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[Chaos] CitOW game 42 - Game of Champs #3 - Game Over - Khorne Wins!

stever777stever777 AFK most SaturdaysRegistered User regular
edited June 2011 in Critical Failures
pic490400.jpg

Welcome to Chaos in the Old World, Fantasy Flight Games' boardgame take at Games Workshop's famous fantasy IP. In this game, players take the role of one of the four Ruinous Powers of the universe. Speaking of which, I believe this calls for some introductions.

SeGaTai as Khorne
Khorne loves long walks on the battlefield and nights alone with the recently deceased. He enjoys handywork, and has even so constructed a throne for himself from nothing but the skulls of the living. He's always on the lookout for new blood - in the most literal sense possible - earning him the title of "The Blood God." If Khorne were a flavor of ice cream, he would be Berserk Banana.

Darian as Nurgle
The other white meat! Or in this case, possibly white pus. Nurgle, now with 300% more pestilence! This is Great Unclean One with the new Nurgle Treatment, and you won't believe it! Have you ever been traveling around, and all of a sudden you wish you had brought your horrific ailments with you? But how are you going to fit it all in your bags? Well that's easy with the new Nurgle (or as we should say, the Old Nurgle)! Watch as it spreads the epidemic over the entire countryside as you pass. And if you order now, we'll throw in this free plaguebearer. Call now!

visiblehowl as Tzeentch
asplannedrd3.jpg

El Skid as Slaanesh
"Working for Khorne? It's ok, I guess, but I worry about my future prospects. You know how I'm probably going to die? Not enough blood left in my neck. You know how those Slaanesh dudes over there are probably going to die? Too many orgasms.
You can see my consternation." - Khorne Thrall

As the Prince of Pain and Pleasure, some might say that Slaanesh 'goes both ways.' His followers don't quite have a 'lust for battle,' but enjoy the 'corruption' of the aristocracy. He finds subtle usurping 'invigorating,' and sometimes even so much that he just has to release his 'keeper of secrets.'

----

This will be a Play-By-Post game of Chaos in the Old World.

This standard game will take the four players from the previous winners list (except The Cow King & Rius who have won a previous GoC). Please check Darian's list available here to see if you're eligible. Sign-ups will be open until Friday evening. The four players will be randomly chosen from among those who sign up. Please list god preferences, if any.


[RULES]
[FAQ]
[GREAT RULES SUMMARY]

OP stolen shamelessly from Rend; original board graphics courtesy of MrBlarney, new graphics courtesy of FunkyWaltDogg.

Previous games, aka recommended reading before playing, are linked from the CF Boardgame Index

General discussion thread for Chaos in the Old World is available here

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Posts

  • stever777stever777 AFK most Saturdays Registered User regular
    edited June 2011
    From Rend: A QUICK TUTORIAL ON CHAOS IN THE OLD WORLD
    -The Turn Phases-

    The Old World Phase
    This phase is much like the crisis phase in BSG, the infection phase in Pandemic, or the "Bad Stuff" phase in any cooperative board game. Except this game isn't so much "cooperative" as it is "petty". Each turn, events will take place in the old world, and this is when they happen.

    Every turn one old world card will be drawn, and its effects will be resolved. If there are any choices to be made, the power with the least threat will make those choices. (Threat is determined by who has advanced their victory dial the farthest)

    Note: There are only 7 cards in the Old World deck. If the cards have been exhausted, the game ends at the end of the turn. If nobody has achieved a victory condition, the Old World has won- and all players lose.

    The Draw Phase
    During this phase, each power draws 2 cards, except Tzeentch. Tzeentch draws his hand up to 5. Also, this is when each player refreshes their Power Points to however many applicable.

    The Summoning Phase
    This phase always starts with Khorne, and goes:
    Khorne
    Nurgle
    Tzeentch
    Slaanesh

    Starting with Khorne, each player may either summon 1 figure or play 1 chaos card. In order to do so, you spend Power Points. The cost for figures is the circled value on your power's card. Then there are also attack and defend stats, which will be explained in further detail in The Battle Phase.

    Chaos Cards each have a cost directly following their name in your Google Doc. Additionally, if the cost of your card is followed by M, that means there is a magic symbol on it. If you play that card onto a region, that region gains 1 magic symbol.

