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[Minecraft] Beta testers at war

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Posts

  • JacobyJacoby OHHHHH IT’S A SNAKE Creature - SnakeRegistered User regular
    edited May 2011
    Yeah, I got that too, but it was more of a "What's that weird little red dot oh wow lava pool awesome" for me.

    Jacoby on
    GameCenter: ROldford
    Switch: nin.codes/roldford
  • Styrofoam SammichStyrofoam Sammich WANT. normal (not weird)Registered User regular
    edited May 2011
    The wiki is reporting that the map translates every 8x8 square into a pixel on the map, with the material that has the highest representation in that area dictating the color.

    Styrofoam Sammich on
    wq09t4opzrlc.jpg
  • RadioElectricRadioElectric Registered User regular
    edited May 2011
    Glal wrote: »
    Doing an update has its own share of overhead, you really don't want to do that crap for each and every bug.

    Isn't he planning on releasing the source code for free to modders? Maybe go for an open-source-like solution where people who are interested in having the cutting edge version can compile it themselves and act as an early-warning system for bugs.

    RadioElectric on
  • Evil MultifariousEvil Multifarious Registered User regular
    edited May 2011
    so how well do powered minecart tracks work? is it a valid method of making a transportation network? is it super buggy in SMP? i guess booster minecarts no longer work.

    Evil Multifarious on
  • pentium166pentium166 Registered User regular
    edited May 2011
    I haven't had any problems with powered tracks in SMP.

    pentium166 on
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited May 2011
    pentium166 wrote: »
    I haven't had any problems with powered tracks in SMP.

    Yeah they work great for me too. Check that video I posted a couple pages back if you want to see a bunch of them working in SMP.

    Warlock82 on
    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • Hexmage-PAHexmage-PA Registered User regular
    edited May 2011
    I just went to see if the Finite Water mod has been updated yet and discovered that the mod's creator is working on a "Spider Queen" mod that lets you fire webbing and control spider minions (click on the image to go to the creator's Minecraft Forums thread).


    sqposter.png

    Hexmage-PA on
  • ZekZek Registered User regular
    edited May 2011
    I think Notch is a pretty talented developer considering what he's been able to accomplish by himself, but he's obviously at his limit and it frustrates me how he stubbornly refuses to bring more people on. He had one other developer who has now been sent off to work on the portable version while Notch is still drowning in a sea of bugs and hardly making any progress on features.

    Zek on
  • DedwrekkaDedwrekka Metal Hell adjacentRegistered User regular
    edited May 2011
    Hexmage-PA wrote: »
    Does anyone know of a mod that would create a chaotic world of random floating land masses, lava, ice, water, etc? I want a Minecraft world similar to the Elemental Chaos from Dungeons and Dragons (or Limbo for pre-4E fans). I see that someone over on RPG.net is making a Minecraft version of the classic D&D module Keep on the Borderlands, but that's not really what I have in mind.

    Never played Elemental Chaos, but the closest I know of is Risugami's Biosphere mod

    Video:
    http://www.youtube.com/watch?v=Zo2sUe52PVs

    Mod:
    http://www.minecraftforum.net/topic/75440-v165-risugamis-mods-updates/

    There is a major setback in the super concentration of mob spawns (which it terrifying with creepers and skeletons)

    Dedwrekka on
  • GlalGlal AiredaleRegistered User regular
    edited May 2011
    Zek wrote: »
    I think Notch is a pretty talented developer considering what he's been able to accomplish by himself, but he's obviously at his limit and it frustrates me how he stubbornly refuses to bring more people on. He had one other developer who has now been sent off to work on the portable version while Notch is still drowning in a sea of bugs and hardly making any progress on features.
    It's not like the guy can expect to be drowned in riches the moment the game hits release, I imagine the majority of his profit from MC have already come in. As such, hiring more people to work on the game is probably not the best business decision, they're not likely to bring back a financial return.

