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[World of Tanks] Our track is broken! Get out and push!

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    AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    Yeah, it's not like they are inventing the wheel here or anything. All these game modes have been around for years and years.

    Hell, the mechanics for a King of the Hill match or Capture and Hold are already in the game proper (the base capture mechanic). They just need to re-purpose it for KotH or C&H.

    A Capellan's favorite sheath for any blade is your back.
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    SynthesisSynthesis Honda Today! Registered User regular
    There is, of course, some big obstacles: CTF and other objective game modes would be limited by the inability to respawn.

    And of course, we can't respawn. Because we'd go bankrupt from the repair fees really fast at the higher tiers.

    But god forbid Wargamer.net not penalize us for every scratch on the tank or every shell we fire.

    Ah, hell, it would throw the rest of the game out of whack. I guess we'd be limited to one-life CTF.

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    Mr.SunshineMr.Sunshine Registered User regular
    If only there was a way to make a Convoy Escort game mode. Like TF2s Payload.

    But again the lack of respawn, it'll just end up like the normal mode.

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    G. CactusG. Cactus Registered User regular
    The problem with new game modes is that the NA server population is already too low, and splitting it in three would make it worse. You could get around that by having the random battle button choose a random mode for you as well, I guess.

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    SynthesisSynthesis Honda Today! Registered User regular
    edited February 2012
    With only one game mode, I'm shocked they're not all lower.

    Synthesis on
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    SupraluminalSupraluminal Registered User regular
    On that subject, server pop seems to be rising lately, actually. Hopefully it's a longer-term trend. And anyway, at some point they have to take a gamble on it, because if they don't they'll just start losing more and more people to churn. Need to have some variety to keep people playing.

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    The DermThe Derm Registered User regular
    Axen wrote: »
    You guys know those rare matches were you are at the top of your game? Where every shot was a devastating blow, where you always seem to be at the right place at the right time? I just had a match like that. It was amazing!

    Myself and another guy defended our flag against five dudes. I was in a prime position and was able to get three out of the five kills.

    Then it was just myself, another teammate, and one enemy.

    I made it for the enemy flag, but the enemy pop'd up far behind me. While moving I turned my turret, fired a leading shot, crit'd and destroyed him.

    Good times, good times.

    Those are indeed the best games.
    Wait until you get a Tier VII heavy and end up in a IV-VII match where there is only 1 VII per side. Those games are pure gold. I had that in my IS once. I took 7 shots, got 8 kills (I ran over a poor unsuspecting M5)

    Overwhelmed as one would be, placed in my position
    Such a heavy burden now to be the one
    Born to bare and read to all the details of our ending
    To write it down for all the world to see
    But I forgot my pen...
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    G. CactusG. Cactus Registered User regular
    The Chieftain mentioned that the server pop had stagnated but that the last 5x XP event had perked it up a bit; it'd be nice if that started a trend.

    He suggested two main reasons for the relatively small playerbase:
    1. Americans just don't care about tanks as much as Russians do
    2. Miserable experience of new players/lack of a tutorial

    I'd suggest the matchmaker is main cause of retirement for experienced players, and I'm skeptical that capture the flag would do much to put butts in seats.

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    SynthesisSynthesis Honda Today! Registered User regular
    It'd mostly be a "keep the butts from leaving the seats" measure. There's not a lot to keep them there, aside from a grind.

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    MegaPureiboiMegaPureiboi Registered User regular
    I think adding another game mode would actually bring more people back just to try them out.

    Xbox Live: Keml0
    Steam: Kemlo
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    SupraluminalSupraluminal Registered User regular
    I think adding another game mode would actually bring more people back just to try them out.

    Yeah, I burned out and quit for a few months, and only came back because they released the French tanks and I was curious about the autoloaders. So new content can definitely be a draw in and of itself.

    I also think that they have an opportunity to flat-out make the game better with some new modes. The default arrangement favors static, defensive battles. Putting a single cap point in the middle of the map that both teams fight over, or spacing multiple objectives over the map that must be permanently captured/destroyed, would make people play more aggressively and promote a more fluid battle.

