I swear to God, sometimes I just want to punch my raid in the mouth.
Yes, I get that I interrupt a lot. I've got Wind Shear - I'm great at it. This doesn't mean you can be lazy and not use your interrupt if you see one being cast. If I get Worshipped on the way to beat the crap out of an Adherent, Mr. Rogue, could you take HALF A SECOND to target me and use Kick? Because you sure as Hell don't use it to interrupt Depravity.
I swear to God, when the Mage and I get MCed, Cho'gall has like 5 stacks of his buff before we get broken out.
TurksonNear the mountains of ColoradoRegistered Userregular
edited May 2011
Let's see:
- Heroic Maloriak is one of the worst fights ever. The Raid Development Team at Blizzard said to themselves, "How can we make melee dps more miserable in Tier 11?" and this fight is the result.
-I got a ravasaur hatchling today too! It was the one from Wetlands.
-Yell at people. I watch the Worship CD like a hawk so I can get a few smacks on worshipers before I pummel them.
So after our ALL-KNOWING raid leader had us spend 3 weeks working on Heroic Al'Akir for next to no reason, this week we downed Heroic Valiona & Theralion, Heroic Magmaw, and got to the point where next raid we'll be downing Heroic Omnitron, barring some disaster or other.
I weep for all the feasts we wasted, wiping every 3-4 minutes for nearly a month of raids.
I'm still trying to convince my GM to turn on guild repairs.
300+k in the gbank and no use for it.
4.2! No seriously, we have about 400k banked just to grab Living Embers as they become available for crafted gear. Given that Primordial Saronite was initially around 5k we're assuming in the 15-20k range/per.
I swear to God, sometimes I just want to punch my raid in the mouth.
Yes, I get that I interrupt a lot. I've got Wind Shear - I'm great at it. This doesn't mean you can be lazy and not use your interrupt if you see one being cast. If I get Worshipped on the way to beat the crap out of an Adherent, Mr. Rogue, could you take HALF A SECOND to target me and use Kick? Because you sure as Hell don't use it to interrupt Depravity.
I swear to God, when the Mage and I get MCed, Cho'gall has like 5 stacks of his buff before we get broken out.
/vent
Kick isn't a ranged interrupt. It's not that easy. If you are standing on top of the Rogue, then yes. Otherwise, by the time we notice it's not being interrupted and move over to kick you, you've been worshipping the majority of the time (nevermind the pretty significant amount of dps time we are losing going off the boss/add). Also, being melee, we're probably throwing a bunch of poisons and damage on you in the process of interrupting. So yeah...
Edit: Also, seriously, other classes have waaaaay better ways to interrupt Worpship. Fears, Typhoon, etc.
Also, if your Rogue can't interrupt Depravity he sucks.
I swear to God, sometimes I just want to punch my raid in the mouth.
Yes, I get that I interrupt a lot. I've got Wind Shear - I'm great at it. This doesn't mean you can be lazy and not use your interrupt if you see one being cast. If I get Worshipped on the way to beat the crap out of an Adherent, Mr. Rogue, could you take HALF A SECOND to target me and use Kick? Because you sure as Hell don't use it to interrupt Depravity.
I swear to God, when the Mage and I get MCed, Cho'gall has like 5 stacks of his buff before we get broken out.
/vent
Kick isn't a ranged interrupt. It's not that easy. If you are standing on top of the Rogue, then yes. Otherwise, by the time we notice it's not being interrupted and move over to kick you, you've been worshipping the majority of the time (nevermind the pretty significant amount of dps time we are losing going off the boss/add). Also, being melee, we're probably throwing a bunch of poisons and damage on you in the process of interrupting. So yeah...
Edit: Also, seriously, other classes have waaaaay better ways to interrupt Worpship. Fears, Typhoon, etc.
Also, if your Rogue can't interrupt Depravity he sucks.
Sorry, I didn't mention that the Rogue runs with me to the adherrent.
In this case he was a little behind me.
So I got worshipped... and he ran RIGHT PAST ME to the adherrent. Cue me muttering over vent "Titanian needs breaking out" as the Rogue beats away on the Adherrent... and with the Paladin, collectively don't interrupt Depravity, then ask what I was doing all the way back there.
I'm not expecting a Rogue to run 20 yards to interrupt me, but if you have the opportunity to do it and you're RIGHT THERE, then wtf?
I would like for all melee to have a range on their interrupts.
It would help greatly.
Casters would love that in the PvP game already known as World of Interrupts
It would be nice for stuff to go the other way for once.
