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[Mega Man-ish Thread] They Call Him 'Azure Striker' Because He's Azure!

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Posts

  • TheSonicRetardTheSonicRetard Registered User regular
    edited December 2011
    MechMantis wrote:
    TSR: The PC MMX port was not without its issues. The big one: Framerate. Complete and utter shit. Even on modern systems. I think it's capped at some ridiculous 15F/S. Also, no Ride Armor. When I first played the SNES version I was all "WHAT IN THE FLYING FUCK IS THIS DOING IN MY MEGA MAN X"

    Imagine my surprise.

    Also, Sting Chameleon's bossfight was basically gutted. I don't remember him cloaking at all.

    But it was a fairly competent port, especially for those days.

    of course you probably already knew all this.

    The lack of vehicals, or rather the fact that vehicals were in MMX1 (because I didn't play the SNES version until years after I'd beaten the PC version) shocked the shit out of me.

    I don't know where you're coming from with the 15 FPS comment, though - I never had any frame rate problems back in the day. I played several games which DID have terrible framerates, and MMX wasn't one of them. Granted, I haven't tried to play the PC port in decades now, so I dunno if it runs well on a modern PC, but back in the day it (and SSF2T) ran smooth as butter on my PC. Plus, my copy of MMX was packaged with this sick 6-button controller that was shaped like a genesis pad. This was during the era when the 4-button gravis gamepad was THE PC controller, and that was the first 6-button pad for the PC I ever saw. I bought the game specifically for that pad, no lie.

    Cut content aside, however, I think my original point stands - they were able to recreate, visually at least, the abilities of the SNES on a much, much weaker computer (compared to the iphone) simply because it wasn't emulation.

    Also, as for the comment above about SMB Special - that's different. SMB Special plays the way it does (with regards to screen transitions) because of hardware limitations. The PC-88 couldn't scroll playfields, at least not without significant software tricks (and often at 8 pixel incriments, sort of like the ZX Spectrum). Megaman X on the iphone isn't the way it is due to hardware limitations, it's the way it is due to terrible coding.

    EDIT: http://www.youtube.com/watch?v=EVIUr4SE7bo

    I think your odd framerates was an isolated incident for you, because this guy is getting the same framerate as the SNES version.

    Man hearing that midi music again brings back memories. That is what MMX sounds like in my memories, the SNES version always sounds odd to me.

    EDIT: Also, I spent so, so, SO much time trying to get the Hadouken in the PC version. Turns out it's not in that port, but that didn't stop me from spending hours and hours trying to unlock it. That damned capsule never would show up, despite the ledge being there.

    TheSonicRetard on
  • RockinXRockinX Registered User regular
    Apparently, the Hadouken is there, but you also need to have 9 lives in order to get it.

    http://www.youtube.com/watch?v=dPDUHtRSLAI&feature=related

  • Xenogears of BoreXenogears of Bore Registered User regular
    Yes because getting 9 lives on armored armadillo's stage is sooo tough.

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  • RockinXRockinX Registered User regular
    edited December 2011
    I would sometimes lose a life on purpose to have full health by the end when I was younger. Plus, the first few times you go through the stage you may not have 9 of them.

    RockinX on
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    I'd just kinda kill bats for health for the end-stage...

  • RockinXRockinX Registered User regular
    edited December 2011
    I was like 9 in 1994, but I did say sometimes. Besides, killing bats does get stale fast.

    But then I discovered I could use tanks to refill my energy.

    RockinX on
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    RockinX wrote:
    Apparently, the Hadouken is there, but you also need to have 9 lives in order to get it.

    http://www.youtube.com/watch?v=dPDUHtRSLAI&feature=related

    ... This video kinda baffles me. Like, at some points I get what it's pointing out in the PC version as being strange, but I don't see what the big deal is.

  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    RockinX wrote:
    I was like 9 in 1994, but I did say sometimes. Besides, killing bats does get stale fast.

    So was I.

  • RockinXRockinX Registered User regular
    Henroid wrote:
    RockinX wrote:
    I was like 9 in 1994, but I did say sometimes. Besides, killing bats does get stale fast.

    So was I.
    I was lazy.

    Wait, I still am. That's why I use tanks nowadays.

  • RockinXRockinX Registered User regular
    edited December 2011
    I just remembered that dying at the end would take you back way too much to be of any use, I don't think that was what I did.

    Though I might have tried it once or twice, or maybe when I didn't have energy in the tanks and I was hit by one of those annoying birds.

    RockinX on
  • LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
    Building up lives is one of the bigger downsides to the iOS version; enemies don't respawn, for the most part (enemies which come from offscreen or a generator do), and so you can only kill the Batton once per trip/life in Armored Armadillo's stage.

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  • HounHoun Registered User regular
    In protest of the iOS game, I just played through the SNES MMX in one sitting yesterday.

    Still as amazing as always, and my kids were in awe of my leet skillz.

  • SmoogySmoogy Registered User regular
    How do you guys play Mega Man games these days? I prefer to play games on the PC, but what's the availability of the old NES/SNES games for that?

