FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
So, just post-medbay:
What did other people do in that factory area with the people standing up in the perch? I just gunned it for the door while the alien as harassing them, but it feels like there should be a sneaky way of doing it? I tried it but they just kept shooting me before I could even get close.
[/quote]
If you can find a way to sneak past those two snipers, you are better than me.
What did other people do in that factory area with the people standing up in the perch? I just gunned it for the door while the alien as harassing them, but it feels like there should be a sneaky way of doing it? I tried it but they just kept shooting me before I could even get close.
If you can find a way to sneak past those two snipers, you are better than me.
I think I had a bug or something because if we are thinking of the same area, those two people never acknowledged my presence. There's a vent that lets you get behind them but they were oblivious to me.
What did other people do in that factory area with the people standing up in the perch? I just gunned it for the door while the alien as harassing them, but it feels like there should be a sneaky way of doing it? I tried it but they just kept shooting me before I could even get close.
If you can find a way to sneak past those two snipers, you are better than me.[/quote]
I just hugged the left wall and hid behind the splines, peeking out til they looked away, moved up one by one. Went up the stairs through the vent that came out behind the desk. Crept up to it and then out the door. Found everything in the lobby past them, turned around and chucked a noise maker at those jerks and walked out once the screaming started.
What did other people do in that factory area with the people standing up in the perch? I just gunned it for the door while the alien as harassing them, but it feels like there should be a sneaky way of doing it? I tried it but they just kept shooting me before I could even get close.
If you can find a way to sneak past those two snipers, you are better than me.
Snuck around behind them and firebombed them with a molotov.
Dark Raven XLaugh hard, run fast,be kindRegistered Userregular
On Hard they came out into the corridor, I had to wrench em. On Easy, they stayed in the room at the end, and I just sneaked past. They spotted me, but didn't fire, which I'm really appreciating after Hard's constant firefights
Hope these guys just ignore pretty much everything whatsoever about Prometheus and the notion that the aliens were built instead of simply coming from a hellish planet. The whole thing with protohumans not only gets absurd, it commits the cardinal sin of explaining far, far too much about something that should stay mysterious and sinister.
Disagree with this completely, simply because my take on the alien has always been that it was a biomechanical weapon of mass destruction that got out of hand. The space jockey/engineer was flying what amounted to the Enola Gay and he somehow got infected. Knowing he was going to die, he set up the warning message and set down on a harsh planet where the threat should have been contained.
My biggest question was never "what is the jockey?" It was always "where the fuck is the alien that came out of him?"
Man, I didn't realize just how much in the game is taken from the movie, from general aesthetics down to the specific look of the vents, and the stun baton, and everything.
And some of it is really dumb.
Endgame
The four canisters you pull up to release the docking clamps is exactly how Ripley tries to destroy the Nostromo in the movie, which makes no sense. It's like they watched the movie and didn't understand what she was doing.
What did other people do in that factory area with the people standing up in the perch? I just gunned it for the door while the alien as harassing them, but it feels like there should be a sneaky way of doing it? I tried it but they just kept shooting me before I could even get close.
If you really want to do it without being detected, smoke bombs are your friend.
Man, I didn't realize just how much in the game is taken from the movie, from general aesthetics down to the specific look of the vents, and the stun baton, and everything.
And some of it is really dumb.
Endgame
The four canisters you pull up to release the docking clamps is exactly how Ripley tries to destroy the Nostromo in the movie, which makes no sense. It's like they watched the movie and didn't understand what she was doing.
The funny thing is I remember an interview with Ridley Scott saying the only reason they had the self-destruct sequence in the movie was so there would be some "race-against-the-clock" tension in the final act. He said he got the idea from "The Andromeda Strain", and just sort of made it up on the spot so Ripley would have a reason to get of the ship quickly and not have to just hide from the alien. It feels exactly the same in the game - just some mechanical thing to fiddle with to provide artificial tension
Dark Raven XLaugh hard, run fast,be kindRegistered Userregular
The mechanism makes no sense tho
In the movie she's causing a manual break in the system, I think removing coolant from an engine part since fuckin' errything revolves around coolant in the Alien universe :P
So she's physically yanking parts as part of a process to cause the engines to overheat. It doesn't translate to the thing she does in Isolation at all. There she's supposed to be arming an explosive detachment thing, right? Pulling canisters out makes no sense here.
