So guys I'm having a bit of trouble getting this to run on Win7. I got fan patch installed checked to make sure it runs in admin(Steam as well), and also checked the two boxes to disable visual themes and desktop composition. However when I launch it from Steam it just has the into stuff taking up the left half of my screen, and then it goes full screen and the menu is just black. I can still click on things, but there is nothing to see.
Yes I did, however whatever I change the resolution to it doesn't seem to make a difference. It always takes up most of the screen leaving just a thin strip on the right exposed. Upon further inspection, I did discover that if I clicked on where I assumed the New Game section was, it would take me to character creation, except that the screen was not entirely in frame with the bottom cut off by my monitor.
I need some help in the Warrens, though I'm afraid I may have a game-breaking bug. I'm using patch 7.7 beta with + installed.
I'm on the Pump 118a puzzle where you need to empty the reservoir, hit the switch to flood it again, and swim past the fan before it builds up enough speed to force you backwards. Except the water never rises in the reservoir. Every time I swim in when the fan is running and they're supposed to be flooded, the water is still sitting down in the pipe.
Has anyone else experienced this? Are there any solutions other than "noclip"? I apologize if this has been addressed in the thread, but I was afraid of spoilers and didn't want to skim it.
Other than this, the game has been fantastic. I regret putting off playing it for so long.
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
I think I have experienced that before. Try reloading. If it happens again, screw it; noclip time.
After the couple rooms in the early sewers that have maintenance records and surface access, there's nothing worth seeing down there. Nooooo cliiippppp
(I am not bringing this thread back to life, it was, after all, already dead.
So I acquired this game during a summer Steam sale and have never played it (after previously acquiring it during a Direct2Drive sale and never playing it...). Now I am looking for something to kill time until Arkham City and Skyrim are out next month and of course I don't feel like completing any of the other half-dozen half-finished games currently waiting patiently in the "In-Progress" category of my Steam library, and I am thinking that it is an auspicious season of the year to finally pick up Bloodlines.
Just to make sure I have things straight from the original post, the best way to go about things is to install the game (obviously) which will let Steam patch me to 1.2, then do the 64-bit patch if it proves necessary, then the fanpatch?
Also, where's the resolution patch I see mentioned above? Does it come with the fanpatch and just in a separate EXE?
(I am not bringing this thread back to life, it was, after all, already dead.
So I acquired this game during a summer Steam sale and have never played it (after previously acquiring it during a Direct2Drive sale and never playing it...). Now I am looking for something to kill time until Arkham City and Skyrim are out next month and of course I don't feel like completing any of the other half-dozen half-finished games currently waiting patiently in the "In-Progress" category of my Steam library, and I am thinking that it is an auspicious season of the year to finally pick up Bloodlines.
Just to make sure I have things straight from the original post, the best way to go about things is to install the game (obviously) which will let Steam patch me to 1.2, then do the 64-bit patch if it proves necessary, then the fanpatch?
Also, where's the resolution patch I see mentioned above? Does it come with the fanpatch and just in a separate EXE?
I did just the fanpatch and was good to go. Oh yeah and run the graphic thingy(ResPatch) in the patch(\Extras directory) after you do the patch to get the improved graphics.
Banzai5150 on
0
WhiteZinfandelYour insidesLet me show you themRegistered Userregular
(I am not bringing this thread back to life, it was, after all, already dead.
So I acquired this game during a summer Steam sale and have never played it (after previously acquiring it during a Direct2Drive sale and never playing it...). Now I am looking for something to kill time until Arkham City and Skyrim are out next month and of course I don't feel like completing any of the other half-dozen half-finished games currently waiting patiently in the "In-Progress" category of my Steam library, and I am thinking that it is an auspicious season of the year to finally pick up Bloodlines.
Just to make sure I have things straight from the original post, the best way to go about things is to install the game (obviously) which will let Steam patch me to 1.2, then do the 64-bit patch if it proves necessary, then the fanpatch?
