Warlocks are one of the three most overrepresented classes on the Arena tournament realm. The reasons for that are not entirely straight forward, but yes, they're viable in PvP.
No biggie, I'm skipping PvP anyway. Never enjoyed it.
So which class levels fastest? I really want a Death Knight.
Every Class can level quickly. Hunters historically have been the fastest to level. Paladins have always been easy to level quickly. And now Warriors are really easy to level thanks to Victory Rush. Casters will typically be a tad bit slower because they will run out of mana every so often.
If you just want to get to 55 as fast as possible, then level an Arms/Fury Warrior with Prot off-spec at 30. DO quests, at the end of the zone queue up for the dungeon(s) you have quests for as a Tank.
I'd argue to just level as Prot though others wouldn't. Prot Warriors can pull a ton of same level mobs, and actually kill faster the more mobs you pull. Always pull 3 if you can as Prot. Once you get that first kill, then you become invincible as you Victory Rush back to full health every couple seconds.
I played WoW way back when it was first out. Now that I'm back in there's a lot more secondary skill options. I really want to go with Archeaology but what other skill goes well with that? The only thing I can think of is Enchanting since that doesn't benefit from having a gathering skill.
Archeaology does not go well. At all. You really shouldn't bother leveling it untill you are 60+ and can fly in Azeroth. It was designed as something for Max Level Characters to do, not to do while leveling.
And Archeology is a Secondary Skill like Fishing, Cooking and First Aid. It doesn't count as a profession, you can still do Enchanting and Tailoring/Jewelcrafting
And Archeology is a Secondary Skill like Fishing, Cooking and First Aid. It doesn't count as a profession, you can still do Enchanting and Tailoring/Jewelcrafting
Oh, kick ass! Thanks!
I may go mining/jewelcrafting then. I loves me some mining.
Every Class can level quickly. Hunters historically have been the fastest to level. Paladins have always been easy to level quickly. And now Warriors are really easy to level thanks to Victory Rush. Casters will typically be a tad bit slower because they will run out of mana every so often.
It certainly depends. Leveling a mage right now and it's one of the fastest characters I've ever leveled. While grinding I rarely if ever dip below 90% mana, as either frost or fire.
I have been leveling a mage as well and it is really fast and painless. Winterspring just throws experience at you. I think I have gone from 50 to 54 now and haven't finished the zone. I do have heirlooms and guild xp but it is like twenty minutes a level.
My guild confuses me these days. Took them in last night, 2 shot Maloriak (our second ever kill, with a couple of people who hadn't raided in a while, even by our standards), and almost 2 shot Atramedes (first time there).
Only reason we didn't kill him on the second pull was due to a couple of people derping it up on avoiding the sonic breath and dying early on, so we ran out of gongs at 14%.
My guild confuses me these days. Took them in last night, 2 shot Maloriak (our second ever kill, with a couple of people who hadn't raided in a while, even by our standards), and almost 2 shot Atramedes (first time there).
Only reason we didn't kill him on the second pull was due to a couple of people derping it up on avoiding the sonic breath and dying early on, so we ran out of gongs at 14%.
That sucks you guys haven't picked up yet. Maybe 4.2 will light the fires underneath them.
"this is a pug, you don't have to ask! lawlz!" reply when I asked if I could need on a ring that was a slight upgrade.
About the only negative, and this is pretty nebulous, is when one of the group asked for this to be a fast run and then immediately said "nvm, I forgot we have a newbie in the group..."
Negative cause I was called a newbie but awesome because the same guy who had such distaste for pugs was also kind enough to think of the newbie pugger who's never been in the dungeon to make sure I saw the whole thing.
I really wish they'd just remove enchanting rods. No other class has to buy a 100g+ tool twice a content tier, it's just stupid.
That or greatly simplify the mats to make them (a lot of the later ones require ridiculous amounts/cost of materials) or make each rod recipe give 5 skill points when crafted or something so that it feels like a worthwhile milestone to do so.
I don't mind the enchanting rod but then my warrior is a blacksmith whom I worked with his blacksmithing so I did not have to buy the rods on all three enchanters :rotate:
THe problem I have with enchanting now it's confusing or just meh for most of the weapon ones
Also I am very disapointed with the fact in the Q&A when people have asked why we cannot make wands anymore they have givne rather vague and confusing answers because I think they are taken back people thought of bringing bakc something blizzard thought we hated
Well, inscription is the de facto "Held in Off-Hand" equipment maker while leveling up, so it wouldn't be unreasonable for them to add a new craftable caster off-hand or two with each tier.