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  • ZephiranZephiran Registered User regular
    edited December 2011
    I really oughta get the MMZ Collection for my DS and look into the ZX games, I've played some of the Zero games and they're gnarly as fuck. The collection oughta do me fine as a stand-in wall to bang my head against, and the ZX games just look neat.

    Zephiran on
    Alright and in this next scene all the animals have AIDS.

    I got a little excited when I saw your ship.
  • CantidoCantido Registered User regular
    Zephiran wrote:
    I really oughta get the MMZ Collection for my DS and look into the ZX games, I've played some of the Zero games and they're gnarly as fuck. The collection oughta do me fine as a stand-in to bang my head against, and the ZX games just look neat.

    Dude, MMZ collection exists, it contains all four games :D

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  • ZephiranZephiran Registered User regular
    Cantido wrote:
    Zephiran wrote:
    I really oughta get the MMZ Collection for my DS and look into the ZX games, I've played some of the Zero games and they're gnarly as fuck. The collection oughta do me fine as a stand-in to bang my head against, and the ZX games just look neat.

    Dude, MMZ collection exists, it contains all four games :D

    I know man, and I've been looking all over for it. I really regret not picking it up when I had the chance a few months ago!

    Alright and in this next scene all the animals have AIDS.

    I got a little excited when I saw your ship.
  • TheSonicRetardTheSonicRetard Registered User regular
    My sister got me Megaman X for the SNES today.

  • ReynoldsReynolds Gone Fishin'Registered User regular
    I bought ZX 1 and 2. The first seems really interesting...except I think I can only go one direction, do one mission at the time. And the boss completely annihilates me. And makes me trek all the way through the level to get back to him. So I think I'm doing something wrong...

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  • HounHoun Registered User regular
    edited December 2011
    I never finished ZX, but I didn't care for it that much; like Battle Network before it, it's marred by it's Anime-like need to put children in the role of the hero. I don't want a little kid dressing up as Megaman. :P

    The Zero series was much better. Also, you're a bad ass fightin' robot. Which was kind of the point of the Mega Man X storyline, as it's all about the rise of powerful robots, and what it means for artificial intelligences who choose to harm or protect humans. To think that the X storyline finds it's ultimate destination in ZX... ugh.

    *edit* Now I need to go listen to the Protomen to scrub the bad Megamans from my brain and replace them with awesome power-rock opera Megamans.

    Hope Rides Alone.

    Houn on
  • Hexmage-PAHexmage-PA Registered User regular
    Houn wrote:
    The Zero series was much better. Also, you're a bad ass fightin' robot. Which was kind of the point of the Mega Man X storyline, as it's all about the rise of powerful robots, and what it means for artificial intelligences who choose to harm or protect humans. To think that the X storyline finds it's ultimate destination in ZX... ugh.

    Oh come on, ZX wasn't bad. It might not have been as good as the Zero series or the first few X games, but it had charm and some neat gameplay innovations (and was far more enjoyable, IMO, than a good chunk of the X series).

    I don't know if anyone here is knowledgeable enough about the storyline behind the games to answer this question, but were the reploids restricted to human-like forms and physical abilities by ZX? In the Mega Man X series all the reploids looked either like animals or like humanoids with body structures similar to X, and many of them wished to become independent from their human creators. By the Zero series, nearly all the reploids (except for those used as enforcers by Neo Arcadia) have the appearance and fragility of humans (although they are still ageless). The situation is much the same in ZX, with the exception that reploids are marked with an upside-down red triangle on their forehead, have a set lifespan that determines when they deactivate, and all the non-humanoid reploids seem to be outlaws.

    In the end, it appears that for the reploids to gain the same rights as humans they had to become indistinguishable from humans. Coupled with the fact that the world has recovered, yet still bears some of the scars, from a close brush with total apocalypse makes the setting of the ZX series intensely interesting to me. If the developers would actually bring these aspects of the series to the foreground I would gladly welcome a third ZX game.

  • LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
    From what I remember, it was simply described as Reploids being given the limited life spans of humans, while humans got the more powerful bodies of Reploids, or something to that effect.

    Prior to that, I don't remember anything specifically addressing that.

    qjWUWdm.gif1edr1cF.giferQEQHJ.png
    Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
  • TeyarTeyar Registered User regular
    The theme is that the "Sentients of this planet" equalized and hybridized untill you got to a neutral point. With the cyborg civilization being in a state of perpetual, blindly hateful war with the pure robot faction.

    Kick At The Darkness Until It Bleeds Daylight
  • EVOLEVOL Registered User regular
    How was ZXA? I liked ZX enough.

  • maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    edited December 2011
    EVOL wrote:
    How was ZXA? I liked ZX enough.

    Curious myself as well, actually. I bought ZX near its release and it seemed like a decent continuation of Zero's gameplay style and mechanics.

