It's the dawn of a new Nintendo generation. After five years of pursuing a "blue ocean strategy," the Big N is shifting to a new console, one that rivals (and potentially exceeds) consoles currently in stores. After months of having IGN's Nintendo team tracking down sources and bringing you a comprehensive picture of Wii's successor, I've finally had the chance to use the new controller and play demos on the system.
In short, Nintendo's gamble works. The controller is the best of both worlds, mixing traditional button inputs with the advantage of having an interface unlike anything we've seen from a home console.
Overall we have to say we were impressed by what we saw. The way the controller works with the system and game experiences was very clever and offered a wide variety of possibilities that were exciting. The new controller is a very smart element that we reckon will be a gamechanger for what Nintendo does on the console. The backwards compatibility with Wii games and peripherals was also a masterstroke, ensuring consumers will get the most out of the raft of peripherals they undoubtedly own.
Couscous on
0
AbsalonLands of Always WinterRegistered Userregular
edited June 2011
Smash 4 is pretty much confirmed for Autumn 2013 for me. Maybe I am just really dour right now, but I need to see a LOT of games pledged for the WiiU before I get interested. Metroid, F-Zero, Starfox, that kind of jazz. Regular multiplats is one thing, but all that hardware functionality... It might mean better and more creative PLAYING, but I want better GAMES. As in, better content. It's difficult for me to express what I feel here.
If anyone wants to rebuke me for being a "scorned hardcore gamer", please remember that I am talking about a skeptical wait-and-see approach. I kinda rushed into the Wii, so I guess I am just a bit wary now.
Square Enix has revealed that the entire Final Fantasy game series has now surpassed 100 million units shipped in total.
The total is spread over the fourteen main, numbered titles of the series, as well as the various prequels, spinoffs and minigames available as part of the series.
The studio is currently working on Final Fantasy XIII-2, the next in the series, which will be made available for Xbox 360 and PlayStation 3 in the coming winter.
Yoichi Wada, president and chief executive officer at Square Enix, noted, "We are extremely proud of what the Final Fantasy franchise has achieved over the years and continue to be extremely excited about the future."
Naoki Yoshida, producer for Square Enix's troubled MMO Final Fantasy XIV, revealed last month an extensive list of gameplay changes the development team has planned for the title through the summer.
I'm still a little baffled they're releasing it as FF XIII-2 instead of hastily retooling it into Final Fantasy: Dawn of Antidisestablishmentarianism or something.
Kinda-vaguely on topic: people are getting sick of 3D movies.
Has the 3-D boom already gone bust? It’s starting to look that way — at least for American moviegoers — even as Hollywood prepares to release a glut of the gimmicky pictures.
Ripples of fear spread across Hollywood last week after “Pirates of the Caribbean: On Stranger Tides,” which cost Walt Disney Studios an estimated $400 million to make and market, did poor 3-D business in North America. While event movies have typically done 60 percent of their business in 3-D, “Stranger Tides” sold just 47 percent in 3-D. “The American consumer is rejecting 3-D,” Richard Greenfield, an analyst at the financial services company BTIG, wrote of the “Stranger Tides” results.
One movie does not make a trend, but the Memorial Day weekend did not give studio chiefs much comfort in the 3-D department. “Kung Fu Panda 2,” a Paramount Pictures release of a DreamWorks Animation film, sold $53.8 million in tickets from Thursday to Sunday, a soft total, and 3-D was 45 percent of the business, according to Paramount.
Consumer rebellion over high 3-D ticket prices plays a role, and the novelty of putting on the funny glasses is wearing off, analysts say. But there is also a deeper problem: 3-D has provided an enormous boost to the strongest films, including “Avatar” and “Alice in Wonderland,” but has actually undercut middling movies that are trying to milk the format for extra dollars.
“Audiences are very smart,” said Greg Foster, the president of Imax Filmed Entertainment. “When they smell something aspiring to be more than it is, they catch on very quickly.”
Muddying the picture is a contrast between the performance of 3-D movies in North America and overseas. If results are troubling domestically, they are the exact opposite internationally, where the genre is a far newer phenomenon. Indeed, 3-D screenings powered “Stranger Tides” to about $256 million on its first weekend abroad; Disney trumpeted the figure as the biggest international debut of all time.
