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  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited April 2011
    iNcontroL is streaming and playing zerg.

    I am, uh, confused.

    3cl1ps3 on
  • GraviijaGraviija Registered User regular
    edited April 2011
    3clipse wrote: »
    iNcontroL is streaming and playing zerg.

    I am, uh, confused.
    And he tore that terran to pieces. He looked pretty damn good to my eyes.

    I like to see the pros off-racing. It's fun, and also shows some of the difference between them and the rest of us - they are just really, really good at the game, even out of their natural element.

    Edit - Of course he just got crushed in some ZvZ roach wars. Oh well.

    Graviija on
  • JAEFJAEF Unstoppably Bald Registered User regular
    edited April 2011
    Glad to see moletrap and doa back in blazers. Candy salesmen shirts were not the best idea.

    JAEF on
  • KeamienKeamien Registered User regular
    edited April 2011
    enderjsv wrote: »
    Ugh. I'm having SO much trouble against zerg when they go banelings. I just don't have the micro capacity to manage my marines and my tanks well enough. Any pointers will help.

    Ways to deal with banelings:

    Split! Split like your life depends on it. And then argue on forums about what takes more apm, attacking with terran or attacking with zerg.

    Ways to split:
    Patrol Split. Stim your marines and patrol move them backwards, then start slicing off small groups of marines and patrol splitting in different directions. This is the best method but the hardest to pull off.
    Normal Split. Stim your marines and run them back, while theyre moving start slicing off small groups of marines and move them.
    Pre-Split. Easiest but requires more prep time to attack. You can do this by either moving marines around in small groups or you can just hotkey those small groups of marines and move like 1move2move3move4move, all stimmed of course.

    Strategies to deal with muta/ling/bling
    Standard: Marine/Tank/Medivac
    Slowly push your tanks forward in a nice arc giving them cover from muta harass, when the zerg gets tired of watching you inch your way across the map, he'll attack and you will likely have to split your marines (see above) while they attack. Try to target fire the banelings with your tanks. Add thors if you want.

    MECH!
    Awesome: Hellion/Tank/Thor
    Don't even both with micro on this sucker, just siege your tanks before the zerg attacks. Mech is sick nasty and you can laugh all the way to the bank. Until the zerg gets broodlords, and then you are all "wut, my whole army is designed to kill ground units!" hint: have three starports ready to crank vikings when you see the gspire

    Splitting is pretty much essential to this match up. It is integral. As well as being cautious and not overextending. Don't think you can walk onto creep and not get punished for it. Slowly inch your way forward as soon as you see creep (try and kill tumors with scans to deal with creep). Get nice tank spreads, nice marine splits, and prepare to collect zerg tears.

    Theres a custom game called marine split challenge or something on b.net pick the one by a guy named Griffith, he is a TvZ bossnerd. It is super useful practice.

    Keamien on
  • Mr FuzzbuttMr Fuzzbutt Registered User regular
    edited April 2011
    Whoa, I haven't seen GSL in a while now. Who are these narrators?

    Mr Fuzzbutt on
    broken image link
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited April 2011
    mvp time

    edit - moletrap and doa, they do code A which is every other day

    Variable on
    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited April 2011
    Keamien wrote: »
    enderjsv wrote: »
    Ugh. I'm having SO much trouble against zerg when they go banelings. I just don't have the micro capacity to manage my marines and my tanks well enough. Any pointers will help.

    Ways to deal with banelings:

    Split! Split like your life depends on it. And then argue on forums about what takes more apm, attacking with terran or attacking with zerg.

    Ways to split:
    Patrol Split. Stim your marines and patrol move them backwards, then start slicing off small groups of marines and patrol splitting in different directions. This is the best method but the hardest to pull off.
    Normal Split. Stim your marines and run them back, while theyre moving start slicing off small groups of marines and move them.
    Pre-Split. Easiest but requires more prep time to attack. You can do this by either moving marines around in small groups or you can just hotkey those small groups of marines and move like 1move2move3move4move, all stimmed of course.