In the movie she's causing a manual break in the system, I think removing coolant from an engine part since fuckin' errything revolves around coolant in the Alien universe :P
So she's physically yanking parts as part of a process to cause the engines to overheat. It doesn't translate to the thing she does in Isolation at all. There she's supposed to be arming an explosive detachment thing, right? Pulling canisters out makes no sense here.
Spoilers for that plus Stasis Interrupted DLC for Colonial Marines (if anyone cares):
One of the characters does this exact same thing to stop engine coolant and self-destruct the ship. It makes very little sense.
I always figured that the system Ripley uses is very convoluted so that it is made abundantly clear that you are, in fact, going to blow up a spaceship. This is why it takes a while and is a fairly intricate process. I didn't think it was a manual thing at all, more like a switch that, when pressed, activates a device near the engine that stops the coolant.
In SI the character does it, there are no alarms, and ten seconds later the ship blows up. Not to mention it is in a compleely unguarded and unlocked area of the ship that anyone could walk into and activate. It's the dumbest thing ever.
On Hard they came out into the corridor, I had to wrench em. On Easy, they stayed in the room at the end, and I just sneaked past. They spotted me, but didn't fire, which I'm really appreciating after Hard's constant firefights
I have no idea what part you guys are talking about, unless it's the revisit to the lobby.
For the guys by the android factory, I snuck forward, then to the right, down the vent, back to the left, up into the overlook area and circled back around to the factory/shelving android robot dude.
If you mean the two guys actually looking over the belts of moving android body bags...they just stood there to me. I didn't think they were hostile because they were basically the first people not trying to murder me.
Now the guys closer to the end of the game. They were basically impossible to circumvent many times. Mostly because my vents were bugged so I couldn't go in them.
Speaking of the ending
They need to not have super long, super boring EVAs where nothing happens. Phobos has good ideas of zero-g or vacuum-silence alien fights/stealth. Those would be neat.
I also like how I died to the train and it's all "You cannot outrun the alien." I also can't outrun your stupid trains, either.
The area in the rec room was the only place I started using my gadgets willy-nilly. Flares everywhere. A few noisemakers and liberal amounts of flamethrower. That part seems like it'd be very difficult if you had fuel limited to 75 like someone opined. It dragged a bit after Ricardo died. The whole 'getting captured' sequence, long outdoor EVA and messing with extending docking crap should have been dropped (...especially since earlier in the movie Verlaine said there was nowhere to dock... durr?).
I didn't find it difficult like some people apparently did. Apollo Core, the reactor/hive, and the rec room area seemed to go relatively smoothly. My biggest gripes for difficulty were the 3rd return to the lobby with sniper humans and medbay with its sparse save points. Everything else - other than the bugged vents getting me killed a few times - seemed to work pretty smoothly.
People seemed to be implying ambiguity in the ending as well. I'd assume she's being picked up by the Weyland-Yutani vessel out to do things with their newly purchased, newly destroyed space station. Unless you assume Ripley is lied to in Aliens, Amanda lives into her 80s, the facehuggers were still trying to impregnate her (after she escaped from being loosely cocooned and Alien 3 proclaims they tend not to try to kill people that are carrying young) and people were slated to arrive soon. So I'd say she's fine. Possibly due for lots of explaining to some WY people.
On Hard they came out into the corridor, I had to wrench em. On Easy, they stayed in the room at the end, and I just sneaked past. They spotted me, but didn't fire, which I'm really appreciating after Hard's constant firefights
I have no idea what part you guys are talking about, unless it's the revisit to the lobby.
For the guys by the android factory, I snuck forward, then to the right, down the vent, back to the left, up into the overlook area and circled back around to the factory/shelving android robot dude.
If you mean the two guys actually looking over the belts of moving android body bags...they just stood there to me. I didn't think they were hostile because they were basically the first people not trying to murder me.
Now the guys closer to the end of the game. They were basically impossible to circumvent many times. Mostly because my vents were bugged so I couldn't go in them.
Speaking of the ending
They need to not have super long, super boring EVAs where nothing happens. Phobos has good ideas of zero-g or vacuum-silence alien fights/stealth. Those would be neat.
I also like how I died to the train and it's all "You cannot outrun the alien." I also can't outrun your stupid trains, either.
The area in the rec room was the only place I started using my gadgets willy-nilly. Flares everywhere. A few noisemakers and liberal amounts of flamethrower. That part seems like it'd be very difficult if you had fuel limited to 75 like someone opined. It dragged a bit after Ricardo died. The whole 'getting captured' sequence, long outdoor EVA and messing with extending docking crap should have been dropped (...especially since earlier in the movie Verlaine said there was nowhere to dock... durr?).
