Okay so i finally preordered on steam and setup GOTY and new vision.
I'm beginning to remember why I never beat the game. Probably cause i couldnt get through the first GD level.
I usually play the 'nice' guy so tried using the crossbow...This 'slow poison' bullshit where the guy gets to shoot you 6 times while your waiting for him to fall unconsious just aint gonna work for me. Hes going down next attempt.
I'm curious what mods are out for the game other then the graphical upgrades...will have to look around abit.
I know but when there is more then one guy they usually can find you...and ive had the knockout drug not work with one shot. I wasnt running around i was behind a wall. leaned out, shot both of them once, ducked back and they ran around and started shooting occasionally going 'ow ow ow' until one fell down, the other stopped going 'ow' and kept shooting me.
I know but when there is more then one guy they usually can find you...and ive had the knockout drug not work with one shot. I wasnt running around i was behind a wall. leaned out, shot both of them once, ducked back and they ran around and started shooting occasionally going 'ow ow ow' until one fell down, the other stopped going 'ow' and kept shooting me.
You know, you can just shoot manz, or bypass 90% enemies by crouching and walking slowly regardless of cover.
Edit:
I'm STILL FINDING NEW SHIT in the first Deus Ex. I just had Simon's taunt me about killing prisoners back at UN HQ, at the freaking Ocean Lab. "Once you've been bitten by the bug, there's no cure."
manwiththemachinegun on
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chiasaur11Never doubt a raccoon.Do you think it's trademarked?Registered Userregular
I know but when there is more then one guy they usually can find you...and ive had the knockout drug not work with one shot. I wasnt running around i was behind a wall. leaned out, shot both of them once, ducked back and they ran around and started shooting occasionally going 'ow ow ow' until one fell down, the other stopped going 'ow' and kept shooting me.
You know, you can just shoot manz, or bypass 90% enemies by crouching and walking slowly regardless of cover.
Edit:
I'm STILL FINDING NEW SHIT in the first Deus Ex. I just had Simon's taunt me about killing prisoners back at UN HQ, at the freaking Ocean Lab. "Once you've been bitten by the bug, there's no cure."
Wow.
I've never seen that. Guess that's another point where KOs and kills are hard coded different responsewise.
This game.
I found the stun prod to be the most viable non-lethal method of take downs. No hiding, only stunning them on the back of the kneecaps.
The poison dart is alright, especially when you have a scope for it and you can drop everyone from far away, but you're right, at the initial stages of the game it often takes too long to knock out the enemies.
Just found a gift card to best buy. This seems to me the perfect way to obtain DE3. The only question is... Will they have a PC version at Best Buy?
They should. At least my local Best Buys still have a single rack for PC games and typically still get the new major releases, which I believe this is one of.
Worst case, just go to the customer service desk (since I doubt they have the preorder cards for the PC version over by the games like they would for the 360/PS3) and ask if you can preorder it there. Worst they can do is say no and you carry on.
Alternately just use the card on their website for the Normal Version or the Augmented Edition. However you can do in-store pickup that way so you'd have to have it shipped.
But since it's on their website you should be able to get it in the store.
I found the stun prod to be the most viable non-lethal method of take downs. No hiding, only stunning them on the back of the kneecaps.
The poison dart is alright, especially when you have a scope for it and you can drop everyone from far away, but you're right, at the initial stages of the game it often takes too long to knock out the enemies.
Yeah, decided to go for the rifle rather than crossbow for once. And I never realized how well the prod worked in any of my previous runs
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The_SpaniardIt's never lupinesIrvine, CaliforniaRegistered Userregular
Well GMG told me to go pound sand. Kinda lame, but not unexpected. No big deal, it was only a few more dollars, but if it was like 20, I'd be pissed.
Okay so i finally preordered on steam and setup GOTY and new vision.
I'm beginning to remember why I never beat the game. Probably cause i couldnt get through the first GD level.
I usually play the 'nice' guy so tried using the crossbow...This 'slow poison' bullshit where the guy gets to shoot you 6 times while your waiting for him to fall unconsious just aint gonna work for me. Hes going down next attempt.
I'm curious what mods are out for the game other then the graphical upgrades...will have to look around abit.