    Strategies to deal with muta/ling/bling
    Standard: Marine/Tank/Medivac
    Slowly push your tanks forward in a nice arc giving them cover from muta harass, when the zerg gets tired of watching you inch your way across the map, he'll attack and you will likely have to split your marines (see above) while they attack. Try to target fire the banelings with your tanks. Add thors if you want.

    MECH!
    Awesome: Hellion/Tank/Thor
    Don't even both with micro on this sucker, just siege your tanks before the zerg attacks. Mech is sick nasty and you can laugh all the way to the bank. Until the zerg gets broodlords, and then you are all "wut, my whole army is designed to kill ground units!" hint: have three starports ready to crank vikings when you see the gspire

    Splitting is pretty much essential to this match up. It is integral. As well as being cautious and not overextending. Don't think you can walk onto creep and not get punished for it. Slowly inch your way forward as soon as you see creep (try and kill tumors with scans to deal with creep). Get nice tank spreads, nice marine splits, and prepare to collect zerg tears.

    Theres a custom game called marine split challenge or something on b.net pick the one by a guy named Griffith, he is a TvZ bossnerd. It is super useful practice.

    whats a good benchmark to be able to beat on the marine split map?

    Dhalphir on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited April 2011
    boom immvp fighting back

    Dhalphir on
  • JAEFJAEF Unstoppably Bald Registered User regular
    edited April 2011
    So funny, both players suffer a quick loss from being too greedy.

    JAEF on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited April 2011
    JAEF wrote: »
    So funny, both players suffer a quick loss from being too greedy.

    15 hatch isn't really being too greedy, min just didn't quite react well enough.

    Dhalphir on
  • JAEFJAEF Unstoppably Bald Registered User regular
    edited April 2011
    Dhalphir wrote: »
    JAEF wrote: »
    So funny, both players suffer a quick loss from being too greedy.

    15 hatch isn't really being too greedy, min just didn't quite react well enough.
    Greedy in that he didn't pull enough drones to respond to the bunker harass, not in his build order.

    Oh mannnn fast brooooooooooooooooods. I can't wait to see this play out or fizzle horribly.

    JAEF on
  • KeamienKeamien Registered User regular
    edited April 2011
    Dhalphir wrote: »
    Keamien wrote: »

    whats a good benchmark to be able to beat on the marine split map?

    I can only get to 17 I think.

    But generally if you can handle 10 you have solid splitting skeelz.

    Keamien on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited April 2011
    JAEF wrote: »
    Dhalphir wrote: »
    JAEF wrote: »
    So funny, both players suffer a quick loss from being too greedy.

    15 hatch isn't really being too greedy, min just didn't quite react well enough.
    Greedy in that he didn't pull enough drones to respond to the bunker harass, not in his build order.

    Oh mannnn fast brooooooooooooooooods. I can't wait to see this play out or fizzle horribly.

    that went about as well as it could have and still didn't do that much

    Min's overlord spread is insanely good though

    Dhalphir on
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited April 2011
    Keamien wrote: »
    Dhalphir wrote: »
    Keamien wrote: »

    whats a good benchmark to be able to beat on the marine split map?

    I can only get to 17 I think.

    But generally if you can handle 10 you have solid splitting skeelz.

    whew, that's exactly as far as I was just able to get

    Variable on
    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
  • JAEFJAEF Unstoppably Bald Registered User regular
    edited April 2011
    Min with disastrous unit composition choices. That was like 10 infestors and some broodlords?

    Imagine a Protoss rolling around with 10 templar and 4 carriers.

    JAEF on
  • KeamienKeamien Registered User regular
    edited April 2011
    JAEF wrote: »
    Min with disastrous unit composition choices. That was like 10 infestors and some broodlords?

    Imagine a Protoss rolling around with 10 templar and 4 carriers.

