As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

Assassin's Creed Revelations announcement leak

1242527293043

Posts

  • DusdaDusda is ashamed of this post SLC, UTRegistered User regular
    edited July 2011
    Chris FOM wrote: »
    Mi scuuuuuuuuuuuuuuuuuuuuuuuuuuusi, principessa! Requiescat in pace.

    If I had 1000 posts this would be reported for awesome. Since I don't, please accept my kudos as a second-rate substitute.

    I reported it for awesome here.

    Dusda on
    and this sig. and this twitch stream.
  • Chris FOMChris FOM Registered User regular
    edited July 2011
    Many thanks. It was well-deserved. Given how long I've been here I'm actually rather surprised by how few posts I have.

    Chris FOM on
  • AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    edited July 2011
    Okay.

    Apparently my being an uber-elite assassin has rubbed off on my trainees.

    I send my 3 male assassins off to get killed by doing a 5 star assassination mission. They are all rank 2-3, as I am only 1 mission past when you get recruits. Their chance of succeeding, with all 3 of them trying? 10%.

    And, of course, they succeed. And become rank 7 monsters.

    So I figure, I'll give it one more go and try another uber-hard mission, this time with only 2 of them and a 35% chance of completion.


    I now have 2 rank nine assassins. As much as I want my all-lady harem, I think these guys are staying.

    Athenor on
    He/Him | "A boat is always safest in the harbor, but that’s not why we build boats." | "If you run, you gain one. If you move forward, you gain two." - Suletta Mercury, G-Witch
  • RamiRami Registered User regular
    edited July 2011
    Hey guys, thinking of getting AC2 and ACB in the steam sale. Do they have this awful ubisoft always online DRM thing or did they ditch that?

    Rami on
    Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
    sig.gif
  • PeewiPeewi Registered User regular
    edited July 2011
    Rami wrote: »
    Hey guys, thinking of getting AC2 and ACB in the steam sale. Do they have this awful ubisoft always online DRM thing or did they ditch that?

    Yes, both AC2 and ACB has Uplay, but apparently it only checks for internet connection on startup now. I'd say it's not that big a deal. You log in and give it your CD key the first time you play and after that, the only neccesary interaction with the system is pressing play in the launcher.

    Peewi on
  • AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    edited July 2011
    Well, multiplayer uses it, but hey.


    Also, I just had a moment of epic fail. I just bought a war axe, was standing on a rooftop waiting for my contracts to come in, and I decide to just do cool poses and see what happens when an axe is equipped.

    Now in AC2, you can learn special moves for sweeping attacks with two handed weapons. So I think.. sure, I'll try this. So standing on Tiber island, on a roof, near the coop, I hold down the attack button...
    And toss my axe across the river, never to be seen again. Wow.

    Athenor on
    He/Him | "A boat is always safest in the harbor, but that’s not why we build boats." | "If you run, you gain one. If you move forward, you gain two." - Suletta Mercury, G-Witch
  • FreiFrei A French Prometheus Unbound DeadwoodRegistered User regular
    edited July 2011
    Haha.

    You can always re-equip it for free at a shop or in your hideout, though.

    Frei on
    Are you the magic man?
  • KorlashKorlash Québécois TorontoRegistered User regular
    edited July 2011
    That's a pretty big fail, but I believe you can get it back for free by talking to the blacksmiths.

    EDIT: I have been bested.

    Korlash on
    396796-1.png
  • AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    edited July 2011
    Oh, I know, I figured they wouldn't screw me that much.

    Just kind of funny, is all.

    'Course, I then did the same to a random guard, then disarmed another one and got a giant mace that I can't get rid of as easily, as I'm at this stupid part where I can't get to the eagle points due to not being able to build aquaducts due to frakking borgia towers being outside of the memory...

