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(I'm getting frustrated waiting for ConceptArt.org to activate my account so I can ask a question; I guess I'll post it here in the meantime.)
I'm being 'tested' by a software company looking to hire a storyboard artist. At 5:40 pm (local time)yesterday, I was given a script for a 20-frame conversation and asked to have the 20 images produced and submitted by the end of day Wednesday (the 4th). This seems like a really short period of time (especially considering that I currently hold a full-time job).
My question is: How long should it take, realistically, to produce 20 storyboard frames?
Generally, to make a thread in the art forum, you need to post art. There is a questions thread.
However, to answer your question before this thing gets locked, it should take around 5 or 6 hours to create 15-20 uncolored frames. Definitely not unheard of to create something like that in a day. If you hold a full time job, work on it during lunch, and the knock it out when you get home.
NakedZerglingA more apocalyptic post apocalypse Portland OregonRegistered Userregular
edited May 2011
Instead of locking im sure we would all enjoy seeing your storyboard progress here. And no. That isn't too short of a time. Storyboards can be VERY basic.
I've been going all digital - Photoshop and an outdated Graphire 4. It's looser and sloppier than using a pencil, but goes faster due to the ability to reuse elements.
Hey mate, are you going to post any of your story boards in here? If not I'm going to have to close this thread and you can feel free to discuss your storyboard endeavors in the chat or questions threads.
After a marathon drawing session yesterday [Insert "My wrist is so sore" jokes here] I finally got all 20 images done for the prospective employer.
First, some details:
I was told to use a 16:9 ratio and to "provide as much detail as you think is necessary to convey the narrative." I'm being evaluated on the following criteria:
Composition and Layout
Narrative flow and continuity
Expressions and Gestures (should be natural, but unambiguous)
Clarity (can the image be read easily and be understood)
Economy of Line
Interpretation of story and visual problem solving
Next, here is the script they sent me (I wasn't asked to keep this private, so I guess it's okay?):
And here are my storyboards (assembled at 3 images to a page)
Art aside (I'll leave that to the more qualified individuals), I notice you leaving a lot of "director comments". Most directors hate it when writers or storyboarders add things like "Depending on the model's rigging, it might be worth giving Yukio a shrug in this panel" and "take note that the headset has changed hands." These are things the director and animator will be responsible for (or actors, if it was live action). Your job as a storyboard artist is to block out the camera angles and framing. I believe the average for an angle change is 8-15 seconds, faster if there is a lot of dialog.
Posts
However, to answer your question before this thing gets locked, it should take around 5 or 6 hours to create 15-20 uncolored frames. Definitely not unheard of to create something like that in a day. If you hold a full time job, work on it during lunch, and the knock it out when you get home.
Check out my art! Buy some prints!
I shall endeavor to post correctly in the future. ^_^"
kingworkscreative.com
kingworkscreative.blogspot.com
I've been going all digital - Photoshop and an outdated Graphire 4. It's looser and sloppier than using a pencil, but goes faster due to the ability to reuse elements.
kingworkscreative.com
kingworkscreative.blogspot.com
After a marathon drawing session yesterday [Insert "My wrist is so sore" jokes here] I finally got all 20 images done for the prospective employer.
First, some details:
I was told to use a 16:9 ratio and to "provide as much detail as you think is necessary to convey the narrative." I'm being evaluated on the following criteria:
Next, here is the script they sent me (I wasn't asked to keep this private, so I guess it's okay?):
And here are my storyboards (assembled at 3 images to a page)
kingworkscreative.com
kingworkscreative.blogspot.com
This is for language-teaching software, if that makes any difference.
kingworkscreative.com
kingworkscreative.blogspot.com