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[DW PbP]Vigil of the Dark Hunters: Turn 4 for Players
Posts
Your armour has been prepared, as have the droppods, and all long range communication is already shut-off. Sealed canisters with encryption keys have been give to each of you, and the Mechanus warn of dire consequences if used too early.
Signals are given to get ready for deployment, and in the dropbay the final Oaths are taken before each of them, minutes before the descent. Tech-Priest re-affirm the landing coordinates for each, and bless the Machine-Spirit with their sacred rites. The high orbit drop will take several minutes. Still no sign of detection, no mobilisation, no increase in signals eminating from the planet, and the Astropaths report none either. The surprise element has succeeded.
Sergeant Jericho is in the Droppod beneath you, with a team much like yours. the goal is to land on each side of the small airstrip, which is only a few hundred meters apart. But the Machine-Spirits of the Drop-Pod can handle it easily.
The hatches close, hinges hiss, cables disconnect automaticly. All personnel clear the dropbay. A timer appears, counting down 60 seconds. At 0, small rockets ignite, and push you towards the planet. Within seconds, the ship is no longer visible against the background.
A second counter starts counting down, approximately 6 minutes. In two minutes, you have reached your top speed, 12.000 kph. One minute left on the counter, 100 kilometers above your target. You start to hit atmosphere, and automaticly slow down and heat up. 30 Seconds, 30km, and the Machine-Spirit is keeping you right on target. 15 seconds, 10km, and you hear a huge explosion, even over the boom of your vessel. The other droppod has been hit, against all odds, by an AA missile barrage. It's still intact, but blasted of course, and it's engines seem to sputter. You have barely 2 seconds to see their projected trajectory change into the ocean south of the island. The retro-thrusters fire hard, nearly 20g, and then BANG. You hit the ground. Immediately the droppod opens. Right on target.
A quick glance, combined with seconds of data from the final approach, sees two Marauders on the south runway, with the front one turning on it's afterburners. Both have servitor pilots, hundreds of cables visible. Three Chimeras in the parking lot, showing no activity. Four Watchtowers, armed with single servitor snipers, their laser-sights already moving towards you. And two bolter emplacements, servitors melded to the guns, turning towards you as well.
Overview (Large) Drop Zone Closeup Marauder Closeup Parking Lot Closeup
Statblock:
Devastator Jovan - Armour: 9/8(Right Leg)/7(Left Arm) TB: 10 W:23/23 FP:3/3 - 1 Reaction - Solo Mode
Apothecary Hasdrubel - Armour: 8/9(body) TB: 8 W:22/22 FP:3/3 - 1 Reaction - Solo Mode
Techmarine - Armour: 9/10(body)/11(Right Arm) TB: 8 W:21/21 FP:5/5 - Fear(1)- 1 Reaction - Solo Mode
Tactical Marine Corin - Armour: 8/9(body) TB: 8 W:23/23 FP:3/3 - 1 Reaction - Solo Mode
Assault Marine Daruss - Armour: 8/9(body) TB: 10/11(body)/12(legs) W:25/25 FP:2/2 - 1 Reaction - Solo Mode: Thunder's Call
Librarian Icarus - Armour: 8/10(body) TB: 8 W:23/23 FP:4/4 - 1 Reaction - Solo Mode
Enemies
Heretic Marauder 1 - Size Huge (+20) - Structure 30/30 - Armour 25(All) - Twinlinked Lascannon (front arc), Heavy Bolter(back arc) - Engines On
Heretic Marauder 2 - Size Huge (+20)- Structure 30/30 - Armour 25(All) - Twinlinked Lascannon (front arc), Heavy Bolter(back arc)
Servitor Gunner - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 0, Parry 0- Heavy Bolter
Servitor Gunner - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 0, Parry 0- Heavy Bolter
Servitor Sentry - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight
Servitor Sentry - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight
Servitor Sentry - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight
Servitor Sentry - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight
Deathwatch
Drop Pod Storm Bolters: Fire last. Aimed by Machine spirit, each covers 1 quadrant. Can be ordered at a specific target with a Half Action.
Remember: Take your turn in any order, use a dodge if your target has any (The Gunners are merged with their guns and can't dodge or parry, and vehicles don't dodge/parry either).
Squares are 1m at a side, which makes for:
Distance to Droppod:
Sentry 1 40m (10m above ground)
Sentry 2 120m (10m above ground)
Sentry 3 190m (10m above ground)
Sentry 4 140m (10m above ground)
Gunner 1 80m
Gunner 2 140m
Marauder 1 130m
Marauder 2 140m
"Target aquired, eighty meters, twelve 'clock. Cover me brothers!"
Full Action: Aim on Servitor Gunner 1
Aim (half action, +10 to hit)
Shooting the nearest perimeter gun with my bolter (Half action: Close range +10, semi-auto burst +10)
42+10+10+10 = 72
Roll = 21 = 5 DoS for two hits.
http://invisiblecastle.com/roller/view/3090019/
Hit location is RIGHT ARM (12) for two hits
2d10+5 with pen 5.
roll #1 =18 (Potential for Righteous Fury)
roll #2 = 8
Righteous Fury roll = 64
http://invisiblecastle.com/roller/view/3090025/
Additional 14 points of damage from righteous fury!
http://invisiblecastle.com/roller/view/3090028/
damage attacks = 32 and 8
http://invisiblecastle.com/roller/view/3090024/
Dodge roll = 40
http://invisiblecastle.com/roller/view/3090040/
That *should* be enough to take out the sniper tower to our rear
The rear sentry tower explodes in a shower of sparks!
Semi-Autoattacks are a Full action, which means you couldn't have aimed. That means the roll was made at 62, so 4 DoS. The Chart(8.1) on p237 is really handy in this regard.
Furthermore, we're using the errata optional weapons stats (p10-14), which significantly influence bolters and in general limit the amount of full-auto weaponry available. (If you hadn't accounted for that setting your gear for the mission, you can redo it now if you wish.)
