays Atlas.
Why I fear the ocean.
GladOS could have had her doing any number of non-portal related testing in the intervening years. This time could have also been the origin of her recalcitrance about talking to machines, or talking at all for that matter.
At any rate, the ratman knew there were testing stats on her and how she was ranked (amongst over 1 thousand others) well before the events of Portal 1, so presumably those stats were generated in the time span between take your daughter to work day and T-0 for Portal 1.
chair to Creation and then suplex the Void.