Come to think of it, we haven't gotten any recent interviews with Gearbox on DNF, have we? Which is certainly telling since they were gushing when they first bought the game.
I think that just says they were gushing because they were going to release the Great White Whale.
I was under the impression that Tales games have actually sold pretty damn well over here, especially Symphonia and Vesperia.
It's why people were so baffled by Namdai's decision to not localize the PS3 version of Vesperia.
Yeah, seriously, both games were pretty sweet. It's a little sad that you might need two different consoles to play them both
I believe the PS3 version even has a extra character!
Yeah, Patty, a pirate girl.
Also, you can keep Flynn as a permanent party member.
I was pissed when I found out you don't get Flynn on the 360 version. He's on the damn front cover and I'm a sucker for those character types. :?
Doesn't really help there's rooms and items and such that don't have a use in the 360 version but do in the PS3 version, and I wouldn't put it past Namco to take out some stuff from the 360 version to put in the PS3 only director's cut.
Keep in mind that Namco simply does not have a good history of supporting the Xbox. Any Xbox. They do it, but grudgingly. If they can make the PS3 version 'better', they will do it.
We can all breathe a sigh of relief, because it looks like Microsoft has FINALLY come up with a creative use for Kinect.
Users of Microsoft’s popular Xbox Kinect gaming console will soon be able to use voice and motion commands to interact with advertisements while they are playing their favorite game or watching a video.
On Tuesday, Microsoft is set to announce a new suite of advertising tools, called NUads, short for natural user-interface ads, that will let users interact with advertising on the console dashboard or embedded in games and other video content. The ads use the same voice and motion control developed for the company’s Kinect game console, which it introduced in time for the 2010 holiday season.
The new ads are intended to help advertisers keep the attention of Xbox users in a way that traditional television advertising does not.
“When you have highly interactive people and a passive medium, they are interacting with their phone or their laptop while watching TV,” said Mark Kroese, the general manager of the advertising business group at Microsoft. The new ads, Mr. Kroese said, “create a natural way for the user to engage with the TV.”
At least one advertising agency seems to agree.
“The new ad units really epitomized the level of engagement that everyone is working towards,” said John M. Lisko, the executive communications director of Saatchi & Saatchi Los Angeles, part of the Publicis Groupe. Mr. Lisko said the agency had successfully advertised on the Xbox console in the past and was “absolutely considering” the new capabilities. “You can text, you can tweet, you can vote,” he said. “That’s phenomenal.”
Using voice commands, gamers will be able to send messages about an ad to a social networking site like Twitter by saying “Xbox Tweet.” Advertisers who want to send more information about a product or promotion associated with a campaign can prompt Xbox users to say “Xbox More,” which will send users an e-mail with the information they wanted.
For advertising tied to events like television shows, advertisers can prompt a user to say “Xbox Schedule” and the system will send a text message reminder to the user’s mobile phone. Similarly, advertisers can prompt users to say “Xbox Near Me” and a map to the nearest retailer will be sent to their mobile phone. Finally, advertisers can prompt users to vote on a topic by asking the user to wave their hand in front of the console and select their favorite pizza topping, superhero or clothing brand.
The new advertising options will be presented on Tuesday to advertisers at the Cannes Lions International Festival of Creativity, an annual conference for advertisers and marketers. Consumers will begin to see the new features in the spring of 2012.
The new ads will be simple for marketers to deploy since they can use the same commercials they would use on television.
“What we’re seeing now is a technology environment where marketers can deliver more sophisticated ads and they don’t have some of the hurdles that in-game marketers and in-game publishers had,” said Paul Verna, a senior analyst at eMarketer. “It’s a level of interactivity that suggests more possibilities than we’ve seen up until now.”
Glad they didn't decide to abandon the Duke franchise.
I'm not holding my breath; right now, they're seeing the sales figures. But soon enough they'll see the things people are saying. With any luck they'll listen and make the next title unquestioningly good.
DNF was so freaking boring.
Make Duke a 90's action flick with huge explosions and few places to rest between the action.