    Athenor on
    He/Him | "A boat is always safest in the harbor, but that’s not why we build boats." | "If you run, you gain one. If you move forward, you gain two." - Suletta Mercury, G-Witch
  • vamenvamen Registered User regular
    edited July 2011
    I picked up Brotherhood on release and never quite finished it. I picked it back up today after a loooong break (haven't played since Dec) and I was trying to find a lot of the secret stuff.
    It's probably something silly I'm missing but:
    those hidden spots you find on certain landmarks (that are marked with the red eye on your database entry)...I finally found the one on the Colosseum. And I can't recall how to 'activate' it. I thought you just got as close as possible and then started at it for a moment with eagle vision on. Right now I'm currently hanging down as close as I can to it with eagle vision on but nothing seems to happen. What silly thing I am I missing?

    there's so much to this game I'm almost tempted to restart but I'm afraid I'll play until I burn out again and stop near the same point as I left off last time heh.

    vamen on
  • -Tal-Tal Registered User regular
    edited July 2011
    vamen wrote: »
    I picked up Brotherhood on release and never quite finished it. I picked it back up today after a loooong break (haven't played since Dec) and I was trying to find a lot of the secret stuff.
    It's probably something silly I'm missing but:
    those hidden spots you find on certain landmarks (that are marked with the red eye on your database entry)...I finally found the one on the Colosseum. And I can't recall how to 'activate' it. I thought you just got as close as possible and then started at it for a moment with eagle vision on. Right now I'm currently hanging down as close as I can to it with eagle vision on but nothing seems to happen. What silly thing I am I missing?

    there's so much to this game I'm almost tempted to restart but I'm afraid I'll play until I burn out again and stop near the same point as I left off last time heh.
    Climb into it

    -Tal on
    PNk1Ml4.png
  • vamenvamen Registered User regular
    edited July 2011
    -Tal wrote: »
    vamen wrote: »
    I picked up Brotherhood on release and never quite finished it. I picked it back up today after a loooong break (haven't played since Dec) and I was trying to find a lot of the secret stuff.
    It's probably something silly I'm missing but:
    those hidden spots you find on certain landmarks (that are marked with the red eye on your database entry)...I finally found the one on the Colosseum. And I can't recall how to 'activate' it. I thought you just got as close as possible and then started at it for a moment with eagle vision on. Right now I'm currently hanging down as close as I can to it with eagle vision on but nothing seems to happen. What silly thing I am I missing?

    there's so much to this game I'm almost tempted to restart but I'm afraid I'll play until I burn out again and stop near the same point as I left off last time heh.
    Climb into it
    Hm..I thought to try that but when I dropped from above it and held the grab ledge button, I didn't catch anything. I'll try it again.
    I don't THINK I've been in this one before but if I have, will that prevent you from getting into it a second time?


    EDIT - nevermind, I must have turned Eagle Vision off when I tried to fall and catch the ledge last time. *forehead slap*
    thanks =)

    vamen on
  • SurikoSuriko AustraliaRegistered User regular
    edited July 2011
    I have no idea how AssBro was made in the timeframe that it was. It's got the same habit AC2 has of just pumping more and more and more content at you with seemingly no end. Can't say I like Rome much compared to Florence, but it's still a great setting compared to the dime-a-dozen modern day New York and WW2 games. It's nice to prefigure game events thanks to them generally keeping within real historical events, too.

    Man. I love this franchise. Hopefully with Revelations onwards, the PC side of things won't be so neglected in future.

