They fixed that, but any enchants bought before they fixed it still require rep (they're essentially different items from the ones without the requirement).
So I mentioned this before, but my guild has 300k+ in the bank as of Sunday. As of today, it has 320k. That's 20k gained in about 5 days. We're gaining around 5 - 5.5k a week from just Cash Flow.
And yet, the guild leader told me "there's pros and cons to turning on guild repair so we're leaving it off for now."
I asked him what exactly are the cons to guild repair and what the hell is the plan for all that gold if we're not going to use it.
But really, now I'm asking you guys, what the fuck are the cons to guild repairs?
So I mentioned this before, but my guild has 300k+ in the bank as of Sunday. As of today, it has 320k. That's 20k gained in about 5 days. We're gaining around 5 - 5.5k a week from just Cash Flow.
And yet, the guild leader told me "there's pros and cons to turning on guild repair so we're leaving it off for now."
I asked him what exactly are the cons to guild repair and what the hell is the plan for all that gold if we're not going to use it.
But really, now I'm asking you guys, what the fuck are the cons to guild repairs?
It's money he can't snag when he server transfers and loots the gbank.
People will behave irrationally if they don't have to pay for repairs?
But, then, he could just set a daily cap.
DrHookenstein on
"He piled upon the whale's white hump the sum of all the general rage and hate felt by his whole race from Adam down; and then, as if his chest had been a mortar, he burst his hot heart's shell upon it." -Moby Dick
0
TurksonNear the mountains of ColoradoRegistered Userregular
edited May 2011
Our gbank is about 3k away from being capped. And that's with a 150g daily guild repair.
I wish you could cap repairs a little bit more dynamically. But otherwise I don't see an issue.
Our guild bank comfortably covers some repairs but is capped at something like 200g per day. The plate wearers end up having to fork out some additional funds when we spend a full night wiping to heroic conclave or something, but most nights work out well.
We also fund enchants and do a group effort for one caldron per night. Raid costs are pretty low to each individual. A lot of evenings we end up ~100g ahead of where you started.
People will behave irrationally if they don't have to pay for repairs?
But, then, he could just set a daily cap.
Yeah, it seems possible that some people could do more stupid bullshit if they know they're not paying (with in game currency, anyway) for their mistakes/wipes.
I don't know if it was fixed recently, but for the longest time the guild repair daily cap didn't work right at all. It would reset itself for players all the time so they could easily go past the supposed daily cap.
I believe another issue with it is that it floods the shit out of the money log with these chump change things so if there are any actual transactions to pay attention to, officers will never see them because they get spammed out by repairs.
That said, Justin's GM is being a dick and should enable guild repairs for whatever "raider" rank equivalent his guild has.
forty on
Officially the unluckiest CCG player ever.
0
AriviaI Like A ChallengeEarth-1Registered Userregular
edited May 2011
gg blizz,
there's a quest in twilight highlands (blackout) which is completely broken for warriors
you cannot finish it without cheesing the npcs to help you
there's a quest in twilight highlands (blackout) which is completely broken for warriors
you cannot finish it without cheesing the npcs to help you
Why is it broken? I've done it on melee characters...
The dragons don't attack you and you can't hit them with white attacks, so there's no way to build rage.
So you end up with no rage for the special attacks you're supposed to use to kill the drakes. :rotate:
After failing for a while as Prot, Arms proved to be pretty easy. Kill an enemy on the ground for full rage, jump on a drake, keep rend up for lots of overpowers, use victory rush, use battle shout if you're low on rage, You can easily down 2 or 3 before you have to recharge on the ground.
Javen on
0
AriviaI Like A ChallengeEarth-1Registered Userregular
edited May 2011
Maybe it works as Arms? It was impossible as fury.
I am thinking of coming back to pvp, thinking of finishing leveling up my belf warrior, just to piss people off, yes i am a huge blood elf fan back in tft before the meme's of teh gay/kiddie/setback whatthefuckever. i get the satafaction about as mush as a gnome female deathknight do with pink pigtales ganking people.
