Yeah I've heard of a lot of people having issues with it, if I run a profile then clear it, it somehow disconnects me from the internet and prevents me from reconnecting. It also has issues closing even by killing it from the task manager, windows thinks it's still running which prevents me from shutting down/restarting my machine. I've tried a bunch of things, but I'm just at the point where I want a 3rd party program that detects the ministick/scroll wheel.
Started a campaign in IL2. Apparently crashing into the wing of an enemy bomber and crash landing your plane into the Finnish forests is considered excellent airmanship.
Brian Krakow on
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Sir CarcassI have been shown the end of my worldRound Rock, TXRegistered Userregular
Started a campaign in IL2. Apparently crashing into the wing of an enemy bomber and crash landing your plane into the Finnish forests is considered excellent airmanship.
seeing IL2 being played figured someone might get some use out of this so, Link: http://www.sas1946.com/main/index.php/topic,8528.0.html
It's a 'superpak' patch that will bring a steam install of IL2 up to 4.11m. I used it and it's convenient, simple and seemed fool-proof.
striderjg on
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L Ron HowardThe duckMinnesotaRegistered Userregular
So I tried Wings of Prey last night, going in pretty much with no expectations at all. It was real cheap during the Steam Summer Sale, so I figured "eh, why not".
The flight model seems OK. I guess I was expecting something like IL-2, wherein you shouldn't be attempting to bank at a low speed, since you'll just end up spinning and diving. But that didn't happen.
I was also not expecting to have an afterburner at 100% throttle.
I'll play around with it some more, as it took a while to get going in the first place, and then a crapton to get setup, so I'd hate to just have wasted all that time. I'm not really sure what they're going for, since, during the basic flight training tutorial, you're expected to drop the landing gear. At 500 MPH (not knots) IAS... And the gear didn't shear off. So, I dunno.
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DietarySupplementStill not approved by the FDADublin, OHRegistered Userregular
It's for sure a more "casual-sim" fare; It's a lot more in depth than, say, HAWX but it's not as hardcore as IL-2 or LOMAC. I enjoyed it for what it was, and it does look pretty.
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Sir CarcassI have been shown the end of my worldRound Rock, TXRegistered Userregular
Thanks for the link (and incomplete post :-P). I've been meaning to get my IL-2 install up to date but haven't messed with it since Steam started overwriting my patches. I'll probably just try copying the game folder and applying the megapatch to it.
Thanks for the link (and incomplete post :-P). I've been meaning to get my IL-2 install up to date but haven't messed with it since Steam started overwriting my patches. I'll probably just try copying the game folder and applying the megapatch to it.
Heh, I have no idea how that happened. Well.... ok, yes I do. I'm just getting ready to have my coffee now. Cognition good no coffee before.
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Sir CarcassI have been shown the end of my worldRound Rock, TXRegistered Userregular
heh, bring a steam
sounds like a British fart euphemism
+1
DietarySupplementStill not approved by the FDADublin, OHRegistered Userregular
So an update with my Saitek adventure. I get home last night and see an e-mail from Mad Catz asking to take a survey on how well their Customer Service is. Why would I fill out a form about their CS when I don't have my X-52 fixed? Right then the there was a knock on my door and a FedEx truck driving away. Sitting on my doorstep was a box with a brand new X-52 in it. Guess they decided to ship me a replacement instead of fixing my old one (not that I'm complaining). So just an advice to anybody having to warranty their Saitek product, just call them instead of using their e-mail/ticket system because you'll get faster service.
So now I get to hook up the new one and hope it works.
So an update with my Saitek adventure. I get home last night and see an e-mail from Mad Catz asking to take a survey on how well their Customer Service is. Why would I fill out a form about their CS when I don't have my X-52 fixed? Right then the there was a knock on my door and a FedEx truck driving away. Sitting on my doorstep was a box with a brand new X-52 in it. Guess they decided to ship me a replacement instead of fixing my old one (not that I'm complaining). So just an advice to anybody having to warranty their Saitek product, just call them instead of using their e-mail/ticket system because you'll get faster service.
So now I get to hook up the new one and hope it works.
So, I've been in the mood for routine civie-like flying lately (wound up ordering fsx (msfs2004 was last one I owned.. X arrives tomorrow and hopefully my tomahawk add-on from 04 will work) so was doing a low visibility ferry mission in the Dragon pack tonight. Nalchick to Batumi. I found some things I didn't know. The seat up/down switch functions. Had no idea that worked:) Also, looks like they finally patched in the parking brake working:) I was actually missing that func. believe it or not. Also, I love ILS. I love that you just trust those needles and before to long the runway will appear. That must take some exposure in real life to get comfortable with though. Even in game it gives you the willies flying when you can't see a thing.
