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[DW PbP]Vigil of the Dark Hunters: Turn 4 for Players

13

Posts

  • SanderJKSanderJK Crocodylus Pontifex Sinterklasicus Madrid, 3000 ADRegistered User regular
    edited June 2011
    The trip through the Warp lasted about 48 hours shiptime, though roughly 11 standard Terran days passed in reality. The ship is at full alert for the Jump back, but it jumps back into empty space. With agonising slowness, running the engines at minimum burn, you approach the second planet from the tiny red star. Almost completely covered in ash dark clouds, glimpses of a green sea covering about 80% of it's surface.

    Your armour has been prepared, as have the droppods, and all long range communication is already shut-off. Sealed canisters with encryption keys have been give to each of you, and the Mechanus warn of dire consequences if used too early.

    Signals are given to get ready for deployment, and in the dropbay the final Oaths are taken before each of them, minutes before the descent. Tech-Priest re-affirm the landing coordinates for each, and bless the Machine-Spirit with their sacred rites. The high orbit drop will take several minutes. Still no sign of detection, no mobilisation, no increase in signals eminating from the planet, and the Astropaths report none either. The surprise element has succeeded.

    Sergeant Jericho is in the Droppod beneath you, with a team much like yours. the goal is to land on each side of the small airstrip, which is only a few hundred meters apart. But the Machine-Spirits of the Drop-Pod can handle it easily.

    The hatches close, hinges hiss, cables disconnect automaticly. All personnel clear the dropbay. A timer appears, counting down 60 seconds. At 0, small rockets ignite, and push you towards the planet. Within seconds, the ship is no longer visible against the background.

    A second counter starts counting down, approximately 6 minutes. In two minutes, you have reached your top speed, 12.000 kph. One minute left on the counter, 100 kilometers above your target. You start to hit atmosphere, and automaticly slow down and heat up. 30 Seconds, 30km, and the Machine-Spirit is keeping you right on target. 15 seconds, 10km, and you hear a huge explosion, even over the boom of your vessel. The other droppod has been hit, against all odds, by an AA missile barrage. It's still intact, but blasted of course, and it's engines seem to sputter. You have barely 2 seconds to see their projected trajectory change into the ocean south of the island. The retro-thrusters fire hard, nearly 20g, and then BANG. You hit the ground. Immediately the droppod opens. Right on target.

    A quick glance, combined with seconds of data from the final approach, sees two Marauders on the south runway, with the front one turning on it's afterburners. Both have servitor pilots, hundreds of cables visible. Three Chimeras in the parking lot, showing no activity. Four Watchtowers, armed with single servitor snipers, their laser-sights already moving towards you. And two bolter emplacements, servitors melded to the guns, turning towards you as well.


    Overview (Large)
    7oQs4.jpg
    Drop Zone Closeup
    peoGe.png
    Marauder Closeup
    ORpvo.png
    Parking Lot Closeup
    yHmlB.png

    Statblock:
    Deatwatch:
    Devastator Jovan - Armour: 9/8(Right Leg)/7(Left Arm) TB: 10 W:23/23 FP:3/3 - 1 Reaction - Solo Mode
    Apothecary Hasdrubel - Armour: 8/9(body) TB: 8 W:22/22 FP:3/3 - 1 Reaction - Solo Mode
    Techmarine - Armour: 9/10(body)/11(Right Arm) TB: 8 W:21/21 FP:5/5 - Fear(1)- 1 Reaction - Solo Mode
    Tactical Marine Corin - Armour: 8/9(body) TB: 8 W:23/23 FP:3/3 - 1 Reaction - Solo Mode
    Assault Marine Daruss - Armour: 8/9(body) TB: 10/11(body)/12(legs) W:25/25 FP:2/2 - 1 Reaction - Solo Mode: Thunder's Call
    Librarian Icarus - Armour: 8/10(body) TB: 8 W:23/23 FP:4/4 - 1 Reaction - Solo Mode

    Enemies
    Heretic Marauder 1 - Size Huge (+20) - Structure 30/30 - Armour 25(All) - Twinlinked Lascannon (front arc), Heavy Bolter(back arc) - Engines On
    Heretic Marauder 2 - Size Huge (+20)- Structure 30/30 - Armour 25(All) - Twinlinked Lascannon (front arc), Heavy Bolter(back arc)
    Servitor Gunner - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 0, Parry 0- Heavy Bolter
    Servitor Gunner - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 0, Parry 0- Heavy Bolter
    Servitor Sentry - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight
    Servitor Sentry - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight
    Servitor Sentry - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight
    Servitor Sentry - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight

    Deathwatch
    Drop Pod Storm Bolters: Fire last. Aimed by Machine spirit, each covers 1 quadrant. Can be ordered at a specific target with a Half Action.
    OOC:
    Remember: Take your turn in any order, use a dodge if your target has any (The Gunners are merged with their guns and can't dodge or parry, and vehicles don't dodge/parry either).
    Squares are 1m at a side, which makes for:

    Distance to Droppod:
    Sentry 1 40m (10m above ground)
    Sentry 2 120m (10m above ground)
    Sentry 3 190m (10m above ground)
    Sentry 4 140m (10m above ground)
    Gunner 1 80m
    Gunner 2 140m
    Marauder 1 130m
    Marauder 2 140m

    SanderJK on
    Steam: SanderJK Origin: SanderJK
  • Witch_Hunter_84Witch_Hunter_84 Registered User regular
    edited June 2011
    Corin hit the ground after the drop pod doors dropped and immediatly scanned for targets. Eighty meters ahead, near the entrance to the parking lot off the runway, was a servitor slaved to its heavy bolter. Corin knew that other threats were present, but he needed to focus on one at a time and trust his brothers to watch his back. Corin took careful aim to make the shot count, focusing on the servitor's head for a clean kill. He steadied his aim and prepared to take the shot.

    "Target aquired, eighty meters, twelve 'clock. Cover me brothers!"
    Free Action: Call for cover
    Full Action: Aim on Servitor Gunner 1

    Witch_Hunter_84 on
    If you can't beat them, arrange to have them beaten in your presence.
  • Dread__CthulhuDread__Cthulhu Registered User regular
    edited June 2011
    Hasdrubel emerges from the pod and quickly surveys the field of battle. Fixed perimeter position, meant to discourage lesser opposition than the likes of the Deathwatch. Focusing in on the nearest perimeter gun, he takes careful aim and fires at the servitor-sniper.
    Free action: Siegecraft (halves the cover value for the rear perimeter gun
    Aim (half action, +10 to hit)
    Shooting the nearest perimeter gun with my bolter (Half action: Close range +10, semi-auto burst +10)

    42+10+10+10 = 72

    Roll = 21 = 5 DoS for two hits.
    http://invisiblecastle.com/roller/view/3090019/

    Hit location is RIGHT ARM (12) for two hits

    2d10+5 with pen 5.

    roll #1 =18 (Potential for Righteous Fury)
    roll #2 = 8

    Righteous Fury roll = 64

    http://invisiblecastle.com/roller/view/3090025/

    Additional 14 points of damage from righteous fury!

    http://invisiblecastle.com/roller/view/3090028/

    damage attacks = 32 and 8

    http://invisiblecastle.com/roller/view/3090024/

    Dodge roll = 40
    http://invisiblecastle.com/roller/view/3090040/


    That *should* be enough to take out the sniper tower to our rear

    The rear sentry tower explodes in a shower of sparks!

    Dread__Cthulhu on
  • ThanatosThanatos Registered User regular
    edited June 2011
    I'm totally going to go as soon as I get home and can look at a couple of rules, but a tactical note: if you don't have any reason that you want to stay in Solo mode, you should probably try to switch to Squad Mode as a free action on your turn. It's a Cohesion test; you just need to roll under a 9 on a d10 (5 Fellowship Bonus + 1 trained in Command + 1 Ultramarine + 2 Oath of the Astartes).

    Thanatos on
  • SanderJKSanderJK Crocodylus Pontifex Sinterklasicus Madrid, 3000 ADRegistered User regular
    edited June 2011
    Dread_Cthulu, some corrections incoming, getting as many misconceptions out of the way now, so they don't propagate (Don't feel bad, my first pnp of this system was "run fight, feel pretty good about getting epic fight feel, go back home, read rulebook on hazy bits, realize the other party probably won if it had been done by the rules")

    Semi-Autoattacks are a Full action, which means you couldn't have aimed. That means the roll was made at 62, so 4 DoS. The Chart(8.1) on p237 is really handy in this regard.

    Furthermore, we're using the errata optional weapons stats (p10-14), which significantly influence bolters and in general limit the amount of full-auto weaponry available. (If you hadn't accounted for that setting your gear for the mission, you can redo it now if you wish.)