Also, where's the resolution patch I see mentioned above? Does it come with the fanpatch and just in a separate EXE?
I did just the fanpatch and was good to go. Oh yeah and run the graphic thingy(ResPatch) in the patch(\Extras directory) after you do the patch to get the improved graphics.
All this talk about the Gangrel wants me to play a Gangrel again, which was my first playthrough. things such as the fleshbeast lose a lot of scariness when you can turn into a werebeast/grow claws/ or even just punch them around like a punching bag. I justified my guy not being that scared by him just getting used to things and feeling like a bad-ass.
I also always give my characters a justification for being able to beat all the really powerful vampires. The justification:
the flamethrower.
So how is that new scenario mod or whatever, Final Nights or something? The one that adds a shit ton of new clans.
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
I'm afraid to find out.
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ArchonexNo hard feelings, right?Registered Userregular
edited October 2011
I've been playing the mod compilation, so I wouldn't know either.
In other news, someone merged companion mod, the unofficial patches, and the Camarilla mod into a single usable patch.
It's fairly awesome.
Also, regarding the ending
Caine is specifically said to be able to do anything. Which includes boosting generation. Or being in two places at once, if he really feels the need to be.
Given that Beckett and Caine hook up in the last few books to chill during the apocalypse together, it's not too wild to believe that he was boosting your generation, and that Beckett's actions in the game are what brought him to Cain's attention, to meet up with later.
Also, the game confirms it's Caine if you play a Malkavian. And it's hilarious. Caine just kind of chills out in the front seat until the Malkavian character calms down from his freak-out. Which includes the Malkavian trying to claw his/her way out of the cab in sheer panic and utter horror at who's been driving them around for the whole game. One of the few times the Malk being so crazy as to see the future/truth doesn't unnerve people.
Also, the concept of Caine as a cab driver that drives you from destination to destination speaks alot of what kind of interpretation the devs take on him, I think.
I think that's the mod that lets you have NPCs fight with you in battle or some such.
That's the companion mod. Which lets you bring a party of two companions to fights.
It also makes dominate/presence actually effect NPC's. Depending on how high it is you can walk up to some people and mind-rape them into fighting for you as cannon fodder. It also adds a ton of new dialogue. And lets you embrace one (living) NPC at the end-game to become your protege. It also includes skins for pretty much any recruitable NPC in the game to support the "vamped" pale skin look.
It turns the Ventrue, Tremere, and Toreador games (Ventrue especially.) into more of a management game, too. Since you can "possess" (IE: Take personal control of them via orders/magical gameplay crap/whatever.) NPC's you control, and gain their skillsets until you're done with them.
Meaning if you somehow manage to pull off controlling a vampire, you get their entire skillset and disciplines while directly controlling them. Each NPC has their own realistically modeled skills, too. Jeanette, for instance, has Dementation/her clan skills/lots of social traits. While a hobo might be shit all useful for nothing other then distracting monsters for you and getting eaten, while you beat the monster to death from behind.
On top of that, the base version has unique dialogue for talking to other characters when controlling a companion. Though all of the dialogue is kind of mechanical sounding, on account of the fact that the mod maker appears to have had to make it from scratch.
Also, the base version (IE: Not mod compilation version.) of it is ultra-disturbing since you can go out and enslave people and pose them/dress them up in skimpy outfits. It seems like the original mod maker was torn between making an interesting gameplay changing mod, and creating masturbation material. Though the posing was removed in the compilation pack because the mod maker decided it was "too fucking creepy". In return, he added something like 20ish new NPC's you can recruit, and boosted the max number of followers you can have to 14. Though you can still only take two out to do stuff. The rest chill in your haven until you have a use for them.
Camarilla mod is the mod that tries to make the game more challenging/interesting. Like by making it so that your blood pool reduces naturally over time, requiring you to hunt the poor schmucks in the city districts every now and then, I believe. It also has a number of balance changes. I don't know much about it, having only played it for a short time early in it's development.
