I think that considering the images name is greenbeanbyradar. The image
is meant to be green, but I took it into Photoshop and slapped a warm photofilter,
and bumped the curves little bit.
It is very dark overall, in that the contrast is very low. It makes it hard to read.
Here it is without color, see how most of the picture is around the same gray color:
I figured I better post this here since it's suddenly so in depth. Partial reference used so far, to ensure more accurate textures and representations of material. No direct ref, though.
...And I am being hulked enraged by multiple things right now and I will destroy you
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BroloBroseidonLord of the BroceanRegistered Userregular
edited June 2011
It's looking a little stiff, I'm not sure what pose he's supposed to be in (looks like he might be holding a sword), but try and add a little spring to him. The breastplate is also looking a little flat against his shirt.
Nice job with the refracted light in the breast plate's shadow though!
Yeah, I was going for sort of a concept art style pose, just showing off the character, but I can see how it's stiff. Had a little bit more motion in the sketch. He is holding a sword! though in the sketch it was looking to flat and graphic so I was just gonna tackle that from scratch. I'll try and lift that breastplate up, too. I hadn't noticed. Thank you!
More WIP. I do realize about the pose, but I tried a few ways of fixing it and it just ended up looking unnatural, so lesson learned for next time. >.<
the photo reffed shirtless guy has some of the better usage of color in this thread. It seems like you are going for a certain level of realism in your color picking rather than a fantastical one, but when you are making your own scenes you might want to push the lighting a bit, since you have a tendency to hold back.
This girl with the flame, for instance, the colors are completely unaffected by what would be a warm light coming from the fire, like http://www.flickr.com/photos/gnome_j/2772185541/ I can see a slight yellow tint but that fire is bright orange. Gathering references for your lighting scheme can help a lot, you'd be surprised how many colors can be hiding in any one object.
Quick & dirty paintover (note: I don't think you should actually do anything so ugly as this, per se ... I'm just saying you can sell "fire" a lot harder).
I think that you could benefit from doing some more gesture. A lot of your figures look really, really stiff to me.
And I'm not really sure if you're making good compositional decisions. Draw more thumbnails and put more thought into where you want these pictures to be viewed from.
Recent pieces, I think these have been in the doodle thread, but I wanted to throw them up here, too. Trying to think a bit more about composition and color, as well as motion, even if it is slight in the Templar piece.
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is meant to be green, but I took it into Photoshop and slapped a warm photofilter,
and bumped the curves little bit.
Here it is without color, see how most of the picture is around the same gray color:
facebook.com/LauraCatherwoodArt
I figured I better post this here since it's suddenly so in depth. Partial reference used so far, to ensure more accurate textures and representations of material. No direct ref, though.
Nice job with the refracted light in the breast plate's shadow though!
Not sure why this image isn't working...
This girl with the flame, for instance, the colors are completely unaffected by what would be a warm light coming from the fire, like http://www.flickr.com/photos/gnome_j/2772185541/ I can see a slight yellow tint but that fire is bright orange. Gathering references for your lighting scheme can help a lot, you'd be surprised how many colors can be hiding in any one object.
Quick & dirty paintover (note: I don't think you should actually do anything so ugly as this, per se ... I'm just saying you can sell "fire" a lot harder).
And I'm not really sure if you're making good compositional decisions. Draw more thumbnails and put more thought into where you want these pictures to be viewed from.