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Halo Thread || Go to the new Halo 4 Thread, this one is done

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Posts

  • Ezekiel Zelias ChaosEzekiel Zelias Chaos Registered User regular
    edited July 2011
    Speaking of Weekly; Viscount and I played a game last night where we both had exactly 192 kills each. I had Correction, Buck Wild, Invincible, and Be The Bullet medals, and only needed two more assists for the Second Gunman medal.. rats. GG Vis.

    Also, thanks for help with the weekly.

    Ezekiel Zelias Chaos on
    heh heh heh
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  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
  • DarkPrimusDarkPrimus Registered User regular
    Wonder if achievements can be earned with those things on...

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    Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    Interesting... Why the frak is it pre-order only?

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  • ViscountalphaViscountalpha The pen is mightier than the sword http://youtu.be/G_sBOsh-vyIRegistered User regular
    edited July 2011
    Speaking of Weekly; Viscount and I played a game last night where we both had exactly 192 kills each. I had Correction, Buck Wild, Invincible, and Be The Bullet medals, and only needed two more assists for the Second Gunman medal.. rats. GG Vis.

    Also, thanks for help with the weekly.

    No problem. Either yourself or fyre are the two people I can't say "NO" to for this sort of thing. It was fun and nice to know we didn't cheese it at all. 2hrs though. Talk about tough.

    Viscountalpha on
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    Frankie has confirmed that none of the remakes are from Halo 3.

  • ArteenArteen Adept ValeRegistered User regular
    Color me surprised, 343i actually bothered to do slightly more than "as little as possible" with their remake. It's a start.

  • KorKor Known to detonate from time to time Registered User regular
    Arteen wrote:
    Color me surprised, 343i actually bothered to do slightly more than "as little as possible" with their remake. It's a start.

    Hell, I thought the whole switching the graphics engine in game was kind of a feat.

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  • Ratsult2Ratsult2 Registered User regular
    Kor wrote:
    Arteen wrote:
    Color me surprised, 343i actually bothered to do slightly more than "as little as possible" with their remake. It's a start.

    Hell, I thought the whole switching the graphics engine in game was kind of a feat.

    Well.... they are running 2 engines at the same time. Switching to the old mode is less of a feat and closer to just turning off one engine.

  • ArteenArteen Adept ValeRegistered User regular
    Kor wrote:
    Arteen wrote:
    Color me surprised, 343i actually bothered to do slightly more than "as little as possible" with their remake. It's a start.

    Hell, I thought the whole switching the graphics engine in game was kind of a feat.

    I'm more of a gameplay person myself. The magically-switching graphics engine is a cute gimmick, but I'd rather see gameplay improvements to this ten-year-old game. Like less copy-paste geometry for instance.

  • JoolanderJoolander Registered User regular
    wait

    am I to understand you can switch right between the old engine and the reach engine?

  • elliotw2elliotw2 Registered User regular
    Joolander wrote:
    wait

    am I to understand you can switch right between the old engine and the reach engine?

    Nah, it's still the Halo 1 engine, it's just that you can switch from the new prettier graphics to the original styled shiny graphics with a button press.

    camo_sig2.pngXBL:Elliotw3|PSN:elliotw2
  • EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    edited July 2011
    Arteen wrote:
    Kor wrote:
    Arteen wrote:
    Color me surprised, 343i actually bothered to do slightly more than "as little as possible" with their remake. It's a start.

    Hell, I thought the whole switching the graphics engine in game was kind of a feat.

    I'm more of a gameplay person myself. The magically-switching graphics engine is a cute gimmick, but I'd rather see gameplay improvements to this ten-year-old game. Like less copy-paste geometry for instance.

    They're doing their damnedest to not change the core gameplay and levels from the original. That was the entire point of it.

    I am legitimately baffled as to how much you believed was going to differ between the old game and the new, as they mentioned numerous times that you could toggle between the two graphical engines. What would happen if they added a new area or changed a level?