    Except the carriers make your tanks shoot themselves

    Keamien on
  • 815165815165 Registered User regular
    edited April 2011
    Kris Kross getting mentioned on the GSL. 8-)

    217504150_xd9bm-L-2.jpg

    815165 on
  • His CorkinessHis Corkiness Registered User regular
    edited April 2011
    Goddamnit, Noblesse. You ruined the Terran run. Now there's only 6 in the round of 8.

    His Corkiness on
  • kedinikkedinik Captain of Industry Registered User regular
    edited April 2011
    I have just borne witness to the vaunted 5-gate / forge / twilight council fast expand.

    Truly a strategy ahead of its time.

    kedinik on
    I made a game! Hotline Maui. Requires mouse and keyboard.
  • JAEFJAEF Unstoppably Bald Registered User regular
    edited April 2011
    That doesn't seem right. He probably had a proxy stargate you didn't scout.

    JAEF on
  • mastmanmastman Registered User regular
    edited April 2011
    Someone opened with a 4-gate against me on Scrap Station then he transitioned into 1-base colossus (eventually he took the latest second ever)... So, I transitioned into 4-base baneling bombing all his probes and all his army mans.

    mastman on
    ByalIX8.png
    B.net: Kusanku
  • HeartlashHeartlash Registered User regular
    edited April 2011
    Hurray, Tasteless tweeted my comic.

    Heartlash on
    My indie mobile gaming studio: Elder Aeons
    Our first game is now available for free on Google Play: Frontier: Isle of the Seven Gods
  • MMMigMMMig Registered User regular
    edited April 2011
    Awesome-sauce 2.0!

    Congrats!

    MMMig on
    l4lGvOw.png
    Witty signature comment goes here...

    wra
  • peacekeeperpeacekeeper AustraliaRegistered User regular
    edited April 2011
    so check this out

    http://www.teamliquid.net/forum/viewmessage.php?topic_id=217666

    it doesnt auto target for me in unit tester maybe it does in a multi?

    but when you hover your mouse over a feedback-able unit on the mini it changes to red and you can spam it really fast and easily, a bit lame imo

    e, by really fast i mean i used 5 ht v 5 ghost and killed all 5 ghosts instantly

    peacekeeper on
  • KambingKambing Registered User regular
    edited April 2011
    so check this out

    http://www.teamliquid.net/forum/viewmessage.php?topic_id=217666

    it doesnt auto target for me in unit tester maybe it does in a multi?

    but when you hover your mouse over a feedback-able unit on the mini it changes to red and you can spam it really fast and easily, a bit lame imo

    e, by really fast i mean i used 5 ht v 5 ghost and killed all 5 ghosts instantly

    There's no auto-targetting that goes on. You are literally clicking on the dot in the mini-map corresponding to a caster. In a pack of marine/marauder with some ghosts, you can spam click a blob and eventually hit the ghosts since nothing else will have energy to make the click go through. But if there's medivacs in the mix, you'll end up feedbacking both sets indiscriminately.

    You have to have vision of the units to do this anyways, so you very well can just left-click on the minimap and then precisely click the targets you want to feedback.

    Kambing on
    @TwitchTV, @Youtube: master-level zerg ladder/customs, commentary, and random miscellany.
  • Joe KJoe K Registered User regular
    edited April 2011
    3clipse wrote: »
    enderjsv wrote: »
    Ugh. I'm having SO much trouble against zerg when they go banelings. I just don't have the micro capacity to manage my marines and my tanks well enough. Any pointers will help.

    Potential solutions:

    1) Get more tanks, and slow push. If you keep the marines near the tanks the tanks should be able to kill a lot of the banelings before your marines have to worry about them.

    2) Thor shieldwall. Keep everything safe behind a big burly wall of Thors. Harder to do on maps like Xel'Naga.

    3) Just go straight-up mech. No marines to worry about!


    edit: I thought of a creative one I saw once!