With results like that at a time when movies make 70 percent of their total box office income outside North America, do tastes at home even matter?
After a disappointing first half of the year, Hollywood is counting on a parade of 3-D films to dig itself out of a hole. From May to September, the typical summer season, studios will unleash 16 movies in the format, more than double the number last year. Among the most anticipated releases are “Transformers: Dark of the Moon,” due from Paramount on July 1, and Part 2 of Part 7 of the “Harry Potter” series, arriving two weeks later from Warner Brothers.
The need is urgent. The box-office performance in the first six months of 2011 was soft — revenue fell about 9 percent compared with last year, while attendance was down 10 percent — and that comes amid decay in home-entertainment sales. In all formats, including paid streaming and DVDs, home entertainment revenue fell almost 10 percent, according to the Digital Entertainment Group.
The first part of the year held a near collapse in video store rentals, which fell 36 percent to about $440 million, offsetting gains from cut-price rental kiosks and subscriptions. In addition, the sale of packaged discs fell about 20 percent, to about $2.2 billion, while video-on-demand, though growing, delivered total sales of less than a quarter of that amount.
At the box office, animated films, which have recently been Hollywood’s most reliable genre, have fallen into a deep trough, as the category’s top three performers combined — “Rio,” from Fox; “Rango,” from Paramount; and “Hop,” from Universal — have had fewer ticket buyers than did “Shrek the Third,” from DreamWorks Animation, after its release in mid-May four years ago.
“Kung Fu Panda 2” appears poised to become the biggest animated hit of the year so far; but it would have to stretch well past its own predecessor to beat “Shrek Forever After,” another May release, which took in $238.7 million last year.
For the weekend, “The Hangover: Part II” sold $118 million from Thursday to Sunday, easily enough for No. 1. “Kung Fu Panda 2” was second. Disney’s “Pirates of the Caribbean: On Stranger Tides” was third with $39.3 million for a new total of $152.9 million. “Bridesmaids” (Universal Pictures) was fourth with $16.4 million for a new total of about $85 million. “Thor” (Marvel Studios) rounded out the top five with $9.4 million for a new total of $160 million.
Studio chiefs acknowledge that the industry needs to sort out its 3-D strategy. Despite the soft results for “Kung Fu Panda 2,” animated releases have continued to perform well in the format, overcoming early problems with glasses that didn’t fit little faces. But general-audience movies like “Stranger Tides” may be better off the old-fashioned way.
“With a blockbuster-filled holiday weekend skewing heavily toward 2-D, and 3-D ticket sales dramatically underperforming relative to screen allocation, major studios will hopefully begin to rethink their 3-D rollout plans for the rest of the year and 2012,” Mr. Greenfield said on Friday.
The beginning of the GB podcast has some good talk from Johnathon Blow and some MS guys about the difference between publishing on XBLA and iPhone and Steam.
lowlylowlycook on
(Please do not gift. My game bank is already full.)
With the average film, is paying extra money for something whose graphics aren't going to be that great worth it for the average person when you have an easy alternative that is exactly the same and possibly better in cases like The Last Shitbender? Basically, the rich get richer, the poor get poorer.
If results are troubling domestically, they are the exact opposite internationally, where the genre is a far newer phenomenon. Indeed, 3-D screenings powered “Stranger Tides” to about $256 million on its first weekend abroad; Disney trumpeted the figure as the biggest international debut of all time.
With results like that at a time when movies make 70 percent of their total box office income outside North America, do tastes at home even matter?
I am sure the foreign box offices will in no way fallow the same trend. Absolutely sure. Why, it would be just crazy to think that the increase there is because they haven't become tired enough of it to stop paying extra cash for average movies IN 3D.
Iwata:
I see. There were piles of things that we weren't able to fully accomplish with Wii, from our perspective. And while it was natural for us in wanting to improve on those one by one, we thoroughly talked about how those issues wouldn't be solved unless a structural change had occurred.
Miyamoto:
Right.
Iwata:
We actually debated quite a bit until we settled on the way it is now. There was a lot of back and forth before reaching where we are now.
Miyamoto:
Right, we did. We started from scratch many times.