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    The DermThe Derm Registered User regular
    I think adding another game mode would actually bring more people back just to try them out.

    That's what I was thinking.

    The same thought as a Flyer fan....ew!

    Overwhelmed as one would be, placed in my position
    Such a heavy burden now to be the one
    Born to bare and read to all the details of our ending
    To write it down for all the world to see
    But I forgot my pen...
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    ArcticLancerArcticLancer Best served chilled. Registered User regular
    The Derm wrote: »
    I think adding another game mode would actually bring more people back just to try them out.

    That's what I was thinking.

    The same thought as a Flyer fan....ew!

    If you're going to apply that logic, you'd better get used to never using the bathroom again, or eating, or sleeping. We're all still people. =P

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    G. CactusG. Cactus Registered User regular
    edited February 2012
    It'd be interesting to know if/how much the introduction of free platoons or company battles or French tanks popped attendance. Any of those is at least as big a novelty as having one cap instead of two.

    G. Cactus on
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    AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    Maybe they could allow respawning? Wouldn't be the first game that had different spawn rules based on gametype.

    As far as repair fees with respawning, I see it working like this; Your tank gets blown up and you respawn then after the match you pay the normal repair fee that you have to pay as it. It wouldn't matter how many times you got blown up in the round.

    Or they could change it up to something like every four deaths equals one normal death repair fee.

    A Capellan's favorite sheath for any blade is your back.
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    G. CactusG. Cactus Registered User regular
    They have talked about a mode where you take three (I think) of the tanks in your garage into battle and play them one after the other. That'd be different. I think I'd rather have the long-promised 30 vs. 30 battles than new modes.

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    SupraluminalSupraluminal Registered User regular
    G. Cactus wrote: »
    They have talked about a mode where you take three (I think) of the tanks in your garage into battle and play them one after the other. That'd be different. I think I'd rather have the long-promised 30 vs. 30 battles than new modes.

    Where have they promised 30 vs. 30? God, that sounds awful, at least on the current maps. Stuff gets cluster-fucked enough as it is.

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    GaslightGaslight Registered User regular
    edited February 2012
    G. Cactus wrote: »
    I'd suggest the matchmaker is main cause of retirement for experienced players, and I'm skeptical that capture the flag would do much to put butts in seats.

    I don't know about experienced players. It depends on you how you define "experienced," I guess. I'd say the matchmaker and, more broadly speaking, the mid-tier grind in general is a huge cause of dropouts. I doubt there are stats for this anywhere but I am sure that the majority of players who actually start playing and then drop out do somewhere in the range of tiers 3-6, with the odds of staying with the game long-term skyrocketing if you make it to tier 7 and above. The whole system is, frankly speaking, cynically designed to get people to shell out for gold during that phase of the grind (and hey, it worked with me). I would not be surprised if the majority of people either buy premium or quit playing during that stretch, leaving only a minority who do neither and slog on with a vanilla dirty-garage account.

    Tier 5 is where I threw up my hands and bailed during the beta. I wouldn't be playing now if it weren't for the fact I really do love tanks (I've been into this stuff since I was about 8 years old) and you may have noticed there's not a lot of other options out there for tank games. Honestly, given the absurdity of the matchmaking system and an number of other flaws, I really couldn't recommend WoT to anybody who wasn't already sold out for the subject matter; I really don't think that it's that well-designed or well-managed a game, objectively speaking, at all.

    Gaslight on
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    G. CactusG. Cactus Registered User regular
    G. Cactus wrote: »
    They have talked about a mode where you take three (I think) of the tanks in your garage into battle and play them one after the other. That'd be different. I think I'd rather have the long-promised 30 vs. 30 battles than new modes.

    Where have they promised 30 vs. 30? God, that sounds awful, at least on the current maps. Stuff gets cluster-fucked enough as it is.

