"SEGA® of America, Inc. today announced their lineup of titles for PAX Prime 2011 in Seattle. Located at Booth 3625 on the show floor, the company will have a number of highly anticipated titles playable at the show, including Sonic Generations™, Rise of Nightmares™ and the first chance for fans to get a look at Aliens: Colonial Marines™."
I'm not sure if that means it'll be playable or not, so I'll keep my expectations low.
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Brainiac 8Don't call me Shirley...Registered Userregular
"SEGA® of America, Inc. today announced their lineup of titles for PAX Prime 2011 in Seattle. Located at Booth 3625 on the show floor, the company will have a number of highly anticipated titles playable at the show, including Sonic Generations™, Rise of Nightmares™ and the first chance for fans to get a look at Aliens: Colonial Marines™."
I'm not sure if that means it'll be playable or not, so I'll keep my expectations low.
Super nerd time: The beginning of that trailer isn't really accurate to the film. The Sulaco wasn't dispatched to destroy Aliens, it was dispatched to rescue civilians. Then again, I'm pretty sure Hadley's Hope would be totally destroyed anyways from the atmosphere processor exploding. I think Gearbox is just kind of fudging with continuity in order to make it possible to create a video game based on the series. Which is actually fine with me. If the game lives up to that trailer, I'm willing to overlook their revisionist history.
FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
They could fudge it even further by saying that the public has never been accurately informed about what happened to the NOSTROMO, so who's to say that the truth has ever been told about the SULACO's mission ?
In the film the marines needed to recover the colonists from aliens, but they couldn't use certain guns for fear of setting off the reactor. I'm imagining a version of this game where it's always complicated.
You need to fight off some aliens, but if a few stray rounds pop the window, it's facehugger madness, kind of like shooting a car alarm in L4D. You need the power loader to fight the queen, but if you fail to keep the smaller aliens away from it, they climb up on it (or drop on to it from the ceiling) and murder the driver.
From a design perspective a game like this would be a huge amount of work. How do you communicate these complications to players? How do you handle griefing? I would love to see this type of game have Goldeneye style difficulty levels, where increasing the difficulty adds additional objectives and hazards.
Interview with WayForward about Aliens: Infestation:
"We worked off schematics of that ship from James Cameron’s film to make a full 1:1 scale Sulaco, with every inch of it explorable (including the exterior)."
Apparently NGamer magazine (from the UK) gave Aliens: Infestation an 80/100.
I'm not really big on reviews, and I'm not familiar with NGamer, but if a game I'm interested in gets positive scores, then any hesitation I had to buy it is pretty much gone.
My copy of infestation just turned up (at like 19:00 after a whole day inside in the baking sun, grrrr) so I will try get some impressions up at some point. Also have bf3 beta,swtor beta, ico/soc hd collection but will try to fit this in
So I'm playing infestation and it has a wonderful feel to it already and I haven't even found any Aliens yet. In true Aliens fashion, it is nicely building the suspense level. The game looks huge as it is the entire ship mapped out and there are secrets, blocked routes etc.
The marines have some nice banter going on and I'm just really impressed with the atmosphere considering it's a 2d DS game. Early to say anything yet but this feels like one of those games that I never would have dreamed of yet is so right for me.
After watching that demo video, it seems almost plausible that there might be some parts of Hadley's Hope left. I mean, it's still a bit of a stretch of the imagination, but the way he explained it gives me hope the game will be great.
I loved the video, and scripted or not, can't wait to see more.
Also, Pritchford quoting the movie was... basically what we did in this thread for like 5 pages straight. I'm strangely comfortable with a bunch of fans using the films/Technical Manual and making a game they enjoy/are proud of.
Some of the animations appeared a bit iffy, but I'm going to wait for the completely finished/polished product before I give them any crap over anything in particular.
The QTE with the alien looked pretty badass, and I don't mind the Crusher much, as it's consistent at least with a variety of non-canon (and to a degree, even some in-canon) material about types or individuals adapting/turning out differently than the common handful of types. If they introduce a dozen new forms I might roll my eyes, but if it's kept reasonable and done in awesome ways, I'm fine with that.
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
I'm cool with different kinds of Aliens as long as its explained where they came from. Depending on what the host creature is, the Alien that bursts out will have traits reflective of the host.
That's kind of why I'm worried about the "crusher" because I'm wondering where it came from. I'll remain cautiously optimistic though.
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
A few things from that vid.
First, it does a great job of reiterating the concept of not letting most lead devs anywhere near a running commentary of the game they're making. Yeah, I know they may love the hell out of their game they worked hard on, but they pretty universally suck at the commentary if it's anything but pointing things out.
More importantly, I really like the way they're handling the Aliens. The books had a variety of crappy authors so you end up with them describing the Aliens as impossibly strong compared to a person, so much so that they could do crap like casually slice off limbs just by blinking at people. Really glad to see the Marine able to contest with an Alien and not instantly die. As for the Charger thing, that doesn't bother me a whole lot. Praetorians were basically made up for AvP1 and for good reason; people need more to fight than the same 2-3 varieties for hours on end. I'm A-OK with a couple new Alien types provided they're done well; Hadley's Hope didn't seem to have any cattle or big animals, so it's not like the Aliens can get traits from anything but humans or what they already have. Plus, it was pretty neat how the Aliens scramble through little gaps to get at you.
More than anything else, the sound is what is bothering me the most. It really, really seems to lack a lot of "oomph" to it. Like when the power loader goes down, it should be making a huge racket; instead, a multi-ton metal machine slams into the ground without a sound. And most important of all, the pulse rifle sounds like shit when you fire it. It sounds perfect when all the other NPCs fire, but when the player fires it sounds like an utterly generic machine gun. What the hell is the deal there?
