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[Alien] Isolation : Walk, but don't run.. never, ever run.. and buy this game now

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Posts

  • Mustachio JonesMustachio Jones jerseyRegistered User regular
    I just don't understand why they had to mess with the Pulse Rifle. That shit doesn't need iron sights. At all. And 50 rounds? Come on.

  • TzenTzen Registered User regular
    And 50 rounds? Come on.

    I noticed that, too. How do you fuck that up? Don't tell me it was for balance reasons or some shit.

  • PolloDiabloPolloDiablo Registered User regular
    Wait, what? Why would they do that?

  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    I'll forgive iron sights (it's how Hicks trained Riply), but only loading a mag 50%?

    For shame

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  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    Wow, I didn't even notice that stuff. Yeah, this is looking more and more to me like Gearbox is saying it wants to make a game true to the movie, but they're really just "reimagining" things they way they want them to be. You can't go around throwing out Aliens quotes, then butcher the pulse rifle like that and somehow thinks that's a good idea.

    Seriously, I'm still puzzled as to why it sounds like shit when you fire it.

  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    Honestly, it looks like generic FPS set in Hadley's Hope with xenomorphs. It doesn't feel unique.


    Infestation looks amazing.

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  • subediisubedii Registered User regular
    99 bullets is a lot of bullets. Depending on the gameplay, it would pretty much negate the whole point of having a clip system altogether, unless we're talking about seriously ramping up the fire-rate as well. But then you've got the problem that it may make the weapons feel ineffectual.

    I can see the purpose behind it. It's not exactly a major change or anything.

  • SJSJ College. Forever.Registered User regular
    And really, how the fuck would you fit 99 10mm rounds into a magazine that size. Really.

  • AntimatterAntimatter Devo Was Right Gates of SteelRegistered User regular
    Wayforward + Aliens = yes please.

  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    subedii wrote:
    99 bullets is a lot of bullets. Depending on the gameplay, it would pretty much negate the whole point of having a clip system altogether, unless we're talking about seriously ramping up the fire-rate as well. But then you've got the problem that it may make the weapons feel ineffectual.

    I can see the purpose behind it. It's not exactly a major change or anything.

    Yeah, but I don't really care about the devs feeling like their magazine system isn't crucial to the gameplay. Give the pulse rifle the punch it deserves and just don't have it so the player has ammo pouring out of their ears. If Gearbox is really interested in giving the game an authentic feel, then a soldier would only be carrying a couple of those magazines anyway so the ammo count would be a hundred in the rifle plus a couple hundred extra. I like that a helluva lot more than changing an iconic weapon just because the devs think 50 works better for them than 100.

  • chiasaur11chiasaur11 Never doubt a raccoon. Do you think it's trademarked?Registered User regular
    SJ wrote:
    And really, how the fuck would you fit 99 10mm rounds into a magazine that size. Really.

    Science.

  • subediisubedii Registered User regular
    chiasaur11 wrote:
    SJ wrote:
    And really, how the fuck would you fit 99 10mm rounds into a magazine that size. Really.

    Science.

    I'm picturing that Portal turret ad right now. Cutaway diagram of the Pulse Rifle.

    "How do we get so many bullets in 'em? Like this." *rattle*rattle*rattle*

    "Cave Johnson, we're done here."

    EDIT:

    Haha, I just realised those are caseless bullets. So they really ARE firing the whole bullet. "65% more bullet per bullet". :lol:

  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited October 2011
    That's actually a really easy explanation. It is future science, after all. The "10mm" part could refer to something besides the diameter of the bullet; if they were 10mm long thanks to future-gunpowder, getting 100 in there wouldn't seem like much of a stretch.

    EDIT: Addendum: shut it. BOOLETZ FOR EVERYONE.

    Ninja Snarl P on
  • BloodySlothBloodySloth Registered User regular
    Hicks does say it's caseless ammo, if that helps. although, I'm pretty sure the guns eject cases in the movie.

  • SvKSvK Registered User regular
    "Caseless ammo" sounds cool. A gun that rains brass as it fires looks cool. Put two cool things together for double coolness.

  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    The Pulse Rifle is way too familiar a weapon to retcon at this point

    I'm not even looking at the FPS, but I get all googly-eyed when I see an Alien metroidvania

  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    Yeah, even the new AvP didn't change the M-41a (look closely it's actually the M-41b or c I think. It was a design choice to put the ammo counter on the "correct" side and stremeline it similar to the M-16 -> M-4 design).

    Hell, all the AvP games also limited your mag size carry limit as well. And seriously, if you've got 99 rd capcity mags, you really only need 4. 10 tops (long range patrol, deep cover garrison...)

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  • Mustachio JonesMustachio Jones jerseyRegistered User regular
    Yeah, the sound in that demo was just muddy. They were shooting their pulse rifles but they didn't at all sound like they should've.