    Suriko on
  • AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    edited July 2011
    vamen wrote: »
    -Tal wrote: »
    vamen wrote: »
    I picked up Brotherhood on release and never quite finished it. I picked it back up today after a loooong break (haven't played since Dec) and I was trying to find a lot of the secret stuff.
    It's probably something silly I'm missing but:
    those hidden spots you find on certain landmarks (that are marked with the red eye on your database entry)...I finally found the one on the Colosseum. And I can't recall how to 'activate' it. I thought you just got as close as possible and then started at it for a moment with eagle vision on. Right now I'm currently hanging down as close as I can to it with eagle vision on but nothing seems to happen. What silly thing I am I missing?

    there's so much to this game I'm almost tempted to restart but I'm afraid I'll play until I burn out again and stop near the same point as I left off last time heh.
    Climb into it
    Hm..I thought to try that but when I dropped from above it and held the grab ledge button, I didn't catch anything. I'll try it again.
    I don't THINK I've been in this one before but if I have, will that prevent you from getting into it a second time?


    EDIT - nevermind, I must have turned Eagle Vision off when I tried to fall and catch the ledge last time. *forehead slap*
    thanks =)

    What's really fun is that I used one of those things to climb an otherwise impassable (at the time) Borgia tower. I was proud of myself after that.

    Though, it would be nice if the eyes were marked on the map as well as in the database...

    Athenor on
    He/Him | "A boat is always safest in the harbor, but that’s not why we build boats." | "If you run, you gain one. If you move forward, you gain two." - Suletta Mercury, G-Witch
  • PeewiPeewi Registered User regular
    edited July 2011
    In multiplayer, what does the red marker that sometimes appear above your pursuer mean? That they're locked on to you? If so, I'm amazed that I ever get kills, because most of the time I lock on as soon as I can.

    Peewi on
  • RollsavagerRollsavager Registered User regular
    edited July 2011
    Peewi wrote: »
    In multiplayer, what does the red marker that sometimes appear above your pursuer mean? That they're locked on to you? If so, I'm amazed that I ever get kills, because most of the time I lock on as soon as I can.

    I think the red marker appears if your detection meter sinks past "discreet", i.e., if you spend too much time visible in high profile. Locking on doesn't alert your target except in Assassinate mode.

    Rollsavager on
  • jclastjclast Registered User regular
    edited July 2011
    Suriko wrote: »
    I have no idea how AssBro was made in the timeframe that it was. It's got the same habit AC2 has of just pumping more and more and more content at you with seemingly no end. Can't say I like Rome much compared to Florence, but it's still a great setting compared to the dime-a-dozen modern day New York and WW2 games. It's nice to prefigure game events thanks to them generally keeping within real historical events, too.

    Man. I love this franchise. Hopefully with Revelations onwards, the PC side of things won't be so neglected in future.

    Rome grew on me after I got Ezio upgraded a bit. The unscalable rocks are stupid, but whatever.

    Also, I just finished the main story last night (still have the DaVinci DLC to play). Anybody care to weigh in on a question?

    Ending spoilers, obviously:
    So as my wife and I are watching the end sequence and somebody says to put him back in the Animus I understood it to be assassins in 2012 and that the Animus had done something to Desmond. My wife thought that it meant she'd been watching me play somebody else's Animus session throughout AC1, AC2, and AC:B (i.e., there is somebody reliving Desmond's memories one layer up). Anybody else think this? I think she's crazy, but AC has pulled enough weird stuff on me that now I'm not sure.

    jclast on
    steam_sig.png
  • Skull2185Skull2185 Registered User regular
    edited July 2011
    jclast wrote: »
    Suriko wrote: »
    I have no idea how AssBro was made in the timeframe that it was. It's got the same habit AC2 has of just pumping more and more and more content at you with seemingly no end. Can't say I like Rome much compared to Florence, but it's still a great setting compared to the dime-a-dozen modern day New York and WW2 games. It's nice to prefigure game events thanks to them generally keeping within real historical events, too.

    Man. I love this franchise. Hopefully with Revelations onwards, the PC side of things won't be so neglected in future.

    Rome grew on me after I got Ezio upgraded a bit. The unscalable rocks are stupid, but whatever.

    Also, I just finished the main story last night (still have the DaVinci DLC to play). Anybody care to weigh in on a question?

