The wiki is reporting that the map translates every 8x8 square into a pixel on the map, with the material that has the highest representation in that area dictating the color.
Doing an update has its own share of overhead, you really don't want to do that crap for each and every bug.
Isn't he planning on releasing the source code for free to modders? Maybe go for an open-source-like solution where people who are interested in having the cutting edge version can compile it themselves and act as an early-warning system for bugs.
so how well do powered minecart tracks work? is it a valid method of making a transportation network? is it super buggy in SMP? i guess booster minecarts no longer work.
I just went to see if the Finite Water mod has been updated yet and discovered that the mod's creator is working on a "Spider Queen" mod that lets you fire webbing and control spider minions (click on the image to go to the creator's Minecraft Forums thread).
I think Notch is a pretty talented developer considering what he's been able to accomplish by himself, but he's obviously at his limit and it frustrates me how he stubbornly refuses to bring more people on. He had one other developer who has now been sent off to work on the portable version while Notch is still drowning in a sea of bugs and hardly making any progress on features.
Does anyone know of a mod that would create a chaotic world of random floating land masses, lava, ice, water, etc? I want a Minecraft world similar to the Elemental Chaos from Dungeons and Dragons (or Limbo for pre-4E fans). I see that someone over on RPG.net is making a Minecraft version of the classic D&D module Keep on the Borderlands, but that's not really what I have in mind.
Never played Elemental Chaos, but the closest I know of is Risugami's Biosphere mod
I think Notch is a pretty talented developer considering what he's been able to accomplish by himself, but he's obviously at his limit and it frustrates me how he stubbornly refuses to bring more people on. He had one other developer who has now been sent off to work on the portable version while Notch is still drowning in a sea of bugs and hardly making any progress on features.
It's not like the guy can expect to be drowned in riches the moment the game hits release, I imagine the majority of his profit from MC have already come in. As such, hiring more people to work on the game is probably not the best business decision, they're not likely to bring back a financial return.
I think Notch is a pretty talented developer considering what he's been able to accomplish by himself, but he's obviously at his limit and it frustrates me how he stubbornly refuses to bring more people on. He had one other developer who has now been sent off to work on the portable version while Notch is still drowning in a sea of bugs and hardly making any progress on features.
It's not like the guy can expect to be drowned in riches the moment the game hits release, I imagine the majority of his profit from MC have already come in. As such, hiring more people to work on the game is probably not the best business decision, they're not likely to bring back a financial return.
There is still a steady stream of people buying the game and you can expect a temporary jump in purchases from the free news coverage he'll get on release. Also over 2.3 million copies have been sold already. Not like he's hurting for money.
There is still a steady stream of people buying the game and you can expect a temporary jump in purchases from the free news coverage he'll get on release. Also over 2.3 million copies have been sold already. Not like he's hurting for money.
i kind of want someone to find out exactly how much hes made off of the game so far, i mean it would be pretty simple i suppose, you would really only have to factor in the fact that the game jumped to 23 dollars around 800k, and has been steady ever since. i mean really, hes gotten over 1.3 million people since january... what was it? 13? i cant really remember. so his game really, is getting much more popular than it was even back in october. then again, the october Halloween patch did make a good 1/50 people quit since all of the glitches, but brought in a lot more.
Well, all i can say is... i wonder what deshadow, and ein will do with the nether? :winky:
and eventually, the sky dimension
Notyetdone on
Sometimes, when no one is watching..
I dig straight down...
Im going to laugh when i see on the news that a criminal prone kid strangled his brother to death with a shoelace when he erased his minecraft save.
I think Notch is a pretty talented developer considering what he's been able to accomplish by himself, but he's obviously at his limit and it frustrates me how he stubbornly refuses to bring more people on. He had one other developer who has now been sent off to work on the portable version while Notch is still drowning in a sea of bugs and hardly making any progress on features.
It's not like the guy can expect to be drowned in riches the moment the game hits release, I imagine the majority of his profit from MC have already come in. As such, hiring more people to work on the game is probably not the best business decision, they're not likely to bring back a financial return.
There is still a steady stream of people buying the game and you can expect a temporary jump in purchases from the free news coverage he'll get on release. Also over 2.3 million copies have been sold already. Not like he's hurting for money.
Yeah, he gets around 7000-11,000 sales a day every time I check and it hasn't seemed to slow down much either. That's $149,335-$234,670 a day. In 24 hours he makes three times my annual income. Now I hear that taxes are much higher in Sweden and he does have a company with employees that he has to pay and bills and all that stuff, but that's still a fucking lot of money.