This means the standard bolter is S/3/- with 1d10+9 Pen:4;Tearing. Which means you scored 1 extra hit due to 4 DoS (Semi Auto hits on 0-2-4DoS, and the revised bolter shoots 3x on SA, but can't FA), [strike]but threw too many damage dice per hit.[/strike] I misread the invisiblecastle output, and you missed the "Tearing" weapon quality. Tearing means you throw one extra damage die, and after that drop the lowest. You can do this automaticly at invisible castle with 2d10.takeHighest(1)+9, or just do it manually (roll 2d10, then take the highest and add 9)
The first hit then becomes 19 Pen 4, and the second 11 Pen 4 (taking the first two dice on each 3 dice roll).
The Righteous Fury actually narrowly misses (64 v 62). Also note that RF has too been eratta'd as "+1d10 flat damage if you can reroll your hit, 10's propagate" and that DW autoconform RF's versus Xenos (but not these heretics). (The unerratta'd RAW cause crazy stuff with high dice Semi-Auto/Full-Auto weapons)
The damage to the servitor then becomes 19 - (6armour-4pen=2) - 4 = 13, the second shot becomes 5, which means he's at -3/15 on an arm wound. Which brings me to one of the most hilarious aspects of DW: He gets to look at the critical table. -3 Means you shot of a hand. Which is pretty bad, 3 levels of fatigue(-30 on all rolls). Additionally, he "loses what he holds in his hand" which means his sniper rifle goes flying.
The worst news for sniperbot 1 that is another damage roll is incoming, this time to the body. Luckily that has cover. Going to leave the honors of rolling that to you, but it's 1d10+9(Tearing) Pen 4 vs Armour 6 Toughness 4 Cover 4 (due to your ability), which effectively means 1d10(Tearing)-1 damage. Unless you snake-eyes that, you then get to look at table 8-13, add the existing 3 critical damage to the damage you rolled, and see what happens to him. (Almost any result will be gratifying. I love those tables )
Short version: The world suddenly warps, as reality seems to rewind for a fraction of a second, and then rewritten. Is that Tzeentch laughing at the Chaos? Is that a tower.... unexploding?!? Brother Hasdrubel expertly takes out the arm of the nearest servitor, and a whole hand blows off, as a third bolt flies straight to the chest of the half man, half machine. (What happens next? Check out the next version of "Virtual dicerollin!")
Squadmode: If someone does it, everyone in support range (which is everyone, at your level range it's 30m) can choose to join for free if one person enters it. (Another heavily erratta'd part) Note that if you initiate "change modes" on a free action, failing the roll ends your turn, which means you either do it at the end of your turn, but the rest of the turn is in solo mode, or you take a 10% chance of failing the test (Man 9 Cohesion is high)
Aiming: You don't have to aim for a bodypart (not sure if that's RP of mechanics there.), and you can Aim as a Half Action for +10 (Full Action is +20).
With an Accurate weapon, such as the Boltgun, this becomes +20/+30. This means that if you don't move, you can take a single aimed shot each turn. Witchhunter, If you still wish to do that, feel free.
If you aren't phoneposting or such, copy down the the statblock at the end of it, so you can see what the current situation is:
Devastator Jovan - Armour: 9/8(Right Leg)/7(Left Arm) TB: 10 W:23/23 FP:3/3 - 1 Reaction - Solo Mode
Techmarine - Armour: 9/10(body)/11(Right Arm) TB: 8 W:21/21 FP:5/5 - Fear(1)- 1 Reaction - Solo Mode
Assault Marine Daruss - Armour: 8/9(body) TB: 10/11(body)/12(legs) W:25/25 FP:2/2 - 1 Reaction - Solo Mode: Thunder's Call
Librarian Icarus - Armour: 8/10(body) TB: 8 W:23/23 FP:4/4 - 1 Reaction - Solo Mode
Enemies
Heretic Marauder 1 - Size Huge (+20) - Structure 30/30 - Armour 25(All) - Twinlinked Lascannon (front arc), Heavy Bolter(back arc) - Engines On
Heretic Marauder 2 - Size Huge (+20)- Structure 30/30 - Armour 25(All) - Twinlinked Lascannon (front arc), Heavy Bolter(back arc)
Servitor Gunner 1 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 0, Parry 0- Heavy Bolter
Servitor Gunner 2 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 0, Parry 0- Heavy Bolter
Servitor Sentry 1 - Wounds -3/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Lost Right Hand, Lost weapon - 3 Fatigue - 1 damage roll incoming
Servitor Sentry 2 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight
Servitor Sentry 3- Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight
Servitor Sentry 4 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight
Deathwatch
Drop Pod Storm Bolters: Fire last. Aimed by Machine spirit, each covers 1 quadrant. Can be ordered at a specific target with a Half Action.
Tactical Marine Corin - Armour: 8/9(body) TB: 8 W:23/23 FP:3/3 - 1 Reaction - Solo Mode: +20 on next shot on Servitor Gunner 1
Apothecary Hasdrubel - Armour: 8/9(body) TB: 8 W:22/22 FP:3/3 - 1 Reaction - Solo Mode
60 BS + 20 Size - 10 Long Range = 70
Attack roll against Marauder 1 (1d100=65) (thank god this thing is huge)
Damage roll against Marauder 1 (after armour is taken into account) (2d10 + 5=14)
Maurader 1 should be down to Structure 16/30
Half Action: Advance forward 4 meters
Free Action: Activate Squad Mode Cohesion Check (1d10=3)
Techmarine - Armour: 9/10(body)/11(Right Arm) TB: 8 W:21/21 FP:5/5 - Fear(1)- 1 Reaction - Solo Mode
Assault Marine Daruss - Armour: 8/9(body) TB: 10/11(body)/12(legs) W:25/25 FP:2/2 - 1 Reaction - Solo Mode: Thunder's Call
Librarian Icarus - Armour: 8/10(body) TB: 8 W:23/23 FP:4/4 - 1 Reaction - Solo Mode
Enemies
Heretic Marauder 1 - Size Huge (+20) - Structure 16/30 - Armour 25(All) - Twinlinked Lascannon (front arc), Heavy Bolter(back arc) - Engines On
Heretic Marauder 2 - Size Huge (+20)- Structure 30/30 - Armour 25(All) - Twinlinked Lascannon (front arc), Heavy Bolter(back arc)
Servitor Gunner 1 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 0, Parry 0- Heavy Bolter
Servitor Gunner 2 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 0, Parry 0- Heavy Bolter
Servitor Sentry 1 - Wounds -3/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Lost Right Hand, Lost weapon - 3 Fatigue - 1 damage roll incoming
Servitor Sentry 2 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight
Servitor Sentry 3- Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight
Servitor Sentry 4 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight
Deathwatch
Drop Pod Storm Bolters: Fire last. Aimed by Machine spirit, each covers 1 quadrant. Can be ordered at a specific target with a Half Action.
