I hope it's different like how Mega Man and GB Mega Man were different.
What, the console and handheld versions? They'll be the same game. The GB Mega Man games were different largely due to the reduced hardware specs (and color limitations), none of which is a concern on modern handhelds.
I'll turn as much of this game 8-Bit as they'll let me.
Ugh. One of the main reasons I'm excited about this is that they're not making a retro-looking game. Between MM9-10, and probably a few hundred indie titles at this point, I'd be happy if I didn't see the 8-bit art style in another modern game for a very very long time.
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Dr. ChaosPost nuclear nuisanceRegistered Userregular
I'll turn as much of this game 8-Bit as they'll let me.
Ugh. One of the main reasons I'm excited about this is that they're not making a retro-looking game. Between MM9-10, and probably a few hundred indie titles at this point, I'd be happy if I didn't see the 8-bit art style in another modern game for a very very long time.
Retro is a very fun style with it's own unique charm. I'm glad it's become a thing.
I still enjoy the classic 8-bit Mega Man games more than I ever did MM7 or 8.
The 3DS not running UE3 is more of thing with Epic not liking to port their engine to Nintendo devices rather than hardware specs. I think they said something about lacking programmable shaders or like, but it's mostly a unwillingness to port(comparable game engines have been ported over).
Taking into account the Paypal money, the total is now at ~3,550K-3,600K. I'm pretty certain that we'll get the SP Call stage and retro music, but I'm not sure about that last one. If the Kickstarter continued till Midnight PST, it'd be hit for sure, but it's going to end at 4:15pm PST. IDK if it has any correlation to it, but having it end before "after work" hours just seems like you're losing money(presuming people are more willing to pledge after work and are at home).
The 3DS not running UE3 is more of thing with Epic not liking to port their engine to Nintendo devices rather than hardware specs. I think they said something about lacking programmable shaders or like, but it's mostly a unwillingness to port(comparable game engines have been ported over).
Taking into account the Paypal money, the total is now at ~3,550K-3,600K. I'm pretty certain that we'll get the SP Call stage and retro music, but I'm not sure about that last one. If the Kickstarter continued till Midnight PST, it'd be hit for sure, but it's going to end at 4:15pm PST. IDK if it has any correlation to it, but having it end before "after work" hours just seems like you're losing money(presuming people are more willing to pledge after work and are at home).
Yeah they are always bitching about Nintendo - I think it's partially a personal choice (which they try to justify by complaining about hardware... but yeah, iOS is not more powerful, I'm sorry).
The handheld versions could very well be designed with a different engine. We obviously won't know anything until they give more details, but at least it's coming!
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I'll turn as much of this game 8-Bit as they'll let me.
Ugh. One of the main reasons I'm excited about this is that they're not making a retro-looking game. Between MM9-10, and probably a few hundred indie titles at this point, I'd be happy if I didn't see the 8-bit art style in another modern game for a very very long time.
Retro is a very fun style with it's own unique charm. I'm glad it's become a thing.
The problem is everyone's doing it. Every week a new game comes out or gets announced with a totally retro NES style. It doesn't feel unique anymore. It doesn't feel fresh.
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Warlock82Never pet a burning dogRegistered Userregular
I'll turn as much of this game 8-Bit as they'll let me.
Ugh. One of the main reasons I'm excited about this is that they're not making a retro-looking game. Between MM9-10, and probably a few hundred indie titles at this point, I'd be happy if I didn't see the 8-bit art style in another modern game for a very very long time.
Retro is a very fun style with it's own unique charm. I'm glad it's become a thing.
The problem is everyone's doing it. Every week a new game comes out or gets announced with a totally retro NES style. It doesn't feel unique anymore. It doesn't feel fresh.
Retro is an easy style to do because you don't have to draw very well (i.e. you can be lazy/cheap) :P I often feel like I could make better graphics than a lot of "retro" games these days tho, and sprite art is just something I picked up on my own :P
I'll turn as much of this game 8-Bit as they'll let me.
Ugh. One of the main reasons I'm excited about this is that they're not making a retro-looking game. Between MM9-10, and probably a few hundred indie titles at this point, I'd be happy if I didn't see the 8-bit art style in another modern game for a very very long time.
