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Battlestar Galactica Hits XBLA, PC This Fall

etoychestetoychest Registered User regular
edited February 2007 in Games and Technology
Just put this up on eToy and Gama earlier today:
So say we all. While news of Vivendi's plans to bring the Sci Fi channel's re-imagined space drama Battlestar Galactica to PC and Xbox Live Arcade users arrived at the close of August 2006, since then news has been quiet.

Today, however, a press release was issued from Vivendi's Sierra Online division that confirmed that the game indeed headed our way, and is being helmed by Australian developer Auran (Trainz Railroad Simulator). Yea, I know, not exactly a household name, but hope is still high that the space combat sim will deliver the goods while we all (read: me, myself, and I) dear of a big budget Battlestar Galactica title in the vein of Colony Wars.

While we wait Vivendi has put up a collection of BSG themes and gamer pics for download over Xbox Live. I...cannot...resist.

"We're huge fans of Battlestar Galactica and are thrilled to have the opportunity to create a game inspired by the TV series," said Ed Zobrist, president of Sierra Online. "NBC Universal is working closely with us so that players will be able immerse themselves in the Battlestar Galactica universe and re-live their favorite missions from the TV series."

etoychest on

Posts

  • PheezerPheezer Registered User, ClubPA regular
    edited February 2007
    The BSG license has a lot of possibility attached to it. It could be a great RTS, and it could be a great space sim.

    One problem though: There are like two types of enemies and two types of capital ships in the entire TV series. So for this to not be boring as all hell, they're going to have to get creative. And without having a dev on the payroll known for doing "creative" well, I'm a little nervous.

    Pheezer on
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  • BamelinBamelin Registered User regular
    edited February 2007
    etoychest wrote:
    Just put this up on eToy and Gama earlier today:
    So say we all. While news of Vivendi's plans to bring the Sci Fi channel's re-imagined space drama Battlestar Galactica to PC and Xbox Live Arcade users arrived at the close of August 2006, since then news has been quiet.

    Today, however, a press release was issued from Vivendi's Sierra Online division that confirmed that the game indeed headed our way, and is being helmed by Australian developer Auran (Trainz Railroad Simulator). Yea, I know, not exactly a household name, but hope is still high that the space combat sim will deliver the goods while we all (read: me, myself, and I) dear of a big budget Battlestar Galactica title in the vein of Colony Wars.

    While we wait Vivendi has put up a collection of BSG themes and gamer pics for download over Xbox Live. I...cannot...resist.

    "We're huge fans of Battlestar Galactica and are thrilled to have the opportunity to create a game inspired by the TV series," said Ed Zobrist, president of Sierra Online. "NBC Universal is working closely with us so that players will be able immerse themselves in the Battlestar Galactica universe and re-live their favorite missions from the TV series."

    Please don't screw it up please don't screw it up please don't screw it up

    :(

    Bamelin on
  • No Great NameNo Great Name FRAUD DETECTED Registered User regular
    edited February 2007
    Wait, why XBLA?

    No Great Name on
    PSN: NoGreatName Steam:SirToons Twitch: SirToons
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  • etoychestetoychest Registered User regular
    edited February 2007
    SirToons wrote:
    Wait, why XBLA?

    cheap, accessible development platform for a company with limited financial backing?

    etoychest on
  • No Great NameNo Great Name FRAUD DETECTED Registered User regular
    edited February 2007
    etoychest wrote:
    SirToons wrote:
    Wait, why XBLA?

    cheap, accessible development platform for a company with limited financial backing?
    But aren't they limited to like, 90 megs or something?

    No Great Name on
    PSN: NoGreatName Steam:SirToons Twitch: SirToons
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  • ShimShamShimSham Registered User regular
    edited February 2007
    SirToons wrote:
    etoychest wrote:
    SirToons wrote:
    Wait, why XBLA?

    cheap, accessible development platform for a company with limited financial backing?
    But aren't they limited to like, 90 megs or something?
    I don't think so anymore.

    ShimSham on
  • Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    edited February 2007
    Why does Vivendi keep getting all the good sci-fi licenses?




    At least this one won't get cancelled in the last stages of development.

    Der Waffle Mous on
    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: DerWaffle#1682
  • BamelinBamelin Registered User regular
    edited February 2007
    ShimSham wrote:
    SirToons wrote:
    etoychest wrote:
    SirToons wrote:
    Wait, why XBLA?

    cheap, accessible development platform for a company with limited financial backing?
    But aren't they limited to like, 90 megs or something?
    I don't think so anymore.

