Dark Raven XLaugh hard, run fast,be kindRegistered Userregular
edited October 2014
FUCK
Got killed in that section in Mission 13. :I
Loaded Previous Save, hopefully that'll work.
ed; neat, got a trophy for clearing that particular section without dying. Seems I can confirm - dying and Loading Previous Save will keep your no death run intact!
Dark Raven X on
Oh brilliant
+1
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
In fairness I was hanging out with Aegeri and he was taking a photo of this little flower spider and while he was getting the camera lense closer and closer to it he offhandedly commented "You gotta watch out, sometimes they will jump at the lense"
Biologists...
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
I saw it at midnight and everyone was so pumped for an amazing sci-fi or horror movie. It was right when the biologist started acting stupid that people started laughing at the movie. Extending his face all the way out so the penis-cobra could kill him in the most obvious way. I think that scene is really the turning point where the movie turns awful
There was a decent deleted scene where the biologist finds one of those unmutated maggots, and is losing his shit because it's the very first discovery of extraterrestrial life. I thought it really helped set up his behavior when he finds the penis-cobras. I also really liked the alternate version of the scene when the mutated geologist comes back, where he's jumping around like an alien monster chimp. The speed and ferocity mixed with how hard it was to kill him felt like the most "Alien" thing I'd seen in years until I played Isolation. I can't imagine why they scrapped that and went with the B-movie steroid zombie in the final film.
I'm actually down with Prometheus for the first hour or so. I thought it had some decent sci-fi designs and cool imagery. And Michael Fassbenders' character is one of the best in the whole "franchise". But holy shit does that movie go off the rails after the first hour, with pretty much no pay-off.
I thought it had already turned awful in the first five minutes with the reveal of what the skeleton in Alien was.
This is why you leave some things unknown.
Unknown: interesting and possibly scary
Known: boring and not scary
The skeleton was one of the last mysteries in the franchise, which is what made it intriguing. As soon as they showed the first humanoid albino in Prometheus all that went out the window and I didn't care anymore.
When it comes to "scary", an element of cluelessness is absolutely essential. The franchise is called "Alien" for Pete's sake. Yes it technically is a creature from outer space, but the way I choose to take the meaning of that title is as a synonym to "foreign" or "mysterious".
It's why Isolation freaks me out so much, I can't pin down exactly how to cheese the alien because it's not really cheeseable. There are guidelines to follow but I can't anticipate where it will pop up next. I know what it's capable of but not knowing what it will do frightens me.
By the third Alien flick I pretty much knew what was gonna happen and wasn't surprised or scared anymore. By Resurrection I was laughing.
So it's a real credit to the Isolation team that they made this monster scary to me again.
Im trying to activate this Ricardo guy's bypass program at the terminal, but nothings happening. Just some kind if quick buzzy beep. Am I bugged, or missing something?
Gonna be reeeeaaaaallllly disappointed if its a glitch...
Edit: OMG... nevermind. I'm just dumb...
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Everyone has a price. Throw enough gold around and someone will risk disintegration.
0
Dark Raven XLaugh hard, run fast,be kindRegistered Userregular
I'm on my backtracking collectible extravaganza in Mission 16, and just found a new kind of fear
Return to Gemini Exoplanet Solutions, the place where you need to restore an elevator just before you get flushed along with the alien in Mission 10
As the door loads, there's a fuckin' almighty roar from an alien. Like, the worst noise I've heard it make. The door opens and I go in, and it does it again. I've had a few pings on the tracker, but I've not seen it yet. Christ, it sounds like a Queen or some shit.
There's no reason to be here in the course of normal play. I am afraid.
I'm on my backtracking collectible extravaganza in Mission 16, and just found a new kind of fear
Return to Gemini Exoplanet Solutions, the place where you need to restore an elevator just before you get flushed along with the alien in Mission 10
As the door loads, there's a fuckin' almighty roar from an alien. Like, the worst noise I've heard it make. The door opens and I go in, and it does it again. I've had a few pings on the tracker, but I've not seen it yet. Christ, it sounds like a Queen or some shit.
There's no reason to be here in the course of normal play. I am afraid.
I'd have to think that if a queen was physically in the game, someone would have found it by now.
But, then again...
Civics is not a consumer product that you can ignore because you don’t like the options presented.
