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List of all D&D computer games within

2

Posts

  • GoumindongGoumindong Registered User regular
    edited May 2011
    We need more D&D games

    No, we don't. I would go so far to say that we need less D&D games. When was the last time you played a D&D game that didn't have a ridiculous plot involving hackneyed characters with little to no motivation and less of a coherent idea of why they are doing what they do?

    There have been something like what, three? Eye of the Beholder, Planescape, the second NWN 1 expansion?

    Honorable mentions to ToEE and DDO for not doing the same thing. And frankly the stories in DDO are pretty good if short so long as you pay attention.

    D&D seems to be stifling to writers and produces a bunch of games that are only nominally D&D, the latest iterations of such haven't even been decent games in and of themselves. They're full of filler battles with no point. About 70-90% of the fights in NWN 2 are pointless, you could strip them entirely from the game and it would have no impact on the story. This is acceptable in the era of randomized encounters and dungeons as explicit challenges, but the designers of NWN 2 actually spent time placing monsters that no one cares about.

    That being said. I am still really waiting for a tactical turn based strategy game based on 4.0 in the vein of ToEE that has a strong plot and doesn't throw pointless battles at you. But that isn't ever going to happen; so i will just replay the Witcher until i get a PC that can play the second one.

    Goumindong on
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  • eobeteobet 8-bit childhood SwedenRegistered User regular
    edited May 2011
    I couldn't care less about stories in any RPG, in fact, I'd go so far as to say that any "rpg" with a strong, linear story isn't an "rpg" at all, but rather an interactive movie.

    The only thing I care about in RPGs is character.

    That's why I loved those early RPGs with a simple setup in the beginning and a foozle to kill in the end, and in between, you could do whatever the fuck you wanted, however the fuck you wanted.

    That's why JRPGs make me scream at the screen "no, you asshole, I absolutely wouldn't do that"!

    If I want a strong story, I'll read a fantasy book. A role playing game is about me, not what some writer thought I should do or be.

    eobet on
    Heard the proposition that RIAA and MPAA should join forces and form "Music And Film Industry Association"?
  • CorehealerCorehealer The Apothecary The softer edge of the universe.Registered User regular
    edited May 2011
    Play Icewind Dale and Icewind Dale II.

    That is all.

    Corehealer on
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  • Alfred J. KwakAlfred J. Kwak is it because you were insulted when I insulted your hair?Registered User regular
    edited May 2011
    The D&D games have some of the best stories/writing of all video games

    Alfred J. Kwak on
  • GoumindongGoumindong Registered User regular
    edited May 2011
    eobet wrote: »
    I couldn't care less about stories in any RPG, in fact, I'd go so far as to say that any "rpg" with a strong, linear story isn't an "rpg" at all, but rather an interactive movie.

    1) There is nothing about a linear story that stops making it an RPG. Pretty much all of the RPG's listed had a linear story. Its quality that matters and DnD seems to make things worse than average.

    2) You can make a straight forward game without having a linear story (see; the Witcher).

    Goumindong on
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  • SyrionusSyrionus Registered User regular
    edited May 2011
    I am definately looking forward to Daggerdale. Though, I wish I knew more about it.

    Syrionus on
  • SpaceKoburaSpaceKobura Registered User regular
    edited May 2011
    PunkBoy wrote: »
    We need more games based on RPGs, period. I missed out on the old SNES and Genesis Shadowrun games, and I'm very curious on how the Japan only Shadowrun game is like.

    +1 for giving Shadowrun any mention

    http://www.youtube.com/watch?v=8GPGQoR6f6w

    SpaceKobura on
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  • ShanadeusShanadeus Registered User regular
    edited May 2011
    Syrionus wrote: »
    I am definately looking forward to Daggerdale. Though, I wish I knew more about it.

    http://www.destructoid.com/d-d-daggerdale-story-will-span-three-games-192931.phtml
    Bedlam Games' downloadable action RPG Dungeons & Dragons: Daggerdale was announced late last year, but in case you missed it: it's a co-op D&D dungeon crawler based on the 4th Edition ruleset. To make it as authentic as possible, Bedlam worked closely with Wizards of the Coast to make sure it will please as many D&D fans as possible.