    This means the standard bolter is S/3/- with 1d10+9 Pen:4;Tearing. Which means you scored 1 extra hit due to 4 DoS (Semi Auto hits on 0-2-4DoS, and the revised bolter shoots 3x on SA, but can't FA), [strike]but threw too many damage dice per hit.[/strike] I misread the invisiblecastle output, and you missed the "Tearing" weapon quality. Tearing means you throw one extra damage die, and after that drop the lowest. You can do this automaticly at invisible castle with 2d10.takeHighest(1)+9, or just do it manually (roll 2d10, then take the highest and add 9)

    The first hit then becomes 19 Pen 4, and the second 11 Pen 4 (taking the first two dice on each 3 dice roll).
    The Righteous Fury actually narrowly misses (64 v 62). Also note that RF has too been eratta'd as "+1d10 flat damage if you can reroll your hit, 10's propagate" and that DW autoconform RF's versus Xenos (but not these heretics). (The unerratta'd RAW cause crazy stuff with high dice Semi-Auto/Full-Auto weapons)

    The damage to the servitor then becomes 19 - (6armour-4pen=2) - 4 = 13, the second shot becomes 5, which means he's at -3/15 on an arm wound. Which brings me to one of the most hilarious aspects of DW: He gets to look at the critical table. -3 Means you shot of a hand. Which is pretty bad, 3 levels of fatigue(-30 on all rolls). Additionally, he "loses what he holds in his hand" which means his sniper rifle goes flying.

    The worst news for sniperbot 1 that is another damage roll is incoming, this time to the body. Luckily that has cover. Going to leave the honors of rolling that to you, but it's 1d10+9(Tearing) Pen 4 vs Armour 6 Toughness 4 Cover 4 (due to your ability), which effectively means 1d10(Tearing)-1 damage. Unless you snake-eyes that, you then get to look at table 8-13, add the existing 3 critical damage to the damage you rolled, and see what happens to him. (Almost any result will be gratifying. I love those tables )


    Short version: The world suddenly warps, as reality seems to rewind for a fraction of a second, and then rewritten. Is that Tzeentch laughing at the Chaos? Is that a tower.... unexploding?!? Brother Hasdrubel expertly takes out the arm of the nearest servitor, and a whole hand blows off, as a third bolt flies straight to the chest of the half man, half machine. (What happens next? Check out the next version of "Virtual dicerollin!")



    Squadmode: If someone does it, everyone in support range (which is everyone, at your level range it's 30m) can choose to join for free if one person enters it. (Another heavily erratta'd part) Note that if you initiate "change modes" on a free action, failing the roll ends your turn, which means you either do it at the end of your turn, but the rest of the turn is in solo mode, or you take a 10% chance of failing the test (Man 9 Cohesion is high)

    Aiming: You don't have to aim for a bodypart (not sure if that's RP of mechanics there.), and you can Aim as a Half Action for +10 (Full Action is +20).
    With an Accurate weapon, such as the Boltgun, this becomes +20/+30. This means that if you don't move, you can take a single aimed shot each turn. Witchhunter, If you still wish to do that, feel free.


    If you aren't phoneposting or such, copy down the the statblock at the end of it, so you can see what the current situation is:
    Deatwatch:
    Devastator Jovan - Armour: 9/8(Right Leg)/7(Left Arm) TB: 10 W:23/23 FP:3/3 - 1 Reaction - Solo Mode
    Techmarine - Armour: 9/10(body)/11(Right Arm) TB: 8 W:21/21 FP:5/5 - Fear(1)- 1 Reaction - Solo Mode
    Assault Marine Daruss - Armour: 8/9(body) TB: 10/11(body)/12(legs) W:25/25 FP:2/2 - 1 Reaction - Solo Mode: Thunder's Call
    Librarian Icarus - Armour: 8/10(body) TB: 8 W:23/23 FP:4/4 - 1 Reaction - Solo Mode

    Enemies
    Heretic Marauder 1 - Size Huge (+20) - Structure 30/30 - Armour 25(All) - Twinlinked Lascannon (front arc), Heavy Bolter(back arc) - Engines On
    Heretic Marauder 2 - Size Huge (+20)- Structure 30/30 - Armour 25(All) - Twinlinked Lascannon (front arc), Heavy Bolter(back arc)
    Servitor Gunner 1 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 0, Parry 0- Heavy Bolter
    Servitor Gunner 2 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 0, Parry 0- Heavy Bolter
    Servitor Sentry 1 - Wounds -3/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Lost Right Hand, Lost weapon - 3 Fatigue - 1 damage roll incoming
    Servitor Sentry 2 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight
    Servitor Sentry 3- Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight
    Servitor Sentry 4 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight

    Deathwatch
    Drop Pod Storm Bolters: Fire last. Aimed by Machine spirit, each covers 1 quadrant. Can be ordered at a specific target with a Half Action.

    Tactical Marine Corin - Armour: 8/9(body) TB: 8 W:23/23 FP:3/3 - 1 Reaction - Solo Mode: +20 on next shot on Servitor Gunner 1
    Apothecary Hasdrubel - Armour: 8/9(body) TB: 8 W:22/22 FP:3/3 - 1 Reaction - Solo Mode

    SanderJK on
    Steam: SanderJK Origin: SanderJK
  • ThanatosThanatos Registered User regular
    edited June 2011
    Jovan quickly surveys the field, and immediately spots his priority target. Unhoisting his multi-melta, he braces himself and pulls the trigger. The signature "hiss" of the weapon is heard, as the water in the air is flash-boiled, and nearby plants wither under the blast of heat. A solid shot melts through part of the side armor of the Maurader, leaving it damaged, but still mobile.

    Half Action: Standard Attack against Maurader 1

    60 BS + 20 Size - 10 Long Range = 70

    Attack roll against Marauder 1 (1d100=65) (thank god this thing is huge)

    Damage roll against Marauder 1 (after armour is taken into account) (2d10 + 5=14)

    Maurader 1 should be down to Structure 16/30

    Half Action: Advance forward 4 meters

    Free Action: Activate Squad Mode Cohesion Check (1d10=3)
    Deathwatch:
    Techmarine - Armour: 9/10(body)/11(Right Arm) TB: 8 W:21/21 FP:5/5 - Fear(1)- 1 Reaction - Solo Mode
    Assault Marine Daruss - Armour: 8/9(body) TB: 10/11(body)/12(legs) W:25/25 FP:2/2 - 1 Reaction - Solo Mode: Thunder's Call
    Librarian Icarus - Armour: 8/10(body) TB: 8 W:23/23 FP:4/4 - 1 Reaction - Solo Mode

    Enemies
    Heretic Marauder 1 - Size Huge (+20) - Structure 16/30 - Armour 25(All) - Twinlinked Lascannon (front arc), Heavy Bolter(back arc) - Engines On
    Heretic Marauder 2 - Size Huge (+20)- Structure 30/30 - Armour 25(All) - Twinlinked Lascannon (front arc), Heavy Bolter(back arc)
    Servitor Gunner 1 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 0, Parry 0- Heavy Bolter
    Servitor Gunner 2 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 0, Parry 0- Heavy Bolter
    Servitor Sentry 1 - Wounds -3/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Lost Right Hand, Lost weapon - 3 Fatigue - 1 damage roll incoming
    Servitor Sentry 2 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight
    Servitor Sentry 3- Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight
    Servitor Sentry 4 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight


    Deathwatch
    Drop Pod Storm Bolters: Fire last. Aimed by Machine spirit, each covers 1 quadrant. Can be ordered at a specific target with a Half Action.

    Tactical Marine Corin - Armour: 8/9(body) TB: 8 W:23/23 FP:3/3 - 1 Reaction - Solo Mode: +20 on next shot on Servitor Gunner 1
    Apothecary Hasdrubel - Armour: 8/9(body) TB: 8 W:22/22 FP:3/3 - 1 Reaction - Solo Mode
    Devastator Jovan - Armour: 9/8(Right Leg)/7(Left Arm) TB: 10 W:23/23 FP:3/3 - 1 Reaction - Squad Mode

    Also, I don't know if you just wanted the extra to-hit or if you didn't know, Witch_Hunter, but your auto-senses let you take a Called Shot as a half-action.

    Thanatos on
  • SanderJKSanderJK Crocodylus Pontifex Sinterklasicus Madrid, 3000 ADRegistered User regular
    edited June 2011
    All Space Marines get the "Bulging Biceps" talent too, which means they don't have to brace for heavy weapons. Which means you have a half action left (for moving/aiming, can only shoot 1x/turn though). It's a bit of a DH/RT artefact, making some rules complex and then simple somewhere else in the book.

    Also, I'm not going to micro manage ammo since it's fairly rare to empty a clip during combat, and DW has enough to take care of. Anyone with flamers, missiles or grenades should keep track though.

    Minorest of things: The servitor that's about to die from a bolt to the chest should've had his reaction used in the statblock

    SanderJK on
    Steam: SanderJK Origin: SanderJK
  • PayotPayot Registered User regular
    edited June 2011
    Icarus hefts the missile launcher he brought for just such an occasion and aims it at the closest aircraft. The missile flies unerringly and hits the target dead on. While the armor shrugs off most of the damage, the Marauder is definitely damaged by the Librarian's shot.
    That'll show them.

    He then falls into place with Jovan, while thinking of charging the fortified positions.