I didn't find it difficult like some people apparently did. Apollo Core, the reactor/hive, and the rec room area seemed to go relatively smoothly. My biggest gripes for difficulty were the 3rd return to the lobby with sniper humans and medbay with its sparse save points. Everything else - other than the bugged vents getting me killed a few times - seemed to work pretty smoothly.
People seemed to be implying ambiguity in the ending as well. I'd assume she's being picked up by the Weyland-Yutani vessel out to do things with their newly purchased, newly destroyed space station. Unless you assume Ripley is lied to in Aliens, Amanda lives into her 80s, the facehuggers were still trying to impregnate her (after she escaped from being loosely cocooned and Alien 3 proclaims they tend not to try to kill people that are carrying young) and people were slated to arrive soon. So I'd say she's fine. Possibly due for lots of explaining to some WY people.
I assumed she hadn't been facehuggered yet because the egg right at your feet when you wake up hasn't opened yet.
I'm not sure how you guys were getting into so many shoot-outs. I had trouble with the group that shows up when you're waiting for one of the trams, but that's only because I kept trying to sneak into the locked room behind them because I thought there would be a log or something. When they finally confronted me while waiting for the tram I backed off and they left and I was free to go.
And then there was the part where the guy whos directing you tells you to watch out for Seegson security. That took a few tries. Beyond that, I think I only got shot at maybe three times? Once the alien started showing up regularly I was pretty much crouched/walking through the entire rest of the game. And I guess there's some randomness since the game is fairly organic, so maybe I just got lucky. But on Hard the only areas that gave me any trouble at all were:
the whole Medical section and the server rooms with the rubber-suit androids.
I hope no one takes that as bragging, I'm just genuinely surprised that people had that much trouble with certain parts of this game. I thought stealthing around and avoiding combat was pretty easy to do throughout
On Hard they came out into the corridor, I had to wrench em. On Easy, they stayed in the room at the end, and I just sneaked past. They spotted me, but didn't fire, which I'm really appreciating after Hard's constant firefights
I have no idea what part you guys are talking about, unless it's the revisit to the lobby.
For the guys by the android factory, I snuck forward, then to the right, down the vent, back to the left, up into the overlook area and circled back around to the factory/shelving android robot dude.
If you mean the two guys actually looking over the belts of moving android body bags...they just stood there to me. I didn't think they were hostile because they were basically the first people not trying to murder me.
Now the guys closer to the end of the game. They were basically impossible to circumvent many times. Mostly because my vents were bugged so I couldn't go in them.
Speaking of the ending
They need to not have super long, super boring EVAs where nothing happens. Phobos has good ideas of zero-g or vacuum-silence alien fights/stealth. Those would be neat.
I also like how I died to the train and it's all "You cannot outrun the alien." I also can't outrun your stupid trains, either.
The area in the rec room was the only place I started using my gadgets willy-nilly. Flares everywhere. A few noisemakers and liberal amounts of flamethrower. That part seems like it'd be very difficult if you had fuel limited to 75 like someone opined. It dragged a bit after Ricardo died. The whole 'getting captured' sequence, long outdoor EVA and messing with extending docking crap should have been dropped (...especially since earlier in the movie Verlaine said there was nowhere to dock... durr?).
I didn't find it difficult like some people apparently did. Apollo Core, the reactor/hive, and the rec room area seemed to go relatively smoothly. My biggest gripes for difficulty were the 3rd return to the lobby with sniper humans and medbay with its sparse save points. Everything else - other than the bugged vents getting me killed a few times - seemed to work pretty smoothly.
People seemed to be implying ambiguity in the ending as well. I'd assume she's being picked up by the Weyland-Yutani vessel out to do things with their newly purchased, newly destroyed space station. Unless you assume Ripley is lied to in Aliens, Amanda lives into her 80s, the facehuggers were still trying to impregnate her (after she escaped from being loosely cocooned and Alien 3 proclaims they tend not to try to kill people that are carrying young) and people were slated to arrive soon. So I'd say she's fine. Possibly due for lots of explaining to some WY people.
I assumed she hadn't been facehuggered yet because the egg right at your feet when you wake up hasn't opened yet.