Tactical Marine Corin - Armour: 8/9(body) TB: 8 W:23/23 FP:3/3 - 1 Reaction - Solo Mode: +20 on next shot on Servitor Gunner 1
Apothecary Hasdrubel - Armour: 8/9(body) TB: 8 W:22/22 FP:3/3 - 1 Reaction - Solo Mode
Devastator Jovan - Armour: 9/8(Right Leg)/7(Left Arm) TB: 10 W:23/23 FP:3/3 - 1 Reaction - Squad Mode
Also, I don't know if you just wanted the extra to-hit or if you didn't know, Witch_Hunter, but your auto-senses let you take a Called Shot as a half-action.
Also, I'm not going to micro manage ammo since it's fairly rare to empty a clip during combat, and DW has enough to take care of. Anyone with flamers, missiles or grenades should keep track though.
Minorest of things: The servitor that's about to die from a bolt to the chest should've had his reaction used in the statblock
That'll show them.
He then falls into place with Jovan, while thinking of charging the fortified positions.
Damage 26 - 25 armor + penetration 8 = 9
Also entering squad mode
Techmarine - Armour: 9/10(body)/11(Right Arm) TB: 8 W:21/21 FP:5/5 - Fear(1)- 1 Reaction - Solo Mode
Assault Marine Daruss - Armour: 8/9(body) TB: 10/11(body)/12(legs) W:25/25 FP:2/2 - 1 Reaction - Solo Mode: Thunder's Call
Librarian Icarus - Armour: 8/10(body) TB: 8 W:23/23 FP:4/4 - 1 Reaction - Solo Mode
Enemies
Heretic Marauder 1 - Size Huge (+20) - Structure 7/30 - Armour 25(All) - Twinlinked Lascannon (front arc), Heavy Bolter(back arc) - Engines On
Heretic Marauder 2 - Size Huge (+20)- Structure 30/30 - Armour 25(All) - Twinlinked Lascannon (front arc), Heavy Bolter(back arc)
Servitor Gunner 1 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 0, Parry 0- Heavy Bolter
Servitor Gunner 2 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 0, Parry 0- Heavy Bolter
Servitor Sentry 1 - Wounds -3/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Lost Right Hand, Lost weapon - 3 Fatigue - 1 damage roll incoming
Servitor Sentry 2 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight
Servitor Sentry 3- Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight
Servitor Sentry 4 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight
Deathwatch
Drop Pod Storm Bolters: Fire last. Aimed by Machine spirit, each covers 1 quadrant. Can be ordered at a specific target with a Half Action.
Tactical Marine Corin - Armour: 8/9(body) TB: 8 W:23/23 FP:3/3 - 1 Reaction - Solo Mode: +20 on next shot on Servitor Gunner 1
Apothecary Hasdrubel - Armour: 8/9(body) TB: 8 W:22/22 FP:3/3 - 1 Reaction - Solo Mode
Devastator Jovan - Armour: 9/8(Right Leg)/7(Left Arm) TB: 10 W:23/23 FP:3/3 - 1 Reaction - Squad Mode
Jump pack, zoom!
Plasma pistol, big miss! It's a good thing I didn't try for the maximal mode shot, otherwise this would've been a ridiculous first round :P
Techmarine - Armour: 9/10(body)/11(Right Arm) TB: 8 W:21/21 FP:5/5 - Fear(1)- 1 Reaction - Solo Mode
Assault Marine Daruss - Armour: 8/9(body) TB: 10/11(body)/12(legs) W:25/25 FP:2/2 - 1 Reaction - Solo Mode: Thunder's Call
Librarian Icarus - Armour: 8/10(body) TB: 8 W:23/23 FP:4/4 - 1 Reaction - Solo Mode
Enemies
Heretic Marauder 1 - Size Huge (+20) - Structure 7/30 - Armour 25(All) - Twinlinked Lascannon (front arc), Heavy Bolter(back arc) - Engines On
Heretic Marauder 2 - Size Huge (+20)- Structure 30/30 - Armour 25(All) - Twinlinked Lascannon (front arc), Heavy Bolter(back arc)
Servitor Gunner 1 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 0, Parry 0- Heavy Bolter
Servitor Gunner 2 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 0, Parry 0- Heavy Bolter
Servitor Sentry 1 - Wounds -3/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Lost Right Hand, Lost weapon - 3 Fatigue - 1 damage roll incoming
Servitor Sentry 2 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight
Servitor Sentry 3- Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight
Servitor Sentry 4 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight
Deathwatch
Drop Pod Storm Bolters: Fire last. Aimed by Machine spirit, each covers 1 quadrant. Can be ordered at a specific target with a Half Action.
Tactical Marine Corin - Armour: 8/9(body) TB: 8 W:23/23 FP:3/3 - 1 Reaction - Solo Mode: +20 on next shot on Servitor Gunner 1
Apothecary Hasdrubel - Armour: 8/9(body) TB: 8 W:22/22 FP:3/3 - 1 Reaction - Solo Mode
Devastator Jovan - Armour: 9/8(Right Leg)/7(Left Arm) TB: 10 W:23/23 FP:3/3 - 1 Reaction - Squad Mode
The third roll is for 9+9 = 18
http://invisiblecastle.com/roller/view/3090940/
Everyone knew the landing was coming, so I'd just assume everyone had their weapons ready, and maybe a turn where you got out of the pod was before this one (which would've been a pretty boring turn to play).
Payot, did you mean to enter Squad Mode?