    An interview at Eurogamer showed some new bits, like two player co-op "on one couch," and four player co-op available online. It will also be part of a trilogy, with each game covering 10 levels of experience -- the so-called Heroic tier of the 4th Edition rules. The second and third game will cover the next 10 levels each, and character saves will transfer to the new games.

    Character and race are locked, with a choice between a human fighter, elven rogue, halfling wizard and a dwarven cleric. A latent Dungeon Master system will also be present to scale combat and loot, so co-op won't be too easy and you won't have to fight over whatever loot just got ninja'd by a friend. Speaking of which, the game will have tons of loot. Hopefully the inventory system will make all that loot manageable.

    If it plays anything like the Baldur's Gate: Dark Alliance games, count me in. We can always use some more co-op dungeon crawlers on the consoles. Dungeons & Dragons: Daggerdale should be out this Spring on PC, XBLA and PSN.

    http://www.atari.com/daggerdale
    Travel to the Forgotten Realms, where the adventure begins in the Dalelands, nestled in the remote Desertsmouth Mountains. From the sulfuric catacombs of the mines of Tethyamar, to the dizzying heights of the Tower of the Void, Dungeons & Dragons Daggerdale combines the depth of Dungeons & Dragons 4th Edition with intuitive, action packed combat that will satisfy the most seasoned of adventurers.
    Dungeons & Dragons Daggerdale is the first Dungeons & Dragons title to bring episodic, module-based adventure to console owners. Daggerdale’s highly detailed, content-rich game environment owes its DNA to Dungeons & Dragons 4th Edition, making for a fully immersive console-based RPG.
    With compelling hack-and-slash gameplay, fluid graphics, and a choice between solo and multiplayer modes, Dungeons & Dragons Daggerdale offers an accessible, thrilling, and unmatched RPG experience.

    Solo or Co-op Play
    It’s up to you! Whether you choose to do battle in the mines of Tethyamar or skirmish on the Tower of Rezlus, you can fight solo, join with up to three friends online, or battle alongside a partner locally.
    Questing
    Explore Daggerdale’s main questlines to reveal its intriguing backstory, mysterious characters, and the richness of its world. Extended depth and experience reward exploration and side-quests.
    Immersive Combat
    Battle a wide range of enemies by engaging in intuitive pick-up-and-play melee, tactical ranged combat, or powerful spell casting.
    Develop Your Character
    Select a class, build your ultimate hero, collect loot, and earn experience! Select powers and feats to enhance and customize your hero as you level up.
    Stunning Levels and Deep Exploration
    A wide variety of perilous quests encourage you to explore Daggerdale’s richly detailed environments.
    Multiple Game Modes
    Unlock new areas and challenges in Campaign mode, or hone your skills and discover powerful new items in Freeplaymode.
    Authentic D&D Experience
    The detailed world of the iconic Dungeons & Dragons franchise has been painstakingly recreated for a rich, complex, and thrilling game experience.

    http://en.wikipedia.org/wiki/Dungeons_%26_Dragons:_Daggerdale
    Gameplay

    Atari stated that Daggerdale will contain combat, questing, character development, exploration and a pick-up-and-play feature. Two modes, campaign and freeplay, have been announced. Single and multiplayer modes also exist for the game, including split-screen multiplayer.
    Players cannot create characters and instead select from one of four predetermined race, class and gender combinations: dwarf battle-priest, elf rogue, halfling mage or human fighter. During co-operative gameplay, only a single instance of each character type may be played--two or more players may not simultaneously use the elf rogue character, for example. Players may play and level more than one version of each character type, however.[4]
    Some customization of the characters is provided as a player earns experience in the game, and character progression advances as per a limited set of 4th Edition Dungeons and Dragons rules for both class and race. Further customization is achieved through loot and equipment drops. Character level advancement is currently limited to level 10.

    Shanadeus on
  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    edited May 2011
    The answer is Darksun.

    I don't care what the question is, the answer is Darksun.

    Sir Carcass on
  • SerpicoSerpico Registered User regular
    edited May 2011
    Bethryn wrote: »
    Icewind Dale story is, er, not so super, although it's a fun enough game.