    Deathwatch:
    Techmarine - Armour: 9/10(body)/11(Right Arm) TB: 8 W:21/21 FP:5/5 - Fear(1)- 1 Reaction - Solo Mode
    Assault Marine Daruss - Armour: 8/9(body) TB: 10/11(body)/12(legs) W:25/25 FP:2/2 - 1 Reaction - Solo Mode: Thunder's Call
    Librarian Icarus - Armour: 8/10(body) TB: 8 W:23/23 FP:4/4 - 1 Reaction - Solo Mode

    Enemies
    Heretic Marauder 1 - Size Huge (+20) - Structure 7/30 - Armour 25(All) - Twinlinked Lascannon (front arc), Heavy Bolter(back arc) - Engines On
    Heretic Marauder 2 - Size Huge (+20)- Structure 30/30 - Armour 25(All) - Twinlinked Lascannon (front arc), Heavy Bolter(back arc)
    Servitor Gunner 1 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 0, Parry 0- Heavy Bolter
    Servitor Gunner 2 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 0, Parry 0- Heavy Bolter
    Servitor Sentry 1 - Wounds -3/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Lost Right Hand, Lost weapon - 3 Fatigue - 1 damage roll incoming
    Servitor Sentry 2 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight
    Servitor Sentry 3- Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight
    Servitor Sentry 4 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight


    Deathwatch
    Drop Pod Storm Bolters: Fire last. Aimed by Machine spirit, each covers 1 quadrant. Can be ordered at a specific target with a Half Action.

    Tactical Marine Corin - Armour: 8/9(body) TB: 8 W:23/23 FP:3/3 - 1 Reaction - Solo Mode: +20 on next shot on Servitor Gunner 1
    Apothecary Hasdrubel - Armour: 8/9(body) TB: 8 W:22/22 FP:3/3 - 1 Reaction - Solo Mode
    Devastator Jovan - Armour: 9/8(Right Leg)/7(Left Arm) TB: 10 W:23/23 FP:3/3 - 1 Reaction - Squad Mode

    Payot on
  • Gabriel_PittGabriel_Pitt Stepped in it Registered User regular
    edited June 2011
    Daruss grinned tightly beneath his helmet. The marauders were going to have to come right to them, straight down the runway and into the teeth of their weapons. Of course, the warplanes had teeth of their own. "Watch out for those forward lascannons," he cautioned, as the Imperial Fist opened fire, "those'll keep this from being a total groxhunt." His grin widened into a predator's snarl as the front marauder's turbines spun up into a blur, the air being sucked into the intakes so hard it shimmered. "Let's see how far those fly once we start tossing krak grenades and plasma bolts into those," he said, vanishing in a blur as his jump pack roared to life, hurling the marine's heavy form to one side as his plasma pistol seemed to leap from its holster. The acintic flash of Jovan's multi-melta made the armor along the marauder's nose smoulder and sag as Darrus sent a pulse of searing light over the gun servitor's shoulder.

    Jump pack, zoom!
    Plasma pistol, big miss! It's a good thing I didn't try for the maximal mode shot, otherwise this would've been a ridiculous first round :P
    Deathwatch:
    Techmarine - Armour: 9/10(body)/11(Right Arm) TB: 8 W:21/21 FP:5/5 - Fear(1)- 1 Reaction - Solo Mode
    Assault Marine Daruss - Armour: 8/9(body) TB: 10/11(body)/12(legs) W:25/25 FP:2/2 - 1 Reaction - Solo Mode: Thunder's Call
    Librarian Icarus - Armour: 8/10(body) TB: 8 W:23/23 FP:4/4 - 1 Reaction - Solo Mode

    Enemies
    Heretic Marauder 1 - Size Huge (+20) - Structure 7/30 - Armour 25(All) - Twinlinked Lascannon (front arc), Heavy Bolter(back arc) - Engines On
    Heretic Marauder 2 - Size Huge (+20)- Structure 30/30 - Armour 25(All) - Twinlinked Lascannon (front arc), Heavy Bolter(back arc)
    Servitor Gunner 1 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 0, Parry 0- Heavy Bolter
    Servitor Gunner 2 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 0, Parry 0- Heavy Bolter
    Servitor Sentry 1 - Wounds -3/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Lost Right Hand, Lost weapon - 3 Fatigue - 1 damage roll incoming
    Servitor Sentry 2 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight
    Servitor Sentry 3- Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight
    Servitor Sentry 4 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight


    Deathwatch
    Drop Pod Storm Bolters: Fire last. Aimed by Machine spirit, each covers 1 quadrant. Can be ordered at a specific target with a Half Action.

    Tactical Marine Corin - Armour: 8/9(body) TB: 8 W:23/23 FP:3/3 - 1 Reaction - Solo Mode: +20 on next shot on Servitor Gunner 1
    Apothecary Hasdrubel - Armour: 8/9(body) TB: 8 W:22/22 FP:3/3 - 1 Reaction - Solo Mode
    Devastator Jovan - Armour: 9/8(Right Leg)/7(Left Arm) TB: 10 W:23/23 FP:3/3 - 1 Reaction - Squad Mode
    I just want to make sure I'm doing all this right - the pilot check is a half action that lets Darrus double his movement - can I make this thing go at running speed? Anyway, I'll use that to bunny hop 8 meters towards the tree so that if the marauders open up they'll have to pick somewhere other than straight in front of them to get us all. I'll use Quickdraw to have him ready his plasma pistol as he lands, and his other half action to take a standard shot at Gunnerbot1 - and miss terribly!

    Gabriel_Pitt on
  • ThanatosThanatos Registered User regular
    edited June 2011
    SanderJK wrote: »
    All Space Marines get the "Bulging Biceps" talent too, which means they don't have to brace for heavy weapons. Which means you have a half action left (for moving/aiming, can only shoot 1x/turn though). It's a bit of a DH/RT artefact, making some rules complex and then simple somewhere else in the book.

    Also, I'm not going to micro manage ammo since it's fairly rare to empty a clip during combat, and DW has enough to take care of. Anyone with flamers, missiles or grenades should keep track though.

    Minorest of things: The servitor that's about to die from a bolt to the chest should've had his reaction used in the statblock
    I was assuming we couldn't walk out of the drop pods with weapons readied. If we can, I'll totally advance.

    Thanatos on
  • Dread__CthulhuDread__Cthulhu Registered User regular
    edited June 2011
    SanderJK wrote: »
    Dread_Cthulu, some corrections incoming, getting as many misconceptions out of the way now, so they don't propagate (Don't feel bad, my first pnp of this system was "run fight, feel pretty good about getting epic fight feel, go back home, read rulebook on hazy bits, realize the other party probably won if it had been done by the rules")

    Semi-Autoattacks are a Full action, which means you couldn't have aimed. That means the roll was made at 62, so 4 DoS. The Chart(8.1) on p237 is really handy in this regard.

    Furthermore, we're using the errata optional weapons stats (p10-14), which significantly influence bolters and in general limit the amount of full-auto weaponry available. (If you hadn't accounted for that setting your gear for the mission, you can redo it now if you wish.)

    This means the standard bolter is S/3/- with 1d10+9 Pen:4;Tearing. Which means you scored 1 extra hit due to 4 DoS (Semi Auto hits on 0-2-4DoS, and the revised bolter shoots 3x on SA, but can't FA), [strike]but threw too many damage dice per hit.[/strike] I misread the invisiblecastle output, and you missed the "Tearing" weapon quality. Tearing means you throw one extra damage die, and after that drop the lowest. You can do this automaticly at invisible castle with 2d10.takeHighest(1)+9, or just do it manually (roll 2d10, then take the highest and add 9)

    The first hit then becomes 19 Pen 4, and the second 11 Pen 4 (taking the first two dice on each 3 dice roll).
    The Righteous Fury actually narrowly misses (64 v 62). Also note that RF has too been eratta'd as "+1d10 flat damage if you can reroll your hit, 10's propagate" and that DW autoconform RF's versus Xenos (but not these heretics). (The unerratta'd RAW cause crazy stuff with high dice Semi-Auto/Full-Auto weapons)

    The damage to the servitor then becomes 19 - (6armour-4pen=2) - 4 = 13, the second shot becomes 5, which means he's at -3/15 on an arm wound. Which brings me to one of the most hilarious aspects of DW: He gets to look at the critical table. -3 Means you shot of a hand. Which is pretty bad, 3 levels of fatigue(-30 on all rolls). Additionally, he "loses what he holds in his hand" which means his sniper rifle goes flying.

    The worst news for sniperbot 1 that is another damage roll is incoming, this time to the body. Luckily that has cover. Going to leave the honors of rolling that to you, but it's 1d10+9(Tearing) Pen 4 vs Armour 6 Toughness 4 Cover 4 (due to your ability), which effectively means 1d10(Tearing)-1 damage. Unless you snake-eyes that, you then get to look at table 8-13, add the existing 3 critical damage to the damage you rolled, and see what happens to him. (Almost any result will be gratifying. I love those tables )


    Short version: The world suddenly warps, as reality seems to rewind for a fraction of a second, and then rewritten. Is that Tzeentch laughing at the Chaos? Is that a tower.... unexploding?!? Brother Hasdrubel expertly takes out the arm of the nearest servitor, and a whole hand blows off, as a third bolt flies straight to the chest of the half man, half machine. (What happens next? Check out the next version of "Virtual dicerollin!")



