- In contrast to the last game, Geralt encounters communities and individuals with monster-related problems that need solving
- There aren’t contract-like assignments this time
- Press the left trigger to turn on Geralt’s witcher senses
- Can glean information from a crime scene upon discovering it
- Within range of a scene of interest, the mechanic conveys clues to the player through the witcher muttering to himself and/or visual depictions of past events that represent Geralt’s reasoning
- Time of day and other conditions determine where monsters appear and their abilities
- Can strike critical areas in combat based on how much you learn about monster anatomy and tactics
- The team is deciding between using a handful of in-combat special moves for particular attacks and a slow-motion quick-time event style
- Monsters you defeat leave otherwise unobtainable alchemical and crafting ingrediants needed for making of unique items, potions, mutagens
- These allow Geralt to gain special powers and upgrades in the new mutation development tree
- These kills serve as the witcher’s primary method of income
- Moving more toward romance and away from shallow sexual encounters
- “We want to treat it maturely like we did in The Witcher 2. We are not bringing sex cards back.”
- Witcher 3 doesn’t have completely different environments based on singular choices due to the open world, but there are similarly impactful decisions
- You’ll be involved with mutually exclusive storylines and situations based on certain momentous choices
- Won’t be on the same level as Witcher 2, however
- Game mechanics based on previous games, but the team is revisiting many details
- Backward difficulty curve being addressed
- Rewroking the flow of combat
- 96 animations for Geralt’s combat moves (last game had 20)
- Game has a “weighting” system for the camera to help keep the biggest threats in frame at all times
- Combat system: three big changes to solve the problem of being locked into long animations
- Every button prss mapped to a single strike
- Each move takes a roughly equivalent time to perforom
- Can always interrupt your current action to immediately dodge or block
- Can block/dodge when out of stamina, but you’ll be staggered
- Team wants to make the combat “more intimate”
- “You don’t run – in the Witcher 2 you were running constantly. You walk, but your attacks are very fast. Your opponents also walk but they have charges and things like that.”
- Geralt’s dodge roll replaced by a pivot move
- It retains its defensive utility without game-breaking mobility
- Attacks faster than in The Witcher 2
- Enemy AI completely rebuilt
- No scripted boss encounters
- One boss: ice giant
- Roughly a dozen types of interactive objects
- Ex: Can irritate a wasp with the telekinetic Aard sign to make a damaging distraction for his foes and disperse the swarm with the fiery Igni sign once the wasp swarm becomes a problem
- Magical signs are retooled
- Each of the five signs has a basic form such as Igni’s new flamethrower effect
- If the player advances down the magic tree as Geralt levels up, can unlock a second form of the sign
- For Igni, would unlock a 360-degree blast that immolates anything close
- Yrdren’s small trap can be changed into a bigger field that slows enemies
- Player retains the use of the basic form
- Other two trees are based on swordsmanship and alchemy
- Swordfighting: can unlock new strikes and boosts such as improved stanima and parrying
- Alchemy: mutation mechanic moved off to a separate development path, independent of the level-up process
- Alchemy specialization is based more on potions
- Improvements available for the horse and boat
- These aspects are still in development
- One idea: players could access their long-term storage stash from their horse as well as from inns
- Team knows about frustrating inventory management in Witcher 2
- Crafting still important for enhancing Geralt’s capabilities
- Can customize crafted items
- Some components are can be substituted for similar things
- Ex: monster scales instead of leather in a piece of armor
- This affects the properties of the final item
- Can find unique components as part of monster hunts or questlines
- Combine these with special recipes to make artifacts of immense power
- Each armor piece has a unique appearance
- Armor has improved presentation and new cloth simulation
- Can visit a barber to change Geralt’s hairstyle
http://gamingeverything.com/39177/witcher-3-confirmed-is-next-gen-featured-in-game-informer/
http://www.gram.pl/news/2013/02/05/pierwsze-informacje-o-wiedzminie-3.shtml
Warning: machine translation ahead:The project is two times bigger than the team over the previous part of the
There will be chapters, acts, or other artificial cutscenes
Geralt no longer have memory blackouts and try to regain the lost love, will work on behalf of the empires of the north, which demanded independence and face the Wild Gon
The team felt that the Witcher missing unfettered freedom and open world as Skyrimie
Fighting back the horse is still in the testing phase, it is not yet clear whether the game will be
Ships will float on the water - will be subject to the laws of physics and react realistically on the waves
Geralt can travel from one end of the world to another with no visible loading the world through RED engine 3
The game world will be 40x larger than in the previous game (about 20% higher than in Skyrimie)
To traverse the world on horseback from one end to the other, you'll need 30-40 minutes
You can travel on foot, on horseback or by boat
For each location can be discovered rapidly move through a system of fast travel
As he says, Konrad Tomaszkiewicz, to developers is to provide high quality mission cutscenes and highlights
Interesting place and beautiful views will always be in sight, what will suspend eye
Players will be encouraged to explore the musty caves, villages struggling and decaying ruins
The Witcher 3 will offer more than 100 hours hand-designed mission
Tasks, among other things, will involve assisting residents or rightful kings of Skellig