    Chaos cards are played directly onto one of the nine regions. Each region only has room for 2 cards, but they are cleared at the end phase after all effects are resolved.

    If a player chooses neither to summon nor play a card, he passes and his power points go to 0. He may not play again this phase.
    Additionally, if a player reaches 0 power points for ANY REASON, they may not play again this phase, EVEN IF THAT PLAYER HAS 0-cost cards or effects. Once you reach 0 power points, you are out of the turn phase, and are skipped until the next turn.

    If you have no figures on the board, figures may be summoned to any region. If you have at least one figure on the board, you must summon to that region or an adjacent region. Figures may be summoned either from your reinforcements, OR from the board itself. There is no discount for summoning figures from the board, it simply allows you to move figures instead of summoning new ones if you wish. You may summon a figure from a region in order to place him in an adjacent region even if none of your other figures are adjacent to that region (ie, a single figure can "walk" across the entire map alone).

    When making a play during the summoning phase, your entire post should be colored properly. All summoning phase plays should include the PP (power points) remaining, and you should fully quote the text of any Chaos cards played.

    The Battle Phase
    In this phase, dice are rolled. All combat is considered simultaneous, however, hits are chosen in the Order of Play (Khorne, Nurgle, Tzeentch, Slaanesh). Each figure with at least 1 attack power rolls a number of dice equal to that attack power. Any dice of 4 or better are hits. The player then designates those hits among any enemy figures in the region.

    You may not allocate more hits than necessary to kill an opponent.
    You must allocate all hits.

    Any figures which are killed will die at the end of the phase. However, unless the hits which killed it happened before normal dice are rolled, they may still return fire.

    The Corruption Phase
    The Corruption Phase takes place in 2 steps. Domination, and Corruption

    In the Domination step, each player's domination value is calculated for each region. This value is equal to the PP cost of any chaos cards that player has played on the region, plus the number of figures (number, not attack power) that player has in the region. If this number exceeds the region's resistance (which is the number by the region's name), and that player has the highest domination score, that player dominates the region and gains Victory Points equal to the region's number.
    If two players are tied for first, or if the top player is tied with the region's resistance, no VPs are awarded. Additionally, no VPs are awarded for ruined regions.

    In the Corruption step, each cultist a player has in a region adds one Corruption Counter to that region. If a region should reach 12 or more corruption counters, it then becomes ruined.
    When a region becomes ruined, it indicates that the Chaos has taken it over so completely that it is no longer even recognizable. It is now a hellish, daemonic wasteland. First, one of the 5 ruination cards is flipped (the cards go in order, so the values are the same from game to game). Each player who put a corruption counter on the region DURING THE STEP IT WAS RUINED gains a small amount of VPs instantaneously, decided by the card. Later this turn, the player with the most and the second most Corruption in the area gain a large lump sum of VPs as well. After the region is ruined, NO VPs will EVER come of the region again.
    If two players are tied for first, they add the first and second place values together and split them. If two players are tied for second, they split second place. If there is no second place, and only one player has counters, the second place VPs are wasted.

    If, at the end of the turn, all 5 Ruination cards have been flipped, the game ends and the player with the most VPs wins the game.

    The End Phase
    During the end phase:
    1. Remove Chaos Cards from the Board
    2. Hero Tokens are resolved - meaning that in any region with a hero token, the daemon with the highest threat in that region must sacrifice one figure, as the hero kills it.
    3. Resolve Old World cards - If a card on the Old World track asks for a resolution during the end phase, this is when it happens.
    4. Score Ruined Regions - this is the step when first/second place ruination is scored
    5. Advance Threat Dials - If you have fulfilled your victory dial condition at least once, you turn your dial one click. If you have fulfilled your condition more times this turn than any other player, you turn your dial two clicks. This dial gives various rewards, including Upgrades, VPs, and control of the tokens on the board.
    6. Check for Game end
    The game end conditions are checked one at a time, in this order:

    Dial Victory
    Victory Point Victory
    All 5 ruination cards drawn (most VPs wins)
    No cards in the Old World deck (All players lose)

    In the case of a dial victory tie, the player with most VPs wins. If they are tied, the victory is shared.
    In the case of a VP victory tie, the player with the highest threat wins.