    I believe the size increase was up to either 250 or 512 ... I can't remember though exactly so take that with a grain of salt.

    Bamelin on
  • MegaMan001MegaMan001 CRNA Rochester, MNRegistered User regular
    edited February 2007
    With the amount of money the series is making why would they give the rights to some company with limited financial backing?

    /insert a generous dollop of caution that this is going to suck hard.

    MegaMan001 on
    I am in the business of saving lives.
  • darleysamdarleysam On my way to UKRegistered User regular
    edited February 2007
    pheezer FD wrote:
    The BSG license has a lot of possibility attached to it. It could be a great RTS, and it could be a great space sim.

    One problem though: There are like two types of enemies and two types of capital ships in the entire TV series. So for this to not be boring as all hell, they're going to have to get creative. And without having a dev on the payroll known for doing "creative" well, I'm a little nervous.
    i agree with this man

    darleysam on
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  • Mai-KeroMai-Kero Registered User regular
    edited February 2007
    pheezer FD wrote:
    The BSG license has a lot of possibility attached to it. It could be a great RTS, and it could be a great space sim.

    One problem though: There are like two types of enemies and two types of capital ships in the entire TV series. So for this to not be boring as all hell, they're going to have to get creative. And without having a dev on the payroll known for doing "creative" well, I'm a little nervous.

    Well, let's say there are non-story based general dogfighting gametypes

    You've got:

    Colonial:
    -Fighters-
    Blackbird(stealth modified Galactica Viper Mark II)
    Galactica Viper(Mark II)
    Pegasus Viper(Mark VII)
    Raptor
    Stealthstar
    -Capital Ships-
    Battlestar Galactica
    Battlestar Pegasus
    Any of the civilian fleet ships could serve as "Protect/Destroy These!" objectives

    Cylons:
    -Fighters-
    Raider
    Heavy Raider
    -Capital Ships-
    Basestar
    Ressurection Ship


    So it doesn't really look awful for variety.

    And the different vipers are, in fact, really different. They look completely different and even have different weapons. As far as I know, heavy raiders are just bigger than raiders and have bombs and shit.

    Mai-Kero on
  • VoodooVVoodooV Registered User regular
    edited February 2007
    if there ever was a time for a hybrid FPS/Space Sim...that time would be now.

    I agree, JUST a space sim would get dull quick. But imagine that AND having a ground mission as well..ambushing a squad of chromejobs or pulling a Bulldog and escaping from a basestar and navigating the ships' innards and stealing a raider and flying to Galactica

    I'm just saying is all

    VoodooV on
  • Squirminator2kSquirminator2k they/them North Hollywood, CARegistered User regular
    edited February 2007
    Bamelin wrote: »
    I believe the size increase was up to either 250 or 512 ... I can't remember though exactly so take that with a grain of salt.
    I'm fairly certain that the limit hasn't been increased at all, but that Microsoft does apparently make exceptions on a case-by-case basis if companies do decide to push it to the limit.

    Well, past the limit, really. But I couldn't resist typing "push it to the limit".

    Squirminator2k on
    Jump Leads - a scifi-comedy audiodrama podcast
  • cramsincramsin Registered User regular
    edited February 2007
    Auran created Dark Reign and is a decent sized publisher of independant games (Freedom Force, Hearts of Iron, etc. in Australia) http://en.wikipedia.org/wiki/Auran

    Maybe it'll be a rts to vie against Supreme Commander ;)

    cramsin on
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  • SilkyNumNutsSilkyNumNuts Registered User regular
    edited February 2007
    No, XBLA is still only a 50 meg limit

    SilkyNumNuts on
  • Squirminator2kSquirminator2k they/them North Hollywood, CARegistered User regular
    edited February 2007
    That's... that's pretty much what I said. I said that. That had been said by me, previously, not two posts up.

    I also said that Microsoft do sometimes make exceptions. Isn't there a Castlevania game on XBLA or something that is slightly over 50MB? Yes, I believe there is. That right there is an exception, and Microsoft approved it. So they do obviously sometimes make exceptions. On a case by case basis.

    Squirminator2k on
    Jump Leads - a scifi-comedy audiodrama podcast
  • scootchscootch Registered User regular
    edited February 2007
    good dog fights and dramatic in-game events (freespace style!) is all I care about. I don't think limited enemy selection is going to hurt the game one bit.

    scootch on
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