Speaking of Weekly; Viscount and I played a game last night where we both had exactly 192 kills each. I had Correction, Buck Wild, Invincible, and Be The Bullet medals, and only needed two more assists for the Second Gunman medal.. rats. GG Vis.
Speaking of Weekly; Viscount and I played a game last night where we both had exactly 192 kills each. I had Correction, Buck Wild, Invincible, and Be The Bullet medals, and only needed two more assists for the Second Gunman medal.. rats. GG Vis.
Also, thanks for help with the weekly.
No problem. Either yourself or fyre are the two people I can't say "NO" to for this sort of thing. It was fun and nice to know we didn't cheese it at all. 2hrs though. Talk about tough.
Color me surprised, 343i actually bothered to do slightly more than "as little as possible" with their remake. It's a start.
Hell, I thought the whole switching the graphics engine in game was kind of a feat.
I'm more of a gameplay person myself. The magically-switching graphics engine is a cute gimmick, but I'd rather see gameplay improvements to this ten-year-old game. Like less copy-paste geometry for instance.
am I to understand you can switch right between the old engine and the reach engine?
Nah, it's still the Halo 1 engine, it's just that you can switch from the new prettier graphics to the original styled shiny graphics with a button press.
XBL:Elliotw3|PSN:elliotw2
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EvilBadmanDO NOT TRUST THIS MANRegistered Userregular
Color me surprised, 343i actually bothered to do slightly more than "as little as possible" with their remake. It's a start.
Hell, I thought the whole switching the graphics engine in game was kind of a feat.
I'm more of a gameplay person myself. The magically-switching graphics engine is a cute gimmick, but I'd rather see gameplay improvements to this ten-year-old game. Like less copy-paste geometry for instance.
They're doing their damnedest to not change the core gameplay and levels from the original. That was the entire point of it.
I am legitimately baffled as to how much you believed was going to differ between the old game and the new, as they mentioned numerous times that you could toggle between the two graphical engines. What would happen if they added a new area or changed a level?
Color me surprised, 343i actually bothered to do slightly more than "as little as possible" with their remake. It's a start.
Hell, I thought the whole switching the graphics engine in game was kind of a feat.
I'm more of a gameplay person myself. The magically-switching graphics engine is a cute gimmick, but I'd rather see gameplay improvements to this ten-year-old game. Like less copy-paste geometry for instance.
They're doing their damnedest to not change the core gameplay and levels from the original. That was the entire point of it.
And that's exactly the problem I have with 343i so far. They have no ambition. A whole studio and new bunch of creative talent, and what are the first games they announce? Halo 1, 4, 5, and 6.
I am looking forward to Anniversary, not because of where it's identical to the original game, but where it's different, fresh, new. The graphics look (mostly) great, the terminals will be neat, online co-op will be fun, and now, they've confirmed gameplay-altering skulls. Finally, something that will make the gameplay a fresher experience.
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EvilBadmanDO NOT TRUST THIS MANRegistered Userregular
Color me surprised, 343i actually bothered to do slightly more than "as little as possible" with their remake. It's a start.
Hell, I thought the whole switching the graphics engine in game was kind of a feat.
I'm more of a gameplay person myself. The magically-switching graphics engine is a cute gimmick, but I'd rather see gameplay improvements to this ten-year-old game. Like less copy-paste geometry for instance.
They're doing their damnedest to not change the core gameplay and levels from the original. That was the entire point of it.
And that's exactly the problem I have with 343i so far. They have no ambition. A whole studio and new bunch of creative talent, and what are the first games they announce? Halo 1, 4, 5, and 6.
I am looking forward to Anniversary, not because of where it's identical to the original game, but where it's different, fresh, new. The graphics look (mostly) great, the terminals will be neat, online co-op will be fun, and now, they've confirmed gameplay-altering skulls. Finally, something that will make the gameplay a fresher experience.
