Well, you're not putting something on the glowstone, so I wouldn't imagine so. I would imagine it means that things dependent on a block (i.e. you put an item on a block and break the block, the item drops too) can't be placed there. So signs, minecart tracks, torches, redstone torches, buttons, levers, and paintings would break, but fences wouldn't. Basically it makes the glowstone act like glass. And considering this came around in a bugfix update, it's a bug.
D34THROW on
Minecraft Nickname - D34THROW
Current Server - None.
Current Project - Surviving in SSP.
Can anyone tell me or show me a schematic for building a minecart launcher using the new booster rails?
I tried making a launcher with 4 boosters in a 3x3 circle to spin around and a powered delay that switches the track, opening the loop and launching the cart after it has built up to max speed-- but I can only get about 20 blocks up my ramp.
Scosglen on
0
jackalFuck Yes. That is an orderly anal warehouse.Registered Userregular
Can anyone tell me or show me a schematic for building a minecart launcher using the new booster rails?
I tried making a launcher with 4 boosters in a 3x3 circle to spin around and a powered delay that switches the track, opening the loop and launching the cart after it has built up to max speed-- but I can only get about 20 blocks up my ramp.
I've seen it work like that with a 5x5 circle with 12 boosters.
Can anyone tell me or show me a schematic for building a minecart launcher using the new booster rails?
I tried making a launcher with 4 boosters in a 3x3 circle to spin around and a powered delay that switches the track, opening the loop and launching the cart after it has built up to max speed-- but I can only get about 20 blocks up my ramp.
I've seen it work like that with a 5x5 circle with 12 boosters.
The thing that confuses me is the minecraft wiki said that a 3x3 circle with 4 boosters will take you from "sea to sky level", and supposedly boosters were made better in 1.6.
Are the minecarts empty? They go real slow without people in them from the booster
Nope, this is with me inside the cart.
Maybe I'm not giving the cart enough time to speed up. It does 3 or 4 loops before launching. I'm using ~7 repeaters set to maximum delay from the time the cart enters the loop.
Scosglen on
0
jackalFuck Yes. That is an orderly anal warehouse.Registered Userregular
edited May 2011
That's probably it. In the video I saw there was a giant ass 60 second delay. I tried cutting out the delay circuit by adding a launch button but it was too hard to hit at top speed.
jackal on
0
Amikron DevaliaI didn't ask for this title.Registered Userregular
Can we simply accept that notch doesn't play test (well)? Can we at least establish that yes, this is a problem, or can we just stare at this lovely message someone sent me today, I promptly answered back.
Edit: I'd also like to raise the fact that notch is a idol for my programming shrine
Knight Of Awesome on
0
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
Yea that asshole! Forcing you to update your game! WHAT A JERK! :P
It does actually become an issue when there's sloppy to no testing going on and your game gets updated automatically.
With the current launcher you get a choice before you play the game.
I've heard of this too but unfortunately if you're still with the old alpha launcher, it never prompts you that there's a new launcher available. Instead, you'd have to, for some reason, delete your original launcher and redownload the new one from the site.
Warlock82Never pet a burning dogRegistered Userregular
edited May 2011
Wow, so color me disappointed that when people started using the phrase "trapdoor elevator" they had brain damage or something because that is not a fucking elevator. They just jump, closing the trap doors as they go. HELLO, LADDER CALLED, IT SAID IT WORKS WAY BETTER THAN THIS! Here I thought there was some weird glitch or something where trapdoors would propell you up like a real elevator...
i was laughing so goddamn hard. oh my god. what were they thinking!?!?!?!?! How much worse can you get? hahahaha well that whole two or so pages of new-bugs in a bug-fixing patch is pretty hefty. i want to see him tackle those
Notyetdone on
Sometimes, when no one is watching..
I dig straight down...
Im going to laugh when i see on the news that a criminal prone kid strangled his brother to death with a shoelace when he erased his minecraft save.
I didn't think that dropping equipment and it having only one use thing was such a big deal. "Just don't drop equipment, right?" Then my finger slipped and I dropped a Steel Pickaxe.
Can we simply accept that notch doesn't play test (well)? Can we at least establish that yes, this is a problem, or can we just stare at this lovely message someone sent me today, I promptly answered back.
Edit: I'd also like to raise the fact that notch is a idol for my programming shrine
I can imagine it must be a nightmare trying to fix the whole new load of bugs that were introduced by fixing old bugs and then not really testing. Makes me wonder whether it wouldn't be better for them to send out version updates when they fix each individual bug (or add features) so that these problems are spotted sooner and you don't have to disentangle them from each other.