    I'm still hopeful, but meh. This isn't going to be Republic Commando: Colonial Marine.

  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    I love Aliens, and I love strict attention to detail in terms of the environments (everything looked exactly as it was in the film)

    What I don't care about is pointless technical minutiae which adversely affects the feel or balance of the game. I don't give a shit if the pulse rifle has 50 or 100 rounds in it, I care if it sounds right and feels powerful

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    PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
  • SJSJ College. Forever.Registered User regular
    Unfortunately, I don't think it hit either of those points in that video. And now that I think about it, the sound of the turrets firing sounded pretty off also.

  • BloodySlothBloodySloth Registered User regular
    Republic Commando: Colonial Marine.

    Why did you even have to say this. Now I'm never going to be satisfied with an Aliens game.

  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    I think they made it sound right, and I think it will feel powerful when I am downing xenos with it

    As long as the game is balanced properly, and as long as it doesn't get too bogged down in heavily scripted fan service stuff like that demo, I think it'll be a hell of a game

    Just as long as it remembers that Aliens was a tense and scary movie as well as an action packed thrill ride

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    PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
  • SJSJ College. Forever.Registered User regular
    This reminds me, just last week I had my girlfriend watch Alien and Aliens, she'd never seen them before. She hates horror/scary movies. It was pretty wonderful.

  • ForarForar #432 Toronto, Ontario, CanadaRegistered User regular
    SJ wrote: »
    This reminds me, just last week I had my girlfriend watch Alien and Aliens, she'd never seen them before. She hates horror/scary movies. It was pretty wonderful.

    Funny thing, same here. Aliens is one of my all time favourite movies (it's the only one I've ever bought three times; VHS, DVD and the only film I've ever paid for on iTunes) and despite not liking horror films (or having seen the first) she enjoyed it.

    First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
  • NibCromNibCrom Registered User regular
  • Delta AssaultDelta Assault Registered User regular
    subedii wrote:
    99 bullets is a lot of bullets. Depending on the gameplay, it would pretty much negate the whole point of having a clip system altogether, unless we're talking about seriously ramping up the fire-rate as well. But then you've got the problem that it may make the weapons feel ineffectual.

    I can see the purpose behind it. It's not exactly a major change or anything.

    99 bullets worked fine in AvP and AvP 2.

    *angry scowl*

  • tastydonutstastydonuts Registered User regular
    subedii wrote:
    99 bullets is a lot of bullets. Depending on the gameplay, it would pretty much negate the whole point of having a clip system altogether, unless we're talking about seriously ramping up the fire-rate as well. But then you've got the problem that it may make the weapons feel ineffectual.

    I can see the purpose behind it. It's not exactly a major change or anything.

    Making the M41 series rifles not have 99 rounds is a major change. Hopefully it's an entirely different model they're using. But 99 rounds the LED indicating such is a staple of the series, along with the sound.

    “I used to draw, hard to admit that I used to draw...”
  • NibCromNibCrom Registered User regular
    My copy of Infestation has shipped and should be here on Friday. Yay!

  • l_gl_g Registered User regular
    Let's say they go for the 99 round magazine.

    Make it so that every time you pull the trigger, 4 rounds fire. This gives you 25 individual pulls of the trigger before reloading, and prevents players from being able to pick away at things for ages without needing to reload. The fluff says that proper handling of the gun requires controlled bursts, but for balancing reasons allowing it to have a burst fire mode that has a mandatory cooldown between bursts should help make it more balanced.

    Make the rate of fire upwards of 900 rpm, maybe 1200 rpm or even a bit above that. That'd make it so that the individual bursts are good and fast, but it would take close to 5 seconds to empty the entire clip. For comparison, the P90 in Modern Warfare 2 fires at a rate of 925 rpm, and takes 3.3 seconds to empty its 50 round clip.

    But unlike MW2, the correspondence between the amount of time needed to empty a magazine and the amount of time needed to get a decently long scream of "ALIEEEEEEEEEEEEEEEEEEEEEEEEEENSSSSSSSSSSS!!!!!!!!!!!!!!" is vital. Should the gun be able to continue firing after the average length "ALIEEEEEEEEEEEEEEEEENSSSSSSSSSSSSS!!!!!" scream ends, or if it should start making that horrifying empty cycling sound before that ends? That's the really important question, and the one that I hope is investigated thoroughly before the release of the game.

    Cole's Law: "Thinly sliced cabbage."
  • PolloDiabloPolloDiablo Registered User regular
    Infestation is quite good. I thought it would have more of a management angle or something, but marines are basically just 1ups. I'm enjoying it, though.

    Giant Bomb also did a quick look if you want to see some people who don't know how to play games play it.