343i Exists to further the Halo series. Lack of ambition in announcing a furthering of the Halo story (a trilogy even!), the very thing that they were created for?
yeah they were literally named after halo-universe stuff. did you expect them to be anything other than 'the company that exists to let bungie make something other than halo for once'
There are lots of interesting ways to explore the Halo universe, both story-wise and gameplay-wise. There's more to Halo than the Master Chief (e.g. H3: ODST), and there's more to Halo than another iteration of the usual shooter formula (e.g. Halo Wars).
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EvilBadmanDO NOT TRUST THIS MANRegistered Userregular
There are lots of interesting ways to explore the Halo universe, both story-wise and gameplay-wise. There's more to Halo than the Master Chief (e.g. H3: ODST), and there's more to Halo than another iteration of the usual shooter formula (e.g. Halo Wars).
You're either
A. Placing ridiculous expectations on a company and then freaking out when they don't even acknowledge them.
or
B. Thinking 343i/Microsoft are incapable of working on, or sourcing out additional in universe works.
Either case, play a couple rounds on Chill Out, and enjoy things as they come.
i agree with both of you some level. on one hand, ODST was awesome and i'd love to see more expanded universe halo games. but halo wars and ODST both were 'bad games' to the average halo fan. we are not the average halo fan. most people i know refer to ODST as 'the one without online', which is funny and sad...
in either case badman it sounds like you need to chill out, he's simply stating what he wants 343 to do rather than what they are doing. don't jump all over him for expressing that.
to arteen, basically, don't expect them to be bungie. they won't be. we will likely never see anything like ODST or wars again.
If I ever want to feel bad I think about how awesome a game based around Half-Jaw, Arbiter and the Elites post Halo 3 would be, and then realize that there's no way it'd ever happen.
I was really hoping that post-H3 they were going to do DLC with a couple campaign levels as the Elites fighting the Brutes on their homeworld. I was young and foolish then. I didn't realize that 90% of their business was Multiplayer and the Campaign was probably just a labor of love.
(although we did get ODST, I guess. I loved ODST. I wish Reach had a campaign add-on like that.)
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ViscountalphaThe pen is mightier than the swordhttp://youtu.be/G_sBOsh-vyIRegistered Userregular
i'm grinding the weekly right now if anyone wants to join.
I was really hoping that post-H3 they were going to do DLC with a couple campaign levels as the Elites fighting the Brutes on their homeworld. I was young and foolish then. I didn't realize that 90% of their business was Multiplayer and the Campaign was probably just a labor of love.
(although we did get ODST, I guess. I loved ODST. I wish Reach had a campaign add-on like that.)
Hell, they have the story hook points in it, but they missed their chance. It would be awesome to see ODST Reach.
Joe Staten said the original idea for the game that was going to be Halo 3: ODST was going to follow the ending of Halo 3 and you'd play as Half Jaw or Arbiter taking back their homeworld.
As elliot said, the storyline hooks are there to do it still.
So here's a question I haven't bothered to ask anyone yet:
What's your favorite Halo weapon? I would go with plasma grenade myself. Nothing beats the sticky. It's such a wonderfully adhesive anti-everything weapon.
Assault Rifle. It's design is very uniquely Halo. It's instantly recognizable by even non gamers as "that Halo gun". Plus the Halo 1 version was great if you had a subwoofer. The DMR and the BR look like guns I could find in Call of Duty or Medal of Honor. Shotguns are in every FPS. SMG looks like a generic SMG. Pistols look like pistols we already have. etc.
THUMPATHUMPATHUMPATHUMPA
My other choice would probably be the Needler, because it is also a very uniquely Halo weapon. You really couldn't copy it's functionality for another game without someone going "Hey, that's the Needler!"
Same thing with the Laptop Gun and Farsight in Perfect Dark.
Man, that Halo CE assault rifle, combined with the Duke, will go down as one of my most treasured gaming experiences. It was as if a controller had been specifically designed to capture the feel and heft of firing one particular gun.
yes, it was wayyy overpowered, but up until that point in in every other FPS the pistol was just the crappy gun you had at the start and was always underpowered. in Halo CE they attempted to have it be balanced with the other weapons
The Halo 1 pistol was great because it was secretly a weapon of mass destruction. Instantly kill most encounters in just a few bullets, if you knew how to aim.
