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List of all D&D computer games within
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No, we don't. I would go so far to say that we need less D&D games. When was the last time you played a D&D game that didn't have a ridiculous plot involving hackneyed characters with little to no motivation and less of a coherent idea of why they are doing what they do?
There have been something like what, three? Eye of the Beholder, Planescape, the second NWN 1 expansion?
Honorable mentions to ToEE and DDO for not doing the same thing. And frankly the stories in DDO are pretty good if short so long as you pay attention.
D&D seems to be stifling to writers and produces a bunch of games that are only nominally D&D, the latest iterations of such haven't even been decent games in and of themselves. They're full of filler battles with no point. About 70-90% of the fights in NWN 2 are pointless, you could strip them entirely from the game and it would have no impact on the story. This is acceptable in the era of randomized encounters and dungeons as explicit challenges, but the designers of NWN 2 actually spent time placing monsters that no one cares about.
That being said. I am still really waiting for a tactical turn based strategy game based on 4.0 in the vein of ToEE that has a strong plot and doesn't throw pointless battles at you. But that isn't ever going to happen; so i will just replay the Witcher until i get a PC that can play the second one.
The only thing I care about in RPGs is character.
That's why I loved those early RPGs with a simple setup in the beginning and a foozle to kill in the end, and in between, you could do whatever the fuck you wanted, however the fuck you wanted.
That's why JRPGs make me scream at the screen "no, you asshole, I absolutely wouldn't do that"!
If I want a strong story, I'll read a fantasy book. A role playing game is about me, not what some writer thought I should do or be.
That is all.
1) There is nothing about a linear story that stops making it an RPG. Pretty much all of the RPG's listed had a linear story. Its quality that matters and DnD seems to make things worse than average.
2) You can make a straight forward game without having a linear story (see; the Witcher).
+1 for giving Shadowrun any mention
http://www.youtube.com/watch?v=8GPGQoR6f6w
http://www.tipninjas.com
http://www.destructoid.com/d-d-daggerdale-story-will-span-three-games-192931.phtml
http://www.atari.com/daggerdale
http://en.wikipedia.org/wiki/Dungeons_%26_Dragons:_Daggerdale
I don't care what the question is, the answer is Darksun.
People keep saying this, but I really disagree - I really think the story is perfectly okay. The issue is that the game has little interest in exploring it, and no NPCs to do so. While there are a lot of great characters in vanilla IWD, there isn't a single character that actually appears for more than a couple of brief conversations, or ends up being really important to the plot (until the priest guy becomes important out of nowhere in the last, short, chapter). If IWD had focused on the conflicts that were either brushed over or solved by the party with little to no dialogue/exposition/visible results, particularly the sticky situation around Dorn's Deep, but also Dragon's Eye and the Shattered Hand (Dorn/Hand/Nym could be explored in so many ways), and had more appearances/interactions with charactrs like Hrothgar, Orrick, Larrel and Malavon, it would have had a better story than BG 1 IMO.
It also has possibly the best atmosphere of any IE game. Only parts of Planescape/BG2 compare in my opinion (though i didn't care too much for HoW in this regard).
I loved this game so much. It had such a great story, awesome voice acting, and was fairly open on how you went through it. I've never encountered a level cap so you become fairly ridiculous.
Also you are immortal. You can even get yourself killed to advance the plot or just to prove a point in a few places. If you have the patience to read a lot of text then I'd recommended it above any of the other ones on the list.
Have people mentioned Knights of the Chalice here? Fun indie game.
Currently playing: GW2 and TSW
We need more D&D games
When you get there, you discover he had nothing to do with it. It was a red herring.
That's better storytelling than most games.
Thanks, was looking into how to play some of these games.
I guess the next thing is to write a guide on how to play all these games (most of them for an example have to be emulated).
...for basically the sole purpose of playing AD&D Treasure of Tarmin again (that and Frog Bog).
Bumping up an old thread a little, recently saw this game on Steam for $14.99. Has anybody bought this and tried it out?
I hold pretty firm to the theory that any game, even a pretty terrible one, can be made fun with co-op. I would love to hear some opinions of the game from anybody that has purchased it recently.
You are a good person
Does it have cloudy mountain on it?
EDIT: apparently it does. Wellp, I've gotta make a quick run to EB. Having that game on a portable system has been a dream of mine for many years.
Heh, I came to this thread wondering the same thing. It looks like a pretty fun game, at least from the Quick Look that Giantbomb.com did on it, but it's hard to say for sure.
At $15 I'm thinking it may be worth finding out.
eep 4th Ed rules... I have been wary of them for some time, (well ok i havent read up on them fully) but from what Ive heard it should play better on pc than on paper, anyone with some actual experience with them want to venture any guesses?