But then I sort of see Blizzard's conundrum with this thing. If inscription gets to make a raid tier level book, then people will wonder why JC doesn't get to make some equivalent ilevel jewelry, or like you said, people will want alchemy to make a new trinket, and any profession that isn't making some new pre-heroic raid BiS item will feel slighted. Look at all the engineers crying about not getting goggle upgrades, even though they are getting at least some new recipes.
Anyway, the point isn't that this couldn't all be added in theory, but just that it's a lot of work for one janitor.
Yeah, alot of work. And then, if it's not BiS, people will complain that it's not, and if it is BiS, then no one will bother upgrading through raids, making every single slot covered by crafting invalidation anything that would drop for that slot in raids.
Speaking of the trolls, last night I waited 34 minutes for a dps queue on my hunter. Zoned in to ZG already in progress. They are at the first trash pull after the rock throwing troll. Okay, I CC the cauldron troll and then watch as the tank just out right attacks it. Then I watch as he ignores the other two, the ones that can't be CCed. In abject horror, I realize my new friends are being slaughtered around me. I did the only thing I can think of to save the situation.
Right click, leave oarty.
I didn't even know people CC'd the cauldron guy, you can't click the cauldron until he's dead right and who wants to kill those other guys without the cauldron damage?
IndieGirl on
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AriviaI Like A ChallengeEarth-1Registered Userregular
Those trinkets work as your philosopher stones. Which I think would be a great addition to enchanting rods, although not amazing. Either make them a relic/wand in addition to their rod properties (and great entry level statsticks) or make them a trinket.
and what I mean, is that even though it's not required to craft the trinkets to hit max level, no one skips them even though they're kind of expensive.
Speaking of the trolls, last night I waited 34 minutes for a dps queue on my hunter. Zoned in to ZG already in progress. They are at the first trash pull after the rock throwing troll. Okay, I CC the cauldron troll and then watch as the tank just out right attacks it. Then I watch as he ignores the other two, the ones that can't be CCed. In abject horror, I realize my new friends are being slaughtered around me. I did the only thing I can think of to save the situation.
Right click, leave oarty.
I didn't even know people CC'd the cauldron guy, you can't click the cauldron until he's dead right and who wants to kill those other guys without the cauldron damage?
Mages who spellsteal that earthquake buff >.>
Nobody on
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AriviaI Like A ChallengeEarth-1Registered Userregular
Speaking of the trolls, last night I waited 34 minutes for a dps queue on my hunter. Zoned in to ZG already in progress. They are at the first trash pull after the rock throwing troll. Okay, I CC the cauldron troll and then watch as the tank just out right attacks it. Then I watch as he ignores the other two, the ones that can't be CCed. In abject horror, I realize my new friends are being slaughtered around me. I did the only thing I can think of to save the situation.
Right click, leave oarty.
I didn't even know people CC'd the cauldron guy, you can't click the cauldron until he's dead right and who wants to kill those other guys without the cauldron damage?
Only the poison cauldrons are protected. the other two are clickable right away. So just have a tank pull initial aggro, run to the cauldron and blast away at all three. Even on my healer I do this (Flameshock ftw).
I liked the BiS items from crafting because it felt like the proper way to give characters a stat boost for their profession. You're actually CRAFTING items to get your advantage.
I liked the BiS items from crafting because it felt like the proper way to give characters a stat boost for their profession. You're actually CRAFTING items to get your advantage.
The problem being, as alluded to before, having the absolute BiS item come from a specific profession shoehorns min/maxers into taking that profession by default. I much prefer the current system, where the bonuses are (more or less) equalized across professions, just different in flavor.
They don't have to take the profession if the item is boe.
I think they've done a good job with tailoring/LW/smithing this time around. They make in-demand pieces that are equivalent to raid gear, and nobody (presumably) feels like they need to level blacksmithing just to take advantage of them.
Then there's inscription, which makes offhands and relics, both of which are both fairly expensive in terms of materials and easily replaced by cheap stuff from the point vendors.
Eat it You Nasty Pig. on
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
Speaking of the trolls, last night I waited 34 minutes for a dps queue on my hunter. Zoned in to ZG already in progress. They are at the first trash pull after the rock throwing troll. Okay, I CC the cauldron troll and then watch as the tank just out right attacks it. Then I watch as he ignores the other two, the ones that can't be CCed. In abject horror, I realize my new friends are being slaughtered around me. I did the only thing I can think of to save the situation.
Right click, leave oarty.
I didn't even know people CC'd the cauldron guy, you can't click the cauldron until he's dead right and who wants to kill those other guys without the cauldron damage?