The only thing that'd probably make me PvP again is if they uppped the rep gains from WSG and AB, cause those are my last reps to get to exalted and fuck if I'm going to participate in over 500 games each to get to exalted.
I am thinking of coming back to pvp, thinking of finishing leveling up my belf warrior, just to piss people off, yes i am a huge blood elf fan back in tft before the meme's of teh gay/kiddie/setback whatthefuckever. i get the satafaction about as mush as a gnome female deathknight do with pink pigtales ganking people.
Elves have always gotten this treatment. They're just a very dull race throughout fantasy IPs. They're humans with long ears. Holy shit!
Sterica on
0
AriviaI Like A ChallengeEarth-1Registered Userregular
I wish you could cap repairs a little bit more dynamically. But otherwise I don't see an issue.
Our guild bank comfortably covers some repairs but is capped at something like 200g per day. The plate wearers end up having to fork out some additional funds when we spend a full night wiping to heroic conclave or something, but most nights work out well.
We also fund enchants and do a group effort for one caldron per night. Raid costs are pretty low to each individual. A lot of evenings we end up ~100g ahead of where you started.
Our guild's daily repair limit is 30,000g for raiders.
We make anywhere between 10-60k a week from epic BoE drops in the raids we do, so we've gone from no money in the gbank (brand new guild we made on a new faction with new characters for this expansion) to about 350k since we started raiding in late January, and that's with all raider (so basically every guild member, since it's a small 10 man guild) enchants, leg armors, and gems being free.
It's good to play with friends, I guess.
A good way to have granular repair control, though, is to just have raiders be a separate rank, or have an additional raid-time rank that those in the raid get promoted to, and then demoted afterwards, that has a very high limit. It's not like you can just withdraw the money.
That or just have a high limit and don't invite assholes to your guild.
Dang Kainy. Wish I was in your guild. My current guild makes us raiders pay for all that crap.
Shit, they asked me to go heals for raids which I did reluctantly, so I gemmed/respecced/reforged/enchanted all my shit on my dime and when asked for reimbursement, they wanted a line item report.
Then they asked me to go tank and the same shit happened.
Maybe I'm in the wrong, but I think when you ask a player to play a specific role they may not want to (I didn't want to heal), you should at least compensate them when you have fucking multiple hundreds of thousands of gold in your bank.
The guild I apped to last night said they may have a tank spot opening up in the next week or two. I'm thinking the right thing for me to do would not raid with my current guild. Just let it be, if they kick me, whatever. If they don't, whatever. But raiding and getting loot seems...disingenuous. Maybe I'm wrong about that too. Maybe I should take all the loot and tell them to fuck themselves when they bitch since they treat me like their spec whore.
I just remembered/realized something. 4.2 doesn't have anything in regards to hit/expertise cap increases like they said they planned on doing to try and keep dps increases from getting so huge tier-to-tier.
Yeah they seemed to have forgotten or scrapped that idea it seems. Which is thankful, it was singlehandedly killing any excitement I could have for firelands. Just the idea of living through this hitcap nightmare zone in before you get any drops from the new content. I've had a horrific time trying to barely scrape in the current cap, and even then never quite make it.
Yeah they seemed to have forgotten or scrapped that idea it seems. Which is thankful, it was singlehandedly killing any excitement I could have for firelands. Just the idea of living through this hitcap nightmare zone in before you get any drops from the new content. I've had a horrific time trying to barely scrape in the current cap, and even then never quite make it.
Yeah, I haven't heard anything about this either, and am grateful for that. Having 4-5 different hitcaps in one expansion, let alone expertise, would be a big old steaming load.
Maybe a higher hitcap for deathwing-tier would be fine, but if they're only going to give us 6 more ilvl from current heroic gear to the next tier's normal gear, we really aren't going to have that much to spare.
As any class, getting barely any improvement, and having to spend most of it on hitcap, doesn't sound all that fun.