    EvilBadman on
    FyreWulff wrote: »
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  • ArteenArteen Adept ValeRegistered User regular
    EvilBadman wrote:
    Arteen wrote:
    Kor wrote:
    Arteen wrote:
    Color me surprised, 343i actually bothered to do slightly more than "as little as possible" with their remake. It's a start.

    Hell, I thought the whole switching the graphics engine in game was kind of a feat.

    I'm more of a gameplay person myself. The magically-switching graphics engine is a cute gimmick, but I'd rather see gameplay improvements to this ten-year-old game. Like less copy-paste geometry for instance.

    They're doing their damnedest to not change the core gameplay and levels from the original. That was the entire point of it.

    And that's exactly the problem I have with 343i so far. They have no ambition. A whole studio and new bunch of creative talent, and what are the first games they announce? Halo 1, 4, 5, and 6.

    I am looking forward to Anniversary, not because of where it's identical to the original game, but where it's different, fresh, new. The graphics look (mostly) great, the terminals will be neat, online co-op will be fun, and now, they've confirmed gameplay-altering skulls. Finally, something that will make the gameplay a fresher experience.

  • EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    edited July 2011
    Arteen wrote:
    EvilBadman wrote:
    Arteen wrote:
    Kor wrote:
    Arteen wrote:
    Color me surprised, 343i actually bothered to do slightly more than "as little as possible" with their remake. It's a start.

    Hell, I thought the whole switching the graphics engine in game was kind of a feat.

    I'm more of a gameplay person myself. The magically-switching graphics engine is a cute gimmick, but I'd rather see gameplay improvements to this ten-year-old game. Like less copy-paste geometry for instance.

    They're doing their damnedest to not change the core gameplay and levels from the original. That was the entire point of it.

    And that's exactly the problem I have with 343i so far. They have no ambition. A whole studio and new bunch of creative talent, and what are the first games they announce? Halo 1, 4, 5, and 6.

    I am looking forward to Anniversary, not because of where it's identical to the original game, but where it's different, fresh, new. The graphics look (mostly) great, the terminals will be neat, online co-op will be fun, and now, they've confirmed gameplay-altering skulls. Finally, something that will make the gameplay a fresher experience.

    343i Exists to further the Halo series. Lack of ambition in announcing a furthering of the Halo story (a trilogy even!), the very thing that they were created for?

    You are maddening.

    EvilBadman on
    FyreWulff wrote: »
    I should note that Badman is fucking awesome
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  • SnorkSnork word Jamaica Plain, MARegistered User regular
    yeah they were literally named after halo-universe stuff. did you expect them to be anything other than 'the company that exists to let bungie make something other than halo for once'

  • ArteenArteen Adept ValeRegistered User regular
    There are lots of interesting ways to explore the Halo universe, both story-wise and gameplay-wise. There's more to Halo than the Master Chief (e.g. H3: ODST), and there's more to Halo than another iteration of the usual shooter formula (e.g. Halo Wars).

  • EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    edited July 2011
    Arteen wrote:
    There are lots of interesting ways to explore the Halo universe, both story-wise and gameplay-wise. There's more to Halo than the Master Chief (e.g. H3: ODST), and there's more to Halo than another iteration of the usual shooter formula (e.g. Halo Wars).

    You're either

    A. Placing ridiculous expectations on a company and then freaking out when they don't even acknowledge them.
    or
    B. Thinking 343i/Microsoft are incapable of working on, or sourcing out additional in universe works.

    Either case, play a couple rounds on Chill Out, and enjoy things as they come.

    EvilBadman on
    FyreWulff wrote: »
    I should note that Badman is fucking awesome
    XBL- Evil Badman; Steam- EvilBadman; Twitter - EvilBadman
  • Local H JayLocal H Jay Registered User regular
    i agree with both of you some level. on one hand, ODST was awesome and i'd love to see more expanded universe halo games. but halo wars and ODST both were 'bad games' to the average halo fan. we are not the average halo fan. most people i know refer to ODST as 'the one without online', which is funny and sad...
    in either case badman it sounds like you need to chill out, he's simply stating what he wants 343 to do rather than what they are doing. don't jump all over him for expressing that.
    to arteen, basically, don't expect them to be bungie. they won't be. we will likely never see anything like ODST or wars again.