    Squadmode: If someone does it, everyone in support range (which is everyone, at your level range it's 30m) can choose to join for free if one person enters it. (Another heavily erratta'd part) Note that if you initiate "change modes" on a free action, failing the roll ends your turn, which means you either do it at the end of your turn, but the rest of the turn is in solo mode, or you take a 10% chance of failing the test (Man 9 Cohesion is high)

    Aiming: You don't have to aim for a bodypart (not sure if that's RP of mechanics there.), and you can Aim as a Half Action for +10 (Full Action is +20).
    With an Accurate weapon, such as the Boltgun, this becomes +20/+30. This means that if you don't move, you can take a single aimed shot each turn. Witchhunter, If you still wish to do that, feel free.


    If you aren't phoneposting or such, copy down the the statblock at the end of it, so you can see what the current situation is:
    Deatwatch:
    Devastator Jovan - Armour: 9/8(Right Leg)/7(Left Arm) TB: 10 W:23/23 FP:3/3 - 1 Reaction - Solo Mode
    Techmarine - Armour: 9/10(body)/11(Right Arm) TB: 8 W:21/21 FP:5/5 - Fear(1)- 1 Reaction - Solo Mode
    Assault Marine Daruss - Armour: 8/9(body) TB: 10/11(body)/12(legs) W:25/25 FP:2/2 - 1 Reaction - Solo Mode: Thunder's Call
    Librarian Icarus - Armour: 8/10(body) TB: 8 W:23/23 FP:4/4 - 1 Reaction - Solo Mode

    Enemies
    Heretic Marauder 1 - Size Huge (+20) - Structure 30/30 - Armour 25(All) - Twinlinked Lascannon (front arc), Heavy Bolter(back arc) - Engines On
    Heretic Marauder 2 - Size Huge (+20)- Structure 30/30 - Armour 25(All) - Twinlinked Lascannon (front arc), Heavy Bolter(back arc)
    Servitor Gunner 1 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 0, Parry 0- Heavy Bolter
    Servitor Gunner 2 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 0, Parry 0- Heavy Bolter
    Servitor Sentry 1 - Wounds -3/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Lost Right Hand, Lost weapon - 3 Fatigue - 1 damage roll incoming
    Servitor Sentry 2 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight
    Servitor Sentry 3- Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight
    Servitor Sentry 4 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight

    Deathwatch
    Drop Pod Storm Bolters: Fire last. Aimed by Machine spirit, each covers 1 quadrant. Can be ordered at a specific target with a Half Action.

    Tactical Marine Corin - Armour: 8/9(body) TB: 8 W:23/23 FP:3/3 - 1 Reaction - Solo Mode: +20 on next shot on Servitor Gunner 1
    Apothecary Hasdrubel - Armour: 8/9(body) TB: 8 W:22/22 FP:3/3 - 1 Reaction - Solo Mode

    The third roll is for 9+9 = 18

    http://invisiblecastle.com/roller/view/3090940/

    Dread__Cthulhu on
  • SanderJKSanderJK Crocodylus Pontifex Sinterklasicus Madrid, 3000 ADRegistered User regular
    edited June 2011
    The jumppack seems fine. I think the test for Jumppacks is a free test as long as you are moving with it, so in theory you can run with one (Which is powerful, but nearly identical to the Sprint talent). Of course you can't spend a full action on moving and the shooting. I'm not aware of any rules that explain what happens when you fail the test... I think I'm going to go with 0-2 DoF = bad landing, throw scatter diagram, 3+ DoF failure to fire, knocked prone.

    Everyone knew the landing was coming, so I'd just assume everyone had their weapons ready, and maybe a turn where you got out of the pod was before this one (which would've been a pretty boring turn to play).

    Payot, did you mean to enter Squad Mode?

    That servitor is officially dead (Any roll on the crit table over 10 is a 10.)
    The third bolt explodes inside the chest of the servitor, and both metal fragments and what little flesh remained inside explode all over the sentry tower.
    Techmarine Mycaelis- Armour: 9/10(body)/11(Right Arm) TB: 8 W:21/21 FP:5/5 - Fear(1)- 1 Reaction - Solo Mode

    Enemies
    Heretic Marauder 1 - Size Huge (+20) - Structure 7/30 - Armour 25(All) - Twinlinked Lascannon (front arc), Heavy Bolter(back arc) - Engines On
    Heretic Marauder 2 - Size Huge (+20)- Structure 30/30 - Armour 25(All) - Twinlinked Lascannon (front arc), Heavy Bolter(back arc)
    Servitor Gunner 1 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 0, Parry 0- Heavy Bolter
    Servitor Gunner 2 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 0, Parry 0- Heavy Bolter
    Servitor Sentry 2 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight
    Servitor Sentry 3- Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight
    Servitor Sentry 4 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight

    Deathwatch
    Drop Pod Storm Bolters: Fire last. Aimed by Machine spirit, each covers 1 quadrant. Can be ordered at a specific target with a Half Action.

    Tactical Marine Corin - Armour: 8/9(body) TB: 8 W:23/23 FP:3/3 - 1 Reaction - Solo Mode: +30 on next shot on Servitor Gunner 1 (Could redo this turn)
    Apothecary Hasdrubel - Armour: 8/9(body) TB: 8 W:22/22 FP:3/3 - 1 Reaction - Solo Mode
    Devastator Jovan - Armour: 9/8(Right Leg)/7(Left Arm) TB: 10 W:23/23 FP:3/3 - 1 Reaction - Squad Mode
    Librarian Icarus - Armour: 8/10(body) TB: 8 W:23/23 FP:4/4 - 1 Reaction - Squad Mode
    Assault Marine Daruss - Armour: 8/9(body) TB: 10/11(body)/12(legs) W:25/25 FP:2/2 - 1 Reaction - Solo Mode: Thunder's Call

    Dead:
    Servitor Sentry 1 - Wounds -10/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Lost Right Hand, Lost weapon - DEAD

    SanderJK on
    Steam: SanderJK Origin: SanderJK
  • PayotPayot Registered User regular
    edited June 2011
    Indeed I did, as written in my action spoiler

    Payot on
  • ThanatosThanatos Registered User regular
    edited June 2011
    Payot wrote: »
    Indeed I did, as written in my action spoiler
    You need to make a Cohesion Test if you want to do it as a free action. 9 or less on a d10.

    Also, you should probably move yourself to the bottom of the order, and change yourself to "Squad Mode" (assuming you pass).

    Thanatos on
  • SanderJKSanderJK Crocodylus Pontifex Sinterklasicus Madrid, 3000 ADRegistered User regular
    edited June 2011
    Thanatos wrote: »
    Payot wrote: »
    Indeed I did, as written in my action spoiler
    You need to make a Cohesion Test if you want to do it as a free action. 9 or less on a d10.

    Also, you should probably move yourself to the bottom of the order, and change yourself to "Squad Mode" (assuming you pass).
    That got errata'd: “Entering Squad Mode is an action that effects the group, not just an individual. If a Battle-Brother successfully enters Squad Mode all other Kill-team members within Support Range may (if they choose) immediately enter Squad Mode without using Full Action or passing a Cohesion Challenge.”
    One of the few errata things that clearly work in Space-Marine favour.
    My previous post has an updated statblock, should be pretty accurate.
    I've done most of the groundwork for the next turn, Salvation will probably be able to do his bit later today.

    SanderJK on
    Steam: SanderJK Origin: SanderJK
  • Salvation122Salvation122 Registered User regular
    edited June 2011
    Mycaelis's internal auspex designated roughly half a dozen targets. Sighting a heavy bolter servitor directly downrange, he took careful aim down the sight and let loose a plasma bolt.
    Free Action: Enter Squad Mode Cohesion Test passed
    Half action: Aim at Servitor Gunner 1
    Half action: fire at Servitor Gunner 1, SS

    Roll: BS 46+10 (Red Dot Sight)+10 (aim) = 66; Result: 1. Hrrm. (Does that do something special? It doesn't appear to.)

    Hit location: Head
    Damage roll: 13, +6 DoS = 19, -4 TB = 15

    Despite a clean shot to the head, the Servitor amazingly seems not to be notably impared.

    I forgot to use the new weapons stats; the damage bonus was accounted for in the math above, but not the Invisible Castle roll. Also notable: even online, my damage dice hate me.

    Salvation122 on
  • SanderJKSanderJK Crocodylus Pontifex Sinterklasicus Madrid, 3000 ADRegistered User regular
    edited June 2011
    TURN TWO BEGINS

    North area
    BgsHV.png
    Middle area
    7wBjf.png
    South area
    SGlIF.png
    Overview
    Z1R3r.jpg


    Distance to Droppod:
    Sentry 2 120m (10m above ground)
    Sentry 3 190m (10m above ground)
    Sentry 4 140m (10m above ground)
    Gunner 1 80m
    Gunner 2 140m
    Marauder 1 90m
    Marauder 2 140m
    Genfreak 100m
    Tech-Priest 1 - 105m
    Tech-Priest 2 - 90m
    Tech-Priest 3 - 100m

    In just a few seconds the whole base is transformed into a battlefield. Sirens are blaring loudly, a sentry explodes in the distance, and the first Marauder decides to continue it's launch sequence despite the sustained damage. It thunders down the runway towards the Space Marines, hoping that the next barrage of shots miss it so it can take to the air. The other Marauder starts to fire it's engines too, and at the same time aims his Lascannon on Brother Daruss. The air crackles as a huge beam of light flies over his head by about a meter. Instead of the Battle-Brother, a tree falls victim to the shot.