Yeah, it's pretty clear that
that sequence with the egg is supposed to inform you that she doesn't get hit with the facehugger. The unopened egg means it hasn't come for her yet and there's no dead facehugger nearby, and they always die after implanting a host. The aliens will also toast you if they get a chance, so no chestburster for you.
The only real ambiguity I see is in who picks her up. FTL communication definitely seems to be a thing for the setting, but the station has only just been bought out by WY in something like the last couple of weeks and it took several weeks of travel for Amanda and gang to get to the station; unless WY made the deal and sent a second ship to the station basically the very next day, there wouldn't be a WY ship there in time to pick up Amanda.
Not impossible for WY to be there, sure, but all we see are spotlights or something sweeping over her, so it could be anybody from scavengers to Navy forces to a secret high-speed WY craft or just some wandering ship that was nearby and heard the commotion. Which I take to be a positive sign that these guys will be doing a sequel.
I'm not sure how you guys were getting into so many shoot-outs. I had trouble with the group that shows up when you're waiting for one of the trams, but that's only because I kept trying to sneak into the locked room behind them because I thought there would be a log or something. When they finally confronted me while waiting for the tram I backed off and they left and I was free to go.
And then there was the part where the guy whos directing you tells you to watch out for Seegson security. That took a few tries. Beyond that, I think I only got shot at maybe three times? Once the alien started showing up regularly I was pretty much crouched/walking through the entire rest of the game. And I guess there's some randomness since the game is fairly organic, so maybe I just got lucky. But on Hard the only areas that gave me any trouble at all were:
the whole Medical section and the server rooms with the rubber-suit androids.
I hope no one takes that as bragging, I'm just genuinely surprised that people had that much trouble with certain parts of this game. I thought stealthing around and avoiding combat was pretty easy to do throughout
Man, fuck crouch-walking.
I just make my way at a brisk walk through 99% of the game.
Means I don't have to worry about evading the alien as much, as he's usually too busy following in the ducts to jump out and start molesting me.
+1
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
Well, the good news is that it's pretty easy to figure out why people are seeing you so easily and shooting you up.
I crouched through that spot and I think turned off the lights from a box on the wall and they never even looked at me.
I also had no more than one or two violent encounters with humans throughout the game, because I snuck around and wasn't just walking around.
I just make my way at a brisk walk through 99% of the game.
Means I don't have to worry about evading the alien as much, as he's usually too busy following in the ducts to jump out and start molesting me.
Crouch-walking has its place, like others have said for more humanoid encounters, but brisk walk will really save your ass during intense alien sections. After dying twice at the beginning in the medical section at first, I made the entire thing in one go by listening to when the alien would go into the vents. That is your time to walk like your life depends on it while keeping an eye on hiding options. He dropped horrifyingly close to me a couple of times, but I always had a desk/locker handy to launch myself into.
Also saw my alien buddy take down his first patrol of humans that were chasing me. Watched from under a table as he dispatched three people with horrifying intensity(seriously it was like something straight out of a damn movie)...I guess we're bros now? I don't think he's the feeling type though. I gathered that through watching him through windows as he skulked the hallways.
On Hard they came out into the corridor, I had to wrench em. On Easy, they stayed in the room at the end, and I just sneaked past. They spotted me, but didn't fire, which I'm really appreciating after Hard's constant firefights
I have no idea what part you guys are talking about, unless it's the revisit to the lobby.
For the guys by the android factory, I snuck forward, then to the right, down the vent, back to the left, up into the overlook area and circled back around to the factory/shelving android robot dude.
If you mean the two guys actually looking over the belts of moving android body bags...they just stood there to me. I didn't think they were hostile because they were basically the first people not trying to murder me.
Now the guys closer to the end of the game. They were basically impossible to circumvent many times. Mostly because my vents were bugged so I couldn't go in them.
Speaking of the ending
They need to not have super long, super boring EVAs where nothing happens. Phobos has good ideas of zero-g or vacuum-silence alien fights/stealth. Those would be neat.
I also like how I died to the train and it's all "You cannot outrun the alien." I also can't outrun your stupid trains, either.
The area in the rec room was the only place I started using my gadgets willy-nilly. Flares everywhere. A few noisemakers and liberal amounts of flamethrower. That part seems like it'd be very difficult if you had fuel limited to 75 like someone opined. It dragged a bit after Ricardo died. The whole 'getting captured' sequence, long outdoor EVA and messing with extending docking crap should have been dropped (...especially since earlier in the movie Verlaine said there was nowhere to dock... durr?).