    How do I gain victory points?
    Gain victory points in 4 ways:
    1. Dominating regions at the end of the battle phase
    2. Helping to ruin regions by placing corruption counters on them during the step in which ruination occurs
    3. Ruining regions and having most or second most counters on the region
    4. Sometimes, by advancing your victory dial

    The most reliable points come from Domination, while the quickest points come from ruining regions.

    How do I advance my dial?
    KHORNE: Gain 1 advancement token for each region in which you kill an opposing player's model this turn
    NURGLE: Gain 1 advancement token each time you place 2 or more corruption counters in a populous region in a single phase
    TZEENTCH: Gain 1 advancement token for each region with 2 or more magic and/or warpstone tokens in which you placed 2 corruption counters with cultists this turn.
    SLAANESH: Gain 1 advancement token for each region with at least 1 hero or noble in which you placed 2 corruption counters with cultists this turn.

    Every player with at least 1 token gains 1 click on the victory dial. Each turn the player who gained the most tokens this turn gains an additional click on the victory dial. In the case of a tie, neither player gets 2 clicks.

    Useful information:
    STANDARD REGION ORDER
    1. Norsca
    2. Troll Country
    3. Kislev
    4. The Empire
    5. Bretonnia
    6. Estalia
    7. Tilea
    8. The Border Princes
    9. The Badlands

    PLAYER MATS:
    Khorne
    pic545594_md.jpg
    Nurgle
    pic545599_md.jpg
    Tzeentch
    pic545604_md.jpg
    Slaanesh
    pic545592_md.jpg
    Errata: Dial advancement for two corruption, not one.

    DIAL ADVANCEMENT BONUSES:
    pic544561_lg.jpg
    Khorne: 9 clicks
    Nurgle: 10 clicks
    Tzeentch: 8 clicks
    Slaanesh: 7 clicks

    AVAILABLE UPGRADES:
    Khorne Upgrades:
    Upgrades:
    Power of Blood - +1 PP per turn
    Deluge of Ferocity - Draw 3 cards instead of 2 each turn
    Bloodsworn - Stats: (1/1/1)
    Bloodletters - Bloodletters strike first and inflict casualties before opponents return fire
    Bloodthirster - Counts as 3 figures for domination value

    Nurgle Upgrades:
    Power of Pestilence - +1 PP per turn
    Provender of Ruin - Score 3 VP each time a region is ruined
    Lepers - A Leper's cost is 0 if placed in a region where you have no other figures. A given leper may only be summoned for free once per round.
    Plaguebearers - When an opponent kills one of your plaguebearers in battle, inflict one hit on any figure in the same region belonging to that opponent
    Great Unclean One - Immediately place two corruption tokens in a region when you summon a Great Unclean One there

    Tzeentch Upgrades:
    Power of Magic - +1 PP per turn
    Deluge of Magic - Draw to 6 cards per turn instead of 5
    Acolytes - When summoned from the board instead of your stockpile, an Acolyte may bring a Warpstone token if present from its origin to its destination
    Horrors - When you summon a horror, you may place it on an empty card slot in that region. Only you may play cards to that slot while the horror remains.
    Lord of Change - A Lord of Change has 2 magic symbols.

    Slaanesh Upgrades:
    Power of Pain - +1 PP per turn. If you have power of pain and power of pleasure, total +3
    Power of Pleasure - +1 PP per turn. If you have power of pain and power of pleasure, total +3
    Seductress - New stats (1/0/2)
    Daemonettes - In battle, Daemonettes can only be hit on a die result of 6
    Keeper of Secrets - At the beginning of the battle phase, choose any cultist or warrior in this region. Control it until the end of the round or until your keeper of secrets is killed, whichever comes first.

    HOW TO MAKE A BATTLE ROLL:
    Delmain wrote: »
    Hey guys, helpful IC tidbit here.
    Roll Xd6.hitsopen(4,6). It'll reroll 6s and then count all the dice 4 and above and give you a convenient number of hits.

    Alternatively, you can make battle rolls via orokos (thanks, Infidel!)
    Delmain wrote: »
    Use Xd6o6h4.

    o is for Open, it rolls them over and over until you get a not-6. e6 just rerolls 6s once, even if another 6 comes up.

