SarksusATTACK AND DETHRONE GODRegistered Userregular
The Tachikomas are my favorite AI ever. I love hearing them talk about politics and philosophy. They are also exceptionally loyal and courageous. Better not hate.
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chiasaur11Never doubt a raccoon.Do you think it's trademarked?Registered Userregular
The Tachikomas are my favorite AI ever. I love hearing them talk about politics and philosophy. They are also exceptionally loyal and courageous. Better not hate.
Favorite?
Huh. Most people like loyal AIs fine, but lean towards a psycho of one sort or another for the favorite. Says something about people in general, I suppose.
I didn't say I disliked them, I just said that a child's voice is either something appropriate for covering your ass or for letting you know you are about to die.
I think I spit my coke out a little when I heard the spider bot talking with the little french boy's dialog.
Ghost in the Shell and Resident Evil have taught us that all AI must speak in a child's voice. Especially if its coming to save us or to let us know of our death.
Dear Fushima Cybernetics Corp,
Why do our Tachikoma's sound like creepy children? We asked specifically for just generic voice recognition - hell, even Hawking's voice would do - but oh no, you had to install creepy child voices into it.
It's not even like they're really children. They're some sort of hybrid of a childs voice puffed up with Helium. Have you ever heard them singing? Jesus that's scary. One of them sang to me yesterday and I couldn't sleep right for a week.
I mean, it's bad enough that ALL of your machine designs are spider shaped. Do you know how many people have quit because of that? Eight. Why? Arachnophobia!
And good cyber-jesus do they talk. They never stop bloody talking. They're robots! They're not supposed to talk!
I mean, really.
Yours Faithfully
Section 9
Robotic and Cybernetics Section
I have the ghost in the shell series soundtracks. You know what I am going to be listening to as I play this.
Every day I check the Anime news sites, skim past all the panty comedy bullcrap, and check when the next season of GITS is getting developed.
Heck, forget the gorgeous animation and cyberpunk political writing, I just want more of THAT AWESOME SOUNDTRACK:
You and me snuggles, like this ' '. Rumoursa couple months back were they were going to announce third Gig some time this year, but still seems quiet on that front.
So that Deus Ex. Have we got any other reviews yet, or is it still just the (rather positive) PC Gamer review? Would like some second opinions, given that originally the previews were rather mixed.
I've heard impressions from one source that I won't name, though most of the comments are from "watching another guy play it".
Basically, the console versions are inferior, and by a very noticeable amount. I believe "sloppy" was the term he used. PS3 version might be the worst of the three.
PC version is the way to go, but purists might bitch over how "console" it feels. The game supports 360 pad, and that's what I intend to use, so that's kind of a positive in my book.
He also said that aesthetically it holds up, though the engine has now been officially scrapped, so there goes those FFVII Remake plans. Again.
I really do hope this turns out well. He said it's going to be good no matter what, but I don't want good, I want excellent.
I thought the engine used for HR might work with FFVII, given the similar futuristic theme, but those hopes seem dashed. We'll have to see what they cook up with their next engine (Luminous).
You guys I am starting to get really excited about this game.
Before I was only mildly excited and I was planning on getting it sometime after release when the price had come down and more impressions were in until the crazy GMG deal made me pre-order. But now I am getting really excited.
They had a pretty smart justification for the Tachikoma voices. Their AI is advanced, but not to a full grown human equivalent. The child voices were to condition humans to realize they are talking to an intellectual inferior. It's a feature.
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited August 2011
A game set 16 years in the future has ads for companies now is breaking immersion?
Maybe if you are 15 years old and like to imagine all those companies started when you were 5.
Frankly a coke add in a game like this will increase my immersion, but not particularly make me feel like drinking coke. You see I've already adjusted to seeing ads everywhere in life.
As long as they aren't ads about time limited things or dated it is entirely appropriate to have ads for companies that have been around for longer than most of us here have been alive, and will be around in the future too.
This smacks of "I should feel anti ad rage because that has been culturally programmed into me even when the inclusion might be completely appropriate."
But hey if you want other people to do your thinking for you go ahead.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
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JacobkoshGamble a stamp.I can show you how to be a real man!Moderatormod
Theory: The earlier in the timeline a Deus Ex game is, the better.
You know, in retrospect, it was kind of problematic how IW moved forward from a near-future aesthetic to an explicitly futuristic one. It made it even harder to connect to.