    Glal on
  • DeShadowCDeShadowC Registered User regular
    edited May 2011
    Glal wrote: »
    Zek wrote: »
    I think Notch is a pretty talented developer considering what he's been able to accomplish by himself, but he's obviously at his limit and it frustrates me how he stubbornly refuses to bring more people on. He had one other developer who has now been sent off to work on the portable version while Notch is still drowning in a sea of bugs and hardly making any progress on features.
    It's not like the guy can expect to be drowned in riches the moment the game hits release, I imagine the majority of his profit from MC have already come in. As such, hiring more people to work on the game is probably not the best business decision, they're not likely to bring back a financial return.

    There is still a steady stream of people buying the game and you can expect a temporary jump in purchases from the free news coverage he'll get on release. Also over 2.3 million copies have been sold already. Not like he's hurting for money.

    DeShadowC on
  • NotyetdoneNotyetdone Registered User regular
    edited May 2011
    DeShadowC wrote: »

    There is still a steady stream of people buying the game and you can expect a temporary jump in purchases from the free news coverage he'll get on release. Also over 2.3 million copies have been sold already. Not like he's hurting for money.

    i kind of want someone to find out exactly how much hes made off of the game so far, i mean it would be pretty simple i suppose, you would really only have to factor in the fact that the game jumped to 23 dollars around 800k, and has been steady ever since. i mean really, hes gotten over 1.3 million people since january... what was it? 13? i cant really remember. so his game really, is getting much more popular than it was even back in october. then again, the october Halloween patch did make a good 1/50 people quit since all of the glitches, but brought in a lot more.

    Well, all i can say is... i wonder what deshadow, and ein will do with the nether? :winky:

    and eventually, the sky dimension :lol:

    Notyetdone on
    Sometimes, when no one is watching..
    I dig straight down...


    Im going to laugh when i see on the news that a criminal prone kid strangled his brother to death with a shoelace when he erased his minecraft save.
  • LeoniusLeonius Registered User regular
    edited May 2011
    I just want a deep dark dimension that's under the bedrock. He can just copy the undertake server.

    It would be cool if he would make more unique types of dungeons and different weapons as well.

    Leonius on
    steam_sig.png
  • DeShadowCDeShadowC Registered User regular
    edited May 2011
    Notyetdone wrote: »
    Well, all i can say is... i wonder what deshadow, and ein will do with the nether? :winky:

    and eventually, the sky dimension :lol:

    At least at the start the nether will be disabled.

    DeShadowC on
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited May 2011
    DeShadowC wrote: »
    Glal wrote: »
    Zek wrote: »
    I think Notch is a pretty talented developer considering what he's been able to accomplish by himself, but he's obviously at his limit and it frustrates me how he stubbornly refuses to bring more people on. He had one other developer who has now been sent off to work on the portable version while Notch is still drowning in a sea of bugs and hardly making any progress on features.
    It's not like the guy can expect to be drowned in riches the moment the game hits release, I imagine the majority of his profit from MC have already come in. As such, hiring more people to work on the game is probably not the best business decision, they're not likely to bring back a financial return.

    There is still a steady stream of people buying the game and you can expect a temporary jump in purchases from the free news coverage he'll get on release. Also over 2.3 million copies have been sold already. Not like he's hurting for money.

    Yeah, he gets around 7000-11,000 sales a day every time I check and it hasn't seemed to slow down much either. That's $149,335-$234,670 a day. In 24 hours he makes three times my annual income. Now I hear that taxes are much higher in Sweden and he does have a company with employees that he has to pay and bills and all that stuff, but that's still a fucking lot of money.

    Darmak on
    JtgVX0H.png
  • FecklessRogueFecklessRogue Registered User regular
    edited May 2011
    Let's not forget that he's using the company to let his friends be game developers too, so he needs start up capital for Scrolls and likely at least one other game afterwards in case it bombs. That's more than a few years of paying for employees and the overhead.

