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[Hitman] Absolution is available sans sandboxes

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Posts

  • -Tal-Tal Registered User regular
    edited June 2012
    evilthecat wrote: »
    Urgh.

    Why can't we have scantily clad women running around killing people without some dunce turning it into a feminist soap box.

    trailer was entertaining, enough said.

    because they weren't running around killing people

    they were incredibly incompetent and just portrayed as victims of 47's violence

    which could itself be fine if they weren't also pointlessly SEX NUNS

    -Tal on
    PNk1Ml4.png
  • -Tal-Tal Registered User regular
    there we go, that's why I'm interested in this game

    PNk1Ml4.png
  • SurikoSuriko AustraliaRegistered User regular
    Incredibly comforting, yes.

    Why the hell none of the promo material is anything like that, I have no idea.

  • SyphonBlueSyphonBlue The studying beaver That beaver sure loves studying!Registered User regular
    Suriko wrote: »
    Incredibly comforting, yes.

    Why the hell none of the promo material is anything like that, I have no idea.

    Because you can't show any of that in 30 seconds

    LxX6eco.jpg
    PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
  • SurikoSuriko AustraliaRegistered User regular
    edited June 2012
    You can show each of those individual assassination techniques in 30 seconds. Plus, thanks to the magic of Youtube, promotions need not be 30 seconds!

    Blood Money's marketing got the point across fine. Assassination isn't that hard of a concept to convey.

    Edit: I mean, they did a pretty thorough runthrough of the first level. It just didn't help because it was a bad level to use as an example of the rest of the game.

    Suriko on
  • SyphonBlueSyphonBlue The studying beaver That beaver sure loves studying!Registered User regular
    Suriko wrote: »
    You can show each of those individual assassination techniques in 30 seconds. plus, thanks to the magic of Youtube, promotions need not be 30 seconds!

    *points upwards*

    LxX6eco.jpg
    PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
  • SurikoSuriko AustraliaRegistered User regular
    SyphonBlue wrote: »
    Suriko wrote: »
    You can show each of those individual assassination techniques in 30 seconds. plus, thanks to the magic of Youtube, promotions need not be 30 seconds!

    *points upwards*

    Yes, a leaked E3 playthrough is exactly what they have been officially releasing for the past few months.

  • AllforceAllforce Registered User regular
    Hahaha yessssssssssss

    Gonna be so good. I wonder if you can poison his coke

  • programjunkieprogramjunkie Registered User regular
    -Tal wrote: »
    evilthecat wrote: »
    Urgh.

    Why can't we have scantily clad women running around killing people without some dunce turning it into a feminist soap box.

    trailer was entertaining, enough said.

    because they weren't running around killing people

    they were incredibly incompetent and just portrayed as victims of 47's violence

    which could itself be fine if they weren't also pointlessly SEX NUNS

    47 can beat anyone easily, even himself!

  • C2BC2B SwitzerlandRegistered User regular
    http://www.computerandvideogames.com/349919/previews/hitman-absolution-hands-on-with-the-nun-free-e3-demo/?page=1#top_banner[/url
    And that was just one level. One level that, thanks to extraordinary freedom, complex set-ups and fish-based kills, could last hours. And that's forgetting collectible security tapes and goals encouraging re-runs (the Chameleon challenge, for instance, rewards wardrobe changes with points, but IO aren't yet saying what they're for). In true Hitman fashion, each scenario, from hotel to orphanage to small mountain town, welcomes both tiptoeing agents and AK-wielding maniacs. Equal parts devious and ingenious, this is not only Hitman, but the best Hitman. Make no mistake: Absolution looks absolutely bloody brilliant.

  • gtrmpgtrmp Registered User regular
    Suriko wrote: »
    Huh, I didn't know that Clint Howard worked on Hitman.

  • DeadfallDeadfall I don't think you realize just how rich he is. In fact, I should put on a monocle.Registered User regular
    Oh my yes. Slow motion executions.

    BFzWh4r.png
    xbl - HowYouGetAnts
    steam - WeAreAllGeth
  • mrt144mrt144 King of the Numbernames Registered User regular
    -Tal wrote: »
    evilthecat wrote: »
    Urgh.

