NocrenLt Futz, Back in ActionNorth CarolinaRegistered Userregular
I'll forgive iron sights (it's how Hicks trained Riply), but only loading a mag 50%?
For shame
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
Wow, I didn't even notice that stuff. Yeah, this is looking more and more to me like Gearbox is saying it wants to make a game true to the movie, but they're really just "reimagining" things they way they want them to be. You can't go around throwing out Aliens quotes, then butcher the pulse rifle like that and somehow thinks that's a good idea.
Seriously, I'm still puzzled as to why it sounds like shit when you fire it.
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
Honestly, it looks like generic FPS set in Hadley's Hope with xenomorphs. It doesn't feel unique.
99 bullets is a lot of bullets. Depending on the gameplay, it would pretty much negate the whole point of having a clip system altogether, unless we're talking about seriously ramping up the fire-rate as well. But then you've got the problem that it may make the weapons feel ineffectual.
I can see the purpose behind it. It's not exactly a major change or anything.
99 bullets is a lot of bullets. Depending on the gameplay, it would pretty much negate the whole point of having a clip system altogether, unless we're talking about seriously ramping up the fire-rate as well. But then you've got the problem that it may make the weapons feel ineffectual.
I can see the purpose behind it. It's not exactly a major change or anything.
Yeah, but I don't really care about the devs feeling like their magazine system isn't crucial to the gameplay. Give the pulse rifle the punch it deserves and just don't have it so the player has ammo pouring out of their ears. If Gearbox is really interested in giving the game an authentic feel, then a soldier would only be carrying a couple of those magazines anyway so the ammo count would be a hundred in the rifle plus a couple hundred extra. I like that a helluva lot more than changing an iconic weapon just because the devs think 50 works better for them than 100.
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chiasaur11Never doubt a raccoon.Do you think it's trademarked?Registered Userregular
And really, how the fuck would you fit 99 10mm rounds into a magazine that size. Really.
Science.
I'm picturing that Portal turret ad right now. Cutaway diagram of the Pulse Rifle.
"How do we get so many bullets in 'em? Like this." *rattle*rattle*rattle*
"Cave Johnson, we're done here."
EDIT:
Haha, I just realised those are caseless bullets. So they really ARE firing the whole bullet. "65% more bullet per bullet".
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
edited October 2011
That's actually a really easy explanation. It is future science, after all. The "10mm" part could refer to something besides the diameter of the bullet; if they were 10mm long thanks to future-gunpowder, getting 100 in there wouldn't seem like much of a stretch.
The Pulse Rifle is way too familiar a weapon to retcon at this point
I'm not even looking at the FPS, but I get all googly-eyed when I see an Alien metroidvania
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NocrenLt Futz, Back in ActionNorth CarolinaRegistered Userregular
Yeah, even the new AvP didn't change the M-41a (look closely it's actually the M-41b or c I think. It was a design choice to put the ammo counter on the "correct" side and stremeline it similar to the M-16 -> M-4 design).
Hell, all the AvP games also limited your mag size carry limit as well. And seriously, if you've got 99 rd capcity mags, you really only need 4. 10 tops (long range patrol, deep cover garrison...)
Yeah, the sound in that demo was just muddy. They were shooting their pulse rifles but they didn't at all sound like they should've.
I'm still hopeful, but meh. This isn't going to be Republic Commando: Colonial Marine.
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Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
I love Aliens, and I love strict attention to detail in terms of the environments (everything looked exactly as it was in the film)
What I don't care about is pointless technical minutiae which adversely affects the feel or balance of the game. I don't give a shit if the pulse rifle has 50 or 100 rounds in it, I care if it sounds right and feels powerful
Unfortunately, I don't think it hit either of those points in that video. And now that I think about it, the sound of the turrets firing sounded pretty off also.
Why did you even have to say this. Now I'm never going to be satisfied with an Aliens game.
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Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
I think they made it sound right, and I think it will feel powerful when I am downing xenos with it
As long as the game is balanced properly, and as long as it doesn't get too bogged down in heavily scripted fan service stuff like that demo, I think it'll be a hell of a game
Just as long as it remembers that Aliens was a tense and scary movie as well as an action packed thrill ride
This reminds me, just last week I had my girlfriend watch Alien and Aliens, she'd never seen them before. She hates horror/scary movies. It was pretty wonderful.