There is a reason why Shaman are over-represented on the Arena Realm. Wind Shear is one of the strongest GCDs in the game.
Warriors and Warlocks round out the top 3 IIRC. And the highest rated 3v3 team in the world is a 3 Arms Warrior team (last I checked).
I think Melee is fine.
Wind Sheer is off the GCD.
DrHookenstein on
"He piled upon the whale's white hump the sum of all the general rage and hate felt by his whole race from Adam down; and then, as if his chest had been a mortar, he burst his hot heart's shell upon it." -Moby Dick
0
Warlock82Never pet a burning dogRegistered Userregular
I swear to God, sometimes I just want to punch my raid in the mouth.
Yes, I get that I interrupt a lot. I've got Wind Shear - I'm great at it. This doesn't mean you can be lazy and not use your interrupt if you see one being cast. If I get Worshipped on the way to beat the crap out of an Adherent, Mr. Rogue, could you take HALF A SECOND to target me and use Kick? Because you sure as Hell don't use it to interrupt Depravity.
I swear to God, when the Mage and I get MCed, Cho'gall has like 5 stacks of his buff before we get broken out.
/vent
Kick isn't a ranged interrupt. It's not that easy. If you are standing on top of the Rogue, then yes. Otherwise, by the time we notice it's not being interrupted and move over to kick you, you've been worshipping the majority of the time (nevermind the pretty significant amount of dps time we are losing going off the boss/add). Also, being melee, we're probably throwing a bunch of poisons and damage on you in the process of interrupting. So yeah...
Edit: Also, seriously, other classes have waaaaay better ways to interrupt Worpship. Fears, Typhoon, etc.
Also, if your Rogue can't interrupt Depravity he sucks.
Sorry, I didn't mention that the Rogue runs with me to the adherrent.
In this case he was a little behind me.
So I got worshipped... and he ran RIGHT PAST ME to the adherrent. Cue me muttering over vent "Titanian needs breaking out" as the Rogue beats away on the Adherrent... and with the Paladin, collectively don't interrupt Depravity, then ask what I was doing all the way back there.
I'm not expecting a Rogue to run 20 yards to interrupt me, but if you have the opportunity to do it and you're RIGHT THERE, then wtf?
Yeah if he's right there he should have been able to get you. Also, like I said, he should be getting all the Depravities (and if he isn't then he *really* should have been able to get you - if he was, then maybe not because kick might have been on cooldown).
Of course, the exception to this is lag - I've had a few times where I've had lag and missed an interrupt or two because of it (and the fact that the adherrent are being moved)
I was surprised to discover that Rebuke has such a short range.
I would've thought they'd make it like Wind Shear, or at least 10 yards or something.
The first adherrent usually comes right before or right after a Worship, so I have to let him know ahead of time that he will have to interrupt the first Depravity. He has to slow to a crawl just to make sure he stay in melee range.
unfortunately, pvp and pve are still linked to each other like conjoined twins. Neither can live full, separate lives until someone makes a decision to separate them.
belligerent on
0
ArrynAsk not the InnkeeperFor destiny is thy name!Registered Userregular
I was surprised to discover that Rebuke has such a short range.
I would've thought they'd make it like Wind Shear, or at least 10 yards or something.
The first adherrent usually comes right before or right after a Worship, so I have to let him know ahead of time that he will have to interrupt the first Depravity. He has to slow to a crawl just to make sure he stay in melee range.
As a Pally tank on this fight, there's cues that make this kind of easy. The mob stops and casts Corrupting Crash. You pretty much know he's going to Depravity as soon as he comes out of the CorCra animation, so he should have time to run back in and interrupt. You also know that he's not going to cast Dep again until Rebuke is off CD, so that's your time to run his ass back there. As soon as Rebuke is off CD, stop until you interrupt again.
That said, it is very f'ing annoying when you're trying to kite him back to the kill site and then "oh shit!" you have to run back in and Rebuke.
The other shitty part of this is that Avenger's Shield is the best Worshipping breaker in the game, since it can bounce to up to 3 targets and doesn't make them wander around (into fire or Crashes), so you have to save it for that. Otherwise, it would be perfect for Depravity.
I think saying "omg it's terrible that pve suffers for pvp changes" or vice versa (which also happens, if we're being honest with each other) pretty much misses the point:
That raid encounters are fun and could be made better without needing to separate pvp and pve abilities. Separating the two is just one of the possible alternatives that would solve this narrow issue, but would have far broader, and negative, implications across the rest of the game.