The crossbow with tranq darts is not a silent, close range takedown weapon. It is a "nya, nya, you can't reach me" weapon. It's best used from vents and side corridors where you can fire out but the enemies can't crawl to get you.
JacobkoshGamble a stamp.I can show you how to be a real man!Moderatormod
Replaying DX1 with the New Vision mod - it's a huge and pleasant difference, and I say this as someone who was content with the game as it was and has only ever played it vanilla in the past.
Anyway, I've gotten to one of the parts that has always bugged me:
The MJ12 helicopter base. The whole thing is bizarrely undercooked, like it was originally meant to go somewhere else entirely. I mean, from a game design perspective, you go straight from breaking out of one MJ12 base to...breaking into another one? It's weirdly repetitious in a game that is actually usually pretty good about switching up the approach between levels.
And in-story, it just makes no sense. They've found your chopper, autopiloted it straight into their secret lair, and then let you walk around freely while they chill out and play gin rummy in the barracks? Huh? Huh?
Replaying DX1 with the New Vision mod - it's a huge and pleasant difference, and I say this as someone who was content with the game as it was and has only ever played it vanilla in the past.
Anyway, I've gotten to one of the parts that has always bugged me:
The MJ12 helicopter base. The whole thing is bizarrely undercooked, like it was originally meant to go somewhere else entirely. I mean, from a game design perspective, you go straight from breaking out of one MJ12 base to...breaking into another one? It's weirdly repetitious in a game that is actually usually pretty good about switching up the approach between levels.
And in-story, it just makes no sense. They've found your chopper, autopiloted it straight into their secret lair, and then let you walk around freely while they chill out and play gin rummy in the barracks? Huh? Huh?
I think I can clear this up.
Bullio on
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JacobkoshGamble a stamp.I can show you how to be a real man!Moderatormod
I'm drawing a complete blank on the area you're talking about, then.
Guess I need to replay it. Will probably wait until I finish HR though, because I know as soon as I finish it I'm going to want to replay DX afterwards.
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chiasaur11Never doubt a raccoon.Do you think it's trademarked?Registered Userregular
I'm drawing a complete blank on the area you're talking about, then.
Guess I need to replay it. Will probably wait until I finish HR though, because I know as soon as I finish it I'm going to want to replay DX afterwards.
Your memory probably blocked it. The worst bit in the game.
And it still has tons of nifty approaches. This game.
If you "like" facebook.com/gamesradar, you can enter a sweepstakes to win a trip to Eidos Montreal to meet the DXHR devs.
I wonder what would happen if some diehard fan who hates change and therefore the sequel won.
I can imagine him finger-pointing the developers to the point that security has to escort out while hitting him in the back of the head with his free copy of HR.
It would be hilarious and I hope such an asshole wins.
I'm drawing a complete blank on the area you're talking about, then.
Guess I need to replay it. Will probably wait until I finish HR though, because I know as soon as I finish it I'm going to want to replay DX afterwards.
Your memory probably blocked it. The worst bit in the game.
And it still has tons of nifty approaches. This game.
well in terms of design of the level its a pretty cool level
it just really ddoesnt fit in the story anywhere
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SarksusATTACK AND DETHRONE GODRegistered Userregular
Replaying DX1 with the New Vision mod - it's a huge and pleasant difference, and I say this as someone who was content with the game as it was and has only ever played it vanilla in the past.
Anyway, I've gotten to one of the parts that has always bugged me:
The MJ12 helicopter base. The whole thing is bizarrely undercooked, like it was originally meant to go somewhere else entirely. I mean, from a game design perspective, you go straight from breaking out of one MJ12 base to...breaking into another one? It's weirdly repetitious in a game that is actually usually pretty good about switching up the approach between levels.
And in-story, it just makes no sense. They've found your chopper, autopiloted it straight into their secret lair, and then let you walk around freely while they chill out and play gin rummy in the barracks? Huh? Huh?
Oh I can explain that.
JC has a fetish for breaking into bases so he compulsively breaks out of them so he can break into the next one. Ion Storm had to cut six hours of this "flavor" out of the game as it was received poorly by testers.