I really dont like the idea of set characters and no custom builds, I wonder if the gameplay will be point and clicky (diablo style) or more tatical approach.
Hmm it is only 15 bucks
Edit: checked out some gameplay footage over at youtube, looks like diablo style combat with infinite respawning, which doesnt sound so bad except one guy was complaining that he had the same sword from lvl 4 to 9 due to the RNG or not farming alot, he also mentioned it was really easy to hit max lvl due to the respawning baddies in act 2 and I hate hitting max lvl in a game with more story to go...
There is less ambiguity in rules and effects without sacrificing spontaneity. The combat mechanics do not get in the way of non-combat situations. And the non-combat rules are vague enough to allow players to more or less do what they want them to do.
In effect, the rules only define the physical characteristics of your character and you are free to do the rest. while at the same time, not being as prone to the old "wizards rule, fighters drool" problem seen in previous editions. That is, even the weaker classes are not so weak as to be problematic.
It does work better on a computer, but so does any RPG system that involves rolling and checking values.
It is not perfect[it still has problems with "If situation X challenges player Y, player z will be incapable of succeeding"], but it is a much better system for an RPG [especially a turn based tactical RPG] than 3.5 was.
Agree with all of this
And 4e would make a magnificent turn based strategy game, but unfortunately Daggerdale isn't that and I have heard from virtually every source that it is absolutely awful.
even with gamespy id like to give the mp a go.. any takers... is there even a daggerdale thread?
What it is, is a pretty basic Diablo-clone type of game, only without the loot collecting that makes games like Diablo and Torchlight so addictive. I've only played single-layer thus far, and have found the combat fairly enjoyable; I'm playing the halfling mage, who starts with a couple basic spells that quickly begin to grow stronger. New spells are unlocked with levels from what I can tell, making the progression rather linear. I can of course decide what spells to focus on, but the choices are not very broad.
Almost all the gear I'm currently wearing was purchased from merchants with the copious amounts of gold I get from monsters and quests. Quests, so far, are what do seem to separate Daggerdale from most other games of this sort, as they seem to guide your progression rather than simply moving from dungeon level 1 on down.
Not a disappointment so far, for the rather low purchase price.
I saw the local co-op on the Giantbomb.com Quick Look, and I could see why it might not be that enjoyable... you are locked in the 'zoomed out' view and have to stay within a screen of one another. I assume the online co-op would be a bit better, as players would have more freedom.
Better, that is, if you're playing with a friend. Playing with random strangers probably involves them running off to do their own things and completing all the quests while you're trying to figure out what to do. Or vice-versa.
Rolled all the way through as a rogue
game is maybe 5-6 hrs long, and it isnt really a dungeon crawler, it has very few maps you have to traverse across but none are particularly large and you can not interact with the environments.
I dont think i died but 2x on the rogue, started a new game with a dwarf priest and already died 3x which is a tad frustrating, so the gameplay does seem to be a bit different between them.
The three acts are all around 1.5 hrs, the game really off as a poor mans titan quest or torchlight, while it might have "loads of loot" for a dnd game, i never really got a diablo, torchlight, borderlands vibe off the loot drops.
Camera is ok, I was never particularly annoyed by it, but no one is going to come out thinking that the camera works great.
The normal chests in the game are pretty disappointing
There is no bank for trading gear between characters
Inventory is restricted to a total number of items, and 70. The extra potions beyond healing really seem to serve very little purpose as there arent enough quick keys to link all your skills.
In addition to having lots of inventory slots there is a transmute option which changes items to gold. I never used transmute because it seems that you get less gold than you would selling to a vendor.
The graphics for the armors ive used so far range from ok to TERRRIBLE, not a single one looked 'cool'. It might be cool as a 5$ little diablo-like fix (particularly since they plan on 3 sequels and there is no way i anticipate paying full price for any sequels, but on sale is another matter).
Overall the game really could use some more polish, the combat 'works' but still feels clunky, it lacks the smooth flow. Range combat felt better than melee so far. The gear graphics really could have used quite a bit more work, if you dont mind equipping a leather armor and feeling like some giant slug barfed all over your character.
The 1st and 2nd act bosses are actually pretty fun, the 3rd act ummm... fuck you quick time events
rant a bit on the last boss
Because I really felt like there is something lost creatively in modern RPGs that was expressed wonderfully in games like the Baldur's Gate saga and Planescape Torment.
Also, I totally remember playing Neverwinter Nights on AOL.
God damn I feel old now :?
It was local co-op. Maybe that did have an impact, but I prefer local co-op anyway. I wouldn't say it was a bad experience, it just didn't grab me.
I, also, bounced off the gates for many a night.
What guild?
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Wizardy and Might and Magic? The Sierra adventure games?