The upcoming first person shooter Brink, from Bethesda Softworks and Splash Damage, will receive a day one patch on the Xbox 360 to fix a number of known issues.
While the game is supposed to be action packed and visually stunning without the day one patch, the Xbox 360 version might not have been equal with the other platforms.
The patch will address irregular visual glitches at distance including texture pop-up and solve a few small networking issues that have been discovered. Fortunately these problems have been found thus the day one patch will be automatically downloaded and installed.
Operative iPhone confirmed in that video thumbnail.
Also I dunno what it is, but that video was the one that finally made me frustrated that nobody ever makes gameplay videos from the PC side. For once I want to see someone actually aim and fire at someone without missing the first three shots because they start too far to the left or right and have to walk the crosshair over their target.
Also, that vid does have tidbit of new info-- While changing class at the command post, you can see how many players are using which class. You can also see a team mate's class on the scoreboard.
Translated from a german post. This guy who was picked by ESL has had the luck of playing Brink today in Frankfurt. Obviously he is trying to see whether this game has the chance to become competitive or not.
played it today on xbox but this game has potential.
a positive aspect in contrast to ET:QW is that you can control the game with smaller teams. personally i think a 4on4 is enough to play this game competitively. The maps we played were rather small.
in contrast to the mainstream opinion that there is no recoil... there is!
the enemies were easier to take down than in ETQW if you aimed properly (isnt that easy with a controller)
the bodytypes are pretty balanced though the heavy was slightly OP on console since you dont move that much in general. However it can be different on PC
buffing is easy to perform and the objectives are mostly self explaining. a beginner should be able to get the hang out of the game quickly.
you can gib with the melee attack, which had to be patched in ETQW.
the demo and spectator option are working without any problems according to the devs but I forgot to ask about the SDK tools.
So far this game has potential for an e-sport title
roughly translated.
Sup,
thought you might be interested in this very detailed and interesting review from another ESL player. Took me some time to translate so I hope you enjoy it.
Heyho, a few ESL players, Admins, Fly and myself had the chance to play Brink in Frankfurt at the Bethesda HQ.
We could gather a lot of new impressions and use the chance to ask the devs tons of questions (badman was there as well).
We could play "only" the finished XBOX360 Version but this opportunity was used to ask Steve tons of PC Version questions.
Let me summarize the most important aspects:
The game feels really finished and polished. After playing the game we can be sure that this wasnt a beta version. Besides a few hotfixes there wont be any major updates after the release. No significant bugs, clipping mistakes or else.
The maps reminded me a lot of Enemy Territory (a few times I had the thought "wow, goldrush? oasis? awesome!). The maps seem very well thought through and structed with love to the detail. There was a lot of change after the latest MP FPS and bad maps.
By the way Steve told me that they hired the guy from de_dust2 and to be honest, you can really feel it! The maps are 100% designed for multiplayer.
The class balance are awesome as well! Our favourite was the heavy medic, the fat guy with the minigun. I think that every class has its counter but we were too unpractised to really play our characters to the max. a heavy grouped with a medic is really a tough challenge! The possible counter would have been: Light class, stun nade, slide in. The heavy and medic would have been dead. If you are pro enough!
However: We are all PC gamers and most of us never touched a 360 Gamepad. What brings me to my next point: The nades seem relatively harmless. It seems that they really have to be on point to do some serious damage which was confirmed by Steve later on. You werent really motived to "Ingi-Nade"(? never played ET no idea what that means) like in ET.
Engineers turrets are relatively harmless compared to Quake Wars. They are a neat buff but have to be placed very good and are only effective if the enemy runs on the same level. The turrets DO have an AOE field but they turn relatively slow compared to the running speed of the enemy. It takes some time to destroy a turret but with a combo of nades + weapon its killed relatively quickly. It really depends on the perfect placement!
In my opinion there was no rendom recoil. The gun I used as heavy remained in a steady spray pattern. The secondary, light weapon is really useful but not necessary. The ones who thought the pistols in Quake Wars were too weak can be relieved!
Concerning competitive gameplay:
Steve didnt had any infos on SDK and promod. However he said that they would love to see if Brink was played as it is. You can lock all every Perk or set a certain level for all the players on the server. What perks on what level can be used in the leagues will be determined by US!
Hitsounds? No. However you can see the health bar of the enemy as soon as you hit them (same with turrets). Nothing important for me.
In my opinion weapons were well balanced.
A few things that Steve told me:
We made fun about the current server browsers in other games. Steve promised me that the PC Version will have a proper server browser. The guy who wrote the server browser for Quake Wars, made it in Brink as well!
There are no cash shop items or cash shops planned. DLCs arent planned shortly after the release.
Summarized: Brink will be a really amazing game, however I am slightly sceptical about the community.. The PR is trying hard but compared to HomeFront it isnt getting enough attention.
Brink wont attract fanboys that wont be playing this game for a few weeks and then drop it for another game. The maps are amazing but need a lot of practise and tactical gameplay. Playing solo like in CoD and CS will be immediatly punished by Brink. Of course there will be a amazing frag situations but the buffing and teamplay is like in ET the core aspect of the game.