Also, I think the clan quest mod is in the compilation mod, too. It adds a ton of new content.
The unofficial content patches are self explanatory. Lots of balance changes and bug fixes there.
I'm noticing interesting changes right out the door. There's an online college you can sign up for to train skills in, for exorbitant costs, for instance.
I hate to be so shallow, but are there any good mods that will make character less fucking ugly? I wouldn't be so disappointed by the complete lack of options for customizing my character's appearance if a good half of the presets weren't hideous neanderthals or something. Given the veritable cottage industry that sprung up around giving Morrowind and Oblivion characters extreme make-overs I find it hard to believe nobody's taken on the project of putting Vampire's cro-magnons under the knife.
Gaslight on
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ArchonexNo hard feelings, right?Registered Userregular
edited October 2011
Compmod's website has a few skins. Not sure if it was a big thing the mod maker did, but last I checked it out a long time ago, there were a few sets.
You might check the main websites. A simple google search for "Bloodlines Vampire Mods" should bring them up. Though I can't think of any skin packs other then that location off-hand. They might be lurking on the Planet Vampire forums for the game, though.
Really, the mod scene only got the tools it needed to do interesting things in the last few years. I recall people saying things like the Final Nights mod, which adds new clans in, to be impossible to do for a long time.
Hell, the multiplayer mod apparently only recently in the past year or so got a working version that didn't automatically crash in like five minutes. Now they're trying to figure out how to make it so players can jump without the game auto-crashing.
Does the compilation include all the stupid stuff like losing blood once every 3 minutes which seems designed to make the sneaky levels and the sewers into an attempt to make you kill yourself?
So I realize it won't have as good of writing, but is Redemption very good without a particular interest in the White Wolf systems? It's $3 on GoG and I think that's in temptation range.
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WhiteZinfandelYour insidesLet me show you themRegistered Userregular
Not really. The gameplay sucks and the AI companions are beyond worthless. I enjoyed it because it's WoD but that's the only real reason. For three dollars you can easily just try it for yourself, though.
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
They do a good job of building up atmosphere, but the game is just so horrible to play through.
Also, the atmosphere be twisted when you realize a major character sounds a lot like the Brain from Pinky and the Brain. Which gives it a totally different appeal I guess.
Posts
Anyone else had similar problems?
Has anyone else experienced this? Are there any solutions other than "noclip"? I apologize if this has been addressed in the thread, but I was afraid of spoilers and didn't want to skim it.
Other than this, the game has been fantastic. I regret putting off playing it for so long.
So I acquired this game during a summer Steam sale and have never played it (after previously acquiring it during a Direct2Drive sale and never playing it...). Now I am looking for something to kill time until Arkham City and Skyrim are out next month and of course I don't feel like completing any of the other half-dozen half-finished games currently waiting patiently in the "In-Progress" category of my Steam library, and I am thinking that it is an auspicious season of the year to finally pick up Bloodlines.
Just to make sure I have things straight from the original post, the best way to go about things is to install the game (obviously) which will let Steam patch me to 1.2, then do the 64-bit patch if it proves necessary, then the fanpatch?
Also, where's the resolution patch I see mentioned above? Does it come with the fanpatch and just in a separate EXE?
I did just the fanpatch and was good to go. Oh yeah and run the graphic thingy(ResPatch) in the patch(\Extras directory) after you do the patch to get the improved graphics.
I didn't need to use any of those. YMMV.
Good stuff.
I also always give my characters a justification for being able to beat all the really powerful vampires. The justification:
So how is that new scenario mod or whatever, Final Nights or something? The one that adds a shit ton of new clans.
In other news, someone merged companion mod, the unofficial patches, and the Camarilla mod into a single usable patch.
It's fairly awesome.
Also, regarding the ending
Given that Beckett and Caine hook up in the last few books to chill during the apocalypse together, it's not too wild to believe that he was boosting your generation, and that Beckett's actions in the game are what brought him to Cain's attention, to meet up with later.
