I'm almost to RA on my sci captain and I'm not sure what skills I should get from here on out.
I've got all the piloting skills for science vessels. I'm specializing in phaser beam weapons and quantum torps.
Almost all my Operations skills are in sensors, tractor beam, and sensor probes so I can get gravity well and scramble sensors.
I've got physiology maxed out for medical tricorder 3. but I guess I don't know what's good for captain level ground skills. Electrogravitic Field 3? Neural Neutralizer 2, Sonic Pulse 3??
or should I concentrate on space skills? isn't Feedback pulse 3 pretty good?
My science guy uses electrograv 3 and exothemic reaction vent 3. (both use the physics skill) electro grav roots them still and then the exo vent burns them and they can't escape. They're both on a 30 second cooldown aswell.
Its a slightly less useful combo since the update as everything happens quicker now asbefore that you just absolutley controlled and wrecked enemy ground guys but its skill good, especially on Borg. as Electrograv stops the Borg getting near you
Tac- Myself
Tac- Nade/Supressing Fire
Tac- Nade/Target Optics
Sci- Med Tricorder/Vas Regen
Eng- Mines!/Turret
I figure every good spec ops team needs a medic and a munitions person.
At VA they will be
Tac- Nade/Sup Fire/Plasma/Stun
Tac- Nade/Target/Plasma/Stun
Sci- Med Tri/Vas Reg/Hypo-Mel/Nanites
Eng- Mines!/Turret/Cover Shield/Med Gen
This got me realizing that mines might just be infinitely more hilarious now that the damages are much higher. I'm going to have to swap those in on an engineering dood and see how that goes.
TOGSolid on
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Librarian's ghostLibrarian, Ghostbuster, and TimSporkRegistered Userregular
So we get stiff once in a while. So we have a little fun. What’s wrong with that? This is a free country, isn’t it? I can take my panda any place I want to. And if I wanna buy it a drink, that’s my business.
So we get stiff once in a while. So we have a little fun. What’s wrong with that? This is a free country, isn’t it? I can take my panda any place I want to. And if I wanna buy it a drink, that’s my business.
0
Librarian's ghostLibrarian, Ghostbuster, and TimSporkRegistered Userregular
edited July 2011
Forcefields.
This is in the future of Trek. Ships probably have improved hull breach sealing a bit.
Has there ever been a good explanation for why ships are anything other than hard-light holograms and forcefields wrapped around a warp core?
Tremendous power drain from powering all that stuff and look how often they have problems with the computer. Computer that runs all the holograms and forcefields shuts down, whoops now everyone is sucking vacuum.
So we get stiff once in a while. So we have a little fun. What’s wrong with that? This is a free country, isn’t it? I can take my panda any place I want to. And if I wanna buy it a drink, that’s my business.
They don't want you summoning volcanoes on spaceships... then how does Orbital Assault work?
:P
They showed this in the tutorial! Remember when theat guy asks you to teleport the Borg? You're behind a forcefield! And on the other side is a part of the ship that's been hit. And then you teleport them and they get sucked out.
They showed this in the tutorial! Remember when theat guy asks you to teleport the Borg? You're behind a forcefield! And on the other side is a part of the ship that's been hit. And then you teleport them and they get sucked out.
So we get stiff once in a while. So we have a little fun. What’s wrong with that? This is a free country, isn’t it? I can take my panda any place I want to. And if I wanna buy it a drink, that’s my business.
Has there ever been a good explanation for why ships are anything other than hard-light holograms and forcefields wrapped around a warp core?
Tremendous power drain from powering all that stuff and look how often they have problems with the computer. Computer that runs all the holograms and forcefields shuts down, whoops now everyone is sucking vacuum.
At least that's why I think.
Yeah it seems well established that even at cruising speed, starships are already running with very little energy reserves in the tank. One anomalous thing hitting the shields or an excessive weapons burst pretty much starts sapping vital systems.
Holodecks are supposed to be disabled completely during Red Alert, presumably because the matter/energy converter is a critical power drain.
The technology necessary to actually sustain a holo-ship would be so precious that it would be to risky to just send one out in a vulnerable condition
So we get stiff once in a while. So we have a little fun. What’s wrong with that? This is a free country, isn’t it? I can take my panda any place I want to. And if I wanna buy it a drink, that’s my business.