All we can do right now is wait and if the game will be accepted by the community. My prediction for the release is: A rather small but highly active community. If the game will be as expected after this day, a lot more competitive teams will join.
E-Sports potential is 100% there but Brink needs to be promoted and pushed! I am sure that ESL will support this game with tons of cups, leagues and prize money.
With Brink you might receive one of the last indipendent creative shooter.
Also, that vid does have tidbit of new info-- While changing class at the command post, you can see how many players are using which class. You can also see a team mate's class on the scoreboard.
That has been in the videos for god knows how long.
Also, that vid does have tidbit of new info-- While changing class at the command post, you can see how many players are using which class. You can also see a team mate's class on the scoreboard.
That has been in the videos for god knows how long.
I heard about it, but I hadn't noticed it before today. Thanks for contributing though!
You can take two of the same weapon class, but they won't share ammo. Your primary weapon will have to be 'downgraded' to match the class of your secondary, though.
You can take primary weapons, but they can't be your class's largest weapon class. So I think a Light could take two pistols, a medium could take two Light weapons, and a Heavy could take two medium weapons. IT was mentioned that you cannot take two Light rifles though, regardless of class.
I've often said that all the Steam groups for different games are pointless and never used for anything, but what the hell. Invite me anyway. Steam in sig.
That_GuyI don't wanna be that guyRegistered Userregular
edited May 2011
I really like the idea of using "The Penny Arcade Smartasses" for our server name. Everything I read so far is telling me that I will love this game. Thanks for getting me on board, Sladvan.
That_Guy on
0
DomhnallMinty D. Vision!ScotlandRegistered Userregular
I really like the idea of using "The Penny Arcade Smartasses" for our server name. Everything I read so far is telling me that I will love this game. Thanks for getting me on board, Sladvan.
How bout The Fighting Mongooses? That's a good team name, "The Fighting Mongooses".
Skull2185 on
Everyone has a price. Throw enough gold around and someone will risk disintegration.
I've often said that all the Steam groups for different games are pointless and never used for anything, but what the hell. Invite me anyway. Steam in sig.
With Steamworks, you never know what bounty may await!
Antithesis on
0
CarbonFireSee youin the countryRegistered Userregular
Posts
/facepalm Thanks Stumbled
Very informative. Nicely done.
There really isn't any new info in this one either, but I've been following Brink and snatching every morsel of info for quite a while.
I did see the abilities change when the player changed classes.
Day one patch for 360.
just pointing it out if it wasn't blatantly obvious
Also I dunno what it is, but that video was the one that finally made me frustrated that nobody ever makes gameplay videos from the PC side. For once I want to see someone actually aim and fire at someone without missing the first three shots because they start too far to the left or right and have to walk the crosshair over their target.
http://www.splashdamage.com/forums/showthread.php?t=24370&highlight=frankfurt
It's good to see some impressions from pc players, even if they couldn't play it on pc.
No hitsounds, meh.
Turrets aren't dangerous? Good.
Dodging questions about a promod? Meh. That stuff isn't needed day 1.
Maps look good? Yes. I may not be a fan of the game, but I've played the map enough to know that dust2 is solid and well designed.
Of course, they're in Europe and Europe has it so much better than North America for competitive fps. :<
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
Podcast WHORING: Episodes 2-8 (Thanks Zonghui)
That has been in the videos for god knows how long.
I heard about it, but I hadn't noticed it before today. Thanks for contributing though!
You can take primary weapons, but they can't be your class's largest weapon class. So I think a Light could take two pistols, a medium could take two Light weapons, and a Heavy could take two medium weapons. IT was mentioned that you cannot take two Light rifles though, regardless of class.
Since you're the one who's caused it, if this thing I suddenly got lasts for more than 4 hours, you have to take me to the ER.
Brink bus has less room than the Blops bus.
Steam - Minty D. Vision!
Origin/BF3 - MintyDVision
Could I have a Steam invite please dudes http://steamcommunity.com/profiles/76561197970277596
Xbox | x Dredgen Yor x |
Well you missed the bus!
Steam - Minty D. Vision!
Origin/BF3 - MintyDVision
How bout The Fighting Mongooses? That's a good team name, "The Fighting Mongooses".
Penny Arcade SMARTasses is the server name!
With Steamworks, you never know what bounty may await!
I'm not sure what you are saying.
Steam - Minty D. Vision!
Origin/BF3 - MintyDVision
Why wait. We could could pull a Minority Report just pre-ban Goomba before the game every comes out.
I think this would be a better server name
I am also considering "24/7 cs_office."
Now with 400% more class.
Why is it that most of those avvys appear to be in various states of orgasm? I mean besides being on the brink bus [bring a mop]
Also for those of you who give a shite gamertag is: Tibblybits v2
Priapism is nothing to joke about.
Oh, dammit.
I'm not suggesting you can take two pistols and use them at the same time, one in each hand. 8-)
You can take a pistol as a primary and a different pistol as a secondary.
So the Pope, Osama Bin Laden, and Priapus walk into a bar....