0
Dark Raven XLaugh hard, run fast,be kindRegistered Userregular
I got in and out with no appearances. But that was no accidental sound clip used there. Creative Assembly specifically fucking with nerds like me going out of the way to explore old areas. :<
By the third Alien flick I pretty much knew what was gonna happen and wasn't surprised or scared anymore. By Resurrection I was laughing.
So it's a real credit to the Isolation team that they made this monster scary to me again.
Resurrection had its moments. That bit with the Alien swimming through the flooded corridor got to me, since at that age I was a pretty avid surfer. I already dealt with seeing largish shadows glide under me as I was out waiting for a wave, which could have been anything from a cloud shadow to a fish to a curious shark. Seeing an Alien move like that underwater gave me the heebie geebies.
Also I just bought this game. I already don't want to put it in the PS4.
Hmm. That's quite a good way to put it actually. Also, if anyone is as much of a hopeless nerd over this franchise as I am then you might enjoy one of the first scripts of Prometheus, called "Alien: Engineers". It has the bones of Prometheus, but after the first half it turns into a decent Alien/Aliens film. It also has a lot of the same events, but with much better context and character motivations (David and Weyland actually have reasons for doing the things they do for example, and Shaw and her boyfriend are more developed). And when the xenomorphs show up there are some pretty creative scenes that would have been really scary in the final film. It's really baffling to me that they went in the direction they did.
I thought it had already turned awful in the first five minutes with the reveal of what the skeleton in Alien was.
This is why you leave some things unknown.
Unknown: interesting and possibly scary
Known: boring and not scary
The skeleton was one of the last mysteries in the franchise, which is what made it intriguing. As soon as they showed the first humanoid albino in Prometheus all that went out the window and I didn't care anymore.
When it comes to "scary", an element of cluelessness is absolutely essential. The franchise is called "Alien" for Pete's sake. Yes it technically is a creature from outer space, but the way I choose to take the meaning of that title is as a synonym to "foreign" or "mysterious".
It's why Isolation freaks me out so much, I can't pin down exactly how to cheese the alien because it's not really cheeseable. There are guidelines to follow but I can't anticipate where it will pop up next. I know what it's capable of but not knowing what it will do frightens me.
By the third Alien flick I pretty much knew what was gonna happen and wasn't surprised or scared anymore. By Resurrection I was laughing.
So it's a real credit to the Isolation team that they made this monster scary to me again.
I absolutely agree with you here. I'm glad Ridley Scott admitted that he threw out all Alien "lore" that happened after the first movie and went with his own interpretation, because it somehow makes Prometheus as a film feel a lot more disposable. It's like a "what-if" sidestory. Whenever I go back and watch Alien and see the derelict ship, I'm not thinking at all about how it's a giant albino dude in a suit. Giger designed it to be some biomechanical Lovecraftian mystery that can't even be comprehended just by looking at it - and in the context of Alien that's all that it is. Something unknowable, even more mysterious than the xenomorph itself.
I love how the derelict craft is so strange and organic and it's built in dimensions that obviously have no regard for human logic. It's something so far removed from human that we can't even understand it. So how goddamn stupid was it that Ridley Scott figured 30 years later that the "big mystery" was a guy who looks like a giant human, who was on his way to SPECIFICALLY SEEK OUT EARTH and drop some evil black goo on it? That's a disturbing lack of imagination for such a creative guy. Makes me think there might be more studio meddling that went into the film than he's contractually allowed to admit to.
Anyway, Scott clearly wasn't able to get back into the mindset he was in when he made the original film, so they feel like two separate franchises to me. And none of it makes me hopeful about what he's going to do to Bladerunner...
I also found though that my interest in the series was rekindled with Isolation. Maybe Scott doesn't understand what Alien was all about, but Creative Assembly clearly did. Resurrection, the AvP films, Prometheus, and then Colonial Marines more or less took away my hope for anything worthwhile to come from this franchise. Then Isolation came along and put cold, terrifying life back into the alien
Sooo stun baton does literally nothing to humans? Don't really quite believe it was specifically designed for knocking out rogue androids.
Had to stop at the transit hub because I don't want to kill anyone but I have no idea how I can go undetected in this little room and I kinda figured the stun baton would actually be useful for something.
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
0
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
What? The stun baton definitely knocks humans out cold, as long as it's loaded.
In fairness I was hanging out with Aegeri and he was taking a photo of this little flower spider and while he was getting the camera lense closer and closer to it he offhandedly commented "You gotta watch out, sometimes they will jump at the lense"
Biologists...