Only the poison cauldrons are protected. the other two are clickable right away. So just have a tank pull initial aggro, run to the cauldron and blast away at all three. Even on my healer I do this (Flameshock ftw).
That one cauldron with like 20 mobs by it right before the two huge berserker pull is the best. I just stand by the cauldron and click > multishot > click > multishot and that debuff goes off on SOMETHING.
I liked the BiS items from crafting because it felt like the proper way to give characters a stat boost for their profession. You're actually CRAFTING items to get your advantage.
The problem being, as alluded to before, having the absolute BiS item come from a specific profession shoehorns min/maxers into taking that profession by default. I much prefer the current system, where the bonuses are (more or less) equalized across professions, just different in flavor.
How is this different now? EJ has threads for each spec that ranks the professions. I can tell you right now that Jewelcrafting is almost ALWAYS on top due to the flexibility. Whatever stat is in vogue you can cut.
If the stat bonus from Alchemy's BiS trinket is as good as Blacksmithing's chest piece, then what's the harm? Do we expect tailoring to be appealing to non-cloth classes?
Not a huge deal, but it bugs me that the primary benefit from professions has little to do with crafting.
If the stat bonus from Alchemy's BiS trinket is as good as Blacksmithing's chest piece, then what's the harm? Do we expect tailoring to be appealing to non-cloth classes?
Since it has been for the past two expansions, I would say yes.
Also, for the most part, EJ lists JCing on top because it is literally 1 stat point better than the other professions right now. 1 point of str or agi is basically meaningless, but trying to make completely different crafted pieces as good as each other is a lot more complicated.
How do you make a trinket "as good as" a chest piece but not better? What does jewelcrafting create that's as good as those? Inscription? etc.
forty on
Officially the unluckiest CCG player ever.
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TurksonNear the mountains of ColoradoRegistered Userregular
edited May 2011
72/75 pets.
I've went from ~20 to 72 just today.
Why? I suspect a tumor in my brain.
Turkson on
oh h*ck
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Warlock82Never pet a burning dogRegistered Userregular
If they aren't dieing before the next phase, then yea, not fast enough.
10 or 25? A key factor is probably to make sure they are getting the 8% spell damage debuff (unholy DK, affliction warlock, assassination rogue), thats like a free 8% damage.
Posts
Every Class can level quickly. Hunters historically have been the fastest to level. Paladins have always been easy to level quickly. And now Warriors are really easy to level thanks to Victory Rush. Casters will typically be a tad bit slower because they will run out of mana every so often.
If you just want to get to 55 as fast as possible, then level an Arms/Fury Warrior with Prot off-spec at 30. DO quests, at the end of the zone queue up for the dungeon(s) you have quests for as a Tank.
I'd argue to just level as Prot though others wouldn't. Prot Warriors can pull a ton of same level mobs, and actually kill faster the more mobs you pull. Always pull 3 if you can as Prot. Once you get that first kill, then you become invincible as you Victory Rush back to full health every couple seconds.
Archeaology does not go well. At all. You really shouldn't bother leveling it untill you are 60+ and can fly in Azeroth. It was designed as something for Max Level Characters to do, not to do while leveling.
And Archeology is a Secondary Skill like Fishing, Cooking and First Aid. It doesn't count as a profession, you can still do Enchanting and Tailoring/Jewelcrafting
Oh, kick ass! Thanks!
I may go mining/jewelcrafting then. I loves me some mining.
It certainly depends. Leveling a mage right now and it's one of the fastest characters I've ever leveled. While grinding I rarely if ever dip below 90% mana, as either frost or fire.
Apparently, Arcane Mages are once again awesome in PvE, at least compared to when I last looked up EJ and saw that they were mediocore in comparison.
But Frost is still the only PvP spec. Hmmn. I'm level 75. Almost leveled to 76 yesterday after only an hour of leveling. Yay for rested XP.
I will ask questions as I see fit. I still can't believe I haven't experienced the new 80-85 content.
Steam Profile
Only reason we didn't kill him on the second pull was due to a couple of people derping it up on avoiding the sonic breath and dying early on, so we ran out of gongs at 14%.
That sucks you guys haven't picked up yet. Maybe 4.2 will light the fires underneath them.
guild invite on different server
and a
"this is a pug, you don't have to ask! lawlz!" reply when I asked if I could need on a ring that was a slight upgrade.
About the only negative, and this is pretty nebulous, is when one of the group asked for this to be a fast run and then immediately said "nvm, I forgot we have a newbie in the group..."