    Why can't we have scantily clad women running around killing people without some dunce turning it into a feminist soap box.

    trailer was entertaining, enough said.

    because they weren't running around killing people

    they were incredibly incompetent and just portrayed as victims of 47's violence

    which could itself be fine if they weren't also pointlessly SEX NUNS

    They are Sisters of Perpetual Indulgence. At least if they were that'd be entertaining and a twist.

  • Librarian's ghostLibrarian's ghost Librarian, Ghostbuster, and TimSpork Registered User regular
    I am very excited for this game.

    (Switch Friend Code) SW-4910-9735-6014(PSN) timspork (Steam) timspork (XBox) Timspork


  • SoundsPlushSoundsPlush yup, back. Registered User regular
    Yeah, that looked good, so like I said in the first post last page, marketing is disconnected from actual games. Shitty stupid trailer, rad gameplay vid.

    That level is like an updated Murder of Crows.

    s7Imn5J.png
  • NosfNosf Registered User regular

    Having been hit across the knuckles with a ruler a few times in my life by various nuns, I endorse this nun murder simulator.

  • GSMGSM Registered User regular
    A couple of things in that video bother me about the movement. The graphics are awesome, but everything still moves the same way it did in the first game. Why does 47 still glide up stairs at a walking pace? Doors and dumpster lids still fly open through telekinesis. A few more contextual animations would go a long way towards making things feel smoother. And the crowd he's pushing through has zero return effect on his momentum or heading. I'd just like a bit more reactive simulation in character movement.

    We'll get back there someday.
  • Undead MonkeyUndead Monkey Anchorage, AKRegistered User regular
    So, apparently it is not possible to appreciate the artistic merit of games like Braid or Bastion while, at the same time, enjoying a game that hyper-sensualizes sex and/or violence.

    Got it. I've got a quite a few games I need to burn in my collection, then, because of the icky blood and boobies.

    (Cheekiness aside, those nuns were coming after him with rocket launchers and automatic weapons. Trained killers or not, I would also beat the fuck out of them if I were in the same boat.)

    SteamID: Pudgestomp
    XBL: InvaderJims
    Bnet: Pudgestomp#11153
  • evilthecatevilthecat Registered User regular
    -Tal wrote: »
    evilthecat wrote: »
    Urgh.

    Why can't we have scantily clad women running around killing people without some dunce turning it into a feminist soap box.

    trailer was entertaining, enough said.

    because they weren't running around killing people

    they were incredibly incompetent and just portrayed as victims of 47's violence

    which could itself be fine if they weren't also pointlessly SEX NUNS

    utter nonsense.
    Everyone is incompetent when facing 47.
    The nuns at least managed to put up a fight.

    tip.. tip.. TALLY.. HOOOOOOOOOOOOOOOOO!
  • gtrmpgtrmp Registered User regular
    GSM wrote: »
    A couple of things in that video bother me about the movement. The graphics are awesome, but everything still moves the same way it did in the first game. Why does 47 still glide up stairs at a walking pace? Doors and dumpster lids still fly open through telekinesis. A few more contextual animations would go a long way towards making things feel smoother. And the crowd he's pushing through has zero return effect on his momentum or heading. I'd just like a bit more reactive simulation in character movement.

    Let's not forget that 47 still puts on disguises instantaneously, possibly via OctoCamo.

  • Undead MonkeyUndead Monkey Anchorage, AKRegistered User regular
    evilthecat wrote: »
    -Tal wrote: »
    evilthecat wrote: »
    Urgh.

    Why can't we have scantily clad women running around killing people without some dunce turning it into a feminist soap box.

    trailer was entertaining, enough said.

    because they weren't running around killing people

    they were incredibly incompetent and just portrayed as victims of 47's violence

    which could itself be fine if they weren't also pointlessly SEX NUNS

    utter nonsense.
    Everyone is incompetent when facing 47.
    The nuns at least managed to put up a fight.

    And it wasn't 47's fault they were stripper-nuns. A deserved beat down is deserved.