    People keep saying this, but I really disagree - I really think the story is perfectly okay. The issue is that the game has little interest in exploring it, and no NPCs to do so. While there are a lot of great characters in vanilla IWD, there isn't a single character that actually appears for more than a couple of brief conversations, or ends up being really important to the plot (until the priest guy becomes important out of nowhere in the last, short, chapter). If IWD had focused on the conflicts that were either brushed over or solved by the party with little to no dialogue/exposition/visible results, particularly the sticky situation around Dorn's Deep, but also Dragon's Eye and the Shattered Hand (Dorn/Hand/Nym could be explored in so many ways), and had more appearances/interactions with charactrs like Hrothgar, Orrick, Larrel and Malavon, it would have had a better story than BG 1 IMO.

    It also has possibly the best atmosphere of any IE game. Only parts of Planescape/BG2 compare in my opinion (though i didn't care too much for HoW in this regard).

    Serpico on
  • GoumindongGoumindong Registered User regular
    edited May 2011
    This is probably relevant to the thread so it might as well get known. But Circle of Eight just released another version of their mod-pack for ToEE. The pack now has entirely new quests as well as a host of bug fixes. If you're looking for a good 3.5 fix (especially a tactical fix) its not a bad way to go since its 6 bucks at GoG and the CoE mod is free

    Goumindong on
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  • 38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    edited May 2011
    eelektrik wrote: »
    The only one that matters is Planescape: Torment. Even the Baldur's Gate games paled in comparison to P:T.

    I loved this game so much. It had such a great story, awesome voice acting, and was fairly open on how you went through it. I've never encountered a level cap so you become fairly ridiculous.

    Also you are immortal. You can even get yourself killed to advance the plot or just to prove a point in a few places. If you have the patience to read a lot of text then I'd recommended it above any of the other ones on the list.

    38thDoe on
    38thDoE on steam
    🦀🦑🦀🦑🦀🦑🦀🦑🦀🦑🦀🦑🦀
    
  • LanrutconLanrutcon The LabyrinthRegistered User regular
    edited May 2011
    I'm just glad PS:T never got a remake. With the current trend of mainstreaming, it just wouldn't survive the process.

    Have people mentioned Knights of the Chalice here? Fun indie game.

    Lanrutcon on
    Capture.jpg~original
    Currently playing: GW2 and TSW
  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    edited May 2011
    Goumindong wrote: »
    We need more D&D games

    No, we don't. I would go so far to say that we need less D&D games. When was the last time you played a D&D game that didn't have a ridiculous plot involving hackneyed characters with little to no motivation and less of a coherent idea of why they are doing what they do?

    There have been something like what, three? Eye of the Beholder, Planescape, the second NWN 1 expansion?

    Honorable mentions to ToEE and DDO for not doing the same thing. And frankly the stories in DDO are pretty good if short so long as you pay attention.

    D&D seems to be stifling to writers and produces a bunch of games that are only nominally D&D, the latest iterations of such haven't even been decent games in and of themselves. They're full of filler battles with no point. About 70-90% of the fights in NWN 2 are pointless, you could strip them entirely from the game and it would have no impact on the story. This is acceptable in the era of randomized encounters and dungeons as explicit challenges, but the designers of NWN 2 actually spent time placing monsters that no one cares about.

    That being said. I am still really waiting for a tactical turn based strategy game based on 4.0 in the vein of ToEE that has a strong plot and doesn't throw pointless battles at you. But that isn't ever going to happen; so i will just replay the Witcher until i get a PC that can play the second one.

    We need more D&D games

    Stormwatcher on
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  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    edited May 2011
    IWD had a pretty awesome story thing. You went into the tomb of some old barbarian king, people were sure the bad things going on was his fault.

    When you get there, you discover he had nothing to do with it. It was a red herring.

    That's better storytelling than most games.

    Stormwatcher on
    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
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  • ShanadeusShanadeus Registered User regular
    edited May 2011
    Goumindong wrote: »
    This is probably relevant to the thread so it might as well get known. But Circle of Eight just released another version of their mod-pack for ToEE. The pack now has entirely new quests as well as a host of bug fixes. If you're looking for a good 3.5 fix (especially a tactical fix) its not a bad way to go since its 6 bucks at GoG and the CoE mod is free

    Thanks, was looking into how to play some of these games.

    I guess the next thing is to write a guide on how to play all these games (most of them for an example have to be emulated).