That and cut the levels by 33%. Every level went too long.
I'm reserving judgement of DNF until Gamefly decides to send it to me. The game sounds stupidly awesome, but everyone says it sucks.
Don't make the mistake I did by playing on hard. The load screens everytime you die are horrible.
AZChristopher on
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reVerseAttack and Dethrone GodRegistered Userregular
edited June 2011
The real problem with DNF is that for every five minutes of shooting dudes you get fifteen minutes of platformy puzzly shenanigans. It's like the game was made in the opposite world.
It got better near the end, but still, the ratios were all wrong.
Glad they didn't decide to abandon the Duke franchise.
I'm not holding my breath; right now, they're seeing the sales figures. But soon enough they'll see the things people are saying. With any luck they'll listen and make the next title unquestioningly good.
DNF was so freaking boring.
Make Duke a 90's action flick with huge explosions and few places to rest between the action.
That and cut the levels by 33%. Every level went too long.
I'll summarize what happened with GBX and 3DR and DNF briefly for those who are curious:
Randy Pitchford was a part of 3DR back on the Plutonium Pack. He left 3DR, but he was friends with a lot of those people. When 3DR was going under, a small team of 3DR people took their PCs to one of their homes and continued working on the game for about a year and got it into a nearly finished state. This group of dudes now go by the indie studio Triptych. When GBX got ahold of Duke, they helped with the finishing / testing / polishing and did mostly work porting the game to the consoles (they worked closely with Triptych).
Randy Pitchford has tried to make it very clear that he wants DNF to be 3DR's vision. He has said that there are things he might have changed, but held off in doing so for two reasons. He said that he wanted DNF to remain true to 3DR's vision, and that it was their game and their personality shows through and he didn't want to mess with that. He also said that he would have opportunities in the future to make "his" (or rather, GBX's) Duke Nukem game. Keep it as much of the original DNF as possible and not to meddle too much with it - just see the original vision of DNF through to completion.
edit: as a side note, Gearbox worked on a Duke game way back when, called Duke Begins, but it was cancelled.
edit: Randy also likened DNF to a greasy hamburger and that sometimes people just want something that they know isn't fine dining.
Using voice commands, gamers will be able to send messages about an ad to a social networking site like Twitter by saying “Xbox Tweet.” Advertisers who want to send more information about a product or promotion associated with a campaign can prompt Xbox users to say “Xbox More,” which will send users an e-mail with the information they wanted.
Whatever form they take, the mysterious Kinect features 343 Industries has planned for Halo: Combat Evolved Anniversary will be optional, the studio has confirmed.
News that the game will support Kinect had some fans' nerves jangling earlier this week, but a community manager for 343 popped up on the Halo Waypoint forums yesterday to offer a little reassurance.
"Just to let everybody know, the Kinect features we're exploring with Halo: Anniversary are optional and won't affect your core gameplay experience," read the post.
"Our mission, from day one, has been to deliver a faithful recreation of the original game, and we remain dedicated to seeing that through to completion."
It's cool! That thing you weren't going to buy doesn't force that feature you weren't going to use on you anyway!
Duke Forever had some extremly poor judgement calls that, even if they're not the fault of Gearbox, Gearbox should have at least gone "No, hey, that's stupid. We need to fix that before launch."
Borderlands was awesome though, so I'll slide a potential Duke sequel into neutral territory and wait to see what the buzz ends up being.
What else has Gearbox done besides Borderlands tho? Maybe it was just a fluke and Duke Nukem is their typical product?
The Brothers in Arms series
And all of the Half-Life 1 expansions (Including what is my pick for best expansion of all time, Opposing Force.)
I love how Microsoft can only sell Kinect on it's voice recognition and nothing else. Especially when each Xbox 360 is sold with a headset.
I believe Child of Eden is making a pretty compelling case for Kinect. Also the gunsmith stuff in Ghost Recon looked pretty hot. But yeah in general voice commands? Really?
And now, on to a subject that stirs people up almost as much as Angry Birds.