Has there ever been a good explanation for why ships are anything other than hard-light holograms and forcefields wrapped around a warp core?
Tremendous power drain from powering all that stuff and look how often they have problems with the computer. Computer that runs all the holograms and forcefields shuts down, whoops now everyone is sucking vacuum.
At least that's why I think.
Yeah it seems well established that even at cruising speed, starships are already running with very little energy reserves in the tank. One anomalous thing hitting the shields or an excessive weapons burst pretty much starts sapping vital systems.
Holodecks are supposed to be disabled completely during Red Alert, presumably because the matter/energy converter is a critical power drain.
The technology necessary to actually sustain a holo-ship would be so precious that it would be to risky to just send one out in a vulnerable condition
Ships lose power a lot in Star Trek, too. The Enterprise-D lost power entirely several times, not even in combat sometimes. And the Federation has run into a few enemies with weapons designed to depower a ship, most recently the Iconians. A physical ship will at least still keep its crew alive temporarily if it loses power entirely. A holographic one would leave them all floating in open space.
I have heard of the improvements in Season 4... does this only apply to missions in season 4? Are the seasons essentially like a pack of missions?
If I were to subscribe, would I be able to play Season 1 missions with all the improvements and such?
Its sort of confusing to me.
Seasons are like service packs. It's a series of bug fixes and improvements on a large scale which is retro active to the beginning of the game. So basically you'd be playing STO: Service Pack 4.
Featured Episodes are like little feature packs. A series of new tid bits that add content to the game itself.
Same thing as "Issues" when playing City of Heroes. Instead of calling it a new version or a new patch, they refer to them as Seasons, like a tv show.
I imagine someone in marketing feels real clever for coming up with that idea.
There may be some limitations though on the rewards from featured episodes (mission arcs). For example, you can't get a Breen Bridge Officer anymore, and I'm pretty sure the Reman BO isn't available either.
If anyone is interested I've created a "prototype" mission of sorts on the Tribble server using The Foundry. Mainly checking to see what I can do with it.
To get at it, log onto the Tribble server and become a reviewer, then review content and find the mission called "Proving Grounds". It has no real ending to it, but as I said it's a prototype.
If people like it I'll expand on it. If not, meh I'll keep playing.
I made a Klingon Security Officer just to check things out on the red UI side. That guy made Lt. 8 in like 2.5 hours. Heck, he was Lt. 5 before he even left the city. Are they given a huge experience boost to compensate for lack of missions?
Also, I've been playing for 4 days and still don't know what to spend skill points on. I hope it doesn't cost a fortune to re specialize in this game.
I made a Klingon Security Officer just to check things out on the red UI side. That guy made Lt. 8 in like 2.5 hours. Heck, he was Lt. 5 before he even left the city. Are they given a huge experience boost to compensate for lack of missions?
Also, I've been playing for 4 days and still don't know what to spend skill points on. I hope it doesn't cost a fortune to re specialize in this game.
I think you get a free respec token with each increase in rank. In addition, you can buy a respec token with either 400 Atari tokens, or an amount of Starfleet Merits / Honor that varies based on your current rank (five hundred for lieutenants, thirty thousand for vice admirals, and somewhere in the middle for the rest).
So it can get quite expensive later on, but you get enough freebies as you level to not have to worry too much about screwing up your character.
So I picked this up on Steam for 10 bucks. Looking forward to playing around in the Trek universe but have one question -
I will be playing with my wife and best friend, so there wil be three of us on most of the time. Is the game "group friendly'? I just hope that grouping is not pointless because we get the most fun from mmo's by running around together doing pve stuff. Do the missions scale according to group size? Can I hook up with my bud and share missions with him?
STO is very group friendly, both in regards to mission scaling and "sidekicking."
I can't remember if more than one person can match levels with the leader though, so it would be safe to keep 2 of you at the same level.
The whole team can level match. It can do wonky things if the level spread is large, but it does them whether there's 2 or 5. The game level matches your health and scales your gear appropriately, but doesn't account for higher levels having more equipment slots, skill points, and powers. So a VA level matched to a lieutenant will still do far more damage, and a lieutenant level matched to a VA will still get shredded if he runs out in front.
