I would be really happy if they changed the death penalty to dropping all resource objects in your inventory and made the magic mirror craftable. It's a penalty you actually give a damn about without dropping random equipment drops and objects requiring extensive work to create. The magic mirror would give players more choice in succeeding or failing, and if expensive enough would help keep players in the pre-demonite tiers.
Duke 2.0 on
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anoffdayTo be changed whenever Anoffday gets around to it.Registered Userregular
edited May 2011
Eh, I don't know. That's one of my biggest gripes with Minecraft. I don't like spending hours trying to find diamond, crafting a sword, and then dying 2 minutes later and losing it.
I'm on a single player small world. I guess I'm just having bad luck so far.
I'm on a small world and by far the hardest part of hell was the ledges and cliffs right before hell itself, where the imps just start showing up. Once you're down there, the imps aren't too hard to fight off. Try to make a long flat ledge so you can reach them easily.
Sometimes up to four (and maybe five) spawn for me but usually it's one or two, maybe three.
Just methodically cleared the entire dungeon and no magic mirror there either. The game really wants me to keep saving and quitting in order to warp back to base.
A "Princess" NPC would be awesome.
Needs a golden room with chandelier, flower pots and books. When she moves in, you can give her gems. Once you have given her 50 gems she will give you a crown (which does whatever when you wear it) but a Dragon boss will spawn to take her away. If you kill the dragon, he drops cool stuff, but if you fail he steals the Princess away to an underground lair where you have to rescue her to get her back.
Send this in!
And then when you get to the final boss to rescue her, it turns out she's in ANOTHER cavern. Except she isn't, and the developer can then just free up the memory the princess object once was instantiated in, and we can all laugh about it. Win/win.
That's not possible.
Objects in the game world are not allocated new memory. They ALL are just crammed in the same array allocated at startup.
A "Princess" NPC would be awesome.
Needs a golden room with chandelier, flower pots and books. When she moves in, you can give her gems. Once you have given her 50 gems she will give you a crown (which does whatever when you wear it) but a Dragon boss will spawn to take her away. If you kill the dragon, he drops cool stuff, but if you fail he steals the Princess away to an underground lair where you have to rescue her to get her back.
Send this in!
And then when you get to the final boss to rescue her, it turns out she's in ANOTHER cavern. Except she isn't, and the developer can then just free up the memory the princess object once was instantiated in, and we can all laugh about it. Win/win.
That's not possible.
Objects in the game world are not allocated new memory. They ALL are just crammed in the same array allocated at startup.
How dare you implicitly disparage the extensive coding abilities of these fine developers, good sir? I demand satisfaction.
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
edited May 2011
I wanted to elaborate something on the unofficial PvP talk we had.
Here's what I had in mind: Two teams of four. They each have their own server. Each time builds a base / arms new characters over a certain period of time (not minutes, I mean days). This allows more elaborate base construction / design. Then two rounds commence where the other team 'invades' the home team's server. The raiding party can carry whatever supplies they want / need to conduct the raid. They have a certain amount of time to either find a macguffin OR to destroy the other team's base. The latter idea I think is better, because there's actually something at stake for the defending team (defending your glorious base). We'd, of course, need rules of honor about not setting up traps at the world spawn point or anything like that. But we're a cool-headed community and don't see that being a problem.
Right, having reached hell and crafted a few hellstone bars I'm calling a halt to my play for now until they add new content. Sure I could craft up a full hellstone set, but what for if I have no new boss or area target to aim for ? Plus hell mining is dull compared to the dungeon. The dungeon was fun.
Tip lava on his head and wait for them to send you a new one.
Fuck it's not working!
What a badass.
Haha I should have guessed it wouldn't work, in my first world I made in the first five seconds he jumped right into a pool of water and stayed there forever without budging
Rikushix on
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
edited May 2011
I dropped into Hell safely for once, ran around a little bit and found a building with a chest and hellforge. On my way into the building I smashed a block that let a single block of lava loose to drop down. I waited a bit. So I get the forge, I go for the chest and right when I land in front of it I fucking splat dead because apparently there was a teeny-tiny bit of lava present. Fuck that shit.