    Raven bombing. Get Seeker Missile and get 3+ Ravens. When the banelings start rolling in, fly the Ravens to intercept and drop Seeker Missiles on banelings when they're a little bit in front of the Ravens. Should intercept the banelings right as they roll in and blow up a ton of them. Might take some practice, but gets rid of a ton of banelings really quickly.

    build marauders, and put them in front. banelings do significantly less damage to "armored" types.

    Joe K on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited April 2011
    Joe K wrote: »
    3clipse wrote: »
    enderjsv wrote: »
    Ugh. I'm having SO much trouble against zerg when they go banelings. I just don't have the micro capacity to manage my marines and my tanks well enough. Any pointers will help.

    Potential solutions:

    1) Get more tanks, and slow push. If you keep the marines near the tanks the tanks should be able to kill a lot of the banelings before your marines have to worry about them.

    2) Thor shieldwall. Keep everything safe behind a big burly wall of Thors. Harder to do on maps like Xel'Naga.

    3) Just go straight-up mech. No marines to worry about!


    edit: I thought of a creative one I saw once!

    Raven bombing. Get Seeker Missile and get 3+ Ravens. When the banelings start rolling in, fly the Ravens to intercept and drop Seeker Missiles on banelings when they're a little bit in front of the Ravens. Should intercept the banelings right as they roll in and blow up a ton of them. Might take some practice, but gets rid of a ton of banelings really quickly.

    build marauders, and put them in front. banelings do significantly less damage to "armored" types.

    this hasn't been an effective way of doing it since beta

    you do it if you have marauders anyway, but the times when terran players would mix marauders into their marine armies when they scouted banelings are long gone. you go tanks against banelings, pretty much unequivocably.

    Dhalphir on
  • Joe KJoe K Registered User regular
    edited April 2011
    Dhalphir wrote: »
    Joe K wrote: »
    3clipse wrote: »
    enderjsv wrote: »
    Ugh. I'm having SO much trouble against zerg when they go banelings. I just don't have the micro capacity to manage my marines and my tanks well enough. Any pointers will help.

    Potential solutions:

    1) Get more tanks, and slow push. If you keep the marines near the tanks the tanks should be able to kill a lot of the banelings before your marines have to worry about them.

    2) Thor shieldwall. Keep everything safe behind a big burly wall of Thors. Harder to do on maps like Xel'Naga.

    3) Just go straight-up mech. No marines to worry about!


    edit: I thought of a creative one I saw once!

    Raven bombing. Get Seeker Missile and get 3+ Ravens. When the banelings start rolling in, fly the Ravens to intercept and drop Seeker Missiles on banelings when they're a little bit in front of the Ravens. Should intercept the banelings right as they roll in and blow up a ton of them. Might take some practice, but gets rid of a ton of banelings really quickly.

    build marauders, and put them in front. banelings do significantly less damage to "armored" types.

    this hasn't been an effective way of doing it since beta

    you do it if you have marauders anyway, but the times when terran players would mix marauders into their marine armies when they scouted banelings are long gone. you go tanks against banelings, pretty much unequivocably.

    i understand the tanks, but why did the marauders drop out of favor as a counter?

    Joe K on
  • 815165815165 Registered User regular
    edited April 2011
    They're unnecessary once you learn to marine split.

    815165 on
  • Joe KJoe K Registered User regular
    edited April 2011
    815165 wrote: »
    They're unnecessary once you learn to marine split.

    ah, micro adapting to counter banes.... that's cool.

    are stimmed marines faster than speed banes?

    Joe K on
  • DoomninjaDoomninja Registered User regular
    edited April 2011
    I think splash damage makes it a less cost efficient alternative since marauders tend to bunch easier.