Bleh, i'm having to totally redesign my rail system. I've got two rail lines disconnected. Will probably reconnect them by creating more towns further along.
I've heard of this too but unfortunately if you're still with the old alpha launcher, it never prompts you that there's a new launcher available. Instead, you'd have to, for some reason, delete your original launcher and redownload the new one from the site.
Which is exactly the situation I was in. Downloaded this newfangled new launcher.
Doing an update has its own share of overhead, you really don't want to do that crap for each and every bug.
Yeah, I love the automatic assumption that play-testing isn't done when:
A) No amount of play testing is going to get every single bug, especially when some are as complex and off the wall as putting boats on glass and hopping in (who the heck does that?).
The game is in beta, literally your entire job, everything you do in minecraft, is to playtest the damned thing before it releases. People complaining about bugs in beta are entirely missing the point of beta testing!
Dedwrekka on
0
Warlock82Never pet a burning dogRegistered Userregular
Edit: Too slow - apparently I didn't notice the new page at the bottom when I refreshed
Also, yes, it's a beta. He's not going to catch every bug. But when you load it up and the game suffers from crippling slowdown, don't you think you could have caught that one?
Really, what they should do is come up with a series of regression tests to run before pushing a release out. Nothing too fancy, but have a map where they do a little of everything to see if it's still working the way it should.
Edit: Too slow - apparently I didn't notice the new page at the bottom when I refreshed
Also, yes, it's a beta. He's not going to catch every bug. But when you load it up and the game suffers from crippling slowdown, don't you think you could have caught that one?
Having not had that problem I'd think that the slowdown was a bad software and hardware reaction which is somewhat hard for programmers, and even more experienced companies, to account for before hand. You can't account for every configuration, be it software, hardware, or actions in game. Even if you could, would you want to play a game so simple, linear, and easy that every action and re-action are discoverable so quickly? Because that's pretty much what it takes to be entirely bug free.
Dedwrekka on
0
Amikron DevaliaI didn't ask for this title.Registered Userregular
edited May 2011
NO HE IS OBVIOUSLY BAD AT EVERYTHING, I WANT MY $10 BACK FOR MY YEAR+ OF ENTERTAINMENT!
Does anyone know of a mod that would create a chaotic world of random floating land masses, lava, ice, water, etc? I want a Minecraft world similar to the Elemental Chaos from Dungeons and Dragons (or Limbo for pre-4E fans). I see that someone over on RPG.net is making a Minecraft version of the classic D&D module Keep on the Borderlands, but that's not really what I have in mind.
Oh man... I havent played this game since last year...
So much to relearn... where to start!?
Best bet is to go on the version history page of the wiki and see what was added since you last played, clicky click clicking to learn the added goodies, etc.
Oh man... I havent played this game since last year...
So much to relearn... where to start!?
Just be glad this isn't Dwarf Fortress My god, I don't think I could go back and replay that now even if I wanted (it's bad enough spending hours learning how to play it to begin with without everything changing :P).
Oh man... I havent played this game since last year...
So much to relearn... where to start!?
Best bet is to go on the version history page of the wiki and see what was added since you last played, clicky click clicking to learn the added goodies, etc.
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
edited May 2011
Patch notes for 1.6.5:
* Tweaked the connection reading code a lot. Hopefully this helps.
* Changed the “limit framerate” option to a “framerate cap” option.
* Added “Advanced OpenGL” again
* Players riding anything or sleeping in anything will stop doing so when they leave the game now
* Removed the minecraft version number from the main game window. It’s still available in the title screen
* Fixed some entities appearing to fall through the ground repeatedly in multiplayer (some might still do so)
* Fixed the server sometimes thinking the player hit a corner when walking when they didn’t
* Fixed dropped damaged items vanishing after a single use after being picked up
* Fixed dropped items not getting ejected from blocks properly
* Fixed the achievements window rendering some graphics outside the clip window
* Fixed players saving while sneaking being loaded too high up
* Fixed shift+click transferring items causing a crash when the target container is full
* Fixed lighting updates sometimes not happening correctly
* Fixed the players health appearing to be full when entering/exiting the nether
* Fixed a couple of instances where beds would act strange in multiplayer, primarily the “already occupied” bug
So...bug fixes. Plus a separate post entirely on the workings behind the nifty new framerate limiter thingy.