    FecklessRogue on
  • ZekZek Registered User regular
    edited May 2011
    Let's not forget that he's using the company to let his friends be game developers too, so he needs start up capital for Scrolls and likely at least one other game afterwards in case it bombs. That's more than a few years of paying for employees and the overhead.

    Minecraft isn't going to drop off the face of the earth any time soon, and it will only sell better if he actually starts taking it seriously. It can singlehandedly support the entire company for quite a while.

    Zek on
  • NoughtNought Registered User regular
    edited May 2011
    Darmak wrote: »
    DeShadowC wrote: »
    Glal wrote: »
    Zek wrote: »
    I think Notch is a pretty talented developer considering what he's been able to accomplish by himself, but he's obviously at his limit and it frustrates me how he stubbornly refuses to bring more people on. He had one other developer who has now been sent off to work on the portable version while Notch is still drowning in a sea of bugs and hardly making any progress on features.
    It's not like the guy can expect to be drowned in riches the moment the game hits release, I imagine the majority of his profit from MC have already come in. As such, hiring more people to work on the game is probably not the best business decision, they're not likely to bring back a financial return.

    There is still a steady stream of people buying the game and you can expect a temporary jump in purchases from the free news coverage he'll get on release. Also over 2.3 million copies have been sold already. Not like he's hurting for money.

    Yeah, he gets around 7000-11,000 sales a day every time I check and it hasn't seemed to slow down much either. That's $149,335-$234,670 a day. In 24 hours he makes three times my annual income. Now I hear that taxes are much higher in Sweden and he does have a company with employees that he has to pay and bills and all that stuff, but that's still a fucking lot of money.

    That's personal income tax that's high. The money in the company only gets taxed at the cooperate rate, which is a lot less. And healthcare is provided by the state so employees are a lot "cheaper" then for a small American business.

    Nought on
    On fire
    .
    Island. Being on fire.
  • DedwrekkaDedwrekka Metal Hell adjacentRegistered User regular
    edited May 2011
    Notyetdone wrote: »
    DeShadowC wrote: »

    There is still a steady stream of people buying the game and you can expect a temporary jump in purchases from the free news coverage he'll get on release. Also over 2.3 million copies have been sold already. Not like he's hurting for money.

    i kind of want someone to find out exactly how much hes made off of the game so far, i mean it would be pretty simple i suppose, you would really only have to factor in the fact that the game jumped to 23 dollars around 800k, and has been steady ever since. i mean really, hes gotten over 1.3 million people since january... what was it? 13? i cant really remember. so his game really, is getting much more popular than it was even back in october. then again, the october Halloween patch did make a good 1/50 people quit since all of the glitches, but brought in a lot more.

    Well, all i can say is... i wonder what deshadow, and ein will do with the nether? :winky:

    and eventually, the sky dimension :lol:


    According to my Wiki-fu Notch estimated sales at around 23 million euro. Since it's not a pay-to-play program, they don't lose anything from people quitting after a bad patch, however, also because of this, revenue isn't steady as it comes in major jumps and shakes from game purchases. Minus paypal fees and development costs, it's probably still a lot.

    And Notch was the first person the realize he's not keeping up with demands:
    Notch wrote:
    "I've always had a tendency to feel like I'm just not quite keeping up with demands, even before starting work on Minecraft," he said. "It's not gotten better by having a runaway hit like this."

    Dedwrekka on
  • Styrofoam SammichStyrofoam Sammich WANT. normal (not weird)Registered User regular
    edited May 2011
    Darmak wrote: »
    DeShadowC wrote: »
    Glal wrote: »
    Zek wrote: »
    I think Notch is a pretty talented developer considering what he's been able to accomplish by himself, but he's obviously at his limit and it frustrates me how he stubbornly refuses to bring more people on. He had one other developer who has now been sent off to work on the portable version while Notch is still drowning in a sea of bugs and hardly making any progress on features.
    It's not like the guy can expect to be drowned in riches the moment the game hits release, I imagine the majority of his profit from MC have already come in. As such, hiring more people to work on the game is probably not the best business decision, they're not likely to bring back a financial return.