This reminds me, just last week I had my girlfriend watch Alien and Aliens, she'd never seen them before. She hates horror/scary movies. It was pretty wonderful.
Funny thing, same here. Aliens is one of my all time favourite movies (it's the only one I've ever bought three times; VHS, DVD and the only film I've ever paid for on iTunes) and despite not liking horror films (or having seen the first) she enjoyed it.
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
99 bullets is a lot of bullets. Depending on the gameplay, it would pretty much negate the whole point of having a clip system altogether, unless we're talking about seriously ramping up the fire-rate as well. But then you've got the problem that it may make the weapons feel ineffectual.
I can see the purpose behind it. It's not exactly a major change or anything.
99 bullets is a lot of bullets. Depending on the gameplay, it would pretty much negate the whole point of having a clip system altogether, unless we're talking about seriously ramping up the fire-rate as well. But then you've got the problem that it may make the weapons feel ineffectual.
I can see the purpose behind it. It's not exactly a major change or anything.
Making the M41 series rifles not have 99 rounds is a major change. Hopefully it's an entirely different model they're using. But 99 rounds the LED indicating such is a staple of the series, along with the sound.
“I used to draw, hard to admit that I used to draw...”
Make it so that every time you pull the trigger, 4 rounds fire. This gives you 25 individual pulls of the trigger before reloading, and prevents players from being able to pick away at things for ages without needing to reload. The fluff says that proper handling of the gun requires controlled bursts, but for balancing reasons allowing it to have a burst fire mode that has a mandatory cooldown between bursts should help make it more balanced.
Make the rate of fire upwards of 900 rpm, maybe 1200 rpm or even a bit above that. That'd make it so that the individual bursts are good and fast, but it would take close to 5 seconds to empty the entire clip. For comparison, the P90 in Modern Warfare 2 fires at a rate of 925 rpm, and takes 3.3 seconds to empty its 50 round clip.
But unlike MW2, the correspondence between the amount of time needed to empty a magazine and the amount of time needed to get a decently long scream of "ALIEEEEEEEEEEEEEEEEEEEEEEEEEENSSSSSSSSSSS!!!!!!!!!!!!!!" is vital. Should the gun be able to continue firing after the average length "ALIEEEEEEEEEEEEEEEEENSSSSSSSSSSSSS!!!!!" scream ends, or if it should start making that horrifying empty cycling sound before that ends? That's the really important question, and the one that I hope is investigated thoroughly before the release of the game.
Infestation is quite good. I thought it would have more of a management angle or something, but marines are basically just 1ups. I'm enjoying it, though.
Giant Bomb also did a quick look if you want to see some people who don't know how to play games play it.
Some illustrations (not sure if they were posted before):
XBL - ArchSilversmith
"We have years of struggle ahead, mostly within ourselves." - Made in USA
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
If somebody can't get the pulse rifle right, it casts legitimate doubts on their ability to handle everything else. It's a pretty obvious case of don't fuck with it. 100 rounds in a magazine works absolutely fine with a bit of tweaking; just balance controllability against hitting power and hey, look at that, a 100-round rifle that works and feels just like the one in the movie and that everybody likes.
If they're going to change the rifle because they can't be bothered to deal with the proper one, then why bother claiming that a bunch of attention has been given to detail?
What was wrong with the Alien vs Predator game a year or so ago?
There are a lot of answers to that, but the short explanation is that it was crap. Seriously, I was just thinking of an adequate example, but pretty much the entire game is completely and utterly mediocre. Not the cheapest, laziest attempt to cash in on the franchise, but also completely unmemorable.
You could give the first one a shot; I remember playing it last year or something but got fed up with infinitely-spawning aliens. It was also made in the era where everything moved at Mach 3, so it really wasn't fun to continually get blindsided by aliens who could get across a room before the sound of their approach reached me. Probably pretty amazing for its time, though. You'd be much better off just playing AvP2, which is the really good one in the series.
EDIT: The latest AvP was bad enough to make me really leery of this new one. It was bad enough for that.