I didn't find it difficult like some people apparently did. Apollo Core, the reactor/hive, and the rec room area seemed to go relatively smoothly. My biggest gripes for difficulty were the 3rd return to the lobby with sniper humans and medbay with its sparse save points. Everything else - other than the bugged vents getting me killed a few times - seemed to work pretty smoothly.
People seemed to be implying ambiguity in the ending as well. I'd assume she's being picked up by the Weyland-Yutani vessel out to do things with their newly purchased, newly destroyed space station. Unless you assume Ripley is lied to in Aliens, Amanda lives into her 80s, the facehuggers were still trying to impregnate her (after she escaped from being loosely cocooned and Alien 3 proclaims they tend not to try to kill people that are carrying young) and people were slated to arrive soon. So I'd say she's fine. Possibly due for lots of explaining to some WY people.
I assumed she hadn't been facehuggered yet because the egg right at your feet when you wake up hasn't opened yet.
Yeah, it's pretty clear that
that sequence with the egg is supposed to inform you that she doesn't get hit with the facehugger. The unopened egg means it hasn't come for her yet and there's no dead facehugger nearby, and they always die after implanting a host. The aliens will also toast you if they get a chance, so no chestburster for you.
The only real ambiguity I see is in who picks her up. FTL communication definitely seems to be a thing for the setting, but the station has only just been bought out by WY in something like the last couple of weeks and it took several weeks of travel for Amanda and gang to get to the station; unless WY made the deal and sent a second ship to the station basically the very next day, there wouldn't be a WY ship there in time to pick up Amanda.
Not impossible for WY to be there, sure, but all we see are spotlights or something sweeping over her, so it could be anybody from scavengers to Navy forces to a secret high-speed WY craft or just some wandering ship that was nearby and heard the commotion. Which I take to be a positive sign that these guys will be doing a sequel.
Didn't actually have much time to read everything due to an alien interrupting my reading, but
I believe you're dispatched before they know it's on board. The Anesidora basically finds the Nostromo recorder, traces it back to its origin. Marlowe's girlfriend gets facehugged and thrown in cryosleep. The notify Sevastopol that they have the flight recorder and get her on board past quarantine. Chestburster ruins everyone's day in the medbay soon after. You're on your way, then a few days before you arrive there's a big commotion about people (...apparently a bunch of children first) going missing as the grown up alien starts its abduction work. Then 2 days before you arrive WY buys the station and implements directive 989 waiting for actual important WY people to show up.
Taylor is the highest level WY employee from the Torrens and she is deemed expendable (even though she appears to attempt to pull a Burke and capture/protect the alien for the chance at promotion). Then she sort of maybe kind of thinks better of it a little but not really. Then she gets flung into a sheet of glass.
So it may not be a fancy new WY executive, but that is where I would put the highest probability. There's not really any talk of other incoming vessels (and in fact, there's a lot of talk about decommissioning the station and how transit has been stopped but people need to figure out where they're going to go when it's decommissioned).
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
It is simultaneously nerve-wracking because you aren't sneaking and nerve-wracking because you aren't running.
+6
Dark Raven XLaugh hard, run fast,be kindRegistered Userregular
Y'know what's really weird? I am running into the alien a lot more frequently on Easy than I did on Hard. Thankfully it's much easier to avoid, it doesn't see nearly as well, but I gotta sneak past it in nearly every section. I'm not running anywhere either - casually walking to victory. I just about shit myself on one occasion where it walked out of some steam a few meters ahead, no thud noise warning me of an impending appearance, it was just there already.
It also jumps other survivors on Easy, without them making noise first. When you're trying to get a compression dealie to fix an elevator, and there's those 3 guys you need to sneak past? On Hard they were there until my return trip when I provoked them into firing at me so they'd get attacked. On Easy, as I went into the warehouse one of em yelled "there's something in the vents!" and they all got ate.
Y'know what's really weird? I am running into the alien a lot more frequently on Easy than I did on Hard. Thankfully it's much easier to avoid, it doesn't see nearly as well, but I gotta sneak past it in nearly every section. I'm not running anywhere either - casually walking to victory. I just about shit myself on one occasion where it walked out of some steam a few meters ahead, no thud noise warning me of an impending appearance, it was just there already.