    Shanadeus on
  • eobeteobet 8-bit childhood SwedenRegistered User regular
    edited May 2011
    I just bought...

    intellivision_lives_ds.jpg

    ...for basically the sole purpose of playing AD&D Treasure of Tarmin again (that and Frog Bog).

    eobet on
    Heard the proposition that RIAA and MPAA should join forces and form "Music And Film Industry Association"?
  • zanetheinsanezanetheinsane Registered User regular
    edited June 2011
    Syrionus wrote: »
    I am definately looking forward to Daggerdale. Though, I wish I knew more about it.

    Bumping up an old thread a little, recently saw this game on Steam for $14.99. Has anybody bought this and tried it out?

    I hold pretty firm to the theory that any game, even a pretty terrible one, can be made fun with co-op. I would love to hear some opinions of the game from anybody that has purchased it recently.

    zanetheinsane on
  • DavoidDavoid Registered User regular
    edited June 2011
    eobet wrote: »
    I just bought...

    intellivision_lives_ds.jpg

    ...for basically the sole purpose of playing AD&D Treasure of Tarmin again (that and Frog Bog).

    You are a good person

    Does it have cloudy mountain on it?

    EDIT: apparently it does. Wellp, I've gotta make a quick run to EB. Having that game on a portable system has been a dream of mine for many years.

    Davoid on
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  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited June 2011
    Neverwinter Nights: Hordes of the Underdark remains one of my favourite games ever. The resolution of the Aribeth storyline was excellent (at the time when I was younger, I would not claim it as literary genius)

    Dhalphir on
  • Toxic PickleToxic Pickle Thash grape! Registered User regular
    edited June 2011
    Syrionus wrote: »
    I am definately looking forward to Daggerdale. Though, I wish I knew more about it.

    Bumping up an old thread a little, recently saw this game on Steam for $14.99. Has anybody bought this and tried it out?

    I hold pretty firm to the theory that any game, even a pretty terrible one, can be made fun with co-op. I would love to hear some opinions of the game from anybody that has purchased it recently.

    Heh, I came to this thread wondering the same thing. It looks like a pretty fun game, at least from the Quick Look that Giantbomb.com did on it, but it's hard to say for sure.

    At $15 I'm thinking it may be worth finding out.

    Toxic Pickle on
  • farbekriegfarbekrieg Registered User regular
    edited June 2011
    RE: Daggerdale

    eep 4th Ed rules... I have been wary of them for some time, (well ok i havent read up on them fully) but from what Ive heard it should play better on pc than on paper, anyone with some actual experience with them want to venture any guesses?

    I really dont like the idea of set characters and no custom builds, I wonder if the gameplay will be point and clicky (diablo style) or more tatical approach.

    Hmm it is only 15 bucks

    Edit: checked out some gameplay footage over at youtube, looks like diablo style combat with infinite respawning, which doesnt sound so bad except one guy was complaining that he had the same sword from lvl 4 to 9 due to the RNG or not farming alot, he also mentioned it was really easy to hit max lvl due to the respawning baddies in act 2 and I hate hitting max lvl in a game with more story to go...

    farbekrieg on
  • GoumindongGoumindong Registered User regular
    edited June 2011
    I have a good amount of experience with 4th edition. The rules are much more "combat focused" than 3rd and that leads to an overall more fun and tighter experience.

    There is less ambiguity in rules and effects without sacrificing spontaneity. The combat mechanics do not get in the way of non-combat situations. And the non-combat rules are vague enough to allow players to more or less do what they want them to do.

    In effect, the rules only define the physical characteristics of your character and you are free to do the rest. while at the same time, not being as prone to the old "wizards rule, fighters drool" problem seen in previous editions. That is, even the weaker classes are not so weak as to be problematic.

    It does work better on a computer, but so does any RPG system that involves rolling and checking values.

    It is not perfect[it still has problems with "If situation X challenges player Y, player z will be incapable of succeeding"], but it is a much better system for an RPG [especially a turn based tactical RPG] than 3.5 was.

    Goumindong on
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  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited June 2011
    Goumindong wrote: »
    I have a good amount of experience with 4th edition. The rules are much more "combat focused" than 3rd and that leads to an overall more fun and tighter experience.