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Sir CarcassI have been shown the end of my worldRound Rock, TXRegistered Userregular
Every time I read something about North Korea, I get an itch to boot up Falcon 4 BMS. I really need to spend more time with that. It's had 2 updates since I last played it.
I should give more love to F4 as well. I loved that game back in the day. Just did a night training in the hog over medium. Expended my thermal mavs then starting going for cannon kills. Got a few on the soft targets but wasn't able to score any on the hard targets before getting greedy, running in to long and getting real shot up. Left engine was f'd, cdu was offline. REal hard to control. Managed to look up the tacan, enter it, and get back to base, and nurse the baby onto the runway. Was fun:)
Also.... have they changed the way the gun behaves? I swear I remember with pac enabled being able to lay down on the dual stage trigger (stage 1, pac, stage 2 fire) trigger and just pelt one spot with pgu-14. I was getting significant muzzle climb tonight and pac was enabled. have they changed it or am I forgetting something?
Edit: Nm, just played around over daytime easy and figured it out. Was going REALLY slow on my gun runs with speedbrakes wide open and cut throttle. Wasn't providing enough air-flow over the control surfaces for PAC to have authority to counter the gun.
striderjg on
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Sir CarcassI have been shown the end of my worldRound Rock, TXRegistered Userregular
Edit: Nm, just played around over daytime easy and figured it out. Was going REALLY slow on my gun runs with speedbrakes wide open and cut throttle. Wasn't providing enough air-flow over the control surfaces for PAC to have authority to counter the gun.
Anyone here have the Thrustmaster A-10 replica joystick? If so, is it awesome? Is it worth the price of admission?
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Sir CarcassI have been shown the end of my worldRound Rock, TXRegistered Userregular
I assume you mean the Warthog? No, I don't think any of us have it, though krylon has held the box in his hands a few times, tempted. I hear it's a quality stick, but I guess its worth is dependent on the person. It's certainly intended for the hardcore sim fan. I would love one, but I just can't justify the price.
I actually picked up the box at the store one day just to see how heavy it was. My co-worker has it, but has yet to install it on his computer. Whenever he does it I'll let you know what he thinks.
I don't have it, but I played around with one in a virtual cockpit thing. As you might expect, It's really solid and fun to move around. I liked the action on the throttle especially.
Yes! And I must say that the B-239 Buffalo takes such collisions surprising well.
Believe it or not, this is apparently way more common than you'd think.
We're dealing with a time where even very good pilots had high mortality, and the interwar/early war period wherein aircraft had rather limited armament (and forget about unguided rockets). Clipping a wing? Mission accomplished.
It's like the operation that killed John F. Kennedy's brother in Western Europe (a B-17 loaded with explosives that would be "remotely" guided after he bailed out). It's not supposed to be suicidal, and chances are whatever dam or bomber you're hitting cost more than the aircraft you lost.
I saw a show on the History channel about the "kamikaze" pilots of other nations. Near the end of the war, after the Luftwaffe was mostly destroyed, the Germans sent their pilots (on volunteer basis) with like 20 rounds of ammo and minimal fuel. Setup for speed and altitude, they would come in high and then get inside the US bomber formations. They were way too close to shoot at without risking hitting friendlies - so they would try to chop the tails off of the bombers with their propellers, or try to dive into and cut the "head" off of the bombers. The pilots would then attempt to eject and possibly do it again in another plane.
The show actually got to interview one of the pilots, which I found amazing. This dude survived the war as a combat pilot who also purposefully crashed into other planes, got shot (hit in the body), ejected, and opened his chute at very low altitude (because all sides of the war were known to shoot pilots who were parachuting), and survive the landing. Tough dude indeed.
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DietarySupplementStill not approved by the FDADublin, OHRegistered Userregular
So A-10 question for you fellow pilots:
I've been continuing to dick around with the 'hog and I finally got her off the ground last night. I was doing one of the training missions and I was trying to steer with the rudder. However, unlike other flight sims that I've played, this one behaved... oddly. Obviously, I'm not aeronautical engineer; maybe this is how they are supposed to work but: I'd hit the rudder left and it would scoot my plane to the left, but then it'd immediately bank it as well. At first I thought I was just hard on the controls (stick), so I tried again a little gentler. Same effect, it just took longer for it to happen. Are my controls goofy, or is this how it goes in this aircraft?
Also I didn't quite catch it from the tutorial but: when nose wheel steering is engaged, what's the default controls to keep your plane on the runway during takeoff and landing?
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Sir CarcassI have been shown the end of my worldRound Rock, TXRegistered Userregular
The rudder control also controls the nosewheel.
Not sure about your banking problem. Double-check your assignments and make sure an axis isn't double-assigned. It shouldn't bank with just rudder control. Maybe try setting rudder to a key just to be sure you aren't accidentally moving the stick as well.