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  • DarkPrimusDarkPrimus Registered User regular
    If I ever want to feel bad I think about how awesome a game based around Half-Jaw, Arbiter and the Elites post Halo 3 would be, and then realize that there's no way it'd ever happen.

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  • FecklessRogueFecklessRogue Registered User regular
    I was really hoping that post-H3 they were going to do DLC with a couple campaign levels as the Elites fighting the Brutes on their homeworld. I was young and foolish then. I didn't realize that 90% of their business was Multiplayer and the Campaign was probably just a labor of love.

    (although we did get ODST, I guess. I loved ODST. I wish Reach had a campaign add-on like that.)

  • ViscountalphaViscountalpha The pen is mightier than the sword http://youtu.be/G_sBOsh-vyIRegistered User regular
    i'm grinding the weekly right now if anyone wants to join.

  • elliotw2elliotw2 Registered User regular
    I was really hoping that post-H3 they were going to do DLC with a couple campaign levels as the Elites fighting the Brutes on their homeworld. I was young and foolish then. I didn't realize that 90% of their business was Multiplayer and the Campaign was probably just a labor of love.

    (although we did get ODST, I guess. I loved ODST. I wish Reach had a campaign add-on like that.)

    Hell, they have the story hook points in it, but they missed their chance. It would be awesome to see ODST Reach.

    camo_sig2.pngXBL:Elliotw3|PSN:elliotw2
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    Joe Staten said the original idea for the game that was going to be Halo 3: ODST was going to follow the ending of Halo 3 and you'd play as Half Jaw or Arbiter taking back their homeworld.

    As elliot said, the storyline hooks are there to do it still.

  • DarisDaris Registered User regular
    So here's a question I haven't bothered to ask anyone yet:

    What's your favorite Halo weapon? I would go with plasma grenade myself. Nothing beats the sticky. It's such a wonderfully adhesive anti-everything weapon.

  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited July 2011
    Assault Rifle. It's design is very uniquely Halo. It's instantly recognizable by even non gamers as "that Halo gun". Plus the Halo 1 version was great if you had a subwoofer. The DMR and the BR look like guns I could find in Call of Duty or Medal of Honor. Shotguns are in every FPS. SMG looks like a generic SMG. Pistols look like pistols we already have. etc.

    THUMPATHUMPATHUMPATHUMPA

    My other choice would probably be the Needler, because it is also a very uniquely Halo weapon. You really couldn't copy it's functionality for another game without someone going "Hey, that's the Needler!"

    Same thing with the Laptop Gun and Farsight in Perfect Dark.

    FyreWulff on
  • darleysamdarleysam On my way to UKRegistered User regular
    Man, that Halo CE assault rifle, combined with the Duke, will go down as one of my most treasured gaming experiences. It was as if a controller had been specifically designed to capture the feel and heft of firing one particular gun.

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  • NeuralFizzNeuralFizz Registered User regular
    ODST was terrible because they charged $60 for it. :(

  • JoolanderJoolander Registered User regular
    I'm gonna say the CE pistol

    yes, it was wayyy overpowered, but up until that point in in every other FPS the pistol was just the crappy gun you had at the start and was always underpowered. in Halo CE they attempted to have it be balanced with the other weapons

    that said I like the balance of it in Reach

  • elliotw2elliotw2 Registered User regular
    The Halo 1 pistol was great because it was secretly a weapon of mass destruction. Instantly kill most encounters in just a few bullets, if you knew how to aim.

    camo_sig2.pngXBL:Elliotw3|PSN:elliotw2
  • ArteenArteen Adept ValeRegistered User regular
    edited July 2011
    I have one favorite weapon and a few others I really like. The Halo PC flamethrower is by far my favorite weapon, if that counts. It was strong, fun to use, but still balanced. And on Sidewinder, it spawns right next to the overshield and camo. Oh happy days! The ODST flamethrower was pretty respectable too. I always try to hold onto it as long as possible.