That servitor is officially dead (Any roll on the crit table over 10 is a 10.) The third bolt explodes inside the chest of the servitor, and both metal fragments and what little flesh remained inside explode all over the sentry tower.
Enemies
Heretic Marauder 1 - Size Huge (+20) - Structure 7/30 - Armour 25(All) - Twinlinked Lascannon (front arc), Heavy Bolter(back arc) - Engines On
Heretic Marauder 2 - Size Huge (+20)- Structure 30/30 - Armour 25(All) - Twinlinked Lascannon (front arc), Heavy Bolter(back arc)
Servitor Gunner 1 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 0, Parry 0- Heavy Bolter
Servitor Gunner 2 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 0, Parry 0- Heavy Bolter
Servitor Sentry 2 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight
Servitor Sentry 3- Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight
Servitor Sentry 4 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight
Deathwatch
Drop Pod Storm Bolters: Fire last. Aimed by Machine spirit, each covers 1 quadrant. Can be ordered at a specific target with a Half Action.
Tactical Marine Corin - Armour: 8/9(body) TB: 8 W:23/23 FP:3/3 - 1 Reaction - Solo Mode: +30 on next shot on Servitor Gunner 1 (Could redo this turn)
Apothecary Hasdrubel - Armour: 8/9(body) TB: 8 W:22/22 FP:3/3 - 1 Reaction - Solo Mode
Devastator Jovan - Armour: 9/8(Right Leg)/7(Left Arm) TB: 10 W:23/23 FP:3/3 - 1 Reaction - Squad Mode
Librarian Icarus - Armour: 8/10(body) TB: 8 W:23/23 FP:4/4 - 1 Reaction - Squad Mode
Assault Marine Daruss - Armour: 8/9(body) TB: 10/11(body)/12(legs) W:25/25 FP:2/2 - 1 Reaction - Solo Mode: Thunder's Call
Dead:
Servitor Sentry 1 - Wounds -10/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Lost Right Hand, Lost weapon - DEAD
Also, you should probably move yourself to the bottom of the order, and change yourself to "Squad Mode" (assuming you pass).
One of the few errata things that clearly work in Space-Marine favour.
My previous post has an updated statblock, should be pretty accurate.
I've done most of the groundwork for the next turn, Salvation will probably be able to do his bit later today.
Half action: Aim at Servitor Gunner 1
Half action: fire at Servitor Gunner 1, SS
Roll: BS 46+10 (Red Dot Sight)+10 (aim) = 66; Result: 1. Hrrm. (Does that do something special? It doesn't appear to.)
Hit location: Head
Damage roll: 13, +6 DoS = 19, -4 TB = 15
Despite a clean shot to the head, the Servitor amazingly seems not to be notably impared.
I forgot to use the new weapons stats; the damage bonus was accounted for in the math above, but not the Invisible Castle roll. Also notable: even online, my damage dice hate me.
North area Middle area South area Overview
Distance to Droppod:
Sentry 3 190m (10m above ground)
Sentry 4 140m (10m above ground)
Gunner 1 80m
Gunner 2 140m
Marauder 1 90m
Marauder 2 140m
Genfreak 100m
Tech-Priest 1 - 105m
Tech-Priest 2 - 90m
Tech-Priest 3 - 100m
In just a few seconds the whole base is transformed into a battlefield. Sirens are blaring loudly, a sentry explodes in the distance, and the first Marauder decides to continue it's launch sequence despite the sustained damage. It thunders down the runway towards the Space Marines, hoping that the next barrage of shots miss it so it can take to the air. The other Marauder starts to fire it's engines too, and at the same time aims his Lascannon on Brother Daruss. The air crackles as a huge beam of light flies over his head by about a meter. Instead of the Battle-Brother, a tree falls victim to the shot.
Both Daruss' and Mycaelis' Armour manage to instill fear into some of the minds, or coagitators, of the God-Emperors enemies, and it affects a number of the foes of the Space Marines. The Western sentry appears to be climbing down his tower, the southern sentry slumps over and all three Tech-Priests are displaying awkward behaviour. One is merely a bit shaken, a second slumps over and stops moving, and the last appears to be screaming loudly and rolling over the floor.
Two of the sniper servitors aim true as laserlight finds Power Armour weak spots, but both Brother Jovan and Brother Hasdrubel notice both the laser and the muzzleflash of the rifles, and react quickly to move inches before the bullet reaches them. The southern heavy gunner opens a barrage on Brother Icarus, but he too manages to move quickly enough to dodge the worst, though a piece of shrapnel manages to pierce his leg armour. The other bolter aims at Darrus as well, but misses wildly.
The door of the eastern building opens, and three Tech-Priests seem to be heading towards the Chimeras. You catch a glimpse of a monstrosity hiding behind the other door, appearing to be checking out the opposition. Nearly 2.5m tall, it's bulky grey flesh seems to directly integrate with an autocannon on his left hand, and an chainsword on his other. What abominations have these Heretics created?
The Machine Spirits of the Droppod aim the automated guns at the nearest target, but the bolts mostly fly wide of the machine gun nest or hit the sandbags. One bolt manages to penetrate armour, and combined with the already sustained plasma hit, much of the protective plating around the servitor shatters from the explosion.
OOC: The dodge gods served you well this round. I had already rolled damage for the sniper hits, and one of them managed to do 27Pen4 damage before I thought about the reactions. Also, Fear(1) is a crazy thing to have as a passive.
Darrus takes a whole 1 damage to his leg, the only damage sustained this turn.
Unfortunately, Witch_Hunter is having serious PC problems. I'm going to take over his char as an NPC for now, so he can jump back in if/when he fixes it, without it slowing the game down.
Edit: Added overview and made a second pass at fear tests due to the other bloodsoaked armour, incapacitating another two opponents.
