I have had Aquaria for a long time. You might said I acquired Aquaria, if you're feeling alliterative.
I find it odd to hear it compared to Metroidvania. Granted, I've only played about 5 minutes of it, but it didn't look like that from the get-go. My interest has been piqued to a high degree now. I shall play it soon.
I've played the demo to it at least, and it actually IS a metroidvania...only you can swim. There's a huge exploration aspect at least. Plus discovering new powers and such.
I would love to buy the actual game.
In other news, Psiberian is a classy gent for the terraria gift. Shame I cant play it for at LEAST a week.
Enjoy your fun sir when you have opportunity!
In other news The Newell shall provide, he has proven that they don't pay too close attention to birthdays I mean what like 98% of steam customers were born on January 1st, which is more people born on that day than exist in the world that are born that day. I am sure at some point we could get into legal issues with licenses etc and personal accounts being considered assets for their breadth of gaming history (historic Library/collection anyone?) I think it will be interesting to watch unfold. My son will definitely inherit my steam even if it means I am perpetually born January 1st of (carry the one) 18 years ago...again
Hmm, it occurred to me earlier today that the coolest damn thing about PC games going heavily digital delivery is this: one day I shall have a son. When that son grows to a respectable age, I'll be able to have "the talk."
No, not about sex or the changes he'll experience going through puberty. The talk where I give him my Steam credentials and tell him he's inherited a veritable harem of video gaming history.
Brilliant.
You are now not actually wasting money when you buy games on Steam. You're doing it for the future happiness of your children.
Yeah but how will they know? I never use my real name, birthday, address, telephone number or credit/debit card info when I form any type of account online.
Hell I use my Mother's Amazon account and her address to order things.
There's an interesting question. What happens to your steam account when you die? Does it shut down after a period of inactivity? Do Valve close it if they somehow know you're dead?
Casual on
0
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
There's an interesting question. What happens to your steam account when you die? Does it shut down after a period of inactivity? Do Valve close it if they somehow know you're dead?
My Steam account was inactive for like... five years, so it's doubtful anything at all happens to it.
Great choice, I got it for free for pre-ordering, and I'm having a blast with it. Its a game that handels like a shooter, but has a world map remenisent (its not my native languge damn it) of platformers such as Jak and Brutal Legends (I'm playing fast and loose with the term "platformer" here).
TheOrange on
0
SteevLWhat can I do for you?Registered Userregular
It's just that I have trouble with open world games where the missions are boring to do (which is pretty much most Rock Star open world games.)
From what I've heard the missions aren't great but as a sandbox it's pretty fun.
Ah well, it's only $5.
Just play the game on easy for maximum fun. I played through on normal for most of it and I had a good time, but I switched to easy for the last zone and I think I enjoyed things a lot more.
Gamestop and whatnot should take a page from Steam and start offerring things like previous entries in a franchise for prepaying rather than the latest newfangled weapon/armor/bonus mission. Been itching to replay Deus EX for a while, just been holding off figuring they have to put it on sale someday soon.
Alright, before I finalised my purchase, can someone tell me if Red faction guerilla is that game which became unplayable for some players because of a glitch they never patched?
No no, no one is saying that. It's way more misogynistic than that. We're just saying that when look for potential suitors that we will force our daughters to marry, a Steam dowry will hold significant value.
DietarySupplement on
0
FiggyFighter of the night manChampion of the sunRegistered Userregular
Fairly spoiler-filled. Recommend not reading unless you've finished the game.
Was exceedingly lenient throughout. Only guy I ended up killing (when given the choice) was Westridge (for being a cold-blooded bastard with no redeeming qualities). Everyone else at least gave me something of value in exchange for their life. He, however, offered no deals.
For some stupid reason, I went to save Madison over disabling the bombs. Not sure what I was thinking; I didn't even romance her. Chalk it up to temporary insanity.
Actually didn't even realize Scarlet was romance-able until the endgame. With there being no physical contact between the characters, I wasn't expecting the option to visit her; let alone the "stay" choice.
"Let" Mina die. Didn't really mean to. The game wasn't clear on which door went where; but by that point, I was focused on getting to Westridge anyway.
Boss fights are stupid. But, I knew that going in. If they at least had armor on, that'd be something, but instead I'm unloading well over a hundred rounds into these people (in one case, an elderly man) before they die. And then they're not dead, only severely wounded, making me question why I'm not allowed to sneak up and put them in a choke hold instead. And it's not just the bosses; I dislike that I can use the starting pistol to get 1-hit kills on the Al-Samad, but that a Russian mobster is magically tougher. No endurance difference, either, and both were headshots; they simply have more HP. Which is dumb.