  • ArchsorcererArchsorcerer Registered User regular
    Found the page of a concept artist that works for Obsidian at Deviantart. Probably art related to the cancelled Aliens RPG.

    They look good. http://brenze.deviantart.com/gallery/

    Some illustrations (not sure if they were posted before):
    another_space_gal_by_Brenze.jpg

    outta_space_crazy_dude_by_Brenze.jpg

    Outta_space_lady_by_Brenze.jpg

    XBL - ArchSilversmith

    "We have years of struggle ahead, mostly within ourselves." - Made in USA
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    If somebody can't get the pulse rifle right, it casts legitimate doubts on their ability to handle everything else. It's a pretty obvious case of don't fuck with it. 100 rounds in a magazine works absolutely fine with a bit of tweaking; just balance controllability against hitting power and hey, look at that, a 100-round rifle that works and feels just like the one in the movie and that everybody likes.

    If they're going to change the rifle because they can't be bothered to deal with the proper one, then why bother claiming that a bunch of attention has been given to detail?

  • HadjiQuestHadjiQuest Registered User regular
    Infestation looks amazing. I'll have to pick it up when I'm working again.

    This has actually gotten me interested in Colonial Marines, something that I thought was impossible.

    What was wrong with the Alien vs Predator game a year or so ago?

    And is the first AvP from ~2000 worth playing still? My friend bought it for me as a joke long ago.

  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited October 2011
    HadjiQuest wrote:
    What was wrong with the Alien vs Predator game a year or so ago?

    There are a lot of answers to that, but the short explanation is that it was crap. Seriously, I was just thinking of an adequate example, but pretty much the entire game is completely and utterly mediocre. Not the cheapest, laziest attempt to cash in on the franchise, but also completely unmemorable.

    You could give the first one a shot; I remember playing it last year or something but got fed up with infinitely-spawning aliens. It was also made in the era where everything moved at Mach 3, so it really wasn't fun to continually get blindsided by aliens who could get across a room before the sound of their approach reached me. Probably pretty amazing for its time, though. You'd be much better off just playing AvP2, which is the really good one in the series.

    EDIT: The latest AvP was bad enough to make me really leery of this new one. It was bad enough for that.

    Ninja Snarl P on
  • PeewiPeewi Registered User regular
    I beat Infestation the other day. It was good, but pretty short. In the end there were only two marines I hadn't found and I had upgraded all the weapons to +3.

    Is there any way to return to the area outside of the Sulaco or can you do sequence breaking? I saw at least one area where either of those options seemed neccesary to access.

  • RT800RT800 Registered User regular
    edited October 2011
    You know LV-426 from the first and second film where the derelict ship and Hadley's Hope are located isn't really a planet at all.

    It's a moon orbiting a gas giant.

    Which I always felt was cooler for some reason.

    RT800 on
  • MorranMorran Registered User regular
    If you're having ammo problems i feel bad for you, son.
    I got 99 bullets in my clip, not one.

  • nefyavenefyave Registered User regular
    Morran wrote:
    If you're having ammo problems i feel bad for you, son.
    I got 99 bullets in my clip, not one.

    Bravo.

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  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    Wow, Infestaion is neat. And pretty hard. Very cool game. Johnston is a fucking joke tho, why not just make Vasquez again if you're going to be so blatant. Thank god they included some non-macho, non-stereotype characters to use.

  • The WolfmanThe Wolfman Registered User regular
    Magic Pink wrote:
    Wow, Infestaion is neat. And pretty hard. Very cool game. Johnston is a fucking joke tho, why not just make Vasquez again if you're going to be so blatant. Thank god they included some non-macho, non-stereotype characters to use.

    Really? Because I have to say, I'm finding the game to be almost detrimentally easy. Next to nothing poses a threat, and it's killing all of the tension. The aliens announce themselves by popping up 5 feet in front of you, and are dead in seconds before they ever reach you. The only ones I take damage from are the ones who are smart/cheap enough to bumrush me. And once you start getting weapon upgrades, the difficulty nose dives since shit dies even faster. The only times I've ever died were during boss fights. At least initially. The first few tries have me screaming racial slurs at how cheap they are. Once I calmed down and came back with a cooler head, I then discovered the dead simple pattern that turns them into pathetic things that never get a hit on you.

    It's just kind of funny, they made this big deal about how there's permadeath and how hard it will likely be because of it, and for the most part the game is a cakewalk. I'm also not a big fan of the whole marine system. They really are just glorified 1-ups. But the real stupid thing is that you can't pick them up at all and shape your own team. Not without killing off your initial marines. And my hardcore gamer pride just will not allow me to do that. A shame too, because apparently they really went the whole nine yards, having all unique dialog on every event for every marine.

    Still though, griping aside, it's a pretty boss game.

    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
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