    Hilariously, it's in their own advertising copy. I think it even made it onto the boxed version. I don't think it's something they're still working on.

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    BastableBastable Registered User regular
    G. Cactus wrote: »
    The Chieftain mentioned that the server pop had stagnated but that the last 5x XP event had perked it up a bit; it'd be nice if that started a trend.

    He suggested two main reasons for the relatively small playerbase:
    1. Americans just don't care about tanks as much as Russians do
    2. Miserable experience of new players/lack of a tutorial

    I'd suggest the matchmaker is main cause of retirement for experienced players
    , and I'm skeptical that capture the flag would do much to put butts in seats.

    These things and the realisation at top tiers that tanks can lose credits due to repairs and cost of shells, which is a jarring experience as it's not a concept prior to tier 7-8.

    It forces you to buy prim to keep up with the credit bleed at which point you're playing a MMO and if you're not in clan wars or in a clan the game starts feeling like a chore.

    Point one is sort of specious; they don't like the game enough to stay = tanks are boring. No I like tanks but the game does feel like a grind Unless I'm playing with people on mumble.

    Love tanks man I still have the various mini collins and Janes tank booklets from the 90s when I was in Secondary school (High School). If the Army still had tanks, I would have joined the tank corp. The game seems to actively screw with my enjoyment of arcade tanks though.

    Philippe about the tactical deployment of german Kradschützen during the battle of Kursk:
    "I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."

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    BullheadBullhead Registered User regular
    Gaslight wrote:
    G. Cactus wrote: »
    I'd suggest the matchmaker is main cause of retirement for experienced players, and I'm skeptical that capture the flag would do much to put butts in seats.

    I don't know about experienced players. It depends on you how you define "experienced," I guess. I'd say the matchmaker and, more broadly speaking, the mid-tier grind in general is a huge cause of dropouts. I doubt there are stats for this anywhere but I am sure that the majority of players who actually start playing and then drop out do somewhere in the range of tiers 3-6, with the odds of staying with the game long-term skyrocketing if you make it to tier 7 and above. The whole system is, frankly speaking, cynically designed to get people to shell out for gold during that phase of the grind (and hey, it worked with me). I would not be surprised if the majority of people either buy premium or quit playing during that stretch, leaving only a minority who do neither and slog on with a vanilla dirty-garage account.

    Tier 5 is where I threw up my hands and bailed during the beta. I wouldn't be playing now if it weren't for the fact I really do love tanks (I've been into this stuff since I was about 8 years old) and you may have noticed there's not a lot of other options out there for tank games. Honestly, given the absurdity of the matchmaking system and an number of other flaws, I really couldn't recommend WoT to anybody who wasn't already sold out for the subject matter; I really don't think that it's that well-designed or well-managed a game, objectively speaking, at all.

    This is precisely what keeps me from putting money into the game. I LOATHE the matchmaker. I love tanks, it was easily my favorite part of BF42 and FH. I was having a blast as a newb free player until I hit around t5, and began getting faceraped over and over. It's just zero fun being in a game where, if I'm lucky, I i might track someone before getting 1shot. The games where I'm only n-1 or higher I love (outside of retarded teams, but that's not WOTs fault). I refuse to pay for the game until they address the horrific imbalances (like my KV3 gettign into matches of 2 t10, 3 t9, and 5 t8 oppponents) the MM provides. It just sucks the fun right out. I'd gladly pay a sub for premimum if not for it, as I enjoy it otherwise.

    96058.png?1619393207
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    SupraluminalSupraluminal Registered User regular
    Well, if the mid-tier grind is all that's keeping you from paying for premium, you're kinda cutting off your nose to spite your face. Premium is exactly the ticket for getting out of there more quickly.

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    peterdevorepeterdevore Registered User regular
    If you want to enjoy the other side of unfair, hop into a mini-maus (PzKpfw 38H735 (f) ).
    minimaus.png

    I ended up fighting like 5 of them by myself in their capture zone, including another mini-maus. Somehow their shots just would not penetrate. Took 78 hits and ended at 3 HP. Wished I put on the record option.