    There is still a steady stream of people buying the game and you can expect a temporary jump in purchases from the free news coverage he'll get on release. Also over 2.3 million copies have been sold already. Not like he's hurting for money.

    Yeah, he gets around 7000-11,000 sales a day every time I check and it hasn't seemed to slow down much either. That's $149,335-$234,670 a day. In 24 hours he makes three times my annual income. Now I hear that taxes are much higher in Sweden and he does have a company with employees that he has to pay and bills and all that stuff, but that's still a fucking lot of money.

    revenue =/= profit

    Styrofoam Sammich on
    wq09t4opzrlc.jpg
  • DeShadowCDeShadowC Registered User regular
    edited May 2011
    Darmak wrote: »
    DeShadowC wrote: »
    Glal wrote: »
    Zek wrote: »
    I think Notch is a pretty talented developer considering what he's been able to accomplish by himself, but he's obviously at his limit and it frustrates me how he stubbornly refuses to bring more people on. He had one other developer who has now been sent off to work on the portable version while Notch is still drowning in a sea of bugs and hardly making any progress on features.
    It's not like the guy can expect to be drowned in riches the moment the game hits release, I imagine the majority of his profit from MC have already come in. As such, hiring more people to work on the game is probably not the best business decision, they're not likely to bring back a financial return.

    There is still a steady stream of people buying the game and you can expect a temporary jump in purchases from the free news coverage he'll get on release. Also over 2.3 million copies have been sold already. Not like he's hurting for money.

    Yeah, he gets around 7000-11,000 sales a day every time I check and it hasn't seemed to slow down much either. That's $149,335-$234,670 a day. In 24 hours he makes three times my annual income. Now I hear that taxes are much higher in Sweden and he does have a company with employees that he has to pay and bills and all that stuff, but that's still a fucking lot of money.

    revenue =/= profit

    An initial solo act done out of his garage without a company or lawyers isn't exactly going to have a large overhead to cut into the profits. The fact that he's using those profits to start another game, which started when his first game was still in alpha which isn't the best of ideas, doesn't really dispute the points. Instead of using the MC money to fix the problems in MC, he's using it to fund other projects.

    DeShadowC on
  • NotyetdoneNotyetdone Registered User regular
    edited May 2011
    Hey shadow, i was just reading the [email protected] forums, and it looks like the new server will be bug-testing the hell out of everything later this week correct? so my question is, will it be this week (june1st), or next week? (june 5th)? I was mostly wondering because my last two days of school (then summer woot wooooot) are tomorrow, and Wednesday. so im just hoping i can be on the whole time for season 2. Atleast for most of it.

    Notyetdone on
    Sometimes, when no one is watching..
    I dig straight down...


    Im going to laugh when i see on the news that a criminal prone kid strangled his brother to death with a shoelace when he erased his minecraft save.
  • DeShadowCDeShadowC Registered User regular
    edited May 2011
    The first few days will be on a normal mc map, not the one we made, testing the plugin and our new host. The plan is june 1st but realistically it could be slightly later if our coders run into issues. Don't worry if you can't be on you wouldn't be missing the actual season start.

    DeShadowC on
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited May 2011
    D34THROW wrote: »
    That and removing the ability to put shit on glowstone. Which breaks the minecart tracks around Deathrovia.

    I could always roll back Minecraft, but I'm attached to my double-helix-with-lava-center beacon tower in my 1.6 Fresh World.

    Good news: http://twitter.com/notch/status/74803980491956224

    He at least acknowledges that it's a bug - maybe it will be fixed in 1.6.6?

    Warlock82 on
    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • NotyetdoneNotyetdone Registered User regular
    edited May 2011
    DeShadowC wrote: »
    The first few days will be on a normal mc map, not the one we made, testing the plugin and our new host. The plan is june 1st but realistically it could be slightly later if our coders run into issues. Don't worry if you can't be on you wouldn't be missing the actual season start.