Apothecary Hasdrubel - Armour: 8/9(body) TB: 8 W:22/22 FP:3/3 - 1 Reaction - Solo Mode
Devastator Jovan - Armour: 9/8(Right Leg)/7(Left Arm) TB: 10 W:23/23 FP:3/3 - 1 Reaction - Squad Mode
Librarian Icarus - Armour: 8/10(body) TB: 8 W:23/23 FP:4/4 - 1 Reaction - Squad Mode
Assault Marine Daruss - Armour: 8/9(body) TB: 10/11(body)/12(legs) W:25/25 FP:2/2 - Fear(1) - 1 Reaction - Solo Mode: Thunder's Call
Tactical Marine Corin - Armour: 8/9(body) TB: 8 W:23/23 FP:3/3 - 1 Reaction - Squad Mode - +30 on next shot on Servitor Gunner 1 - Mostly NPC ran
Enemies
Heretic Marauder 1 - Size Huge (+20) - Structure 7/30 - Armour 25(All) - Twinlinked Lascannon (front arc), Heavy Bolter(back arc) - Engines On
Heretic Marauder 2 - Size Huge (+20)- Structure 30/30 - Armour 25(All) - Twinlinked Lascannon (front arc), Heavy Bolter(back arc)
Servitor Gunner 1 - Wounds -3/15;Toughness 4:Armour: 6/0(Body): Cover: 7(legs, body);Dodge 0, Parry 0- Heavy Bolter - Lost body armour
Servitor Gunner 2 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 0, Parry 0- Heavy Bolter
Servitor Sentry 2 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight
Servitor Sentry 3- Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight - Slumped over, No Action, No Dodge/Parry
Servitor Sentry 4 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight - Climbing down in panic
GenBrute - Wounds 22/22 Toughness: 10: Armour 6;Dodge 45, Parry 50 - 1 Reaction - Autocannon / Chainsword
Tech-Priest 1 - Wounds 16/16;Toughness 8:Armour: 7;Dodge 35, Parry 45- Hellgun and chainsword - -10 on all tests due to fright.
Tech-Priest 2 - Wounds 16/16;Toughness 8:Armour: 7;Dodge 35, Parry 45- Hellgun and chainsword- Slumped over, No Action, No Dodge/Parry
Tech-Priest 3 - Wounds 16/16;Toughness 8:Armour: 7;Dodge 35, Parry 45- Hellgun and chainsword - Appears to have gone insane, No Action, No Dodge/Parry
Deathwatch
Drop Pod Storm Bolters: Fire last. Aimed by Machine spirit, each covers 1 quadrant. Can be ordered at a specific target with a Half Action.
Dead:
Servitor Sentry 1 - Wounds -10/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Lost Right Hand, Lost weapon - DEAD
He cut the power to his jump pack, falling back to the ground as the beams from the rear marauder's lascannons arced over his head, jinking left. They'd see how much of an aerial threat that plane was when it had to takeoff through the flaming wreckage of the preceding one. The melta gun seemed to appear in his hand as he lined up a shot on the front of the marauder - it was pushing the limits of the weapon's range, but one more shot straight through the nose and its carcass should be strewn across the runway.
The beam of eye-searing white-green violet ripped through the nose of the craft, laying it open, although the plane continued to rumble forward.
BS 35 -10 for long range, +20 for size = 43. A palpable hit, and it only took an target an ork couldn't miss!
Damage: 2d10+14, pen 12 = 2+10+14+12
Righteous Fury for that 10... fails
13 points of stucture damage takes the marauder to -6.
That's a 'penetrating hit' so armor value is down to 12 on the front, and there's a 20% chance of hitting the servitor pilot (I think, does he count as an occupant?) But I got a 70.
He also walked 4 meters south-east. Go assault marine, go!
Apothecary Hasdrubel - Armour: 8/9(body) TB: 8 W:22/22 FP:3/3 - 1 Reaction - Solo Mode
Devastator Jovan - Armour: 9/8(Right Leg)/7(Left Arm) TB: 10 W:23/23 FP:3/3 - 1 Reaction - Squad Mode
Librarian Icarus - Armour: 8/10(body) TB: 8 W:23/23 FP:4/4 - 1 Reaction - Squad Mode
Assault Marine Daruss - Armour: 8/9(body) TB: 10/11(body)/12(legs) W:25/25 FP:2/2 - Fear(1) - 1 Reaction - Solo Mode: Thunder's Call
Tactical Marine Corin - Armour: 8/9(body) TB: 8 W:23/23 FP:3/3 - 1 Reaction - Squad Mode - +30 on next shot on Servitor Gunner 1 - Mostly NPC ran
Enemies
Heretic Marauder 1 - Size Huge (+20) - Structure -6/30 - Armour 25(All) - Twinlinked Lascannon (front arc), Heavy Bolter(back arc) - Engines On
Heretic Marauder 2 - Size Huge (+20)- Structure 30/30 - Armour 25(All) - Twinlinked Lascannon (front arc), Heavy Bolter(back arc)
Servitor Gunner 1 - Wounds -3/15;Toughness 4:Armour: 6/0(Body): Cover: 7(legs, body);Dodge 0, Parry 0- Heavy Bolter - Lost body armour
Servitor Gunner 2 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 0, Parry 0- Heavy Bolter
Servitor Sentry 2 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight
Servitor Sentry 3- Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight - Slumped over, No Action, No Dodge/Parry
Servitor Sentry 4 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight - Climbing down in panic
GenBrute - Wounds 22/22 Toughness: 10: Armour 6;Dodge 45, Parry 50 - 1 Reaction - Autocannon / Chainsword
Tech-Priest 1 - Wounds 16/16;Toughness 8:Armour: 7;Dodge 35, Parry 45- Hellgun and chainsword - -10 on all tests due to fright.
Tech-Priest 2 - Wounds 16/16;Toughness 8:Armour: 7;Dodge 35, Parry 45- Hellgun and chainsword- Slumped over, No Action, No Dodge/Parry
Tech-Priest 3 - Wounds 16/16;Toughness 8:Armour: 7;Dodge 35, Parry 45- Hellgun and chainsword - Appears to have gone insane, No Action, No Dodge/Parry
Deathwatch
Drop Pod Storm Bolters: Fire last. Aimed by Machine spirit, each covers 1 quadrant. Can be ordered at a specific target with a Half Action.
Dead:
Servitor Sentry 1 - Wounds -10/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Lost Right Hand, Lost weapon - DEAD
Is the missile going somewhere ?