    Doomninja on
    1154825-1.png
  • PoolCuePoolCue Registered User regular
    edited April 2011
    speed banelings are faster than marines with stim on creep
    speed banelings are about equal speed to marines with stim off creep

    there are other sorts of see sawing that involves these units in the earlier stages too with normal banelings and marines and creep

    i forgot them though

    PoolCue on
  • Fizban140Fizban140 Registered User, __BANNED USERS regular
    edited April 2011
    When did banelings become so good against stalkers?

    Fizban140 on
  • stimtokolosstimtokolos Registered User regular
    edited April 2011
    Has the TL thread with the FXO house been linked yet?
    Fucking nice house.

    I know Kedinik has seen the thread, but I'm not sifting through all the pages of the 'posting at the speed of lgiht' thread to see if it has been linked so here it is:

    http://www.teamliquid.net/forum/viewmessage.php?topic_id=217662
    Fizban140 wrote: »
    When did banelings become so good against stalkers?

    I assume you mean when you're dropping them ontop. Since you're dropping them in the middle of the ball, all your 'splash area' is getting used. Rather than just a semicircle if you were to run them into the ball head on and explode.

    Alternatively: When you have a fucking million of them.

    stimtokolos on
  • MMMigMMMig Registered User regular
    edited April 2011
    Fizban140 wrote: »
    When did banelings become so good against stalkers?

    When zerg players reached super saiyan lv 2.

    banes will continue being powerful until opponents upgrade out of 1a

    MMMig on
    l4lGvOw.png
    Witty signature comment goes here...

    wra
  • Joe KJoe K Registered User regular
    edited April 2011
    Has the TL thread with the FXO house been linked yet?
    Fucking nice house.

    I know Kedinik has seen the thread, but I'm not sifting through all the pages of the 'posting at the speed of lgiht' thread to see if it has been linked so here it is:

    http://www.teamliquid.net/forum/viewmessage.php?topic_id=217662
    Fizban140 wrote: »
    When did banelings become so good against stalkers?

    I assume you mean when you're dropping them ontop. Since you're dropping them in the middle of the ball, all your 'splash area' is getting used. Rather than just a semicircle if you were to run them into the ball head on and explode.

    Alternatively: When you have a fucking million of them.

    or, if you can hit most of a stalker ball and then get a sling surround.

    and the real question is: when and where and what situation? how many stalkers, how many banes?

    Joe K on
  • kedinikkedinik Captain of Industry Registered User regular
    edited April 2011
    FXO players really have it made.

    Playing games for a livable salary, flown out to tournaments, and soon to be living in a Malaysian jungle training mansion with in-house maids and guards.

    I mean jeez, talk about a cool job for a young guy.

    kedinik on
    I made a game! Hotline Maui. Requires mouse and keyboard.
  • MMMigMMMig Registered User regular
    edited April 2011
    Sheth doesn't wanna go there. ^_^

    it's a bit of a huge change to move there for someone who's not a traveler.
    inside the complex it's nice, but the fact that you need guards = cab driver fare is in kidney stabbings

    never been to Malay myself but been to a number of other countries with similar socio-economic settings

    it's a hell of an experience regardless, so that's great.
    the women will be all over them too... bastards...

    MMMig on
    l4lGvOw.png
    Witty signature comment goes here...

    wra
  • kedinikkedinik Captain of Industry Registered User regular
    edited April 2011
    Yeah, Sheth's a home body.

    "My boss wants me to live in a team house mansion and compete in the GSL... So I'm trying to become so awesome training in America that I don't need to do those things."

    Nothing wrong with that! He's playing so well.

    kedinik on
    I made a game! Hotline Maui. Requires mouse and keyboard.
  • stimtokolosstimtokolos Registered User regular
    edited April 2011
    Apparently MC is playing on Jinro's stream.
    At least someone told me this.
    It is definitely a protoss and I really doubt it is Jinro offracing.

    Account says oGsMC in bnet menus.
    He has also used that trick to edit his background to a kpop. I think it is IU but I cannot see because of all the 1v1 2v2 3v3 covering half her face.

    stimtokolos on
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