    Battle dice probabilities:
    MrBlarney wrote: »
    I made a table for expected results up to 6 battle dice. Cells without values have probabilities below 0.1%. There is some rounding, so the values won't be exact, but they'll be close enough for most purposes.

    ChaosInTheOldWorld_HitProbabilities.gif

    We'll be using both google-docs and admanb's handtracker for this game; you'll need to make an account for the handtracker and PM me an email address.

    stever777 on
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  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited June 2011
    Sign up!

    Darian on
  • stever777stever777 AFK most Saturdays Registered User regular
    edited June 2011
    Hey! It's that allowed??!! :)
    EDIT - Announce the game then sign up about 2 mins later...

    stever777 on
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  • El SkidEl Skid The frozen white northRegistered User regular
    edited June 2011
    !sign up

    El Skid on
  • Hi I'm Vee!Hi I'm Vee! Formerly VH; She/Her; Is an E X P E R I E N C E Registered User regular
    edited June 2011
    Well, if my Slaanesh win a long long time ago didn't count, I'd venture to say my Nurgle victory from earlier today will!

    !sign up

    Hi I'm Vee! on
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  • Hi I'm Vee!Hi I'm Vee! Formerly VH; She/Her; Is an E X P E R I E N C E Registered User regular
    edited June 2011
    Oh, hrm, is this going to be an expansion game?

    Hi I'm Vee! on
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  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited June 2011
    Nope, standard.

    Darian on
  • SeGaTaiSeGaTai Registered User regular
    edited June 2011
    !Sign Up

    SeGaTai on
    PSN SeGaTai
  • stever777stever777 AFK most Saturdays Registered User regular
    edited June 2011
    Anyone else notice Rorus took my game #41? I started posting with that # first then he started posting with it. He must think the new set takes precedence. Why, I ought'a! He'll get his... :winky:

    stever777 on
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  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited June 2011
    Oh, I noticed. I actually had to change it in the Index, since I had put yours in as 41. shakes fist

    Darian on
  • StericaSterica Yes Registered User, Moderator mod
    edited June 2011
    4 + 1 = 5, the number of gods.

    42 would have just been weird!

    Sterica on
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  • stever777stever777 AFK most Saturdays Registered User regular
    edited June 2011
    Any god choices here or do we just go RNG?

    stever777 on
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  • Hi I'm Vee!Hi I'm Vee! Formerly VH; She/Her; Is an E X P E R I E N C E Registered User regular
    edited June 2011
    Oh right, sorry.

    I guess T > S > N > K

    Hi I'm Vee! on
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  • El SkidEl Skid The frozen white northRegistered User regular
    edited June 2011
    S > T > N > K

    El Skid on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited June 2011
    T then whoever

    Darian on
  • SeGaTaiSeGaTai Registered User regular
    edited June 2011
    The big K man>N>S>T

    SeGaTai on
    PSN SeGaTai
  • stever777stever777 AFK most Saturdays Registered User regular
    edited June 2011
    No, really. Any previous winner can sign up.

    stever777 on
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  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited June 2011
    Might want to say that in the main discussion thread; don't know how likely someone else is to spot the thread title. (On the other hand, I'm liking my odds of getting into the game at the moment.)

    Darian on
  • SeGaTaiSeGaTai Registered User regular
    edited June 2011
    People at the top of the list might just be waiting for horned rat games to be starting up

    SeGaTai on
    PSN SeGaTai
  • stever777stever777 AFK most Saturdays Registered User regular
    edited June 2011
    Well, I guess we have our 4.
    Player list -
    SeGaTai as Khorne
    Darian as Nurgle
    visiblehowl as Tzeentch
    (determined randomly between Darian & vivsiblehowl)
    El Skid as Slaanesh

    stever777 on
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  • stever777stever777 AFK most Saturdays Registered User regular
    edited June 2011
    You may draw your 3 starting cards.

    stever777 on
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  • El SkidEl Skid The frozen white northRegistered User regular
    edited June 2011
    Stever didnt have my handtracker ID, so waiting on that. Feel free to forge on though!

    El Skid on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited June 2011
    Cards drawn. I look forward to watching the Old World decay.

    Darian on
  • Hi I'm Vee!Hi I'm Vee! Formerly VH; She/Her; Is an E X P E R I E N C E Registered User regular
    edited June 2011
    Cards drawn.