DrHookenstein on
"He piled upon the whale's white hump the sum of all the general rage and hate felt by his whole race from Adam down; and then, as if his chest had been a mortar, he burst his hot heart's shell upon it." -Moby Dick
That raid encounters are fun and could be made better without needing to separate pvp and pve abilities. Separating the two is just one of the possible alternatives that would solve this narrow issue, but would have far broader, and negative, implications across the rest of the game.
Negative implications like "we had to nerf the shit out of this fun, balanced, and situationally very useful ability in PvE because it was causing problems in PvP?"
I don't think nerfs are negative implications. "Negative implications" are only ever whether the game is fun or not.
In the friendliest way possible, I recommend to you that if you think that "nerfs" are inherently a negative implication in any way for a game, you might want to separate yourself a bit farther from the classes you play and look at the game as a whole.
DrHookenstein on
"He piled upon the whale's white hump the sum of all the general rage and hate felt by his whole race from Adam down; and then, as if his chest had been a mortar, he burst his hot heart's shell upon it." -Moby Dick
Nerfs are not inherently negative. However, constant change due to pvp-driven balance is negative, and an ability that is fun to use being made worthless is negative.
An overall 5% reduction to dps is a nerf, but not something I'd call inherently negative.
I don't think nerfs are negative implications. "Negative implications" are only ever whether the game is fun or not.
In the friendliest way possible, I recommend to you that if you think that "nerfs" are inherently a negative implication in any way for a game, you might want to separate yourself a bit farther from the classes you play and look at the game as a whole.
I'm curious how you don't see being less effective in one aspect of the game because of changes made in another aspect that you don't participate in as a negative implication. This goes both ways, obviously.
I don't even know what you're talking about at this point.
Edit: It's also all relative, obviously. A nerf could be positive for overall game balance, but it's certainly a negative specifically to the person being nerfed. Nobody wants to be worse at something than they were before a change.
That raid encounters are fun and could be made better without needing to separate pvp and pve abilities. Separating the two is just one of the possible alternatives that would solve this narrow issue, but would have far broader, and negative, implications across the rest of the game.
Negative implications like "we had to nerf the shit out of this fun, balanced, and situationally very useful ability in PvE because it was causing problems in PvP?"
I'm still trying to think of a nerf that was made because of something broken in PvE that negatively affected PvP. From what I recall anything that was massively broken in PvE was also massively broken in PvP already. The majority of the nerfs to all classes have been based around PvP not being "balanced" enough
mturalon on
0
AriviaI Like A ChallengeEarth-1Registered Userregular
- Heroic Maloriak is one of the worst fights ever. The Raid Development Team at Blizzard said to themselves, "How can we make melee dps more miserable in Tier 11?" and this fight is the result.
-I got a ravasaur hatchling today too! It was the one from Wetlands.
-Yell at people. I watch the Worship CD like a hawk so I can get a few smacks on worshipers before I pummel them.
No no
they're different hatchlings
ravasaur's the hard to find one in un'goro
leaping is takk's kid in the barrens
I was surprised to discover that Rebuke has such a short range.
I would've thought they'd make it like Wind Shear, or at least 10 yards or something.
The first adherrent usually comes right before or right after a Worship, so I have to let him know ahead of time that he will have to interrupt the first Depravity. He has to slow to a crawl just to make sure he stay in melee range.
As a Pally tank on this fight, there's cues that make this kind of easy. The mob stops and casts Corrupting Crash. You pretty much know he's going to Depravity as soon as he comes out of the CorCra animation, so he should have time to run back in and interrupt. You also know that he's not going to cast Dep again until Rebuke is off CD, so that's your time to run his ass back there. As soon as Rebuke is off CD, stop until you interrupt again.
That said, it is very f'ing annoying when you're trying to kite him back to the kill site and then "oh shit!" you have to run back in and Rebuke.
The other shitty part of this is that Avenger's Shield is the best Worshipping breaker in the game, since it can bounce to up to 3 targets and doesn't make them wander around (into fire or Crashes), so you have to save it for that. Otherwise, it would be perfect for Depravity.
On 10 man the tank can get them all. Depravity is on like, a 12 second cooldown or something, you so you just pick him up, interrupt the first one, then move until your interrupt is off cooldown, wait, interrupt, move again.
Eat it You Nasty Pig. on
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
Our warrior tank had great fun on Nef last night tanking Ony.
He didn't just turn her - he Heroic Leaped to do it. BAM, NINJA.
Makes me regret the fact that I'm pretty much stuck on my Enhancement Shaman this tier. Warriors look so fun in raids, and my 85 War is gathering dust.
