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[BSG: Exodus] - Game 6 - Game Over
Posts
And that someone either played the red tape or an eng card into that check.
And it wasn't me! I don't draw either of those colors.
Namely, I can prove that I still have my one Politics and one Eng cards that I just drew on my last turn.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Well, at least we know there's a Cylon definitely in play, and the fact that Starbuck/Helo are most likely clean.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Port-bow please, and sorry. For some reason I thought it was the current player that decides... but I knew it wasn't. Gahhhh...
Active Quorum Cards: Assign Vice President (Helo)
Keep this card in play. While this player is not President, other players may not be chosen with the "Administration" location.
Allies:
Caprica Six (Brig)
Antagonistic Result: Delusional - Discard 3 random skill cards and then draw the top 2 cards of the Destiny deck and add them to your hand.
Antagonistic Result: No Room for Mistakes - The Admiral is sent to the Brig.
Antagonistic Result: Opportunistic Cylon - Draw 2 trauma tokens or discard 3 skill cards.
Turn Progress:
1. Receive Skills - 2 Ldr, 2 Tac, 1 Pil
2. Movement Step - Move to Press Room, Encounter D'Anna (Antagonistic), Place Racetrack
3. Action Step - Activate Press Room
4. Crisis Step - A Verdict of Guilty
5. Activate Cylon Ships Step - (activate basestars)
6. Prepare for Jump Step - (jump prep)
After a long trip away from the fleet, Helo finally manages to rendezvous with Galactica. The Admiral lands on the Hangar Deck and finally has a chance to see what his people have gotten up to in his absence.
Helo, you must discard 3 skill cards or draw two trauma tokens.
Discard Leadership 2 - Executive Order, Tactics 1 - Launch Scout, and Piloting 2 - Evasive Maneuvers.
Margaret "Racetrack" Edmondson (Weapons Control)
Antagonistic Result: Kill Them All! - Draw 1 trauma token and discard 1 random skill card.
Helo, please choose a trauma token for Racetrack before taking your action.
I will activate the Press Room.
A Verdict of Guilty
Admiral Chooses
The current player is executed and the Admiral discards 3 Skill Cards.
OR
Damage Galactica twice
(activate basestars)
(jump prep)
Have you reached a verdict, Admiral?
So Helo, are you willing to sentence yourself to death to avoid putting us up to 4 total damage?
Engineering-types, how able are you to repair things if we take the damage?
However, we do have a decent amount of people who draw blue and should have time to repair the locations before the Cylons come back/sleeper, so the second one seems better to me.
Really leaning towards the option where I don't get executed, although this might not be a bad time for Secret Destiny.
e- or wait, should I discard this crisis and try another using my OPG?
As for your OPG, up to you, although I normally like to save OPGs to win or lose crisis at the endgame.
I'm thinking both damage on Galactica, because otherwise we get perilously close to losing Pegasus.
The first option will likely lose us a Morale and either cause Helo to come back with no cards in his hand (if he comes back as the Admiral) or deplete my hand (if he doesn't). It might also cause Helo to come back as a Cylon, which would suck since we're somewhat of the opinion that he is currently clean.
The second option could damage Fuel or send multiple people to Sickbay and tie up our Repairs for a long time. We still haven't gotten any Mark VIIs repaired.
Either option will also add a second Basestar to the Cylon Fleet board.
Should you choose the second option, I do have a Repair... but I'd rather see this crisis just go away.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
I should also add that I can vouch for our admiral's humanity at this point, and an execution would possibly result in a worse loyalty card for him. If that helps your decision any, Starbuck.
Admiral, I'm willing to accept your decision, whatever it is- I know this is a bad crisis all around... but it has jump prep, at least. Not going to OPG at this time, since even a relatively okay crisis without jump prep will be bad.
No basestars to activate. Basestar placed at 1d8 = 6: 11:00 on the Cylon Fleet board. Pursuit track advances.
Jump prep advances. Jump unavailable.
Active Quorum Cards: Assign Vice President (Helo)
Keep this card in play. While this player is not President, other players may not be chosen with the "Administration" location.
Allies:
Caprica Six (Brig)
Antagonistic Result: Delusional - Discard 3 random skill cards and then draw the top 2 cards of the Destiny deck and add them to your hand.
Antagonistic Result: No Room for Mistakes - The Admiral is sent to the Brig.
Antagonistic Result: Kill Them All! - Draw 1 trauma token and discard 1 random skill card.
Turn Progress:
1. Receive Skills - 1 Pol, 1 Ldr, 1 Tac, 2 Eng
2. Movement Step - Move to Command, encounter Cain (Benevolent), Place Louis Hoshi
3. Action Step -
4. Crisis Step -
5. Activate Cylon Ships Step -
6. Prepare for Jump Step -
Cally sighs as she surveys the rioters' damage. Fortunately she is in one of the damage-proof locations on board, but the rest of the crew only narrowly avoided being injured. How do you feel right now, Cally?
I am so mad that I'm going to Command to have a chat with Admiral Cain.
Come on disaster token?
Cally, do you want to execute anybody?