Negative cause I was called a newbie but awesome because the same guy who had such distaste for pugs was also kind enough to think of the newbie pugger who's never been in the dungeon to make sure I saw the whole thing.
Blind dragon is a joke of a fight. Took us an hour to get our first kill.
Alchemists and inscriptionists not getting new recipes with each new raid tier sucks.
The same having no use for chaos orbs also sucks.
Good thing I have push ups to keep me company.
https://docs.google.com/spreadsheets/d/1OLcAGbXhWIVcl5IziVpG0eKFJS3xi_Sac9kYMkRFvD8/edit?usp=sharing
THe problem I have with enchanting now it's confusing or just meh for most of the weapon ones
Ah, this is true.
Still, it would be great to be able to get a recipe for a nice craftable trinket or vanity potion (in the same vein as noggenfoggers)
I don't think anyone would argue with me when I say that inscription is dead boring, right?
https://docs.google.com/spreadsheets/d/1OLcAGbXhWIVcl5IziVpG0eKFJS3xi_Sac9kYMkRFvD8/edit?usp=sharing
But then I sort of see Blizzard's conundrum with this thing. If inscription gets to make a raid tier level book, then people will wonder why JC doesn't get to make some equivalent ilevel jewelry, or like you said, people will want alchemy to make a new trinket, and any profession that isn't making some new pre-heroic raid BiS item will feel slighted. Look at all the engineers crying about not getting goggle upgrades, even though they are getting at least some new recipes.
Anyway, the point isn't that this couldn't all be added in theory, but just that it's a lot of work for one janitor.
I didn't even know people CC'd the cauldron guy, you can't click the cauldron until he's dead right and who wants to kill those other guys without the cauldron damage?
Which you make in Tanaris. Once.
Alchemist's Stones are not your Philosopher's Stone, even if it would be awesome if they were.
Also oh god, Archaeology is going to be the death of me. I just turned up a night elf nail polish bottle eee~
Those trinkets work as your philosopher stones. Which I think would be a great addition to enchanting rods, although not amazing. Either make them a relic/wand in addition to their rod properties (and great entry level statsticks) or make them a trinket.
and what I mean, is that even though it's not required to craft the trinkets to hit max level, no one skips them even though they're kind of expensive.
Mages who spellsteal that earthquake buff >.>
I could have saved myself some trouble
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah
Only the poison cauldrons are protected. the other two are clickable right away. So just have a tank pull initial aggro, run to the cauldron and blast away at all three. Even on my healer I do this (Flameshock ftw).
hey look, there's no arcanite on the AH. Have fun with allll that
that's why we call it the struggle, you're supposed to sweat
The problem being, as alluded to before, having the absolute BiS item come from a specific profession shoehorns min/maxers into taking that profession by default. I much prefer the current system, where the bonuses are (more or less) equalized across professions, just different in flavor.
I think they've done a good job with tailoring/LW/smithing this time around. They make in-demand pieces that are equivalent to raid gear, and nobody (presumably) feels like they need to level blacksmithing just to take advantage of them.
Then there's inscription, which makes offhands and relics, both of which are both fairly expensive in terms of materials and easily replaced by cheap stuff from the point vendors.
that's why we call it the struggle, you're supposed to sweat
That one cauldron with like 20 mobs by it right before the two huge berserker pull is the best. I just stand by the cauldron and click > multishot > click > multishot and that debuff goes off on SOMETHING.
If the stat bonus from Alchemy's BiS trinket is as good as Blacksmithing's chest piece, then what's the harm? Do we expect tailoring to be appealing to non-cloth classes?
Not a huge deal, but it bugs me that the primary benefit from professions has little to do with crafting.
Also, for the most part, EJ lists JCing on top because it is literally 1 stat point better than the other professions right now. 1 point of str or agi is basically meaningless, but trying to make completely different crafted pieces as good as each other is a lot more complicated.
How do you make a trinket "as good as" a chest piece but not better? What does jewelcrafting create that's as good as those? Inscription? etc.
I've went from ~20 to 72 just today.
Why? I suspect a tumor in my brain.
http://www.warcraftpets.com/account/profile.asp?user=warlock
(if you couldn't tell from the inventory picture I posted earlier, I am crazy)
I tried making a profile there earlier today and still haven't received an email from them.
Check your spam folder?
10 or 25? A key factor is probably to make sure they are getting the 8% spell damage debuff (unholy DK, affliction warlock, assassination rogue), thats like a free 8% damage.
Origin: KafkaAU B-Net: Kafka#1778