    There is less ambiguity in rules and effects without sacrificing spontaneity. The combat mechanics do not get in the way of non-combat situations. And the non-combat rules are vague enough to allow players to more or less do what they want them to do.

    In effect, the rules only define the physical characteristics of your character and you are free to do the rest. while at the same time, not being as prone to the old "wizards rule, fighters drool" problem seen in previous editions. That is, even the weaker classes are not so weak as to be problematic.

    It does work better on a computer, but so does any RPG system that involves rolling and checking values.

    It is not perfect[it still has problems with "If situation X challenges player Y, player z will be incapable of succeeding"], but it is a much better system for an RPG [especially a turn based tactical RPG] than 3.5 was.

    Agree with all of this

    And 4e would make a magnificent turn based strategy game, but unfortunately Daggerdale isn't that and I have heard from virtually every source that it is absolutely awful.

    Maddoc on
  • rayofashrayofash Registered User regular
    edited June 2011
    The SSI and Westwood games are great. Good times.

    rayofash on
  • farbekriegfarbekrieg Registered User regular
    edited June 2011
    reporting back on daggerdale, kind of meh diablo clone, and it looks like atari hates multiplayer because the multiplayer support is from... GAMESPY!

    even with gamespy id like to give the mp a go.. any takers... is there even a daggerdale thread?

    farbekrieg on
  • Toxic PickleToxic Pickle Thash grape! Registered User regular
    edited June 2011
    Well I decided to take the ($15) plunge and purchase Daggerdale. Awful it is not, though of course I'm not terribly far into it just yet.

    What it is, is a pretty basic Diablo-clone type of game, only without the loot collecting that makes games like Diablo and Torchlight so addictive. I've only played single-layer thus far, and have found the combat fairly enjoyable; I'm playing the halfling mage, who starts with a couple basic spells that quickly begin to grow stronger. New spells are unlocked with levels from what I can tell, making the progression rather linear. I can of course decide what spells to focus on, but the choices are not very broad.

    Almost all the gear I'm currently wearing was purchased from merchants with the copious amounts of gold I get from monsters and quests. Quests, so far, are what do seem to separate Daggerdale from most other games of this sort, as they seem to guide your progression rather than simply moving from dungeon level 1 on down.

    Not a disappointment so far, for the rather low purchase price.

    Toxic Pickle on
  • PolloDiabloPolloDiablo Registered User regular
    edited June 2011
    I got daggerdale, and me and a co-op partner started into it. We played for a few hours, maybe, but after we stopped I don't think we'll ever go back to it. I'm kind of sorry I bought it. It's not very good.

    PolloDiablo on
  • Toxic PickleToxic Pickle Thash grape! Registered User regular
    edited June 2011
    Out of curiosity, were you playing local co-op or online?

    I saw the local co-op on the Giantbomb.com Quick Look, and I could see why it might not be that enjoyable... you are locked in the 'zoomed out' view and have to stay within a screen of one another. I assume the online co-op would be a bit better, as players would have more freedom.

    Better, that is, if you're playing with a friend. Playing with random strangers probably involves them running off to do their own things and completing all the quests while you're trying to figure out what to do. Or vice-versa.

    Toxic Pickle on
  • farbekriegfarbekrieg Registered User regular
    edited June 2011
    first if anyone wants to daggerdale some multiplayer my gamespy is farbekrieg

    Rolled all the way through as a rogue

    game is maybe 5-6 hrs long, and it isnt really a dungeon crawler, it has very few maps you have to traverse across but none are particularly large and you can not interact with the environments.

    I dont think i died but 2x on the rogue, started a new game with a dwarf priest and already died 3x which is a tad frustrating, so the gameplay does seem to be a bit different between them.

    The three acts are all around 1.5 hrs, the game really off as a poor mans titan quest or torchlight, while it might have "loads of loot" for a dnd game, i never really got a diablo, torchlight, borderlands vibe off the loot drops.

    Camera is ok, I was never particularly annoyed by it, but no one is going to come out thinking that the camera works great.

    The normal chests in the game are pretty disappointing

    There is no bank for trading gear between characters

    Inventory is restricted to a total number of items, and 70. The extra potions beyond healing really seem to serve very little purpose as there arent enough quick keys to link all your skills.