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    peterdevorepeterdevore Registered User regular
    edited February 2012
    That was a week ago, but I thought 'hey let's put on the record function and have another go'. Even though I killed 8 and shot through all 100 rounds we still lost. It was on Malinovka, so excuse the campyness in this replay. I mainly wanted to share the ~17 penetrating hits on a Hotchkiss that all did 0 damage, ugh, such a waste of ammo in retrospect.

    Playing in this thing makes me feel dirty.

    peterdevore on
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    BullheadBullhead Registered User regular
    Well, if the mid-tier grind is all that's keeping you from paying for premium, you're kinda cutting off your nose to spite your face. Premium is exactly the ticket for getting out of there more quickly.

    Possibly true, but again I shouldn't have to escape it, if they want to increase paying subs make it fun the whole way. I love my kv3, and my p4, and some of my other tanks. I just never get a chance to fairly use them it seems. Basically I agree with the earlier quoted opinion that the reason server pops were dwindling is your higher tier folks are numerous enough that it was becoming unreasonable (due to terrible MM) to play through the mid tiers. The addition of the french helped some, as there are people grinding tanks through the mid tiers again, but MM is still shit. I'll pay to play TOR, but I won't pay to play WoT with a crappy MM.

    96058.png?1619393207
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    G. CactusG. Cactus Registered User regular
    Bullhead wrote: »
    I love my kv3, and my p4, and some of my other tanks. I just never get a chance to fairly use them it seems. Basically I agree with the earlier quoted opinion that the reason server pops were dwindling is your higher tier folks are numerous enough that it was becoming unreasonable (due to terrible MM) to play through the mid tiers.

    This exactly. I still have my Pz4 and my M4, but I never play them. I sold my SU-85. They're awesome tanks, but it's no fun when you're dealing with three tiers up every game.

    These I'm only playing very high tiers, very low tiers, or my Chaffee, which just doesn't give a damn.

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    Mr.SunshineMr.Sunshine Registered User regular
    Yeah, getting the draw was the best course of action.
    shot_007.jpg

    Can you guess which 3 vehicles on the other team were still alive at the end of the match?

    Also, Sand River can eat a back of dicks.

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    ArcticLancerArcticLancer Best served chilled. Registered User regular
    Going to assume you meant bag. =P
    That said, it's one of those maps that I really hate when I'm using French tanks, while it's great in American tanks.
    El Haluf on the other hand, I always hate, but holy crap is it the worst in French tanks.

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    A duck!A duck! Moderator, ClubPA mod
    Matches like those are why I laugh when people lament having arty in their matches. You throw a S-51 on both of those teams and all of the sudden things move a bit faster.
    G. Cactus wrote: »
    Bullhead wrote: »
    I love my kv3, and my p4, and some of my other tanks. I just never get a chance to fairly use them it seems. Basically I agree with the earlier quoted opinion that the reason server pops were dwindling is your higher tier folks are numerous enough that it was becoming unreasonable (due to terrible MM) to play through the mid tiers.

    This exactly. I still have my Pz4 and my M4, but I never play them. I sold my SU-85. They're awesome tanks, but it's no fun when you're dealing with three tiers up every game.

    These I'm only playing very high tiers, very low tiers, or my Chaffee, which just doesn't give a damn.

    GOOD NEWS FOR YOU: the March Challenge utilizes tier 6 maximum, so there's going to be a fair outlet for 4/5/6 vehicles!

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    SimpsoniaSimpsonia Registered User regular
    SerB wrote:
    Difficulties with packaging of resources (that were tested in 7.1.1) - vyskryvshiesya bugs.
    Drank it and release a patch purely Content no longer available.

    Looks like with the devs going to the GDC and bugs with the 7.1.1 patch means we might not be seeing 7.2 until mid-late March now. Which is good news for me, since I can annoy Duck even longer with my stock T34!