In the well-received Fable 3, gamers became a king or queen and exercised power of the land. However, such power isn't for everyone, as another key Fable player has left series shop Lionhead.
Speaking with Gamesindustry.biz today, Lionhead's lead technical director Simon Carter announced that he has left the Guildford, UK developer. He and his brother Dene--who left Lionhead last year--will head up a up a new digital download-focused studio aimed at creating Xbox Live, PlayStation Network, Steam, and mobile games. According to the report, both Simon and Dene were considered "senior management" at Lionhead.
Simon Carter was a co-founder of Big Blue Box, the developer that created the Fable series shortly before merging with Lionhead.. In addition to helping create the three core Fable installments, Simon Carter also served as technical lead on Dungeon Keeper and was also a part of Bullfrog Productions.
"The decision to leave Lionhead was a very difficult one," Simon Carter told the site. "After initiating the franchise over a decade ago I still love the world of Fable, and I'm very proud of what Big Blue Box and Lionhead achieved."
Simon Carter explained his decision to depart the studio, saying the games industry is an "exciting place at the moment" and that he is looking forward to "new opportunities to pursue."
"Everything is changing," he said. "Consumer play habits, the relationship between the player and the developer, new funding and payment models; in a few years things are likely to look very different from the industry we know now."
Cloud gaming service Gaikai has signed a deal to stream games over Walmart.com, the online division of the world's biggest retailer, VentureBeat reports.
For those not in the know, Gaikai mastermind Dave Perry describes it as "a revolutionary new technology that lets you play any game online in your browser".
Streamed games run in Gaikai's servers and are delivered over broadband connections to a user's computer, allowing them to play demos through a web browser without downloading anything, even on low end PCs.
If the user's connection speed isn't fast enough, the game simply won't be playable, meaning they avoid having a bad experience. If they enjoy the game, punters can buy it on the spot.
Gaikai, which gets paid for the number of minutes users play streamed games, currently has a deal to stream EA games and is in talks with 20 other publishers.
Perry told VB: "Over the next 12 months, when people see a video game on TV and want to try it out, they can be sure the fastest way will be on Walmart's website. It's an exciting time and you'll see more sites around the world doing these stealth launches with us."
Following a beta late last year involving 11,000 users, Gaikai went live in 12 countries this February.
I hate to admit this, but if there were a Dominos application on my Xbox that would actually allow me to say "Xbox, Order Pizza" and then dictate or grab toppings and place them on my pizza I would totally use that. Combine that with popups telling me when it is being made, cooked and delivered (which they already do on their website) and you'd have my business.
Yeah. I like the concept that they had of the inventory... But I don't know. I would have been glad for something like Fable 2 but not having to load every 4 seconds when you opened up your inventory.
And now, on to a subject that stirs people up almost as much as Angry Birds.
Kind of amazing how the article managed to never utter the M-word.
Meh, I haven't seen a good Molyneaux hatefest in years now. Everyone pretty much knows he's full of shit at this point, and listening to him is more an excerise in entertainment than actual fact parsing.
I never had any load troubles with Fable III. Plot troubles I had in spades.
I had a lot of load troubles in Fable 2, which is what I meant. :P
I had load troubles in Fable III.
Load of shit troubles.
BASICALLY WHAT I AM SAYING IS I DID NOT ENJOY FABLE III
Hahah... See that's how I know you're not an alt of mine... I thought Fable 3 was fun. The story sucked, but it still had the action I was looking for. :P
Posts
I think that just says they were gushing because they were going to release the Great White Whale.
I was pissed when I found out you don't get Flynn on the 360 version. He's on the damn front cover and I'm a sucker for those character types. :?
Doesn't really help there's rooms and items and such that don't have a use in the 360 version but do in the PS3 version, and I wouldn't put it past Namco to take out some stuff from the 360 version to put in the PS3 only director's cut.
http://www.nytimes.com/2011/06/21/business/media/21xbox.html?_r=1
*headdesk*
@ShiftyPumpkin on the Twitterings. Book the Faces at [facebook.com/PerceptivePumpkinProductions]
DNF was so freaking boring.