So I've had two worlds now where I talked to the old man at night and got killed by Skeletron. After that the old man never respawns, effectively barring me from ever exploring the dungeon.
Is that by design? You only get one shot at fighting Skeletron?
I've heard that if you go into the dungeon and pull one of the skeletron heads outside and kill it at night it'll unlock safe access to the dungeon. If the old man won't respawn. Supposedly.
I dropped into Hell safely for once, ran around a little bit and found a building with a chest and hellforge. On my way into the building I smashed a block that let a single block of lava loose to drop down. I waited a bit. So I get the forge, I go for the chest and right when I land in front of it I fucking splat dead because apparently there was a teeny-tiny bit of lava present. Fuck that shit.
Well, I mean, to be fair, If you actually stood in a really shallow puddle of lava it would still be pretty unpleasant.
Posts
I would be really happy if they changed the death penalty to dropping all resource objects in your inventory and made the magic mirror craftable. It's a penalty you actually give a damn about without dropping random equipment drops and objects requiring extensive work to create. The magic mirror would give players more choice in succeeding or failing, and if expensive enough would help keep players in the pre-demonite tiers.
That isn't challenging. It's just annoying.
Dungeon spawn rate is crazy times but makes it manic fun.
First dungeon chest.
Muramasa.
Awwww yeah.
I'd love it if the statues were placeable.
I'm on a small world and by far the hardest part of hell was the ledges and cliffs right before hell itself, where the imps just start showing up. Once you're down there, the imps aren't too hard to fight off. Try to make a long flat ledge so you can reach them easily.
Sometimes up to four (and maybe five) spawn for me but usually it's one or two, maybe three.
How about a gun that takes 10 angel statues and a minishark to craft, and uses angel statues as ammunition?
Sorry, they all moved to my server. I have a chest with five of them.
edit: and I haven't found a single angel statue yet.
I've found
That's not possible.
How dare you implicitly disparage the extensive coding abilities of these fine developers, good sir? I demand satisfaction.
Yes for sure, you probably could have done it sooner. Take a stack of big pots with you.
I want to know more PA people on Twitter.
Here's what I had in mind: Two teams of four. They each have their own server. Each time builds a base / arms new characters over a certain period of time (not minutes, I mean days). This allows more elaborate base construction / design. Then two rounds commence where the other team 'invades' the home team's server. The raiding party can carry whatever supplies they want / need to conduct the raid. They have a certain amount of time to either find a macguffin OR to destroy the other team's base. The latter idea I think is better, because there's actually something at stake for the defending team (defending your glorious base). We'd, of course, need rules of honor about not setting up traps at the world spawn point or anything like that. But we're a cool-headed community and don't see that being a problem.
I even built him a ladder, but he just won't get out
Check out the Penny Arcade World of Tanks thread to join us in some fun times.
Go a few screens away and he'll warp to the house while you're not looking.
In single just click off the window. In multi, no.
Nope, you just lose it.
It pauses for me when I alt-tab to another window.
no dice, he's been like this for a few (real life) days no matter how much travelling or quitting and restarting I do
Does he have a house to go to? Did you 'break' the house that summoned him in some way?
Tip lava on his head and wait for them to send you a new one.
I want to know more PA people on Twitter.
Fuck it's not working!
he's chill
Do you have to construct some sort of elaborate path pushing it up a few rows at a time or what?
Steam/PSN/XBL/Minecraft / LoL / - Benevicious | WoW - Duckwood - Rajhek
Destroy the ground underneath hellforges to collect them. also you can collect lava in buckets, I believe.
Haha I should have guessed it wouldn't work, in my first world I made in the first five seconds he jumped right into a pool of water and stayed there forever without budging
I've heard that if you go into the dungeon and pull one of the skeletron heads outside and kill it at night it'll unlock safe access to the dungeon. If the old man won't respawn. Supposedly.
Well, I mean, to be fair, If you actually stood in a really shallow puddle of lava it would still be pretty unpleasant.