    Man, just typing out that post makes me want to go snatch up the Megaman Zero Collection.

    maximumzero on
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  • skeldareskeldare Gresham, ORRegistered User regular
    EVOL wrote:
    How was ZXA? I liked ZX enough.

    Curious myself as we;;, actually. I bought ZX near its release and it seemed like a decent continuation of Zero's gameplay style and mechanics.

    Man, just typing out that post makes me want to go snatch up the Megaman Zero Collection.

    In my opinion at least, ZXA was better than ZX. If only for the better map system.

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  • RaslinRaslin Registered User regular
    My wife doesn't know who mega man is.

    She's 19.

    I don't even.

    I cant url good so add me on steam anyways steamcommunity.com/id/Raslin

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  • bloodatonementbloodatonement Registered User regular
    edited December 2011
    Raslin wrote:
    My wife doesn't know who mega man is.

    She's 19.

    I don't even.
    Sounds like you have failed as an S.O.

    bloodatonement on
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  • skeldareskeldare Gresham, ORRegistered User regular
    Raslin wrote:
    My wife doesn't know who mega man is.

    She's 19.

    I don't even.
    Sounds like you have failed as an S.O.

    Better fix that stat.

    Nintendo Console Codes
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  • Brainiac 8Brainiac 8 Don't call me Shirley... Registered User regular
    Raslin wrote:
    My wife doesn't know who mega man is.

    She's 19.

    I don't even.
    Sounds like you have failed as an S.O.

    My wife didn't either before we were married. She's since been educated. :P

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  • Gigazombie CybermageGigazombie Cybermage Registered User, __BANNED USERS regular
    Still pissed off there's no Mega Man Legends 3. I at least thought that Mega Man Universe would help soften the blow, but nope. Canceled too. Most likely the Mega Man Online game won't make it over here either. I mean, if they won't bring freaking Dragon Ball Online over, they won't bring anything.

  • LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
    I prefer Mega Man ZX to Mega Man ZX Advent. The latter does have a better map system, true, and it has two more diverse storylines than the two characters of ZX, but I find it altogether a more grating experience.

    They added a neat twist in that you can adopt the forms of defeated enemies, but the problem is that you probably won't want to stay in the form of the majority of them for any longer than you have to. But unfortunately, you have to quite a bit, as several are essential to proceed.

    Know how some people complain that the only purpose for some items in Zelda is to get you past a certain point? That's basically what these forms feel like. They tend to be large and unwieldy, with awkward and imprecise movements.

    And, at the end... well, know how everyone curses Wily's disappearing blocks? Well, they've managed to make something even worse.

    After an hour or so of trying to get past that part near the end, and eventually losing all my lives (there is a place where you can get another, but as I recall, it's not a sure-thing), I took the game out of my DS and just hurled it as far away from me as I could. I was tempted to restart on Easy, since I hear that last part was less problematic in that mode, but the fact is, I've yet to summon the will to go through the rest of the game again.

    I am much more inclined to replay ZX, though that's not perfect, either. Mainly in that the last time I tried, I kept remembering where I needed to go, but those places were frequently blocked off to me because I didn't have the right key or speak to the right person. It's a little grating in that respect, but not as much as ZX Advent was.

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  • Hexmage-PAHexmage-PA Registered User regular
    And, at the end... well, know how everyone curses Wily's disappearing blocks? Well, they've managed to make something even worse.

    After an hour or so of trying to get past that part near the end, and eventually losing all my lives (there is a place where you can get another, but as I recall, it's not a sure-thing), I took the game out of my DS and just hurled it as far away from me as I could.

    I played through the entire game on Normal and have no idea what part you are talking about.

  • Xenogears of BoreXenogears of Bore Registered User regular
    Advent is easy yo.

    3DS CODE: 3093-7068-3576
  • LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
    Those damn blocks you have to shoot which regenerate and kill you if you're standing too close. And some of which have spikes, if I recall correctly...

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    Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
  • DelzhandDelzhand Hard to miss. Registered User regular
    If anyone posted this on prior pages, I apologize, but for those of you needing an 8-bit fix:

    http://king-soukutu.com/flash/rokko.html

  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    Do we continue counting someone's age after they die now? Is that a thing we're doing?
    What I'm saying here is that Mega Man is dead. Capcom killed him.

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  • LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
    Give them until December 17th. If we haven't heard anything by then, perhaps the doomsaying will be warranted.

    They did cancel two big projects early in development, so that probably left them with their pants down, so to speak. And I doubt whatever else comes, which would likely still be pretty early in development, is going to be shown off so early again after last time.

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    Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
  • TcheldorTcheldor Registered User regular
    oh that part of ZXA. You have to use one of the charge moves on one of the other forms to go through it more easily. However, I really liked that block challenge, and it really isn't that bad. If you still have the game, go to youtube to see some great ways to deal with it.

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  • ReynoldsReynolds Gone Fishin'Registered User regular
  • TurkeyTurkey So, Usoop. TampaRegistered User regular
    I'm gonna keep my expectations low and expect MM9/10 ports for IOS.

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