And he tore that terran to pieces. He looked pretty damn good to my eyes.
I like to see the pros off-racing. It's fun, and also shows some of the difference between them and the rest of us - they are just really, really good at the game, even out of their natural element.
Edit - Of course he just got crushed in some ZvZ roach wars. Oh well.
Ugh. I'm having SO much trouble against zerg when they go banelings. I just don't have the micro capacity to manage my marines and my tanks well enough. Any pointers will help.
Ways to deal with banelings:
Split! Split like your life depends on it. And then argue on forums about what takes more apm, attacking with terran or attacking with zerg.
Ways to split:
Patrol Split. Stim your marines and patrol move them backwards, then start slicing off small groups of marines and patrol splitting in different directions. This is the best method but the hardest to pull off.
Normal Split. Stim your marines and run them back, while theyre moving start slicing off small groups of marines and move them.
Pre-Split. Easiest but requires more prep time to attack. You can do this by either moving marines around in small groups or you can just hotkey those small groups of marines and move like 1move2move3move4move, all stimmed of course.
Strategies to deal with muta/ling/bling
Standard: Marine/Tank/Medivac
Slowly push your tanks forward in a nice arc giving them cover from muta harass, when the zerg gets tired of watching you inch your way across the map, he'll attack and you will likely have to split your marines (see above) while they attack. Try to target fire the banelings with your tanks. Add thors if you want.
MECH!
Awesome: Hellion/Tank/Thor
Don't even both with micro on this sucker, just siege your tanks before the zerg attacks. Mech is sick nasty and you can laugh all the way to the bank. Until the zerg gets broodlords, and then you are all "wut, my whole army is designed to kill ground units!" hint: have three starports ready to crank vikings when you see the gspire
Splitting is pretty much essential to this match up. It is integral. As well as being cautious and not overextending. Don't think you can walk onto creep and not get punished for it. Slowly inch your way forward as soon as you see creep (try and kill tumors with scans to deal with creep). Get nice tank spreads, nice marine splits, and prepare to collect zerg tears.
Theres a custom game called marine split challenge or something on b.net pick the one by a guy named Griffith, he is a TvZ bossnerd. It is super useful practice.
Ugh. I'm having SO much trouble against zerg when they go banelings. I just don't have the micro capacity to manage my marines and my tanks well enough. Any pointers will help.
Ways to deal with banelings:
Split! Split like your life depends on it. And then argue on forums about what takes more apm, attacking with terran or attacking with zerg.
Ways to split:
Patrol Split. Stim your marines and patrol move them backwards, then start slicing off small groups of marines and patrol splitting in different directions. This is the best method but the hardest to pull off.
Normal Split. Stim your marines and run them back, while theyre moving start slicing off small groups of marines and move them.
Pre-Split. Easiest but requires more prep time to attack. You can do this by either moving marines around in small groups or you can just hotkey those small groups of marines and move like 1move2move3move4move, all stimmed of course.
Strategies to deal with muta/ling/bling
Standard: Marine/Tank/Medivac
Slowly push your tanks forward in a nice arc giving them cover from muta harass, when the zerg gets tired of watching you inch your way across the map, he'll attack and you will likely have to split your marines (see above) while they attack. Try to target fire the banelings with your tanks. Add thors if you want.
MECH!
Awesome: Hellion/Tank/Thor
Don't even both with micro on this sucker, just siege your tanks before the zerg attacks. Mech is sick nasty and you can laugh all the way to the bank. Until the zerg gets broodlords, and then you are all "wut, my whole army is designed to kill ground units!" hint: have three starports ready to crank vikings when you see the gspire
Splitting is pretty much essential to this match up. It is integral. As well as being cautious and not overextending. Don't think you can walk onto creep and not get punished for it. Slowly inch your way forward as soon as you see creep (try and kill tumors with scans to deal with creep). Get nice tank spreads, nice marine splits, and prepare to collect zerg tears.
Theres a custom game called marine split challenge or something on b.net pick the one by a guy named Griffith, he is a TvZ bossnerd. It is super useful practice.
whats a good benchmark to be able to beat on the marine split map?