I have one favorite weapon and a few others I really like. The Halo PC flamethrower is by far my favorite weapon, if that counts. It was strong, fun to use, but still balanced. And on Sidewinder, it spawns right next to the overshield and camo. Oh happy days! The ODST flamethrower was pretty respectable too. I always try to hold onto it as long as possible.
Second has to be Reach's grenade launcher (especially in the beta). Banking shots around corners or getting direct hits on airborne enemies is very satisfying.
Third, I'd have to go for the plasma pistol, either the Halo 1 or Reach variant. The primary fire in is all you need to get through the vast majority of the first game. In Reach, the overcharge EMPs vehicles like in Halo 3, and the primary fire is no longer the peashooter it was in the previous two games.
Finally, Halo 1's shotgun. It had range, it had damage, and it could shoot Banshees out of the sky. Glorious.
even though it isn't very 'uniquely halo' at all, i fucking love the shit out of the DMR.
aside from that, i'd say that sticky grenades are definitely my favorite Halo weapon. everything else has changed enough from game to game for it to rise and fall in my list, but it's NEVER not awesome to give someone a cool blue hat
Hmm... Now I'm wondering if the Plasma Pistol in CEA is going to EMP...
I don't see why it would.
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
The problem with the pistol in Halo 1 was that we didn't have any ability to customize weapon loadouts beyond "human", "close range", etc. So you could start the game with everybody have middle-of-the-road weapons, but the moment somebody got the pistol then they became a death machine. But then the other option was to start everybody with pistols, but then that meant 90% of the fighting was done with pistols and the rest was power weapons. Or you could eliminate human weapons entirely, but then the gameplay experience became severely limited. The AAs in Reach also make it so that not having a DMR isn't a complete death sentence. You can maneuver, hide, or tough your way through getting completely shut down at long range, which is something you couldn't do in Halo 1 unless you had a weapon to counter with.
I'm pretty ambivalent about Halo Anniversary myself. I'd love to see the re-done campaign, but I really don't know if I could tolerate taking the enormous steps backwards from Reach to get to Halo 1 MP. I enjoyed the hell out of it back then, but Reach MP is far and away and vastly superior experience. I've done enough three-shot kills for a dozen lifetimes. Maybe if the Anniversary MP has a "Reach mode" so that you can use AAs? It just seems silly to not have that as an option when they add so much variety to the game. Though perhaps Forge will make Boarding Action and Chiron into levels that you play for reasons other than pure self-hating amusement; just having jetpacks would instantly make Boarding Action into something that could actually be playable.
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NocrenLt Futz, Back in ActionNorth CarolinaRegistered Userregular
You guys do know that the Halo:CEA's MP is just Reach:Multi Only Edition, right?
Hmm... Now I'm wondering if the Plasma Pistol in CEA is going to EMP...
I don't see why it would.
It just stinks to sort of lose some functionality that I've really gotten used to. I mean, more Halo game have had it than haven't. I'll understand if it doesn't, I would just miss it, is all.
Posts
Also, thanks for help with the weekly.
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
No problem. Either yourself or fyre are the two people I can't say "NO" to for this sort of thing. It was fun and nice to know we didn't cheese it at all. 2hrs though. Talk about tough.
Hell, I thought the whole switching the graphics engine in game was kind of a feat.
Pokemon Safari - Sneasel, Pawniard, ????
Well.... they are running 2 engines at the same time. Switching to the old mode is less of a feat and closer to just turning off one engine.
I'm more of a gameplay person myself. The magically-switching graphics engine is a cute gimmick, but I'd rather see gameplay improvements to this ten-year-old game. Like less copy-paste geometry for instance.
am I to understand you can switch right between the old engine and the reach engine?
Nah, it's still the Halo 1 engine, it's just that you can switch from the new prettier graphics to the original styled shiny graphics with a button press.
They're doing their damnedest to not change the core gameplay and levels from the original. That was the entire point of it.
I am legitimately baffled as to how much you believed was going to differ between the old game and the new, as they mentioned numerous times that you could toggle between the two graphical engines. What would happen if they added a new area or changed a level?