    Both Daruss' and Mycaelis' Armour manage to instill fear into some of the minds, or coagitators, of the God-Emperors enemies, and it affects a number of the foes of the Space Marines. The Western sentry appears to be climbing down his tower, the southern sentry slumps over and all three Tech-Priests are displaying awkward behaviour. One is merely a bit shaken, a second slumps over and stops moving, and the last appears to be screaming loudly and rolling over the floor.

    Two of the sniper servitors aim true as laserlight finds Power Armour weak spots, but both Brother Jovan and Brother Hasdrubel notice both the laser and the muzzleflash of the rifles, and react quickly to move inches before the bullet reaches them. The southern heavy gunner opens a barrage on Brother Icarus, but he too manages to move quickly enough to dodge the worst, though a piece of shrapnel manages to pierce his leg armour. The other bolter aims at Darrus as well, but misses wildly.

    The door of the eastern building opens, and three Tech-Priests seem to be heading towards the Chimeras. You catch a glimpse of a monstrosity hiding behind the other door, appearing to be checking out the opposition. Nearly 2.5m tall, it's bulky grey flesh seems to directly integrate with an autocannon on his left hand, and an chainsword on his other. What abominations have these Heretics created?

    The Machine Spirits of the Droppod aim the automated guns at the nearest target, but the bolts mostly fly wide of the machine gun nest or hit the sandbags. One bolt manages to penetrate armour, and combined with the already sustained plasma hit, much of the protective plating around the servitor shatters from the explosion.


    OOC: The dodge gods served you well this round. I had already rolled damage for the sniper hits, and one of them managed to do 27Pen4 damage before I thought about the reactions. Also, Fear(1) is a crazy thing to have as a passive.

    Darrus takes a whole 1 damage to his leg, the only damage sustained this turn.

    Unfortunately, Witch_Hunter is having serious PC problems. I'm going to take over his char as an NPC for now, so he can jump back in if/when he fixes it, without it slowing the game down.

    Edit: Added overview and made a second pass at fear tests due to the other bloodsoaked armour, incapacitating another two opponents.

    Techmarine Mycaelis- Armour: 9/10(body)/11(Right Arm) TB: 8 W:21/21 FP:5/5 - Fear(1) - 1 Reaction - Squad Mode
    Apothecary Hasdrubel - Armour: 8/9(body) TB: 8 W:22/22 FP:3/3 - 1 Reaction - Solo Mode
    Devastator Jovan - Armour: 9/8(Right Leg)/7(Left Arm) TB: 10 W:23/23 FP:3/3 - 1 Reaction - Squad Mode
    Librarian Icarus - Armour: 8/10(body) TB: 8 W:23/23 FP:4/4 - 1 Reaction - Squad Mode
    Assault Marine Daruss - Armour: 8/9(body) TB: 10/11(body)/12(legs) W:25/25 FP:2/2 - Fear(1) - 1 Reaction - Solo Mode: Thunder's Call
    Tactical Marine Corin - Armour: 8/9(body) TB: 8 W:23/23 FP:3/3 - 1 Reaction - Squad Mode - +30 on next shot on Servitor Gunner 1 - Mostly NPC ran

    Enemies
    Heretic Marauder 1 - Size Huge (+20) - Structure 7/30 - Armour 25(All) - Twinlinked Lascannon (front arc), Heavy Bolter(back arc) - Engines On
    Heretic Marauder 2 - Size Huge (+20)- Structure 30/30 - Armour 25(All) - Twinlinked Lascannon (front arc), Heavy Bolter(back arc)
    Servitor Gunner 1 - Wounds -3/15;Toughness 4:Armour: 6/0(Body): Cover: 7(legs, body);Dodge 0, Parry 0- Heavy Bolter - Lost body armour
    Servitor Gunner 2 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 0, Parry 0- Heavy Bolter
    Servitor Sentry 2 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight
    Servitor Sentry 3- Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight - Slumped over, No Action, No Dodge/Parry
    Servitor Sentry 4 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight - Climbing down in panic
    GenBrute - Wounds 22/22 Toughness: 10: Armour 6;Dodge 45, Parry 50 - 1 Reaction - Autocannon / Chainsword
    Tech-Priest 1 - Wounds 16/16;Toughness 8:Armour: 7;Dodge 35, Parry 45- Hellgun and chainsword - -10 on all tests due to fright.
    Tech-Priest 2 - Wounds 16/16;Toughness 8:Armour: 7;Dodge 35, Parry 45- Hellgun and chainsword- Slumped over, No Action, No Dodge/Parry
    Tech-Priest 3 - Wounds 16/16;Toughness 8:Armour: 7;Dodge 35, Parry 45- Hellgun and chainsword - Appears to have gone insane, No Action, No Dodge/Parry

    Deathwatch
    Drop Pod Storm Bolters: Fire last. Aimed by Machine spirit, each covers 1 quadrant. Can be ordered at a specific target with a Half Action.

    Dead:
    Servitor Sentry 1 - Wounds -10/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Lost Right Hand, Lost weapon - DEAD

    SanderJK on
    Steam: SanderJK Origin: SanderJK
  • Gabriel_PittGabriel_Pitt Stepped in it Registered User regular
    edited June 2011
    Just for the record, Daruss' armor also causes Fear(1), if that has any further affects. Would you be able to put up a map of the whole area - I'm having just a bit of trouble gauging relative positions across the segments. I think I want to throw Darrus at the techpriests to try and screw things up for them before those Chimeras start wreaking havoc, but I want to make sure I've got everything straight.

    Gabriel_Pitt on
  • Gabriel_PittGabriel_Pitt Stepped in it Registered User regular
    edited July 2011
    The machine spirit of Darrus' armor highlighted the forms of the techpriests and the genefreak as they emerged from the buildings, the threat analysis on two of the priests dropping to nil as they stumbled and writhed on the ground. The hulking freak stayed lined in red, as flames and smoke from the accelerating bomber billowed in front of it.

    He cut the power to his jump pack, falling back to the ground as the beams from the rear marauder's lascannons arced over his head, jinking left. They'd see how much of an aerial threat that plane was when it had to takeoff through the flaming wreckage of the preceding one. The melta gun seemed to appear in his hand as he lined up a shot on the front of the marauder - it was pushing the limits of the weapon's range, but one more shot straight through the nose and its carcass should be strewn across the runway.

    The beam of eye-searing white-green violet ripped through the nose of the craft, laying it open, although the plane continued to rumble forward.

    BS 35 -10 for long range, +20 for size = 43. A palpable hit, and it only took an target an ork couldn't miss!
    Damage: 2d10+14, pen 12 = 2+10+14+12
    Righteous Fury for that 10... fails
    13 points of stucture damage takes the marauder to -6.
    That's a 'penetrating hit' so armor value is down to 12 on the front, and there's a 20% chance of hitting the servitor pilot (I think, does he count as an occupant?) But I got a 70.
    He also walked 4 meters south-east. Go assault marine, go!

    Techmarine Mycaelis- Armour: 9/10(body)/11(Right Arm) TB: 8 W:21/21 FP:5/5 - Fear(1) - 1 Reaction - Squad Mode
    Apothecary Hasdrubel - Armour: 8/9(body) TB: 8 W:22/22 FP:3/3 - 1 Reaction - Solo Mode
    Devastator Jovan - Armour: 9/8(Right Leg)/7(Left Arm) TB: 10 W:23/23 FP:3/3 - 1 Reaction - Squad Mode
    Librarian Icarus - Armour: 8/10(body) TB: 8 W:23/23 FP:4/4 - 1 Reaction - Squad Mode
    Assault Marine Daruss - Armour: 8/9(body) TB: 10/11(body)/12(legs) W:25/25 FP:2/2 - Fear(1) - 1 Reaction - Solo Mode: Thunder's Call
    Tactical Marine Corin - Armour: 8/9(body) TB: 8 W:23/23 FP:3/3 - 1 Reaction - Squad Mode - +30 on next shot on Servitor Gunner 1 - Mostly NPC ran

    Enemies
    Heretic Marauder 1 - Size Huge (+20) - Structure -6/30 - Armour 25(All) - Twinlinked Lascannon (front arc), Heavy Bolter(back arc) - Engines On
    Heretic Marauder 2 - Size Huge (+20)- Structure 30/30 - Armour 25(All) - Twinlinked Lascannon (front arc), Heavy Bolter(back arc)
    Servitor Gunner 1 - Wounds -3/15;Toughness 4:Armour: 6/0(Body): Cover: 7(legs, body);Dodge 0, Parry 0- Heavy Bolter - Lost body armour
    Servitor Gunner 2 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 0, Parry 0- Heavy Bolter
    Servitor Sentry 2 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight
    Servitor Sentry 3- Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight - Slumped over, No Action, No Dodge/Parry
    Servitor Sentry 4 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight - Climbing down in panic
    GenBrute - Wounds 22/22 Toughness: 10: Armour 6;Dodge 45, Parry 50 - 1 Reaction - Autocannon / Chainsword
    Tech-Priest 1 - Wounds 16/16;Toughness 8:Armour: 7;Dodge 35, Parry 45- Hellgun and chainsword - -10 on all tests due to fright.
    Tech-Priest 2 - Wounds 16/16;Toughness 8:Armour: 7;Dodge 35, Parry 45- Hellgun and chainsword- Slumped over, No Action, No Dodge/Parry
    Tech-Priest 3 - Wounds 16/16;Toughness 8:Armour: 7;Dodge 35, Parry 45- Hellgun and chainsword - Appears to have gone insane, No Action, No Dodge/Parry

    Deathwatch
    Drop Pod Storm Bolters: Fire last. Aimed by Machine spirit, each covers 1 quadrant. Can be ordered at a specific target with a Half Action.