I believe the A-10 wing has a fair bit of Dihedral (upward tilt). Even with out dihedral there is still usually some coupling between rudder and aileron, but with increased dihedral there is more. For instance, in the RC world, some trainers (even 4 channel trainers) have so much dihedral built in that the ailerons are extremely ineffective, and easily overpowered in bank by the rudder. On factor for yaw induced roll that is simple to visualize is to imagine each wings airspeed as you yaw the aircraft. The outside wing naturally has to cut through the air faster then the inside wing. In cutting through the air faster it has more air being split by the airfoil. More air being split by the airfoil means more lift. More lift on one wing then the other means the aircraft wants to roll such that the higher lift wing is higher. Viola. Yaw induced roll. Another source for yaw-induced roll is that when you yaw the aircraft with a wing with dihedral your presenting the bottom of the outside wing to airflow, causing impact force and increased lift due to such. Again, the outside wing raises.
TL;DR, Yaw induced roll is a very real, real life phenomena that's being modeled by the physics engine.
striderjg on
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DietarySupplementStill not approved by the FDADublin, OHRegistered Userregular
I believe the A-10 wing has a fair bit of Dihedral (upward tilt). Even with out dihedral there is still usually some coupling between rudder and aileron, but with increased dihedral there is more. For instance, in the RC world, some trainers (even 4 channel trainers) have so much dihedral built in that the ailerons are extremely ineffective, and easily overpowered in bank by the rudder. On factor for yaw induced roll that is simple to visualize is to imagine each wings airspeed as you yaw the aircraft. The outside wing naturally has to cut through the air faster then the inside wing. In cutting through the air faster it has more air being split by the airfoil. More air being split by the airfoil means more lift. More lift on one wing then the other means the aircraft wants to roll such that the higher lift wing is higher. Viola. Yaw induced roll. Another source for yaw-induced roll is that when you yaw the aircraft with a wing with dihedral your presenting the bottom of the outside wing to airflow, causing impact force and increased lift due to such. Again, the outside wing raises.
TK;DR, Yaw induced roll is a very real, real life phenomena that's being modeled by the physics engine.
Okay, number one: your post is awesome and it's clear you know what you're talking about, so thank you for the explanation. Two, is there some way to counter this, or least mitigate it? Should the rudder only be used for fine adjustments on, say, approach to landing and not in normal flight?
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Sir CarcassI have been shown the end of my worldRound Rock, TXRegistered Userregular
I really only use the rudder for takeoffs/landing, using the gun, and helping maintain altitude in a turn (which I'm still terrible at). If I need to change heading, I bank. When you're at traveling speeds, the rudder isn't super effective at changing your heading. You'll notice you kind of pop back when you let off. It's due to your current momentum (I assume). Banking is much more effective.
ya, the rudder is not your main turning control surface. You use it to counter adverse yaw (roll-induced yaw) in turns (aka Coordinate), jiggling your aim point on gun runs, rotating to de-crab the aircraft before touchdown on cross wind landings (so you don't break the tires/gear when hitting the pavement at a crab angle. You can input some reverse aileron to counter roll. Being mindful.... rudder opposite ailerons to a sufficient degree is a good way to depart the aircraft. Use to be one of my favorite things to do with a RC trainer. Go up high, and stick the throttle/rudder to the forward right corner, and elevator/ailerons to the bottom left, then spin down:) The Flight manual says the SAS is suppose to coordinate turns for you, but I've found I have to step on the ball in turns if I want a coordinated turn. Not sure whats up with that, but my experience is, if I don't step on the rudder in a turn the inclinometer (the ball in tube under the ADI) will show side slip. Rudder can also be useful in very slow flight when your worried the using the ailerons might stall a wing. In modern jets though, the rudder is definitely a secondary control surface. You don't wanna be trying to use it to adjust your course.
Edit: Wow, I was just looking at a different video of that, and while it looks pretty much identical to a strong cross wind de-crab landing with the small clip, the pilot was actually high and fast and side slipped to air brake.... damn. Also apparently bad airport design.
PS. I'm a layman. Just stuff I've picked up from being interested in aviation since I was a youngin.
striderjg on
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Sir CarcassI have been shown the end of my worldRound Rock, TXRegistered Userregular
Another neat use for the rudder, especially in IL-2 (not sure how effective it is with modern jets) is for bleeding off speed and doing that slip thing (like if you're drifting out of formation or are slightly off-center during a landing.
For bleeding off speed, you just hit alternate it left and right, fairly rapidly, several times. To side slip, you just do moderate rudder in the direction you want to move and offset it slightly with opposite aileron. You'll still be heading the same direction, but you'll slowly slide toward the direction you're using the rudder.
Posts
Well, did you down the bomber?