In fairness, it's because they can see themselves in the lens and they think it's another spider. So they pounce at it and then wander around confused as to where it went. Jumping spiders are the best kind of spider.
In other news I'm going to sit down and play this game soon I hope. Is it worth playing on PS4/Xbone more than PS3/360? EG are the last gen versions comparable or are they seriously gimped?
In fairness I was hanging out with Aegeri and he was taking a photo of this little flower spider and while he was getting the camera lense closer and closer to it he offhandedly commented "You gotta watch out, sometimes they will jump at the lense"
Biologists...
In fairness, it's because they can see themselves in the lens and they think it's another spider. So they pounce at it and then wander around confused as to where it went. Jumping spiders are the best kind of spider.
In other news I'm going to sit down and play this game soon I hope. Is it worth playing on PS4/Xbone more than PS3/360? EG are the last gen versions comparable or are they seriously gimped?
I think you explained that at the time actually.
I also had a bug drop down my shirt while I was sitting on a nearby bench waiting for you to finish.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
In fairness I was hanging out with Aegeri and he was taking a photo of this little flower spider and while he was getting the camera lense closer and closer to it he offhandedly commented "You gotta watch out, sometimes they will jump at the lense"
I liked Fassbender as the curious Hall/synthetic and the beautifull scenery. Sure, the story was to big for it's boots and feels like an xenomorph story suddenly changed to a alien goo story on a different planet. With the Biologist and buddy deaths and old Weyland as the main story changes that felt the most forced. I still don't have that much of a problem with the other stuff as the focus was not on action. The theme I got from the movie is: curiosity killed the cat.
Edit: Unless your pethuman is called Ripley.
Alphagaia on
Wanna try my Mario Maker levels?
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09 P-POWER Switch Palace 3838-0000-0122-9359 Raiding the Serpents Tomb 1A04-0000-0098-C11E I like to move it, move it FCE2-0000-00D7-9048
I'm convinced Prometheus turned out so bloody awful because Ridley Scott set out to make a new one of those old, bad '50s "first spaceship on whatever planet" sci-fi monster movies. Closer to the original script for Alien, which has been described as basically a shot-for-short remake of one such film. In this case, though, with bizarrely specific quirks of pre-Mercury/Gemini/Apollo movies about space left intact, like the astronauts taking their helmets off immediately upon the convenient discovery of oxygen and 'aliens' that are just humans with different skin color and exaggerated proportions.
We should all be grateful for the limited technology of the 1970s, for the few cooler heads that prevailed in the collaborative filmmaking process, and for the financial constraints and deadline pressure that collectively saved us from Alien being Prometheus, Star Wars being Flash Gordon, and from any monstrous plans to give us a Dune motion picture missing both David Lynch's direction and Patrick Stewart's acting.
Zoku Gojira on
"Because things are the way they are, things will not stay the way they are." - Bertolt Brecht
+2
FakefauxCóiste BodharDriving John McCain to meet some Iraqis who'd very much like to make his acquaintanceRegistered Userregular
I'm convinced Prometheus turned out so bloody awful because Ridley Scott set out to make a new one of those old, bad '50s "first spaceship on whatever planet" sci-fi monster movies. Closer to the original script for Alien, which has been described as basically a shot-for-short remake of one such film. In this case, though, with bizarrely specific quirks of pre-Mercury/Gemini/Apollo movies about space left intact, like the astronauts taking their helmets off immediately upon the convenient discovery of oxygen and 'aliens' that are just humans with different skin color and exaggerated proportions.
We should all be grateful for the limited technology of the 1970s, for the few cooler heads that prevailed in the collaborative filmmaking process, and for the financial constraints and deadline pressure that collectively saved us from Alien being Prometheus, Star Wars being Flash Gordon, and from any monstrous plans to give us a Dune motion picture missing both David Lynch's direction and Patrick Stewart's acting.
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09 P-POWER Switch Palace 3838-0000-0122-9359 Raiding the Serpents Tomb 1A04-0000-0098-C11E I like to move it, move it FCE2-0000-00D7-9048
I'll think I'll back out of the thread a little bit. I don't like the tone this is getting.
Wanna try my Mario Maker levels?