Given that the weapon jump from BoT/BWD to Firelands is about A HUNDRED DPS, not implementing a new hit-cap seems like a fantastic way for damage scaling to get really, really out of hand.
Given that the weapon jump from BoT/BWD to Firelands is about A HUNDRED DPS, not implementing a new hit-cap seems like a fantastic way for damage scaling to get really, really out of hand.
100 more weapon DPS isn't all that helpful for a caster :P
Also I'm talking about going from old heroic loot to new normal, which is actually only about 44 more DPS on a two-hander (judging by the difference between Skullstealer Greataxe and heroic Ashkandi.)
6 ilvl isn't really that much. Also, keep in mind that gaining a thousand DPS, at current gear levels, is like 5% or less of an increase. Our top DPS in most fights is anywhere from 22-24k.
Raid dps more than doubled in Wrath, and I kind of see the same thing happening here. I remember getting 6k in Thaddius and it generally being regarded as pretty dang good, and in ICC regularly hitting 15k (with the ICC buff) on most fights. It wouldn't surprise be to see people breaking 50k on featuring tier without cheesing mechanics or anything like that.
I got laughed at yesterday for doing 6k dps in my first heroic DF...boss.
He never put up recount again throughout the rest of the instance so immediately afterwards, I logged, downloaded recount, logged back in and went straight to the training dummy and was getting 12k which I don't think is awesome but it did assuage my guilt of thinking I was a 6k dps DK.
And in Mr. Giggles defense, he was extremely helpful explaining the fights when I made it known this was my first time in a Cata heroic and also, didn't vote kick me...so yay.
Also, in my DF quest I have yet to come across a horrible pug. I have done 10 now.
And a question of Valor Points: do you only get 70 VP from finishing the heroic or do you get VP for each boss as well?
It's going to be way more than just a thousand DPS.
WAY more.
So? It's all relative. Average DPS damage about tripled from naxx to ICC, not including what happened after the Cata talents came.
Although, Blizzard has stated that they weren't happy with the iLevel inflation that happened at the end of WLK (which was the reasoning behind Chill of the Throne), and it seems that they're keeping iLevel increases at a much tighter pace this time around. Will our next set of gear only boost DPS by 1000? Maybe, but I'd rather see marginal increases now than a jury-rigged solution later.
It's going to be way more than just a thousand DPS.
WAY more.
So? It's all relative. Average DPS damage about tripled from naxx to ICC, not including what happened after the Cata talents came.
And that was explicitly what they were unhappy with and why they wanted to use a tiered system of required hit in the first place.
o_O
Their issue wasn't the increased damage per se, but the fact that things like mages hitting the crit cap were happening. Their knee-jerk fix to that has made crit one of the lowest-valued stats for every single class. Good on them.
Elves have always gotten this treatment. They're just a very dull race throughout fantasy IPs. They're humans with long ears. Holy shit!
Now hold on, that's not fair.
They're also androgynous, bland, whiny, pretentious, and generally self-entitled pricks.
But that's how Tolkien wanted it, right? :rotate:
and that why i love blood elfs, most elf in other ip's including wow act like their good or have the right answers, blood elfs know what their shit smell like, and they embrace it, they know their assholes, all of their quotes and emotes are just elf sterotypes turn to 11. their not hiding the fact that their pricks, and that why i love them, oh and their dance looks nice when dancing on dead people.
It's going to be way more than just a thousand DPS.
WAY more.
So? It's all relative. Average DPS damage about tripled from naxx to ICC, not including what happened after the Cata talents came.
And that was explicitly what they were unhappy with and why they wanted to use a tiered system of required hit in the first place.
o_O
Their issue wasn't the increased damage per se, but the fact that things like mages hitting the crit cap were happening. Their knee-jerk fix to that has made crit one of the lowest-valued stats for every single class. Good on them.
So your argument is that it wasn't the damage, it was people reaching the crit cap? ... Which is what led to the increased damage?