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SnicketysnickThe Greatest Hype Man inWesterosRegistered Userregular
It's bases all the way down. We have to infiltrate deeper JC! /Inception. In all seriousness though, you are right but I had never had it jump out me like that
Okay guys, time for me to lay down my preorder for HR. The question is, 360 or PS3? I have no gaming PC.
Rumour (heh) has it the 360 version will be the better choice, though you might be better holding off preordering until more info on each console edition arrives.
SarksusATTACK AND DETHRONE GODRegistered Userregular
edited August 2011
Hey so could someone help me out. Spoilers concerning Deus Ex after the 747 mission:
So I went to send that message for Paul but since I went straight to the roof to hack the computer I never found a reason to actually send the message. I only heard a conversation involving UNATCO funding. Can someone tell me what I was meant to find so I don't feel totally weird having done what I did?
Also, spoilers from after that mission:
Sometimes this game really lets you know how much of a game it is. When the MIB guys raided Paul's apartment I destroyed all of them with the GEP gun (I love this gun, I wish I had chosen it from the beginning), then all he had to do was clean up the stragglers downstairs. But he still died. Killing Navarre early also kind of messed things up. The game gives you a lot of choices but sometimes those choices don't make sense.
With the GEP gun and the assault rifle and pistol upgraded a few times the shooting is actually fun now. I will still be stealthy in order to localize gun fights but I am not sticking with the prod too much.
Sarksus on
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JacobkoshGamble a stamp.I can show you how to be a real man!Moderatormod
Hey so could someone help me out. Spoilers concerning Deus Ex after the 747 mission:
So I went to send that message for Paul but since I went straight to the roof to hack the computer I never found a reason to actually send the message. I only heard a conversation involving UNATCO funding. Can someone tell me what I was meant to find so I don't feel totally weird having done what I did?
Also, spoilers from after that mission:
Sometimes this game really lets you know how much of a game it is. When the MIB guys raided Paul's apartment I destroyed all of them with the GEP gun (I love this gun, I wish I had chosen it from the beginning), then all he had to do was clean up the stragglers downstairs. But he still died. Killing Navarre early also kind of messed things up. The game gives you a lot of choices but sometimes those choices don't make sense.
With the GEP gun and the assault rifle and pistol upgraded a few times the shooting is actually fun now. I will still be stealthy in order to localize gun fights but I am not sticking with the prod too much.
First question:
In the basement under the warehouse there's this maze of laser tripwires and turrets and stuff (although it beats me why that shit is active considering your entire mission in the first part was to blow up the generator powering it :P ). Anyway, you get through that stuff and there's a datacube with a message from Paul saying that he's traced a bunch of numbered Swiss bank accounts that Simons is using to privately funnel thousands of credits a month to Manderley. That's there to persuade you the player that Paul is right, though, it's not part of the message you send. The message is just a GTFO warning to Paul's allies in Hong Kong and France.
And re: the evidence, the game never really explicitly explains this - it's more clear in the Deus Ex bible that you can find on the internet - but MJ12 doesn't actually control the United States or the UN, although it sometimes feels like they do. Manderley is a UN employee who does Simons' bidding because Simons is paying him off and funding UNATCO behind the scenes. (A guy in that very building actually says "if it wasn't for him we'd still be wearing those little white helmets.") Simons, in turn, is infiltrating the US government - he was only appointed to his post because a senator had the grey death.
Second point:
Paul lives if you leave through the front door and dies if you leave through the window - those are the only variables involved. Which sounds crazy when it's laid out baldly like that but in practice I've always felt like it actually works pretty well. I mean, in your case, the MIBs are dead but there are still like twenty guys downstairs, and more coming in through the front door. They always kill me in about five seconds, so I have no trouble believing that they could take Paul.
How did you feel like killing Anna early screwed things up? I mean, if you just leave a LAM waiting for her in the airplane hallway, that is (at least for me) kind of cheap/metagamey, since at that point you don't "know" that you're going to be fighting her. But by the point where she's telling you to leave so she can shoot an unarmed man, I think it's totally reasonable to cap her in the face. In fact, when I learned that I could have done that (instead of turning my back and letting her murder the guy, which is what I did in my first playthrough) I actually felt kind of retroactively guilty about it.