It also jumps other survivors on Easy, without them making noise first. When you're trying to get a compression dealie to fix an elevator, and there's those 3 guys you need to sneak past? On Hard they were there until my return trip when I provoked them into firing at me so they'd get attacked. On Easy, as I went into the warehouse one of em yelled "there's something in the vents!" and they all got ate.
Hehe. That happened to me on hard in the same spot. Which was funny cause it was me in the vents creeping around them. I thought maybe I was found out so I'm like "it's cool guys, just passing through."
But, I wasn't alone apparently. RIP random shooty dudes.
PSN: Grimmsy- Xbox Live: Grimmsy
0
Dark Raven XLaugh hard, run fast,be kindRegistered Userregular
I think I figured it out; on Easy the alien shows up, checks around for about 30 seconds, then peaces out again. I'm running into it more often cause on Hard, it wouldn't fucking leave. I'd get ahead of it, and it'd eventually vent it's way ahead of me again. On Easy the motherfucker is all over the place, whether I'm in the area or not.
Normal seems like the optimal mix of "oh god it's here and it's gonna find me" and "oh god now it's in the vents, where is it" and "I got away... for now"
I decided it was about time to watch Prometheus, after this Alien binge.
Jesus H, they sure did gather up the most dysfunctional crew possible, stuck them in a ship and didn't tell them the mission until they arrived at the destination.
I decided it was about time to watch Prometheus, after this Alien binge.
Jesus H, they sure did gather up the most dysfunctional crew possible, stuck them in a ship and didn't tell them the mission until they arrived at the destination.
Prometheus is an okay sci-fi flick. On a horror level it fails pretty hard, IMO
I decided it was about time to watch Prometheus, after this Alien binge.
Jesus H, they sure did gather up the most dysfunctional crew possible, stuck them in a ship and didn't tell them the mission until they arrived at the destination.
Prometheus is "Inconsistent Writing: The Movie".
Other that the gorgeous landscape shots it has little to no redeeming value.
To be fair, if my company said "We're going to put you on a space ship and send you to another planet on a mission that is extremely important will you go y/n" they would have had me at the word "spaceship", but that is the least of the film's problems.
SmokeStacks on
+3
mosssnackYeah right, man, Bishop should go!Good idea!Registered Userregular
I picked this up against my better judgement. Everything was cool until
I was waiting on the tram. Good fucking god that was some tension. I had to stop as soon as I hit the save right after i got off.
And my wife refuses to watch me and be my emotional support. I don't blame her.
I'm on my own.
XBL: mosssnack12
bnet: moss*1454
+1
Dark Raven XLaugh hard, run fast,be kindRegistered Userregular
Prometheus can be OK if you do the homework and read the interviews and watch the deleted scenes. Not great. But it makes a whole lot more sense if you put the work in. Kinda.
Like the dumb biologist guy. There's a deleted scene where he carefully and scientifically nabs a little worm, putting it in a specimen jar. The geologist he's in love with is really impressed. Suddenly it makes a lot more sense why he's all bravado when the Big Fucking Snake shows up - he wants to impress his new buddy.
In Isolation talk, I just got up to the reactor again, and noticed something, maybe Isolation has deleted scenes?
When Amanda asks Ricardo if he's ever been to the reactor, he coughs through his line "never took the tour" - and he later ends up getting facehugged. The coughed delivery makes me wonder if he was supposed to be facehugger'd off screen earlier on, and then surprise! he gets chestbursted later on when they meet up again.
Prometheus was on HBO the other day (okay, a couple months ago).
I like the Aliens franchise, so I figured I'd check what was up. I came in somewhere in the middle.
So, this "biologist" is lost or something with his ... geologist? ... friend. They find a room with scary puddles on the floor. In the puddles are these penis-shaped snake things. Instead of getting the fuck out of dodge, they decide to continue hanging out. One of the penisnakes rears up in an obvious threat display. So the "biologist" reaches out to pet it.
It, naturally, attacks, and then the geologist manages to cut its head off (cue acid blood taking out the geologist). The penis alien extends the spare head it just so happens to carry around, almost exactly 1 knife slash's distance down its throat, so that it can keep attacking the "biologist," eventually killing the guy.
The whole sequence (interspersed with a scene where ship's captain (?) decided to leave his post completely unmanned so he can go get some) was so offensively stupid that I just turned it off right there.
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If you can find a way to sneak past those two snipers, you are better than me.
I think I had a bug or something because if we are thinking of the same area, those two people never acknowledged my presence. There's a vent that lets you get behind them but they were oblivious to me.