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    A duck!A duck! Moderator, ClubPA mod
    I am seriously starting to think the devs hate American tanks.

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    SynthesisSynthesis Honda Today! Registered User regular
    edited February 2012
    People don't lament 1 spg on either side. If anything, that's the norm with MM. They lament ~4 on either team, which still happens with alarming frequency.

    Synthesis on
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    A duck!A duck! Moderator, ClubPA mod
    Synthesis wrote:
    People don't lament 1 spg on either side. If anything, that's the norm with MM. They lament ~4 on either team, which still happens with alarming frequency.

    When you get into a battle without them and people are openly thanking the heavens that there's no arty they essentially do. Some people just never learn how to play around arty, though. For me, I don't care if it's 1 or 10 arty, you play it the same.

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    OgotaiOgotai Registered User regular
    yeah, its 4 or so tier 7-8 arty on each team that I find annoying now. Since arty loves to shoot pattons over TDs and heavy tanks apparently, I know is only a matter of time before I pause a second too long to line up a shot and get a near miss that knocks off half my HP and breaks half the tank's systems.

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    ArcticLancerArcticLancer Best served chilled. Registered User regular
    Ogotai wrote: »
    yeah, its 4 or so tier 7-8 arty on each team that I find annoying now. Since arty loves to shoot pattons over TDs and heavy tanks apparently, I know is only a matter of time before I pause a second too long to line up a shot and get a near miss that knocks off half my HP and breaks half the tank's systems.

    That's my feeling. Somehow lights and mediums rank the highest on an SPG's "Better kill that first" list, especially when you're removed from an active firefight and not near those SPGs. =P

    In any case, monthly challenge - I'll assume there's a thread on the SIMP forums and I'll post there, but seriously, guys, I *have* to get in on this one with the E2.

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    VorpalVorpal Registered User regular
    A duck! wrote: »
    Synthesis wrote:
    People don't lament 1 spg on either side. If anything, that's the norm with MM. They lament ~4 on either team, which still happens with alarming frequency.

    When you get into a battle without them and people are openly thanking the heavens that there's no arty they essentially do. Some people just never learn how to play around arty, though. For me, I don't care if it's 1 or 10 arty, you play it the same.

    But if there's no arty, entire areas of the map that are normally no-go are opened up.

    And if it's just one arty, if he has just shot at or killed a teammate, you know you are safe to maneuver for the next 30-45s without taking arty fire.

    If there are 5 or 7 arty per side, you don't have that assurance. So everyone cowers behind rocks all game.

    As a side note, people often say things like "without arty, heavies will run rampant!" In my experience, without arties, it is TD's that run rampant.
    Especially the high tier well armored TD's like the T95.

    Of course, as noted, your arty likes to waste shots on mediums and lights driving at high speeds instead of at immobile jagdtigers hunkered down in the same bush all game, no matter how much pinging and pleading you do.

    steam_sig.png
    PSN: Vorpallion Twitch: Vorpallion
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    OgotaiOgotai Registered User regular
    Speaking of arty, I have been playing my hummel again (only about 10k from the gwpanther). I keep forgetting how team dependent winning as arty can be some time. Had a game on el haluf, and my team left the flank by the water mostly undefended after I had set up closer to it. Mananged to kill a half health TD that our scout spotted, then that flank gets rushed by at least a t59, pershing, and 3-4 light tanks. So I had to spend most if the game just defending myself/running for cover. Mananged to kill a t50 and a chaffee and hit the 59 as they crested the hills in front of me. The other hummel had 1 kill (think the 59). Got a point blank shot on a AMX 13-75 that was charging me, that brought him down to around 10%. He couldn't decied to focus on me or the other hummel, so I survived with 10% when ran out of ammo and got killed by another tank. That was all the kills our team had. Even managed a snap shot at a t29 capping our base when it was at around 95% captured, knocked it down to 45. Still lost as all our heavies were just then moving back from the N part of the map, where I guess they were shooting rocks or something.