    Second has to be Reach's grenade launcher (especially in the beta). Banking shots around corners or getting direct hits on airborne enemies is very satisfying.

    Third, I'd have to go for the plasma pistol, either the Halo 1 or Reach variant. The primary fire in is all you need to get through the vast majority of the first game. In Reach, the overcharge EMPs vehicles like in Halo 3, and the primary fire is no longer the peashooter it was in the previous two games.

    Finally, Halo 1's shotgun. It had range, it had damage, and it could shoot Banshees out of the sky. Glorious.

    Arteen on
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited July 2011
    Sorry, Willeth/josh. I got extremely detoured there.

    I'll be on tommorow around 1 or 2pm again to try and play some Firefight to finish the Weekly off. I also play try to play some early in the morning.

    FyreWulff on
  • KorKor Known to detonate from time to time Registered User regular
    Hmm... Now I'm wondering if the Plasma Pistol in CEA is going to EMP...

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  • SnorkSnork word Jamaica Plain, MARegistered User regular
    even though it isn't very 'uniquely halo' at all, i fucking love the shit out of the DMR.
    aside from that, i'd say that sticky grenades are definitely my favorite Halo weapon. everything else has changed enough from game to game for it to rise and fall in my list, but it's NEVER not awesome to give someone a cool blue hat

  • Ratsult2Ratsult2 Registered User regular
    Kor wrote:
    Hmm... Now I'm wondering if the Plasma Pistol in CEA is going to EMP...

    I don't see why it would.

  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    The problem with the pistol in Halo 1 was that we didn't have any ability to customize weapon loadouts beyond "human", "close range", etc. So you could start the game with everybody have middle-of-the-road weapons, but the moment somebody got the pistol then they became a death machine. But then the other option was to start everybody with pistols, but then that meant 90% of the fighting was done with pistols and the rest was power weapons. Or you could eliminate human weapons entirely, but then the gameplay experience became severely limited. The AAs in Reach also make it so that not having a DMR isn't a complete death sentence. You can maneuver, hide, or tough your way through getting completely shut down at long range, which is something you couldn't do in Halo 1 unless you had a weapon to counter with.

    I'm pretty ambivalent about Halo Anniversary myself. I'd love to see the re-done campaign, but I really don't know if I could tolerate taking the enormous steps backwards from Reach to get to Halo 1 MP. I enjoyed the hell out of it back then, but Reach MP is far and away and vastly superior experience. I've done enough three-shot kills for a dozen lifetimes. Maybe if the Anniversary MP has a "Reach mode" so that you can use AAs? It just seems silly to not have that as an option when they add so much variety to the game. Though perhaps Forge will make Boarding Action and Chiron into levels that you play for reasons other than pure self-hating amusement; just having jetpacks would instantly make Boarding Action into something that could actually be playable.

  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    You guys do know that the Halo:CEA's MP is just Reach:Multi Only Edition, right?

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  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    Yeah, Anniversary does not have Halo 1 multiplayer.

    Also, the "No Sniping" set got rid of pistols and the sniper. Which made LANs so much more interesting and faster.

  • KorKor Known to detonate from time to time Registered User regular
    Ratsult2 wrote:
    Kor wrote:
    Hmm... Now I'm wondering if the Plasma Pistol in CEA is going to EMP...

    I don't see why it would.

    It just stinks to sort of lose some functionality that I've really gotten used to. I mean, more Halo game have had it than haven't. I'll understand if it doesn't, I would just miss it, is all.

    DS Code: 3050-7671-2707
    Pokemon Safari - Sneasel, Pawniard, ????
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    Anniversary is literally running the Halo 1 engine under the Sabre graphics layer, so no EMP, the PR and PP will stun enemies, no vehicle surfing, etc

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