I beat Infestation the other day. It was good, but pretty short. In the end there were only two marines I hadn't found and I had upgraded all the weapons to +3.
Is there any way to return to the area outside of the Sulaco or can you do sequence breaking? I saw at least one area where either of those options seemed neccesary to access.
Wow, Infestaion is neat. And pretty hard. Very cool game. Johnston is a fucking joke tho, why not just make Vasquez again if you're going to be so blatant. Thank god they included some non-macho, non-stereotype characters to use.
Wow, Infestaion is neat. And pretty hard. Very cool game. Johnston is a fucking joke tho, why not just make Vasquez again if you're going to be so blatant. Thank god they included some non-macho, non-stereotype characters to use.
Really? Because I have to say, I'm finding the game to be almost detrimentally easy. Next to nothing poses a threat, and it's killing all of the tension. The aliens announce themselves by popping up 5 feet in front of you, and are dead in seconds before they ever reach you. The only ones I take damage from are the ones who are smart/cheap enough to bumrush me. And once you start getting weapon upgrades, the difficulty nose dives since shit dies even faster. The only times I've ever died were during boss fights. At least initially. The first few tries have me screaming racial slurs at how cheap they are. Once I calmed down and came back with a cooler head, I then discovered the dead simple pattern that turns them into pathetic things that never get a hit on you.
It's just kind of funny, they made this big deal about how there's permadeath and how hard it will likely be because of it, and for the most part the game is a cakewalk. I'm also not a big fan of the whole marine system. They really are just glorified 1-ups. But the real stupid thing is that you can't pick them up at all and shape your own team. Not without killing off your initial marines. And my hardcore gamer pride just will not allow me to do that. A shame too, because apparently they really went the whole nine yards, having all unique dialog on every event for every marine.
Still though, griping aside, it's a pretty boss game.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
Posts
I noticed that, too. How do you fuck that up? Don't tell me it was for balance reasons or some shit.
For shame
Seriously, I'm still puzzled as to why it sounds like shit when you fire it.
Infestation looks amazing.
I can see the purpose behind it. It's not exactly a major change or anything.
Yeah, but I don't really care about the devs feeling like their magazine system isn't crucial to the gameplay. Give the pulse rifle the punch it deserves and just don't have it so the player has ammo pouring out of their ears. If Gearbox is really interested in giving the game an authentic feel, then a soldier would only be carrying a couple of those magazines anyway so the ammo count would be a hundred in the rifle plus a couple hundred extra. I like that a helluva lot more than changing an iconic weapon just because the devs think 50 works better for them than 100.
Science.
Why I fear the ocean.
I'm picturing that Portal turret ad right now. Cutaway diagram of the Pulse Rifle.
"How do we get so many bullets in 'em? Like this." *rattle*rattle*rattle*
"Cave Johnson, we're done here."
EDIT:
Haha, I just realised those are caseless bullets. So they really ARE firing the whole bullet. "65% more bullet per bullet".
EDIT: Addendum: shut it. BOOLETZ FOR EVERYONE.
I'm not even looking at the FPS, but I get all googly-eyed when I see an Alien metroidvania
Hell, all the AvP games also limited your mag size carry limit as well. And seriously, if you've got 99 rd capcity mags, you really only need 4. 10 tops (long range patrol, deep cover garrison...)
I'm still hopeful, but meh. This isn't going to be Republic Commando: Colonial Marine.
What I don't care about is pointless technical minutiae which adversely affects the feel or balance of the game. I don't give a shit if the pulse rifle has 50 or 100 rounds in it, I care if it sounds right and feels powerful
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Why did you even have to say this. Now I'm never going to be satisfied with an Aliens game.
As long as the game is balanced properly, and as long as it doesn't get too bogged down in heavily scripted fan service stuff like that demo, I think it'll be a hell of a game
Just as long as it remembers that Aliens was a tense and scary movie as well as an action packed thrill ride
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Funny thing, same here. Aliens is one of my all time favourite movies (it's the only one I've ever bought three times; VHS, DVD and the only film I've ever paid for on iTunes) and despite not liking horror films (or having seen the first) she enjoyed it.