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09 P-POWER Switch Palace 3838-0000-0122-9359 Raiding the Serpents Tomb 1A04-0000-0098-C11E I like to move it, move it FCE2-0000-00D7-9048
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
edited October 2014
The hate for Prometheus wouldn't be nearly so high if it didn't do so much to fuck up the already-fucked up canon of the Alien films, in favor of some really dumb shit.
If it had just been a standalone film (which it always should have been), then it just would've been a laughably bad high-budget scifi film instead of one that takes another shit on a franchise that is already piled high with a wide variety of crap.
Finished the game and replaying for the collectibles: Noticed something funny during Mission 10
After Ripley locks down the server hub, and while waiting for Ricardo to find her a way out: I positioned myself next to the door that Ricardo ultimately unlocks; when he unlocked it I began to proceed through and the Alien, in a mad dash for freedom came running from behind me, brushed past me, and proceeded through the door an into a vent. I almost shit myself.
Posts
More like expert on how to be dead
Got killed in that section in Mission 13. :I
Loaded Previous Save, hopefully that'll work.
ed; neat, got a trophy for clearing that particular section without dying. Seems I can confirm - dying and Loading Previous Save will keep your no death run intact!
In fairness I was hanging out with Aegeri and he was taking a photo of this little flower spider and while he was getting the camera lense closer and closer to it he offhandedly commented "You gotta watch out, sometimes they will jump at the lense"
Biologists...
There was a decent deleted scene where the biologist finds one of those unmutated maggots, and is losing his shit because it's the very first discovery of extraterrestrial life. I thought it really helped set up his behavior when he finds the penis-cobras. I also really liked the alternate version of the scene when the mutated geologist comes back, where he's jumping around like an alien monster chimp. The speed and ferocity mixed with how hard it was to kill him felt like the most "Alien" thing I'd seen in years until I played Isolation. I can't imagine why they scrapped that and went with the B-movie steroid zombie in the final film.
I'm actually down with Prometheus for the first hour or so. I thought it had some decent sci-fi designs and cool imagery. And Michael Fassbenders' character is one of the best in the whole "franchise". But holy shit does that movie go off the rails after the first hour, with pretty much no pay-off.
Portfolio
This is why you leave some things unknown.
Unknown: interesting and possibly scary
Known: boring and not scary
The skeleton was one of the last mysteries in the franchise, which is what made it intriguing. As soon as they showed the first humanoid albino in Prometheus all that went out the window and I didn't care anymore.
When it comes to "scary", an element of cluelessness is absolutely essential. The franchise is called "Alien" for Pete's sake. Yes it technically is a creature from outer space, but the way I choose to take the meaning of that title is as a synonym to "foreign" or "mysterious".
It's why Isolation freaks me out so much, I can't pin down exactly how to cheese the alien because it's not really cheeseable. There are guidelines to follow but I can't anticipate where it will pop up next. I know what it's capable of but not knowing what it will do frightens me.
By the third Alien flick I pretty much knew what was gonna happen and wasn't surprised or scared anymore. By Resurrection I was laughing.
So it's a real credit to the Isolation team that they made this monster scary to me again.
Gonna be reeeeaaaaallllly disappointed if its a glitch...
Edit: OMG... nevermind. I'm just dumb...
As the door loads, there's a fuckin' almighty roar from an alien. Like, the worst noise I've heard it make. The door opens and I go in, and it does it again. I've had a few pings on the tracker, but I've not seen it yet. Christ, it sounds like a Queen or some shit.
There's no reason to be here in the course of normal play. I am afraid.
But, then again...
Resurrection had its moments. That bit with the Alien swimming through the flooded corridor got to me, since at that age I was a pretty avid surfer. I already dealt with seeing largish shadows glide under me as I was out waiting for a wave, which could have been anything from a cloud shadow to a fish to a curious shark. Seeing an Alien move like that underwater gave me the heebie geebies.
Also I just bought this game. I already don't want to put it in the PS4.
I cracked up harder at that scene than almost any other (the human/alien baby took the cake)
Hmm. That's quite a good way to put it actually. Also, if anyone is as much of a hopeless nerd over this franchise as I am then you might enjoy one of the first scripts of Prometheus, called "Alien: Engineers". It has the bones of Prometheus, but after the first half it turns into a decent Alien/Aliens film. It also has a lot of the same events, but with much better context and character motivations (David and Weyland actually have reasons for doing the things they do for example, and Shaw and her boyfriend are more developed). And when the xenomorphs show up there are some pretty creative scenes that would have been really scary in the final film. It's really baffling to me that they went in the direction they did.