    SteamID: Pudgestomp
    XBL: InvaderJims
    Bnet: Pudgestomp#11153
  • C2BC2B SwitzerlandRegistered User regular
    (Cheekiness aside, those nuns were coming after him with rocket launchers and automatic weapons. Trained killers or not, I would also beat the fuck out of them if I were in the same boat.)

    They never asked for this.

  • -Tal-Tal Registered User regular
    edited June 2012
    evilthecat wrote: »
    -Tal wrote: »
    evilthecat wrote: »
    Urgh.

    Why can't we have scantily clad women running around killing people without some dunce turning it into a feminist soap box.

    trailer was entertaining, enough said.

    because they weren't running around killing people

    they were incredibly incompetent and just portrayed as victims of 47's violence

    which could itself be fine if they weren't also pointlessly SEX NUNS

    utter nonsense.
    Everyone is incompetent when facing 47.
    The nuns at least managed to put up a fight.

    And it wasn't 47's fault they were stripper-nuns. A deserved beat down is deserved.

    then why were they sex nuns if they had the skill of random mooks

    -Tal on
    PNk1Ml4.png
  • SynthesisSynthesis Honda Today! Registered User regular
    GSM wrote: »
    A couple of things in that video bother me about the movement. The graphics are awesome, but everything still moves the same way it did in the first game. Why does 47 still glide up stairs at a walking pace? Doors and dumpster lids still fly open through telekinesis. A few more contextual animations would go a long way towards making things feel smoother. And the crowd he's pushing through has zero return effect on his momentum or heading. I'd just like a bit more reactive simulation in character movement.

    Yeah. The graphical step ups aside (food in a pan being flipped, etc.) animations haven't changed much. Especially 47 opening doors with his forehead, apparently.

  • Undead MonkeyUndead Monkey Anchorage, AKRegistered User regular
    -Tal wrote: »
    evilthecat wrote: »
    -Tal wrote: »
    evilthecat wrote: »
    Urgh.

    Why can't we have scantily clad women running around killing people without some dunce turning it into a feminist soap box.

    trailer was entertaining, enough said.

    because they weren't running around killing people

    they were incredibly incompetent and just portrayed as victims of 47's violence

    which could itself be fine if they weren't also pointlessly SEX NUNS

    utter nonsense.
    Everyone is incompetent when facing 47.
    The nuns at least managed to put up a fight.

    And it wasn't 47's fault they were stripper-nuns. A deserved beat down is deserved.

    then why were they sex nuns if they had the skill of random mooks

    Because BOOBS! Duh.

    SteamID: Pudgestomp
    XBL: InvaderJims
    Bnet: Pudgestomp#11153
  • Librarian's ghostLibrarian's ghost Librarian, Ghostbuster, and TimSpork Registered User regular
    Yeah because an alpha build sure is a good example of a finished product.

    (Switch Friend Code) SW-4910-9735-6014(PSN) timspork (Steam) timspork (XBox) Timspork


  • TurkeyTurkey So, Usoop. TampaRegistered User regular
    They are not going to change superfluous animations this late in the game's development.

  • -Tal-Tal Registered User regular
    I kind of find the psychic doors refreshing in an old-school way

    PNk1Ml4.png
  • SoundsPlushSoundsPlush yup, back. Registered User regular
    Doors requiring actual interaction would interfere with my ability to drag bodies through them desperately hoping to find a chest freezer before someone walks in.

    s7Imn5J.png
  • TurkeyTurkey So, Usoop. TampaRegistered User regular
    I haven't had the chance to watch the video yet, and I've forgotten if Blood Money had this: Can you carry bodies over your shoulder?

  • hatedinamericahatedinamerica Registered User regular
    evilthecat wrote: »
    Urgh.

    Why can't we have scantily clad women running around killing people without some dunce turning it into a feminist soap box.

    trailer was entertaining, enough said.

    You've got to be fucking kidding me, right? RIGHT?!

    Please tell me this is a fucking joke. Fuck. Fuck. shit. I think I'm having an aneurysm.

  • LingxorLingxor Registered User regular
    God damn I wish Jesper Kyd was involved in this.

    The music for Contracts and Blood Money was superb.