Respawning enemies / enemies not existing until certain actions are taken is frustrating. Would vastly prefer the level to be populated from the get-go, instead of piecemeal as I progress. Also, in the same vein, the idea of locking doors behind me when I go through a checkpoint? Terrible.
For a game that advertised the espionage, intelligence gathering, and dossiers aspect so heavily, they didn't use them intelligently. What I would have done is allow the purchase of mutually-exclusive intel - stealth, rambo, and slick and have those modify the mission layout (or even alternative maps... but that's much harder) to match the skills you've chosen. Instead of "hey, guy with maxed stealth, have a long, drawn out combat section well beyond your ability to ignore". Granted, some missions have to end badly.
Also, you never get really good stealth skills. Have to grab the entire tree to be somewhat useful, and then the cooldowns take forever, during which time you're practically a sitting duck.
And then the sabotage skill tree. Spend something on the order of 33 AP to get a remote hack ability. So you can disable cameras. Except that cameras are the easiest things in the world to avoid, and the hardest things to hack. The one is not equal to the other. Especially not on a 45 second cooldown.
None of the skill trees are particularly interesting. Except the weapons; not sure which one it was, or what it did exactly, but it seemed to slow down time. See, during the fight with Westridge, I had 56 AP saved up. Dumped them all into AR, and got that skill. I would have chosen Pistols as my specialty when I became an Operative, but I expected a perk somewhere for using my pistol constantly. Only time I swapped to AR was during the boss fights, and some of the gauntlets.
It takes too long to get useful armor and useful mods.
The perks system was pretty cool. Lots of nice things are tracked, and provide some helpful bonuses.
I quite enjoyed the various hacking minigames. Everyone says how annoying the 'moving code' one is, but I didn't have trouble with it - except that my mouse didn't move the second box properly. And that might be due to mouse acceleration being on accidentally.
The conversations were the best part of the game, and that appeals to me. The characters were lively (Steven Heck in particular was wonderfully batshit, and I enjoyed being able to ask if I should find a funnel.), with some minor twists that, in retrospect, I should have seen coming.
The armor and weapons were done fairly well - I liked being able to put different barrels on, and different stocks. But there was never any large difference. Unless 1s and 2s are a large difference - but the game lacks clarity. Digital camouflage is presumably worse than the improved version, but by how much? Do they stack? I would have liked to see either a light gem or some indicator as to how well hidden I am. Also more information on the enemies - how much HP does this mobster have? Does the helmet block his hearing, or improve it? Are those googles for show, or do they improve sight range considerably?
Minor quibbles with the interface; it's not terribly responsive, especially when choosing armor mods. Kept adding the wrong one unless I back out and try again. A "next skill" button would have been appreciated. Same for ammo types, and gadgets; though I didn't end up using many gadgets.
On the balance, It's worth playing. In fact, I'll be playing it again; probably multiple times. But not soon.
Low 'B'. 80-82 or so. Worth it for the conversations, for how you affect the storylines.
Posts
Lets be honest, by 2050 they will have moved on to an eternal soul barter system.
COD Super Future War Nano Fighter Dance Dance Revolution:265 weekend deal, only 1/10000th of your soul!
Plus tax.
thus the transfer of account coming with a lengthy with great steam libraries comes great responsibility speech
Enjoy your fun sir when you have opportunity!
In other news The Newell shall provide, he has proven that they don't pay too close attention to birthdays I mean what like 98% of steam customers were born on January 1st, which is more people born on that day than exist in the world that are born that day. I am sure at some point we could get into legal issues with licenses etc and personal accounts being considered assets for their breadth of gaming history (historic Library/collection anyone?) I think it will be interesting to watch unfold. My son will definitely inherit my steam even if it means I am perpetually born January 1st of (carry the one) 18 years ago...again
Kids never crash family cars.
vac bans are forever
Brilliant.
You are now not actually wasting money when you buy games on Steam. You're doing it for the future happiness of your children.
You're... I... but how... what?
My Steam account was inactive for like... five years, so it's doubtful anything at all happens to it.
Good choice/bad choice?
Best choice
From what I've heard the missions aren't great but as a sandbox it's pretty fun.
Ah well, it's only $5.
Just play the game on easy for maximum fun. I played through on normal for most of it and I had a good time, but I switched to easy for the last zone and I think I enjoyed things a lot more.
The game is all about destroying buildings.
http://www.youtube.com/watch?v=IcUBI-YVRY8
Very good choice
Doesn't... like... what?
I'm sorry, this question isn't making any sense... Why wouldn't he like video games?
Then he's going to grow up without a father.
Could I use my Steam account as part of a dowry?
I would hope so. I've dumped enough money into my steam account that I could probably trade it in for a decent car.
Better diversify then; was just looking at your catalog; there are far better potential suitors out there with a much broader and rich collection.