Dhalphir on
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
Someone opened with a 4-gate against me on Scrap Station then he transitioned into 1-base colossus (eventually he took the latest second ever)... So, I transitioned into 4-base baneling bombing all his probes and all his army mans.
it doesnt auto target for me in unit tester maybe it does in a multi?
but when you hover your mouse over a feedback-able unit on the mini it changes to red and you can spam it really fast and easily, a bit lame imo
e, by really fast i mean i used 5 ht v 5 ghost and killed all 5 ghosts instantly
There's no auto-targetting that goes on. You are literally clicking on the dot in the mini-map corresponding to a caster. In a pack of marine/marauder with some ghosts, you can spam click a blob and eventually hit the ghosts since nothing else will have energy to make the click go through. But if there's medivacs in the mix, you'll end up feedbacking both sets indiscriminately.
You have to have vision of the units to do this anyways, so you very well can just left-click on the minimap and then precisely click the targets you want to feedback.
Kambing on
@TwitchTV, @Youtube: master-level zerg ladder/customs, commentary, and random miscellany.
Ugh. I'm having SO much trouble against zerg when they go banelings. I just don't have the micro capacity to manage my marines and my tanks well enough. Any pointers will help.
Potential solutions:
1) Get more tanks, and slow push. If you keep the marines near the tanks the tanks should be able to kill a lot of the banelings before your marines have to worry about them.
2) Thor shieldwall. Keep everything safe behind a big burly wall of Thors. Harder to do on maps like Xel'Naga.
3) Just go straight-up mech. No marines to worry about!
edit: I thought of a creative one I saw once!
Raven bombing. Get Seeker Missile and get 3+ Ravens. When the banelings start rolling in, fly the Ravens to intercept and drop Seeker Missiles on banelings when they're a little bit in front of the Ravens. Should intercept the banelings right as they roll in and blow up a ton of them. Might take some practice, but gets rid of a ton of banelings really quickly.
build marauders, and put them in front. banelings do significantly less damage to "armored" types.
Ugh. I'm having SO much trouble against zerg when they go banelings. I just don't have the micro capacity to manage my marines and my tanks well enough. Any pointers will help.
Potential solutions:
1) Get more tanks, and slow push. If you keep the marines near the tanks the tanks should be able to kill a lot of the banelings before your marines have to worry about them.
2) Thor shieldwall. Keep everything safe behind a big burly wall of Thors. Harder to do on maps like Xel'Naga.
3) Just go straight-up mech. No marines to worry about!
edit: I thought of a creative one I saw once!
Raven bombing. Get Seeker Missile and get 3+ Ravens. When the banelings start rolling in, fly the Ravens to intercept and drop Seeker Missiles on banelings when they're a little bit in front of the Ravens. Should intercept the banelings right as they roll in and blow up a ton of them. Might take some practice, but gets rid of a ton of banelings really quickly.
build marauders, and put them in front. banelings do significantly less damage to "armored" types.
this hasn't been an effective way of doing it since beta
you do it if you have marauders anyway, but the times when terran players would mix marauders into their marine armies when they scouted banelings are long gone. you go tanks against banelings, pretty much unequivocably.
Ugh. I'm having SO much trouble against zerg when they go banelings. I just don't have the micro capacity to manage my marines and my tanks well enough. Any pointers will help.
Potential solutions:
1) Get more tanks, and slow push. If you keep the marines near the tanks the tanks should be able to kill a lot of the banelings before your marines have to worry about them.
2) Thor shieldwall. Keep everything safe behind a big burly wall of Thors. Harder to do on maps like Xel'Naga.
3) Just go straight-up mech. No marines to worry about!
edit: I thought of a creative one I saw once!
Raven bombing. Get Seeker Missile and get 3+ Ravens. When the banelings start rolling in, fly the Ravens to intercept and drop Seeker Missiles on banelings when they're a little bit in front of the Ravens. Should intercept the banelings right as they roll in and blow up a ton of them. Might take some practice, but gets rid of a ton of banelings really quickly.
build marauders, and put them in front. banelings do significantly less damage to "armored" types.
this hasn't been an effective way of doing it since beta
you do it if you have marauders anyway, but the times when terran players would mix marauders into their marine armies when they scouted banelings are long gone. you go tanks against banelings, pretty much unequivocably.
i understand the tanks, but why did the marauders drop out of favor as a counter?