Hunting monsters is an adventure, and will provide a source of income to acquire unique awards
You will be able to participate in various mini-games, depending on the area and receive a special prize for it, but not required, to complete the story
For example, in Skellig competition will consist of throwing knives
Monsters, bandits, merchants and animals will attack anyone they consider an enemy
There will be no level-scaling
Of course, there will gain rewards and levels by fighting monsters and men
Three different aspects of the story - hunting monsters, and deal with the little things, the political situation and the search for his love of Geralt
In addition to performing the main tasks will be free to hunt monsters produce things and deal with reinterpretations of quests
In the game, the political situation and attack Nilfgaard will be presented in the main thread, covering key areas: Skellig, Novigard and No Man's Land
Each region has its own storyline
You totally do not worry about the main plot, but must deal with the consequences - this is one of the possible choices
Various threads in the story will intertwine and complement each other
You will not need to do anything beyond the main thread to finish the game
Upon completion of certain topics in a way you can get help in the important battle of ally gained in Skellig
Highlights the main thread will affect the situation in the world. For example, if some thugs threatened the villagers, the job may disappear after certain events, if the player does not help them
Weather effects are dynamically generated and fully modeled as clouds are characterized by volume, not painted on the plane of the sky
In contrast to the previous section, Geralt will meet community and individuals who have problems with monsters
This time, there is no mission-like contracts
The left trigger on the pad activates the senses witcher
After examining the crime scene, you can get information and collect them, they are also a source of residents
Players will receive instructions - for example, the witcher is muttering to himself or hint will be presented in a visual, such as a scene from the past
The time of day and other conditions will affect the appearance of monsters and their ability
During the fight you can hit the soft spots, depending on the knowledge of the monster and used tactics
Developers still wondering how it will be carried out during the fight, and the special attacks QTE sequences in slow motion
The monsters can be defeated gather alchemical ingredients (not available anywhere else), the ingredients needed to craft unique items, potions and mutagens
With mutagenom Geralt gets special powers and develops them
The game set on the deeper feeling, not a fleeting romance - male-female relations will be handled in a mature way, as in the "talon" - you can not collect the cards
Decisions in The Witcher 3 will be just as important as the "talon", but because the game world is open, it will not completely change under the influence of player
Depending on major decisions, the player will be placed in other situations and will be able to play special storylines
The game is based on the previous section, but many of the details change
Addresses the issue of decreasing the level of difficulty
The fight has been redesigned to provide liquidity
Geralt will have 96 different animations in battle (in the previous game was 20)
The camera was designed by the staff at all times were the greatest threat
The fight was made three important changes to solve the problem of getting stuck in too long animations
Each press is one beat, and every movement requires roughly the same amount of time to perform
You can at any time interrupt the action to dodge or block a blow
Geralt can still block and dodge to do when he runs out of stamina, but will lose the balance
The creators wanted to fight was "more personal"
The Witcher 2 ran all the time, in the "top three" in the matter, but attacks are very fast, opponents also do not run, but they can include charge
Attacks are faster than the Witcher 2
Reprogrammed intelligence opponents
There is no boss fights scripted or 'canned
Geralt will face the ice giant
About 12 different types of objects, which can be made to interact. For example, you can annoy wasp Aard sign to distract enemies or disperse a swarm Igni, when it starts to cause problems
The characters have been modernized - each character by investing in tree growth may change your action. Each character has a basic form, for example, looks like Igni flame thrower. Igni after the development of changes in the area attack glaring all around, and a small trap Yrden You can change a lot of room for not enemies. What is important is the improvement can also use the basic forms of characters
The other two trees are associated with the development of sword mastery, and alchemy
In the case of the sword unlocks new moves and items such as increased strength and evaporation
In the case of alchemy mechanics mutations were separated from the gain the next level
Expertise in alchemy depends mainly on potions
Both the horse and the boat can be improved
Players have access to the box for both their horse and in the taverns
The team is aware that the management of inventory in the "talon" was uncomfortable, but this time it will be different
Manufactured items can be personalized
Some components may be replaced by other, similar - for example, can be used instead of skin scales monster, which affects the properties of the formed object
Unique components can be found while hunting monsters or doing tasks
Using them, using a special recipe, allows you to create powerful artifact
Each element of the armor has a unique look
Armor looks better, improved the simulation of the movement of clothes
You can visit the barber and change Geralt hairstyle
The game does not run out of puzzle solving
The Witcher 3 will be released in 2014 for PC and "all the latest consoles." CDPR does not speak directly about the next-genes, but we can assume that it is just for them. On the cover of the game was described as "a new generation RPG."