    Dead:
    Servitor Sentry 1 - Wounds -10/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Lost Right Hand, Lost weapon - DEAD

    Gabriel_Pitt on
  • PayotPayot Registered User regular
    edited July 2011
    Seeing the first aircraft getting beaten down, Icarus shifts his aim to the second aircraft and fires. The missile goes just wide of its target.
    Aim+shoot (64) : 72 MISS

    Is the missile going somewhere ?
    Techmarine Mycaelis- Armour: 9/10(body)/11(Right Arm) TB: 8 W:21/21 FP:5/5 - Fear(1) - 1 Reaction - Squad Mode
    Apothecary Hasdrubel - Armour: 8/9(body) TB: 8 W:22/22 FP:3/3 - 1 Reaction - Solo Mode
    Devastator Jovan - Armour: 9/8(Right Leg)/7(Left Arm) TB: 10 W:23/23 FP:3/3 - 1 Reaction - Squad Mode
    Librarian Icarus - Armour: 8/10(body) TB: 8 W:23/23 FP:4/4 - 1 Reaction - Squad Mode
    Assault Marine Daruss - Armour: 8/9(body) TB: 10/11(body)/12(legs) W:25/25 FP:2/2 - Fear(1) - 1 Reaction - Solo Mode: Thunder's Call
    Tactical Marine Corin - Armour: 8/9(body) TB: 8 W:23/23 FP:3/3 - 1 Reaction - Squad Mode - +30 on next shot on Servitor Gunner 1 - Mostly NPC ran

    Enemies
    Heretic Marauder 1 - Size Huge (+20) - Structure -6/30 - Armour 25(All) - Twinlinked Lascannon (front arc), Heavy Bolter(back arc) - Engines On
    Heretic Marauder 2 - Size Huge (+20)- Structure 30/30 - Armour 25(All) - Twinlinked Lascannon (front arc), Heavy Bolter(back arc)
    Servitor Gunner 1 - Wounds -3/15;Toughness 4:Armour: 6/0(Body): Cover: 7(legs, body);Dodge 0, Parry 0- Heavy Bolter - Lost body armour
    Servitor Gunner 2 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 0, Parry 0- Heavy Bolter
    Servitor Sentry 2 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight
    Servitor Sentry 3- Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight - Slumped over, No Action, No Dodge/Parry
    Servitor Sentry 4 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight - Climbing down in panic
    GenBrute - Wounds 22/22 Toughness: 10: Armour 6;Dodge 45, Parry 50 - 1 Reaction - Autocannon / Chainsword
    Tech-Priest 1 - Wounds 16/16;Toughness 8:Armour: 7;Dodge 35, Parry 45- Hellgun and chainsword - -10 on all tests due to fright.
    Tech-Priest 2 - Wounds 16/16;Toughness 8:Armour: 7;Dodge 35, Parry 45- Hellgun and chainsword- Slumped over, No Action, No Dodge/Parry
    Tech-Priest 3 - Wounds 16/16;Toughness 8:Armour: 7;Dodge 35, Parry 45- Hellgun and chainsword - Appears to have gone insane, No Action, No Dodge/Parry

    Deathwatch
    Drop Pod Storm Bolters: Fire last. Aimed by Machine spirit, each covers 1 quadrant. Can be ordered at a specific target with a Half Action.

    Dead:
    Servitor Sentry 1 - Wounds -10/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Lost Right Hand, Lost weapon - DEAD

    Payot on
  • Dread__CthulhuDread__Cthulhu Registered User regular
    edited July 2011
    Brother Hasdrubel pivots, lining up a shot on the damaged heavy gunner as he slowly advances on the Chimera!

    Moving his four space half move towards the Chimera, he will snap off a single shot

    http://invisiblecastle.com/roller/view/3093554/

    78 = clean miss

    He mutters an oath as he sees the round go wide.

    Dread__Cthulhu on
  • SanderJKSanderJK Crocodylus Pontifex Sinterklasicus Madrid, 3000 ADRegistered User regular
    edited July 2011
    Yes, it will, did you mean to aim at Marauder 2?

    Edit: Krak Missile right?

    SanderJK on
    Steam: SanderJK Origin: SanderJK
  • PayotPayot Registered User regular
    edited July 2011
    Yes, yes I did.

    Payot on
  • SanderJKSanderJK Crocodylus Pontifex Sinterklasicus Madrid, 3000 ADRegistered User regular
    edited July 2011
    The Krak missile flies short of the target and impacts the runway 5m of the nose. While the explosion makes a lot of noise and smoke, nobody gets hit by hit apart from the asphalt.

    SanderJK on
    Steam: SanderJK Origin: SanderJK
  • ThanatosThanatos Registered User regular
    edited July 2011
    Hey, Sander, it would be very helpful if Witch Hunter had re-done his previous turn to try to head-shot Gunner 1. I'd like to declare a Bolter Assault, and I don't want to fuck up his aim. Barring the re-do, if he could shoot, then advance with his turn before I take mine, I could then declare the Bolter Assault without fucking up his aim.

    Everyone else: if you're a bad shot, I would suggest shooting at the damaged Maurauder with your pistol (it's a net +10, after range penalties, we only need to do 3 damage, and at half-armor, that should take one or two pistol shots at most). If you're a good shot, go for Tech Priest #2 (if we can shut down at least one of those Chimeras before it gets going, we can get ourselves a good chance of recovering some of this armor intact). This will also get all of us a bit closer for taking shots, or closer to melee range for those of you who are interested in that sort of thing.

    Thanatos on
  • SanderJKSanderJK Crocodylus Pontifex Sinterklasicus Madrid, 3000 ADRegistered User regular
    edited July 2011
    Battle Brother Corin takes his shot at the gun nest, and blows off the entire arm of the sentry with a single shot. One less threat! He then advances a few meters south.
    Techmarine Mycaelis- Armour: 9/10(body)/11(Right Arm) TB: 8 W:21/21 FP:5/5 - Fear(1) - 1 Reaction - Squad Mode
    Devastator Jovan - Armour: 9/8(Right Leg)/7(Left Arm) TB: 10 W:23/23 FP:3/3 - 1 Reaction - Squad Mode

    Enemies
    Heretic Marauder 1 - Size Huge (+20) - Structure -6/30 - Armour 25(All) - Twinlinked Lascannon (front arc), Heavy Bolter(back arc) - Engines On
    Heretic Marauder 2 - Size Huge (+20)- Structure 30/30 - Armour 25(All) - Twinlinked Lascannon (front arc), Heavy Bolter(back arc)

    Servitor Gunner 2 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 0, Parry 0- Heavy Bolter
    Servitor Sentry 2 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight
    Servitor Sentry 3- Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight - Slumped over, No Action, No Dodge/Parry
    Servitor Sentry 4 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight - Climbing down in panic
    GenBrute - Wounds 22/22 Toughness: 10: Armour 6;Dodge 45, Parry 50 - 1 Reaction - Autocannon / Chainsword
    Tech-Priest 1 - Wounds 16/16;Toughness 8:Armour: 7;Dodge 35, Parry 45- Hellgun and chainsword - -10 on all tests due to fright.
    Tech-Priest 2 - Wounds 16/16;Toughness 8:Armour: 7;Dodge 35, Parry 45- Hellgun and chainsword- Slumped over, No Action, No Dodge/Parry
    Tech-Priest 3 - Wounds 16/16;Toughness 8:Armour: 7;Dodge 35, Parry 45- Hellgun and chainsword - Appears to have gone insane, No Action, No Dodge/Parry

    Deathwatch
    Drop Pod Storm Bolters: Fire last. Aimed by Machine spirit, each covers 1 quadrant. Can be ordered at a specific target with a Half Action.