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SarksusATTACK AND DETHRONE GODRegistered Userregular
Paul lives if you leave through the front door and dies if you leave through the window - those are the only variables involved. Which sounds crazy when it's laid out baldly like that but in practice I've always felt like it actually works pretty well. I mean, in your case, the MIBs are dead but there are still like twenty guys downstairs, and more coming in through the front door. They always kill me in about five seconds, so I have no trouble believing that they could take Paul.
How did you feel like killing Anna early screwed things up? I mean, if you just leave a LAM waiting for her in the airplane hallway, that is (at least for me) kind of cheap/metagamey, since at that point you don't "know" that you're going to be fighting her. But by the point where she's telling you to leave so she can shoot an unarmed man, I think it's totally reasonable to cap her in the face. In fact, when I learned that I could have done that (instead of turning my back and letting her murder the guy, which is what I did in my first playthrough) I actually felt kind of retroactively guilty about it.
Oh God damnit, so he CAN live? After getting rid of the MIB guys I figured he could handle himself because JC is always blowing through all of his enemies and they're like twins. Is the story significantly changed when Paul lives? Ugh, now I want to go back.
Regarding Navarre, I didn't kill her then (well I tried but it was a pain in the ass so I decided to let her live). I killed her in Battery Park as soon as she stopped talking to me using the GEP gun. It just felt weird after I had done it. There was some UI problems up top where Gunther showed up as an ally and then when I was escaping from UNATCO there were loose ends still to be found in the form of her killcode which wasn't relevant anymore.
Basically what I meant was that the game is sometimes bad at handling the choices you make and you're reminded that you're playing a game. Another thing was how some cameras in UNATCO didn't sound an alarm when they saw me while others did but maybe that was a bug. There were other concerns I had but I forgot them almost as soon as I stopped playing.
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chiasaur11Never doubt a raccoon.Do you think it's trademarked?Registered Userregular
In the basement under the warehouse there's this maze of laser tripwires and turrets and stuff (although it beats me why that shit is active considering your entire mission in the first part was to blow up the generator powering it :P ). Anyway, you get through that stuff and there's a datacube with a message from Paul saying that he's traced a bunch of numbered Swiss bank accounts that Simons is using to privately funnel thousands of credits a month to Manderley. That's there to persuade you the player that Paul is right, though, it's not part of the message you send. The message is just a GTFO warning to Paul's allies in Hong Kong and France.
And re: the evidence, the game never really explicitly explains this - it's more clear in the Deus Ex bible that you can find on the internet - but MJ12 doesn't actually control the United States or the UN, although it sometimes feels like they do. Manderley is a UN employee who does Simons' bidding because Simons is paying him off and funding UNATCO behind the scenes. (A guy in that very building actually says "if it wasn't for him we'd still be wearing those little white helmets.") Simons, in turn, is infiltrating the US government - he was only appointed to his post because a senator had the grey death.
Which makes the Joe Greene subplot even better. At first he seems bent on exposing UNATCO ops. When you find out he's working for MJ-12, it's odd. My first thought was he was discrediting the theories by constraining them to tabloids.
But that's not it. Actually reading the things gives a strong vibe against the current presidential administration. Making a military takeover look better. It's pretty clever plotting.
Paul lives if you leave through the front door and dies if you leave through the window - those are the only variables involved. Which sounds crazy when it's laid out baldly like that but in practice I've always felt like it actually works pretty well. I mean, in your case, the MIBs are dead but there are still like twenty guys downstairs, and more coming in through the front door. They always kill me in about five seconds, so I have no trouble believing that they could take Paul.
How did you feel like killing Anna early screwed things up? I mean, if you just leave a LAM waiting for her in the airplane hallway, that is (at least for me) kind of cheap/metagamey, since at that point you don't "know" that you're going to be fighting her. But by the point where she's telling you to leave so she can shoot an unarmed man, I think it's totally reasonable to cap her in the face. In fact, when I learned that I could have done that (instead of turning my back and letting her murder the guy, which is what I did in my first playthrough) I actually felt kind of retroactively guilty about it.
Oh God damnit, so he CAN live? After getting rid of the MIB guys I figured he could handle himself because JC is always blowing through all of his enemies and they're like twins. Is the story significantly changed when Paul lives? Ugh, now I want to go back.