Okay, here it is (when Youtube goddamn processes it)
Low level fighting. Using the most simplistic skills. The game is piss easy.
Somebody put this in the OP, and reference it whenever someone comes to complain about how the fighting is hard.
This is all you need to do to win. Normal difficulty. There's no problem to be had.
This is all Chapter 1, so I doubt the fight with Letho spoils anything. Maybe put a spoiler warning on it if you think it's a problem.
I went through these fights a few times just so you can see that it's not a problem replicating this kind of behavior.
It's not like I'm playing fucking flawlessly either. I'm making TONS of mistakes in these videos. Some because I'm just trying to lower my skill level as much as possible and trying to mash the buttons and emulate how a monkey would play it, others because FRAPS will offload the work onto random threads on the CPU and when it offloads onto one the game uses, the framerate goes to -2.
Either way, tons of mistakes, yet I still win every time.
You can, and will too.
I'm told spoilers start at 6:10. I don't agree, but you've been warned anyway.
Ask yourself, seriously.
Ask yourself, "Am I a duck"?
Then try to be more like Foltest.
Posts
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
Have you seen Odrin around?
OOOOOODDDDDDDDRRRRRIIIIIIIIIIIIIIIIIIIIIIIIINNNNNNNNNN
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
Oddddddddrrrrrrrrrrrrrrrrrrrrrrrrrrrrin, where are you.
Odrin, Odrin where are you boy.
Odrrrrrrrrrrrrrriiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiin.
Is there a list anywhere of things affected by a TW1 import?
Things I noticed:
-The "end" of the Cockatrice quest is right at the beginning of the Prologue.
-I found a messenger in Flotsam from Thaler. Got Thaler's opinion on Roche and a package that I remember being a recipe of some sort.
-I talked about Yaevinn with Iorveth at the end of Chapter 1 and during Chapter 2. Was interesting, and even offered some meta commentary on why aiding the Scoia'tael in TW1 wouldn't and doesn't change everything, everywhere in TW2.
-I found a representative of Vivaldi's (ahem, the Vivaldis') bank in Vergen and he told me that Vivaldi had given me unlimited credit. He only had about 300 orens with him, though.
-The Order of the Flaming Rose camp outside of Loc Muinn attacked me immediately, I had no option but to sneak in with Iorveth. (Maybe that changes by path, though, I haven't done Roche yet.) Shame, because the quest text hinted that I could go there to see if anyone from Vizima was around.
Question on what you have with you at the start of the game:
Ah that would explain it. Next playthrough then.
The equipment you ask about are DLC.
Retailer pre-order DLC that was included for everyone in patch 1.2.
You can't retcon yourself in the same game.
Which made all of my saves over encumbered. Woo!
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
Okay more sandbox Witcher game ideas percolating in my head:
An awesome setting would be the years between Geralt's book-death/mysterious disappearance and his reappearance in TW1. You play a Witcher from the School of the Wolf in Kaer Morhen, and Vesemir asks you to investigate rumours of a Witcher slain by a mob in the town of Rivia.
You get to travel through most of Temeria, and maybe parts of Kaedwen, Redania and Aedirn. In Temeria you meet Foltest, who has his eyes on a new lady in court, Lousia La Valette. Adda is fairly young and bratty. In Aedirn/Kaedwen you hear rumours of a possible war Henselt is formenting - troops are being gathered near Brenna.
You wander through towns, taking notices off crossroad signposts, slaying monsters for gold, lifting curses, killing mans. Through your travels you are often posed decisions where you have to choose between difficult choices - e.g. kill the last unicorn to save a dying prince.
that sounds quite appealing.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
More ending spoiler discussion:
The amazing thing about that sequence is we get to decide. It's not up to the writer or the filmmaker. We get to choose whether to end that thread by ending that life.
It's completely different from your choice about a useless side character like Sile. Letho is different. I just can't explain exactly why.
Except this time you get to decide whether his story lives on.
I think your stats will vary widely depending on the path people take
End game spoilers
It's very... witchery. The choice is entirely yours for whatever personal motivations you may have, not as part of some affiliation.
the question at the end is whether the player feels the conflict is personal or not.
all i know is that letho never had any beef with geralt on a personal level. he worked with him to find the wild hunt, did his best to protect and safeguard yennefer, and even when presented with an opportunity to kill geralt, he chooses not to. he'll even save triss if you're off trying to save the north. that, to me, does not make him my enemy.
on the other hand, he instigated massive instability in the northern kingdoms, goaded the lodge into going much further than they ever intended, and paved the way for invasion. not to mention killing foltest.
gamers expect to save the world. they try to do it in the witcher 2, but endgames are always messy in the witcherverse. instead, they have to decide how to judge an old friend: by his shifting political allegiances, or by his steadfast personal loyalties.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
A former nakama-turned-rival with in-depth knowledge of the Hunt now fighting alongside you? Hell yes.