There is also a lot of scripted events going on in that vid, so it makes it really hard to judge what the actual game will be like. Understandable since it's the intro to the game, but will there ever be stuff like Aliens tackling power loaders after the intro or is that sort of thing never going to be seen for the rest of the game?
Otherwise, I think it looks at least encouraging. Good visuals, the Aliens look good, and detail looks good.
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
I hope I'm not the only one more interested in the DS game.
I hope I'm not the only one more interested in the DS game.
I think it's because the DS game has some neat ideas and the fps looks like basically the same thing we've seen a million times before. I'm totally stoked for the DS game.
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Also from SEGA:
"SEGA® of America, Inc. today announced their lineup of titles for PAX Prime 2011 in Seattle. Located at Booth 3625 on the show floor, the company will have a number of highly anticipated titles playable at the show, including Sonic Generations™, Rise of Nightmares™ and the first chance for fans to get a look at Aliens: Colonial Marines™."
I'm not sure if that means it'll be playable or not, so I'll keep my expectations low.
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Super nerd time: The beginning of that trailer isn't really accurate to the film. The Sulaco wasn't dispatched to destroy Aliens, it was dispatched to rescue civilians. Then again, I'm pretty sure Hadley's Hope would be totally destroyed anyways from the atmosphere processor exploding. I think Gearbox is just kind of fudging with continuity in order to make it possible to create a video game based on the series. Which is actually fine with me. If the game lives up to that trailer, I'm willing to overlook their revisionist history.
The game will NOT be playable at PAX, according to this:
http://www.avpgalaxy.net/2011/08/13/colonial-marines-at-pax-prime/
And that Facehugger window. Dear god.
You need to fight off some aliens, but if a few stray rounds pop the window, it's facehugger madness, kind of like shooting a car alarm in L4D. You need the power loader to fight the queen, but if you fail to keep the smaller aliens away from it, they climb up on it (or drop on to it from the ceiling) and murder the driver.
From a design perspective a game like this would be a huge amount of work. How do you communicate these complications to players? How do you handle griefing? I would love to see this type of game have Goldeneye style difficulty levels, where increasing the difficulty adds additional objectives and hazards.
New trailer!
pleasepaypreacher.net
http://www.avpgalaxy.net/website/interviews/wayforward-technologies/
I'm not really big on reviews, and I'm not familiar with NGamer, but if a game I'm interested in gets positive scores, then any hesitation I had to buy it is pretty much gone.
Gonna preorder it at Amazon!
I want to know more PA people on Twitter.
?
I want to know more PA people on Twitter.
Also, Pitchford got irritating after a while, since all his narration added to the video was "we watched Aliens like a bunch of times guys, honest."
The marines have some nice banter going on and I'm just really impressed with the atmosphere considering it's a 2d DS game. Early to say anything yet but this feels like one of those games that I never would have dreamed of yet is so right for me.
More impressions later on hopefully.
I want to know more PA people on Twitter.
Red dots on the motion tracker? No, no, no, no, no.
I really hope they don't color code the dots. I want to bust into a room and find a hamster in a wheel or something. That's the beauty of the device.
Also, Pritchford quoting the movie was... basically what we did in this thread for like 5 pages straight. I'm strangely comfortable with a bunch of fans using the films/Technical Manual and making a game they enjoy/are proud of.
Some of the animations appeared a bit iffy, but I'm going to wait for the completely finished/polished product before I give them any crap over anything in particular.
The QTE with the alien looked pretty badass, and I don't mind the Crusher much, as it's consistent at least with a variety of non-canon (and to a degree, even some in-canon) material about types or individuals adapting/turning out differently than the common handful of types. If they introduce a dozen new forms I might roll my eyes, but if it's kept reasonable and done in awesome ways, I'm fine with that.
That's kind of why I'm worried about the "crusher" because I'm wondering where it came from. I'll remain cautiously optimistic though.
First, it does a great job of reiterating the concept of not letting most lead devs anywhere near a running commentary of the game they're making. Yeah, I know they may love the hell out of their game they worked hard on, but they pretty universally suck at the commentary if it's anything but pointing things out.
More importantly, I really like the way they're handling the Aliens. The books had a variety of crappy authors so you end up with them describing the Aliens as impossibly strong compared to a person, so much so that they could do crap like casually slice off limbs just by blinking at people. Really glad to see the Marine able to contest with an Alien and not instantly die. As for the Charger thing, that doesn't bother me a whole lot. Praetorians were basically made up for AvP1 and for good reason; people need more to fight than the same 2-3 varieties for hours on end. I'm A-OK with a couple new Alien types provided they're done well; Hadley's Hope didn't seem to have any cattle or big animals, so it's not like the Aliens can get traits from anything but humans or what they already have. Plus, it was pretty neat how the Aliens scramble through little gaps to get at you.
More than anything else, the sound is what is bothering me the most. It really, really seems to lack a lot of "oomph" to it. Like when the power loader goes down, it should be making a huge racket; instead, a multi-ton metal machine slams into the ground without a sound. And most important of all, the pulse rifle sounds like shit when you fire it. It sounds perfect when all the other NPCs fire, but when the player fires it sounds like an utterly generic machine gun. What the hell is the deal there?
There is also a lot of scripted events going on in that vid, so it makes it really hard to judge what the actual game will be like. Understandable since it's the intro to the game, but will there ever be stuff like Aliens tackling power loaders after the intro or is that sort of thing never going to be seen for the rest of the game?
Otherwise, I think it looks at least encouraging. Good visuals, the Aliens look good, and detail looks good.
I think it's because the DS game has some neat ideas and the fps looks like basically the same thing we've seen a million times before. I'm totally stoked for the DS game.