Regarding Navarre, I didn't kill her then (well I tried but it was a pain in the ass so I decided to let her live). I killed her in Battery Park as soon as she stopped talking to me using the GEP gun. It just felt weird after I had done it. There was some UI problems up top where Gunther showed up as an ally and then when I was escaping from UNATCO there were loose ends still to be found in the form of her killcode which wasn't relevant anymore.
Basically what I meant was that the game is sometimes bad at handling the choices you make and you're reminded that you're playing a game. Another thing was how some cameras in UNATCO didn't sound an alarm when they saw me while others did but maybe that was a bug. There were other concerns I had but I forgot them almost as soon as I stopped playing.
Oh man, you didn't know about that? I'm sorry. Yeah, Paul can totally live. Obviously his prominence in the story is reduced from that point out (since they can't hinge entire missions on his presence) but he still gets some significant stuff to do.
Gunther cons as a friend because if you just walk up there without shooting he'll talk and ask you to surrender.
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JacobkoshGamble a stamp.I can show you how to be a real man!Moderatormod
In the basement under the warehouse there's this maze of laser tripwires and turrets and stuff (although it beats me why that shit is active considering your entire mission in the first part was to blow up the generator powering it :P ). Anyway, you get through that stuff and there's a datacube with a message from Paul saying that he's traced a bunch of numbered Swiss bank accounts that Simons is using to privately funnel thousands of credits a month to Manderley. That's there to persuade you the player that Paul is right, though, it's not part of the message you send. The message is just a GTFO warning to Paul's allies in Hong Kong and France.
And re: the evidence, the game never really explicitly explains this - it's more clear in the Deus Ex bible that you can find on the internet - but MJ12 doesn't actually control the United States or the UN, although it sometimes feels like they do. Manderley is a UN employee who does Simons' bidding because Simons is paying him off and funding UNATCO behind the scenes. (A guy in that very building actually says "if it wasn't for him we'd still be wearing those little white helmets.") Simons, in turn, is infiltrating the US government - he was only appointed to his post because a senator had the grey death.
Which makes the Joe Greene subplot even better. At first he seems bent on exposing UNATCO ops. When you find out he's working for MJ-12, it's odd. My first thought was he was discrediting the theories by constraining them to tabloids.
But that's not it. Actually reading the things gives a strong vibe against the current presidential administration. Making a military takeover look better. It's pretty clever plotting.
That's a fantastic catch and one that had never occurred to me until now. You're absolutely right.
That's one of the things I really like about Deus Ex - it makes all these conspiracy theories "true," but in a plausible way where it comes down to old-fashioned corporate greed and profiteering instead of "big guvmint" and sekrit muslin Obama coming to take your guns. Or the way it sidesteps plausibility issues w/r/t ridiculous theories about Freemasons and whatnot by leaving it entirely possible that the Illuminati aren't actually a centuries-old cult, but maybe just some bored rich people from the 20th century who decided to pretend to be a centuries-old cult.
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SarksusATTACK AND DETHRONE GODRegistered Userregular
Oh man, you didn't know about that? I'm sorry. Yeah, Paul can totally live. Obviously his prominence in the story is reduced from that point out (since they can't hinge entire missions on his presence) but he still gets some significant stuff to do.
Gunther cons as a friend because if you just walk up there without shooting he'll talk and ask you to surrender.
Even though I just killed his friend into fat sacks of flesh. Haha, that was the first time I used the GEP gun and my reaction was THAT'S A LOT OF MEAT. I have no idea how I keep finding ammo for this thing.
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JacobkoshGamble a stamp.I can show you how to be a real man!Moderatormod
Oh man, you didn't know about that? I'm sorry. Yeah, Paul can totally live. Obviously his prominence in the story is reduced from that point out (since they can't hinge entire missions on his presence) but he still gets some significant stuff to do.
Gunther cons as a friend because if you just walk up there without shooting he'll talk and ask you to surrender.
Even though I just killed his friend into fat sacks of flesh. Haha, that was the first time I used the GEP gun and my reaction was THAT'S A LOT OF MEAT. I have no idea how I keep finding ammo for this thing.
GEP ammo is surprisingly plentiful. I have literally never run out.
Wait till you find some white phosphorus rockets. Those things are pure entertainment in a can.