That said, I almost always fight and kill Letho at the end of the game. I am thinking - this is the guy who got Geralt into so much trouble by pinning the blame for kingslaying on someone he formerly calls a friend. Even if he has a knack for making up for it by saving my sorceress-babe-girlfriends, can I really let that slide? Couldn't he find another way of killing Foltest without getting Geralt involved? Geralt has no reputation for saintly forgiveness after all. There is added poignancy in fighting someone you know you used to drink and befriend.
But sometimes it's just me needing to exercise my awesome Infinity Plus One steel sword one last time.
it speaks to some extent about letho's desire for normalcy after the game. when letho is hired/forced into being a kingslayer by the emperor, geralt is, as far as letho knows, dead/unavailable in cold hands of the wild hunt. i don't know if letho would have taken the job had he known that geralt would escape the wild hunt. in fact, i'm pretty sure that letho would have told the emperor to think twice about this whole kingslaying scheme if geralt had been still roaming the northern kingdoms. as it is, letho says he was very worried about geralt screwing things up. maybe that was a bit of guilt. maybe not. the point of the matter is that this scheme was hatched and put into motion on the assumption that geralt of rivia was out of the picture, permanently. shilard and the emperor are well aware of geralt's power to change a situation. i doubt they'd have planned such an audacious set of killings had they known he'd be back.
also, from letho's experience with geralt, the white wolf tries to stay out of politics as much as possible. geralt and yennefer had been "retired" from the machinations of the outside world, and perhaps all geralt wanted was to settle down again to a quiet lifestyle. letho doesn't really have any reason to believe that geralt will be angry at him for killing these kings, except for pinning the blame on him - and that was a freak accident.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
I like Letho, though, and I like the decision because as others have just put it, it's entirely up to the player and there's no 'right' answer, which isn't always the case when games give you narrative decisions. I'll let him live on my less protect-people run.
But then, as the sorceresses can attest, Letho can be more than he seems. It is also possible that he is buttering you up and lying to you to get himself off the hook. Remember that when we necro-call Serrit/Auckes, we are seeing things only from their perspective. Letho could have been lying too.
Also, I wonder if the dead assassin you encounter at the end of TW1/beginning of TW2 may have been more than a forgotten plot point. It may be that they forgot that there was a third guy, or there may have been more than one group of witcher-assassins, or that Letho is lying altogether.
he's been capitalizing on that his entire life. it's nice to have the big guy in a game be incredibly clever as well.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
Save Triss? Kill Saskia (if you don't have the dagger)? What about Henselt? And even the very beginning speaking with Foltest... he asks you about the assassin. I immediately recalled that in The Witcher 1 when The Lady of the Lake christened me and passed along Aerondight I was made to swear an oath of honesty... so I told him the truth. But I hemmed and hawed for awhile about it... since not telling him anything wasn't necessarily lying... and was potentially safer.
Too bad that did not quite have an impact we were expecting. But a good bit of foreshadowing nevertheless.
On another note, I think the idea of clothing/armour pockets is a good idea. I just wish they were used more creatively, like a form of added "soft difficulty" in combat scenarios. For example, you can only access stuff you put in your pockets, and not the rest of your inventory, when fighting. This would have allowed potion-drinking in combat, but still retained the tactical elements and difficulty. "This leather jacket has five pockets. Do I fill them all with Swallow potions, or do I want to fill some of them with daggers and bombs?" Or "The hardened jacket has five pockets, but lower overall stats than the combat armour. But the combat armour has fewer pockets. What should I use?"
Steam (Ansatz) || GW2 officer (Ansatz.6498)
Sure you can. DA2 does it to your "choices" all the time :P
EDIT:
Off topic, but I've made the argument before that kotor2's ending would have been significantly stronger, or at least more fitting with the themes it presented, if it had ended at dantooine, rather than tacking on the boss rush at the end
Similarly off topic, that game was unsatisfyingly short already, though I agree that the unfinished, semi-sensical cliche-orgy of an ending would have been better off left out. Or, you know, actually finished.
On an on-topic note, I love Witcher 2, but it's difficult to sort of gather the wherewithal to play. It's not a drop in, load up, and play a while game, it's a deliberate sit-down-and-schedule-a-block-of-time game. I miss games like this.