Let's not forget that he's using the company to let his friends be game developers too, so he needs start up capital for Scrolls and likely at least one other game afterwards in case it bombs. That's more than a few years of paying for employees and the overhead.
Let's not forget that he's using the company to let his friends be game developers too, so he needs start up capital for Scrolls and likely at least one other game afterwards in case it bombs. That's more than a few years of paying for employees and the overhead.
Minecraft isn't going to drop off the face of the earth any time soon, and it will only sell better if he actually starts taking it seriously. It can singlehandedly support the entire company for quite a while.
I think Notch is a pretty talented developer considering what he's been able to accomplish by himself, but he's obviously at his limit and it frustrates me how he stubbornly refuses to bring more people on. He had one other developer who has now been sent off to work on the portable version while Notch is still drowning in a sea of bugs and hardly making any progress on features.
It's not like the guy can expect to be drowned in riches the moment the game hits release, I imagine the majority of his profit from MC have already come in. As such, hiring more people to work on the game is probably not the best business decision, they're not likely to bring back a financial return.
There is still a steady stream of people buying the game and you can expect a temporary jump in purchases from the free news coverage he'll get on release. Also over 2.3 million copies have been sold already. Not like he's hurting for money.
Yeah, he gets around 7000-11,000 sales a day every time I check and it hasn't seemed to slow down much either. That's $149,335-$234,670 a day. In 24 hours he makes three times my annual income. Now I hear that taxes are much higher in Sweden and he does have a company with employees that he has to pay and bills and all that stuff, but that's still a fucking lot of money.
That's personal income tax that's high. The money in the company only gets taxed at the cooperate rate, which is a lot less. And healthcare is provided by the state so employees are a lot "cheaper" then for a small American business.
There is still a steady stream of people buying the game and you can expect a temporary jump in purchases from the free news coverage he'll get on release. Also over 2.3 million copies have been sold already. Not like he's hurting for money.
i kind of want someone to find out exactly how much hes made off of the game so far, i mean it would be pretty simple i suppose, you would really only have to factor in the fact that the game jumped to 23 dollars around 800k, and has been steady ever since. i mean really, hes gotten over 1.3 million people since january... what was it? 13? i cant really remember. so his game really, is getting much more popular than it was even back in october. then again, the october Halloween patch did make a good 1/50 people quit since all of the glitches, but brought in a lot more.
Well, all i can say is... i wonder what deshadow, and ein will do with the nether? :winky:
and eventually, the sky dimension
According to my Wiki-fu Notch estimated sales at around 23 million euro. Since it's not a pay-to-play program, they don't lose anything from people quitting after a bad patch, however, also because of this, revenue isn't steady as it comes in major jumps and shakes from game purchases. Minus paypal fees and development costs, it's probably still a lot.
And Notch was the first person the realize he's not keeping up with demands:
"I've always had a tendency to feel like I'm just not quite keeping up with demands, even before starting work on Minecraft," he said. "It's not gotten better by having a runaway hit like this."
I think Notch is a pretty talented developer considering what he's been able to accomplish by himself, but he's obviously at his limit and it frustrates me how he stubbornly refuses to bring more people on. He had one other developer who has now been sent off to work on the portable version while Notch is still drowning in a sea of bugs and hardly making any progress on features.
It's not like the guy can expect to be drowned in riches the moment the game hits release, I imagine the majority of his profit from MC have already come in. As such, hiring more people to work on the game is probably not the best business decision, they're not likely to bring back a financial return.
There is still a steady stream of people buying the game and you can expect a temporary jump in purchases from the free news coverage he'll get on release. Also over 2.3 million copies have been sold already. Not like he's hurting for money.
Yeah, he gets around 7000-11,000 sales a day every time I check and it hasn't seemed to slow down much either. That's $149,335-$234,670 a day. In 24 hours he makes three times my annual income. Now I hear that taxes are much higher in Sweden and he does have a company with employees that he has to pay and bills and all that stuff, but that's still a fucking lot of money.
I think Notch is a pretty talented developer considering what he's been able to accomplish by himself, but he's obviously at his limit and it frustrates me how he stubbornly refuses to bring more people on. He had one other developer who has now been sent off to work on the portable version while Notch is still drowning in a sea of bugs and hardly making any progress on features.
It's not like the guy can expect to be drowned in riches the moment the game hits release, I imagine the majority of his profit from MC have already come in. As such, hiring more people to work on the game is probably not the best business decision, they're not likely to bring back a financial return.
There is still a steady stream of people buying the game and you can expect a temporary jump in purchases from the free news coverage he'll get on release. Also over 2.3 million copies have been sold already. Not like he's hurting for money.