Iwata:
But because people outside the company do not have an insight into our development process, when people see this for the first time in 2011 when this is revealed, they might think, "Oh, Nintendo is going to add a tablet to their console". I think that's how people may see it.
Miyamoto:
Oh, right, right.
Iwata:
But when we were first talking about this, tablet devices weren't very common. It's very similar with the Nintendo 3DS system, we release something after much internal debate and development, and that release timing happens to be when something like that is extremely popular. I feel like that has been our trend lately.
Miyamoto:
Yeah, it certainly has. If you hold it like this (vertically) it looks like a tablet. Hold it like this, (horizontally) and with the TV as the second screen you can use it like a Nintendo DS! (laughs) But that's not why we thought of wanting to add DS connectibility2, we didn't think about making it more like a tablet at all.
2. DS Connectibility: Refers to the connectibility between Wii U and the Nintendo DS family of systems. In 2001, Nintendo released a Game Boy™ Advance Link Cable that enables communication between the Nintendo GameCube™ and the Game Boy Advance systems.
Iwata:
Right, of course, it can do those things too, but that's not where development started. It's more about the value of having a screen in your hands for a video game, and we were focusing on how you are able to do quite a few things without turning the TV on.
Miyamoto:
Right, that's what it was about.
Iwata:
Up until now, there was an appliance called the television that was always in the center of the living room, and video games always needed to use that setup in order for it to be played. (Genyo) Takeda-san3 often puts it as if it's a parasite to the TV! (laughs)
But what would happen if video games had their own screen? That idea resolved a lot of the issues we had been feeling, right? 3. Genyo Takeda: Senior Managing Director of Nintendo and General Manager of Integrated Research & Development Division. He is responsible for the development of Nintendo home consoles and systems such as the Nintendo 64™ system, Nintendo GameCube system, and the Wii™ console.
Miyamoto:
That's right. Lately, the television in the household is being used for more purposes than ever. The internal system has become more complicated, and it has become something very big and bulky where it's taking much longer to turn on. The Wii console did have the blue illumination lamp to notify new messages, but the amount of information a lamp could get across was limited…
Iwata:
It was only able to say whether there was new information or not, so it had limits on what it could do.
Miyamoto:
Yeah, so we started from the notion of "It would be nice if there was a small monitor of sorts other than the TV, where we could always see the status of the Wii console."
Iwata:
We had a lot of discussions and experiments, including things like where this small monitor should be.
Miyamoto:
Right, although a larger screen is more attractive, we debated about things like how a bigger screen wouldn't work within the budget constraints… it went in many directions. And as we were working on it, the situations surrounding us worked to our advantage. It felt like we were able to get closer to what we were originally envisioning.
Iwata:
When we were making the Wii Remote controller, we talked greatly about how we need to make it so people who had never played video games could use it without feeling overwhelmed by it. We thought that it shouldn't have that many buttons and control sticks, and thus the Wii Remote became something very simple in form.
On the other hand, when we were making this new controller, we heard from quite a few people who had seen what we had done with the Wii Remote, wondering why are we putting buttons and control sticks on it, and that it should be much simpler.
But Miyamoto-san, I remember you strongly opposing those comments saying, "what are you thinking!" I remember that moment clearly. Can I ask you to talk about what you think about people saying things like "I wish the A and B Buttons would disappear", and "you don't really need the control stick".
Miyamoto:
Um, sure! (laughs) Well, I do proclaim rather boldly and tell people to not be afraid of doing things and to challenge new things on a daily basis. On the contrary, I'm rather conservative.
Iwata:
Bold but conservative? (laughs)
Miyamoto:
Bold, but cautious, I have to be. Not one of our customers is the same, so I think about it from the point of view of someone who has dealt with games for years, and at the same time I also think about how it will appear to people who have never played games. Back when we made the Wii Remote, our core design philosophy was how to lessen the number of buttons without losing past gameplay standards. Even if it was just one button that we were talking about taking out, I think I was the one who twisted my head over it the most.
Iwata:
Yeah.