Obviously that wasn't the only or even the main problem but there definitely is a neat, this-could-happen frisson when you're creeping around something that looks almost like a real workplace versus walking up and down stainless steel corridors in a high-tech corporate arcology.
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited August 2011
When I think of deus ex I actually have a lot of modern or current building architecture in my memories, just with technology added to it. And most of them looked old too. Brand new buildings were pretty shiny.
It gave the world a feeling of depth, just like victorian era heritage buildings do. Maybe a better word would be history. Like the really old bridges or the ratty docks near the shiny main building of your hq.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
A game set 16 years in the future has ads for companies now is breaking immersion?
Maybe if you are 15 years old and like to imagine all those companies started when you were 5.
Frankly a coke add in a game like this will increase my immersion, but not particularly make me feel like drinking coke. You see I've already adjusted to seeing ads everywhere in life.
As long as they aren't ads about time limited things or dated it is entirely appropriate to have ads for companies that have been around for longer than most of us here have been alive, and will be around in the future too.
This smacks of "I should feel anti ad rage because that has been culturally programmed into me even when the inclusion might be completely appropriate."
But hey if you want other people to do your thinking for you go ahead.
Wait, did you honestly just say that people who are anti-advertisement (people who buy Adbusters magazine, etc.) have been culturally programmed and have other people thinking for them? Uhh, regardless of your opinion on that matter, I would think the OPPOSITE of what you said.
Theory: The earlier in the timeline a Deus Ex game is, the better.
You know, in retrospect, it was kind of problematic how IW moved forward from a near-future aesthetic to an explicitly futuristic one. It made it even harder to connect to.
Obviously that wasn't the only or even the main problem but there definitely is a neat, this-could-happen frisson when you're creeping around something that looks almost like a real workplace versus walking up and down stainless steel corridors in a high-tech corporate arcology.
On the other hand, I thought IW did a better job of making the different cities actually seem like they had different cultures and histories. Cairo looked notably different than Germany, for example.
Speaking of the Deus Ex timeline, I'm wondering if Human Revolution is at some point going to mention that Adam Jensen's mechanical augmentations are going to be pretty much completely obsolete within his lifetime.
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
A game set 16 years in the future has ads for companies now is breaking immersion?
Maybe if you are 15 years old and like to imagine all those companies started when you were 5.
Frankly a coke add in a game like this will increase my immersion, but not particularly make me feel like drinking coke. You see I've already adjusted to seeing ads everywhere in life.
As long as they aren't ads about time limited things or dated it is entirely appropriate to have ads for companies that have been around for longer than most of us here have been alive, and will be around in the future too.
This smacks of "I should feel anti ad rage because that has been culturally programmed into me even when the inclusion might be completely appropriate."
But hey if you want other people to do your thinking for you go ahead.
Wait, did you honestly just say that people who are anti-advertisement (people who buy Adbusters magazine, etc.) have been culturally programmed and have other people thinking for them? Uhh, regardless of your opinion on that matter, I would think the OPPOSITE of what you said.
No. I'm saying if you reject it without first giving it some thought, then you are being culturally programmed. Culture doesn't mean fancy art houses and popular opinion. You can be culturally programmed by this very forum. You get penny arcade programming, expressing the majority views of the people in the forum.
If you think about it and can come up with a good reason for not including it then there is nothing wrong with disliking it. However, I have not yet seen a single context appropriate reason put forth for disliking it. Only pure dislike.
I'm saying "think about it, don't just react"
I've given my reasons for finding it appropriate. I wouldn't, for example, condone advertising in any fantasy genre based game.
A telling clue for why this is unlikely to be a big deal is in the review itself. When it was coke and subway ads, the guy didn't notice the billboards at all. That because such ads are appropriate in this setting, so nothing seemed amiss. He had to see the placemarkers to realise there was going to be ads.
Personally I think some well placed ads would reinforce the idea that this is supposed to be the near future.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
If ads everywhere make something better for you, I'm happy for you.
I would prefer fake ads, if that's a feeling that they're going for (as unpleasant a reminder of reality as it is).
If you like ads, I recommend coming and living in Los Angeles.
You seem to be focusing on the idea "he likes ads".
This was not my point, and is not actually correct. I don't like ads. They're a thing I just treat like furniture. They exist. However, if something is supposed to be passed off as near future, including elements of real life that I already ignore in an unobstrusive way will improve my immersion because I treat ads like furniture now. Not having them will make it seem more gamey. So I can see why they'd put them in the areas they are planning to. It makes perfect sense.