    Ending spoilers, obviously:
    So as my wife and I are watching the end sequence and somebody says to put him back in the Animus I understood it to be assassins in 2012 and that the Animus had done something to Desmond. My wife thought that it meant she'd been watching me play somebody else's Animus session throughout AC1, AC2, and AC:B (i.e., there is somebody reliving Desmond's memories one layer up). Anybody else think this? I think she's crazy, but AC has pulled enough weird stuff on me that now I'm not sure.

    Huh...
    I suppose that's possible (your wife's idea), but I took it the same way you did. Assassins in 2012. Basically Desmond has to "Subject 16" it. Hopefully fixing his shattered mind in the process

    Skull2185 on
    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • RandomHajileRandomHajile Not actually a Snatcher The New KremlinRegistered User regular
    edited July 2011
    Skull2185 wrote: »
    jclast wrote: »
    Suriko wrote: »
    I have no idea how AssBro was made in the timeframe that it was. It's got the same habit AC2 has of just pumping more and more and more content at you with seemingly no end. Can't say I like Rome much compared to Florence, but it's still a great setting compared to the dime-a-dozen modern day New York and WW2 games. It's nice to prefigure game events thanks to them generally keeping within real historical events, too.

    Man. I love this franchise. Hopefully with Revelations onwards, the PC side of things won't be so neglected in future.

    Rome grew on me after I got Ezio upgraded a bit. The unscalable rocks are stupid, but whatever.

    Also, I just finished the main story last night (still have the DaVinci DLC to play). Anybody care to weigh in on a question?

    Ending spoilers, obviously:
    So as my wife and I are watching the end sequence and somebody says to put him back in the Animus I understood it to be assassins in 2012 and that the Animus had done something to Desmond. My wife thought that it meant she'd been watching me play somebody else's Animus session throughout AC1, AC2, and AC:B (i.e., there is somebody reliving Desmond's memories one layer up). Anybody else think this? I think she's crazy, but AC has pulled enough weird stuff on me that now I'm not sure.

    Huh...
    I suppose that's possible (your wife's idea), but I took it the same way you did. Assassins in 2012. Basically Desmond has to "Subject 16" it. Hopefully fixing his shattered mind in the process

    Well, it's pretty clear from the Revelations "Desmond" trailer that
    Desmond is stuck in the Animus, so to me that implies that he is the one who is put back in immediately after the incident at the end of Brotherhood. Further speculation: I believe the man talking at the end is "William M." and I think they refer to him ambiguously without his last name, because his last name is Miles (in other words, Desmond's father). I think that is the most widely accepted and non-crazy explanation.

    Also, the Brotherhood-specific thread had a lot more information for people new to the Brotherhood MP. MNC Dover put in a lot of work on the OP, answering a lot of questions that keep coming up. It is a shame that that thread died like it did.

    RandomHajile on
  • WappaduWappadu Registered User regular
    edited July 2011



    Well, it's pretty clear from the Revelations "Desmond" trailer that
    Desmond is stuck in the Animus, so to me that implies that he is the one who is put back in immediately after the incident at the end of Brotherhood. Further speculation: I believe the man talking at the end is "William M." and I think they refer to him ambiguously without his last name, because his last name is Miles (in other words, Desmond's father). I think that is the most widely accepted and non-crazy explanation.

    Also, the Brotherhood-specific thread had a lot more information for people new to the Brotherhood MP. MNC Dover put in a lot of work on the OP, answering a lot of questions that keep coming up. It is a shame that that thread died like it did.


    I'm subscribing to the "least" crazy theory for every lingering plot question to minimize my risk of seizure until this series is finished. Regarding who speaks at the end:
    William M. seems a reasonable assumption as he is quietly introduced in the middle acts of the game. If he's the father, that opens up a lot of interesting options to flesh out Desmond's character as the focus switches to the present day threats.

