Zampanov: The point I am trying to make is that most MMOs demand devotion at the expense of other things. It's not just a matter of providing an outlet during one's free time. They are designed so that once people have invested a certain amount of time into the game, they are put into situations where the game demands more time to get anything accomplished within the game. And so on. The more time you invest, the more time the game demands. I think newer MMOs have backed off from this somewhat and I think some rare ones have eschewed it completely (like City of Heroes, I think?, which feels much more "pick-up-and-play-whenever") but a fair lot of them require some kind of investment and that time investment just increases.
Even if you derive total fun and zero resentment from that situation, I consider that kind of a poor system - a trap - for a consumer to fall into. Why sacrifice all your leisure time on a single activity?
Drez on
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JacobkoshGamble a stamp.I can show you how to be a real man!Moderatormod
i feel like kind of a dick- because simba was an amazing cat, always used his litterbox, cuddled when you wanted, did his own thing when you wanted, slept with you, etc- but the main trauma of this is that it reminds me of tumbles' mortality
i have never loved a pet this much
when she passes i am going to be a fucking mess
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HonkHonk is this poster.Registered User, __BANNED USERSregular
The elevator and the corridor that traverses 50% of the map all made today, entirely of brick.
Jesus. I'm impressed with the horizontal tunnel. I made two straight drops to Hell in two different maps of mine, one being Large, one being Small, but still...impressive.
Zampanov: The point I am trying to make is that most MMOs demand devotion at the expense of other things. It's not just a matter of providing an outlet during one's free time. They are designed so that once people have invested a certain amount of time into the game, they are put into situations where the game demands more time to get anything accomplished within the game. And so on. The more time you invest, the more time the game demands. I think newer MMOs have backed off from this somewhat and I think some rare ones have eschewed it completely (like City of Heroes, I think?, which feels much more "pick-up-and-play-whenever") but a fair lot of them require some kind of investment and that time investment just increases.
Even if you derive total fun and zero resentment from that situation, I consider that kind of a poor system - a trap - for a consumer to fall into. Why sacrifice all your leisure time on a single activity?
WoW has made some strides away from that model. I definitely know what you're talking about; you describe EQ perfectly. But WoW isn't quite as bad as it used to be, and it is way ahead of EQ.
i feel like kind of a dick- because simba was an amazing cat, always used his litterbox, cuddled when you wanted, did his own thing when you wanted, slept with you, etc- but the main trauma of this is that it reminds me of tumbles' mortality
i have never loved a pet this much
when she passes i am going to be a fucking mess
That doesn't make you a dick, that just means you've bonded more with Tumbles. Nothing wrong with that. I mean, my aunt is a good person and I'll be sad when she passes, but not as sad as when my mom dies. That doesn't mean I think my mom is better, she's just my mom. Tumbles is your dog.
Feral on
every person who doesn't like an acquired taste always seems to think everyone who likes it is faking it. it should be an official fallacy.
Look, in my town, owning a pair of tight leather pants is a little like having a pair of nice black slacks. You just never know when you're going to get a last-minute invitation to an event where you need them!
Feral on
every person who doesn't like an acquired taste always seems to think everyone who likes it is faking it. it should be an official fallacy.
the "no true scotch man" fallacy.
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HonkHonk is this poster.Registered User, __BANNED USERSregular
edited June 2011
Further plans are to make a tunnel in the opposite direction as well. But we'll have to gain access to the dungeon first so we don't have to deal with the insta-kill tresspassing alarm.
Also one more drop to hell at each end - from ocean level.
And I was in the process of making a water system to systematically flood hell, you can see it next to the elevator. I piped together a few basins, but we'll hook the ocean up to it as well. That may take some time!
Zampanov: The point I am trying to make is that most MMOs demand devotion at the expense of other things. It's not just a matter of providing an outlet during one's free time. They are designed so that once people have invested a certain amount of time into the game, they are put into situations where the game demands more time to get anything accomplished within the game. And so on. The more time you invest, the more time the game demands. I think newer MMOs have backed off from this somewhat and I think some rare ones have eschewed it completely (like City of Heroes, I think?, which feels much more "pick-up-and-play-whenever") but a fair lot of them require some kind of investment and that time investment just increases.