Doing Klink stuff with groups back around January, when doing a mission that matches player level the best way to do it seemed to be to level match the lowest level member before entering the system, and making sure the leader enters first. Any admirals or generals will pretty much carry the team at that point, but it's a bit more fun than the lowbies fighting to stay alive the whole time.
Missions that don't scale, you can match the highest level to overpower them or pick somebody close to the mission level to keep it reasonably fair.
so. I had a thought. as I am planning on dumping my efforts into a foundry mission for giggles, what if we worked on our own little series? I publish a mission, then someone else continues the story how they see fit, and so on and so forth.
i think thats a good idea, I think some sort of theme would be needed so there is a coherent structure to the missions. Maybe a bunch of missions happenign around a world called Arcadia?
A few people got banned from the STO forums for posting this, but anyway, somebody out there's hacked the data files and managed to pull out the scenery for Starfleet Academy. They sure put a lot of detail into that court yard.
Just ran into someone claiming to be Steven Erikson (author of the Malazan Books of the Fallen). He sent me a private message saying thanks for reading the books as my character and ship name are from that series. Either its true, or the most polite bit of trolling i've ever seen.
fleet mate ships, sure. was thinking about that, but not characters. too much overhead.
also, that academy vid. impressive. needs a bixby memorial.
Well, you at /least/ have to use the Fleet Admirals as contacts. Ya know, you and me, right?
Also, why would there be a Bixby memorial? Old bastard is /still/ probably keeping the grounds neat. This is Trek, he's probably some energy being that likes hanging around students. (wait... that sounds creepy )
Posts
I've got all the piloting skills for science vessels. I'm specializing in phaser beam weapons and quantum torps.
Almost all my Operations skills are in sensors, tractor beam, and sensor probes so I can get gravity well and scramble sensors.
I've got physiology maxed out for medical tricorder 3. but I guess I don't know what's good for captain level ground skills. Electrogravitic Field 3? Neural Neutralizer 2, Sonic Pulse 3??
or should I concentrate on space skills? isn't Feedback pulse 3 pretty good?
Thanks in advance for the advice
Enlist in Star Citizen! Citizenship must be earned!
Its a slightly less useful combo since the update as everything happens quicker now asbefore that you just absolutley controlled and wrecked enemy ground guys but its skill good, especially on Borg. as Electrograv stops the Borg getting near you
This got me realizing that mines might just be infinitely more hilarious now that the damages are much higher. I'm going to have to swap those in on an engineering dood and see how that goes.
Tac- Myself
Tac- Lunge
Tac- Lunge
Tac- Lunge
Tac- Lunge
Flying Kirk Kick everyday.
:P
It would also knock a hole in the wall and suck everyone out into space, but eh.
Blow everyone into space.
A common misconception.
This is in the future of Trek. Ships probably have improved hull breach sealing a bit.
Tell that to the redshirt Con officer in Nemesis.
Tremendous power drain from powering all that stuff and look how often they have problems with the computer. Computer that runs all the holograms and forcefields shuts down, whoops now everyone is sucking vacuum.
At least that's why I think.
They showed this in the tutorial! Remember when theat guy asks you to teleport the Borg? You're behind a forcefield! And on the other side is a part of the ship that's been hit. And then you teleport them and they get sucked out.
Blown out.
It is a common misconception.
My biggest fear is that people wont want to read through some of the text...
Movie Collection
Foody Things
Holy shit! Sony's new techno toy!
Wii Friend code: 1445 3205 3057 5295
Yeah it seems well established that even at cruising speed, starships are already running with very little energy reserves in the tank. One anomalous thing hitting the shields or an excessive weapons burst pretty much starts sapping vital systems.
Holodecks are supposed to be disabled completely during Red Alert, presumably because the matter/energy converter is a critical power drain.
The technology necessary to actually sustain a holo-ship would be so precious that it would be to risky to just send one out in a vulnerable condition
Movie Collection
Foody Things
Holy shit! Sony's new techno toy!
Wii Friend code: 1445 3205 3057 5295
i would think lag time would be a problem in combat...
Ships lose power a lot in Star Trek, too. The Enterprise-D lost power entirely several times, not even in combat sometimes. And the Federation has run into a few enemies with weapons designed to depower a ship, most recently the Iconians. A physical ship will at least still keep its crew alive temporarily if it loses power entirely. A holographic one would leave them all floating in open space.