    In addition to having lots of inventory slots there is a transmute option which changes items to gold. I never used transmute because it seems that you get less gold than you would selling to a vendor.

    The graphics for the armors ive used so far range from ok to TERRRIBLE, not a single one looked 'cool'. It might be cool as a 5$ little diablo-like fix (particularly since they plan on 3 sequels and there is no way i anticipate paying full price for any sequels, but on sale is another matter).

    Overall the game really could use some more polish, the combat 'works' but still feels clunky, it lacks the smooth flow. Range combat felt better than melee so far. The gear graphics really could have used quite a bit more work, if you dont mind equipping a leather armor and feeling like some giant slug barfed all over your character.

    The 1st and 2nd act bosses are actually pretty fun, the 3rd act ummm... fuck you quick time events

    rant a bit on the last boss
    Ok people who played dragon age actually already pretty much saw this fight, except in this one you dont actually have to use the catapults here, additionally you have to INTERACT not attack the laz once the dragon has been chased off.

    farbekrieg on
  • FairchildFairchild Rabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?" Registered User regular
    edited June 2011
    Ah yes, RUINS OF MYTH DRANNOR, the game that corrupted my PC's registry when I uninstalled it. First and only time I've ever needed to re-format my hard drive. Thanks a bunch.

    Fairchild on
  • NoneoftheaboveNoneoftheabove Just a conforming non-conformist. Twilight ZoneRegistered User regular
    edited June 2011
    The D&D Infinity Engine games were fantastic, and I'm sad the game formula was scrapped because of the belief that more graphically impressive games are more important.
    Because I really felt like there is something lost creatively in modern RPGs that was expressed wonderfully in games like the Baldur's Gate saga and Planescape Torment.

    Noneoftheabove on
  • DrezDrez Registered User regular
    edited June 2011
    I know it was a less "serious" game than the Gold Box series, but Hillsfar (the white box game) remains one of my most cherished memories to this day. That arena was awesome.

    Drez on
    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • FleebFleeb has all of the fleeb juice Registered User regular
    edited June 2011
    Ha! I remember that. I also remember getting pretty good at the marksman minigame. And the goddamned horse jumping travelling bits. Ugh. And the awful lock picking...

    Also, I totally remember playing Neverwinter Nights on AOL.

    God damn I feel old now :?

    Fleeb on
  • PolloDiabloPolloDiablo Registered User regular
    edited June 2011
    Out of curiosity, were you playing local co-op or online?

    I saw the local co-op on the Giantbomb.com Quick Look, and I could see why it might not be that enjoyable... you are locked in the 'zoomed out' view and have to stay within a screen of one another. I assume the online co-op would be a bit better, as players would have more freedom.

    Better, that is, if you're playing with a friend. Playing with random strangers probably involves them running off to do their own things and completing all the quests while you're trying to figure out what to do. Or vice-versa.

    It was local co-op. Maybe that did have an impact, but I prefer local co-op anyway. I wouldn't say it was a bad experience, it just didn't grab me.

    PolloDiablo on
  • ElvenshaeElvenshae Registered User regular
    edited June 2011
    Fleeb wrote: »
    Also, I totally remember playing Neverwinter Nights on AOL.

    I, also, bounced off the gates for many a night.

    What guild?

    Elvenshae on
  • FleebFleeb has all of the fleeb juice Registered User regular
    edited June 2011
    Oh god, that was what, 16 years ago? Can't even remember if I was in a guild... probably not. Do remember my name tho, Jarl Beatemup :lol:

    Fleeb on
  • ShanadeusShanadeus Registered User regular
    So, I'm looking into making another one of these list threads but I have no idea if there is a "brand" with as many games.

  • rayofashrayofash Registered User regular
    Shanadeus wrote:
    So, I'm looking into making another one of these list threads but I have no idea if there is a "brand" with as many games.

    Wizardy and Might and Magic? The Sierra adventure games?

  • captainkcaptaink TexasRegistered User regular
    rayofash wrote:
    Shanadeus wrote:
    So, I'm looking into making another one of these list threads but I have no idea if there is a "brand" with as many games.

    Wizardy and Might and Magic? The Sierra adventure games?
    Star Wars

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