    One thing they'll have to explain, though, would be why Desmond isn't superfluous in that scenario. William Miles should, if anything, have a better sync with Ezio/Altair by virtue of being a generation closer. Perhaps the Animus has been seen as too risky for the higher ups in the order to try. Or maybe the genetic memories were passed through his mother's....oh dear, I've gone cross-eyed.

    Wappadu on
  • ThirithThirith Registered User regular
    edited July 2011
    If we're playing
    someone experiencing Desmond's memories,
    I think that'd piss off a number of players, me included.
    The game's played fair with respect to Altair and Ezio 'being history', so while you relive their memories, you know you can't change things. If they now tell you that nothing you experienced as Desmond really matters, that you had no influence on events when you thought you were - well, as much as you ever have influence in a scripted game - it'd be a bit of a 'fuck you!' to players invested in Desmond-as-themselves.

    Thirith on
    webp-net-resizeimage.jpg
    "Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
  • RandomHajileRandomHajile Not actually a Snatcher The New KremlinRegistered User regular
    edited July 2011
    Wappadu wrote: »



    Well, it's pretty clear from the Revelations "Desmond" trailer that
    Desmond is stuck in the Animus, so to me that implies that he is the one who is put back in immediately after the incident at the end of Brotherhood. Further speculation: I believe the man talking at the end is "William M." and I think they refer to him ambiguously without his last name, because his last name is Miles (in other words, Desmond's father). I think that is the most widely accepted and non-crazy explanation.

    Also, the Brotherhood-specific thread had a lot more information for people new to the Brotherhood MP. MNC Dover put in a lot of work on the OP, answering a lot of questions that keep coming up. It is a shame that that thread died like it did.


    I'm subscribing to the "least" crazy theory for every lingering plot question to minimize my risk of seizure until this series is finished. Regarding who speaks at the end:
    William M. seems a reasonable assumption as he is quietly introduced in the middle acts of the game. If he's the father, that opens up a lot of interesting options to flesh out Desmond's character as the focus switches to the present day threats.

    One thing they'll have to explain, though, would be why Desmond isn't superfluous in that scenario. William Miles should, if anything, have a better sync with Ezio/Altair by virtue of being a generation closer. Perhaps the Animus has been seen as too risky for the higher ups in the order to try. Or maybe the genetic memories were passed through his mother's....oh dear, I've gone cross-eyed.
    Hmm, yeah, hadn't thought about why W. M. hadn't put been in the Animus himself. Perhaps only Abstergo had the Animus tech until fairly recently.

    RandomHajile on
  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    edited July 2011
    Wappadu wrote: »



    Well, it's pretty clear from the Revelations "Desmond" trailer that
    Desmond is stuck in the Animus, so to me that implies that he is the one who is put back in immediately after the incident at the end of Brotherhood. Further speculation: I believe the man talking at the end is "William M." and I think they refer to him ambiguously without his last name, because his last name is Miles (in other words, Desmond's father). I think that is the most widely accepted and non-crazy explanation.

    Also, the Brotherhood-specific thread had a lot more information for people new to the Brotherhood MP. MNC Dover put in a lot of work on the OP, answering a lot of questions that keep coming up. It is a shame that that thread died like it did.


    I'm subscribing to the "least" crazy theory for every lingering plot question to minimize my risk of seizure until this series is finished. Regarding who speaks at the end:
    William M. seems a reasonable assumption as he is quietly introduced in the middle acts of the game. If he's the father, that opens up a lot of interesting options to flesh out Desmond's character as the focus switches to the present day threats.

    One thing they'll have to explain, though, would be why Desmond isn't superfluous in that scenario. William Miles should, if anything, have a better sync with Ezio/Altair by virtue of being a generation closer. Perhaps the Animus has been seen as too risky for the higher ups in the order to try. Or maybe the genetic memories were passed through his mother's....oh dear, I've gone cross-eyed.
    Hmm, yeah, hadn't thought about why W. M. hadn't put been in the Animus himself. Perhaps only Abstergo had the Animus tech until fairly recently.
    I think Melissa says as much in AssBro. Lucy managed to get out the schematics and some key components but Melissa put it all together (along with some replacement parts) and managed to get it working.