Yeah, he gets around 7000-11,000 sales a day every time I check and it hasn't seemed to slow down much either. That's $149,335-$234,670 a day. In 24 hours he makes three times my annual income. Now I hear that taxes are much higher in Sweden and he does have a company with employees that he has to pay and bills and all that stuff, but that's still a fucking lot of money.
revenue =/= profit
An initial solo act done out of his garage without a company or lawyers isn't exactly going to have a large overhead to cut into the profits. The fact that he's using those profits to start another game, which started when his first game was still in alpha which isn't the best of ideas, doesn't really dispute the points. Instead of using the MC money to fix the problems in MC, he's using it to fund other projects.
Hey shadow, i was just reading the [email protected] forums, and it looks like the new server will be bug-testing the hell out of everything later this week correct? so my question is, will it be this week (june1st), or next week? (june 5th)? I was mostly wondering because my last two days of school (then summer woot wooooot) are tomorrow, and Wednesday. so im just hoping i can be on the whole time for season 2. Atleast for most of it.
Notyetdone on
Sometimes, when no one is watching..
I dig straight down...
Im going to laugh when i see on the news that a criminal prone kid strangled his brother to death with a shoelace when he erased his minecraft save.
The first few days will be on a normal mc map, not the one we made, testing the plugin and our new host. The plan is june 1st but realistically it could be slightly later if our coders run into issues. Don't worry if you can't be on you wouldn't be missing the actual season start.
DeShadowC on
0
Warlock82Never pet a burning dogRegistered Userregular
The first few days will be on a normal mc map, not the one we made, testing the plugin and our new host. The plan is june 1st but realistically it could be slightly later if our coders run into issues. Don't worry if you can't be on you wouldn't be missing the actual season start.
Alright, well i was just saying that since, my last day litterally is june 1st. and i loved the whole season one so much, i dont want to miss a beat. and.... ive been bored as hell the past two months doing NOTHING
i need this to excite my life up a bit
anyway, cant wait. im all happy and jittery
Notyetdone on
Sometimes, when no one is watching..
I dig straight down...
Im going to laugh when i see on the news that a criminal prone kid strangled his brother to death with a shoelace when he erased his minecraft save.
I thought that after a certain point the nether was nothing but lava. Like you couldn't get down to bedrock even if you tired.
Well apparently I was wrong. Built a portal on the server I play on, near bedrock, and when I got into the Nether I was in a small cave full of mushrooms with no exits. Dug some exploritory hallways and found nothing. When down about ten levels and hit bed rock. Tried to go up and I keep hitting lava, and quickly plugging the whole before I burn to death.
Did I spawn into a cave below the lava level or something?
I thought that after a certain point the nether was nothing but lava. Like you couldn't get down to bedrock even if you tired.
Well apparently I was wrong. Built a portal on the server I play on, near bedrock, and when I got into the Nether I was in a small cave full of mushrooms with no exits. Dug some exploritory hallways and found nothing. When down about ten levels and hit bed rock. Tried to go up and I keep hitting lava, and quickly plugging the whole before I burn to death.
Did I spawn into a cave below the lava level or something?
I have actually dug to the bottom before. What i did, was go to the lava lake and fill a 6x6 grid with sand and gravel. Then dug down past the lava. There are caves below the lava, with bedrock below that. Bedrock, in cause you didn't know, is also the sky in the Nether. You can't dig up past a certain point, i've been to both, it's really not that hard/uncommon.
I've built a (sort of) church...cathedral...thing! Not sure why really; wouldn't consider myself religious. Perhaps I feel the prospective people that might live on my world require a place to purge their sins!
Image dump yo:
The rail line that goes directly to the place:
The top floor interior:
The interior of the tallest tower. Note the ladder that goes up to the top:
The bottom floor interior. Two doors lead to a library, and a sort of smithy place:
Don't know about anyone else, but without the UD or [email protected] running, SSP doesn't really hold any attraction for me so I've just not been playing Minecraft. Though doing finals probably also has something to do with that...
That said, I'm quite interested in the 'Adventure Update'. Looks like Notch has been playing Terraria a fair amount. Maybe we'll finally see some kind of new angle to SSP in addition to just building giant vanity projects.
Since the thread convo is somewhat about Notch's development progress~
Is Notch ever going to.. you know.. put the game in this game? Does he still intend to actually do that? I bought Minecraft on the promise of things like enemy cities and adventure mode and zombie survival, with the trust that they would be coming down the pike eventually. 6 months later and all that has happened is a handful of new blocks and relatively inconsequential game features, some technical updates and bug fixes, with release looming a mere 5 months and change away.