Retro is a very fun style with it's own unique charm. I'm glad it's become a thing.
The problem is everyone's doing it. Every week a new game comes out or gets announced with a totally retro NES style. It doesn't feel unique anymore. It doesn't feel fresh.
oh man Hyper Light Drifter disagrees so hard
I mean, I guess HLD is less "8-bit" and more "gorgeously animated simple sprites"
I'll turn as much of this game 8-Bit as they'll let me.
Ugh. One of the main reasons I'm excited about this is that they're not making a retro-looking game. Between MM9-10, and probably a few hundred indie titles at this point, I'd be happy if I didn't see the 8-bit art style in another modern game for a very very long time.
Retro is a very fun style with it's own unique charm. I'm glad it's become a thing.
The problem is everyone's doing it. Every week a new game comes out or gets announced with a totally retro NES style. It doesn't feel unique anymore. It doesn't feel fresh.
Retro is an easy style to do because you don't have to draw very well (i.e. you can be lazy/cheap) :P I often feel like I could make better graphics than a lot of "retro" games these days tho, and sprite art is just something I picked up on my own :P
Yeah, I think the majority of those games use the style as a crutch. It really just makes me more excited about MN9, since they obviously don't need it.
At 3,565,000 and at LEAST 135,000 via Paypal (as of 6AM this morning) I think it's safe to say with 4 hours to go, that we have hit the next stretch goal of the Single player Call level.
Which makes me incredibly happy as I was really looking forward to that goal!
Let's see what happens in the next 4 hours, only need another 100k for the Chiptune soundtrack!
Delphinidaes on
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Warlock82Never pet a burning dogRegistered Userregular
Posts
What, the console and handheld versions? They'll be the same game. The GB Mega Man games were different largely due to the reduced hardware specs (and color limitations), none of which is a concern on modern handhelds.
Stardroids? That's not from Dr.Wily!
If the iPhone can run UE3, I'm sure the 3DS can.
A quick google shows that this is not the case; won't be surprised if they end up using UE2 for the 3DS port.
The iPhone has more powerful hardware than the 3DS.
// Switch: SW-5306-0651-6424 //
The iPhone what? I'm guessing the 5 is but the 4S is probably not more powerful than the 3DS.
I still enjoy the classic 8-bit Mega Man games more than I ever did MM7 or 8.
Taking into account the Paypal money, the total is now at ~3,550K-3,600K. I'm pretty certain that we'll get the SP Call stage and retro music, but I'm not sure about that last one. If the Kickstarter continued till Midnight PST, it'd be hit for sure, but it's going to end at 4:15pm PST. IDK if it has any correlation to it, but having it end before "after work" hours just seems like you're losing money(presuming people are more willing to pledge after work and are at home).
We may actually get the chiptunes.
I think that might be doable.....
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Yeah they are always bitching about Nintendo - I think it's partially a personal choice (which they try to justify by complaining about hardware... but yeah, iOS is not more powerful, I'm sorry).
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
PM Me if you add me!
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And that total is like 5 hours old at this point, so I imagine it has gone up a little (I can see at least $10k)
Oh definitely, I just don't know by how much so I'm being conservative
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Retro is an easy style to do because you don't have to draw very well (i.e. you can be lazy/cheap) :P I often feel like I could make better graphics than a lot of "retro" games these days tho, and sprite art is just something I picked up on my own :P
I'm dumb.
oh man Hyper Light Drifter disagrees so hard
I mean, I guess HLD is less "8-bit" and more "gorgeously animated simple sprites"
Yeah, I think the majority of those games use the style as a crutch. It really just makes me more excited about MN9, since they obviously don't need it.
Twitter 3DS: 0860 - 3257 - 2516
I really hope when this ends some backers move over to Shantae.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
Incidentally, when does that happen?
Like, in a couple of weeks or closer to the game's release?
I'll probably do the same on PS4/Vita.
I would imagine it's once the game is complete in 2015.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
Crossbuy please?
Which makes me incredibly happy as I was really looking forward to that goal!
Let's see what happens in the next 4 hours, only need another 100k for the Chiptune soundtrack!
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There isn't one. The last one is just to leave room to add on crap at the end if they need to.
It would make for a much better vote I think.
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