It's not really something to get outraged over. It's really just not a big deal in this one case.
There are definitely other cases where it would be a big deal though, so I don't want anyone to believe for one second that I condone all ads. Don't jump onto a single part of what I say.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Dude, if they let the DX art department have their take on ads that would be fucking sweet. In-game advertising could be awesome if they gave gaming art departments full leeway over the way in which the ad turns out. Of course it would never happen, but it would be great to dream.
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
Dude, if they let the DX art department have their take on ads that would be fucking sweet. In-game advertising could be awesome if they gave gaming art departments full leeway over the way in which the ad turns out. Of course it would never happen, but it would be great to dream.
That's a nice idea actually.
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited August 2011
Oh yeah for sure. If it wouldn't make sense to have an ad for something real there no amount of artists are going to make it so.
There aren't really that many games it would make sense for either. It's not like it'd be everywhere.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Coke and other brands that have been around for decades upon decades would be an easy fit, but most in game advertising - particularly of the dynamic online updating sort we've seen in Rainbow Six Vegas & Mortal Kombat - seems to be for contemporary products and especially up coming films.
It'd be great to see them take into account the year that Deus Ex is set, so we'd get ads for concept cars, the Xbox 1080 and instead of a billboard for "The Hangover Part 3: Out 07/07/2012!" you'd see something like "The Hangover Part 3: 15th Anniversary Plasma-Disc-Edition - Out 07/07/2017!"
Obviously the advertisers might consider this to be a disadvantage as it's a bit more obtuse than shoving their product in your face, but I think you'd generate a lot more good will and gamers are generally willing to pay a bit more attention to entertaining advertising and invest some cognition in figuring it out (if we look at viral campaigns like ILoveBees for example).
I chuckled so much when I saw that, and was sad that someone posted a pic on reddit or the forums or something with in it. It was a great thing to stumble across in the game proper.
I still have never beaten even the original Deus Ex.
How long is it, roughly? I kept getting up to Hong Kong and quitting for some reason (life got in the way, probably). I mean, could I blow through it between today and tomorrow night if I just focus on it and nothing else?
Posts
Yeeessss!
Edit: Also, I did not know that HR was a prequel.
Favorite?
Huh. Most people like loyal AIs fine, but lean towards a psycho of one sort or another for the favorite. Says something about people in general, I suppose.
Why I fear the ocean.
// Switch: SW-5306-0651-6424 //
http://www.fallout3nexus.com/downloads/file.php?id=16534
And fuck no, keep the FF out of my DX
Great sentence?
-or-
Greatest sentence?
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
They look human, they act human (to a degree), but they have a very child like understanding of following orders.
"Restrain the suspect" can be misinterpreted as, "crush the suspect into a bloody, greasy smear on the ground."
Every day I check the Anime news sites, skim past all the panty comedy bullcrap, and check when the next season of GITS is getting developed.
Heck, forget the gorgeous animation and cyberpunk political writing, I just want more of THAT AWESOME SOUNDTRACK:
Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
So that Deus Ex. Have we got any other reviews yet, or is it still just the (rather positive) PC Gamer review? Would like some second opinions, given that originally the previews were rather mixed.
Basically, the console versions are inferior, and by a very noticeable amount. I believe "sloppy" was the term he used. PS3 version might be the worst of the three.
PC version is the way to go, but purists might bitch over how "console" it feels. The game supports 360 pad, and that's what I intend to use, so that's kind of a positive in my book.
He also said that aesthetically it holds up, though the engine has now been officially scrapped, so there goes those FFVII Remake plans. Again.
I really do hope this turns out well. He said it's going to be good no matter what, but I don't want good, I want excellent.
Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
Before I was only mildly excited and I was planning on getting it sometime after release when the price had come down and more impressions were in until the crazy GMG deal made me pre-order. But now I am getting really excited.
Just wanted to share that.
Because that engine is getting tossed, too. It's too costly and too difficult to make games with, which is partly why Versus is taking so long.
Luminous is being handled partly by Western staff, so hopefully they'll get it right this time.
Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
It's true.
We're 1 for 2 so far.
But this one's looking good.
Theory: The earlier in the timeline a Deus Ex game is, the better.
Why I fear the ocean.