It would be hard to say that I haven't gotten my money's worth, but outside of mods I am so bored to tears with basic Minecraft when there is no win state, no failure state, no real conflict or challenge, no major goals or accomplishments supported by the gameplay.
Don't know about anyone else, but without the UD or [email protected] running, SSP doesn't really hold any attraction for me so I've just not been playing Minecraft. Though doing finals probably also has something to do with that...
That said, I'm quite interested in the 'Adventure Update'. Looks like Notch has been playing Terraria a fair amount. Maybe we'll finally see some kind of new angle to SSP in addition to just building giant vanity projects.
Pretty much the same for me, I'll play single a bit here and there but the real fun right now is multi.
kdrudy on
0
Warlock82Never pet a burning dogRegistered Userregular
I am so bored to tears with basic Minecraft when there is no win state, no failure state, no real conflict or challenge, no major goals or accomplishments supported by the gameplay.
Grand Theft Auto and Elder Scrolls are also sandbox games. There is a lot of meaningful potential gameplay to be had within the framework of an open world where you make your own narrative, roam freely, and play creatively.
Hopefully 1.7 will add something like that to SSP. But I think that might miss the point for many people.
I realise that Minecraft is supposed to be a sandbox game, but what do you do once you've built your bedrock-to-sky scale-model golden wang? Terraria has the same problem too - you've beaten the toughest boss long before you've got the best gear with which to beat the bosses. There's more of a sense of progression there though, so I don't know. Dwarf Fortress avoids it largely because it's too impenetrably difficult to reach anything like an endgame, and is more about failing miserably long before you get there anyway.
That's what SMP provides. With great server mods like Vic and the [email protected] crew (and I'm sure DC too though I've never been to his server), there's some kind of narrative to keep me interested. Even on build servers there's a certain interest in what other people have done whilst you've been asleep. SSP is just... dull by comparison.
People is want I want. Npc's going about interacting in the world I've built them, with the possibility of creating godly interactions, would be interesting. I feel since I'm playing god the future of minecraft would be to implement sort of dungeon master like features, allowing you to set up scenarios, kit it out then pass it to a friend to play.
Posts
Switch: nin.codes/roldford
Isn't he planning on releasing the source code for free to modders? Maybe go for an open-source-like solution where people who are interested in having the cutting edge version can compile it themselves and act as an early-warning system for bugs.
Yeah they work great for me too. Check that video I posted a couple pages back if you want to see a bunch of them working in SMP.
Never played Elemental Chaos, but the closest I know of is Risugami's Biosphere mod
Video:
http://www.youtube.com/watch?v=Zo2sUe52PVs
Mod:
http://www.minecraftforum.net/topic/75440-v165-risugamis-mods-updates/
There is a major setback in the super concentration of mob spawns (which it terrifying with creepers and skeletons)
There is still a steady stream of people buying the game and you can expect a temporary jump in purchases from the free news coverage he'll get on release. Also over 2.3 million copies have been sold already. Not like he's hurting for money.
i kind of want someone to find out exactly how much hes made off of the game so far, i mean it would be pretty simple i suppose, you would really only have to factor in the fact that the game jumped to 23 dollars around 800k, and has been steady ever since. i mean really, hes gotten over 1.3 million people since january... what was it? 13? i cant really remember. so his game really, is getting much more popular than it was even back in october. then again, the october Halloween patch did make a good 1/50 people quit since all of the glitches, but brought in a lot more.
Well, all i can say is... i wonder what deshadow, and ein will do with the nether? :winky:
and eventually, the sky dimension
I dig straight down...
Im going to laugh when i see on the news that a criminal prone kid strangled his brother to death with a shoelace when he erased his minecraft save.
It would be cool if he would make more unique types of dungeons and different weapons as well.
At least at the start the nether will be disabled.
Yeah, he gets around 7000-11,000 sales a day every time I check and it hasn't seemed to slow down much either. That's $149,335-$234,670 a day. In 24 hours he makes three times my annual income. Now I hear that taxes are much higher in Sweden and he does have a company with employees that he has to pay and bills and all that stuff, but that's still a fucking lot of money.
Minecraft isn't going to drop off the face of the earth any time soon, and it will only sell better if he actually starts taking it seriously. It can singlehandedly support the entire company for quite a while.
That's personal income tax that's high. The money in the company only gets taxed at the cooperate rate, which is a lot less. And healthcare is provided by the state so employees are a lot "cheaper" then for a small American business.
.
Island. Being on fire.