It's a 'superpak' patch that will bring a steam install of IL2 up to 4.11m. I used it and it's convenient, simple and seemed fool-proof.
The flight model seems OK. I guess I was expecting something like IL-2, wherein you shouldn't be attempting to bank at a low speed, since you'll just end up spinning and diving. But that didn't happen.
I was also not expecting to have an afterburner at 100% throttle.
I'll play around with it some more, as it took a while to get going in the first place, and then a crapton to get setup, so I'd hate to just have wasted all that time. I'm not really sure what they're going for, since, during the basic flight training tutorial, you're expected to drop the landing gear. At 500 MPH (not knots) IAS... And the gear didn't shear off. So, I dunno.
Thanks for the link (and incomplete post :-P). I've been meaning to get my IL-2 install up to date but haven't messed with it since Steam started overwriting my patches. I'll probably just try copying the game folder and applying the megapatch to it.
Heh, I have no idea how that happened. Well.... ok, yes I do. I'm just getting ready to have my coffee now. Cognition good no coffee before.
sounds like a British fart euphemism
Fucking this post man. I don't care what else happens today my day is now awesome.
So now I get to hook up the new one and hope it works.
Steam: betsuni7
Glad to hear you potentially got your issues worked out.
Excellent:) Hope the new one is trouble free.
striderjg your spoiler killed me! Hopefully nobody caught me laughing just now.
Steam: betsuni7
I try, but my heli thinks otherwise.
Also.... have they changed the way the gun behaves? I swear I remember with pac enabled being able to lay down on the dual stage trigger (stage 1, pac, stage 2 fire) trigger and just pelt one spot with pgu-14. I was getting significant muzzle climb tonight and pac was enabled. have they changed it or am I forgetting something?
Edit: Nm, just played around over daytime easy and figured it out. Was going REALLY slow on my gun runs with speedbrakes wide open and cut throttle. Wasn't providing enough air-flow over the control surfaces for PAC to have authority to counter the gun.
That's pretty awesome that it's even modeled.
Steam: betsuni7
Believe it or not, this is apparently way more common than you'd think.
We're dealing with a time where even very good pilots had high mortality, and the interwar/early war period wherein aircraft had rather limited armament (and forget about unguided rockets). Clipping a wing? Mission accomplished.
It's like the operation that killed John F. Kennedy's brother in Western Europe (a B-17 loaded with explosives that would be "remotely" guided after he bailed out). It's not supposed to be suicidal, and chances are whatever dam or bomber you're hitting cost more than the aircraft you lost.
The show actually got to interview one of the pilots, which I found amazing. This dude survived the war as a combat pilot who also purposefully crashed into other planes, got shot (hit in the body), ejected, and opened his chute at very low altitude (because all sides of the war were known to shoot pilots who were parachuting), and survive the landing. Tough dude indeed.
I've been continuing to dick around with the 'hog and I finally got her off the ground last night. I was doing one of the training missions and I was trying to steer with the rudder. However, unlike other flight sims that I've played, this one behaved... oddly. Obviously, I'm not aeronautical engineer; maybe this is how they are supposed to work but: I'd hit the rudder left and it would scoot my plane to the left, but then it'd immediately bank it as well. At first I thought I was just hard on the controls (stick), so I tried again a little gentler. Same effect, it just took longer for it to happen. Are my controls goofy, or is this how it goes in this aircraft?
Also I didn't quite catch it from the tutorial but: when nose wheel steering is engaged, what's the default controls to keep your plane on the runway during takeoff and landing?
Not sure about your banking problem. Double-check your assignments and make sure an axis isn't double-assigned. It shouldn't bank with just rudder control. Maybe try setting rudder to a key just to be sure you aren't accidentally moving the stick as well.
TL;DR, Yaw induced roll is a very real, real life phenomena that's being modeled by the physics engine.
Okay, number one: your post is awesome and it's clear you know what you're talking about, so thank you for the explanation. Two, is there some way to counter this, or least mitigate it? Should the rudder only be used for fine adjustments on, say, approach to landing and not in normal flight?
As for crab angles, de-crabing and crosswind landings:
http://www.youtube.com/watch?v=iEc0oWM4MGE
Edit: Wow, I was just looking at a different video of that, and while it looks pretty much identical to a strong cross wind de-crab landing with the small clip, the pilot was actually high and fast and side slipped to air brake.... damn. Also apparently bad airport design.
PS. I'm a layman. Just stuff I've picked up from being interested in aviation since I was a youngin.
For bleeding off speed, you just hit alternate it left and right, fairly rapidly, several times. To side slip, you just do moderate rudder in the direction you want to move and offset it slightly with opposite aileron. You'll still be heading the same direction, but you'll slowly slide toward the direction you're using the rudder.
Whoops.