That seems like a meaningless distinction, but w/e. I hope I'm wrong about the coming tier, but from everything I've seen, I fully anticipate people doing well over 30k DPS, with the higher end players on StateofDPS reaching 40k.
The problem in ICC was that gear scaling caused unpredicted results in terms of overall dps. Being able to get to the crit cap was a lot more beneficial for mages than other classes, for example. Also bears turning into avoidance machines (again.)
The issue wasn't that dps roughly tripled over the course of the expansion; that happened in BC, too.
ed: also crit has been the lowest-valued stat for almost every class ever since haste has been on gear, so I'm not really sure what the issue is with that now
Eat it You Nasty Pig. on
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
The problem in ICC was that gear scaling caused unpredicted results in terms of overall dps. Being able to get to the crit cap was a lot more beneficial for mages than other classes, for example.
The issue wasn't that dps roughly tripled over the course of the expansion; that happened in BC, too.
ed: also crit has been the lowest-valued stat for almost every class ever since haste has been on gear, so I'm not really sure what the issue is with that now
The issue is that it's so bad that it's to be avoided at nearly all costs.
For instance, elemental shaman not using shields because the only available ilvl 372 shield has crit.
Posts
And yet, the guild leader told me "there's pros and cons to turning on guild repair so we're leaving it off for now."
I asked him what exactly are the cons to guild repair and what the hell is the plan for all that gold if we're not going to use it.
But really, now I'm asking you guys, what the fuck are the cons to guild repairs?
It's money he can't snag when he server transfers and loots the gbank.
But, then, he could just set a daily cap.
Our guild bank comfortably covers some repairs but is capped at something like 200g per day. The plate wearers end up having to fork out some additional funds when we spend a full night wiping to heroic conclave or something, but most nights work out well.
We also fund enchants and do a group effort for one caldron per night. Raid costs are pretty low to each individual. A lot of evenings we end up ~100g ahead of where you started.
I don't know if it was fixed recently, but for the longest time the guild repair daily cap didn't work right at all. It would reset itself for players all the time so they could easily go past the supposed daily cap.
I believe another issue with it is that it floods the shit out of the money log with these chump change things so if there are any actual transactions to pay attention to, officers will never see them because they get spammed out by repairs.
That said, Justin's GM is being a dick and should enable guild repairs for whatever "raider" rank equivalent his guild has.
there's a quest in twilight highlands (blackout) which is completely broken for warriors
you cannot finish it without cheesing the npcs to help you
I'm going to find a new guild. This guy is a prick.
Why is it broken? I've done it on melee characters...
The dragons don't attack you and you can't hit them with white attacks, so there's no way to build rage.
So you end up with no rage for the special attacks you're supposed to use to kill the drakes. :rotate:
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
After failing for a while as Prot, Arms proved to be pretty easy. Kill an enemy on the ground for full rage, jump on a drake, keep rend up for lots of overpowers, use victory rush, use battle shout if you're low on rage, You can easily down 2 or 3 before you have to recharge on the ground.
Entirely possible. All the chatter on WoWhead is since 4.1.
Now hold on, that's not fair.
They're also androgynous, bland, whiny, pretentious, and generally self-entitled pricks.
But that's how Tolkien wanted it, right? :rotate:
Our guild's daily repair limit is 30,000g for raiders.
We make anywhere between 10-60k a week from epic BoE drops in the raids we do, so we've gone from no money in the gbank (brand new guild we made on a new faction with new characters for this expansion) to about 350k since we started raiding in late January, and that's with all raider (so basically every guild member, since it's a small 10 man guild) enchants, leg armors, and gems being free.
It's good to play with friends, I guess.
A good way to have granular repair control, though, is to just have raiders be a separate rank, or have an additional raid-time rank that those in the raid get promoted to, and then demoted afterwards, that has a very high limit. It's not like you can just withdraw the money.
That or just have a high limit and don't invite assholes to your guild.