According to my Wiki-fu Notch estimated sales at around 23 million euro. Since it's not a pay-to-play program, they don't lose anything from people quitting after a bad patch, however, also because of this, revenue isn't steady as it comes in major jumps and shakes from game purchases. Minus paypal fees and development costs, it's probably still a lot.
And Notch was the first person the realize he's not keeping up with demands:
revenue =/= profit
An initial solo act done out of his garage without a company or lawyers isn't exactly going to have a large overhead to cut into the profits. The fact that he's using those profits to start another game, which started when his first game was still in alpha which isn't the best of ideas, doesn't really dispute the points. Instead of using the MC money to fix the problems in MC, he's using it to fund other projects.
I dig straight down...
Im going to laugh when i see on the news that a criminal prone kid strangled his brother to death with a shoelace when he erased his minecraft save.
Good news: http://twitter.com/notch/status/74803980491956224
He at least acknowledges that it's a bug - maybe it will be fixed in 1.6.6?
Alright, well i was just saying that since, my last day litterally is june 1st. and i loved the whole season one so much, i dont want to miss a beat. and.... ive been bored as hell the past two months doing NOTHING
i need this to excite my life up a bit
anyway, cant wait. im all happy and jittery
I dig straight down...
Im going to laugh when i see on the news that a criminal prone kid strangled his brother to death with a shoelace when he erased his minecraft save.
I thought that after a certain point the nether was nothing but lava. Like you couldn't get down to bedrock even if you tired.
Well apparently I was wrong. Built a portal on the server I play on, near bedrock, and when I got into the Nether I was in a small cave full of mushrooms with no exits. Dug some exploritory hallways and found nothing. When down about ten levels and hit bed rock. Tried to go up and I keep hitting lava, and quickly plugging the whole before I burn to death.
Did I spawn into a cave below the lava level or something?
http://www.minecraftwiki.net/wiki/Version_history
Apparently he made Glowstone awesome, but not in multiplayer /cry
Edit: Oh good, apparently this stuff does work in SMP, people are just fucking morons.
(psst, if your server admin didn't upgrade the server you aren't going to get the changes idiots)
I have actually dug to the bottom before. What i did, was go to the lava lake and fill a 6x6 grid with sand and gravel. Then dug down past the lava. There are caves below the lava, with bedrock below that. Bedrock, in cause you didn't know, is also the sky in the Nether. You can't dig up past a certain point, i've been to both, it's really not that hard/uncommon.
Image dump yo:
The rail line that goes directly to the place:
The top floor interior:
The interior of the tallest tower. Note the ladder that goes up to the top:
The bottom floor interior. Two doors lead to a library, and a sort of smithy place:
The fuck happened?
I'd post some content, but the past few days have been taken up by a FO:NV Legion playthrough.
Current Server - None.
Current Project - Surviving in SSP.
Don't know about anyone else, but without the UD or [email protected] running, SSP doesn't really hold any attraction for me so I've just not been playing Minecraft. Though doing finals probably also has something to do with that...
That said, I'm quite interested in the 'Adventure Update'. Looks like Notch has been playing Terraria a fair amount. Maybe we'll finally see some kind of new angle to SSP in addition to just building giant vanity projects.
Is Notch ever going to.. you know.. put the game in this game? Does he still intend to actually do that? I bought Minecraft on the promise of things like enemy cities and adventure mode and zombie survival, with the trust that they would be coming down the pike eventually. 6 months later and all that has happened is a handful of new blocks and relatively inconsequential game features, some technical updates and bug fixes, with release looming a mere 5 months and change away.
It would be hard to say that I haven't gotten my money's worth, but outside of mods I am so bored to tears with basic Minecraft when there is no win state, no failure state, no real conflict or challenge, no major goals or accomplishments supported by the gameplay.
Pretty much the same for me, I'll play single a bit here and there but the real fun right now is multi.
Welcome to the genre of "sandbox game" :P
I realise that Minecraft is supposed to be a sandbox game, but what do you do once you've built your bedrock-to-sky scale-model golden wang? Terraria has the same problem too - you've beaten the toughest boss long before you've got the best gear with which to beat the bosses. There's more of a sense of progression there though, so I don't know. Dwarf Fortress avoids it largely because it's too impenetrably difficult to reach anything like an endgame, and is more about failing miserably long before you get there anyway.
That's what SMP provides. With great server mods like Vic and the [email protected] crew (and I'm sure DC too though I've never been to his server), there's some kind of narrative to keep me interested. Even on build servers there's a certain interest in what other people have done whilst you've been asleep. SSP is just... dull by comparison.