    Tactical Marine Corin - Armour: 8/9(body) TB: 8 W:23/23 FP:3/3 - 1 Reaction - Squad Mode - +30 on next shot on Servitor Gunner 1 - Mostly NPC ran
    Apothecary Hasdrubel - Armour: 8/9(body) TB: 8 W:22/22 FP:3/3 - 1 Reaction - Solo Mode
    Librarian Icarus - Armour: 8/10(body) TB: 8 W:23/23 FP:4/4 - 1 Reaction - Squad Mode
    Assault Marine Daruss - Armour: 8/9(body) TB: 10/11(body)/12(legs) W:25/25 FP:2/2 - Fear(1) - 1 Reaction - Solo Mode: Thunder's Call

    Dead:
    Servitor Sentry 1 - Wounds -10/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Lost Right Hand, Lost weapon - DEAD
    Servitor Gunner 1 - Wounds -10/15;Toughness 4:Armour: 6/0(Body): Cover: 7(legs, body);Dodge 0, Parry 0- Heavy Bolter - Lost body armour - DEAD

    SanderJK on
    Steam: SanderJK Origin: SanderJK
  • ThanatosThanatos Registered User regular
    edited July 2011
    Jovan calls out "Battle-brothers! Forward! Take down the flyer! YEEEEEAAAAHHHHHHH!" Briefly letting go of his multi-melta, he charges forward, shooting with his bolt-pistol at the corrupted ones. Then, gripping the front of his melta-gun again, takes a shot at the abomination before him, blasting it in the head, sending it reeling backwards.

    Jovan calls for a Bolter Assault (2 Cohesion, due to his background trait). It makes the most sense for us to shoot from lowest BS to highest until the Marauder is down, then shoot at tech priest #2. If no one else rolls it by the time I get home tonight, I'll roll it for all y'all, unless someone else takes care of it.

    Also, I didn't expect to actually pull that off, so if someone could look up six points of crit damage to the head (I don't have my books at work), that would be much appreciated.

    Free Action: Call for Bolter Assault, charge forward 12 yards, shoot for Marauder/Tech Priest
    Half-Action: Ready Multi-Melta
    Half-Action: Standard Attack with Multi-Melta on Genebrute/Genefreak

    Genebrute/Genefreak: 60 BS - 10 Range = 50

    Shot at Genebrute/Genefreak 1d100=50 (at work, couldn't log in for some reason, sorry)

    Just fucking barely.


    Damage after armor/toughness 2d10+8=22

    Emperor's Rage confirmation 1d100=12

    Damage for Emperor's Rage 1d10=6

    EDIT: Forgot to roll Genebrute dodge 1d100=88
    Techmarine Mycaelis- Armour: 9/10(body)/11(Right Arm) TB: 8 W:21/21 FP:5/5 - Fear(1) - 1 Reaction - Squad Mode

    Enemies
    Heretic Marauder 1 - Size Huge (+20) - Structure -6/30 - Armour 25(All) - Twinlinked Lascannon (front arc), Heavy Bolter(back arc) - Engines On
    Heretic Marauder 2 - Size Huge (+20)- Structure 30/30 - Armour 25(All) - Twinlinked Lascannon (front arc), Heavy Bolter(back arc)

    Servitor Gunner 2 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 0, Parry 0- Heavy Bolter
    Servitor Sentry 2 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight
    Servitor Sentry 3- Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight - Slumped over, No Action, No Dodge/Parry
    Servitor Sentry 4 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight - Climbing down in panic
    GenBrute - Wounds -6/22 Toughness: 10: Armour 6;Dodge 45, Parry 50 - 1 Reaction - Autocannon / Chainsword
    Tech-Priest 1 - Wounds 16/16;Toughness 8:Armour: 7;Dodge 35, Parry 45- Hellgun and chainsword - -10 on all tests due to fright.
    Tech-Priest 2 - Wounds 16/16;Toughness 8:Armour: 7;Dodge 35, Parry 45- Hellgun and chainsword- Slumped over, No Action, No Dodge/Parry
    Tech-Priest 3 - Wounds 16/16;Toughness 8:Armour: 7;Dodge 35, Parry 45- Hellgun and chainsword - Appears to have gone insane, No Action, No Dodge/Parry

    Deathwatch
    Drop Pod Storm Bolters: Fire last. Aimed by Machine spirit, each covers 1 quadrant. Can be ordered at a specific target with a Half Action.

    Tactical Marine Corin - Armour: 8/9(body) TB: 8 W:23/23 FP:3/3 - 1 Reaction - Squad Mode - +30 on next shot on Servitor Gunner 1 - Mostly NPC ran
    Apothecary Hasdrubel - Armour: 8/9(body) TB: 8 W:22/22 FP:3/3 - 1 Reaction - Solo Mode
    Librarian Icarus - Armour: 8/10(body) TB: 8 W:23/23 FP:4/4 - 1 Reaction - Squad Mode
    Assault Marine Daruss - Armour: 8/9(body) TB: 10/11(body)/12(legs) W:25/25 FP:2/2 - Fear(1) - 1 Reaction - Solo Mode: Thunder's Call
    Devastator Jovan - Armour: 9/8(Right Leg)/7(Left Arm) TB: 10 W:23/23 FP:3/3 - 1 Reaction - Squad Mode

    Dead:
    Servitor Sentry 1 - Wounds -10/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Lost Right Hand, Lost weapon - DEAD
    Servitor Gunner 1 - Wounds -10/15;Toughness 4:Armour: 6/0(Body): Cover: 7(legs, body);Dodge 0, Parry 0- Heavy Bolter - Lost body armour - DEAD

    Thanatos on
  • SanderJKSanderJK Crocodylus Pontifex Sinterklasicus Madrid, 3000 ADRegistered User regular
    edited July 2011
    Jovan manages to blow the head of the Genfreak off it's body. The head basicly explodes, and the body crumples instantly.

    SanderJK on
    Steam: SanderJK Origin: SanderJK
  • ThanatosThanatos Registered User regular
    edited July 2011
    Following in Brother Comitatus' footsteps, the Battle Brothers unload their bolters into the Marauder, and the area surrounding one of the tech priests.

    Well, at least the Marauder got taken down.

    Thanatos on
  • SanderJKSanderJK Crocodylus Pontifex Sinterklasicus Madrid, 3000 ADRegistered User regular
    edited July 2011
    Well at least you didn't jam his main weapon, and he has Technical Knock. :P. Somehow this game seems extra susceptible to the dice gods. I blame Tzeench.
    Both Icarus and Hasdrubel have a bolt pistol and quick draw, which means they can also fire with Bolter Assault. Though I'm not sure what weapons they're currently holding.

    SanderJK on
    Steam: SanderJK Origin: SanderJK
  • Dread__CthulhuDread__Cthulhu Registered User regular
    edited July 2011
    SanderJK wrote: »
    Well at least you didn't jam his main weapon, and he has Technical Knock. :P. Somehow this game seems extra susceptible to the dice gods. I blame Tzeench.
    Both Icarus and Hasdrubel have a bolt pistol and quick draw, which means they can also fire with Bolter Assault. Though I'm not sure what weapons they're currently holding.


    Right now, I am holding the combi-weapon (Bolter w/ Flamer)

    Dread__Cthulhu on
  • Salvation122Salvation122 Registered User regular
    edited July 2011
    Before I take my turn, I just want to confirm: I'm the last guy with a shot at putting down the leading Marauder, right?

    Salvation122 on
  • ThanatosThanatos Registered User regular
    edited July 2011
    SanderJK wrote: »
    Well at least you didn't jam his main weapon, and he has Technical Knock. :P. Somehow this game seems extra susceptible to the dice gods. I blame Tzeench.
    Both Icarus and Hasdrubel have a bolt pistol and quick draw, which means they can also fire with Bolter Assault. Though I'm not sure what weapons they're currently holding.

    Icarus took the first shot that blew up the Marauder. Daruss and Hasdrubel aren't in Squad Mode, so they can't benefit from it.

    Thanatos on
  • ThanatosThanatos Registered User regular
    edited July 2011
    Before I take my turn, I just want to confirm: I'm the last guy with a shot at putting down the leading Marauder, right?
    Took down the Marauder with the Bolter Assault (I figured it was worth saving some actions to get that thing down, and maybe do some damage to some other guys). You do have a jammed bolt-pistol, but I doubt you care too much about that. And you're a charge move further up than you were before. I think the block looks like this right now:
    Techmarine Mycaelis- Armour: 9/10(body)/11(Right Arm) TB: 8 W:21/21 FP:5/5 - Fear(1) - 1 Reaction - Squad Mode

    Enemies
    Heretic Marauder 2 - Size Huge (+20)- Structure 30/30 - Armour 25(All) - Twinlinked Lascannon (front arc), Heavy Bolter(back arc)

    Servitor Gunner 2 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 0, Parry 0- Heavy Bolter
    Servitor Sentry 2 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight
    Servitor Sentry 3- Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight - Slumped over, No Action, No Dodge/Parry
    Servitor Sentry 4 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight - Climbing down in panic
    Tech-Priest 1 - Wounds 16/16;Toughness 8:Armour: 7;Dodge 35, Parry 45- Hellgun and chainsword - -10 on all tests due to fright.
    Tech-Priest 2 - Wounds 16/16;Toughness 8:Armour: 7;Dodge 35, Parry 45- Hellgun and chainsword- Slumped over, No Action, No Dodge/Parry
    Tech-Priest 3 - Wounds 16/16;Toughness 8:Armour: 7;Dodge 35, Parry 45- Hellgun and chainsword - Appears to have gone insane, No Action, No Dodge/Parry

    Deathwatch
    Drop Pod Storm Bolters: Fire last. Aimed by Machine spirit, each covers 1 quadrant. Can be ordered at a specific target with a Half Action.