Miyamoto:
So to those people who said things like how we should leave more buttons on it, I think "I completely understand. But that is exactly why we need to do it this way. There can be a new gameplay standard ahead of this." That's how we made the Wii Remote. With the new controller this time, it has a touchscreen here, and you can see information on it at anytime that won't appear on the TV. So, on many levels, it's a tool that makes things easier to understand. So by taking advantage of it, we can think about designing bold, brand new games. On the other hand, as we had to think about the resulting size of the new controller, I came to think that rather than focusing on efforts just trying to make it slimmer, we should focus more on designing it so that the potentials for us to be able to make a variety of new things can be further expanded. On the flipside, if it were all just buttons, it would have become a device that people would be overwhelmed with.
Iwata:
This time there is "the other screen."
Miyamoto:
There is. Because it has its screen, it's become much easier to understand, and we thought in that case, we'd stuff it with features so it could do anything.
Iwata:
In a way, it's a classic controller with a screen.
Iwata:
By the way, you're the one that forcefully added on the gyro sensor on the Nintendo 3DS.
Miyamoto:
I am! (laughs) To make an excuse, we put something back in because now we were able to make the cost work out.
Iwata:
There are pictures you don't want to show people. There will probably be times where you don't want to have all the pictures you've taken to be displayed on the big screen at once.
...
Read the whole thing.
Pictures of the goddamn Zapper accessory already planned:
Iwata: The other things is, shortly after the Wii console was released, people in the gaming media and game enthusiasts started recognizing the Wii as a casual machine aimed toward families, and placed game consoles by Microsoft and Sony in a very similar light with each other, saying these are machines aimed towards those who passionately play games. It was a categorization between games that were aimed towards core, and casual. I've been having a sense of disagreement as I personally think the definition of a core gamer is much wider, namely, someone who has a much wider range of interests, someone who enthusiastically plays many types of games that challenges different creative directions.
On the other hand, I certainly do not think that Wii was able to cater to every gamer's needs, so that's also something I wanted to resolve.
The keyword for our presentation at this year's E3 is "Deeper and Wider". With Wii U, I would like to offer this proposal with that concept.
Of course, with the Wii console I'm sure everyone would agree that we tried really hard to go wider, but even though we worked aggressively to go deeper in certain areas, the general public's impression that Nintendo was casual grew as time went by.
But first of all, your works have definitely laid the structural foundation of games that are considered core today, Miyamoto-san.
Miyamoto:
Well…people in the media tend to categorize into different genres, the core and casual because it's easier to characterize it that way. But as you can see with games like The Legend of Zelda, Nintendo is fully staffed with members who are into working on a very core level of detail. And because we know that, we haven't really taken those accounts seriously.
But one of the key reasons that such things as the core and the casuals exist today is that we decided not to adopt HD on the Wii console. Of course, besides that there are things like issues with the controller and the challenges that it brings, network functionalities and many other things, but I think HD was the biggest factor that everyone was able to clearly understand the difference.
In terms of the HD capabilities, Wii U can do something similar, and on top of that, it is equipped with this new controller that adds an entirely new structure to games. I think this is an opportunity for those games that were considered to be core up to now, to evolve into something even more interesting structure. In that sense, I do wish all kinds of games would be released, regardless of the debate over core or casual. That core vs. casual debate seems like something that can never see a resolution, but with Wii U, I have a feeling that it all may change. I even feel that the barrier that separated the two genres was only something psychological, just an impression that people had towards them. For example, The Legend of Zelda games were something geared towards the toughest audience, and it has been so from the beginning. So it's not like Nintendo doesn't have it in us. But there are quite a number of people who assume that Nintendo is the equivalent of being casual.
If we are able to break those psychological barriers with Wii U, I feel like we will be able to take our goal of expanding the gaming population even further to the next step. It would even be possible to expand our customer base and bring in more people, and out of those new people, there will be those who will find certain controls or elements of deeper gameplay intriguing, and eventually will become passionate game fans. That was the way the history of video games has been, and I want to keep the tradition going so it doesn't fade away. That, I think is the true meaning of "a game for everyone". A game for everyone isn't just wide, but also very deep. That's how it will become everyone's game.
No hard drive. Are you fucking serious?
No online system mentioned.
Specs not given, but looking 360/PS3 level.