    Nocren on
    newSig.jpg
  • adytumadytum The Inevitable Rise And FallRegistered User regular
    edited July 2011
    So, uh, finished Brotherhood last night and the first thing that popped in to mind was that
    Kristen Bell must have been asking for too high a salary to continue voicing Lucy in the sequels.

    adytum on
  • PeewiPeewi Registered User regular
    edited July 2011
    Nocren wrote: »
    Wappadu wrote: »



    Well, it's pretty clear from the Revelations "Desmond" trailer that
    Desmond is stuck in the Animus, so to me that implies that he is the one who is put back in immediately after the incident at the end of Brotherhood. Further speculation: I believe the man talking at the end is "William M." and I think they refer to him ambiguously without his last name, because his last name is Miles (in other words, Desmond's father). I think that is the most widely accepted and non-crazy explanation.

    Also, the Brotherhood-specific thread had a lot more information for people new to the Brotherhood MP. MNC Dover put in a lot of work on the OP, answering a lot of questions that keep coming up. It is a shame that that thread died like it did.


    I'm subscribing to the "least" crazy theory for every lingering plot question to minimize my risk of seizure until this series is finished. Regarding who speaks at the end:
    William M. seems a reasonable assumption as he is quietly introduced in the middle acts of the game. If he's the father, that opens up a lot of interesting options to flesh out Desmond's character as the focus switches to the present day threats.

    One thing they'll have to explain, though, would be why Desmond isn't superfluous in that scenario. William Miles should, if anything, have a better sync with Ezio/Altair by virtue of being a generation closer. Perhaps the Animus has been seen as too risky for the higher ups in the order to try. Or maybe the genetic memories were passed through his mother's....oh dear, I've gone cross-eyed.
    Hmm, yeah, hadn't thought about why W. M. hadn't put been in the Animus himself. Perhaps only Abstergo had the Animus tech until fairly recently.
    I think Melissa says as much in AssBro. Lucy managed to get out the schematics and some key components but Melissa put it all together (along with some replacement parts) and managed to get it working.

    Melissa? You mean Rebecca, right?

    In Brotherhood multiplayer, is it normal that about half the time I throw a smoke bomb it does seemingly nothing to stop my pursuer from killing me or could it be cause by lag?

    Peewi on
  • SteevLSteevL What can I do for you? Registered User regular
    edited July 2011
    adytum wrote: »
    So, uh, finished Brotherhood last night and the first thing that popped in to mind was that
    Kristen Bell must have been asking for too high a salary to continue voicing Lucy in the sequels.

    We don't know if...
    she's dead or not, though.

    SteevL on
  • adytumadytum The Inevitable Rise And FallRegistered User regular
    edited July 2011
    SteevL wrote: »
    adytum wrote: »
    So, uh, finished Brotherhood last night and the first thing that popped in to mind was that
    Kristen Bell must have been asking for too high a salary to continue voicing Lucy in the sequels.

    We don't know if...
    she's dead or not, though.
    Of course, and I'm sure it's not as simple as that, but it struck me as funny as it came out of left-field and happened to the character voiced by the most famous actor of the bunch.

    adytum on
  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    edited July 2011
    Peewi wrote: »
    Nocren wrote: »
    Wappadu wrote: »



    Well, it's pretty clear from the Revelations "Desmond" trailer that
    Desmond is stuck in the Animus, so to me that implies that he is the one who is put back in immediately after the incident at the end of Brotherhood. Further speculation: I believe the man talking at the end is "William M." and I think they refer to him ambiguously without his last name, because his last name is Miles (in other words, Desmond's father). I think that is the most widely accepted and non-crazy explanation.