I absolutely agree with you here. I'm glad Ridley Scott admitted that he threw out all Alien "lore" that happened after the first movie and went with his own interpretation, because it somehow makes Prometheus as a film feel a lot more disposable. It's like a "what-if" sidestory. Whenever I go back and watch Alien and see the derelict ship, I'm not thinking at all about how it's a giant albino dude in a suit. Giger designed it to be some biomechanical Lovecraftian mystery that can't even be comprehended just by looking at it - and in the context of Alien that's all that it is. Something unknowable, even more mysterious than the xenomorph itself.
I love how the derelict craft is so strange and organic and it's built in dimensions that obviously have no regard for human logic. It's something so far removed from human that we can't even understand it. So how goddamn stupid was it that Ridley Scott figured 30 years later that the "big mystery" was a guy who looks like a giant human, who was on his way to SPECIFICALLY SEEK OUT EARTH and drop some evil black goo on it? That's a disturbing lack of imagination for such a creative guy. Makes me think there might be more studio meddling that went into the film than he's contractually allowed to admit to.
Anyway, Scott clearly wasn't able to get back into the mindset he was in when he made the original film, so they feel like two separate franchises to me. And none of it makes me hopeful about what he's going to do to Bladerunner...
I also found though that my interest in the series was rekindled with Isolation. Maybe Scott doesn't understand what Alien was all about, but Creative Assembly clearly did. Resurrection, the AvP films, Prometheus, and then Colonial Marines more or less took away my hope for anything worthwhile to come from this franchise. Then Isolation came along and put cold, terrifying life back into the alien
Portfolio
Also, just got to chapter 16(?)
Having a flamethrower certainly helped because otherwise...
Had to stop at the transit hub because I don't want to kill anyone but I have no idea how I can go undetected in this little room and I kinda figured the stun baton would actually be useful for something.
"Oh, uh, sorry, this has never happened to me before..."
Hearing it drop down right behind you when you're at a save terminal.
Okay.
Okay I think this is the story that is putting this game on my list.
That's just too good.
In fairness, it's because they can see themselves in the lens and they think it's another spider. So they pounce at it and then wander around confused as to where it went. Jumping spiders are the best kind of spider.
In other news I'm going to sit down and play this game soon I hope. Is it worth playing on PS4/Xbone more than PS3/360? EG are the last gen versions comparable or are they seriously gimped?
I think you explained that at the time actually.
I also had a bug drop down my shirt while I was sitting on a nearby bench waiting for you to finish.
The vent sliding open and the alien casually turning to yank you out and rip you in half is always fun too.
Edit: Unless your pethuman is called Ripley.
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09
P-POWER Switch Palace 3838-0000-0122-9359
Raiding the Serpents Tomb 1A04-0000-0098-C11E
I like to move it, move it FCE2-0000-00D7-9048
See my profile here!
The stun baton kills people.
I only ever used the stun batton on people, and I got the achievement for killing people when I used it.
I don't think that "stun" means the same thing in the Alien universe as it does in the Star Trek universe.
Either that, or the game just figured "Unconcious while the alien is around? Yeah, they dead. Murderer."
We should all be grateful for the limited technology of the 1970s, for the few cooler heads that prevailed in the collaborative filmmaking process, and for the financial constraints and deadline pressure that collectively saved us from Alien being Prometheus, Star Wars being Flash Gordon, and from any monstrous plans to give us a Dune motion picture missing both David Lynch's direction and Patrick Stewart's acting.
I would have been okay with both of those.
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09
P-POWER Switch Palace 3838-0000-0122-9359
Raiding the Serpents Tomb 1A04-0000-0098-C11E
I like to move it, move it FCE2-0000-00D7-9048
See my profile here!
I dont hate it.
I'm just incredibly disappointed in it.
I blame Damon Lindelof. Or as I like to call him, brain cancer for scripts.
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09
P-POWER Switch Palace 3838-0000-0122-9359
Raiding the Serpents Tomb 1A04-0000-0098-C11E
I like to move it, move it FCE2-0000-00D7-9048
See my profile here!
If it had just been a standalone film (which it always should have been), then it just would've been a laughably bad high-budget scifi film instead of one that takes another shit on a franchise that is already piled high with a wide variety of crap.