  • SoundsPlushSoundsPlush yup, back. Registered User regular
    Turkey wrote: »
    I haven't had the chance to watch the video yet, and I've forgotten if Blood Money had this: Can you carry bodies over your shoulder?

    Blood Money had dragging, and I only saw dragging in the new video as well.

    s7Imn5J.png
  • Johnny ChopsockyJohnny Chopsocky Scootaloo! We have to cook! Grillin' HaysenburgersRegistered User regular
    edited June 2012
    gtrmp wrote: »
    GSM wrote: »
    A couple of things in that video bother me about the movement. The graphics are awesome, but everything still moves the same way it did in the first game. Why does 47 still glide up stairs at a walking pace? Doors and dumpster lids still fly open through telekinesis. A few more contextual animations would go a long way towards making things feel smoother. And the crowd he's pushing through has zero return effect on his momentum or heading. I'd just like a bit more reactive simulation in character movement.

    Let's not forget that 47 still puts on disguises instantaneously, possibly via OctoCamo.

    God, this so much. Maybe Max Payne 3 and the Uncharted series have spoiled me for character animation, but everything about the way 47 moved in that video just felt... lazy. Completely lazy. Weapons just show up in hands, bombs get planted and clothing changing without any animation. Lazy lazy lazy. 6 years to work on this and we're still getting the Hitman 2 animation system.

    Like the decision to go full Frank Miller-retard in the nuns trailer. Fucking lazy and cynical and boring.

    Johnny Chopsocky on
    ygPIJ.gif
    Steam ID XBL: JohnnyChopsocky PSN:Stud_Beefpile WiiU:JohnnyChopsocky
  • gtrmpgtrmp Registered User regular
    hitman 5

    more like

    5hitman

  • C2BC2B SwitzerlandRegistered User regular
    Like the decision to go full Frank Miller-retard in the nuns trailer. Fucking lazy and cynical and boring.

    The trailer was made by Visual Works. (Square Enix's CGI dudes)

  • Johnny ChopsockyJohnny Chopsocky Scootaloo! We have to cook! Grillin' HaysenburgersRegistered User regular
    C2B wrote: »
    Like the decision to go full Frank Miller-retard in the nuns trailer. Fucking lazy and cynical and boring.

    The trailer was made by Visual Works. (Square Enix's CGI dudes)

    You would have thought that at least one of the IO guys would have looked at that trailer and said "yeah, that's not what our game is about."

    ygPIJ.gif
    Steam ID XBL: JohnnyChopsocky PSN:Stud_Beefpile WiiU:JohnnyChopsocky
  • C2BC2B SwitzerlandRegistered User regular
    C2B wrote: »
    Like the decision to go full Frank Miller-retard in the nuns trailer. Fucking lazy and cynical and boring.

    The trailer was made by Visual Works. (Square Enix's CGI dudes)

    You would have thought that at least one of the IO guys would have looked at that trailer and said "yeah, that's not what our game is about."

    Maybe they did? Doesn't mean that they would have much say.

  • XX55XXXX55XX Registered User regular
    gtrmp wrote: »
    GSM wrote: »
    A couple of things in that video bother me about the movement. The graphics are awesome, but everything still moves the same way it did in the first game. Why does 47 still glide up stairs at a walking pace? Doors and dumpster lids still fly open through telekinesis. A few more contextual animations would go a long way towards making things feel smoother. And the crowd he's pushing through has zero return effect on his momentum or heading. I'd just like a bit more reactive simulation in character movement.

    Let's not forget that 47 still puts on disguises instantaneously, possibly via OctoCamo.

    God, this so much. Maybe Max Payne 3 and the Uncharted series have spoiled me for character animation, but everything about the way 47 moved in that video just felt... lazy. Completely lazy. Weapons just show up in hands, bombs get planted and clothing changing without any animation. Lazy lazy lazy. 6 years to work on this and we're still getting the Hitman 2 animation system.

    Like the decision to go full Frank Miller-retard in the nuns trailer. Fucking lazy and cynical and boring.

    The animation of 47 changing his clothes may seem novel at first, but once you realize that he takes five minutes to put on his new clothes, the more you will appreciate the older animation which appends that.

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