Make Duke a 90's action flick with huge explosions and few places to rest between the action.
That and cut the levels by 33%. Every level went too long.
Don't make the mistake I did by playing on hard. The load screens everytime you die are horrible.
It got better near the end, but still, the ratios were all wrong.
"I like pepperoni and olives!" *initiate hyper hummingbird interpretive dance*
Why are you talking about DN3D?
Randy Pitchford was a part of 3DR back on the Plutonium Pack. He left 3DR, but he was friends with a lot of those people. When 3DR was going under, a small team of 3DR people took their PCs to one of their homes and continued working on the game for about a year and got it into a nearly finished state. This group of dudes now go by the indie studio Triptych. When GBX got ahold of Duke, they helped with the finishing / testing / polishing and did mostly work porting the game to the consoles (they worked closely with Triptych).
Randy Pitchford has tried to make it very clear that he wants DNF to be 3DR's vision. He has said that there are things he might have changed, but held off in doing so for two reasons. He said that he wanted DNF to remain true to 3DR's vision, and that it was their game and their personality shows through and he didn't want to mess with that. He also said that he would have opportunities in the future to make "his" (or rather, GBX's) Duke Nukem game. Keep it as much of the original DNF as possible and not to meddle too much with it - just see the original vision of DNF through to completion.
edit: as a side note, Gearbox worked on a Duke game way back when, called Duke Begins, but it was cancelled.
edit: Randy also likened DNF to a greasy hamburger and that sometimes people just want something that they know isn't fine dining.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Stop the planet, I want to get off.
It's cool! That thing you weren't going to buy doesn't force that feature you weren't going to use on you anyway!
The Brothers in Arms series
And all of the Half-Life 1 expansions (Including what is my pick for best expansion of all time, Opposing Force.)
Forced voice interaction to remove full page pop-up ads during games, I hope.
XBOX ORDER PIZZA.
(Please do not gift. My game bank is already full.)
Phantasy Star Universe
Final Fantasy 11
I believe Child of Eden is making a pretty compelling case for Kinect. Also the gunsmith stuff in Ghost Recon looked pretty hot. But yeah in general voice commands? Really?
An unfortunate influence of nu metal obviously.
They should have gone with SPEEDads or DEATHads. NORWEGIANDEATHads maybe.
All life begins with Nu and ends with Nu. This is the truth! This is my belief!...At least for now.
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
Steam - http://steamcommunity.com/id/BRAINIAC8/
Add me!
"Like this ad? Throw the horns to upvote, or say 'XBOX YAAAAAGGHH!'"
@ShiftyPumpkin on the Twitterings. Book the Faces at [facebook.com/PerceptivePumpkinProductions]
DETHads ;-)
"DO YOU FOLKS LIKE COFFEE?!"
http://www.gamespot.com/news/6320362/fable-co-creator-leaves-lionhead-report?tag=newstop%3Btitle%3B2
Kind of amazing how the article managed to never utter the M-word.
HAHAHAHAHAHAHAHAHAHAHAHAHAHA
What.
Shitty Tumblr:lighthouse1138.tumblr.com
Well, everyone bought the game at first. I think that counts as "well-recieved".
Then people realized that it wasn't that great.
It had some great ideas, just horrible execution. The series has kind of peaked with Fable II, to be honest.
Shitty Tumblr:lighthouse1138.tumblr.com
Shitty Tumblr:lighthouse1138.tumblr.com
Fix'd for righteous anger.
I had a lot of load troubles in Fable 2, which is what I meant. :P
Meh, I haven't seen a good Molyneaux hatefest in years now. Everyone pretty much knows he's full of shit at this point, and listening to him is more an excerise in entertainment than actual fact parsing.
I had load troubles in Fable III.
Load of shit troubles.
Hahah... See that's how I know you're not an alt of mine... I thought Fable 3 was fun. The story sucked, but it still had the action I was looking for. :P
I wouldn't mind if Nathan Explosion was the spokesperson for some of my favorite products.
Also, that episode even featured some in-store DETHpromotion.