And that's exactly the problem I have with 343i so far. They have no ambition. A whole studio and new bunch of creative talent, and what are the first games they announce? Halo 1, 4, 5, and 6.
I am looking forward to Anniversary, not because of where it's identical to the original game, but where it's different, fresh, new. The graphics look (mostly) great, the terminals will be neat, online co-op will be fun, and now, they've confirmed gameplay-altering skulls. Finally, something that will make the gameplay a fresher experience.
343i Exists to further the Halo series. Lack of ambition in announcing a furthering of the Halo story (a trilogy even!), the very thing that they were created for?
You are maddening.
You're either
A. Placing ridiculous expectations on a company and then freaking out when they don't even acknowledge them.
or
B. Thinking 343i/Microsoft are incapable of working on, or sourcing out additional in universe works.
Either case, play a couple rounds on Chill Out, and enjoy things as they come.
in either case badman it sounds like you need to chill out, he's simply stating what he wants 343 to do rather than what they are doing. don't jump all over him for expressing that.
to arteen, basically, don't expect them to be bungie. they won't be. we will likely never see anything like ODST or wars again.
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Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
(although we did get ODST, I guess. I loved ODST. I wish Reach had a campaign add-on like that.)
Hell, they have the story hook points in it, but they missed their chance. It would be awesome to see ODST Reach.
As elliot said, the storyline hooks are there to do it still.
What's your favorite Halo weapon? I would go with plasma grenade myself. Nothing beats the sticky. It's such a wonderfully adhesive anti-everything weapon.
THUMPATHUMPATHUMPATHUMPA
My other choice would probably be the Needler, because it is also a very uniquely Halo weapon. You really couldn't copy it's functionality for another game without someone going "Hey, that's the Needler!"
Same thing with the Laptop Gun and Farsight in Perfect Dark.
Podcast WHORING: Episodes 2-8 (Thanks Zonghui)
yes, it was wayyy overpowered, but up until that point in in every other FPS the pistol was just the crappy gun you had at the start and was always underpowered. in Halo CE they attempted to have it be balanced with the other weapons
that said I like the balance of it in Reach
Second has to be Reach's grenade launcher (especially in the beta). Banking shots around corners or getting direct hits on airborne enemies is very satisfying.
Third, I'd have to go for the plasma pistol, either the Halo 1 or Reach variant. The primary fire in is all you need to get through the vast majority of the first game. In Reach, the overcharge EMPs vehicles like in Halo 3, and the primary fire is no longer the peashooter it was in the previous two games.
Finally, Halo 1's shotgun. It had range, it had damage, and it could shoot Banshees out of the sky. Glorious.
I'll be on tommorow around 1 or 2pm again to try and play some Firefight to finish the Weekly off. I also play try to play some early in the morning.
Pokemon Safari - Sneasel, Pawniard, ????
aside from that, i'd say that sticky grenades are definitely my favorite Halo weapon. everything else has changed enough from game to game for it to rise and fall in my list, but it's NEVER not awesome to give someone a cool blue hat
I don't see why it would.
I'm pretty ambivalent about Halo Anniversary myself. I'd love to see the re-done campaign, but I really don't know if I could tolerate taking the enormous steps backwards from Reach to get to Halo 1 MP. I enjoyed the hell out of it back then, but Reach MP is far and away and vastly superior experience. I've done enough three-shot kills for a dozen lifetimes. Maybe if the Anniversary MP has a "Reach mode" so that you can use AAs? It just seems silly to not have that as an option when they add so much variety to the game. Though perhaps Forge will make Boarding Action and Chiron into levels that you play for reasons other than pure self-hating amusement; just having jetpacks would instantly make Boarding Action into something that could actually be playable.
Also, the "No Sniping" set got rid of pistols and the sniper. Which made LANs so much more interesting and faster.
It just stinks to sort of lose some functionality that I've really gotten used to. I mean, more Halo game have had it than haven't. I'll understand if it doesn't, I would just miss it, is all.
Pokemon Safari - Sneasel, Pawniard, ????