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So it's been a while since I've done one of these topics, and while I'm more generally known for my Sonic and Sega stuff, I'm willing to bet that most would still find this interesting. Metroid Prime underwent radical changes during it's development, changing from a 3rd person shooter to a first person shooter early in development. Even after the change in perspective, much changed between viewings at trade shows, and the final version of the game.
Recently, a very early demo for Metroid Prime was uncovered. While not from the 3rd person perspective, it is likely right after they switched to the first person perspective. Already, tons of differences from the final have been noted, and research on other changes are still going on.
Documenting those changes will be the purpose of this thread. While I'm not crazy versed in the workings of Metroid like I am with Sonic, the stuff being pulled from this early copy should be just as interesting.
I'll begin this topic by posting early item description text, which has been extracted from the disk. In the root directory of the disk is a file named MiscData.pak, and when you dump the text from within the file you find that it contains extremely old descriptions of all the major power ups present at that time in the game. I've formatted the text to be readable as follows:
Default Visor (Up on D-Pad)
Used To Unlock Elevators and Doors and Download enemy Info (Left on D-Pad)
See Invisible Enemies and Invisible Paintings of Missile Icons on Walls (Right on D-Pad)
Paint shot/cold objects with patriotic colors (Down on D-Pad)
Default Beam (Up on C-Stick)
Shoots Shards of Ice (Right on C-Stick)
Shoots Purple Stuff (Down on C-Stick)
Shoots Plasma (Left on C-Stick)
[Insert Description here]
Additional Jump While still in air
Press and hold L while looking at grapple target
Hit Y in first-person mode to activate
Hit Y to fire while missle launcher is active
Protects from Lava Damage
Cancels out water physics???
Really Big Missle with a really cool partical effect
Seeks out nearest enemy to damage
deals out mediocre damage for the low cost of 3 missiles per second
Freezes all enemies within blast radius
Hit Z while in first person mode
Charge A while In morphball and let go when you're glowing yellow
Hold R while In morphball
Hit B while In morphball
Hold still and hit Y while in morphball
Gives you 10 energy units
Gives you 20 energy units
Would probably give you 1 powerbomb, if it existed
Tanks of extra energy
The funky descriptions are, at times, pretty funny. Seems retro has a good sense of humor. The lack of major items and the number of placeholder descriptions should clue you into how old this demo is.
I don't have as much free time anymore as I used to back when I was in college, but I'll try to keep up with this topic at least once a day. Lots of cool crap has been found already, like early rooms and a ton of the music is different.