    They are the perfect cards for my plans...

    Hi I'm Vee! on
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  • SeGaTaiSeGaTai Registered User regular
    edited June 2011
    khorne has his cards, let the killing begin

    SeGaTai on
    PSN SeGaTai
  • stever777stever777 AFK most Saturdays Registered User regular
    edited June 2011
    Round 1, Old World Phase

    Dark Elf Corsairs

    Remove all Event tokens from the board and remove any Old World cards
    bearing the Twin-tailed Comet icon from the Old World track.
    Then, place one Event token in each of Estalia, Bretonnia and Norsca. -
    At the end of the battle phase, each player must remove one of his figures
    from each region where there is at least one Event token, if able.

    game42state1.png

    Round 1, Draw phase

    Khorne: draw 2; 5 in hand, 19 remaining in deck
    Nurgle: draw 2; 5 in hand, 19 remaining in deck
    Tzeentch: may choose to discard before drawing to five; 18 or 19 cards remaining in deck
    Slaanesh: draw 2; 5 in hand, 19 remaining in deck

    Khorne may begin the Summoning Phase when ready.

    stever777 on
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  • SeGaTaiSeGaTai Registered User regular
    edited June 2011
    start with a warrior in the empire

    5/7 pp

    SeGaTai on
    PSN SeGaTai
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited June 2011
    Influenza in Estalia
    5/6 PP

    Darian on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited June 2011
    Hmm... should have waited for Tzeentch to declare his discard (or pass the option). Oh well; he gets more info to make his choice.

    Darian on
  • Hi I'm Vee!Hi I'm Vee! Formerly VH; She/Her; Is an E X P E R I E N C E Registered User regular
    edited June 2011
    No discard.

    I'll cast Teleport in The Empire, sending Khorne's bloodletter to Estalia.

    (5/6)

    Hi I'm Vee! on
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  • El SkidEl Skid The frozen white northRegistered User regular
    edited June 2011
    So many options...

    Seductress to the Border Princes.

    5/6 PP

    El Skid on
  • stever777stever777 AFK most Saturdays Registered User regular
    edited June 2011
    Round 1, Summoning phase

    game42state1.png
    OWC Effect - At the end of Battle Phase, each player must remove one of his figures
    from each region where there is at least one Event token, if able.

    Spell effects:
    Estalia: Influenza - Region's resistance drops by 2
    Khorne is active.

    stever777 on
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  • SeGaTaiSeGaTai Registered User regular
    edited June 2011
    Bloodsworn to Tilea

    4/6 PP remaining


    ...meddling Tzeentch

    SeGaTai on
    PSN SeGaTai
  • Hi I'm Vee!Hi I'm Vee! Formerly VH; She/Her; Is an E X P E R I E N C E Registered User regular
    edited June 2011
    *sigh* Yeah, I get that a lot....

    Hi I'm Vee! on
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  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited June 2011
    This is probably silly, but I'll bring forth the Stench of Decay in Estalia.
    2/6 PP

    Darian on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited June 2011
    Thanks for leaving that slot open, by the way. It's appreciated.

    Darian on
  • Hi I'm Vee!Hi I'm Vee! Formerly VH; She/Her; Is an E X P E R I E N C E Registered User regular
    edited June 2011
    Casting Meddling of Skaven in The Border Princes, Slaanesh to discard 2 cards.

    (4/6)

    Hi I'm Vee! on
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  • Hi I'm Vee!Hi I'm Vee! Formerly VH; She/Her; Is an E X P E R I E N C E Registered User regular
    edited June 2011
    Darian wrote: »
    Thanks for leaving that slot open, by the way. It's appreciated.
    You're pretty much the only one I'm NOT being a dick to this round.

    I'll have to rectify that next round...

    Hi I'm Vee! on
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  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited June 2011
    Oh, you'll probably still be able to mess with me this round. Depends on your cards, of course.

    Darian on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited June 2011
    I should stop reading multiple games at the same time and realize it was ME that tzeentch just screwed over. :-/

    Discarding:

    Abyssal Pact and
    Degenerate Royalty

    My turn now, eh?

    Seductress to the Badlands

    4/6 PP

    El Skid on
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