99 bullets worked fine in AvP and AvP 2.
*angry scowl*
Making the M41 series rifles not have 99 rounds is a major change. Hopefully it's an entirely different model they're using. But 99 rounds the LED indicating such is a staple of the series, along with the sound.
Make it so that every time you pull the trigger, 4 rounds fire. This gives you 25 individual pulls of the trigger before reloading, and prevents players from being able to pick away at things for ages without needing to reload. The fluff says that proper handling of the gun requires controlled bursts, but for balancing reasons allowing it to have a burst fire mode that has a mandatory cooldown between bursts should help make it more balanced.
Make the rate of fire upwards of 900 rpm, maybe 1200 rpm or even a bit above that. That'd make it so that the individual bursts are good and fast, but it would take close to 5 seconds to empty the entire clip. For comparison, the P90 in Modern Warfare 2 fires at a rate of 925 rpm, and takes 3.3 seconds to empty its 50 round clip.
But unlike MW2, the correspondence between the amount of time needed to empty a magazine and the amount of time needed to get a decently long scream of "ALIEEEEEEEEEEEEEEEEEEEEEEEEEENSSSSSSSSSSS!!!!!!!!!!!!!!" is vital. Should the gun be able to continue firing after the average length "ALIEEEEEEEEEEEEEEEEENSSSSSSSSSSSSS!!!!!" scream ends, or if it should start making that horrifying empty cycling sound before that ends? That's the really important question, and the one that I hope is investigated thoroughly before the release of the game.
Giant Bomb also did a quick look if you want to see some people who don't know how to play games play it.
They look good. http://brenze.deviantart.com/gallery/
Some illustrations (not sure if they were posted before):
"We have years of struggle ahead, mostly within ourselves." - Made in USA
If they're going to change the rifle because they can't be bothered to deal with the proper one, then why bother claiming that a bunch of attention has been given to detail?
This has actually gotten me interested in Colonial Marines, something that I thought was impossible.
What was wrong with the Alien vs Predator game a year or so ago?
And is the first AvP from ~2000 worth playing still? My friend bought it for me as a joke long ago.
There are a lot of answers to that, but the short explanation is that it was crap. Seriously, I was just thinking of an adequate example, but pretty much the entire game is completely and utterly mediocre. Not the cheapest, laziest attempt to cash in on the franchise, but also completely unmemorable.
You could give the first one a shot; I remember playing it last year or something but got fed up with infinitely-spawning aliens. It was also made in the era where everything moved at Mach 3, so it really wasn't fun to continually get blindsided by aliens who could get across a room before the sound of their approach reached me. Probably pretty amazing for its time, though. You'd be much better off just playing AvP2, which is the really good one in the series.
EDIT: The latest AvP was bad enough to make me really leery of this new one. It was bad enough for that.
Is there any way to return to the area outside of the Sulaco or can you do sequence breaking? I saw at least one area where either of those options seemed neccesary to access.
It's a moon orbiting a gas giant.
Which I always felt was cooler for some reason.
I got 99 bullets in my clip, not one.
Bravo.
Really? Because I have to say, I'm finding the game to be almost detrimentally easy. Next to nothing poses a threat, and it's killing all of the tension. The aliens announce themselves by popping up 5 feet in front of you, and are dead in seconds before they ever reach you. The only ones I take damage from are the ones who are smart/cheap enough to bumrush me. And once you start getting weapon upgrades, the difficulty nose dives since shit dies even faster. The only times I've ever died were during boss fights. At least initially. The first few tries have me screaming racial slurs at how cheap they are. Once I calmed down and came back with a cooler head, I then discovered the dead simple pattern that turns them into pathetic things that never get a hit on you.
It's just kind of funny, they made this big deal about how there's permadeath and how hard it will likely be because of it, and for the most part the game is a cakewalk. I'm also not a big fan of the whole marine system. They really are just glorified 1-ups. But the real stupid thing is that you can't pick them up at all and shape your own team. Not without killing off your initial marines. And my hardcore gamer pride just will not allow me to do that. A shame too, because apparently they really went the whole nine yards, having all unique dialog on every event for every marine.
Still though, griping aside, it's a pretty boss game.