If you can find a way to sneak past those two snipers, you are better than me.[/quote]
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
hAmmONd IsnT A mAin TAnk
Disagree with this completely, simply because my take on the alien has always been that it was a biomechanical weapon of mass destruction that got out of hand. The space jockey/engineer was flying what amounted to the Enola Gay and he somehow got infected. Knowing he was going to die, he set up the warning message and set down on a harsh planet where the threat should have been contained.
My biggest question was never "what is the jockey?" It was always "where the fuck is the alien that came out of him?"
And some of it is really dumb.
Endgame
Steam: MightyPotatoKing
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So she's physically yanking parts as part of a process to cause the engines to overheat. It doesn't translate to the thing she does in Isolation at all. There she's supposed to be arming an explosive detachment thing, right? Pulling canisters out makes no sense here.
Spoilers for that plus Stasis Interrupted DLC for Colonial Marines (if anyone cares):
I always figured that the system Ripley uses is very convoluted so that it is made abundantly clear that you are, in fact, going to blow up a spaceship. This is why it takes a while and is a fairly intricate process. I didn't think it was a manual thing at all, more like a switch that, when pressed, activates a device near the engine that stops the coolant.
In SI the character does it, there are no alarms, and ten seconds later the ship blows up. Not to mention it is in a compleely unguarded and unlocked area of the ship that anyone could walk into and activate. It's the dumbest thing ever.
I have no idea what part you guys are talking about, unless it's the revisit to the lobby.
If you mean the two guys actually looking over the belts of moving android body bags...they just stood there to me. I didn't think they were hostile because they were basically the first people not trying to murder me.
Now the guys closer to the end of the game. They were basically impossible to circumvent many times. Mostly because my vents were bugged so I couldn't go in them.
Speaking of the ending
I also like how I died to the train and it's all "You cannot outrun the alien." I also can't outrun your stupid trains, either.
The area in the rec room was the only place I started using my gadgets willy-nilly. Flares everywhere. A few noisemakers and liberal amounts of flamethrower. That part seems like it'd be very difficult if you had fuel limited to 75 like someone opined. It dragged a bit after Ricardo died. The whole 'getting captured' sequence, long outdoor EVA and messing with extending docking crap should have been dropped (...especially since earlier in the movie Verlaine said there was nowhere to dock... durr?).
I didn't find it difficult like some people apparently did. Apollo Core, the reactor/hive, and the rec room area seemed to go relatively smoothly. My biggest gripes for difficulty were the 3rd return to the lobby with sniper humans and medbay with its sparse save points. Everything else - other than the bugged vents getting me killed a few times - seemed to work pretty smoothly.
People seemed to be implying ambiguity in the ending as well. I'd assume she's being picked up by the Weyland-Yutani vessel out to do things with their newly purchased, newly destroyed space station. Unless you assume Ripley is lied to in Aliens, Amanda lives into her 80s, the facehuggers were still trying to impregnate her (after she escaped from being loosely cocooned and Alien 3 proclaims they tend not to try to kill people that are carrying young) and people were slated to arrive soon. So I'd say she's fine. Possibly due for lots of explaining to some WY people.
And then there was the part where the guy whos directing you tells you to watch out for Seegson security. That took a few tries. Beyond that, I think I only got shot at maybe three times? Once the alien started showing up regularly I was pretty much crouched/walking through the entire rest of the game. And I guess there's some randomness since the game is fairly organic, so maybe I just got lucky. But on Hard the only areas that gave me any trouble at all were:
I hope no one takes that as bragging, I'm just genuinely surprised that people had that much trouble with certain parts of this game. I thought stealthing around and avoiding combat was pretty easy to do throughout
Portfolio
I finally had no choice but to kill a guy
Ah well
Just got to
Seems like a good spot to take a breather
Yeah, it's pretty clear that
The only real ambiguity I see is in who picks her up. FTL communication definitely seems to be a thing for the setting, but the station has only just been bought out by WY in something like the last couple of weeks and it took several weeks of travel for Amanda and gang to get to the station; unless WY made the deal and sent a second ship to the station basically the very next day, there wouldn't be a WY ship there in time to pick up Amanda.
Not impossible for WY to be there, sure, but all we see are spotlights or something sweeping over her, so it could be anybody from scavengers to Navy forces to a secret high-speed WY craft or just some wandering ship that was nearby and heard the commotion. Which I take to be a positive sign that these guys will be doing a sequel.
