Everything ripped apart in a New York minute.
This is dedicated to the game that redefined 'bullet time' and 'third person action' so many years ago. It all started on the PC and developed a story through a gritty noir protagonist that has nothing to lose.
Enter Max Payne. A previous NYPD up and comer with the American Dream. A beautiful wife, a new baby, and gorgeous house. All ripped apart by a group of drug crazed addicts. The new drug? Valkyr. The new street game that turns junkies into raving addicts. Max is thrust into the world of Valkyr - desperate to find out who is creating the drug that lead to the loss of his family.
Perhaps the greatest strength of Max Payne is the voice over work that turns the story along. All of the dialogue is voiced by James McCaffrey (you may know him as playing Jimme Keefe in 'Rescue Me') - who has this gritty sound that is reminiscent of a gravel mixer. The voice draws you in, similar to how Bogart's voice would in Casablanca or The Maltese Falcon. Furthermore the voice overs are accompanied by a series of comic book panels that detail out the story:
The game moves from locale to locale as you blow away gangsters with a pretty wide array of weapons. Periodically using your 'bullet time' to slow things down so you can pull of great combinations and look fancy. To my knowledge this is the game that started all of the 'bullet time' fiasco you can see in so many others today.
The Mod to end all mods.
Another bonus in this game is something that a lot of people don't even know about.
The Max Payne Kung Fu 3.0 mod. Developed by Kenneth Yeung, this mod introduces a whole new variety of attacks for Max. Including punches, three styles of front kicks, jump kicks, new bullet time dodge maneuvers, and even an extra 'stick style' of fighting with a staff. It's simply amazing and allows you to pull off things such as this:
The mod was so impressive to the original Max Payne development team that you can see a series of "Kenneth Yeung" posters in Max Payne 2. This adds such a new experience onto the game that the original almost pales by comparison.
Max Payne: The Movie
Currently 20th Century Fox has purchased the rights to a Max Payne movie and the script is being written by the original writer of Max Payne 1 (Sam Lake) and the writer for 'The Shield' (Shawn Ryan). Hopefully between the two of them we'll get a pretty solid film.
Max Payne: The Independent Film
Titled 'Max Payne: Payne and Redemption' is something I just stumbled across while googling up information on this post. I have no idea what it's about, but you can take a gander at
http://www.payneandredemption.com/. If nothing else it has a really good poster.
So, there's also a sequel for this game. However, as far as I'm concerned - it doesn't exist. So let's talk about the original.
Oh, and Max Payne 1 and 2 can both be found for less thatn $10.00 US in whatever form you prefer (PC, PS2, X-Box). There really isn't any reason NOT to own this game. I personally prefer the PC version because the Kung Fu 3.0 mod really IS just taht damn good.
Whoever asked for it - you can find the 1.05 Max Payne 1 patch at
http://www.3drealms.com/max/downloads.html to play on Windows XP. No compatibility changes are necessary.
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Also Max Payne 2 could possibly be considered the greatest sequal ever. Take whats awsome about the first game and just make it last twice as long.
unnnnngggg
I'm really impressed with Mr. Lake's sense of storywriting and the Shield is rad n' all. If no assholey director/producers screw this up it could be enjoyable as hell.
They are just so lovely.
what?
The sequel was fantastic and is one of the very few examples where a sequel outperforms the original in every single way.
it's a late goodbye
such a late goodbye..."
God, but that song stuck with me.
Both games are among the best action games ever created, and with some of the best writing in any game period. I don't know how they did it, but they managed to keep the action fresh from the first fight to the last, and what's more the sequel outdid the original in almost every way (MP1 had better boss fights, but that's about it).
And the Kung Fu mod... ohhhhh, the Kung Fu mod
Now playing: Teardown and Baldur's Gate 3 (co-op)
Sunday Spotlight: Horror Tales: The Wine
no
bad
We're all real sorry. And we'll never do it again."
"The password. John who?"
Now playing: Teardown and Baldur's Gate 3 (co-op)
Sunday Spotlight: Horror Tales: The Wine
That's right, nothing! Ha!
Agreed. Both games were god damned amazing and I yearn for another installment. I absolutely hunger for this type of story; one that introduces and chronicles characters who are fleshed out in such a rigorous fashion that it's almost as if the writers were playing God and seeking to create life with their bare hands. I feel for many of the characters and simply let my body go limp as the story kind of drags me along on its path. Snake Eater, Planescape: Torment, Chrono Trigger, and others have all had the same effect on me. I've come to expect that, to even require it, out of books and movies that I own, but there's a degree of interaction in video games that you typically can't find in something like a novel or a film. I mean, I can barely bring myself to finish the fight against The Boss, or to do anything except get the extra ending in Max Payne 2, or to act like a vicious, brutal asshole in Planescape: Torment. When developers can utilize that interaction and allow you to honestly feel the impact of your decisions, or at least the impact of the story as they've written it, I can honestly consider them to be a step well above their peers.
Also, I have both Poets of the Fall albums. They are pretty good.
how is this any better?
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Steam ID: Good Life
I can't say I'm disappointed, despite the lack of said ass.
Thats like the entire game!
Man I love Max Payne so much. If theres ever a franchise that doesn't get enough credit its that one. Such awesome stories, epic game play, kick ass music. It's all so perfect.
It just proves it in Max Payne 2 when you notice basically everything is exactly the same with little to no changes just because it was so damn perfect in the original its like "Why change it!?"
I Max Payne 1 and 2
I never asked for this!
Absolutely. I doubt you will have any problems.
Yes, but you'll have to patch Max Payne 1, unless you're really lucky, and run it in compatibility mode.
Edit: I love the nightmare scenes a lot. [spoiler:f80563de03]when Max sees himself lying on the floor dead
Max: A bullet to the head.
Bravura: The killer's looking for an answer, but he's looking for it in the wrong place. He should be looking for it in his own head.[/spoiler:f80563de03]
Should be good. The Max Payne games are coded really, really tight.
You have persuaded me to get this game.
Also, I think the photoripped textures in the first one are still nice to look at.