    Alright, well i was just saying that since, my last day litterally is june 1st. and i loved the whole season one so much, i dont want to miss a beat. and.... ive been bored as hell the past two months doing NOTHING

    i need this to excite my life up a bit :'(

    anyway, cant wait. im all happy and jittery :3

    Notyetdone on
    Sometimes, when no one is watching..
    I dig straight down...


    Im going to laugh when i see on the news that a criminal prone kid strangled his brother to death with a shoelace when he erased his minecraft save.
  • JollusJollus Registered User regular
    edited May 2011
    I have a Nether question.

    I thought that after a certain point the nether was nothing but lava. Like you couldn't get down to bedrock even if you tired.

    Well apparently I was wrong. Built a portal on the server I play on, near bedrock, and when I got into the Nether I was in a small cave full of mushrooms with no exits. Dug some exploritory hallways and found nothing. When down about ten levels and hit bed rock. Tried to go up and I keep hitting lava, and quickly plugging the whole before I burn to death.

    Did I spawn into a cave below the lava level or something?

    Jollus on
  • LorahaloLorahalo Registered User regular
    edited May 2011
    Pretty sure the Nether always had bedrock. It has a bedrock ceiling too.

    Lorahalo on
    I have a podcast about Digimon called the Digital Moncast, on Audio Entropy.
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited May 2011
    1.6.6 is out:
    http://www.minecraftwiki.net/wiki/Version_history

    Apparently he made Glowstone awesome, but not in multiplayer /cry

    Edit: Oh good, apparently this stuff does work in SMP, people are just fucking morons.

    (psst, if your server admin didn't upgrade the server you aren't going to get the changes idiots)

    Warlock82 on
    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • texasheattexasheat Registered User regular
    edited May 2011
    Jollus wrote: »
    I have a Nether question.

    I thought that after a certain point the nether was nothing but lava. Like you couldn't get down to bedrock even if you tired.

    Well apparently I was wrong. Built a portal on the server I play on, near bedrock, and when I got into the Nether I was in a small cave full of mushrooms with no exits. Dug some exploritory hallways and found nothing. When down about ten levels and hit bed rock. Tried to go up and I keep hitting lava, and quickly plugging the whole before I burn to death.

    Did I spawn into a cave below the lava level or something?

    I have actually dug to the bottom before. What i did, was go to the lava lake and fill a 6x6 grid with sand and gravel. Then dug down past the lava. There are caves below the lava, with bedrock below that. Bedrock, in cause you didn't know, is also the sky in the Nether. You can't dig up past a certain point, i've been to both, it's really not that hard/uncommon.

    texasheat on
  • A Flock of WalrusA Flock of Walrus For the Greater Good! Registered User regular
    edited May 2011
    I'm still getting poor performance. Can't put my finger on it exactly but it seems more jerky then it should.

    A Flock of Walrus on
    PNA1v.jpg
  • WMain00WMain00 Registered User regular
    edited May 2011
    I've built a (sort of) church...cathedral...thing! Not sure why really; wouldn't consider myself religious. Perhaps I feel the prospective people that might live on my world require a place to purge their sins!

    Image dump yo:

    The rail line that goes directly to the place:
    javaw-2011-05-31-16-10-07-69.jpg

    javaw-2011-05-31-16-10-15-04.jpg

    The top floor interior:
    javaw-2011-05-31-16-10-44-04.jpg

    javaw-2011-05-31-16-10-59-22.jpg

    The interior of the tallest tower. Note the ladder that goes up to the top:

    javaw-2011-05-31-16-11-11-79.jpg

    The bottom floor interior. Two doors lead to a library, and a sort of smithy place:

    javaw-2011-05-31-16-11-35-68.jpg

    WMain00 on
  • D34THROWD34THROW Registered User regular
    edited June 2011
    *pokes thread*

    The fuck happened?