Yeah... not interested at all. I'll get a 3DS, but I'm totally unsold and unimpressed by the WiiU at this point.
Also... no Xenoblade or Last Story mentions means they're Europe-only it looks like.
Warlock82Never pet a burning dogRegistered Userregular
edited June 2011
See, this is why I like these Iwata Asks segements so much. The dude is actually honest and willing to own up to mistakes they have made. It's very refreshing.
No hard drive. Are you fucking serious?
No online system mentioned.
Specs not given, but looking 360/PS3 level.
Yeah... not interested at all. I'll get a 3DS, but I'm totally unsold and unimpressed by the WiiU at this point.
Also... no Xenoblade or Last Story mentions means they're Europe-only it looks like.
Uhh, pretty sure they clearly said it has an internal drive AND support for SD cards and USB storage. And you're seriously going to bitch because they didn't detail their online yet?
No hard drive. Are you fucking serious?
No online system mentioned.
Specs not given, but looking 360/PS3 level.
Yeah... not interested at all. I'll get a 3DS, but I'm totally unsold and unimpressed by the WiiU at this point.
Also... no Xenoblade or Last Story mentions means they're Europe-only it looks like.
Nintendo doesn't give out specs any more. Mostly because they gave out what the GameCube could really do and not some theoretical bleeding edge specs. People to this day still think that the PS2 was more powerful then the GameCube due to that.
It's been confirmed that you can attach a usb hard drive. Meaning cheep storage for those that want/need it.
Mattnyx on
0
AbsalonLands of Always WinterRegistered Userregular
edited June 2011
Online is for later this week, I think.
Also, Sean Malstrom, he so disapproving right now. Never has a console been scolded and hectored harder.
Hey, I never said that Nintendo couldn't sell me on a WiiU in the future.
Just... nothing that they showed about it at E3 this year impressed me at all.
Contrast to the 3DS and Vita reveals, which both impressed the hell out of me.
Hangover 2 cost me £9.60 for a ticket, my mate asked how much refreshments were and coke and popcorn was £8. Paying the premium for 3D on top of that is crazy talk.
I do like the current trend of people in charge of console development admitting their mistakes and even learning from them, here's hoping it sticks.
@vagrant_winds: Reggie has hinted that the WiiU online service will be comparable to Live/PSN. And the storage is expandable with external HDDs. Good news, you can be interested again! If you actually wanted to be, that is.
The beginning of the GB podcast has some good talk from Johnathon Blow and some MS guys about the difference between publishing on XBLA and iPhone and Steam.
Well.. yeah. I've heard nothing but complaints about Microsoft's updating/certification process. Sure, the 2 guys from MS aren't directly in control of that, but I appreciate people going "No, really, this sucks" to hopefully shake things up.
The beginning of the GB podcast has some good talk from Johnathon Blow and some MS guys about the difference between publishing on XBLA and iPhone and Steam.
Well.. yeah. I've heard nothing but complaints about Microsoft's updating/certification process. Sure, the 2 guys from MS aren't directly in control of that, but I appreciate people going "No, really, this sucks" to hopefully shake things up.
An interesting point that Blow brought up was that it isn't at all clear how the 360 version of Minecraft will keep up with the rapidly evolving PC version.
lowlylowlycook on
(Please do not gift. My game bank is already full.)
Nothing worse than wanting to go see a movie and finding out that all the showtimes are for 3-D.
Exactly. Of course purchases have been skewed towards 3D up until now. Most of the big profile movies will only have 3D showtimes opening weekend or opening week before they start running 2D showings.
I saw Thor in 3D. I wanted to see it in 2D. But 3D was the only option.
It seems that some movies are starting to get 2D and 3D releases at opening. Thankfully. So I'm not surprised the market is skewing towards the less expensive 2D tickets again.
To be clear I love 3D stuff. But I don't care enough to pay $13 or $14 for a movie ticket when the regular $10 tickets are too high as they are.
The beginning of the GB podcast has some good talk from Johnathon Blow and some MS guys about the difference between publishing on XBLA and iPhone and Steam.
Well.. yeah. I've heard nothing but complaints about Microsoft's updating/certification process. Sure, the 2 guys from MS aren't directly in control of that, but I appreciate people going "No, really, this sucks" to hopefully shake things up.