Apothecary Hasdrubel - Armour: 8/9(body) TB: 8 W:22/22 FP:3/3 - 1 Reaction - Solo Mode
Devastator Jovan - Armour: 9/8(Right Leg)/7(Left Arm) TB: 10 W:23/23 FP:3/3 - 1 Reaction - Squad Mode
Librarian Icarus - Armour: 8/10(body) TB: 8 W:23/23 FP:4/4 - 1 Reaction - Squad Mode
Assault Marine Daruss - Armour: 8/9(body) TB: 10/11(body)/12(legs) W:25/25 FP:2/2 - Fear(1) - 1 Reaction - Solo Mode: Thunder's Call
Tactical Marine Corin - Armour: 8/9(body) TB: 8 W:23/23 FP:3/3 - 1 Reaction - Squad Mode - +30 on next shot on Servitor Gunner 1 - Mostly NPC ran
Enemies
Heretic Marauder 1 - Size Huge (+20) - Structure -6/30 - Armour 25(All) - Twinlinked Lascannon (front arc), Heavy Bolter(back arc) - Engines On
Heretic Marauder 2 - Size Huge (+20)- Structure 30/30 - Armour 25(All) - Twinlinked Lascannon (front arc), Heavy Bolter(back arc)
Servitor Gunner 1 - Wounds -3/15;Toughness 4:Armour: 6/0(Body): Cover: 7(legs, body);Dodge 0, Parry 0- Heavy Bolter - Lost body armour
Servitor Gunner 2 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 0, Parry 0- Heavy Bolter
Servitor Sentry 2 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight
Servitor Sentry 3- Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight - Slumped over, No Action, No Dodge/Parry
Servitor Sentry 4 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight - Climbing down in panic
GenBrute - Wounds 22/22 Toughness: 10: Armour 6;Dodge 45, Parry 50 - 1 Reaction - Autocannon / Chainsword
Tech-Priest 1 - Wounds 16/16;Toughness 8:Armour: 7;Dodge 35, Parry 45- Hellgun and chainsword - -10 on all tests due to fright.
Tech-Priest 2 - Wounds 16/16;Toughness 8:Armour: 7;Dodge 35, Parry 45- Hellgun and chainsword- Slumped over, No Action, No Dodge/Parry
Tech-Priest 3 - Wounds 16/16;Toughness 8:Armour: 7;Dodge 35, Parry 45- Hellgun and chainsword - Appears to have gone insane, No Action, No Dodge/Parry
Deathwatch
Drop Pod Storm Bolters: Fire last. Aimed by Machine spirit, each covers 1 quadrant. Can be ordered at a specific target with a Half Action.
Dead:
Servitor Sentry 1 - Wounds -10/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Lost Right Hand, Lost weapon - DEAD
Moving his four space half move towards the Chimera, he will snap off a single shot
http://invisiblecastle.com/roller/view/3093554/
78 = clean miss
He mutters an oath as he sees the round go wide.
Edit: Krak Missile right?
Everyone else: if you're a bad shot, I would suggest shooting at the damaged Maurauder with your pistol (it's a net +10, after range penalties, we only need to do 3 damage, and at half-armor, that should take one or two pistol shots at most). If you're a good shot, go for Tech Priest #2 (if we can shut down at least one of those Chimeras before it gets going, we can get ourselves a good chance of recovering some of this armor intact). This will also get all of us a bit closer for taking shots, or closer to melee range for those of you who are interested in that sort of thing.
4d10.takeHighest(3)+9=28
Devastator Jovan - Armour: 9/8(Right Leg)/7(Left Arm) TB: 10 W:23/23 FP:3/3 - 1 Reaction - Squad Mode
Enemies
Heretic Marauder 1 - Size Huge (+20) - Structure -6/30 - Armour 25(All) - Twinlinked Lascannon (front arc), Heavy Bolter(back arc) - Engines On
Heretic Marauder 2 - Size Huge (+20)- Structure 30/30 - Armour 25(All) - Twinlinked Lascannon (front arc), Heavy Bolter(back arc)
Servitor Gunner 2 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 0, Parry 0- Heavy Bolter
Servitor Sentry 2 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight
Servitor Sentry 3- Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight - Slumped over, No Action, No Dodge/Parry
Servitor Sentry 4 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight - Climbing down in panic
GenBrute - Wounds 22/22 Toughness: 10: Armour 6;Dodge 45, Parry 50 - 1 Reaction - Autocannon / Chainsword
Tech-Priest 1 - Wounds 16/16;Toughness 8:Armour: 7;Dodge 35, Parry 45- Hellgun and chainsword - -10 on all tests due to fright.
Tech-Priest 2 - Wounds 16/16;Toughness 8:Armour: 7;Dodge 35, Parry 45- Hellgun and chainsword- Slumped over, No Action, No Dodge/Parry
Tech-Priest 3 - Wounds 16/16;Toughness 8:Armour: 7;Dodge 35, Parry 45- Hellgun and chainsword - Appears to have gone insane, No Action, No Dodge/Parry
Deathwatch
Drop Pod Storm Bolters: Fire last. Aimed by Machine spirit, each covers 1 quadrant. Can be ordered at a specific target with a Half Action.
Tactical Marine Corin - Armour: 8/9(body) TB: 8 W:23/23 FP:3/3 - 1 Reaction - Squad Mode - +30 on next shot on Servitor Gunner 1 - Mostly NPC ran
Apothecary Hasdrubel - Armour: 8/9(body) TB: 8 W:22/22 FP:3/3 - 1 Reaction - Solo Mode
Librarian Icarus - Armour: 8/10(body) TB: 8 W:23/23 FP:4/4 - 1 Reaction - Squad Mode
Assault Marine Daruss - Armour: 8/9(body) TB: 10/11(body)/12(legs) W:25/25 FP:2/2 - Fear(1) - 1 Reaction - Solo Mode: Thunder's Call
Dead:
Servitor Sentry 1 - Wounds -10/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Lost Right Hand, Lost weapon - DEAD
Servitor Gunner 1 - Wounds -10/15;Toughness 4:Armour: 6/0(Body): Cover: 7(legs, body);Dodge 0, Parry 0- Heavy Bolter - Lost body armour - DEAD
Jovan calls for a Bolter Assault (2 Cohesion, due to his background trait). It makes the most sense for us to shoot from lowest BS to highest until the Marauder is down, then shoot at tech priest #2. If no one else rolls it by the time I get home tonight, I'll roll it for all y'all, unless someone else takes care of it.