    I'd post some content, but the past few days have been taken up by a FO:NV Legion playthrough.

    D34THROW on
    Minecraft Nickname - D34THROW

    Current Server - None.
    Current Project - Surviving in SSP.
  • DarkewolfeDarkewolfe Registered User regular
    edited June 2011
    Terraria happened, I think.

    Darkewolfe on
    What is this I don't even.
  • HugglesHuggles Registered User regular
    edited June 2011
    *shrug*

    Don't know about anyone else, but without the UD or [email protected] running, SSP doesn't really hold any attraction for me so I've just not been playing Minecraft. Though doing finals probably also has something to do with that...

    That said, I'm quite interested in the 'Adventure Update'. Looks like Notch has been playing Terraria a fair amount. Maybe we'll finally see some kind of new angle to SSP in addition to just building giant vanity projects.

    Huggles on
  • ScosglenScosglen Registered User regular
    edited June 2011
    Since the thread convo is somewhat about Notch's development progress~

    Is Notch ever going to.. you know.. put the game in this game? Does he still intend to actually do that? I bought Minecraft on the promise of things like enemy cities and adventure mode and zombie survival, with the trust that they would be coming down the pike eventually. 6 months later and all that has happened is a handful of new blocks and relatively inconsequential game features, some technical updates and bug fixes, with release looming a mere 5 months and change away.

    It would be hard to say that I haven't gotten my money's worth, but outside of mods I am so bored to tears with basic Minecraft when there is no win state, no failure state, no real conflict or challenge, no major goals or accomplishments supported by the gameplay.

    Scosglen on
  • kdrudykdrudy Registered User regular
    edited June 2011
    Huggles wrote: »
    *shrug*

    Don't know about anyone else, but without the UD or [email protected] running, SSP doesn't really hold any attraction for me so I've just not been playing Minecraft. Though doing finals probably also has something to do with that...

    That said, I'm quite interested in the 'Adventure Update'. Looks like Notch has been playing Terraria a fair amount. Maybe we'll finally see some kind of new angle to SSP in addition to just building giant vanity projects.

    Pretty much the same for me, I'll play single a bit here and there but the real fun right now is multi.

    kdrudy on
    tvsfrank.jpg
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited June 2011
    Scosglen wrote: »
    I am so bored to tears with basic Minecraft when there is no win state, no failure state, no real conflict or challenge, no major goals or accomplishments supported by the gameplay.

    Welcome to the genre of "sandbox game" :P

    Warlock82 on
    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • ScosglenScosglen Registered User regular
    edited June 2011
    Grand Theft Auto and Elder Scrolls are also sandbox games. There is a lot of meaningful potential gameplay to be had within the framework of an open world where you make your own narrative, roam freely, and play creatively.

    Scosglen on
  • HugglesHuggles Registered User regular
    edited June 2011
    Hopefully 1.7 will add something like that to SSP. But I think that might miss the point for many people.

    I realise that Minecraft is supposed to be a sandbox game, but what do you do once you've built your bedrock-to-sky scale-model golden wang? Terraria has the same problem too - you've beaten the toughest boss long before you've got the best gear with which to beat the bosses. There's more of a sense of progression there though, so I don't know. Dwarf Fortress avoids it largely because it's too impenetrably difficult to reach anything like an endgame, and is more about failing miserably long before you get there anyway.

    That's what SMP provides. With great server mods like Vic and the [email protected] crew (and I'm sure DC too though I've never been to his server), there's some kind of narrative to keep me interested. Even on build servers there's a certain interest in what other people have done whilst you've been asleep. SSP is just... dull by comparison.

    Huggles on
  • WMain00WMain00 Registered User regular
    edited June 2011
    People is want I want. Npc's going about interacting in the world I've built them, with the possibility of creating godly interactions, would be interesting. I feel since I'm playing god the future of minecraft would be to implement sort of dungeon master like features, allowing you to set up scenarios, kit it out then pass it to a friend to play.

    WMain00 on
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