Maybe if you are 15 years old and like to imagine all those companies started when you were 5.
Frankly a coke add in a game like this will increase my immersion, but not particularly make me feel like drinking coke. You see I've already adjusted to seeing ads everywhere in life.
As long as they aren't ads about time limited things or dated it is entirely appropriate to have ads for companies that have been around for longer than most of us here have been alive, and will be around in the future too.
This smacks of "I should feel anti ad rage because that has been culturally programmed into me even when the inclusion might be completely appropriate."
But hey if you want other people to do your thinking for you go ahead.
You know, in retrospect, it was kind of problematic how IW moved forward from a near-future aesthetic to an explicitly futuristic one. It made it even harder to connect to.
Obviously that wasn't the only or even the main problem but there definitely is a neat, this-could-happen frisson when you're creeping around something that looks almost like a real workplace versus walking up and down stainless steel corridors in a high-tech corporate arcology.
It gave the world a feeling of depth, just like victorian era heritage buildings do. Maybe a better word would be history. Like the really old bridges or the ratty docks near the shiny main building of your hq.
Wait, did you honestly just say that people who are anti-advertisement (people who buy Adbusters magazine, etc.) have been culturally programmed and have other people thinking for them? Uhh, regardless of your opinion on that matter, I would think the OPPOSITE of what you said.
On the other hand, I thought IW did a better job of making the different cities actually seem like they had different cultures and histories. Cairo looked notably different than Germany, for example.
Speaking of the Deus Ex timeline, I'm wondering if Human Revolution is at some point going to mention that Adam Jensen's mechanical augmentations are going to be pretty much completely obsolete within his lifetime.
No. I'm saying if you reject it without first giving it some thought, then you are being culturally programmed. Culture doesn't mean fancy art houses and popular opinion. You can be culturally programmed by this very forum. You get penny arcade programming, expressing the majority views of the people in the forum.
If you think about it and can come up with a good reason for not including it then there is nothing wrong with disliking it. However, I have not yet seen a single context appropriate reason put forth for disliking it. Only pure dislike.
I'm saying "think about it, don't just react"
I've given my reasons for finding it appropriate. I wouldn't, for example, condone advertising in any fantasy genre based game.
A telling clue for why this is unlikely to be a big deal is in the review itself. When it was coke and subway ads, the guy didn't notice the billboards at all. That because such ads are appropriate in this setting, so nothing seemed amiss. He had to see the placemarkers to realise there was going to be ads.
Personally I think some well placed ads would reinforce the idea that this is supposed to be the near future.
I would prefer fake ads, if that's a feeling that they're going for (as unpleasant a reminder of reality as it is).
If you like ads, I recommend coming and living in Los Angeles.
You seem to be focusing on the idea "he likes ads".
This was not my point, and is not actually correct. I don't like ads. They're a thing I just treat like furniture. They exist. However, if something is supposed to be passed off as near future, including elements of real life that I already ignore in an unobstrusive way will improve my immersion because I treat ads like furniture now. Not having them will make it seem more gamey. So I can see why they'd put them in the areas they are planning to. It makes perfect sense.
It's not really something to get outraged over. It's really just not a big deal in this one case.
There are definitely other cases where it would be a big deal though, so I don't want anyone to believe for one second that I condone all ads. Don't jump onto a single part of what I say.
That's a nice idea actually.
I wouldn't want them to be as in your face as the GAP stuff, but if they had to be in there that sort of style would work.
There aren't really that many games it would make sense for either. It's not like it'd be everywhere.
It'd be great to see them take into account the year that Deus Ex is set, so we'd get ads for concept cars, the Xbox 1080 and instead of a billboard for "The Hangover Part 3: Out 07/07/2012!" you'd see something like "The Hangover Part 3: 15th Anniversary Plasma-Disc-Edition - Out 07/07/2017!"
Obviously the advertisers might consider this to be a disadvantage as it's a bit more obtuse than shoving their product in your face, but I think you'd generate a lot more good will and gamers are generally willing to pay a bit more attention to entertaining advertising and invest some cognition in figuring it out (if we look at viral campaigns like ILoveBees for example).
How long is it, roughly? I kept getting up to Hong Kong and quitting for some reason (life got in the way, probably). I mean, could I blow through it between today and tomorrow night if I just focus on it and nothing else?
How about Invisible War?
Don't know about IW, haven't played it in ages.