Also, the game confirms it's Caine if you play a Malkavian. And it's hilarious. Caine just kind of chills out in the front seat until the Malkavian character calms down from his freak-out. Which includes the Malkavian trying to claw his/her way out of the cab in sheer panic and utter horror at who's been driving them around for the whole game. One of the few times the Malk being so crazy as to see the future/truth doesn't unnerve people.
Also, the concept of Caine as a cab driver that drives you from destination to destination speaks alot of what kind of interpretation the devs take on him, I think.
That's the companion mod. Which lets you bring a party of two companions to fights.
It also makes dominate/presence actually effect NPC's. Depending on how high it is you can walk up to some people and mind-rape them into fighting for you as cannon fodder. It also adds a ton of new dialogue. And lets you embrace one (living) NPC at the end-game to become your protege. It also includes skins for pretty much any recruitable NPC in the game to support the "vamped" pale skin look.
It turns the Ventrue, Tremere, and Toreador games (Ventrue especially.) into more of a management game, too. Since you can "possess" (IE: Take personal control of them via orders/magical gameplay crap/whatever.) NPC's you control, and gain their skillsets until you're done with them.
Meaning if you somehow manage to pull off controlling a vampire, you get their entire skillset and disciplines while directly controlling them. Each NPC has their own realistically modeled skills, too. Jeanette, for instance, has Dementation/her clan skills/lots of social traits. While a hobo might be shit all useful for nothing other then distracting monsters for you and getting eaten, while you beat the monster to death from behind.
On top of that, the base version has unique dialogue for talking to other characters when controlling a companion. Though all of the dialogue is kind of mechanical sounding, on account of the fact that the mod maker appears to have had to make it from scratch.
Also, the base version (IE: Not mod compilation version.) of it is ultra-disturbing since you can go out and enslave people and pose them/dress them up in skimpy outfits. It seems like the original mod maker was torn between making an interesting gameplay changing mod, and creating masturbation material. Though the posing was removed in the compilation pack because the mod maker decided it was "too fucking creepy". In return, he added something like 20ish new NPC's you can recruit, and boosted the max number of followers you can have to 14. Though you can still only take two out to do stuff. The rest chill in your haven until you have a use for them.
Camarilla mod is the mod that tries to make the game more challenging/interesting. Like by making it so that your blood pool reduces naturally over time, requiring you to hunt the poor schmucks in the city districts every now and then, I believe. It also has a number of balance changes. I don't know much about it, having only played it for a short time early in it's development.
Also, I think the clan quest mod is in the compilation mod, too. It adds a ton of new content.
The unofficial content patches are self explanatory. Lots of balance changes and bug fixes there.
I'm noticing interesting changes right out the door. There's an online college you can sign up for to train skills in, for exorbitant costs, for instance.
http://sites.google.com/site/vtmbcompmodhome/outfit-packs-1
You might check the main websites. A simple google search for "Bloodlines Vampire Mods" should bring them up. Though I can't think of any skin packs other then that location off-hand. They might be lurking on the Planet Vampire forums for the game, though.
Really, the mod scene only got the tools it needed to do interesting things in the last few years. I recall people saying things like the Final Nights mod, which adds new clans in, to be impossible to do for a long time.
Hell, the multiplayer mod apparently only recently in the past year or so got a working version that didn't automatically crash in like five minutes. Now they're trying to figure out how to make it so players can jump without the game auto-crashing.
Well, that pack of female PC reskins looks like some improvement at least. Thanks.
I'm gonna need to find something more spacious than a studio apartment. That's gonna be pretty damn crowded.
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where's this compilation? Sounds like a good way to make a third run-through different.
They do a good job of building up atmosphere, but the game is just so horrible to play through.
Also, the atmosphere be twisted when you realize a major character sounds a lot like the Brain from Pinky and the Brain. Which gives it a totally different appeal I guess.
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