So I finally got a map made. Pretty slick. I wish there was a way to make waypoints or notes on it. Maybe he will add that later. Maybe have signs in the world make a little note on the map...
Posts
Current Server - None.
Current Project - Surviving in SSP.
Please don't go. The drones need you. They look up to you.
I tried making a launcher with 4 boosters in a 3x3 circle to spin around and a powered delay that switches the track, opening the loop and launching the cart after it has built up to max speed-- but I can only get about 20 blocks up my ramp.
I've seen it work like that with a 5x5 circle with 12 boosters.
^
Redstonetorch on wall
.........^
........Leaver
Activating the leaver doesn't change the state of the redstone torch. Is this a bug?
.
Island. Being on fire.
The thing that confuses me is the minecraft wiki said that a 3x3 circle with 4 boosters will take you from "sea to sky level", and supposedly boosters were made better in 1.6.
It does actually become an issue when there's sloppy to no testing going on and your game gets updated automatically.
Nope, this is with me inside the cart.
Maybe I'm not giving the cart enough time to speed up. It does 3 or 4 loops before launching. I'm using ~7 repeaters set to maximum delay from the time the cart enters the loop.
With the current launcher you get a choice before you play the game.
Edit: I'd also like to raise the fact that notch is a idol for my programming shrine
I've heard of this too but unfortunately if you're still with the old alpha launcher, it never prompts you that there's a new launcher available. Instead, you'd have to, for some reason, delete your original launcher and redownload the new one from the site.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
i was laughing so goddamn hard. oh my god. what were they thinking!?!?!?!?! How much worse can you get? hahahaha well that whole two or so pages of new-bugs in a bug-fixing patch is pretty hefty. i want to see him tackle those
I dig straight down...
Im going to laugh when i see on the news that a criminal prone kid strangled his brother to death with a shoelace when he erased his minecraft save.
That's when I remapped my controls.
Well done Knight.
Which is exactly the situation I was in. Downloaded this newfangled new launcher.
I think I prefer the old one.
*does some spring cleaning*
Yeah, I love the automatic assumption that play-testing isn't done when:
A) No amount of play testing is going to get every single bug, especially when some are as complex and off the wall as putting boats on glass and hopping in (who the heck does that?).
http://www.minecraftwiki.net/wiki/Version_history
Edit: Too slow - apparently I didn't notice the new page at the bottom when I refreshed
Also, yes, it's a beta. He's not going to catch every bug. But when you load it up and the game suffers from crippling slowdown, don't you think you could have caught that one?
Really, what they should do is come up with a series of regression tests to run before pushing a release out. Nothing too fancy, but have a map where they do a little of everything to see if it's still working the way it should.
Having not had that problem I'd think that the slowdown was a bad software and hardware reaction which is somewhat hard for programmers, and even more experienced companies, to account for before hand. You can't account for every configuration, be it software, hardware, or actions in game. Even if you could, would you want to play a game so simple, linear, and easy that every action and re-action are discoverable so quickly? Because that's pretty much what it takes to be entirely bug free.
And I paid a lot less for Minecraft.
So much to relearn... where to start!?
Next project; a venetian canal city in the sky.
Best bet is to go on the version history page of the wiki and see what was added since you last played, clicky click clicking to learn the added goodies, etc.
http://www.minecraftwiki.net/wiki/Version_history
Just be glad this isn't Dwarf Fortress
Awesome, thanks.
* Tweaked the connection reading code a lot. Hopefully this helps.
* Changed the “limit framerate” option to a “framerate cap” option.
* Added “Advanced OpenGL” again
* Players riding anything or sleeping in anything will stop doing so when they leave the game now
* Removed the minecraft version number from the main game window. It’s still available in the title screen
* Fixed some entities appearing to fall through the ground repeatedly in multiplayer (some might still do so)
* Fixed the server sometimes thinking the player hit a corner when walking when they didn’t
* Fixed dropped damaged items vanishing after a single use after being picked up
* Fixed dropped items not getting ejected from blocks properly
* Fixed the achievements window rendering some graphics outside the clip window
* Fixed players saving while sneaking being loaded too high up
* Fixed shift+click transferring items causing a crash when the target container is full
* Fixed lighting updates sometimes not happening correctly
* Fixed the players health appearing to be full when entering/exiting the nether
* Fixed a couple of instances where beds would act strange in multiplayer, primarily the “already occupied” bug
So...bug fixes. Plus a separate post entirely on the workings behind the nifty new framerate limiter thingy.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12