    Also, the Brotherhood-specific thread had a lot more information for people new to the Brotherhood MP. MNC Dover put in a lot of work on the OP, answering a lot of questions that keep coming up. It is a shame that that thread died like it did.


    I'm subscribing to the "least" crazy theory for every lingering plot question to minimize my risk of seizure until this series is finished. Regarding who speaks at the end:
    William M. seems a reasonable assumption as he is quietly introduced in the middle acts of the game. If he's the father, that opens up a lot of interesting options to flesh out Desmond's character as the focus switches to the present day threats.

    One thing they'll have to explain, though, would be why Desmond isn't superfluous in that scenario. William Miles should, if anything, have a better sync with Ezio/Altair by virtue of being a generation closer. Perhaps the Animus has been seen as too risky for the higher ups in the order to try. Or maybe the genetic memories were passed through his mother's....oh dear, I've gone cross-eyed.
    Hmm, yeah, hadn't thought about why W. M. hadn't put been in the Animus himself. Perhaps only Abstergo had the Animus tech until fairly recently.
    I think Melissa says as much in AssBro. Lucy managed to get out the schematics and some key components but Melissa put it all together (along with some replacement parts) and managed to get it working.

    Melissa? You mean Rebecca, right?

    Yeah, my mistake, I'm terrible with name's in general. Much better with recognizing faces.

    Nocren on
    newSig.jpg
  • Skull2185Skull2185 Registered User regular
    edited July 2011
    Close enough.

    I just call her Snowboard McMotocross

    Skull2185 on
    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • CaptainNemoCaptainNemo Registered User regular
    edited July 2011
    Hey.

    I like her.

    She appeals to my demographic, ifyaknowwhatimean.

    CaptainNemo on
    PSN:CaptainNemo1138
    Shitty Tumblr:lighthouse1138.tumblr.com
  • LucascraftLucascraft Registered User regular
    edited July 2011
    I just tried to pick up my long-idle single player game of AssBro. I uh... I don't remember how to play. I just got my ass kicked by a swarm of guards that in days gone by I could've easily taken out.

    I also died a horrible falling death trying to remember how to activate the truth glyph on the side of a building.

    I'm thinking with as badly as I'm doing, I might want to go all the way back to Ass2 and just replay the whole Ezio story. I don't remember much of Ass2 anyway, and in fact, I purchased both DLCs for it and never played them.

    A related question: Is there a way on PS3 to tell if I still have the Ass2 DLC packs installed or if I need to re-download them?

    A second related question: Is the Da Vinci DLC worth 10 bucks for AssBro?

    Lucascraft on
  • RollsavagerRollsavager Registered User regular
    edited July 2011
    Peewi wrote: »
    In Brotherhood multiplayer, is it normal that about half the time I throw a smoke bomb it does seemingly nothing to stop my pursuer from killing me or could it be cause by lag?

    This is likely a lag issue. I've had to adapt and throw smoke bombs a half second or so before I think I should. You might have better luck with Mute (when you unlock it), since it has a wider radius.

    Also, as defensive powers go, I find Charge to be a pretty good companion/substitute for Smoke, since you can actually use it from pretty far away.

    Rollsavager on
  • Chris FOMChris FOM Registered User regular
    edited July 2011
    Count me in as another that would be pissed if everything was an Animus within an Animus (and no, that's not a spoiler, it's speculation entirely outside of what the games have provided us). A, dream within a dream is way overdone. B, because of A, it would never be a mind screw. Too many people would see it coming, and after the endings of II and Brotherhood it would fall flat on its face. C, as mentioned above it negates the outside the Animus plot. We know that we can't change anything for Altair/Ezio, we're just reliving past events that have already happened. But with Desmond we have a chance to save the world. If it's an Animus within and Animus then the world was saved/lost a long time ago and all we're doing is rewatching it on ESPN Classic years later. What's the point? And D, it's a waste of time. Anyone reliving Desmond in an Animus is by definition also descended from Altair and Ezio, so why relive Desmond reliving those two when you could just relive them directly? Unless you wanted to find out how much Desmond learned, but then just slip in, grab a few of Desmond's memories regarding what Altair/Ezio taught him, then relive the important outside the Animus stuff. there's no rational reason to relive Desmond reliving an ancestor. So yeah, don't do it Ubisoft. You've been better than that so far, keep it that way.