Also, I didn't expect to actually pull that off, so if someone could look up six points of crit damage to the head (I don't have my books at work), that would be much appreciated.
Half-Action: Ready Multi-Melta
Half-Action: Standard Attack with Multi-Melta on Genebrute/Genefreak
Genebrute/Genefreak: 60 BS - 10 Range = 50
Shot at Genebrute/Genefreak 1d100=50 (at work, couldn't log in for some reason, sorry)
Just fucking barely.
Damage after armor/toughness 2d10+8=22
Emperor's Rage confirmation 1d100=12
Damage for Emperor's Rage 1d10=6
EDIT: Forgot to roll Genebrute dodge 1d100=88
Enemies
Heretic Marauder 1 - Size Huge (+20) - Structure -6/30 - Armour 25(All) - Twinlinked Lascannon (front arc), Heavy Bolter(back arc) - Engines On
Heretic Marauder 2 - Size Huge (+20)- Structure 30/30 - Armour 25(All) - Twinlinked Lascannon (front arc), Heavy Bolter(back arc)
Servitor Gunner 2 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 0, Parry 0- Heavy Bolter
Servitor Sentry 2 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight
Servitor Sentry 3- Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight - Slumped over, No Action, No Dodge/Parry
Servitor Sentry 4 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight - Climbing down in panic
GenBrute - Wounds -6/22 Toughness: 10: Armour 6;Dodge 45, Parry 50 - 1 Reaction - Autocannon / Chainsword
Tech-Priest 1 - Wounds 16/16;Toughness 8:Armour: 7;Dodge 35, Parry 45- Hellgun and chainsword - -10 on all tests due to fright.
Tech-Priest 2 - Wounds 16/16;Toughness 8:Armour: 7;Dodge 35, Parry 45- Hellgun and chainsword- Slumped over, No Action, No Dodge/Parry
Tech-Priest 3 - Wounds 16/16;Toughness 8:Armour: 7;Dodge 35, Parry 45- Hellgun and chainsword - Appears to have gone insane, No Action, No Dodge/Parry
Deathwatch
Drop Pod Storm Bolters: Fire last. Aimed by Machine spirit, each covers 1 quadrant. Can be ordered at a specific target with a Half Action.
Tactical Marine Corin - Armour: 8/9(body) TB: 8 W:23/23 FP:3/3 - 1 Reaction - Squad Mode - +30 on next shot on Servitor Gunner 1 - Mostly NPC ran
Apothecary Hasdrubel - Armour: 8/9(body) TB: 8 W:22/22 FP:3/3 - 1 Reaction - Solo Mode
Librarian Icarus - Armour: 8/10(body) TB: 8 W:23/23 FP:4/4 - 1 Reaction - Squad Mode
Assault Marine Daruss - Armour: 8/9(body) TB: 10/11(body)/12(legs) W:25/25 FP:2/2 - Fear(1) - 1 Reaction - Solo Mode: Thunder's Call
Devastator Jovan - Armour: 9/8(Right Leg)/7(Left Arm) TB: 10 W:23/23 FP:3/3 - 1 Reaction - Squad Mode
Dead:
Servitor Sentry 1 - Wounds -10/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Lost Right Hand, Lost weapon - DEAD
Servitor Gunner 1 - Wounds -10/15;Toughness 4:Armour: 6/0(Body): Cover: 7(legs, body);Dodge 0, Parry 0- Heavy Bolter - Lost body armour - DEAD
Minimum damage causes the Marauder to explode.
Brother Arion attack on Tech Priest 2 (46 BS - 10 range = 36) (1d100=100)
Wow, that's a jam.
Brother Corin attack on Tech Priest 2 (53 BS + 10 range = 63) (1d100=73)
Brother Comitatus attack on Tech Priest 2 (60 BS - 10 range = 50) (1d100=90)
Well, at least the Marauder got taken down.
Both Icarus and Hasdrubel have a bolt pistol and quick draw, which means they can also fire with Bolter Assault. Though I'm not sure what weapons they're currently holding.
Right now, I am holding the combi-weapon (Bolter w/ Flamer)
Enemies
Heretic Marauder 2 - Size Huge (+20)- Structure 30/30 - Armour 25(All) - Twinlinked Lascannon (front arc), Heavy Bolter(back arc)
Servitor Gunner 2 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 0, Parry 0- Heavy Bolter
Servitor Sentry 2 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight
Servitor Sentry 3- Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight - Slumped over, No Action, No Dodge/Parry
Servitor Sentry 4 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight - Climbing down in panic
Tech-Priest 1 - Wounds 16/16;Toughness 8:Armour: 7;Dodge 35, Parry 45- Hellgun and chainsword - -10 on all tests due to fright.
Tech-Priest 2 - Wounds 16/16;Toughness 8:Armour: 7;Dodge 35, Parry 45- Hellgun and chainsword- Slumped over, No Action, No Dodge/Parry
Tech-Priest 3 - Wounds 16/16;Toughness 8:Armour: 7;Dodge 35, Parry 45- Hellgun and chainsword - Appears to have gone insane, No Action, No Dodge/Parry
Deathwatch
Drop Pod Storm Bolters: Fire last. Aimed by Machine spirit, each covers 1 quadrant. Can be ordered at a specific target with a Half Action.