    Tactical Marine Corin - Armour: 8/9(body) TB: 8 W:23/23 FP:3/3 - 1 Reaction - Squad Mode
    Apothecary Hasdrubel - Armour: 8/9(body) TB: 8 W:22/22 FP:3/3 - 1 Reaction - Solo Mode
    Librarian Icarus - Armour: 8/10(body) TB: 8 W:23/23 FP:4/4 - 1 Reaction - Squad Mode
    Assault Marine Daruss - Armour: 8/9(body) TB: 10/11(body)/12(legs) W:25/25 FP:2/2 - Fear(1) - 1 Reaction - Solo Mode: Thunder's Call
    Devastator Jovan - Armour: 9/8(Right Leg)/7(Left Arm) TB: 10 W:23/23 FP:3/3 - 1 Reaction - Squad Mode

    Dead:
    Servitor Sentry 1 - Wounds -10/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Lost Right Hand, Lost weapon - DEAD
    Servitor Gunner 1 - Wounds -10/15;Toughness 4:Armour: 6/0(Body): Cover: 7(legs, body);Dodge 0, Parry 0- Heavy Bolter - Lost body armour - DEAD
    Heretic Marauder 1 - Size Huge (+20) - Structure -10+/30 - Armour 25(All) - Twinlinked Lascannon (front arc), Heavy Bolter(back arc) - Engines On
    GenBrute - Wounds -6/22 Toughness: 10: Armour 6;Dodge 45, Parry 50 - 1 Reaction - Autocannon / Chainsword

    Thanatos on
  • PayotPayot Registered User regular
    edited July 2011
    Icarus was holding the rocket launcher

    Payot on
  • ThanatosThanatos Registered User regular
    edited July 2011
    Payot wrote: »
    Icarus was holding the rocket launcher
    You can quick-draw. It was the main reason I asked about being able to hold a heavy weapon in one hand while shooting another weapon in the other.

    Thanatos on
  • Salvation122Salvation122 Registered User regular
    edited July 2011
    Full Round Action: Semi-Auto Burst at Techpriest 2
    Roll: 11 vs BS 46+10 (SA) = 5 DoS
    Damage: 32 + 8 (Righteous Fury) Energy
    Result: Death.

    Sidenote: I'm not sure whether to apply the toughness bonus to each damage roll, or once for the attack. In this case he ate so much overkill that it doesn't matter, but I'd like a clarification, if I could.

    Chanting prayers to the Omnissiah in Techna-Lingua, Mycaelis fires a fusillade of plasma at the closest Tech-Priest. The Omnissiah must have heard, for his plasma bolts flew true, striking the foul, corrupted Priest, arcing energy across its entire body, frying whatever corrupted cogitators it employed before its Potentia Coil overloaded and immolated the Tech Priest's pathetic, screaming form.

    Salvation122 on
  • ThanatosThanatos Registered User regular
    edited July 2011
    Sidenote: I'm not sure whether to apply the toughness bonus to each damage roll, or once for the attack. In this case he ate so much overkill that it doesn't matter, but I'd like a clarification, if I could.
    It is applied to each hit. Thank the Emperor, or this game would be fantastically fucking deadly, and we would be killing the shit out of those heavy bolters before we even thought about going after the Marauder. :P

    A couple of rules I did not know about: you are allowed to replace one of your damage dice with the number of degrees of success you got (so, if you get six degrees of success with a single-shot weapon, you can replace one of your damage dice with a six). Also, when rolling 1d5 for damage, tens still count for Righteous Fury, so roll 1d10 in the die roller (both on page 245 of the main book).

    Thanatos on
  • SanderJKSanderJK Crocodylus Pontifex Sinterklasicus Madrid, 3000 ADRegistered User regular
    edited July 2011
    I always forget about that replace roll myself, even though it's really handy. I had a busy weekend, so I haven't prepared much for the next turn, will get on it now:

    The Flaming wreck of the first Marauder rolls down the runway, blocking it for the other plane, which chooses to break and fire instead. A huge boom from the massive lascannon hits Battle-Brother Corin right in the chest, and blood flows out as all his superhuman organs immediately get to work on containing the damage. The gunner aims at Jovan with his bolter, and hits him in the body as well, though only glancing blows. The sentry in the east took a shot at Daruss, but again the Space Marine was able to dodge it. The automatic defenses on the Droppod continue to pick at the closest target, this time going for a tech priest, who takes 4 exploding bolts and looks to be in critical condition.

    A second GenBrute appears behind the window of the building on the east, he knocks out a window and prepares to fire his autocannon. The two tech priests keep on their fear induced insanity and one sentry continues to flee.

    OOC:
    Darrus takes 9 damage
    Jovan takes 5 damage


    North:
    8Bdo4.jpg
    Centre:
    0skLC.jpg


    Statblock:
    Techmarine Mycaelis- Armour: 9/10(body)/11(Right Arm) TB: 8 W:21/21 FP:5/5 - Fear(1) - 1 Reaction - Squad Mode
    Tactical Marine Corin - Armour: 8/9(body) TB: 8 W:23/23 FP:3/3 - 1 Reaction - Squad Mode
    Apothecary Hasdrubel - Armour: 8/9(body) TB: 8 W:22/22 FP:3/3 - 1 Reaction - Solo Mode
    Librarian Icarus - Armour: 8/10(body) TB: 8 W:23/23 FP:4/4 - 1 Reaction - Squad Mode
    Assault Marine Daruss - Armour: 8/9(body) TB: 10/11(body)/12(legs) W:14/25 FP:2/2 - Fear(1) - 1 Reaction - Solo Mode: Thunder's Call
    Devastator Jovan - Armour: 9/8(Right Leg)/7(Left Arm) TB: 10 W:18/23 FP:3/3 - 1 Reaction - Squad Mode

    Enemies
    Heretic Marauder 2 - Size Huge (+20)- Structure 30/30 - Armour 25(All) - Twinlinked Lascannon (front arc), Heavy Bolter(back arc)
    Servitor Gunner 2 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 0, Parry 0- Heavy Bolter
    Servitor Sentry 2 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight
    Servitor Sentry 3- Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight - Slumped over, No Action, No Dodge/Parry
    Servitor Sentry 4 - Wounds 15/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Sniper Rifle with Laser sight - Climbing down in panic
    Tech-Priest 1 - Wounds 16/16;Toughness 8:Armour: 7;Dodge 35, Parry 45- Hellgun and chainsword - -10 on all tests due to fright.
    Slumped over, No Action, No Dodge/Parry
    Tech-Priest 3 - Wounds -2/16;Toughness 8:Armour: 7;Dodge 35, Parry 45- Hellgun and chainsword - Appears to have gone insane, No Action, No Dodge/Parry. 2 Fatigue.
    GenBrute 2 - Wounds -6/22 Toughness: 10: Armour 6; Cover 8(Legs, body) Dodge 45, Parry 50 - 1 Reaction - Autocannon / Chainsword

    Casualties:
    Dead:
    Servitor Sentry 1 - Wounds -10/15;Toughness 4:Armour: 6: Cover: 8(legs, body);Dodge 25, Parry 0- Lost Right Hand, Lost weapon - DEAD
    Servitor Gunner 1 - Wounds -10/15;Toughness 4:Armour: 6/0(Body): Cover: 7(legs, body);Dodge 0, Parry 0- Heavy Bolter - Lost body armour - DEAD
    Heretic Marauder 1 - Size Huge (+20) - Structure -10+/30 - Armour 25(All) - Twinlinked Lascannon (front arc), Heavy Bolter(back arc) - Engines On - DEAD
    GenBrute - Wounds -6/22 Toughness: 10: Armour 6;Dodge 45, Parry 50 - 1 Reaction - Autocannon / Chainsword - DEAD
    Tech-Priest 2 - Wounds -10/16;Toughness 8:Armour: 7;Dodge 35, Parry 45- Hellgun and chainsword- DEAD

    Distances:
    Droppod / Corin (closest Marine)

    Sentry 2 120 /110m (10m above ground)
    Sentry 3 190m /180m (10m above ground)
    Sentry 4 140m / 130m (10m above ground)
    Gunner 2 140m / 125m
    Marauder 2 140m /120m
    Genfreak 2 100m / 80m
    Tech-Priest 1 - 105m /80m
    Tech-Priest 3 - 100m / 80m

    SanderJK on
    Steam: SanderJK Origin: SanderJK
  • ThanatosThanatos Registered User regular
    edited July 2011
    How the hell does Lead by Example work?

    There's no errata issued for it. It seems to imply that only other Ultramarines get the bonus to checks, but that you can give the re-roll to anyone...? Is that correct? And when do you choose when someone gets a reroll? Do you declare it on your turn, or can you wait until someone fails a roll?

    Thanatos on
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