Man, fuck crouch-walking.
I just make my way at a brisk walk through 99% of the game.
Means I don't have to worry about evading the alien as much, as he's usually too busy following in the ducts to jump out and start molesting me.
I crouched through that spot and I think turned off the lights from a box on the wall and they never even looked at me.
I also had no more than one or two violent encounters with humans throughout the game, because I snuck around and wasn't just walking around.
Crouch-walking has its place, like others have said for more humanoid encounters, but brisk walk will really save your ass during intense alien sections. After dying twice at the beginning in the medical section at first, I made the entire thing in one go by listening to when the alien would go into the vents. That is your time to walk like your life depends on it while keeping an eye on hiding options. He dropped horrifyingly close to me a couple of times, but I always had a desk/locker handy to launch myself into.
Also saw my alien buddy take down his first patrol of humans that were chasing me. Watched from under a table as he dispatched three people with horrifying intensity(seriously it was like something straight out of a damn movie)...I guess we're bros now? I don't think he's the feeling type though. I gathered that through watching him through windows as he skulked the hallways.
Didn't actually have much time to read everything due to an alien interrupting my reading, but
Taylor is the highest level WY employee from the Torrens and she is deemed expendable (even though she appears to attempt to pull a Burke and capture/protect the alien for the chance at promotion). Then she sort of maybe kind of thinks better of it a little but not really. Then she gets flung into a sheet of glass.
So it may not be a fancy new WY executive, but that is where I would put the highest probability. There's not really any talk of other incoming vessels (and in fact, there's a lot of talk about decommissioning the station and how transit has been stopped but people need to figure out where they're going to go when it's decommissioned).
hAmmONd IsnT A mAin TAnk
It also jumps other survivors on Easy, without them making noise first. When you're trying to get a compression dealie to fix an elevator, and there's those 3 guys you need to sneak past? On Hard they were there until my return trip when I provoked them into firing at me so they'd get attacked. On Easy, as I went into the warehouse one of em yelled "there's something in the vents!" and they all got ate.
Hehe. That happened to me on hard in the same spot. Which was funny cause it was me in the vents creeping around them. I thought maybe I was found out so I'm like "it's cool guys, just passing through."
But, I wasn't alone apparently. RIP random shooty dudes.
It's not my fault, honest. It just won't listen to reason anymore.
Use the stun baton to calm it down.
hAmmONd IsnT A mAin TAnk
@Balefuego Apparently it CAN pull you outta little circle vents? Assuming you meant those
Jesus H, they sure did gather up the most dysfunctional crew possible, stuck them in a ship and didn't tell them the mission until they arrived at the destination.
Prometheus is an okay sci-fi flick. On a horror level it fails pretty hard, IMO
Prometheus is "Inconsistent Writing: The Movie".
Other that the gorgeous landscape shots it has little to no redeeming value.
To be fair, if my company said "We're going to put you on a space ship and send you to another planet on a mission that is extremely important will you go y/n" they would have had me at the word "spaceship", but that is the least of the film's problems.
And my wife refuses to watch me and be my emotional support. I don't blame her.
I'm on my own.
bnet: moss*1454
Like the dumb biologist guy. There's a deleted scene where he carefully and scientifically nabs a little worm, putting it in a specimen jar. The geologist he's in love with is really impressed. Suddenly it makes a lot more sense why he's all bravado when the Big Fucking Snake shows up - he wants to impress his new buddy.
In Isolation talk, I just got up to the reactor again, and noticed something, maybe Isolation has deleted scenes?
I like the Aliens franchise, so I figured I'd check what was up. I came in somewhere in the middle.
So, this "biologist" is lost or something with his ... geologist? ... friend. They find a room with scary puddles on the floor. In the puddles are these penis-shaped snake things. Instead of getting the fuck out of dodge, they decide to continue hanging out. One of the penisnakes rears up in an obvious threat display. So the "biologist" reaches out to pet it.
It, naturally, attacks, and then the geologist manages to cut its head off (cue acid blood taking out the geologist). The penis alien extends the spare head it just so happens to carry around, almost exactly 1 knife slash's distance down its throat, so that it can keep attacking the "biologist," eventually killing the guy.
The whole sequence (interspersed with a scene where ship's captain (?) decided to leave his post completely unmanned so he can go get some) was so offensively stupid that I just turned it off right there.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]