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JacobkoshGamble a stamp.I can show you how to be a real man!Moderatormod
Oh man, you didn't know about that? I'm sorry. Yeah, Paul can totally live. Obviously his prominence in the story is reduced from that point out (since they can't hinge entire missions on his presence) but he still gets some significant stuff to do.
Gunther cons as a friend because if you just walk up there without shooting he'll talk and ask you to surrender.
Even though I just killed his friend into fat sacks of flesh. Haha, that was the first time I used the GEP gun and my reaction was THAT'S A LOT OF MEAT. I have no idea how I keep finding ammo for this thing.
GEP ammo is surprisingly plentiful. I have literally never run out in my current game.
Wait till you find some white phosphorus rockets. Those things are pure entertainment in a can.
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SarksusATTACK AND DETHRONE GODRegistered Userregular
I think I have some but I haven't figured out how to change ammo yet. I'll try it next time I play.
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chiasaur11Never doubt a raccoon.Do you think it's trademarked?Registered Userregular
Paul lives if you leave through the front door and dies if you leave through the window - those are the only variables involved. Which sounds crazy when it's laid out baldly like that but in practice I've always felt like it actually works pretty well. I mean, in your case, the MIBs are dead but there are still like twenty guys downstairs, and more coming in through the front door. They always kill me in about five seconds, so I have no trouble believing that they could take Paul.
How did you feel like killing Anna early screwed things up? I mean, if you just leave a LAM waiting for her in the airplane hallway, that is (at least for me) kind of cheap/metagamey, since at that point you don't "know" that you're going to be fighting her. But by the point where she's telling you to leave so she can shoot an unarmed man, I think it's totally reasonable to cap her in the face. In fact, when I learned that I could have done that (instead of turning my back and letting her murder the guy, which is what I did in my first playthrough) I actually felt kind of retroactively guilty about it.
Oh God damnit, so he CAN live? After getting rid of the MIB guys I figured he could handle himself because JC is always blowing through all of his enemies and they're like twins. Is the story significantly changed when Paul lives? Ugh, now I want to go back.
This is kind of the wrong attitude to take. There aren't any right and wrong choices, really, just different options to choose each time you replay the game.
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143999Tellin' yanot askin' ya, not pleadin' with yaRegistered Userregular
Okay, I've finally made peace with the fact that I'm just going to have to buy this. Does anybody know of a better deal than GMG's 20% off coupon (which brings the preorder total for me down to $34)?
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The_SpaniardIt's never lupinesIrvine, CaliforniaRegistered Userregular
Posts
I'm beginning to remember why I never beat the game. Probably cause i couldnt get through the first GD level.
I usually play the 'nice' guy so tried using the crossbow...This 'slow poison' bullshit where the guy gets to shoot you 6 times while your waiting for him to fall unconsious just aint gonna work for me. Hes going down next attempt.
I'm curious what mods are out for the game other then the graphical upgrades...will have to look around abit.
You know, you can just shoot manz, or bypass 90% enemies by crouching and walking slowly regardless of cover.
Edit:
Wow.
I've never seen that. Guess that's another point where KOs and kills are hard coded different responsewise.
This game.
Why I fear the ocean.
The poison dart is alright, especially when you have a scope for it and you can drop everyone from far away, but you're right, at the initial stages of the game it often takes too long to knock out the enemies.
They should. At least my local Best Buys still have a single rack for PC games and typically still get the new major releases, which I believe this is one of.
Worst case, just go to the customer service desk (since I doubt they have the preorder cards for the PC version over by the games like they would for the 360/PS3) and ask if you can preorder it there. Worst they can do is say no and you carry on.
Alternately just use the card on their website for the Normal Version or the Augmented Edition. However you can do in-store pickup that way so you'd have to have it shipped.
But since it's on their website you should be able to get it in the store.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
If you "like" facebook.com/gamesradar, you can enter a sweepstakes to win a trip to Eidos Montreal to meet the DXHR devs.
Stick with the prod, prod with the prod.
(in that order)
The crossbow with tranq darts is not a silent, close range takedown weapon. It is a "nya, nya, you can't reach me" weapon. It's best used from vents and side corridors where you can fire out but the enemies can't crawl to get you.