    And I thought the Da Vinci Disappearance was great. The AC II DLC was underwhelming, but the Da Vinci missions were interesting and ended on what appeared to be a nice bridge between Brotherhood and Revelations. I still haven't touched multiplayer (damn I need to fix that), and I still feel like I more than got my money's worth.

    Chris FOM on
  • jclastjclast Registered User regular
    edited July 2011
    Lucascraft wrote: »
    I just tried to pick up my long-idle single player game of AssBro. I uh... I don't remember how to play. I just got my ass kicked by a swarm of guards that in days gone by I could've easily taken out.

    I also died a horrible falling death trying to remember how to activate the truth glyph on the side of a building.

    I'm thinking with as badly as I'm doing, I might want to go all the way back to Ass2 and just replay the whole Ezio story. I don't remember much of Ass2 anyway, and in fact, I purchased both DLCs for it and never played them.

    A related question: Is there a way on PS3 to tell if I still have the Ass2 DLC packs installed or if I need to re-download them?

    A second related question: Is the Da Vinci DLC worth 10 bucks for AssBro?

    There should be a game data menu pick in the game icon of the XMB. I imagine it'd be in there along with your saves and whatnot.

    jclast on
    steam_sig.png
  • PeewiPeewi Registered User regular
    edited July 2011
    Peewi wrote: »
    In Brotherhood multiplayer, is it normal that about half the time I throw a smoke bomb it does seemingly nothing to stop my pursuer from killing me or could it be cause by lag?

    This is likely a lag issue. I've had to adapt and throw smoke bombs a half second or so before I think I should. You might have better luck with Mute (when you unlock it), since it has a wider radius.

    Also, as defensive powers go, I find Charge to be a pretty good companion/substitute for Smoke, since you can actually use it from pretty far away.

    Most of the time, I throw the smoke bomb as soon as I'm notified there's a pursuer close to me, but I guess I could try throwing it earlier when I'm waiting for the guy to climb up to me.

    Peewi on
  • AlejandroDaJAlejandroDaJ Registered User regular
    edited July 2011
    Peewi wrote: »
    In multiplayer, what does the red marker that sometimes appear above your pursuer mean? That they're locked on to you? If so, I'm amazed that I ever get kills, because most of the time I lock on as soon as I can.

    I think the red marker appears if your detection meter sinks past "discreet", i.e., if you spend too much time visible in high profile. Locking on doesn't alert your target except in Assassinate mode.

    The Red Marker appears when you notice your pursuer coming at you in High Profile mode (i.e. running with the Right Trigger down). It should shortly go away whenever they revert back to walking.

    AlejandroDaJ on
  • Skull2185Skull2185 Registered User regular
    edited July 2011
    Finally saw the E3 trailer with sound, because Live finally added it.

    That song is pretty awesome. But the trailer makes me sad because I know Ezio is going to die after this game, and I want him to live forever.

    Skull2185 on
    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • LucascraftLucascraft Registered User regular
    Where does the Da Vinci DLC fit into the story of AssBro? Like is it a post-game addon or does it get inserted somewhere in the middle of the game?

  • 101101 Registered User regular
    It's set near the end of the main quest, but you can access it before then.

  • RollsavagerRollsavager Registered User regular
    And now an announcement for the preservation of my sanity:

    Part of me dies whenever a teammate poaches my poison victims so he can get a Discreet kill. Please don't be that guy.

    That is all.

This discussion has been closed.