An interesting point that Blow brought up was that it isn't at all clear how the 360 version of Minecraft will keep up with the rapidly evolving PC version.
Minecraft 'rapidly evolves' because it's an unfinished game. It's a beta that's still in development. Once the game is finished (in November) the number of updates per month will likely go down a lot.
The beginning of the GB podcast has some good talk from Johnathon Blow and some MS guys about the difference between publishing on XBLA and iPhone and Steam.
Well.. yeah. I've heard nothing but complaints about Microsoft's updating/certification process. Sure, the 2 guys from MS aren't directly in control of that, but I appreciate people going "No, really, this sucks" to hopefully shake things up.
An interesting point that Blow brought up was that it isn't at all clear how the 360 version of Minecraft will keep up with the rapidly evolving PC version.
Minecraft 'rapidly evolves' because it's an unfinished game. It's a beta that's still in development. Once the game is finished (in November) the number of updates per month will likely go down a lot.
Nevertheless there is a difference between updates per month and months per update.
lowlylowlycook on
(Please do not gift. My game bank is already full.)
0
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
The beginning of the GB podcast has some good talk from Johnathon Blow and some MS guys about the difference between publishing on XBLA and iPhone and Steam.
Well.. yeah. I've heard nothing but complaints about Microsoft's updating/certification process. Sure, the 2 guys from MS aren't directly in control of that, but I appreciate people going "No, really, this sucks" to hopefully shake things up.
An interesting point that Blow brought up was that it isn't at all clear how the 360 version of Minecraft will keep up with the rapidly evolving PC version.
Minecraft 'rapidly evolves' because it's an unfinished game. It's a beta that's still in development. Once the game is finished (in November) the number of updates per month will likely go down a lot.
Nevertheless there is a difference between updates per month and months per update.
Eh, I still think the biggest sin is the requirement that companies charge for content updates. That really, REALLY burned Valve, and I think the PS3 steam announcement came right out of that.
Then again, I'm hoping the Triple-U's online will be truly open, and we'll get Origin, Steam, and GoG support on it. Or.. Something.
The beginning of the GB podcast has some good talk from Johnathon Blow and some MS guys about the difference between publishing on XBLA and iPhone and Steam.
Well.. yeah. I've heard nothing but complaints about Microsoft's updating/certification process. Sure, the 2 guys from MS aren't directly in control of that, but I appreciate people going "No, really, this sucks" to hopefully shake things up.
An interesting point that Blow brought up was that it isn't at all clear how the 360 version of Minecraft will keep up with the rapidly evolving PC version.
Minecraft 'rapidly evolves' because it's an unfinished game. It's a beta that's still in development. Once the game is finished (in November) the number of updates per month will likely go down a lot.
Nevertheless there is a difference between updates per month and months per update.
Eh, I still think the biggest sin is the requirement that companies charge for content updates. That really, REALLY burned Valve, and I think the PS3 steam announcement came right out of that.
Then again, I'm hoping the Triple-U's online will be truly open, and we'll get Origin, Steam, and GoG support on it. Or.. Something.
i kind of want the online to be more like psn, without the hacks.
Posts
http://wii.ign.com/articles/117/1173582p1.html
http://www.gamespot.com/features/6317199/e3-2011-nintendo-wii-u-inside-and-out/
If anyone wants to rebuke me for being a "scorned hardcore gamer", please remember that I am talking about a skeptical wait-and-see approach. I kinda rushed into the Wii, so I guess I am just a bit wary now.
http://www.gamasutra.com/view/news/35096/Final_Fantasy_Series_Hits_100M_Units_Shipped.php
I'm still a little baffled they're releasing it as FF XIII-2 instead of hastily retooling it into Final Fantasy: Dawn of Antidisestablishmentarianism or something.
http://www.nytimes.com/2011/05/30/business/media/30panda.html?_r=2&ref=movies
I'm not really surprised... with studios putting 3D on every damn thing, it's really getting old.
(Please do not gift. My game bank is already full.)
I am sure the foreign box offices will in no way fallow the same trend. Absolutely sure. Why, it would be just crazy to think that the increase there is because they haven't become tired enough of it to stop paying extra cash for average movies IN 3D.