Has the TL thread with the FXO house been linked yet?
Fucking nice house.
I know Kedinik has seen the thread, but I'm not sifting through all the pages of the 'posting at the speed of lgiht' thread to see if it has been linked so here it is:
When did banelings become so good against stalkers?
I assume you mean when you're dropping them ontop. Since you're dropping them in the middle of the ball, all your 'splash area' is getting used. Rather than just a semicircle if you were to run them into the ball head on and explode.
Alternatively: When you have a fucking million of them.
Has the TL thread with the FXO house been linked yet?
Fucking nice house.
I know Kedinik has seen the thread, but I'm not sifting through all the pages of the 'posting at the speed of lgiht' thread to see if it has been linked so here it is:
When did banelings become so good against stalkers?
I assume you mean when you're dropping them ontop. Since you're dropping them in the middle of the ball, all your 'splash area' is getting used. Rather than just a semicircle if you were to run them into the ball head on and explode.
Alternatively: When you have a fucking million of them.
or, if you can hit most of a stalker ball and then get a sling surround.
and the real question is: when and where and what situation? how many stalkers, how many banes?
Playing games for a livable salary, flown out to tournaments, and soon to be living in a Malaysian jungle training mansion with in-house maids and guards.
I mean jeez, talk about a cool job for a young guy.
kedinik on
I made a game! Hotline Maui. Requires mouse and keyboard.
it's a bit of a huge change to move there for someone who's not a traveler.
inside the complex it's nice, but the fact that you need guards = cab driver fare is in kidney stabbings
never been to Malay myself but been to a number of other countries with similar socio-economic settings
it's a hell of an experience regardless, so that's great.
the women will be all over them too... bastards...
"My boss wants me to live in a team house mansion and compete in the GSL... So I'm trying to become so awesome training in America that I don't need to do those things."
Nothing wrong with that! He's playing so well.
kedinik on
I made a game! Hotline Maui. Requires mouse and keyboard.
Apparently MC is playing on Jinro's stream.
At least someone told me this.
It is definitely a protoss and I really doubt it is Jinro offracing.
Account says oGsMC in bnet menus.
He has also used that trick to edit his background to a kpop. I think it is IU but I cannot see because of all the 1v1 2v2 3v3 covering half her face.
Posts
I am, uh, confused.
I like to see the pros off-racing. It's fun, and also shows some of the difference between them and the rest of us - they are just really, really good at the game, even out of their natural element.
Edit - Of course he just got crushed in some ZvZ roach wars. Oh well.
Ways to deal with banelings:
Split! Split like your life depends on it. And then argue on forums about what takes more apm, attacking with terran or attacking with zerg.
Ways to split:
Patrol Split. Stim your marines and patrol move them backwards, then start slicing off small groups of marines and patrol splitting in different directions. This is the best method but the hardest to pull off.
Normal Split. Stim your marines and run them back, while theyre moving start slicing off small groups of marines and move them.
Pre-Split. Easiest but requires more prep time to attack. You can do this by either moving marines around in small groups or you can just hotkey those small groups of marines and move like 1move2move3move4move, all stimmed of course.
Strategies to deal with muta/ling/bling
Standard: Marine/Tank/Medivac
Slowly push your tanks forward in a nice arc giving them cover from muta harass, when the zerg gets tired of watching you inch your way across the map, he'll attack and you will likely have to split your marines (see above) while they attack. Try to target fire the banelings with your tanks. Add thors if you want.
MECH!
Awesome: Hellion/Tank/Thor
Don't even both with micro on this sucker, just siege your tanks before the zerg attacks. Mech is sick nasty and you can laugh all the way to the bank. Until the zerg gets broodlords, and then you are all "wut, my whole army is designed to kill ground units!" hint: have three starports ready to crank vikings when you see the gspire
Splitting is pretty much essential to this match up. It is integral. As well as being cautious and not overextending. Don't think you can walk onto creep and not get punished for it. Slowly inch your way forward as soon as you see creep (try and kill tumors with scans to deal with creep). Get nice tank spreads, nice marine splits, and prepare to collect zerg tears.