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    SynthesisSynthesis Honda Today! Registered User regular
    edited February 2012
    A match with 10 artillery total sounds pretty horrible, no matter how you spin it.

    Honestly, I don't see what's so horrible amount enjoying the occasional rare battle with no artillery. Especially if it happens to be a largely medium match. It's a very different type of game, 90% of the time.

    I might feel differently if the presence of artillery was the exception, which it clearly isn't, but I don't enjoy Tier 9 matches with 4 SPGs on either side--it because "Spot the other teams artillery and their other spotters" instead of "Move in hunter-killer groups." Or everyone who can't spot for lack of speed--common at Tier 9--ends up cowering behind rocks. I don't drive heavies, but I can hardly blame them.

    If the SPGs get a kick out of it, good for them, I guess.

    Synthesis on
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    minirhyderminirhyder BerlinRegistered User regular
    I dislike battles with no arty.
    I see a big tank and think to myself "Oh, friendly arty will soften them up a bit" then look at the player list "Oh :("

    Not to say I enjoy battles with 6+ artillery pieces, but I haven't seen ridiculous artillery distributions in battles lately anyway. I've seen 3 per side, at most (unless I'm playing at silly times of the day).

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    SimpsoniaSimpsonia Registered User regular
    Randomly selected from patchnouta interesting. For the seed so to speak.

    - Rescale models of tanks: IP-3 IP-4 IP-7, ISU-152, Object 704, C-51.
    - Reworked balancing algorithm for teams of tanks in random battles. Posted interrupt the long series of hits in the high-level battles.
    - Rebalanced settings for the French branch of tanks, introduced in version 0.7.1. (A complete description of the changes will be ready to release a patch).
    - Changed the angle of declination of tools for the following tanks: AMX 12t, AMX 13 75, AMX 13 90, D2, B1, AMX M4 in 1945, AMX 50,100.
    - Now displays reduce the damage of land mines, taking into account its thickness and location.
    - Absorption (blocking) armor explosive damage reduced by 20%.
    - Fixed frequent non-penetration of the tank in contact with a weapon after breaking through the screen (mask tools or instruments of booking).
    - The sight added to the indicator remaining in the drum (or cassette / tape) shells.
    - For a wide list of commands added to the status markers and tags platoons clans.
    - Substrate lists the commands made more transparent.
    - The width of the lists of commands are now fitted to a wide player in the nick list.
    - Pressing the "TAB" now instead of a table with a list of commands displayed "wide" mode list of commands.
    - Reworked the color and geometry of some German camouflage to better fit the real historical camouflage.
    - Now, if a module is broken or wounded only one crew member, the repair module or crew member is treated with a single click without having to select the module or crew member.
    - Added display of the input language on login screen.
    - Added an extended set of markers on the tanks in the normal and expanded (when you press Alt) mode.
    - Added advanced configuration of sight in the sniper mode.
    - Added additional messages to detect the enemy, damage to the enemy "lit up" the player to destroy the enemy "lit up" player.
    - Changed the format of the record fights. Records from version 7.1 will not play in version 7.2 and vice versa.
    - Fixed the "twitching" when viewing the tank battle.
    - In the shutdown mode interface (by pressing "V") removed unnecessary display of messages and tokens of tanks.
    - The howitzer sight is now permanently displayed distance to the marker gun.
    - Changed the color of the flags on the bases. Now the color of the flag of its base is always green, and the enemy - always blue.
    - Fixed "sticky" marker on the minimap view.

    I guess the are changing a lot of game mechanics in the 7.1.1 which seems to be the big delay at the moment. A lot of interesting changes in there, mainly the 20% reduction of armor on HE effects (though probably will only result in a 10% increase in HE damage), changing the depression angles on Frenchies, rescaling the Russians (who knows what that means, whether the get bigger or smaller, and most importantly reducing the frequency of non-damaging crits!.

This discussion has been closed.