I have heard of the improvements in Season 4... does this only apply to missions in season 4? Are the seasons essentially like a pack of missions?
If I were to subscribe, would I be able to play Season 1 missions with all the improvements and such?
Its sort of confusing to me.
You are not limited in any important way.
Seasons are like service packs. It's a series of bug fixes and improvements on a large scale which is retro active to the beginning of the game. So basically you'd be playing STO: Service Pack 4.
Featured Episodes are like little feature packs. A series of new tid bits that add content to the game itself.
Movie Collection
Foody Things
Holy shit! Sony's new techno toy!
Wii Friend code: 1445 3205 3057 5295
Same thing as "Issues" when playing City of Heroes. Instead of calling it a new version or a new patch, they refer to them as Seasons, like a tv show.
I imagine someone in marketing feels real clever for coming up with that idea.
There may be some limitations though on the rewards from featured episodes (mission arcs). For example, you can't get a Breen Bridge Officer anymore, and I'm pretty sure the Reman BO isn't available either.
To get at it, log onto the Tribble server and become a reviewer, then review content and find the mission called "Proving Grounds". It has no real ending to it, but as I said it's a prototype.
If people like it I'll expand on it. If not, meh I'll keep playing.
Movie Collection
Foody Things
Holy shit! Sony's new techno toy!
Wii Friend code: 1445 3205 3057 5295
Also, I've been playing for 4 days and still don't know what to spend skill points on. I hope it doesn't cost a fortune to re specialize in this game.
I think you get a free respec token with each increase in rank. In addition, you can buy a respec token with either 400 Atari tokens, or an amount of Starfleet Merits / Honor that varies based on your current rank (five hundred for lieutenants, thirty thousand for vice admirals, and somewhere in the middle for the rest).
So it can get quite expensive later on, but you get enough freebies as you level to not have to worry too much about screwing up your character.
Thanks to everyone for clearing that up!
Marketing guy might feel like a genius, but its a tad confusing to potential new players, seeing as 'season' generally refers to a story arc normally.
I will be playing with my wife and best friend, so there wil be three of us on most of the time. Is the game "group friendly'? I just hope that grouping is not pointless because we get the most fun from mmo's by running around together doing pve stuff. Do the missions scale according to group size? Can I hook up with my bud and share missions with him?
I can't remember if more than one person can match levels with the leader though, so it would be safe to keep 2 of you at the same level.
The whole team can level match. It can do wonky things if the level spread is large, but it does them whether there's 2 or 5. The game level matches your health and scales your gear appropriately, but doesn't account for higher levels having more equipment slots, skill points, and powers. So a VA level matched to a lieutenant will still do far more damage, and a lieutenant level matched to a VA will still get shredded if he runs out in front.
Doing Klink stuff with groups back around January, when doing a mission that matches player level the best way to do it seemed to be to level match the lowest level member before entering the system, and making sure the leader enters first. Any admirals or generals will pretty much carry the team at that point, but it's a bit more fun than the lowbies fighting to stay alive the whole time.
Missions that don't scale, you can match the highest level to overpower them or pick somebody close to the mission level to keep it reasonably fair.
Movie Collection
Foody Things
Holy shit! Sony's new techno toy!
Wii Friend code: 1445 3205 3057 5295
Movie Collection
Foody Things
Holy shit! Sony's new techno toy!
Wii Friend code: 1445 3205 3057 5295
A few people got banned from the STO forums for posting this, but anyway, somebody out there's hacked the data files and managed to pull out the scenery for Starfleet Academy. They sure put a lot of detail into that court yard.
That's what they get for pre-patching it. The new Enterprise is probably on there somewhere too....hmm.
also, that academy vid. impressive. needs a bixby memorial.
Movie Collection
Foody Things
Holy shit! Sony's new techno toy!
Wii Friend code: 1445 3205 3057 5295
I miss the Wangs.
Well, you at /least/ have to use the Fleet Admirals as contacts. Ya know, you and me, right?
Also, why would there be a Bixby memorial? Old bastard is /still/ probably keeping the grounds neat. This is Trek, he's probably some energy being that likes hanging around students. (wait... that sounds creepy