I was surprised to discover that Rebuke has such a short range.
I would've thought they'd make it like Wind Shear, or at least 10 yards or something.
The first adherrent usually comes right before or right after a Worship, so I have to let him know ahead of time that he will have to interrupt the first Depravity. He has to slow to a crawl just to make sure he stay in melee range.
As a Pally tank on this fight, there's cues that make this kind of easy. The mob stops and casts Corrupting Crash. You pretty much know he's going to Depravity as soon as he comes out of the CorCra animation, so he should have time to run back in and interrupt. You also know that he's not going to cast Dep again until Rebuke is off CD, so that's your time to run his ass back there. As soon as Rebuke is off CD, stop until you interrupt again.
That said, it is very f'ing annoying when you're trying to kite him back to the kill site and then "oh shit!" you have to run back in and Rebuke.
The other shitty part of this is that Avenger's Shield is the best Worshipping breaker in the game, since it can bounce to up to 3 targets and doesn't make them wander around (into fire or Crashes), so you have to save it for that. Otherwise, it would be perfect for Depravity.
On 10 man the tank can get them all. Depravity is on like, a 12 second cooldown or something, you so you just pick him up, interrupt the first one, then move until your interrupt is off cooldown, wait, interrupt, move again.
So, um, what ever happened to head and shoulder enchants becoming bound to acct so you could pick some up for your alts?
They are. The head ones at least. Haven't looked at shoulders in awhile, but just bought a head enchant last night that was listed as "bound to battlenet.com account"
Also last time I tried to buy the head ones (that was pre-4.0.6 I believe), they were bind to account but still held their reputation requirements, which made them useless for alts without the rep!
Posts
Yes, I get that I interrupt a lot. I've got Wind Shear - I'm great at it. This doesn't mean you can be lazy and not use your interrupt if you see one being cast. If I get Worshipped on the way to beat the crap out of an Adherent, Mr. Rogue, could you take HALF A SECOND to target me and use Kick? Because you sure as Hell don't use it to interrupt Depravity.
I swear to God, when the Mage and I get MCed, Cho'gall has like 5 stacks of his buff before we get broken out.
/vent
PSN: ShogunGunshow
Origin: ShogunGunshow
- Heroic Maloriak is one of the worst fights ever. The Raid Development Team at Blizzard said to themselves, "How can we make melee dps more miserable in Tier 11?" and this fight is the result.
-I got a ravasaur hatchling today too! It was the one from Wetlands.
-Yell at people. I watch the Worship CD like a hawk so I can get a few smacks on worshipers before I pummel them.
sometimes if I happen to have berserk up when a conversion happens I can mangle soimeone for 60k+ before they get broken out
that's why we call it the struggle, you're supposed to sweat
AAAAAAAAAAAAAAAA Look at them all! That's so neat! Damn, back when I played I think there was ONE Pandaran pet and you only got that for pre-ordering!
Jeeze, I want some. How many of those are still obtainable in-game?
I weep for all the feasts we wasted, wiping every 3-4 minutes for nearly a month of raids.
300+k in the gbank and no use for it.
4.2! No seriously, we have about 400k banked just to grab Living Embers as they become available for crafted gear. Given that Primordial Saronite was initially around 5k we're assuming in the 15-20k range/per.
Kick isn't a ranged interrupt. It's not that easy. If you are standing on top of the Rogue, then yes. Otherwise, by the time we notice it's not being interrupted and move over to kick you, you've been worshipping the majority of the time (nevermind the pretty significant amount of dps time we are losing going off the boss/add). Also, being melee, we're probably throwing a bunch of poisons and damage on you in the process of interrupting. So yeah...
Edit: Also, seriously, other classes have waaaaay better ways to interrupt Worpship. Fears, Typhoon, etc.
Also, if your Rogue can't interrupt Depravity he sucks.
It would help greatly.
Casters would love that in the PvP game already known as World of Interrupts
It would be nice for stuff to go the other way for once.
Wow that must be so much easier Horde side. D= D= D=
OK I can't complain, we have 5 Priests so if there's no AoE fear bomb within 1 second...
There is a reason why Shaman are over-represented on the Arena Realm. Wind Shear is one of the strongest GCDs in the game.
Warriors and Warlocks round out the top 3 IIRC. And the highest rated 3v3 team in the world is a 3 Arms Warrior team (last I checked).
I think Melee is fine.
Sorry, I didn't mention that the Rogue runs with me to the adherrent.
In this case he was a little behind me.