Theres a custom game called marine split challenge or something on b.net pick the one by a guy named Griffith, he is a TvZ bossnerd. It is super useful practice.
edit - moletrap and doa, they do code A which is every other day
whats a good benchmark to be able to beat on the marine split map?
15 hatch isn't really being too greedy, min just didn't quite react well enough.
Oh mannnn fast brooooooooooooooooods. I can't wait to see this play out or fizzle horribly.
that went about as well as it could have and still didn't do that much
Min's overlord spread is insanely good though
Imagine a Protoss rolling around with 10 templar and 4 carriers.
Except the carriers make your tanks shoot themselves
Truly a strategy ahead of its time.
B.net: Kusanku
Our first game is now available for free on Google Play: Frontier: Isle of the Seven Gods
Congrats!
Witty signature comment goes here...
wra
http://www.teamliquid.net/forum/viewmessage.php?topic_id=217666
it doesnt auto target for me in unit tester maybe it does in a multi?
but when you hover your mouse over a feedback-able unit on the mini it changes to red and you can spam it really fast and easily, a bit lame imo
e, by really fast i mean i used 5 ht v 5 ghost and killed all 5 ghosts instantly
There's no auto-targetting that goes on. You are literally clicking on the dot in the mini-map corresponding to a caster. In a pack of marine/marauder with some ghosts, you can spam click a blob and eventually hit the ghosts since nothing else will have energy to make the click go through. But if there's medivacs in the mix, you'll end up feedbacking both sets indiscriminately.
You have to have vision of the units to do this anyways, so you very well can just left-click on the minimap and then precisely click the targets you want to feedback.
build marauders, and put them in front. banelings do significantly less damage to "armored" types.
Joe's Stream.
this hasn't been an effective way of doing it since beta
you do it if you have marauders anyway, but the times when terran players would mix marauders into their marine armies when they scouted banelings are long gone. you go tanks against banelings, pretty much unequivocably.
i understand the tanks, but why did the marauders drop out of favor as a counter?
Joe's Stream.
ah, micro adapting to counter banes.... that's cool.
are stimmed marines faster than speed banes?
Joe's Stream.
speed banelings are about equal speed to marines with stim off creep
there are other sorts of see sawing that involves these units in the earlier stages too with normal banelings and marines and creep
i forgot them though
Fucking nice house.
I know Kedinik has seen the thread, but I'm not sifting through all the pages of the 'posting at the speed of lgiht' thread to see if it has been linked so here it is:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=217662
I assume you mean when you're dropping them ontop. Since you're dropping them in the middle of the ball, all your 'splash area' is getting used. Rather than just a semicircle if you were to run them into the ball head on and explode.
Alternatively: When you have a fucking million of them.
When zerg players reached super saiyan lv 2.
banes will continue being powerful until opponents upgrade out of 1a
Witty signature comment goes here...
wra
or, if you can hit most of a stalker ball and then get a sling surround.
and the real question is: when and where and what situation? how many stalkers, how many banes?
Joe's Stream.
Playing games for a livable salary, flown out to tournaments, and soon to be living in a Malaysian jungle training mansion with in-house maids and guards.
I mean jeez, talk about a cool job for a young guy.
it's a bit of a huge change to move there for someone who's not a traveler.
inside the complex it's nice, but the fact that you need guards = cab driver fare is in kidney stabbings
never been to Malay myself but been to a number of other countries with similar socio-economic settings
it's a hell of an experience regardless, so that's great.
the women will be all over them too... bastards...
Witty signature comment goes here...
wra
"My boss wants me to live in a team house mansion and compete in the GSL... So I'm trying to become so awesome training in America that I don't need to do those things."
Nothing wrong with that! He's playing so well.
At least someone told me this.
It is definitely a protoss and I really doubt it is Jinro offracing.
Account says oGsMC in bnet menus.
He has also used that trick to edit his background to a kpop. I think it is IU but I cannot see because of all the 1v1 2v2 3v3 covering half her face.