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3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Anyway, I've gotten to one of the parts that has always bugged me:
And in-story, it just makes no sense. They've found your chopper, autopiloted it straight into their secret lair, and then let you walk around freely while they chill out and play gin rummy in the barracks? Huh? Huh?
I think I can clear this up.
Guess I need to replay it. Will probably wait until I finish HR though, because I know as soon as I finish it I'm going to want to replay DX afterwards.
Your memory probably blocked it. The worst bit in the game.
And it still has tons of nifty approaches. This game.
Why I fear the ocean.
I wonder what would happen if some diehard fan who hates change and therefore the sequel won.
I can imagine him finger-pointing the developers to the point that security has to escort out while hitting him in the back of the head with his free copy of HR.
It would be hilarious and I hope such an asshole wins.
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well in terms of design of the level its a pretty cool level
it just really ddoesnt fit in the story anywhere
Oh I can explain that.
D3 Steam #TeamTangent STO
Rumour (heh) has it the 360 version will be the better choice, though you might be better holding off preordering until more info on each console edition arrives.
Also, spoilers from after that mission:
With the GEP gun and the assault rifle and pistol upgraded a few times the shooting is actually fun now. I will still be stealthy in order to localize gun fights but I am not sticking with the prod too much.
First question:
And re: the evidence, the game never really explicitly explains this - it's more clear in the Deus Ex bible that you can find on the internet - but MJ12 doesn't actually control the United States or the UN, although it sometimes feels like they do. Manderley is a UN employee who does Simons' bidding because Simons is paying him off and funding UNATCO behind the scenes. (A guy in that very building actually says "if it wasn't for him we'd still be wearing those little white helmets.") Simons, in turn, is infiltrating the US government - he was only appointed to his post because a senator had the grey death.
Second point:
How did you feel like killing Anna early screwed things up? I mean, if you just leave a LAM waiting for her in the airplane hallway, that is (at least for me) kind of cheap/metagamey, since at that point you don't "know" that you're going to be fighting her. But by the point where she's telling you to leave so she can shoot an unarmed man, I think it's totally reasonable to cap her in the face. In fact, when I learned that I could have done that (instead of turning my back and letting her murder the guy, which is what I did in my first playthrough) I actually felt kind of retroactively guilty about it.
Regarding Navarre, I didn't kill her then (well I tried but it was a pain in the ass so I decided to let her live). I killed her in Battery Park as soon as she stopped talking to me using the GEP gun. It just felt weird after I had done it. There was some UI problems up top where Gunther showed up as an ally and then when I was escaping from UNATCO there were loose ends still to be found in the form of her killcode which wasn't relevant anymore.
Basically what I meant was that the game is sometimes bad at handling the choices you make and you're reminded that you're playing a game. Another thing was how some cameras in UNATCO didn't sound an alarm when they saw me while others did but maybe that was a bug. There were other concerns I had but I forgot them almost as soon as I stopped playing.
Which makes the Joe Greene subplot even better. At first he seems bent on exposing UNATCO ops. When you find out he's working for MJ-12, it's odd. My first thought was he was discrediting the theories by constraining them to tabloids.
But that's not it. Actually reading the things gives a strong vibe against the current presidential administration. Making a military takeover look better. It's pretty clever plotting.
Why I fear the ocean.
Gunther cons as a friend because if you just walk up there without shooting he'll talk and ask you to surrender.
That's one of the things I really like about Deus Ex - it makes all these conspiracy theories "true," but in a plausible way where it comes down to old-fashioned corporate greed and profiteering instead of "big guvmint" and sekrit muslin Obama coming to take your guns. Or the way it sidesteps plausibility issues w/r/t ridiculous theories about Freemasons and whatnot by leaving it entirely possible that the Illuminati aren't actually a centuries-old cult, but maybe just some bored rich people from the 20th century who decided to pretend to be a centuries-old cult.
GEP ammo is surprisingly plentiful. I have literally never run out.
Wait till you find some white phosphorus rockets. Those things are pure entertainment in a can.
Alright. This is fairly easy.
Click the gun in your inventory. Click the other ammo type shown in the little box to the side in the description.
Ta da! Different ammo loaded.
Why I fear the ocean.