Tactical Marine Corin - Armour: 8/9(body) TB: 8 W:23/23 FP:3/3 - 1 Reaction - Squad Mode
Apothecary Hasdrubel - Armour: 8/9(body) TB: 8 W:22/22 FP:3/3 - 1 Reaction - Solo Mode
Librarian Icarus - Armour: 8/10(body) TB: 8 W:23/23 FP:4/4 - 1 Reaction - Squad Mode
Assault Marine Daruss - Armour: 8/9(body) TB: 10/11(body)/12(legs) W:25/25 FP:2/2 - Fear(1) - 1 Reaction - Solo Mode: Thunder's Call
Devastator Jovan - Armour: 9/8(Right Leg)/7(Left Arm) TB: 10 W:23/23 FP:3/3 - 1 Reaction - Squad Mode
Dead:
Servitor Sentry 1 - Wounds -10/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Lost Right Hand, Lost weapon - DEAD
Servitor Gunner 1 - Wounds -10/15;Toughness 4:Armour: 6/0(Body): Cover: 7(legs, body);Dodge 0, Parry 0- Heavy Bolter - Lost body armour - DEAD
Heretic Marauder 1 - Size Huge (+20) - Structure -10+/30 - Armour 25(All) - Twinlinked Lascannon (front arc), Heavy Bolter(back arc) - Engines On
GenBrute - Wounds -6/22 Toughness: 10: Armour 6;Dodge 45, Parry 50 - 1 Reaction - Autocannon / Chainsword
Roll: 11 vs BS 46+10 (SA) = 5 DoS
Damage: 32 + 8 (Righteous Fury) Energy
Result: Death.
Sidenote: I'm not sure whether to apply the toughness bonus to each damage roll, or once for the attack. In this case he ate so much overkill that it doesn't matter, but I'd like a clarification, if I could.
Chanting prayers to the Omnissiah in Techna-Lingua, Mycaelis fires a fusillade of plasma at the closest Tech-Priest. The Omnissiah must have heard, for his plasma bolts flew true, striking the foul, corrupted Priest, arcing energy across its entire body, frying whatever corrupted cogitators it employed before its Potentia Coil overloaded and immolated the Tech Priest's pathetic, screaming form.
A couple of rules I did not know about: you are allowed to replace one of your damage dice with the number of degrees of success you got (so, if you get six degrees of success with a single-shot weapon, you can replace one of your damage dice with a six). Also, when rolling 1d5 for damage, tens still count for Righteous Fury, so roll 1d10 in the die roller (both on page 245 of the main book).
The Flaming wreck of the first Marauder rolls down the runway, blocking it for the other plane, which chooses to break and fire instead. A huge boom from the massive lascannon hits Battle-Brother Corin right in the chest, and blood flows out as all his superhuman organs immediately get to work on containing the damage. The gunner aims at Jovan with his bolter, and hits him in the body as well, though only glancing blows. The sentry in the east took a shot at Daruss, but again the Space Marine was able to dodge it. The automatic defenses on the Droppod continue to pick at the closest target, this time going for a tech priest, who takes 4 exploding bolts and looks to be in critical condition.
A second GenBrute appears behind the window of the building on the east, he knocks out a window and prepares to fire his autocannon. The two tech priests keep on their fear induced insanity and one sentry continues to flee.
OOC:
Darrus takes 9 damage
Jovan takes 5 damage
North: Centre:
Statblock:
Tactical Marine Corin - Armour: 8/9(body) TB: 8 W:23/23 FP:3/3 - 1 Reaction - Squad Mode
Apothecary Hasdrubel - Armour: 8/9(body) TB: 8 W:22/22 FP:3/3 - 1 Reaction - Solo Mode
Librarian Icarus - Armour: 8/10(body) TB: 8 W:23/23 FP:4/4 - 1 Reaction - Squad Mode
Assault Marine Daruss - Armour: 8/9(body) TB: 10/11(body)/12(legs) W:14/25 FP:2/2 - Fear(1) - 1 Reaction - Solo Mode: Thunder's Call
Devastator Jovan - Armour: 9/8(Right Leg)/7(Left Arm) TB: 10 W:18/23 FP:3/3 - 1 Reaction - Squad Mode
Enemies
Heretic Marauder 2 - Size Huge (+20)- Structure 30/30 - Armour 25(All) - Twinlinked Lascannon (front arc), Heavy Bolter(back arc)
Servitor Gunner 2 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 0, Parry 0- Heavy Bolter
Servitor Sentry 2 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight
Servitor Sentry 3- Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight - Slumped over, No Action, No Dodge/Parry
Servitor Sentry 4 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight - Climbing down in panic
Tech-Priest 1 - Wounds 16/16;Toughness 8:Armour: 7;Dodge 35, Parry 45- Hellgun and chainsword - -10 on all tests due to fright.
Slumped over, No Action, No Dodge/Parry
Tech-Priest 3 - Wounds -2/16;Toughness 8:Armour: 7;Dodge 35, Parry 45- Hellgun and chainsword - Appears to have gone insane, No Action, No Dodge/Parry. 2 Fatigue.
GenBrute 2 - Wounds -6/22 Toughness: 10: Armour 6; Cover 8(Legs, body) Dodge 45, Parry 50 - 1 Reaction - Autocannon / Chainsword
Casualties:
Servitor Sentry 1 - Wounds -10/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Lost Right Hand, Lost weapon - DEAD
Servitor Gunner 1 - Wounds -10/15;Toughness 4:Armour: 6/0(Body): Cover: 7(legs, body);Dodge 0, Parry 0- Heavy Bolter - Lost body armour - DEAD
Heretic Marauder 1 - Size Huge (+20) - Structure -10+/30 - Armour 25(All) - Twinlinked Lascannon (front arc), Heavy Bolter(back arc) - Engines On - DEAD
GenBrute - Wounds -6/22 Toughness: 10: Armour 6;Dodge 45, Parry 50 - 1 Reaction - Autocannon / Chainsword - DEAD
Tech-Priest 2 - Wounds -10/16;Toughness 8:Armour: 7;Dodge 35, Parry 45- Hellgun and chainsword- DEAD
Distances:
Sentry 2 120 /110m (10m above ground)
Sentry 3 190m /180m (10m above ground)
Sentry 4 140m / 130m (10m above ground)
Gunner 2 140m / 125m
Marauder 2 140m /120m
Genfreak 2 100m / 80m
Tech-Priest 1 - 105m /80m
Tech-Priest 3 - 100m / 80m
There's no errata issued for it. It seems to imply that only other Ultramarines get the bonus to checks, but that you can give the re-roll to anyone...? Is that correct? And when do you choose when someone gets a reroll? Do you declare it on your turn, or can you wait until someone fails a roll?