:P
Ouch. Wounded, I am.
Sims, Petz, Point and Click Adventure Games....
Sure they can. Hah.
Edit: Not to mention anything made by PlayFirst.
No no, no one is saying that. It's way more misogynistic than that. We're just saying that when look for potential suitors that we will force our daughters to marry, a Steam dowry will hold significant value.
"You're not leaving this room until you finish your backlog!"
*sucks in air through teeth*
Yikes....
Thin ice there... Very thin ice.
30-odd hours is "short"? I guess comparatively.
Fairly spoiler-filled. Recommend not reading unless you've finished the game.
For some stupid reason, I went to save Madison over disabling the bombs. Not sure what I was thinking; I didn't even romance her. Chalk it up to temporary insanity.
Actually didn't even realize Scarlet was romance-able until the endgame. With there being no physical contact between the characters, I wasn't expecting the option to visit her; let alone the "stay" choice.
"Let" Mina die. Didn't really mean to. The game wasn't clear on which door went where; but by that point, I was focused on getting to Westridge anyway.
Boss fights are stupid. But, I knew that going in. If they at least had armor on, that'd be something, but instead I'm unloading well over a hundred rounds into these people (in one case, an elderly man) before they die. And then they're not dead, only severely wounded, making me question why I'm not allowed to sneak up and put them in a choke hold instead. And it's not just the bosses; I dislike that I can use the starting pistol to get 1-hit kills on the Al-Samad, but that a Russian mobster is magically tougher. No endurance difference, either, and both were headshots; they simply have more HP. Which is dumb.
Respawning enemies / enemies not existing until certain actions are taken is frustrating. Would vastly prefer the level to be populated from the get-go, instead of piecemeal as I progress. Also, in the same vein, the idea of locking doors behind me when I go through a checkpoint? Terrible.
For a game that advertised the espionage, intelligence gathering, and dossiers aspect so heavily, they didn't use them intelligently. What I would have done is allow the purchase of mutually-exclusive intel - stealth, rambo, and slick and have those modify the mission layout (or even alternative maps... but that's much harder) to match the skills you've chosen. Instead of "hey, guy with maxed stealth, have a long, drawn out combat section well beyond your ability to ignore". Granted, some missions have to end badly.
Also, you never get really good stealth skills. Have to grab the entire tree to be somewhat useful, and then the cooldowns take forever, during which time you're practically a sitting duck.
And then the sabotage skill tree. Spend something on the order of 33 AP to get a remote hack ability. So you can disable cameras. Except that cameras are the easiest things in the world to avoid, and the hardest things to hack. The one is not equal to the other. Especially not on a 45 second cooldown.
None of the skill trees are particularly interesting. Except the weapons; not sure which one it was, or what it did exactly, but it seemed to slow down time. See, during the fight with Westridge, I had 56 AP saved up. Dumped them all into AR, and got that skill. I would have chosen Pistols as my specialty when I became an Operative, but I expected a perk somewhere for using my pistol constantly. Only time I swapped to AR was during the boss fights, and some of the gauntlets.
It takes too long to get useful armor and useful mods.
The perks system was pretty cool. Lots of nice things are tracked, and provide some helpful bonuses.
I quite enjoyed the various hacking minigames. Everyone says how annoying the 'moving code' one is, but I didn't have trouble with it - except that my mouse didn't move the second box properly. And that might be due to mouse acceleration being on accidentally.
The conversations were the best part of the game, and that appeals to me. The characters were lively (Steven Heck in particular was wonderfully batshit, and I enjoyed being able to ask if I should find a funnel.), with some minor twists that, in retrospect, I should have seen coming.
The armor and weapons were done fairly well - I liked being able to put different barrels on, and different stocks. But there was never any large difference. Unless 1s and 2s are a large difference - but the game lacks clarity. Digital camouflage is presumably worse than the improved version, but by how much? Do they stack? I would have liked to see either a light gem or some indicator as to how well hidden I am. Also more information on the enemies - how much HP does this mobster have? Does the helmet block his hearing, or improve it? Are those googles for show, or do they improve sight range considerably?
Minor quibbles with the interface; it's not terribly responsive, especially when choosing armor mods. Kept adding the wrong one unless I back out and try again. A "next skill" button would have been appreciated. Same for ammo types, and gadgets; though I didn't end up using many gadgets.
On the balance, It's worth playing. In fact, I'll be playing it again; probably multiple times. But not soon.
Low 'B'. 80-82 or so. Worth it for the conversations, for how you affect the storylines.
Hah it was a joke. My fiancé plays CS and Black Ops. Calm down.
I'm obviously one of those "tough love" kinda fathers. He's only 17 months old. The poor little fucker has no idea what's he's gotten himself into.