So I got worshipped... and he ran RIGHT PAST ME to the adherrent. Cue me muttering over vent "Titanian needs breaking out" as the Rogue beats away on the Adherrent... and with the Paladin, collectively don't interrupt Depravity, then ask what I was doing all the way back there.
I'm not expecting a Rogue to run 20 yards to interrupt me, but if you have the opportunity to do it and you're RIGHT THERE, then wtf?
PSN: ShogunGunshow
Origin: ShogunGunshow
Wind Sheer is off the GCD.
Yeah if he's right there he should have been able to get you. Also, like I said, he should be getting all the Depravities (and if he isn't then he *really* should have been able to get you - if he was, then maybe not because kick might have been on cooldown).
Of course, the exception to this is lag - I've had a few times where I've had lag and missed an interrupt or two because of it (and the fact that the adherrent are being moved)
That's all PvP though
I do not care about PvP
I would've thought they'd make it like Wind Shear, or at least 10 yards or something.
The first adherrent usually comes right before or right after a Worship, so I have to let him know ahead of time that he will have to interrupt the first Depravity. He has to slow to a crawl just to make sure he stay in melee range.
PSN: ShogunGunshow
Origin: ShogunGunshow
As a Pally tank on this fight, there's cues that make this kind of easy. The mob stops and casts Corrupting Crash. You pretty much know he's going to Depravity as soon as he comes out of the CorCra animation, so he should have time to run back in and interrupt. You also know that he's not going to cast Dep again until Rebuke is off CD, so that's your time to run his ass back there. As soon as Rebuke is off CD, stop until you interrupt again.
That said, it is very f'ing annoying when you're trying to kite him back to the kill site and then "oh shit!" you have to run back in and Rebuke.
The other shitty part of this is that Avenger's Shield is the best Worshipping breaker in the game, since it can bounce to up to 3 targets and doesn't make them wander around (into fire or Crashes), so you have to save it for that. Otherwise, it would be perfect for Depravity.
Yeah good luck as an Enhancement Shaman in high rating areas.
That raid encounters are fun and could be made better without needing to separate pvp and pve abilities. Separating the two is just one of the possible alternatives that would solve this narrow issue, but would have far broader, and negative, implications across the rest of the game.
Negative implications like "we had to nerf the shit out of this fun, balanced, and situationally very useful ability in PvE because it was causing problems in PvP?"
In the friendliest way possible, I recommend to you that if you think that "nerfs" are inherently a negative implication in any way for a game, you might want to separate yourself a bit farther from the classes you play and look at the game as a whole.
An overall 5% reduction to dps is a nerf, but not something I'd call inherently negative.
I'm curious how you don't see being less effective in one aspect of the game because of changes made in another aspect that you don't participate in as a negative implication. This goes both ways, obviously.
I don't even know what you're talking about at this point.
Edit: It's also all relative, obviously. A nerf could be positive for overall game balance, but it's certainly a negative specifically to the person being nerfed. Nobody wants to be worse at something than they were before a change.
I'm still trying to think of a nerf that was made because of something broken in PvE that negatively affected PvP. From what I recall anything that was massively broken in PvE was also massively broken in PvP already. The majority of the nerfs to all classes have been based around PvP not being "balanced" enough
No no
they're different hatchlings
ravasaur's the hard to find one in un'goro
leaping is takk's kid in the barrens
On 10 man the tank can get them all. Depravity is on like, a 12 second cooldown or something, you so you just pick him up, interrupt the first one, then move until your interrupt is off cooldown, wait, interrupt, move again.
that's why we call it the struggle, you're supposed to sweat
He didn't just turn her - he Heroic Leaped to do it. BAM, NINJA.
Makes me regret the fact that I'm pretty much stuck on my Enhancement Shaman this tier. Warriors look so fun in raids, and my 85 War is gathering dust.
PSN: ShogunGunshow
Origin: ShogunGunshow
It goes
Corrupting Crash
Depravity
Corrupting Crash
Corrupting Crash
Depravity
Corrupting Crash
Corrupting Crash
Depravity
Fester Blood
There may be one last corrupting crash before the fester blood. I haven't seen him get to the 3rd depravity in a while.
that's why we call it the struggle, you're supposed to sweat
They are. The head ones at least. Haven't looked at shoulders in awhile, but just bought a head enchant last night that was listed as "bound to battlenet.com account"
Also last time I tried to buy the head ones (that was pre-4.0.6 I believe), they were bind to account but still held their reputation requirements, which made them useless for alts without the rep!
Why be BoA if you still need the rep required for them?