Shit, they asked me to go heals for raids which I did reluctantly, so I gemmed/respecced/reforged/enchanted all my shit on my dime and when asked for reimbursement, they wanted a line item report.
Then they asked me to go tank and the same shit happened.
Maybe I'm in the wrong, but I think when you ask a player to play a specific role they may not want to (I didn't want to heal), you should at least compensate them when you have fucking multiple hundreds of thousands of gold in your bank.
The guild I apped to last night said they may have a tank spot opening up in the next week or two. I'm thinking the right thing for me to do would not raid with my current guild. Just let it be, if they kick me, whatever. If they don't, whatever. But raiding and getting loot seems...disingenuous. Maybe I'm wrong about that too. Maybe I should take all the loot and tell them to fuck themselves when they bitch since they treat me like their spec whore.
...at least, assholes you don't know personally.
Yeah, I haven't heard anything about this either, and am grateful for that. Having 4-5 different hitcaps in one expansion, let alone expertise, would be a big old steaming load.
Maybe a higher hitcap for deathwing-tier would be fine, but if they're only going to give us 6 more ilvl from current heroic gear to the next tier's normal gear, we really aren't going to have that much to spare.
As any class, getting barely any improvement, and having to spend most of it on hitcap, doesn't sound all that fun.
PSN: ShogunGunshow
Origin: ShogunGunshow
100 more weapon DPS isn't all that helpful for a caster :P
Also I'm talking about going from old heroic loot to new normal, which is actually only about 44 more DPS on a two-hander (judging by the difference between Skullstealer Greataxe and heroic Ashkandi.)
6 ilvl isn't really that much. Also, keep in mind that gaining a thousand DPS, at current gear levels, is like 5% or less of an increase. Our top DPS in most fights is anywhere from 22-24k.
WAY more.
PSN: ShogunGunshow
Origin: ShogunGunshow
He never put up recount again throughout the rest of the instance so immediately afterwards, I logged, downloaded recount, logged back in and went straight to the training dummy and was getting 12k which I don't think is awesome but it did assuage my guilt of thinking I was a 6k dps DK.
And in Mr. Giggles defense, he was extremely helpful explaining the fights when I made it known this was my first time in a Cata heroic and also, didn't vote kick me...so yay.
Also, in my DF quest I have yet to come across a horrible pug. I have done 10 now.
And a question of Valor Points: do you only get 70 VP from finishing the heroic or do you get VP for each boss as well?
So? It's all relative. Average DPS damage about tripled from naxx to ICC, not including what happened after the Cata talents came.
And that was explicitly what they were unhappy with and why they wanted to use a tiered system of required hit in the first place.
o_O
PSN: ShogunGunshow
Origin: ShogunGunshow
Their issue wasn't the increased damage per se, but the fact that things like mages hitting the crit cap were happening. Their knee-jerk fix to that has made crit one of the lowest-valued stats for every single class. Good on them.
and that why i love blood elfs, most elf in other ip's including wow act like their good or have the right answers, blood elfs know what their shit smell like, and they embrace it, they know their assholes, all of their quotes and emotes are just elf sterotypes turn to 11. their not hiding the fact that their pricks, and that why i love them, oh and their dance looks nice when dancing on dead people.
So your argument is that it wasn't the damage, it was people reaching the crit cap? ... Which is what led to the increased damage?
That seems like a meaningless distinction, but w/e. I hope I'm wrong about the coming tier, but from everything I've seen, I fully anticipate people doing well over 30k DPS, with the higher end players on StateofDPS reaching 40k.
PSN: ShogunGunshow
Origin: ShogunGunshow
The issue wasn't that dps roughly tripled over the course of the expansion; that happened in BC, too.
ed: also crit has been the lowest-valued stat for almost every class ever since haste has been on gear, so I'm not really sure what the issue is with that now
that's why we call it the struggle, you're supposed to sweat
The issue is that it's so bad that it's to be avoided at nearly all costs.
For instance, elemental shaman not using shields because the only available ilvl 372 shield has crit.