Even if you derive total fun and zero resentment from that situation, I consider that kind of a poor system - a trap - for a consumer to fall into. Why sacrifice all your leisure time on a single activity?
WoW has made some strides away from that model. I definitely know what you're talking about; you describe EQ perfectly. But WoW isn't quite as bad as it used to be, and it is way ahead of EQ.
I figured as much. I'm really bitter about EQ, I guess. It's hard to give any MMO a fair shake at this point.
Drez on
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HonkHonk is this poster.Registered User, __BANNED USERSregular
Also Dead Space just made me involuntarily yell "oh my god!"
I think the stomping is the best part of the game, because it allows me to react realistically and in real time. It's just like shoot shoot shoot "fuck you fuck you die die die" and then just stomp stomp stomp stomp stomp.
Then I go back and stomp em again just to make sure.
Posts
Gonna pop in here a little less
It will undoubtedly be to cry
I don't think the Dark Side had any benefits to use.
"You killed a dude with Force Lightning! Now your Constitution dropped a point for good!"
Even if you derive total fun and zero resentment from that situation, I consider that kind of a poor system - a trap - for a consumer to fall into. Why sacrifice all your leisure time on a single activity?
Fifth amendment is the one against self-incrimination.
Saga edition was better
Is this a buddy space cop movie waiting to happen or what.
i have never loved a pet this much
when she passes i am going to be a fucking mess
Me and my buddys world: http://www.nicklasholmgren.com/terraria_world_hb1.jpg (Huge image warning).
The elevator and the corridor that traverses 50% of the map all made today, entirely of brick.
I realize the game came out between 3.5 and 4E D&D but I kind of wish the NPC stuff had taken more after 4E
Jesus. I'm impressed with the horizontal tunnel. I made two straight drops to Hell in two different maps of mine, one being Large, one being Small, but still...impressive.
WoW has made some strides away from that model. I definitely know what you're talking about; you describe EQ perfectly. But WoW isn't quite as bad as it used to be, and it is way ahead of EQ.
That doesn't make you a dick, that just means you've bonded more with Tumbles. Nothing wrong with that. I mean, my aunt is a good person and I'll be sad when she passes, but not as sad as when my mom dies. That doesn't mean I think my mom is better, she's just my mom. Tumbles is your dog.
the "no true scotch man" fallacy.
The extra mining help was hella needed, still the tunnel took about 3 hours or more. Lots of lava rerouting involved, also lots of making bricks.
Look, in my town, owning a pair of tight leather pants is a little like having a pair of nice black slacks. You just never know when you're going to get a last-minute invitation to an event where you need them!
the "no true scotch man" fallacy.
Also one more drop to hell at each end - from ocean level.
And I was in the process of making a water system to systematically flood hell, you can see it next to the elevator. I piped together a few basins, but we'll hook the ocean up to it as well. That may take some time!
How the hell did they do from Muramasa to...this?
I mean, they raped and pillaged the country side. That's no way for gentlemen to conduct themselves
I figured as much. I'm really bitter about EQ, I guess. It's hard to give any MMO a fair shake at this point.
No dude, it's hooked up to an underground jungle. Those plants make hella air!
"Imps are getting annoying, wanna make a corridor instead?"
"k"
Inside of a month, the surface world will be nothing but large piles of dead canaries.
Haha, nice.
this is important to me
It's not finished, there was some hard rock down there that we couldn't mine. But we're saving up material for compatible pickaxes now.
amazing Game of Thrones image
(this won't spoil anything from the book, as long as you're current on the show)
VLC?
PSN/XBL: Zampanov -- Steam: Zampanov
VLC.
NOTHING!
DOT DOT DOT
lol
also I am reclaiming lol. David Mitchell has convinced me.
http://www.youtube.com/watch?v=j_x5cfdwP98
top comment ruined it.
No, you reading youtube comments ruined it.
Never read comments, goose.
Also Dead Space just made me involuntarily yell "oh my god!"
I think the stomping is the best part of the game, because it allows me to react realistically and in real time. It's just like shoot shoot shoot "fuck you fuck you die die die" and then just stomp stomp stomp stomp stomp.
Then I go back and stomp em again just to make sure.
His features suggest he is either a beautiful flower with lots of pollen or some sort of sneaky carnivorous plant.