E3 Iwata's Asks. Probably should post it in the E3 thread but eh.
Business related shit here: ...
Read the whole thing.
Pictures of the goddamn Zapper accessory already planned:
But at least it answers my most burning question:
No online system mentioned.
Specs not given, but looking 360/PS3 level.
Yeah... not interested at all. I'll get a 3DS, but I'm totally unsold and unimpressed by the WiiU at this point.
Also... no Xenoblade or Last Story mentions means they're Europe-only it looks like.
// Switch: SW-5306-0651-6424 //
Edit:
Uhh, pretty sure they clearly said it has an internal drive AND support for SD cards and USB storage. And you're seriously going to bitch because they didn't detail their online yet?
Nintendo doesn't give out specs any more. Mostly because they gave out what the GameCube could really do and not some theoretical bleeding edge specs. People to this day still think that the PS2 was more powerful then the GameCube due to that.
It's been confirmed that you can attach a usb hard drive. Meaning cheep storage for those that want/need it.
Also, Sean Malstrom, he so disapproving right now. Never has a console been scolded and hectored harder.
Just... nothing that they showed about it at E3 this year impressed me at all.
Contrast to the 3DS and Vita reveals, which both impressed the hell out of me.
// Switch: SW-5306-0651-6424 //
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
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Add me!
I do like the current trend of people in charge of console development admitting their mistakes and even learning from them, here's hoping it sticks.
And forget you haters, silly name aside, the Super Wii looks great, and perty.
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
Steam - http://steamcommunity.com/id/BRAINIAC8/
Add me!
No gamecube support on WiiU. Unsurprising, I guess, since it has no cube controller ports.
@vagrant_winds: Reggie has hinted that the WiiU online service will be comparable to Live/PSN. And the storage is expandable with external HDDs. Good news, you can be interested again! If you actually wanted to be, that is.
Well.. yeah. I've heard nothing but complaints about Microsoft's updating/certification process. Sure, the 2 guys from MS aren't directly in control of that, but I appreciate people going "No, really, this sucks" to hopefully shake things up.
An interesting point that Blow brought up was that it isn't at all clear how the 360 version of Minecraft will keep up with the rapidly evolving PC version.
(Please do not gift. My game bank is already full.)
http://www.gamesindustry.biz/
I write about video games and stuff. It is fun. Sometimes.
Possibly Gamespot
Jc Fltecher from Joystiq is supposedly going to be there.
http://wii.ign.com/articles/117/1173797p1.html
Maybe.
Or maybe these movies that are doing 'poor' also suck.
I say: 'Both!'
I'm not sure it matters to most people.
http://www.gamesindustry.biz/
I write about video games and stuff. It is fun. Sometimes.
People aren't rejecting 3D.
They're rejecting those retarded high ticket prices.
I'll take 2D for the cheaper ticket any day thankyouverymuch.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Exactly. Of course purchases have been skewed towards 3D up until now. Most of the big profile movies will only have 3D showtimes opening weekend or opening week before they start running 2D showings.
I saw Thor in 3D. I wanted to see it in 2D. But 3D was the only option.
It seems that some movies are starting to get 2D and 3D releases at opening. Thankfully. So I'm not surprised the market is skewing towards the less expensive 2D tickets again.
To be clear I love 3D stuff. But I don't care enough to pay $13 or $14 for a movie ticket when the regular $10 tickets are too high as they are.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Platinum FC: 2880 3245 5111
I you would let me give you money over Steam you could even afford popcorn. ;-)
(Please do not gift. My game bank is already full.)
Minecraft 'rapidly evolves' because it's an unfinished game. It's a beta that's still in development. Once the game is finished (in November) the number of updates per month will likely go down a lot.
Nevertheless there is a difference between updates per month and months per update.
(Please do not gift. My game bank is already full.)
Eh, I still think the biggest sin is the requirement that companies charge for content updates. That really, REALLY burned Valve, and I think the PS3 steam announcement came right out of that.
Then again, I'm hoping the Triple-U's online will be truly open, and we'll get Origin, Steam, and GoG support on it. Or.. Something.
i kind of want the online to be more like psn, without the hacks.